danoniplus 38.3.0 → 38.3.1

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2025/01/08
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+ * Revised : 2025/01/28
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 38.3.0`;
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- const g_revisedDate = `2025/01/08`;
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+ const g_version = `Ver 38.3.1`;
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+ const g_revisedDate = `2025/01/28`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -10426,6 +10426,10 @@ const mainInit = () => {
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  arrowOFF: (_j, _k, _cnt) => {
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+ // 直前のフリーズアローが未判定で、自身の判定範囲がキター(O.K.)の範囲内のとき判定対象を矢印側へ移す
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+ // 本来はシャキン(Great)の範囲内としたいところだが、実装が複雑になるため上記条件とする
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+ judgeNextFunc.frzOFF(_j, g_workObj.judgFrzCnt[_j] + 1, _cnt);
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+
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  if (g_workObj.judgArrowCnt[_j] === _k - 1 && _cnt <= g_judgObj.arrowJ[g_judgPosObj.shakin]) {
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  const prevArrowName = `arrow${_j}_${g_workObj.judgArrowCnt[_j]}`;
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  const prevArrow = g_attrObj[prevArrowName];
@@ -10453,7 +10457,7 @@ const mainInit = () => {
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  const prevFrz = g_attrObj[prevFrzName];
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  // 自身より前のフリーズアローが移動中かつキター(O.K.)の領域外のとき
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- if (prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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+ if (prevFrz && prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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  // 自身より前のフリーズアローが未判定の場合、強制的に枠外判定を行う
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  if (prevFrz.cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai] && !prevFrz.judgEndFlg) {
@@ -10766,7 +10770,7 @@ const mainInit = () => {
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  judgeMotionFunc[`${_name}NG`](_j, _k, frzName, currentFrz.cnt);
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  } else {
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- currentFrz.frzBarLength -= g_workObj.currentSpeed;
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+ currentFrz.frzBarLength -= movY * currentFrz.dir;
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  if (currentFrz.frzBarLength > 0) {
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  currentFrz.y -= movY;
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  $id(frzName).top = wUnit(currentFrz.y);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "38.3.0",
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+ "version": "38.3.1",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {