danoniplus 38.2.2 → 38.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +62 -8
- package/js/lib/danoni_constants.js +20 -4
- package/package.json +1 -1
package/js/danoni_main.js
CHANGED
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@@ -4,12 +4,12 @@
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*
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* Source by tickle
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* Created : 2018/10/08
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* Revised :
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* Revised : 2025/01/28
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*
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* https://github.com/cwtickle/danoniplus
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*/
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-
const g_version = `Ver 38.
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const g_revisedDate = `
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const g_version = `Ver 38.3.1`;
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const g_revisedDate = `2025/01/28`;
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// カスタム用バージョン (danoni_custom.js 等で指定可)
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let g_localVersion = ``;
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@@ -1107,6 +1107,7 @@ const getFontSize = (_str, _maxWidth, _font = getBasicFont(), _maxFontsize = 64,
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const createDescDiv = (_id, _str, { altId = _id, siz = g_limitObj.mainSiz } = {}) =>
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createDivCss2Label(_id, _str, Object.assign(g_lblPosObj[altId], {
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siz: getFontSize(_str, g_lblPosObj[altId]?.w || g_sWidth, getBasicFont(), siz),
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pointerEvents: C_DIS_NONE,
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}));
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/*-----------------------------------------------------------*/
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@@ -2988,8 +2989,10 @@ const headerConvert = _dosObj => {
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// プレイ中のショートカットキー
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obj.keyRetry = setIntVal(getKeyCtrlVal(_dosObj.keyRetry), C_KEY_RETRY);
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obj.keyRetryDef = obj.keyRetry;
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obj.keyRetryDef2 = obj.keyRetry;
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obj.keyTitleBack = setIntVal(getKeyCtrlVal(_dosObj.keyTitleBack), C_KEY_TITLEBACK);
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obj.keyTitleBackDef = obj.keyTitleBack;
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obj.keyTitleBackDef2 = obj.keyTitleBack;
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// フリーズアローの許容フレーム数設定
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obj.frzAttempt = setIntVal(_dosObj.frzAttempt, C_FRM_FRZATTEMPT);
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@@ -6680,6 +6683,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
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const divRoot = document.getElementById(`divRoot`);
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g_kcType = _kcType;
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g_currentPage = `keyConfig`;
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let selectedKc = `Default`;
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// 譜面初期情報ロード許可フラグ
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g_canLoadDifInfoFlg = false;
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@@ -6845,6 +6849,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
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g_currentj = j;
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g_currentk = k;
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g_prevKey = -1;
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selectedKc = `Default`;
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g_keycons.cursorNum = g_keycons.cursorNumList.findIndex(val => val === g_currentj);
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setKeyConfigCursor();
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}, {
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@@ -7000,12 +7005,32 @@ const keyConfigInit = (_kcType = g_kcType) => {
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viewGroup(_type);
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};
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const kcSubX = parseFloat(keyconSprite.style.width) * ((1 - g_keyObj.scale) / 4);
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const kcSubY = parseFloat(keyconSprite.style.height) / ((1 + g_keyObj.scale) / 2) - parseFloat(keyconSprite.style.height);
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multiAppend(divRoot,
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// ショートカットキーメッセージ
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createDescDiv(`scMsg`, g_lblNameObj.kcShortcutDesc
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-
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createDescDiv(`scMsg`, g_lblNameObj.kcShortcutDesc, { altId: `scKcMsg` }),
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// タイトルバックのショートカットキー変更
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createCss2Button(`scTitleBack`, getScMsg.TitleBack(), () => {
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if (!g_isMac) {
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cursor.style.left = wUnit(g_btnX(1 / 4) - kcSubX);
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cursor.style.top = wUnit(g_sHeight - 160 + kcSubY);
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selectedKc = `TitleBack`;
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}
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}, g_lblPosObj.scTitleBack, g_cssObj.button_Default_NoColor,
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g_headerObj.keyTitleBack === g_headerObj.keyTitleBackDef2 ?
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g_cssObj.title_base : g_cssObj.keyconfig_Changekey),
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// リトライのショートカットキー変更
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createCss2Button(`scRetry`, getScMsg.Retry(), () => {
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cursor.style.left = wUnit(g_btnX(5 / 8) + kcSubX);
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cursor.style.top = wUnit(g_sHeight - 160 + kcSubY);
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selectedKc = `Retry`;
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}, g_lblPosObj.scRetry, g_cssObj.button_Default_NoColor,
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g_headerObj.keyRetry === g_headerObj.keyRetryDef2 ?
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g_cssObj.title_base : g_cssObj.keyconfig_Changekey),
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// 別キーモード警告メッセージ
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createDivCss2Label(
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@@ -7452,6 +7477,27 @@ const keyConfigInit = (_kcType = g_kcType) => {
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// 全角切替、BackSpace、Deleteキー、Escキーは割り当て禁止
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// また、直前と同じキーを押した場合(BackSpaceを除く)はキー操作を無効にする
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const disabledKeys = [240, 242, 243, 244, 91, 29, 28, 27, 259, g_prevKey];
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if (selectedKc === `TitleBack` || selectedKc === `Retry`) {
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// プレイ中ショートカットキー変更
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if (disabledKeys.includes(setKey) || g_kCdN[setKey] === undefined) {
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makeInfoWindow(g_msgInfoObj.I_0002, `fadeOut0`);
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return;
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}
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g_headerObj[`key${selectedKc}`] = setKey;
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g_headerObj[`key${selectedKc}Def`] = setKey;
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document.getElementById(`sc${selectedKc}`).textContent = getScMsg[selectedKc]();
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document.getElementById(`sc${selectedKc}`).style.fontSize = `${getFontSize(getScMsg[selectedKc](), g_btnWidth(5 / 12) - 40, getBasicFont(), 13)}px`;
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if (g_isMac) {
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scTitleBack.textContent = getScMsg.TitleBack();
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scTitleBack.style.fontSize = `${getFontSize(getScMsg.TitleBack(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13)}px`;
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}
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changeConfigColor(document.getElementById(`sc${selectedKc}`),
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g_headerObj[`key${selectedKc}`] === g_headerObj[`key${selectedKc}Def2`] ?
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g_cssObj.title_base : g_cssObj.keyconfig_Changekey);
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return;
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}
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if (g_localeObj.val === `Ja`) {
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disabledKeys.unshift(229);
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}
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@@ -9531,6 +9577,10 @@ const getArrowSettings = () => {
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g_gameOverFlg = false;
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g_finishFlg = true;
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g_workObj.nonDefaultSc = g_headerObj.keyRetry !== C_KEY_RETRY || g_headerObj.keyTitleBack !== C_KEY_TITLEBACK;
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if (g_headerObj.scAreaWidth === 0 && (g_headerObj.keyRetry !== g_headerObj.keyRetryDef2 || g_headerObj.keyTitleBack !== g_headerObj.keyTitleBackDef2)) {
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g_workObj.nonDefaultSc = false;
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}
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g_workObj.backX = (g_workObj.nonDefaultSc && g_headerObj.playingLayout ? g_headerObj.scAreaWidth : 0);
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g_workObj.playingX = g_headerObj.playingX + g_workObj.backX;
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@@ -10376,6 +10426,10 @@ const mainInit = () => {
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arrowOFF: (_j, _k, _cnt) => {
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// 直前のフリーズアローが未判定で、自身の判定範囲がキター(O.K.)の範囲内のとき判定対象を矢印側へ移す
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// 本来はシャキン(Great)の範囲内としたいところだが、実装が複雑になるため上記条件とする
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judgeNextFunc.frzOFF(_j, g_workObj.judgFrzCnt[_j] + 1, _cnt);
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if (g_workObj.judgArrowCnt[_j] === _k - 1 && _cnt <= g_judgObj.arrowJ[g_judgPosObj.shakin]) {
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const prevArrowName = `arrow${_j}_${g_workObj.judgArrowCnt[_j]}`;
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const prevArrow = g_attrObj[prevArrowName];
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const prevFrz = g_attrObj[prevFrzName];
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// 自身より前のフリーズアローが移動中かつキター(O.K.)の領域外のとき
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if (prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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if (prevFrz && prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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// 自身より前のフリーズアローが未判定の場合、強制的に枠外判定を行う
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if (prevFrz.cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai] && !prevFrz.judgEndFlg) {
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judgeMotionFunc[`${_name}NG`](_j, _k, frzName, currentFrz.cnt);
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} else {
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currentFrz.frzBarLength -=
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currentFrz.frzBarLength -= movY * currentFrz.dir;
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if (currentFrz.frzBarLength > 0) {
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currentFrz.y -= movY;
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$id(frzName).top = wUnit(currentFrz.y);
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@@ -5,7 +5,7 @@
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*
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* Source by tickle
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* Created : 2019/11/19
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* Revised :
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* Revised : 2025/01/08 (v38.3.0)
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* https://github.com/cwtickle/danoniplus
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*/
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@@ -159,6 +159,10 @@ const g_windowObj = {
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};
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const g_lblPosObj = {};
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const getScMsg = {
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TitleBack: () => g_lblNameObj.kcShortcutDesc1.split(`{0}`).join(g_isMac ? `Shift+${g_kCd[g_headerObj.keyRetry]}` : g_kCd[g_headerObj.keyTitleBack]),
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Retry: () => g_lblNameObj.kcShortcutDesc2.split(`{1}`).join(g_kCd[g_headerObj.keyRetry]),
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};
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/**
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* 可変部分のウィンドウサイズを更新
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/** キーコンフィグ画面 */
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scKcMsg: {
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x: g_btnX(), y: g_sHeight - 50, w: g_btnWidth(), h: 20,
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x: g_btnX(), y: g_sHeight - 50, w: g_btnWidth(1 / 4), h: 20,
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},
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kcMsg: {
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x: g_btnX(), y: g_sHeight - 33, w: g_btnWidth(), h: 20, siz: g_limitObj.mainSiz,
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w: g_btnWidth(1 / 3), h: g_limitObj.btnHeight / 2, siz: g_limitObj.btnSiz * 2 / 3,
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title: g_msgObj.kcReset,
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},
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scTitleBack: {
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x: g_btnX(1 / 4) + 20, y: g_sHeight - 50, align: C_ALIGN_LEFT,
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w: g_btnWidth(5 / 12) - 40, h: C_KYC_REPHEIGHT, siz: getFontSize(getScMsg.TitleBack(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13),
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},
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scRetry: {
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x: g_btnX(5 / 8) + 20, y: g_sHeight - 50, align: C_ALIGN_LEFT,
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w: g_btnWidth(5 / 12) - 40, h: C_KYC_REPHEIGHT, siz: getFontSize(getScMsg.Retry(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13),
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},
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/** メイン画面 */
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stepHit: {
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@@ -3158,7 +3170,9 @@ const g_lang_lblNameObj = {
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kcShuffleDesc: `番号をクリックでシャッフルグループ、矢印をクリックでカラーグループを変更`,
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kcNoShuffleDesc: `矢印をクリックでカラーグループを変更`,
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sdDesc: `[クリックでON/OFFを切替、灰色でOFF]`,
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kcShortcutDesc:
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kcShortcutDesc: `プレイ中ショートカット:`,
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kcShortcutDesc1: `タイトルバック: {0}`,
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kcShortcutDesc2: `リトライ: {1}`,
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transKeyDesc: `別キーモードではキーコンフィグ、ColorType等は保存されません`,
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sdShortcutDesc: `Hid+/Sud+時ショートカット:「pageUp」カバーを上へ / 「pageDown」下へ`,
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resultImageDesc: `画像を右クリックしてコピーできます`,
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@@ -3197,7 +3211,9 @@ const g_lang_lblNameObj = {
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kcShuffleDesc: `Click the number to change the shuffle group, and click the arrow to change the color.`,
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kcNoShuffleDesc: `Click the arrow to change the color group.`,
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sdDesc: `[Click to switch, gray to OFF]`,
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kcShortcutDesc: `Shortcut during play
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kcShortcutDesc: `Shortcut during play:`,
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kcShortcutDesc1: `Return to title: {0}`,
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kcShortcutDesc2: `Retry the game: {1}`,
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transKeyDesc: `Key config, Color type, etc. are not saved in another key mode`,
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sdShortcutDesc: `When "Hidden+" or "Sudden+" select, "pageUp" cover up / "pageDown" cover down`,
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resultImageDesc: `You can copy the image by right-clicking on it.`,
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