danoniplus 38.2.0 → 38.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,7 +1,5 @@
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  # Dancing☆Onigiri (CW Edition)
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- [![CodeFactor](https://www.codefactor.io/repository/github/cwtickle/danoniplus/badge)](https://www.codefactor.io/repository/github/cwtickle/danoniplus)
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- [![Codacy Badge](https://app.codacy.com/project/badge/Grade/1213a18348c34328ac4f10c9e8a2b987)](https://app.codacy.com/gh/cwtickle/danoniplus/dashboard?utm_source=gh&utm_medium=referral&utm_content=&utm_campaign=Badge_grade)
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  [![CodeQL](https://github.com/cwtickle/danoniplus/workflows/CodeQL/badge.svg)](https://github.com/cwtickle/danoniplus/actions?query=workflow%3ACodeQL)
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  [![Discord](https://img.shields.io/discord/698460971231870977?style=flat&logo=discord&logoColor=%23ffffff&label=Discord&labelColor=%236666ff&color=%23000066)](https://discord.gg/YVWUdUGyMy)
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  [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/cwtickle/danoniplus?sort=semver)](https://github.com/cwtickle/danoniplus/security/policy)
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2024/12/14
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+ * Revised : 2025/01/08
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 38.2.0`;
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- const g_revisedDate = `2024/12/14`;
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+ const g_version = `Ver 38.3.0`;
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+ const g_revisedDate = `2025/01/08`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -1107,6 +1107,7 @@ const getFontSize = (_str, _maxWidth, _font = getBasicFont(), _maxFontsize = 64,
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  const createDescDiv = (_id, _str, { altId = _id, siz = g_limitObj.mainSiz } = {}) =>
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  createDivCss2Label(_id, _str, Object.assign(g_lblPosObj[altId], {
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  siz: getFontSize(_str, g_lblPosObj[altId]?.w || g_sWidth, getBasicFont(), siz),
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+ pointerEvents: C_DIS_NONE,
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  }));
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  /*-----------------------------------------------------------*/
@@ -2988,8 +2989,10 @@ const headerConvert = _dosObj => {
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  // プレイ中のショートカットキー
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  obj.keyRetry = setIntVal(getKeyCtrlVal(_dosObj.keyRetry), C_KEY_RETRY);
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  obj.keyRetryDef = obj.keyRetry;
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+ obj.keyRetryDef2 = obj.keyRetry;
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  obj.keyTitleBack = setIntVal(getKeyCtrlVal(_dosObj.keyTitleBack), C_KEY_TITLEBACK);
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  obj.keyTitleBackDef = obj.keyTitleBack;
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+ obj.keyTitleBackDef2 = obj.keyTitleBack;
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  // フリーズアローの許容フレーム数設定
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  obj.frzAttempt = setIntVal(_dosObj.frzAttempt, C_FRM_FRZATTEMPT);
@@ -6680,6 +6683,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
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  const divRoot = document.getElementById(`divRoot`);
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  g_kcType = _kcType;
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  g_currentPage = `keyConfig`;
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+ let selectedKc = `Default`;
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  // 譜面初期情報ロード許可フラグ
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  g_canLoadDifInfoFlg = false;
@@ -6845,6 +6849,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
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  g_currentj = j;
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  g_currentk = k;
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  g_prevKey = -1;
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+ selectedKc = `Default`;
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  g_keycons.cursorNum = g_keycons.cursorNumList.findIndex(val => val === g_currentj);
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  setKeyConfigCursor();
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  }, {
@@ -7000,12 +7005,32 @@ const keyConfigInit = (_kcType = g_kcType) => {
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  viewGroup(_type);
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  };
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+ const kcSubX = parseFloat(keyconSprite.style.width) * ((1 - g_keyObj.scale) / 4);
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+ const kcSubY = parseFloat(keyconSprite.style.height) / ((1 + g_keyObj.scale) / 2) - parseFloat(keyconSprite.style.height);
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  multiAppend(divRoot,
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  // ショートカットキーメッセージ
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- createDescDiv(`scMsg`, g_lblNameObj.kcShortcutDesc.split(`{0}`)
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- .join(g_isMac ? `Shift+${g_kCd[g_headerObj.keyRetry]}` : g_kCd[g_headerObj.keyTitleBack])
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- .split(`{1}`).join(g_kCd[g_headerObj.keyRetry]), { altId: `scKcMsg` }),
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+ createDescDiv(`scMsg`, g_lblNameObj.kcShortcutDesc, { altId: `scKcMsg` }),
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+
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+ // タイトルバックのショートカットキー変更
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+ createCss2Button(`scTitleBack`, getScMsg.TitleBack(), () => {
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+ if (!g_isMac) {
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+ cursor.style.left = wUnit(g_btnX(1 / 4) - kcSubX);
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+ cursor.style.top = wUnit(g_sHeight - 160 + kcSubY);
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+ selectedKc = `TitleBack`;
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+ }
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+ }, g_lblPosObj.scTitleBack, g_cssObj.button_Default_NoColor,
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+ g_headerObj.keyTitleBack === g_headerObj.keyTitleBackDef2 ?
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+ g_cssObj.title_base : g_cssObj.keyconfig_Changekey),
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+
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+ // リトライのショートカットキー変更
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+ createCss2Button(`scRetry`, getScMsg.Retry(), () => {
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+ cursor.style.left = wUnit(g_btnX(5 / 8) + kcSubX);
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+ cursor.style.top = wUnit(g_sHeight - 160 + kcSubY);
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+ selectedKc = `Retry`;
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+ }, g_lblPosObj.scRetry, g_cssObj.button_Default_NoColor,
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+ g_headerObj.keyRetry === g_headerObj.keyRetryDef2 ?
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+ g_cssObj.title_base : g_cssObj.keyconfig_Changekey),
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  // 別キーモード警告メッセージ
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  createDivCss2Label(
@@ -7452,6 +7477,27 @@ const keyConfigInit = (_kcType = g_kcType) => {
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  // 全角切替、BackSpace、Deleteキー、Escキーは割り当て禁止
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  // また、直前と同じキーを押した場合(BackSpaceを除く)はキー操作を無効にする
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  const disabledKeys = [240, 242, 243, 244, 91, 29, 28, 27, 259, g_prevKey];
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+
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+ if (selectedKc === `TitleBack` || selectedKc === `Retry`) {
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+ // プレイ中ショートカットキー変更
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+ if (disabledKeys.includes(setKey) || g_kCdN[setKey] === undefined) {
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+ makeInfoWindow(g_msgInfoObj.I_0002, `fadeOut0`);
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+ return;
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+ }
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+ g_headerObj[`key${selectedKc}`] = setKey;
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+ g_headerObj[`key${selectedKc}Def`] = setKey;
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+ document.getElementById(`sc${selectedKc}`).textContent = getScMsg[selectedKc]();
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+ document.getElementById(`sc${selectedKc}`).style.fontSize = `${getFontSize(getScMsg[selectedKc](), g_btnWidth(5 / 12) - 40, getBasicFont(), 13)}px`;
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+ if (g_isMac) {
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+ scTitleBack.textContent = getScMsg.TitleBack();
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+ scTitleBack.style.fontSize = `${getFontSize(getScMsg.TitleBack(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13)}px`;
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+ }
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+ changeConfigColor(document.getElementById(`sc${selectedKc}`),
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+ g_headerObj[`key${selectedKc}`] === g_headerObj[`key${selectedKc}Def2`] ?
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+ g_cssObj.title_base : g_cssObj.keyconfig_Changekey);
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+ return;
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+ }
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+
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  if (g_localeObj.val === `Ja`) {
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  disabledKeys.unshift(229);
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  }
@@ -8274,22 +8320,14 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
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  // 矢印番号の組み立て
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  const colorVals = [];
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  replaceStr(patternStr[0], g_escapeStr.targetPatternName)?.split(`/`)?.forEach(val => {
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- if (val.startsWith('g')) {
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- // g付きの場合は矢印グループから対象の矢印番号を検索
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- const groupVal = setIntVal(val.slice(1));
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- for (let j = 0; j < keyNum; j++) {
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- if (g_keyObj[`color${_keyCtrlPtn}`][j] === groupVal) {
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- colorVals.push(j);
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- }
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- }
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- } else if (val.indexOf(`...`) > 0) {
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+ if (val.indexOf(`...`) > 0) {
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  // 範囲指定表記の補完 例. 0...3 -> 0/1/2/3
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  const [valMin, valMax] = [val.split(`...`)[0], val.split(`...`)[1]].map(val => setIntVal(val));
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  for (let k = valMin; k <= valMax; k++) {
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- colorVals.push(setIntVal(k));
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+ colorVals.push(String(k));
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  }
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  } else {
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- colorVals.push(setIntVal(val));
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+ colorVals.push(val);
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  }
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  });
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@@ -9207,6 +9245,9 @@ const getFrzLength = (_speedOnFrame, _startFrame, _endFrame) => {
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9245
 
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  /**
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  * キーパターン(デフォルト)に対応する矢印番号を格納
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+ * - 色変化、矢印・フリーズアローモーション、スクロール変化で
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+ * 矢印レーンの番号を実際のキーパターンに対応する番号に置き換える際に使用
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+ * - 例: [0, 1, 2, 3, 4] -> [4, 0, 1, 2, 3]
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  */
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  const convertReplaceNums = () => {
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  const tkObj = getKeyInfo();
@@ -9284,7 +9325,17 @@ const pushColors = (_header, _frame, _val, _colorCd, _allFlg, _pattern = ``) =>
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  allUseTypes.push(`Frz`);
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  }
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9327
  // 色変化情報の格納
9287
- baseHeaders.forEach(baseHeader => pushColor(baseHeader, g_workObj.replaceNums[_val] + addAll));
9328
+ if (_val.startsWith('g')) {
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+ // g付きの場合は矢印グループから対象の矢印番号を検索
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+ const groupVal = setIntVal(_val.slice(1));
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+ for (let j = 0; j < tkObj.keyNum; j++) {
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+ if (g_keyObj[`color${tkObj.keyCtrlPtn}`][j] === groupVal) {
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+ baseHeaders.forEach(baseHeader => pushColor(baseHeader, j + addAll));
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+ }
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+ }
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+ } else {
9337
+ baseHeaders.forEach(baseHeader => pushColor(baseHeader, g_workObj.replaceNums[setIntVal(_val)] + addAll));
9338
+ }
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  };
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9340
 
9290
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  /**
@@ -9526,6 +9577,10 @@ const getArrowSettings = () => {
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  g_gameOverFlg = false;
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  g_finishFlg = true;
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  g_workObj.nonDefaultSc = g_headerObj.keyRetry !== C_KEY_RETRY || g_headerObj.keyTitleBack !== C_KEY_TITLEBACK;
9580
+ if (g_headerObj.scAreaWidth === 0 && (g_headerObj.keyRetry !== g_headerObj.keyRetryDef2 || g_headerObj.keyTitleBack !== g_headerObj.keyTitleBackDef2)) {
9581
+ g_workObj.nonDefaultSc = false;
9582
+ }
9583
+
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  g_workObj.backX = (g_workObj.nonDefaultSc && g_headerObj.playingLayout ? g_headerObj.scAreaWidth : 0);
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  g_workObj.playingX = g_headerObj.playingX + g_workObj.backX;
9531
9586
 
@@ -5,7 +5,7 @@
5
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  *
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  * Source by tickle
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  * Created : 2019/11/19
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- * Revised : 2024/12/02 (v38.1.0)
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+ * Revised : 2025/01/08 (v38.3.0)
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  *
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  * https://github.com/cwtickle/danoniplus
11
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  */
@@ -159,6 +159,10 @@ const g_windowObj = {
159
159
  };
160
160
 
161
161
  const g_lblPosObj = {};
162
+ const getScMsg = {
163
+ TitleBack: () => g_lblNameObj.kcShortcutDesc1.split(`{0}`).join(g_isMac ? `Shift+${g_kCd[g_headerObj.keyRetry]}` : g_kCd[g_headerObj.keyTitleBack]),
164
+ Retry: () => g_lblNameObj.kcShortcutDesc2.split(`{1}`).join(g_kCd[g_headerObj.keyRetry]),
165
+ };
162
166
 
163
167
  /**
164
168
  * 可変部分のウィンドウサイズを更新
@@ -321,7 +325,7 @@ const updateWindowSiz = () => {
321
325
 
322
326
  /** キーコンフィグ画面 */
323
327
  scKcMsg: {
324
- x: g_btnX(), y: g_sHeight - 50, w: g_btnWidth(), h: 20,
328
+ x: g_btnX(), y: g_sHeight - 50, w: g_btnWidth(1 / 4), h: 20,
325
329
  },
326
330
  kcMsg: {
327
331
  x: g_btnX(), y: g_sHeight - 33, w: g_btnWidth(), h: 20, siz: g_limitObj.mainSiz,
@@ -380,6 +384,14 @@ const updateWindowSiz = () => {
380
384
  w: g_btnWidth(1 / 3), h: g_limitObj.btnHeight / 2, siz: g_limitObj.btnSiz * 2 / 3,
381
385
  title: g_msgObj.kcReset,
382
386
  },
387
+ scTitleBack: {
388
+ x: g_btnX(1 / 4) + 20, y: g_sHeight - 50, align: C_ALIGN_LEFT,
389
+ w: g_btnWidth(5 / 12) - 40, h: C_KYC_REPHEIGHT, siz: getFontSize(getScMsg.TitleBack(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13),
390
+ },
391
+ scRetry: {
392
+ x: g_btnX(5 / 8) + 20, y: g_sHeight - 50, align: C_ALIGN_LEFT,
393
+ w: g_btnWidth(5 / 12) - 40, h: C_KYC_REPHEIGHT, siz: getFontSize(getScMsg.Retry(), g_btnWidth(5 / 12) - 40, getBasicFont(), 13),
394
+ },
383
395
 
384
396
  /** メイン画面 */
385
397
  stepHit: {
@@ -3158,7 +3170,9 @@ const g_lang_lblNameObj = {
3158
3170
  kcShuffleDesc: `番号をクリックでシャッフルグループ、矢印をクリックでカラーグループを変更`,
3159
3171
  kcNoShuffleDesc: `矢印をクリックでカラーグループを変更`,
3160
3172
  sdDesc: `[クリックでON/OFFを切替、灰色でOFF]`,
3161
- kcShortcutDesc: `プレイ中ショートカット:「{0}」タイトルバック / 「{1}」リトライ`,
3173
+ kcShortcutDesc: `プレイ中ショートカット:`,
3174
+ kcShortcutDesc1: `タイトルバック: {0}`,
3175
+ kcShortcutDesc2: `リトライ: {1}`,
3162
3176
  transKeyDesc: `別キーモードではキーコンフィグ、ColorType等は保存されません`,
3163
3177
  sdShortcutDesc: `Hid+/Sud+時ショートカット:「pageUp」カバーを上へ / 「pageDown」下へ`,
3164
3178
  resultImageDesc: `画像を右クリックしてコピーできます`,
@@ -3197,7 +3211,9 @@ const g_lang_lblNameObj = {
3197
3211
  kcShuffleDesc: `Click the number to change the shuffle group, and click the arrow to change the color.`,
3198
3212
  kcNoShuffleDesc: `Click the arrow to change the color group.`,
3199
3213
  sdDesc: `[Click to switch, gray to OFF]`,
3200
- kcShortcutDesc: `Shortcut during play: "{0}" Return to title / "{1}" Retry the game`,
3214
+ kcShortcutDesc: `Shortcut during play:`,
3215
+ kcShortcutDesc1: `Return to title: {0}`,
3216
+ kcShortcutDesc2: `Retry the game: {1}`,
3201
3217
  transKeyDesc: `Key config, Color type, etc. are not saved in another key mode`,
3202
3218
  sdShortcutDesc: `When "Hidden+" or "Sudden+" select, "pageUp" cover up / "pageDown" cover down`,
3203
3219
  resultImageDesc: `You can copy the image by right-clicking on it.`,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "38.2.0",
3
+ "version": "38.3.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {