danoniplus 37.3.1 → 37.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2024/07/07
7
+ * Revised : 2024/09/04
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 37.3.1`;
12
- const g_revisedDate = `2024/07/07`;
11
+ const g_version = `Ver 37.5.0`;
12
+ const g_revisedDate = `2024/09/04`;
13
13
 
14
14
  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -475,8 +475,8 @@ const fuzzyListMatching = (_str, _headerList, _footerList) =>
475
475
  * @param {array} _pairs
476
476
  */
477
477
  const replaceStr = (_str, _pairs) => {
478
- let tmpStr = _str;
479
- _pairs.forEach(pair => tmpStr = tmpStr?.replaceAll(pair[0], pair[1]));
478
+ let tmpStr = _str || ``;
479
+ _pairs.forEach(pair => tmpStr = tmpStr.split(pair[0]).join(pair[1]));
480
480
  return tmpStr;
481
481
  };
482
482
 
@@ -493,11 +493,17 @@ const escapeHtml = (_str, _escapeList = g_escapeStr.escape) => escapeHtmlForEnab
493
493
  */
494
494
  const escapeHtmlForEnabledTag = _str => replaceStr(_str, g_escapeStr.escapeTag);
495
495
 
496
+ /**
497
+ * HTML Entityから元の文字に戻す
498
+ * @param {string} _str
499
+ */
500
+ const unEscapeEmoji = _str => _str?.replace(/&#(.*?);/g, (_, p1) => String.fromCodePoint(`0${p1}`));
501
+
496
502
  /**
497
503
  * エスケープ文字を元の文字に戻す
498
504
  * @param {string} _str
499
505
  */
500
- const unEscapeHtml = _str => replaceStr(_str, g_escapeStr.unEscapeTag);
506
+ const unEscapeHtml = _str => unEscapeEmoji(replaceStr(_str, g_escapeStr.unEscapeTag));
501
507
 
502
508
  /**
503
509
  * 配列の中身を全てエスケープ処理
@@ -5791,7 +5797,7 @@ const makeDisabledLabel = (_id, _heightPos, _defaultStr) =>
5791
5797
  * @param {string} _extraKeyName 特殊キー名(通常キーは省略)
5792
5798
  */
5793
5799
  const getKeyReverse = (_localStorage, _extraKeyName = ``) => {
5794
- if (_localStorage[`reverse${_extraKeyName}`] !== undefined) {
5800
+ if (_localStorage[`reverse${_extraKeyName}`] !== undefined && g_headerObj.reverseUse) {
5795
5801
  g_stateObj.reverse = _localStorage[`reverse${_extraKeyName}`] ?? C_FLG_OFF;
5796
5802
  g_settings.reverseNum = roundZero(g_settings.reverses.findIndex(reverse => reverse === g_stateObj.reverse));
5797
5803
  } else {
@@ -5808,7 +5814,7 @@ const setReverseDefault = _ => {
5808
5814
  };
5809
5815
 
5810
5816
  const setReverse = _btn => {
5811
- if (!g_settings.scrolls.includes(`Reverse`)) {
5817
+ if (!g_settings.scrolls.includes(`Reverse`) && g_headerObj.reverseUse) {
5812
5818
  g_settings.reverseNum = (g_settings.reverseNum + 1) % 2;
5813
5819
  g_stateObj.reverse = g_settings.reverses[g_settings.reverseNum];
5814
5820
  setReverseView(_btn);
@@ -5818,7 +5824,7 @@ const setReverse = _btn => {
5818
5824
  const setReverseView = _btn => {
5819
5825
  _btn.classList.replace(g_cssObj[`button_Rev${g_settings.reverses[(g_settings.reverseNum + 1) % 2]}`],
5820
5826
  g_cssObj[`button_Rev${g_settings.reverses[g_settings.reverseNum]}`]);
5821
- if (!g_settings.scrolls.includes(`Reverse`)) {
5827
+ if (!g_settings.scrolls.includes(`Reverse`) && g_headerObj.reverseUse) {
5822
5828
  _btn.textContent = `${g_lblNameObj.Reverse}:${getStgDetailName(g_stateObj.reverse)}`;
5823
5829
  } else {
5824
5830
  _btn.textContent = `X`;
@@ -9135,7 +9141,9 @@ const getArrowSettings = _ => {
9135
9141
  storageObj = g_localStorage;
9136
9142
  addKey = g_keyObj.currentKey;
9137
9143
  }
9138
- storageObj[`reverse${addKey}`] = g_stateObj.reverse;
9144
+ if (g_headerObj.reverseUse) {
9145
+ storageObj[`reverse${addKey}`] = g_stateObj.reverse;
9146
+ }
9139
9147
  storageObj[`keyCtrl${addKey}`] = setKeyCtrl(g_localKeyStorage, keyNum, keyCtrlPtn);
9140
9148
  if (g_keyObj.currentPtn !== -1) {
9141
9149
  storageObj[`keyCtrlPtn${addKey}`] = g_keyObj.currentPtn;
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2024/06/29 (v37.2.0)
8
+ * Revised : 2024/09/04 (v37.5.0)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -1084,7 +1084,7 @@ let g_storeSettings = [`adjustment`, `volume`, `appearance`, `opacity`, `hitPosi
1084
1084
  let g_storeSettingsEx = [`d_stepzone`, `d_judgment`, `d_fastslow`, `d_lifegauge`,
1085
1085
  `d_score`, `d_musicinfo`, `d_filterline`];
1086
1086
 
1087
- let g_canDisabledSettings = [`motion`, `scroll`, `shuffle`, `autoPlay`, `gauge`, `excessive`, `appearance`];
1087
+ let g_canDisabledSettings = [`motion`, `scroll`, `reverse`, `shuffle`, `autoPlay`, `gauge`, `excessive`, `appearance`];
1088
1088
 
1089
1089
  const g_hidSudFunc = {
1090
1090
  filterPos: _filterPos => `${_filterPos}${g_lblNameObj.percent}`,
@@ -1958,12 +1958,16 @@ const g_keyObj = {
1958
1958
  color9B_2_0: [0, 0, 0, 0, 2, 1, 1, 1, 1],
1959
1959
 
1960
1960
  // ColorGroup - 2
1961
+ color9A_0_1: [0, 0, 3, 0, 2, 0, 0, 3, 0],
1961
1962
  color9B_0_1: [4, 3, 1, 0, 2, 0, 1, 3, 4],
1963
+ color13_0_1: [4, 4, 3, 4, 0, 0, 3, 0, 2, 0, 0, 3, 0],
1962
1964
  color17_0_1: [0, 1, 0, 1, 0, 1, 0, 1, 2, 3, 4, 3, 4, 3, 4, 3, 4],
1963
1965
 
1966
+ color9B_1_1: [0, 0, 1, 0, 2, 0, 0, 1, 0],
1964
1967
  color17_1_1: [1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0],
1965
1968
 
1966
1969
  color9A_2_1: [4, 1, 3, 0, 2, 0, 3, 1, 4],
1970
+ color9B_2_1: [0, 0, 1, 0, 2, 0, 0, 1, 0],
1967
1971
 
1968
1972
  // ColorGroup - 3
1969
1973
  color17_0_2: [1, 4, 0, 3, 1, 4, 0, 3, 2, 3, 0, 4, 1, 3, 0, 4, 1],
@@ -1,7 +1,7 @@
1
1
  'use strict';
2
2
  /**
3
3
  * Dancing☆Onigiri 設定用jsファイル
4
- * Template Update: 2024/01/28 (v35.0.0)
4
+ * Template Update: 2024/09/04 (v37.5.0)
5
5
  *
6
6
  * このファイルでは、作品全体に対しての初期設定を行うことができます。
7
7
  * 譜面データ側で個別に同様の項目が設定されている場合は、譜面データ側の設定が優先されます。
@@ -226,6 +226,7 @@ g_presetObj.customDesignUse = {
226
226
  g_presetObj.settingUse = {
227
227
  motion: `true`,
228
228
  scroll: `true`,
229
+ // reverse: `true`,
229
230
  shuffle: `true`,
230
231
  autoPlay: `true`,
231
232
  gauge: `true`,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "37.3.1",
3
+ "version": "37.5.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {