danoniplus 36.6.0 → 36.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +34 -15
- package/package.json +1 -1
package/js/danoni_main.js
CHANGED
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@@ -4,12 +4,12 @@
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*
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* Source by tickle
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* Created : 2018/10/08
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* Revised : 2024/06/
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* Revised : 2024/06/25
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*
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* https://github.com/cwtickle/danoniplus
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*/
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-
const g_version = `Ver 36.6.
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const g_revisedDate = `2024/06/
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const g_version = `Ver 36.6.2`;
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const g_revisedDate = `2024/06/25`;
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// カスタム用バージョン (danoni_custom.js 等で指定可)
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let g_localVersion = ``;
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@@ -4743,7 +4743,7 @@ const drawSpeedGraph = _scoreId => {
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drawBaseLine(context);
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const avgX = [0, 0];
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const avgSubX = [
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const avgSubX = [0, 0];
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const lineX = [125, 210];
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Object.keys(speedObj).forEach((speedType, j) => {
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context.beginPath();
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@@ -8005,6 +8005,19 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
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getRefData(_header, `${_type}_data`)
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];
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/**
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* 譜面データの優先順配列パターンの取得
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* @param {string} _type
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* @param {number} _scoreNo
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* @returns
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*/
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8014
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const getPriorityVal = (_type, _scoreNo) => [
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`${_type}${g_localeObj.val}${_scoreNo}_data`,
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`${_type}${g_localeObj.val}_data`,
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`${_type}${_scoreNo}_data`,
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`${_type}_data`
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];
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/**
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* 歌詞表示、背景・マスクデータの優先順取得
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*/
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@@ -8040,16 +8053,25 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
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*/
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const makeWordData = _scoreNo => {
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const wordDataList = [];
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const wordTargets = [];
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let wordReverseFlg = false;
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const divideCnt = getKeyInfo().divideCnt;
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const addDataList = (_type = ``) =>
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const addDataList = (_type = ``) => wordTargets.push(...getPriorityVal(_type, _scoreNo));
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getPriorityHeader().forEach(val => addDataList(val));
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makeDedupliArray(wordTargets).forEach(val => wordDataList.push(getRefData(`word`, val)));
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if (g_stateObj.reverse === C_FLG_ON) {
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let wordTarget = ``;
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for (let val of makeDedupliArray(wordTargets)) {
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if (getRefData(`word`, val) !== undefined) {
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wordTarget = val;
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break;
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}
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}
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// wordRev_dataが指定されている場合はそのままの位置を採用
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// word_dataのみ指定されている場合、下記ルールに従って設定
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if (
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if (!wordTarget.includes(`Rev`) && g_stateObj.scroll === `---`) {
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// Reverse時の歌詞の自動反転制御設定
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if (g_headerObj.wordAutoReverse !== `auto`) {
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wordReverseFlg = g_headerObj.wordAutoReverse === C_FLG_ON;
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@@ -9011,7 +9033,8 @@ const getArrowSettings = _ => {
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g_typeLists.frzColor.forEach((frzType, k) => {
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g_workObj[`frz${frzType}Colors${type}`][j] = g_headerObj.frzColor[colorj][k] || ``;
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g_workObj[`dummyFrz${frzType}Colors${type}`][j] =
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g_workObj[`dummyFrz${frzType}Colors${type}`][j] =
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frzType.includes(`Shadow`) ? `` : g_headerObj.setDummyColor[colorj] || ``;
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});
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g_workObj[`frzNormalShadowColors${type}`][j] = g_headerObj.frzShadowColor[colorj][0] || ``;
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g_workObj[`frzHitShadowColors${type}`][j] = g_headerObj.frzShadowColor[colorj][1] || ``;
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@@ -10271,7 +10294,7 @@ const mainInit = _ => {
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// ダミーフリーズアロー生成
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g_workObj.mkDummyFrzArrow[currentFrame]?.forEach(data =>
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makeFrzArrow(data, ++dummyFrzCnts[data], `dummyFrz`, g_workObj.dummyFrzNormalColors[data],
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g_workObj.dummyFrzNormalBarColors[data], g_workObj.dummyFrzNormalShadowColors[data]));
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// フリーズアロー生成
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g_workObj.mkFrzArrow[currentFrame]?.forEach(data =>
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@@ -10574,6 +10597,7 @@ const changeHitFrz = (_j, _k, _name, _difFrame = 0) => {
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const styfrzBar = $id(`${_name}Bar${frzNo}`);
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const styfrzBtm = $id(`${_name}Btm${frzNo}`);
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const styfrzTop = $id(`${_name}Top${frzNo}`);
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const styfrzTopShadow = $id(`${_name}TopShadow${frzNo}`);
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const styfrzBtmShadow = $id(`${_name}BtmShadow${frzNo}`);
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@@ -10610,7 +10634,8 @@ const changeHitFrz = (_j, _k, _name, _difFrame = 0) => {
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styfrzBar.background = getColor(`HitBar`);
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styfrzBtm.top = wUnit(currentFrz.btmY);
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styfrzBtm.background = tmpHitColor;
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styfrzTop.top = wUnit(- hitPos);
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styfrzTopShadow.top = styfrzTop.top;
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styfrzBtmShadow.top = styfrzBtm.top;
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if (_name === `frz`) {
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const tmpShadowColor = getColor(`HitShadow`);
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@@ -10635,17 +10660,11 @@ const changeFailedFrz = (_j, _k) => {
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$id(`frzHit${_j}`).opacity = 0;
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$id(`frzTop${frzNo}`).display = C_DIS_INHERIT;
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$id(`frzTop${frzNo}`).background = `#cccccc`;
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$id(`frzTopShadow${frzNo}`).opacity = 1;
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$id(`frzTopShadow${frzNo}`).background = `#333333`;
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$id(`frzBtmShadow${frzNo}`).background = `#333333`;
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$id(`frzBar${frzNo}`).background = `#999999`;
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$id(`frzBar${frzNo}`).opacity = 1;
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$id(`frzBtm${frzNo}`).background = `#cccccc`;
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// 判定位置調整分の補正
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const hitPos = g_workObj.hitPosition * g_workObj.scrollDir[_j];
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$id(`frzTop${frzNo}`).top = wUnit(- hitPos);
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$id(`frzTopShadow${frzNo}`).top = wUnit(- hitPos);
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};
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/**
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