danoniplus 36.2.0 → 36.2.1

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2024/05/01
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+ * Revised : 2024/05/02
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 36.2.0`;
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- const g_revisedDate = `2024/05/01`;
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+ const g_version = `Ver 36.2.1`;
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+ const g_revisedDate = `2024/05/02`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -5918,7 +5918,7 @@ const gaugeFormat = (_mode, _border, _rcv, _dmg, _init, _lifeValFlg) => {
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  // 達成率(Accuracy)・許容ミス数の計算
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  const [rateText, allowableCntsText] = getAccuracy(borderVal, realRcv, realDmg, initVal, allCnt);
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- g_resultObj.requiredAccuracy = rateText;
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+ g_workObj.requiredAccuracy = rateText;
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  return `<div id="gaugeDivCover" class="settings_gaugeDivCover">
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  <div id="lblGaugeDivTable" class="settings_gaugeDivTable">
@@ -11223,7 +11223,7 @@ const resultInit = _ => {
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  if (![``, `failed`, `cleared`].includes(g_resultObj.spState)) {
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  g_localStorage.highscores[scoreName][g_resultObj.spState] = true;
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  }
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- if (!g_gameOverFlg && g_finishFlg && g_resultObj.requiredAccuracy !== `----`) {
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+ if (!g_gameOverFlg && g_finishFlg && g_workObj.requiredAccuracy !== `----`) {
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  if (g_localStorage.highscores[scoreName].clearLamps === undefined) {
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  g_localStorage.highscores[scoreName].clearLamps = [];
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "36.2.0",
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+ "version": "36.2.1",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {