danoniplus 34.7.12 → 34.7.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -3,7 +3,7 @@
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  [![Maintainability](https://api.codeclimate.com/v1/badges/9558f21e17a47a4dc987/maintainability)](https://codeclimate.com/github/cwtickle/danoniplus/maintainability)
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  [![CodeQL](https://github.com/cwtickle/danoniplus/workflows/CodeQL/badge.svg)](https://github.com/cwtickle/danoniplus/actions?query=workflow%3ACodeQL)
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  [![GitLab Community](https://img.shields.io/gitlab/issues/open/cwtickle/danonicw?gitlab_url=https%3A%2F%2Fgitlab.com%2F&label=Community&logo=gitlab)](https://gitlab.com/cwtickle/danonicw/-/issues)
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- [![GitHub release (latest SemVer)](https://img.shields.io/github/v/release/cwtickle/danoniplus?sort=semver)](https://github.com/cwtickle/danoniplus/security/policy)
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+ [![GitHub release](https://img.shields.io/github/package-json/v/cwtickle/danoniplus/support%2Fv34)](https://github.com/cwtickle/danoniplus/security/policy)
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  [![GitHub All Releases](https://img.shields.io/github/downloads/cwtickle/danoniplus/total?color=%23ff3399&label=downloads%20%28recently%29)](https://github.com/cwtickle/danoniplus/releases)
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  [![GitHub](https://img.shields.io/github/license/cwtickle/danoniplus)](https://github.com/cwtickle/danoniplus/blob/develop/LICENSE)
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  ![AboutDanOni](http://cw7.sakura.ne.jp/danoni/wiki/danonitop.png)
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2024/11/27
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+ * Revised : 2025/01/28
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 34.7.12`;
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- const g_revisedDate = `2024/11/27`;
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+ const g_version = `Ver 34.7.14`;
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+ const g_revisedDate = `2025/01/28`;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
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  let g_localVersion = ``;
@@ -8057,7 +8057,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  g_workObj.initY[frmPrev] = tmpObj.startY;
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  g_workObj.arrivalFrame[frmPrev] = tmpObj.arrivalFrm;
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  g_workObj.motionFrame[frmPrev] = tmpObj.motionFrm;
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- g_workObj.initBoostY[frmPrev] = sumData(g_workObj.motionOnFrames.filter((val, j) => j < g_workObj.motionFrame[frmPrev]));
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+ g_workObj.initBoostY[frmPrev] = sumData(g_workObj.motionOnFrames.filter((val, j) => j <= g_workObj.motionFrame[frmPrev]));
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  if (_frzFlg) {
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  g_workObj[`mk${camelHeader}Length`][_j] = [];
@@ -8085,7 +8085,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  g_workObj.initY[tmpFrame] = g_workObj.initY[frmPrev];
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  g_workObj.arrivalFrame[tmpFrame] = g_workObj.arrivalFrame[frmPrev];
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  g_workObj.motionFrame[tmpFrame] = g_workObj.motionFrame[frmPrev];
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- g_workObj.initBoostY[tmpFrame] = sumData(g_workObj.motionOnFrames.filter((val, j) => j < g_workObj.motionFrame[frmPrev]));
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+ g_workObj.initBoostY[tmpFrame] = sumData(g_workObj.motionOnFrames.filter((val, j) => j <= g_workObj.motionFrame[frmPrev]));
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  } else {
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@@ -8102,7 +8102,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  g_workObj.initY[frmPrev] = tmpObj.startY;
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  g_workObj.arrivalFrame[frmPrev] = tmpObj.arrivalFrm;
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  g_workObj.motionFrame[frmPrev] = tmpObj.motionFrm;
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- g_workObj.initBoostY[frmPrev] = sumData(g_workObj.motionOnFrames.filter((val, j) => j < g_workObj.motionFrame[frmPrev]));
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+ g_workObj.initBoostY[frmPrev] = sumData(g_workObj.motionOnFrames.filter((val, j) => j <= g_workObj.motionFrame[frmPrev]));
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  }
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  // 出現タイミングを保存
@@ -9412,6 +9412,10 @@ const mainInit = _ => {
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  arrowOFF: (_j, _k, _cnt) => {
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+ // 直前のフリーズアローが未判定で、自身の判定範囲がキター(O.K.)の範囲内のとき判定対象を矢印側へ移す
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+ // 本来はシャキン(Great)の範囲内としたいところだが、実装が複雑になるため上記条件とする
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+ judgeNextFunc.frzOFF(_j, g_workObj.judgFrzCnt[_j] + 1, _cnt);
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+
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  if (g_workObj.judgArrowCnt[_j] === _k - 1 && _cnt <= g_judgObj.arrowJ[g_judgPosObj.shakin]) {
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  const prevArrowName = `arrow${_j}_${g_workObj.judgArrowCnt[_j]}`;
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  const prevArrow = g_attrObj[prevArrowName];
@@ -9439,7 +9443,7 @@ const mainInit = _ => {
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  const prevFrz = g_attrObj[prevFrzName];
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  // 自身より前のフリーズアローが移動中かつキター(O.K.)の領域外のとき
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- if (prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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+ if (prevFrz && prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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  // 自身より前のフリーズアローが未判定の場合、強制的に枠外判定を行う
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  if (prevFrz.cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai] && !prevFrz.judgEndFlg) {
@@ -9701,7 +9705,7 @@ const mainInit = _ => {
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  judgeMotionFunc[`${_name}NG`](_j, _k, frzName, currentFrz.cnt);
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  } else {
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- currentFrz.frzBarLength -= g_workObj.currentSpeed;
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+ currentFrz.frzBarLength -= movY * currentFrz.dir;
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  if (currentFrz.frzBarLength > 0) {
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  currentFrz.y -= movY;
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  $id(frzName).top = wUnit(currentFrz.y);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "34.7.12",
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+ "version": "34.7.14",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {