danoniplus 33.5.1 → 33.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2023/09/05
7
+ * Revised : 2023/09/07
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 33.5.1`;
12
- const g_revisedDate = `2023/09/05`;
11
+ const g_version = `Ver 33.6.0`;
12
+ const g_revisedDate = `2023/09/07`;
13
13
 
14
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -2714,9 +2714,14 @@ const headerConvert = _dosObj => {
2714
2714
 
2715
2715
  // 横幅設定
2716
2716
  if (hasVal(_dosObj.windowWidth)) {
2717
- g_sWidth = setIntVal(_dosObj.windowWidth, g_sWidth);
2717
+ g_sWidth = Math.max(setIntVal(_dosObj.windowWidth, g_sWidth), g_sWidth);
2718
2718
  $id(`canvas-frame`).width = `${g_sWidth}px`;
2719
2719
  }
2720
+ // 高さ設定
2721
+ if (hasVal(_dosObj.windowHeight)) {
2722
+ g_sHeight = Math.max(setIntVal(_dosObj.windowHeight, g_sHeight), g_sHeight);
2723
+ $id(`canvas-frame`).height = `${g_sHeight}px`;
2724
+ }
2720
2725
 
2721
2726
  // 曲名
2722
2727
  obj.musicTitles = [];
@@ -2983,13 +2988,21 @@ const headerConvert = _dosObj => {
2983
2988
  makeWarningWindow(g_msgInfoObj.E_0042.split(`{0}`).join(`playbackRate`));
2984
2989
  }
2985
2990
 
2991
+ // プレイサイズ(X方向, Y方向)
2992
+ obj.playingWidth = setIntVal(_dosObj.playingWidth, `default`);
2993
+ obj.playingHeight = setIntVal(_dosObj.playingHeight, g_sHeight);
2994
+
2995
+ // プレイ左上位置(X座標, Y座標)
2996
+ obj.playingX = setIntVal(_dosObj.playingX);
2997
+ obj.playingY = setIntVal(_dosObj.playingY);
2998
+
2986
2999
  // ステップゾーン位置
2987
3000
  g_posObj.stepY = (isNaN(parseFloat(_dosObj.stepY)) ? C_STEP_Y : parseFloat(_dosObj.stepY));
2988
3001
  g_posObj.stepYR = (isNaN(parseFloat(_dosObj.stepYR)) ? C_STEP_YR : parseFloat(_dosObj.stepYR));
2989
3002
  g_posObj.stepDiffY = g_posObj.stepY - C_STEP_Y;
2990
- g_posObj.distY = g_sHeight - C_STEP_Y + g_posObj.stepYR;
3003
+ g_posObj.distY = obj.playingHeight - C_STEP_Y + g_posObj.stepYR;
2991
3004
  g_posObj.reverseStepY = g_posObj.distY - g_posObj.stepY - g_posObj.stepDiffY - C_ARW_WIDTH;
2992
- g_posObj.arrowHeight = g_sHeight + g_posObj.stepYR - g_posObj.stepDiffY * 2;
3005
+ g_posObj.arrowHeight = obj.playingHeight + g_posObj.stepYR - g_posObj.stepDiffY * 2;
2993
3006
  obj.bottomWordSetFlg = setBoolVal(_dosObj.bottomWordSet);
2994
3007
 
2995
3008
  // 矢印・フリーズアロー判定位置補正
@@ -3219,12 +3232,6 @@ const headerConvert = _dosObj => {
3219
3232
  // Reverse時の歌詞の自動反転制御
3220
3233
  obj.wordAutoReverse = _dosObj.wordAutoReverse ?? g_presetObj.wordAutoReverse ?? `auto`;
3221
3234
 
3222
- // プレイサイズ(X方向)
3223
- obj.playingWidth = setIntVal(_dosObj.playingWidth, `default`);
3224
-
3225
- // プレイ左上位置(X座標)
3226
- obj.playingX = setIntVal(_dosObj.playingX);
3227
-
3228
3235
  // プレイ中クレジットを表示しないエリアのサイズ(X方向)
3229
3236
  obj.customViewWidth = setVal(_dosObj.customViewWidth ?? _dosObj.customCreditWidth, 0, C_TYP_FLOAT);
3230
3237
 
@@ -4277,8 +4284,8 @@ const makeWarningWindow = (_text = ``, { resetFlg = false, backBtnUse = false }
4277
4284
  * お知らせウィンドウ(汎用)を表示
4278
4285
  * @param {string} _text
4279
4286
  */
4280
- const makeInfoWindow = (_text, _animationName = ``, { _backColor = `#ccccff`, _x = 0 } = {}) => {
4281
- const lblWarning = setWindowStyle(`<p>${_text}</p>`, _backColor, `#000066`, C_ALIGN_CENTER, { _x: _x });
4287
+ const makeInfoWindow = (_text, _animationName = ``, { _backColor = `#ccccff`, _x = 0, _y = 0 } = {}) => {
4288
+ const lblWarning = setWindowStyle(`<p>${_text}</p>`, _backColor, `#000066`, C_ALIGN_CENTER, { _x, _y });
4282
4289
  lblWarning.style.pointerEvents = C_DIS_NONE;
4283
4290
 
4284
4291
  if (_animationName !== ``) {
@@ -4297,7 +4304,7 @@ const makeInfoWindow = (_text, _animationName = ``, { _backColor = `#ccccff`, _x
4297
4304
  * @param {string} _textColor
4298
4305
  * @param {string} _align
4299
4306
  */
4300
- const setWindowStyle = (_text, _bkColor, _textColor, _align = C_ALIGN_LEFT, { _x = 0 } = {}) => {
4307
+ const setWindowStyle = (_text, _bkColor, _textColor, _align = C_ALIGN_LEFT, { _x = 0, _y = 0 } = {}) => {
4301
4308
 
4302
4309
  deleteDiv(divRoot, `lblWarning`);
4303
4310
 
@@ -4314,7 +4321,7 @@ const setWindowStyle = (_text, _bkColor, _textColor, _align = C_ALIGN_LEFT, { _x
4314
4321
  const warnHeight = Math.min(150, Math.max(range.getClientRects().length,
4315
4322
  _text.split(`<br>`).length + _text.split(`<p>`).length - 1) * 21);
4316
4323
  const lbl = createDivCss2Label(`lblWarning`, _text, {
4317
- x: _x, y: 70, w: g_sWidth, h: warnHeight, siz: g_limitObj.mainSiz, backgroundColor: _bkColor,
4324
+ x: _x, y: 70 + _y, w: g_sWidth, h: warnHeight, siz: g_limitObj.mainSiz, backgroundColor: _bkColor,
4318
4325
  opacity: 0.9, lineHeight: `15px`, color: _textColor, align: _align, fontFamily: getBasicFont(),
4319
4326
  whiteSpace: `normal`,
4320
4327
  });
@@ -4496,7 +4503,7 @@ const makeDifList = (_difList, _targetKey = ``) => {
4496
4503
  _difList.appendChild(makeDifLblCssButton(`dif${k}`, text, k, _ => nextDifficulty(j - g_stateObj.scoreId),
4497
4504
  { btnStyle: (j === g_stateObj.scoreId ? `Setting` : `Default`) }));
4498
4505
  if (j === g_stateObj.scoreId) {
4499
- pos = k + 6;
4506
+ pos = k + 6 + (g_sHeight - 500) / 50;
4500
4507
  }
4501
4508
  k++;
4502
4509
  }
@@ -7875,7 +7882,7 @@ const setSpeedOnFrame = (_speedData, _lastFrame) => {
7875
7882
  * Motionオプション適用時の矢印別の速度設定
7876
7883
  * - 矢印が表示される最大フレーム数を 縦ピクセル数×20 と定義。
7877
7884
  */
7878
- const setMotionOnFrame = _ => g_motionFunc[g_stateObj.motion]([...Array(g_sHeight * 20 + 1)].fill(0));
7885
+ const setMotionOnFrame = _ => g_motionFunc[g_stateObj.motion]([...Array(g_headerObj.playingHeight * 20 + 1)].fill(0));
7879
7886
 
7880
7887
  /**
7881
7888
  * Boost用の適用関数
@@ -7900,7 +7907,7 @@ const getBrakeTrace = _frms => {
7900
7907
  for (let j = C_MOTION_STD_POS + 5; j < C_MOTION_STD_POS + 19; j++) {
7901
7908
  _frms[j] = (j - 15) * 4 / 14;
7902
7909
  }
7903
- for (let j = C_MOTION_STD_POS + 19; j <= g_sHeight / 2; j++) {
7910
+ for (let j = C_MOTION_STD_POS + 19; j <= g_headerObj.playingHeight / 2; j++) {
7904
7911
  _frms[j] = 4;
7905
7912
  }
7906
7913
  return _frms;
@@ -8686,14 +8693,15 @@ const mainInit = _ => {
8686
8693
 
8687
8694
  // ステップゾーン、矢印のメインスプライトを作成
8688
8695
  const mainSprite = createEmptySprite(divRoot, `mainSprite`, {
8689
- x: g_workObj.playingX, y: g_posObj.stepY - C_STEP_Y, w: g_headerObj.playingWidth, transform: `scale(${g_keyObj.scale})`,
8696
+ x: g_workObj.playingX, y: g_posObj.stepY - C_STEP_Y + g_headerObj.playingY, w: g_headerObj.playingWidth, h: g_headerObj.playingHeight,
8697
+ transform: `scale(${g_keyObj.scale})`,
8690
8698
  });
8691
8699
 
8692
8700
  // 曲情報・判定カウント用スプライトを作成(メインスプライトより上位)
8693
- const infoSprite = createEmptySprite(divRoot, `infoSprite`, { x: g_workObj.playingX, w: g_headerObj.playingWidth });
8701
+ const infoSprite = createEmptySprite(divRoot, `infoSprite`, { x: g_workObj.playingX, y: g_headerObj.playingY, w: g_headerObj.playingWidth, h: g_headerObj.playingHeight });
8694
8702
 
8695
8703
  // 判定系スプライトを作成(メインスプライトより上位)
8696
- const judgeSprite = createEmptySprite(divRoot, `judgeSprite`, { x: g_workObj.playingX, w: g_headerObj.playingWidth });
8704
+ const judgeSprite = createEmptySprite(divRoot, `judgeSprite`, { x: g_workObj.playingX, y: g_headerObj.playingY, w: g_headerObj.playingWidth, h: g_headerObj.playingHeight });
8697
8705
 
8698
8706
  const tkObj = getKeyInfo();
8699
8707
  const [keyCtrlPtn, keyNum] = [tkObj.keyCtrlPtn, tkObj.keyNum];
@@ -8931,20 +8939,20 @@ const mainInit = _ => {
8931
8939
 
8932
8940
  // ライフ背景
8933
8941
  createColorObject2(`lifeBackObj`, {
8934
- x: 5, y: 50, w: 15, h: g_sHeight - 100, styleName: `lifeBar`, display: g_workObj.lifegaugeDisp,
8942
+ x: 5, y: 50, w: 15, h: g_headerObj.playingHeight - 100, styleName: `lifeBar`, display: g_workObj.lifegaugeDisp,
8935
8943
  }, g_cssObj.life_Background),
8936
8944
 
8937
8945
  // ライフ本体
8938
8946
  createColorObject2(`lifeBar`, {
8939
- x: 5, y: 50 + (g_sHeight - 100) * (g_headerObj.maxLifeVal - intLifeVal) / g_headerObj.maxLifeVal,
8940
- w: 15, h: (g_sHeight - 100) * intLifeVal / g_headerObj.maxLifeVal, styleName: `lifeBar`,
8947
+ x: 5, y: 50 + (g_headerObj.playingHeight - 100) * (g_headerObj.maxLifeVal - intLifeVal) / g_headerObj.maxLifeVal,
8948
+ w: 15, h: (g_headerObj.playingHeight - 100) * intLifeVal / g_headerObj.maxLifeVal, styleName: `lifeBar`,
8941
8949
  display: g_workObj.lifegaugeDisp,
8942
8950
  }, lblInitColor),
8943
8951
 
8944
8952
  // ライフ:ボーダーライン
8945
8953
  // この背景の画像は40x16で作成しているが、`padding-right:5px`があるためサイズを35x16で作成
8946
8954
  createColorObject2(`lifeBorderObj`, {
8947
- x: 10, y: 42 + (g_sHeight - 100) * (g_headerObj.maxLifeVal - g_workObj.lifeBorder) / g_headerObj.maxLifeVal,
8955
+ x: 10, y: 42 + (g_headerObj.playingHeight - 100) * (g_headerObj.maxLifeVal - g_workObj.lifeBorder) / g_headerObj.maxLifeVal,
8948
8956
  w: 35, h: 16, background: C_CLR_BORDER, styleName: `lifeBorder`,
8949
8957
  fontFamily: getBasicFont(), display: g_workObj.lifegaugeDisp,
8950
8958
  }, g_cssObj.life_Border, g_cssObj.life_BorderColor),
@@ -8964,18 +8972,18 @@ const mainInit = _ => {
8964
8972
 
8965
8973
  if (g_workObj.nonDefaultSc) {
8966
8974
  multiAppend(infoSprite,
8967
- createDivCss2Label(`lblRetry`, `[${g_lblNameObj.l_retry}]`, Object.assign(g_lblPosObj.lblMainScHeader, { y: g_sHeight - 65 })),
8975
+ createDivCss2Label(`lblRetry`, `[${g_lblNameObj.l_retry}]`, Object.assign(g_lblPosObj.lblMainScHeader, { y: g_headerObj.playingHeight - 65 })),
8968
8976
  );
8969
8977
  multiAppend(infoSprite,
8970
8978
  createDivCss2Label(`lblRetrySc`, g_kCd[g_headerObj.keyRetry],
8971
- Object.assign(g_lblPosObj.lblMainScKey, { y: g_sHeight - 50, fontWeight: g_headerObj.keyRetry === C_KEY_RETRY ? `normal` : `bold` })),
8979
+ Object.assign(g_lblPosObj.lblMainScKey, { y: g_headerObj.playingHeight - 50, fontWeight: g_headerObj.keyRetry === C_KEY_RETRY ? `normal` : `bold` })),
8972
8980
  );
8973
8981
  multiAppend(infoSprite,
8974
- createDivCss2Label(`lblTitleBack`, `[${g_lblNameObj.l_titleBack}]`, Object.assign(g_lblPosObj.lblMainScHeader, { y: g_sHeight - 35 })),
8982
+ createDivCss2Label(`lblTitleBack`, `[${g_lblNameObj.l_titleBack}]`, Object.assign(g_lblPosObj.lblMainScHeader, { y: g_headerObj.playingHeight - 35 })),
8975
8983
  );
8976
8984
  multiAppend(infoSprite,
8977
8985
  createDivCss2Label(`lblTitleBackSc`, g_isMac ? `Shift+${g_kCd[g_headerObj.keyRetry]}` : g_kCd[g_headerObj.keyTitleBack],
8978
- Object.assign(g_lblPosObj.lblMainScKey, { y: g_sHeight - 20, fontWeight: g_headerObj.keyTitleBack === C_KEY_TITLEBACK ? `normal` : `bold` })),
8986
+ Object.assign(g_lblPosObj.lblMainScKey, { y: g_headerObj.playingHeight - 20, fontWeight: g_headerObj.keyTitleBack === C_KEY_TITLEBACK ? `normal` : `bold` })),
8979
8987
  );
8980
8988
  }
8981
8989
 
@@ -8988,13 +8996,13 @@ const mainInit = _ => {
8988
8996
  // 歌詞表示
8989
8997
  const wordSprite = createEmptySprite(judgeSprite, `wordSprite`, { w: g_headerObj.playingWidth });
8990
8998
  for (let j = 0; j <= g_scoreObj.wordMaxDepth; j++) {
8991
- const wordY = (j % 2 === 0 ? 10 : (g_headerObj.bottomWordSetFlg ? g_posObj.distY + 10 : g_sHeight - 60));
8999
+ const wordY = (j % 2 === 0 ? 10 : (g_headerObj.bottomWordSetFlg ? g_posObj.distY + 10 : g_headerObj.playingHeight - 60));
8992
9000
  wordSprite.appendChild(createDivCss2Label(`lblword${j}`, ``, Object.assign(g_lblPosObj.lblWord, { y: wordY, fontFamily: getBasicFont() })));
8993
9001
  }
8994
9002
 
8995
9003
  const jdgGroups = [`J`, `FJ`];
8996
9004
  const jdgX = [g_headerObj.playingWidth / 2 - 220, g_headerObj.playingWidth / 2 - 120];
8997
- const jdgY = [(g_sHeight + g_posObj.stepYR) / 2 - 60, (g_sHeight + g_posObj.stepYR) / 2 + 10];
9005
+ const jdgY = [(g_headerObj.playingHeight + g_posObj.stepYR) / 2 - 60, (g_headerObj.playingHeight + g_posObj.stepYR) / 2 + 10];
8998
9006
  if (g_stateObj.d_background === C_FLG_OFF && g_headerObj.jdgPosReset) {
8999
9007
  } else {
9000
9008
  jdgY[0] += g_diffObj.arrowJdgY;
@@ -9068,7 +9076,7 @@ const mainInit = _ => {
9068
9076
  divRoot.appendChild(
9069
9077
  createDivCss2Label(`lblReady`, readyHtml, {
9070
9078
  x: g_workObj.playingX + (g_headerObj.playingWidth - g_sWidth) / 2,
9071
- y: (g_sHeight + g_posObj.stepYR) / 2 - 75,
9079
+ y: g_headerObj.playingY + (g_headerObj.playingHeight + g_posObj.stepYR) / 2 - 75,
9072
9080
  w: g_sWidth, h: 50, siz: 40,
9073
9081
  animationDuration: `${g_headerObj.readyAnimationFrame / g_fps}s`,
9074
9082
  animationName: g_headerObj.readyAnimationName,
@@ -9078,7 +9086,7 @@ const mainInit = _ => {
9078
9086
  }
9079
9087
 
9080
9088
  if (getMusicUrl(g_stateObj.scoreId) === `nosound.mp3`) {
9081
- makeInfoWindow(g_msgInfoObj.I_0004, `leftToRightFade`, { _x: g_workObj.playingX });
9089
+ makeInfoWindow(g_msgInfoObj.I_0004, `leftToRightFade`, { _x: g_workObj.playingX, _y: g_headerObj.playingY });
9082
9090
  }
9083
9091
 
9084
9092
  // ユーザカスタムイベント(初期)
@@ -10275,8 +10283,8 @@ const changeLifeColor = (_state = ``) => {
10275
10283
 
10276
10284
  const intLifeVal = Math.floor(g_workObj.lifeVal);
10277
10285
  lblLife.textContent = intLifeVal;
10278
- lifeBar.style.top = `${50 + (g_sHeight - 100) * (g_headerObj.maxLifeVal - intLifeVal) / g_headerObj.maxLifeVal}px`;
10279
- lifeBar.style.height = `${(g_sHeight - 100) * intLifeVal / g_headerObj.maxLifeVal}px`;
10286
+ lifeBar.style.top = `${50 + (g_headerObj.playingHeight - 100) * (g_headerObj.maxLifeVal - intLifeVal) / g_headerObj.maxLifeVal}px`;
10287
+ lifeBar.style.height = `${(g_headerObj.playingHeight - 100) * intLifeVal / g_headerObj.maxLifeVal}px`;
10280
10288
  };
10281
10289
 
10282
10290
  const lifeRecovery = _ => {
@@ -10839,7 +10847,7 @@ const resultInit = _ => {
10839
10847
 
10840
10848
  canvas.id = `resultImage`;
10841
10849
  canvas.width = 400;
10842
- canvas.height = 410;
10850
+ canvas.height = g_sHeight - 90;
10843
10851
  canvas.style.left = `${(g_sWidth - canvas.width) / 2}px`;
10844
10852
  canvas.style.top = `20px`;
10845
10853
  canvas.style.position = `absolute`;
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2023/08/27 (v33.4.0)
8
+ * Revised : 2023/09/07 (v33.6.0)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -167,7 +167,8 @@ const C_TYP_CALC = `calc`;
167
167
  let [g_sWidth, g_sHeight] = [
168
168
  setVal($id(`canvas-frame`).width, 500, C_TYP_FLOAT), setVal($id(`canvas-frame`).height, 500, C_TYP_FLOAT)
169
169
  ];
170
- $id(`canvas-frame`).width = `${g_sWidth}px`;
170
+ $id(`canvas-frame`).width = `${Math.max(g_sWidth, 500)}px`;
171
+ $id(`canvas-frame`).height = `${Math.max(g_sHeight, 500)}px`;
171
172
  $id(`canvas-frame`).margin = `auto`;
172
173
 
173
174
  // 固定ウィンドウサイズ
@@ -175,9 +176,6 @@ const g_windowObj = {
175
176
  divRoot: { margin: `auto`, letterSpacing: `normal` },
176
177
  divBack: { background: `linear-gradient(#000000, #222222)` },
177
178
 
178
- difList: { x: 165, y: 60, w: 280, h: 261, overflow: `auto` },
179
- difCover: { x: 25, y: 60, w: 140, h: 261, overflow: `auto`, opacity: 0.95 },
180
-
181
179
  scoreDetail: { x: 20, y: 85, w: 420, h: 236, visibility: `hidden` },
182
180
  detailObj: { w: 420, h: 230, visibility: `hidden` },
183
181
 
@@ -189,12 +187,14 @@ const g_lblPosObj = {};
189
187
  // 可変部分のウィンドウサイズを更新
190
188
  const updateWindowSiz = _ => {
191
189
  Object.assign(g_windowObj, {
192
- optionSprite: { x: (g_sWidth - 450) / 2, y: 65 + (g_sHeight - 500) / 2, w: 450, h: 325 },
190
+ optionSprite: { x: (g_sWidth - 450) / 2, y: 65, w: 450, h: 325 },
191
+ difList: { x: 165, y: 60, w: 280, h: 261 + g_sHeight - 500, overflow: `auto` },
192
+ difCover: { x: 25, y: 60, w: 140, h: 261 + g_sHeight - 500, overflow: `auto`, opacity: 0.95 },
193
193
  displaySprite: { x: 25, y: 30, w: (g_sWidth - 450) / 2, h: g_limitObj.setLblHeight * 5 },
194
- keyconSprite: { y: 88 + (g_sHeight - 500) / 2, h: g_sHeight, overflow: `auto` },
194
+ keyconSprite: { y: 88, h: g_sHeight, overflow: `auto` },
195
195
  loader: { y: g_sHeight - 10, h: 10, backgroundColor: `#333333` },
196
- playDataWindow: { x: g_sWidth / 2 - 225, y: 70 + (g_sHeight - 500) / 2, w: 450, h: 110 },
197
- resultWindow: { x: g_sWidth / 2 - 200, y: 185 + (g_sHeight - 500) / 2, w: 400, h: 210 },
196
+ playDataWindow: { x: g_sWidth / 2 - 225, y: 70, w: 450, h: 110 },
197
+ resultWindow: { x: g_sWidth / 2 - 200, y: 185, w: 400, h: 210 },
198
198
  });
199
199
 
200
200
  Object.assign(g_lblPosObj, {
@@ -379,23 +379,23 @@ const updateWindowSiz = _ => {
379
379
  x: -8, y: -8, w: C_ARW_WIDTH + 16, h: C_ARW_WIDTH + 16,
380
380
  },
381
381
  lblCredit: {
382
- x: 125, y: g_sHeight - 30, w: g_headerObj.playingWidth - 125, h: 20, align: C_ALIGN_LEFT,
382
+ x: 125, y: g_headerObj.playingHeight - 30, w: g_headerObj.playingWidth - 125, h: 20, align: C_ALIGN_LEFT,
383
383
  },
384
384
  lblDifName: {
385
- x: 125, y: g_sHeight - 16, w: g_headerObj.playingWidth, h: 20, align: C_ALIGN_LEFT,
385
+ x: 125, y: g_headerObj.playingHeight - 16, w: g_headerObj.playingWidth, h: 20, align: C_ALIGN_LEFT,
386
386
  },
387
387
  lblTime1: {
388
- x: 18, y: g_sHeight - 30, w: 40, h: 20, siz: g_limitObj.mainSiz, align: C_ALIGN_RIGHT,
388
+ x: 18, y: g_headerObj.playingHeight - 30, w: 40, h: 20, siz: g_limitObj.mainSiz, align: C_ALIGN_RIGHT,
389
389
  },
390
390
  lblTime2: {
391
- x: 60, y: g_sHeight - 30, w: 60, h: 20, siz: g_limitObj.mainSiz,
391
+ x: 60, y: g_headerObj.playingHeight - 30, w: 60, h: 20, siz: g_limitObj.mainSiz,
392
392
  },
393
393
  lblWord: {
394
394
  x: 100, w: g_headerObj.playingWidth - 200, h: 50,
395
395
  siz: g_limitObj.mainSiz, align: C_ALIGN_LEFT, display: `block`, margin: `auto`,
396
396
  },
397
397
  finishView: {
398
- x: g_headerObj.playingWidth / 2 - 150, y: g_sHeight / 2 - 50, w: 300, h: 20, siz: 50,
398
+ x: g_headerObj.playingWidth / 2 - 150, y: g_headerObj.playingHeight / 2 - 50, w: 300, h: 20, siz: 50,
399
399
  },
400
400
  musicInfoOFF: {
401
401
  x: 20, animationDuration: `4.0s`, animationName: `leftToRightFade`, animationFillMode: `both`,
@@ -412,7 +412,7 @@ const updateWindowSiz = _ => {
412
412
  x: 340, y: 160, w: 70, h: 20, siz: 50, align: C_ALIGN_CENTER,
413
413
  },
414
414
  lblResultPre: {
415
- x: g_sWidth / 2 - 150, y: g_sHeight / 2 - 160, w: 200, h: 50, siz: 60, opacity: 0,
415
+ x: g_sWidth / 2 - 150, y: 90, w: 200, h: 50, siz: 60, opacity: 0,
416
416
  },
417
417
  lblResultPre2: {
418
418
  x: g_sWidth / 2 + 50, y: 40, w: 200, h: 30, siz: 20,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "33.5.1",
3
+ "version": "33.6.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {