danoniplus 30.6.1 → 31.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +88 -69
- package/js/lib/danoni_constants.js +96 -54
- package/package.json +1 -1
- package/skin/danoni_skin_default.css +120 -38
- package/skin/danoni_skin_light.css +118 -36
- package/skin/danoni_skin_skyblue.css +118 -36
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@@ -5,7 +5,7 @@
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*
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* Source by tickle
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* Created : 2019/11/19
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-
* Revised : 2023/03/
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+
* Revised : 2023/03/20 (v31.0.0)
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*
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* https://github.com/cwtickle/danoniplus
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*/
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@@ -32,7 +32,7 @@ const C_LEN_SETLBL_LEFT = 160;
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const C_LEN_SETLBL_WIDTH = 210;
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const C_LEN_DIFSELECTOR_WIDTH = 250;
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const C_LEN_DIFCOVER_WIDTH = 110;
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const C_LEN_SETLBL_HEIGHT =
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const C_LEN_SETLBL_HEIGHT = 22;
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const C_SIZ_SETLBL = 17;
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const C_LEN_SETDIFLBL_HEIGHT = 25;
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const C_SIZ_SETDIFLBL = 17;
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@@ -83,10 +83,10 @@ const g_windowObj = {
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divRoot: { margin: `auto`, letterSpacing: `normal` },
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divBack: { background: `linear-gradient(#000000, #222222)` },
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difList: { x: 165, y:
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difCover: { x: 25, y:
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difList: { x: 165, y: 60, w: 280, h: 261, overflow: `auto` },
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difCover: { x: 25, y: 60, w: 140, h: 261, overflow: `auto`, opacity: 0.95 },
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scoreDetail: { x: 20, y:
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scoreDetail: { x: 20, y: 85, w: 420, h: 236, visibility: `hidden` },
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detailObj: { w: 420, h: 230, visibility: `hidden` },
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colorPickSprite: { x: 0, y: 90, w: 50, h: 280 },
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@@ -558,6 +558,10 @@ const g_settingBtnObj = {
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}
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};
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const g_limitObj = {
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adjustment: 30,
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hitPosition: 50,
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};
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const C_MAX_ADJUSTMENT = 30;
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const C_MAX_SPEED = 10;
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const C_MIN_SPEED = 1;
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@@ -669,6 +673,7 @@ const g_stateObj = {
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autoAll: C_FLG_OFF,
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gauge: `Normal`,
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adjustment: 0,
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hitPosition: 0,
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fadein: 0,
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volume: 100,
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lifeRcv: 2,
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@@ -773,10 +778,14 @@ const g_settings = {
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autoPlays: [C_FLG_OFF, C_FLG_ALL],
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autoPlayNum: 0,
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adjustments: [...Array(
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adjustmentNum:
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adjustments: [...Array(g_limitObj.adjustment * 20 + 1).keys()].map(i => (i - g_limitObj.adjustment * 10) / 10),
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adjustmentNum: g_limitObj.adjustment * 10,
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adjustmentTerms: [50, 10, 5],
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hitPositions: [...Array(g_limitObj.hitPosition * 20 + 1).keys()].map(i => (i - g_limitObj.hitPosition * 10) / 10),
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hitPositionNum: g_limitObj.hitPosition * 10,
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hitPositionTerms: [50, 10],
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volumes: [0, 0.5, 1, 2, 5, 10, 25, 50, 75, 100],
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appearances: [`Visible`, `Hidden`, `Hidden+`, `Sudden`, `Sudden+`, `Hid&Sud+`],
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@@ -853,9 +862,13 @@ const g_keycons = {
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shuffleGroups: [0],
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shuffleGroupNum: 0,
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stepRtnGroups: [0],
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stepRtnGroupNum: 0,
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groupSelf: `S`,
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groups: [`color`, `shuffle`],
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groups: [`color`, `shuffle`, `stepRtn`],
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cursorNumList: [],
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cursorNum: 0,
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@@ -1274,6 +1287,11 @@ const g_shortcutObj = {
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ShiftLeft_KeyO: { id: `lnkOpacityL` },
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KeyO: { id: `lnkOpacityR` },
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ShiftLeft_KeyB: { id: `lnkHitPositionR` },
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KeyB: { id: `lnkHitPositionRR` },
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ShiftLeft_KeyT: { id: `lnkHitPositionL` },
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KeyT: { id: `lnkHitPositionLL` },
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Digit1: { id: `lnkstepZone` },
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Digit2: { id: `lnkjudgment` },
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Digit3: { id: `lnkfastSlow` },
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settings_Disabled: `settings_Disabled`,
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settings_FadeinBar: `settings_FadeinBar`,
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settings_Shuffle: `settings_Shuffle`,
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settings_Adjustment: `settings_Adjustment`,
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keyconfig_warning: `keyconfig_warning`,
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keyconfig_ConfigType: `keyconfig_ConfigType`,
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@@ -1510,7 +1529,8 @@ const g_keyObj = {
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chara5_2: [`left`, `down`, `space`, `up`, `right`],
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chara8_2: [`sleft`, `left`, `leftdia`, `down`, `space`, `up`, `rightdia`, `right`],
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//
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// ColorGroup - 1
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// - 同じ数字が同じグループになります
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color5_0_0: [0, 0, 0, 0, 2],
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color7_0_0: [0, 1, 0, 2, 0, 1, 0],
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color7i_0_0: [2, 2, 2, 0, 0, 0, 0],
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color9A_2_0: [3, 0, 3, 0, 2, 0, 3, 0, 3],
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color9B_2_0: [0, 0, 0, 0, 2, 1, 1, 1, 1],
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//
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// ColorGroup - 2
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color9B_0_1: [4, 3, 1, 0, 2, 0, 1, 3, 4],
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color9A_2_1: [4, 1, 3, 0, 2, 0, 3, 1, 4],
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color17_0_1: [1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1],
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color17_1_1: [1, 1, 1, 1, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0],
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color9A_2_1: [4, 1, 3, 0, 2, 0, 3, 1, 4],
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// ColorGroup - 3
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color17_0_2: [1, 4, 0, 3, 1, 4, 0, 3, 2, 3, 0, 4, 1, 3, 0, 4, 1],
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color17_1_2: [1, 0, 1, 0, 2, 0, 1, 0, 1, 3, 4, 3, 4, 4, 3, 4, 3],
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// ColorGroup - 4
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color17_0_3: [1, 1, 0, 0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0, 0, 1, 1],
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color17_1_3: [1, 0, 1, 0, 2, 0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1],
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// ShuffleGroup - 1
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// - Mirror, Random, S-Random使用時、同じグループ同士で入れ替えます
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// - 同じ数字が同じグループになります
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shuffle5_0_0: [0, 0, 0, 0, 1],
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shuffle5_2_0: [0, 0, 1, 0, 0],
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shuffle8_2_0: [1, 0, 0, 0, 0, 0, 0, 0],
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//
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// ShuffleGroup - 2
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shuffle9A_0_1: [0, 0, 0, 0, 1, 0, 0, 0, 0],
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shuffle11_0_1: [0, 0, 0, 0, 1, 1, 1, 2, 3, 3, 3],
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shuffle11L_0_1: [0, 0, 0, 0, 1, 1, 1, 2, 3, 3, 3],
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shuffle17_1_1: [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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//
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// ShuffleGroup - 3
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shuffle15A_0_2: [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 3, 2, 2, 2],
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shuffle17_0_2: [0, 2, 0, 2, 0, 2, 0, 2, 1, 2, 0, 2, 0, 2, 0, 2, 0],
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shuffle17_1_2: [0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2],
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// ShapeGroup - 1 (矢印回転、AAキャラクタ)
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// - AAキャラクタの場合、キャラクタ名を指定
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stepRtn5_1: [`onigiri`, 0, -90, 90, 180],
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stepRtn8_1: [`onigiri`, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn9i_1: [`monar`, `giko`, `c`, `morara`, `onigiri`, 0, -90, 90, 180],
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stepRtn11i_1: [0, -135, `giko`, 45, 180, `onigiri`, 0, -135, `iyo`, 45, 180],
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stepRtn17_1: [0, -45, -90, -135, `onigiri`, 45, 90, 135, 180,
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stepRtn5_0_0: [0, -90, 90, 180, `onigiri`],
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stepRtn7_0_0: [0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn7i_0_0: [`giko`, `onigiri`, `iyo`, 0, -90, 90, 180],
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stepRtn8_0_0: [0, -45, -90, `onigiri`, 90, 135, 180, `onigiri`],
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stepRtn9A_0_0: [0, -90, 90, 180, `onigiri`, 0, -90, 90, 180],
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stepRtn9B_0_0: [45, 0, -45, -90, `onigiri`, 90, 135, 180, 225],
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stepRtn9i_0_0: [0, -90, 90, 180, `monar`, `giko`, `c`, `morara`, `onigiri`],
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stepRtn11_0_0: [0, -90, 90, 180, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn11L_0_0: [0, -90, 90, 180, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn11W_0_0: [`giko`, 135, 45, `iyo`, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn11i_0_0: [0, -90, `giko`, 90, 180, `onigiri`, 0, -90, `iyo`, 90, 180],
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stepRtn12_0_0: [0, -90, 90, 180, `onigiri`, 0, 30, 60, 90, 120, 150, 180],
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stepRtn13_0_0: [0, -90, 90, 180, 0, -90, 90, 180, `onigiri`, 0, -90, 90, 180],
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stepRtn14_0_0: [45, 0, -90, 90, 180, 135, `onigiri`, 0, 30, 60, 90, 120, 150, 180],
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stepRtn14i_0_0: [`giko`, `onigiri`, `iyo`, 0, -90, 90, 180, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn15A_0_0: [0, -90, 90, 180, 0, -90, 90, 180, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn16i_0_0: [`giko`, `onigiri`, `iyo`, 0, -90, 90, 180, 45, 0, -45, -90, `onigiri`, 90, 135, 180, 225],
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stepRtn17_0_0: [0, -22.5, -45, -67.5, -90, -112.5, -135, -157.5, `onigiri`, 22.5, 45, 67.5, 90, 112.5, 135, 157.5, 180],
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stepRtn23_0_0: [0, -90, 90, 180, 0, -90, 90, 180, 0, 30, 60, 90, 120, 150, 180, `onigiri`, 0, 30, 60, 90, 120, 150, 180],
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stepRtn5_1_0: [`onigiri`, 0, -90, 90, 180],
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stepRtn8_1_0: [`onigiri`, 0, -45, -90, `onigiri`, 90, 135, 180],
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stepRtn9i_1_0: [`monar`, `giko`, `c`, `morara`, `onigiri`, 0, -90, 90, 180],
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stepRtn17_1_0: [0, -45, -90, -135, `onigiri`, 45, 90, 135, 180,
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-22.5, -67.5, -112.5, -157.5, 22.5, 67.5, 112.5, 157.5],
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stepRtn17_1_1: [45, 0, -45, -90, `onigiri`, 90, 135, 180, 225,
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45, 0, -45, -90, 90, 135, 180, 225],
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stepRtn5_2_0: [0, -90, `onigiri`, 90, 180],
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stepRtn8_2_0: [`onigiri`, 0, 30, 60, 90, 120, 150, 180],
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// ShapeGroup - 2 (矢印回転、AAキャラクタ)
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stepRtn11i_0_1: [0, -135, `giko`, 45, 180, `onigiri`, 0, -135, `iyo`, 45, 180],
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stepRtn17_0_1: [-30, 0, 30, 60, 90, 120, 150, 180, `onigiri`, 0, 30, 60, 90, 120, 150, 180, 210],
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// ShapeGroup - 3 (矢印回転、AAキャラクタ)
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stepRtn17_0_2: [45, 45, 0, 0, -45, -45, -90, -90, `onigiri`, 90, 90, 135, 135, 180, 180, 225, 225],
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// 各キーの区切り位置
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div9i_0: 6,
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@@ -1969,11 +2004,9 @@ const g_copyKeyPtn = {
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'7_5': `8_4`,
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'7_6': `8_5`,
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'11i_1': `11i_0`,
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'9A_1': `9A_0`,
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'9A_2': `9B_0`,
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'9A_3': `11i_0`,
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'9A_4': `11i_1`,
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'9B_1': `9A_0`,
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@@ -2007,7 +2040,7 @@ const g_copyKeyPtn = {
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// キーパターンのコピー処理
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// ただし、すでに定義済みの場合は定義済みのものを優先する
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2042
|
Object.keys(g_copyKeyPtn).forEach(keyPtnTo => {
|
|
2010
|
-
let colorGr = 0, shuffleGr = 0;
|
|
2043
|
+
let colorGr = 0, shuffleGr = 0, stepRtnGr = 0;
|
|
2011
2044
|
const keyPtnFrom = g_copyKeyPtn[keyPtnTo];
|
|
2012
2045
|
const copyKeyPtn = (_name, _from = keyPtnFrom, _to = keyPtnTo) => {
|
|
2013
2046
|
if (g_keyObj[`${_name}${_to}`] === undefined) {
|
|
@@ -2028,8 +2061,11 @@ Object.keys(g_copyKeyPtn).forEach(keyPtnTo => {
|
|
|
2028
2061
|
copyKeyPtn(`shuffle`, `${keyPtnFrom}_${shuffleGr}`, `${keyPtnTo}_${shuffleGr}`);
|
|
2029
2062
|
shuffleGr++;
|
|
2030
2063
|
}
|
|
2064
|
+
while (g_keyObj[`stepRtn${keyPtnFrom}_${stepRtnGr}`] !== undefined) {
|
|
2065
|
+
copyKeyPtn(`stepRtn`, `${keyPtnFrom}_${stepRtnGr}`, `${keyPtnTo}_${stepRtnGr}`);
|
|
2066
|
+
stepRtnGr++;
|
|
2067
|
+
}
|
|
2031
2068
|
copyKeyPtn(`chara`);
|
|
2032
|
-
copyKeyPtn(`stepRtn`);
|
|
2033
2069
|
copyKeyPtn(`pos`);
|
|
2034
2070
|
copyKeyPtn(`keyCtrl`);
|
|
2035
2071
|
copyKeyPtn(`scrollDir`);
|
|
@@ -2054,10 +2090,10 @@ Object.keys(g_copyKeyPtn).forEach(keyPtnTo => {
|
|
|
2054
2090
|
const keyCtrlName = Object.keys(g_keyObj).filter(val => val.startsWith(`keyCtrl`));
|
|
2055
2091
|
keyCtrlName.forEach(property => {
|
|
2056
2092
|
g_keyObj[property].forEach((list, j) => g_keyObj[property][j] = makeBaseArray(g_keyObj[property][j], g_keyObj.minKeyCtrlNum, 0));
|
|
2057
|
-
g_keyObj[`${property}d`] =
|
|
2093
|
+
g_keyObj[`${property}d`] = structuredClone(g_keyObj[property]);
|
|
2058
2094
|
});
|
|
2059
2095
|
|
|
2060
|
-
// shuffleX_Y, colorX_Yについてデフォルト配列を作成
|
|
2096
|
+
// shuffleX_Y, colorX_Y, stepRtnX_Yについてデフォルト配列を作成
|
|
2061
2097
|
g_keycons.groups.forEach(type => {
|
|
2062
2098
|
const tmpName = Object.keys(g_keyObj).filter(val => val.startsWith(type) && val.endsWith(`_0`));
|
|
2063
2099
|
tmpName.forEach(property => g_keyObj[`${property.slice(0, -2)}`] = g_keyObj[property].concat());
|
|
@@ -2428,11 +2464,13 @@ const g_lblNameObj = {
|
|
|
2428
2464
|
multi: `x`,
|
|
2429
2465
|
frame: `f`,
|
|
2430
2466
|
percent: `%`,
|
|
2467
|
+
pixel: `px`,
|
|
2431
2468
|
filterLock: `Lock`,
|
|
2432
2469
|
|
|
2433
2470
|
sc_speed: `←→`,
|
|
2434
2471
|
sc_scroll: `R/<br>↑↓`,
|
|
2435
2472
|
sc_adjustment: `- +`,
|
|
2473
|
+
sc_hitPosition: `T B`,
|
|
2436
2474
|
sc_keyConfigPlay: g_isMac ? `Del+Enter` : `BS+Enter`,
|
|
2437
2475
|
|
|
2438
2476
|
g_start: `Start`,
|
|
@@ -2463,6 +2501,7 @@ const g_lblNameObj = {
|
|
|
2463
2501
|
|
|
2464
2502
|
Appearance: `Appearance`,
|
|
2465
2503
|
Opacity: `Opacity`,
|
|
2504
|
+
HitPosition: `HitPosition`,
|
|
2466
2505
|
|
|
2467
2506
|
'u_x': `x`,
|
|
2468
2507
|
'u_%': `%`,
|
|
@@ -2534,6 +2573,7 @@ const g_lblNameObj = {
|
|
|
2534
2573
|
ImgType: `ImgType`,
|
|
2535
2574
|
ColorGroup: `ColorGr.`,
|
|
2536
2575
|
ShuffleGroup: `ShuffleGr.`,
|
|
2576
|
+
StepRtnGroup: `ShapeGr.`,
|
|
2537
2577
|
KeyPattern: `KeyPattern`,
|
|
2538
2578
|
|
|
2539
2579
|
j_maxCombo: `MaxCombo`,
|
|
@@ -2669,7 +2709,7 @@ const g_lang_msgObj = {
|
|
|
2669
2709
|
shuffle: `譜面を左右反転したり、ランダムにします。\nランダムにした場合は別譜面扱いとなり、ハイスコアは保存されません。`,
|
|
2670
2710
|
autoPlay: `オートプレイや一部キーを自動で打たせる設定を行います。\nオートプレイ時はハイスコアを保存しません。`,
|
|
2671
2711
|
gauge: `クリア条件を設定します。\n[Start] ゲージ初期値, [Border] クリア条件(ハイフン時は0),\n[Recovery] 回復量, [Damage] ダメージ量`,
|
|
2672
|
-
adjustment:
|
|
2712
|
+
adjustment: `曲とのタイミングにズレを感じる場合、\n数値を変えることでフレーム単位のズレを直すことができます。\n外側のボタンは5f刻み、真ん中は1f刻み、内側は0.5f刻みで調整できます。`,
|
|
2673
2713
|
fadein: `譜面を途中から再生します。\n途中から開始した場合はハイスコアを保存しません。`,
|
|
2674
2714
|
volume: `ゲーム内の音量を設定します。`,
|
|
2675
2715
|
|
|
@@ -2694,6 +2734,7 @@ const g_lang_msgObj = {
|
|
|
2694
2734
|
|
|
2695
2735
|
appearance: `流れる矢印の見え方を制御します。`,
|
|
2696
2736
|
opacity: `判定キャラクタ、コンボ数、Fast/Slow、Hidden+/Sudden+の\n境界線表示の透明度を設定します。`,
|
|
2737
|
+
hitPosition: `判定位置にズレを感じる場合、\n数値を変えることで判定の中央位置を1px単位(プラス:手前, マイナス:奥側)で調整することができます。\n早押し・遅押し傾向にある場合に使用します。`,
|
|
2697
2738
|
|
|
2698
2739
|
configType: `キーコンフィグ対象を切り替えます。\n[Main] メインキーのみ, [Replaced] 代替キーのみ, [ALL] 全て`,
|
|
2699
2740
|
colorType: `矢印色の配色パターンを変更します。\nType1~4選択時は色変化が自動でOFFになります。\n[Type0] グラデーション切替, [Type1~4] デフォルトパターン`,
|
|
@@ -2723,7 +2764,7 @@ const g_lang_msgObj = {
|
|
|
2723
2764
|
shuffle: `Flip the chart left and right or make it random.\nIf you make it random, it will be treated as other charts and the high score will not be saved.`,
|
|
2724
2765
|
autoPlay: `Set to auto play and to hit some keys automatically.\nHigh score is not saved during auto play.`,
|
|
2725
2766
|
gauge: `Set the clear condition.\n[Start] initial value, [Border] borderline value (hyphen means zero),\n[Recovery] recovery amount, [Damage] damage amount`,
|
|
2726
|
-
adjustment: `If you feel
|
|
2767
|
+
adjustment: `If you feel that the timing is out of sync with the music, \nyou can correct the shift in frame units by changing the value.\nThe outer button can be adjusted in 5 frame increments, the middle in 1 frame increments, \nand the inner button in 0.5 frame increments.`,
|
|
2727
2768
|
fadein: `Plays the chart from the middle.\nIf you start in the middle, the high score will not be saved.`,
|
|
2728
2769
|
volume: `Set the in-game volume.`,
|
|
2729
2770
|
|
|
@@ -2748,6 +2789,7 @@ const g_lang_msgObj = {
|
|
|
2748
2789
|
|
|
2749
2790
|
appearance: `Controls how the flowing sequences look.`,
|
|
2750
2791
|
opacity: `Set the transparency of some objects such as judgment, combo counts, fast and slow`,
|
|
2792
|
+
hitPosition: `If you feel a discrepancy in the judgment position, \nyou can adjust the center position of the judgment in 1px increments \n (plus: in front, minus: at the back) by changing the numerical value. \nUse this function when there is a tendency to push too fast or too slow.`,
|
|
2751
2793
|
|
|
2752
2794
|
configType: `Switch the key config target.\n[Main] main keys only, [Replaced] alternate keys only, [ALL] all keys`,
|
|
2753
2795
|
colorType: `Change the color scheme of the sequences color.\nWhen Type 1 to 4 are selected, the color change is automatically turned off.\n[Type0] Switch the sequences color gradations, [Type1~4] default color scheme`,
|