danoniplus 30.2.0 → 30.2.1

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2023/02/17
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+ * Revised : 2023/02/18
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 30.2.0`;
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- const g_revisedDate = `2023/02/17`;
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+ const g_version = `Ver 30.2.1`;
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+ const g_revisedDate = `2023/02/18`;
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  const g_alphaVersion = ``;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -7152,7 +7152,7 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
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  const arrowNum = parseFloat(tmpScrollchData[1]);
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  const scrollDir = parseFloat(tmpScrollchData[2] ?? `1`);
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- scrollchData.push([frame, frame, arrowNum, scrollDir]);
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+ scrollchData.push([frame, arrowNum, frame, scrollDir]);
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  });
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  return scrollchData.sort((_a, _b) => _a[0] - _b[0]).flat();
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  }
@@ -7738,7 +7738,8 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  g_workObj.boostData = getTimingData(_dataObj.boostData);
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  /**
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- * 色変化・モーションデータのタイミング更新
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+ * 色変化・モーションデータ・スクロール反転データのタイミング更新
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+ * - この関数を使用する場合、配列グループの先頭2つが「フレーム数、矢印番号」となっていないと動作しない
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  * @param {string} _type
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  * @param {string} _header
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  * @param {function} _setFunc
@@ -7759,6 +7760,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  const calcFrameFlg = (_colorFlg && !isFrzHitColor(baseData[k + 1]) && !baseData[k + 3]) || _calcFrameFlg;
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  if (baseData[k] < g_scoreObj.frameNum) {
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+ // フェードイン直前にある色変化・モーションデータ・スクロール反転データを取得して格納
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  if (!hasValInArray(baseData[k + 1], frontData)) {
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  frontData.unshift(baseData.slice(k + 1, k + _term));
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  }
@@ -7844,7 +7846,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  return _data;
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  };
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- // 個別・全体色変化、モーションデータのタイミング更新
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+ // 個別・全体色変化、モーションデータ・スクロール反転データのタイミング更新
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  [``, `dummy`].forEach(type =>
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  calcDataTiming(`color`, type, pushColors, { _colorFlg: true }));
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@@ -8094,7 +8096,7 @@ const pushCssMotions = (_header, _frame, _val, _styleName, _styleNameRev) => {
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  * @param {number} _val
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  * @param {number} _scrollDir
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  */
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- const pushScrollchs = (_header, _frameArrow, _frameStep, _val, _scrollDir) => {
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+ const pushScrollchs = (_header, _frameArrow, _val, _frameStep, _scrollDir) => {
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  const tkObj = getKeyInfo();
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  const frameArrow = Math.max(_frameArrow, g_scoreObj.frameNum);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "30.2.0",
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+ "version": "30.2.1",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {