danoniplus 30.1.2 → 30.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2023/02/15
7
+ * Revised : 2023/02/18
8
8
  *
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  * https://github.com/cwtickle/danoniplus
10
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  */
11
- const g_version = `Ver 30.1.2`;
12
- const g_revisedDate = `2023/02/15`;
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+ const g_version = `Ver 30.2.1`;
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+ const g_revisedDate = `2023/02/18`;
13
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  const g_alphaVersion = ``;
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14
 
15
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -7134,6 +7134,31 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
7134
7134
  return [];
7135
7135
  };
7136
7136
 
7137
+ /**
7138
+ * スクロール変化データの分解
7139
+ * @param {number} _scoreNo
7140
+ */
7141
+ const setScrollchData = (_scoreNo) => {
7142
+ const dosScrollchData = _dosObj[`scrollch${_scoreNo}_data`] || _dosObj.scrollch_data;
7143
+ const scrollchData = [];
7144
+
7145
+ if (hasVal(dosScrollchData)) {
7146
+ splitLF(dosScrollchData).filter(data => hasVal(data)).forEach(tmpData => {
7147
+ const tmpScrollchData = tmpData.split(`,`);
7148
+ if (isNaN(parseInt(tmpScrollchData[0]))) {
7149
+ return;
7150
+ }
7151
+ const frame = calcFrame(tmpScrollchData[0]);
7152
+ const arrowNum = parseFloat(tmpScrollchData[1]);
7153
+ const scrollDir = parseFloat(tmpScrollchData[2] ?? `1`);
7154
+
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+ scrollchData.push([frame, arrowNum, frame, scrollDir]);
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+ });
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+ return scrollchData.sort((_a, _b) => _a[0] - _b[0]).flat();
7158
+ }
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+ return [];
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+ };
7161
+
7137
7162
  /**
7138
7163
  * 譜面データの優先順配列の取得
7139
7164
  * @param {string} _header
@@ -7155,24 +7180,23 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
7155
7180
  const getPriorityHeader = _ => {
7156
7181
  const list = [];
7157
7182
  const anotherKeyFlg = hasVal(g_keyObj[`transKey${_keyCtrlPtn}`]);
7158
- const addPriorityList = (_type = ``) => {
7159
- if (anotherKeyFlg) {
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- list.push(`${_type}A`);
7161
- }
7162
- list.push(_type);
7163
- };
7164
7183
  let type = ``;
7165
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  if (g_stateObj.scroll !== `---`) {
7166
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  type = `Alt`;
7167
7186
  } else if (g_stateObj.reverse === C_FLG_ON) {
7168
7187
  type = `Rev`;
7169
7188
  }
7170
- if (type !== ``) {
7171
- addPriorityList(type);
7189
+
7190
+ if (anotherKeyFlg) {
7191
+ list.push(`${g_stateObj.scroll}A`);
7192
+ list.push(`${type}A`);
7193
+ list.push(`A`);
7172
7194
  }
7173
- addPriorityList();
7195
+ list.push(g_stateObj.scroll);
7196
+ list.push(type);
7197
+ list.push(``);
7174
7198
 
7175
- return list;
7199
+ return makeDedupliArray(list);
7176
7200
  };
7177
7201
 
7178
7202
  /**
@@ -7327,6 +7351,9 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
7327
7351
  obj.dummyFrzCssMotionData = setCssMotionData(`frz`, _dummyNo);
7328
7352
  }
7329
7353
 
7354
+ // スクロール変化データの分解
7355
+ obj.scrollchData = setScrollchData(scoreIdHeader);
7356
+
7330
7357
  // 歌詞データの分解 (3つで1セット, セット毎の改行区切り可)
7331
7358
  obj.wordData = [];
7332
7359
  obj.wordMaxDepth = -1;
@@ -7368,7 +7395,7 @@ const scoreConvert = (_dosObj, _scoreId, _preblankFrame, _dummyNo = ``,
7368
7395
  // キー変化定義
7369
7396
  obj.keychFrames = [];
7370
7397
  if (hasVal(_dosObj[`keych${setScoreIdHeader(g_stateObj.scoreId, g_stateObj.scoreLockFlg)}_data`])) {
7371
- const keychdata = _dosObj[`keych${setScoreIdHeader(g_stateObj.scoreId, g_stateObj.scoreLockFlg)}_data`]?.split(`,`);
7398
+ const keychdata = splitLF2(_dosObj[`keych${setScoreIdHeader(g_stateObj.scoreId, g_stateObj.scoreLockFlg)}_data`], `,`);
7372
7399
  obj.keychFrames = keychdata.filter((val, j) => j % 2 === 0);
7373
7400
  obj.keychTarget = keychdata.filter((val, j) => j % 2 === 1);
7374
7401
  } else {
@@ -7688,29 +7715,31 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
7688
7715
  }
7689
7716
 
7690
7717
  // 個別加速のタイミング更新
7691
- let tmpObj;
7692
- g_workObj.boostData = [];
7693
- g_workObj.boostData.length = 0;
7694
- if (hasArrayList(_dataObj.boostData, 2)) {
7695
- let delBoostIdx = 0;
7696
- for (let k = _dataObj.boostData.length - 2; k >= 0; k -= 2) {
7697
- tmpObj = getArrowStartFrame(_dataObj.boostData[k], _speedOnFrame, _motionOnFrame);
7698
- if (tmpObj.frm < g_scoreObj.frameNum) {
7699
- _dataObj.boostData[k] = g_scoreObj.frameNum;
7700
- delBoostIdx = k;
7701
- break;
7702
- } else {
7703
- _dataObj.boostData[k] = tmpObj.frm;
7718
+ const getTimingData = _data => {
7719
+ if (hasArrayList(_data, 2)) {
7720
+ let delIdx = 0;
7721
+ for (let k = _data.length - 2; k >= 0; k -= 2) {
7722
+ const tmpObj = getArrowStartFrame(_data[k], _speedOnFrame, _motionOnFrame);
7723
+ if (tmpObj.frm < g_scoreObj.frameNum) {
7724
+ _data[k] = g_scoreObj.frameNum;
7725
+ delIdx = k;
7726
+ break;
7727
+ } else {
7728
+ _data[k] = tmpObj.frm;
7729
+ }
7704
7730
  }
7731
+ for (let k = 0; k < delIdx; k++) {
7732
+ _data.shift();
7733
+ }
7734
+ return copyArray2d(_data);
7705
7735
  }
7706
- for (let k = 0; k < delBoostIdx; k++) {
7707
- _dataObj.boostData.shift();
7708
- }
7709
- g_workObj.boostData = copyArray2d(_dataObj.boostData);
7710
- }
7736
+ return [];
7737
+ };
7738
+ g_workObj.boostData = getTimingData(_dataObj.boostData);
7711
7739
 
7712
7740
  /**
7713
- * 色変化・モーションデータのタイミング更新
7741
+ * 色変化・モーションデータ・スクロール反転データのタイミング更新
7742
+ * - この関数を使用する場合、配列グループの先頭2つが「フレーム数、矢印番号」となっていないと動作しない
7714
7743
  * @param {string} _type
7715
7744
  * @param {string} _header
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7745
  * @param {function} _setFunc
@@ -7731,6 +7760,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
7731
7760
  const calcFrameFlg = (_colorFlg && !isFrzHitColor(baseData[k + 1]) && !baseData[k + 3]) || _calcFrameFlg;
7732
7761
 
7733
7762
  if (baseData[k] < g_scoreObj.frameNum) {
7763
+ // フェードイン直前にある色変化・モーションデータ・スクロール反転データを取得して格納
7734
7764
  if (!hasValInArray(baseData[k + 1], frontData)) {
7735
7765
  frontData.unshift(baseData.slice(k + 1, k + _term));
7736
7766
  }
@@ -7816,13 +7846,15 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
7816
7846
  return _data;
7817
7847
  };
7818
7848
 
7819
- // 個別・全体色変化、モーションデータのタイミング更新
7849
+ // 個別・全体色変化、モーションデータ・スクロール反転データのタイミング更新
7820
7850
  [``, `dummy`].forEach(type =>
7821
7851
  calcDataTiming(`color`, type, pushColors, { _colorFlg: true }));
7822
7852
 
7823
7853
  g_typeLists.arrow.forEach(header =>
7824
7854
  calcDataTiming(`cssMotion`, header, pushCssMotions, { _calcFrameFlg: true }));
7825
7855
 
7856
+ calcDataTiming(`scrollch`, ``, pushScrollchs, { _calcFrameFlg: true });
7857
+
7826
7858
  g_fadeinStockList.forEach(type =>
7827
7859
  _dataObj[`${type}Data`] = calcAnimationData(type, _dataObj[`${type}Data`]));
7828
7860
 
@@ -8056,6 +8088,48 @@ const pushCssMotions = (_header, _frame, _val, _styleName, _styleNameRev) => {
8056
8088
  }
8057
8089
  };
8058
8090
 
8091
+ /**
8092
+ * スクロール変化情報の格納
8093
+ * @param {string} _header
8094
+ * @param {number} _frameArrow
8095
+ * @param {number} _frameStep
8096
+ * @param {number} _val
8097
+ * @param {number} _scrollDir
8098
+ */
8099
+ const pushScrollchs = (_header, _frameArrow, _val, _frameStep, _scrollDir) => {
8100
+ const tkObj = getKeyInfo();
8101
+
8102
+ const frameArrow = Math.max(_frameArrow, g_scoreObj.frameNum);
8103
+ const frameStep = Math.max(_frameStep, g_scoreObj.frameNum);
8104
+
8105
+ if (g_workObj.mkScrollchArrow[frameArrow] === undefined) {
8106
+ g_workObj.mkScrollchArrow[frameArrow] = [];
8107
+ g_workObj.mkScrollchArrowDir[frameArrow] = [];
8108
+ }
8109
+ if (g_workObj.mkScrollchStep[frameStep] === undefined) {
8110
+ g_workObj.mkScrollchStep[frameStep] = [];
8111
+ g_workObj.mkScrollchStepDir[frameStep] = [];
8112
+ }
8113
+ if (_val < 20 || _val >= 1000) {
8114
+ const realVal = g_workObj.replaceNums[_val % 1000];
8115
+ g_workObj.mkScrollchArrow[frameArrow].push(realVal);
8116
+ g_workObj.mkScrollchArrowDir[frameArrow].push(_scrollDir);
8117
+ g_workObj.mkScrollchStep[frameStep].push(realVal);
8118
+ g_workObj.mkScrollchStepDir[frameStep].push(_scrollDir);
8119
+
8120
+ } else {
8121
+ const colorNum = _val - 20;
8122
+ for (let j = 0; j < tkObj.keyNum; j++) {
8123
+ if (g_keyObj[`color${tkObj.keyCtrlPtn}`][j] === colorNum) {
8124
+ g_workObj.mkScrollchArrow[frameArrow].push(j);
8125
+ g_workObj.mkScrollchArrowDir[frameArrow].push(_scrollDir);
8126
+ g_workObj.mkScrollchStep[frameStep].push(j);
8127
+ g_workObj.mkScrollchStepDir[frameStep].push(_scrollDir);
8128
+ }
8129
+ }
8130
+ }
8131
+ };
8132
+
8059
8133
  /**
8060
8134
  * メイン画面前の初期化処理
8061
8135
  */
@@ -8071,6 +8145,7 @@ const getArrowSettings = _ => {
8071
8145
 
8072
8146
  g_workObj.stepX = [];
8073
8147
  g_workObj.scrollDir = [];
8148
+ g_workObj.scrollDirDefault = [];
8074
8149
  g_workObj.dividePos = [];
8075
8150
  g_workObj.stepRtn = copyArray2d(g_keyObj[`stepRtn${keyCtrlPtn}`]);
8076
8151
  g_workObj.stepHitRtn = copyArray2d(g_keyObj[`stepRtn${keyCtrlPtn}`]);
@@ -8142,6 +8217,7 @@ const getArrowSettings = _ => {
8142
8217
  });
8143
8218
  });
8144
8219
  }
8220
+ g_workObj.scrollDirDefault = g_workObj.scrollDir.concat();
8145
8221
 
8146
8222
  Object.keys(g_resultObj).forEach(judgeCnt => g_resultObj[judgeCnt] = 0);
8147
8223
  g_resultObj.spState = ``;
@@ -9333,6 +9409,10 @@ const mainInit = _ => {
9333
9409
  keychCnts++;
9334
9410
  }
9335
9411
 
9412
+ // スクロール変化
9413
+ changeScrollArrowDirs(currentFrame);
9414
+ changeStepY(currentFrame);
9415
+
9336
9416
  // ダミー矢印生成(背面に表示するため先に処理)
9337
9417
  if (g_workObj.mkDummyArrow[currentFrame] !== undefined) {
9338
9418
  g_workObj.mkDummyArrow[currentFrame].forEach(data =>
@@ -9626,6 +9706,38 @@ const changeCssMotions = (_header, _name, _frameNum) => {
9626
9706
  }
9627
9707
  };
9628
9708
 
9709
+ /**
9710
+ * スクロール方向の変更(矢印・フリーズアロー)
9711
+ * @param {number} _frameNum
9712
+ */
9713
+ const changeScrollArrowDirs = (_frameNum) => {
9714
+ const frameData = g_workObj.mkScrollchArrow[_frameNum];
9715
+ if (frameData !== undefined) {
9716
+ for (let j = 0; j < frameData.length; j++) {
9717
+ const targetj = frameData[j];
9718
+ g_workObj.scrollDir[targetj] = g_workObj.scrollDirDefault[targetj] * g_workObj.mkScrollchArrowDir[_frameNum][j];
9719
+ g_workObj.dividePos[targetj] = (g_workObj.scrollDir[targetj] === 1 ? 0 : 1);
9720
+ }
9721
+ }
9722
+ };
9723
+
9724
+ /**
9725
+ * ステップゾーンの位置反転
9726
+ * @param {number} _frameNum
9727
+ */
9728
+ const changeStepY = (_frameNum) => {
9729
+ const frameData = g_workObj.mkScrollchStep[_frameNum];
9730
+ if (frameData !== undefined) {
9731
+ for (let j = 0; j < frameData.length; j++) {
9732
+ const targetj = frameData[j];
9733
+ const dividePos = (g_workObj.scrollDirDefault[targetj] * g_workObj.mkScrollchStepDir[_frameNum][j] === 1 ? 0 : 1);
9734
+ const baseY = C_STEP_Y + g_posObj.reverseStepY * dividePos;
9735
+ $id(`stepRoot${targetj}`).top = `${baseY}px`;
9736
+ $id(`frzHit${targetj}`).top = `${baseY}px`;
9737
+ }
9738
+ }
9739
+ };
9740
+
9629
9741
  /**
9630
9742
  * フリーズアローヒット時の描画変更
9631
9743
  * @param {number} _j
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2023/02/14 (v30.1.1)
8
+ * Revised : 2023/02/17 (v30.2.0)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -486,7 +486,7 @@ const g_typeLists = {
486
486
  frzColor: [`Normal`, `NormalBar`, `Hit`, `HitBar`],
487
487
  dataList: [
488
488
  `Arrow`, `FrzArrow`, `FrzLength`,
489
- `Color`, `ColorCd`,
489
+ `Color`, `ColorCd`, `ScrollchArrow`, `ScrollchStep`, `ScrollchArrowDir`, `ScrollchStepDir`,
490
490
  `FColorNormal`, `FColorNormalCd`, `FColorNormalBar`, `FColorNormalBarCd`,
491
491
  `FColorHit`, `FColorHitCd`, `FColorHitBar`, `FColorHitBarCd`,
492
492
  `ArrowCssMotion`, `ArrowCssMotionName`,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "30.1.2",
3
+ "version": "30.2.1",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {