danoniplus 29.3.0 → 29.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -7,45 +7,50 @@
7
7
  [![GitHub All Releases](https://img.shields.io/github/downloads/cwtickle/danoniplus/total?color=%23ff3399&label=downloads%20%28recently%29)](https://github.com/cwtickle/danoniplus/releases)
8
8
  [![GitHub](https://img.shields.io/github/license/cwtickle/danoniplus)](https://github.com/cwtickle/danoniplus/blob/develop/LICENSE)
9
9
  ![AboutDanOni](http://cw7.sakura.ne.jp/danoni/wiki/danonitop.png)
10
+
11
+ *Dancing Onigiri "CW Edition"* is a rhythm game.
12
+ You can create original game data by combining a set of published sources with music files and sequences (text file). See the [wiki](https://github.com/cwtickle/danoniplus-docs/wiki) for details.
13
+
14
+ The source released here is the **HTML5 (HTML Living Standard) version** of the rhythm game *"Dancing Onigiri"* that was previously released as Flash.
10
15
 
11
16
  Dancing☆Onigiri (CW Edition)は、ブラウザで動作するキーボードを使ったリズムゲームです。
12
17
  公開しているソース一式と、音楽ファイル・譜面データ(テキスト)を組み合わせることで
13
- オリジナルのゲームデータを作ることができます。詳細は[Wiki](https://github.com/cwtickle/danoniplus/wiki)をご覧ください。
14
- *Dancing Onigiri "CW Edition"* is a rhythm game.
15
- You can create original game data by combining a set of published sources with music files and sequences (text file). See the [wiki](https://github.com/cwtickle/danoniplus/wiki/Sidebar-En) for details.
18
+ オリジナルのゲームデータを作ることができます。詳細は[Wiki](https://github.com/cwtickle/danoniplus/wiki)をご覧ください。
16
19
 
17
20
  ここで公開しているソースは、以前Flashとして公開していたリズムゲーム
18
21
  「Dancing☆Onigiri」の **HTML5 (HTML Living Standard)** 版です。
19
22
  これまでのParaFla版に比べ、さまざまな機能強化を行っています。
20
- The source released here is the **HTML5 (HTML Living Standard) version** of the rhythm game *"Dancing Onigiri"* that was previously released as Flash.
21
- Compared to the previous ParaFla version, we have made various enhancements.
22
23
 
23
24
  ## Demo
24
- - [Demo1](http://cw7.sakura.ne.jp/danoni/2013/0237_Cllema.html) クレマ / 木下たまき
25
- - [Demo2](http://cw7.sakura.ne.jp/danoni/2017/0305_ShiningStar.html) シャイニングスター / 魔王魂
26
- - [Demo3](http://cw7.sakura.ne.jp/danoni/2018/0315_PetitMagie.html) プチ・マギエ / Napi
25
+ - [Demo1](https://cw7.sakura.ne.jp/danoni/2013/0237_Cllema.html) クレマ / Kinoshita Tamaki
26
+ - [Demo2](https://cw7.sakura.ne.jp/danoni/2017/0305_ShiningStar.html) シャイニングスター / MaouDamashii
27
+ - [Demo3](https://cw7.sakura.ne.jp/danoni/2018/0315_PetitMagie.html) プチ・マギエ / Napi
27
28
 
28
29
  ## How to Play / 遊び方
30
+ This is a rhythm game, using Keyboard on the website.
31
+ There are many playstyles in the *Dancing Onigiri*. For example, 5keys, 7keys, 11keys, etc.
32
+ The details are as follows.
33
+ -> [How to Play](https://github.com/cwtickle/danoniplus-docs/wiki/AboutGameSystem)
34
+
29
35
  リズムに合わせてやってくる矢印・フリーズアローを、ステップゾーン上で押すリズムゲームです。
30
36
  キーボードを使って遊びます。
31
- This is a rhythm game, using Keyboard on the website.
32
37
  下記は7keyの例ですが、他にも5keyや11keyなど多様なプレイスタイルがあります。
33
- There are many playstyles in the *Dancing Onigiri*. For example, 5keys, 7keys, 11keys, etc.
34
38
 
35
- 詳細は下記をご覧ください。(The details are as follows.)
39
+ 詳細は下記をご覧ください。
36
40
  -> [How to Play](https://github.com/cwtickle/danoniplus/wiki/AboutGameSystem)
37
41
 
38
42
  ![HowtoPlay](http://cw7.sakura.ne.jp/danoni/wiki/howtoplay1.png)
39
- (画像は開発中のものです)
43
+ (The image is under development. / 画像は開発中のものです)
40
44
 
41
45
  ### Rule / ゲームのルール
42
- タイミング良くキーボードを押すと(・∀・)イイ!!や(゚∀゚)キター!!となり、ライフが上がります。
43
- 一方、タイミングを外すと(´・ω・\`)ショボーン、(\`Д´)ウワァン、(・A・)イクナイとなり、ライフが下がります。
44
- ゲーム終了までにライフゲージのライフが残っているか、ノルマ以上であればゲームクリアです。
45
46
  When you press the keyboard with good timing *:D Perfect!!* *:) O.K.* and life will go up.
46
47
  On the other hand, if you remove the timing *:( Bad*, *:_( Miss*, *:( N.G.* will be, life falls.
47
48
  If the life of the life gauge remains by the end of the game or it is over the quota, the game is cleared.
48
49
 
50
+ タイミング良くキーボードを押すと(・∀・)イイ!!や(゚∀゚)キター!!となり、ライフが上がります。
51
+ 一方、タイミングを外すと(´・ω・\`)ショボーン、(\`Д´)ウワァン、(・A・)イクナイとなり、ライフが下がります。
52
+ ゲーム終了までにライフゲージのライフが残っているか、ノルマ以上であればゲームクリアです。
53
+
49
54
  ## Works / 公開作品
50
55
  - [Dancing☆Onigiri 難易度表 for.js](http://dodl4.g3.xrea.com/)
51
56
  - [多鍵データベース](http://apoi108.sakura.ne.jp/danoni/ta/index.php)
@@ -53,43 +58,43 @@ If the life of the life gauge remains by the end of the game or it is over the q
53
58
  - [Dancing☆Onigiri 作品一覧](https://cw7.sakura.ne.jp/lst/)
54
59
 
55
60
  ## How to Make / 作り方
56
- - [譜面の作成概要](https://github.com/cwtickle/danoniplus/wiki/HowToMake)
57
- - [ParaFla!ソース利用者向け移行方法](https://github.com/cwtickle/danoniplus/wiki/forParaFlaUser)
61
+ - [How to make chart overview](https://github.com/cwtickle/danoniplus-docs/wiki/HowtoMake) / [譜面の作成概要](https://github.com/cwtickle/danoniplus/wiki/HowtoMake)
62
+ - [ParaFla!ソース利用者向け移行方法 (Japanese Only)](https://github.com/cwtickle/danoniplus/wiki/forParaFlaUser)
58
63
 
59
64
  ### How to Install / 導入方法
60
- - [Releases](https://github.com/cwtickle/danoniplus/releases)からダウンロードします。(Download from [Releases](https://github.com/cwtickle/danoniplus/releases).)
61
- - npmからの導入も可能です。(You can install from npm.)
65
+ - Download from [Changelog](https://github.com/cwtickle/danoniplus-docs/wiki/Changelog-latest). You can also install from npm.
66
+ - [Releases](https://github.com/cwtickle/danoniplus/releases)からダウンロードします。npmからの導入も可能です。
62
67
  ```
63
68
  npm i danoniplus
64
69
  ```
65
- - バージョン名を直接指定するときは下記のように @以降をバージョン指定します。
66
- (When directly specifying the version name, specify the version after @ as shown below.)
70
+ - When directly specifying the version name, specify the version after @ as shown below.
71
+ - バージョン名を直接指定するときは下記のように @以降をバージョン指定します。
67
72
  ```
68
73
  npm i danoniplus@26.1.2
69
74
  ```
70
75
 
71
76
  ## System requirements / 動作環境
72
- ブラウザで動作します。(Using browser.)
73
- - Google Chrome, Opera, Vivaldi (WebKit), Firefox (Gecko)
74
- ※Firefoxの場合、環境により動作が安定しない場合があります。
77
+ - Windows, Mac OS, Linux, Android, iPad OS
78
+ - Google Chrome, Microsoft Edge, Opera, Vivaldi, Safari (WebKit), Firefox (Gecko)
79
+
80
+ ## Difference from Flash Version / Flash版との差異 (Japanese Only)
81
+ *Dancing Onigiri "CW Edition"* basically conforms to the specifications of *ParaFla!* Version, but the details are different from the conventional ones. See below for details.
75
82
 
76
- ## Difference from Flash Version / Flash版との差異について
77
83
  Dancing☆Onigiri (CW Edition)では基本的にParaFla!版の仕様に準拠していますが、
78
84
  細かい点が従来と異なります。詳細は下記をご覧ください。
79
- *Dancing Onigiri "CW Edition"* basically conforms to the specifications of *ParaFla!* Version,
80
- but the details are different from the conventional ones. See below for details.
81
- - [Flash版との差異](https://github.com/cwtickle/danoniplus/wiki/DifferenceFromFlashVer)
85
+ - [Difference from Flash Version / Flash版との差異 (Japanese)](https://github.com/cwtickle/danoniplus/wiki/DifferenceFromFlashVer)
82
86
 
83
- ## How to Contribute / 開発者の方へ
84
- 開発にご協力いただける方は、下記をご覧ください。GitHubアカウントの無い方でも協力できます!
87
+ ## How to Contribute / 開発者の方へ
85
88
  If you would like to cooperate with the development, please see below. Even if you don't have a GitHub account, you can cooperate!
86
- - [貢献の仕方 / How to Contribute](https://github.com/cwtickle/danoniplus/blob/develop/.github/CONTRIBUTING.md)
87
- - [要望・不具合報告用Gitter](https://gitter.im/danonicw/community)
88
- - [コントリビューター / Contributors](https://github.com/cwtickle/danoniplus/blob/develop/CONTRIBUTORS.md)
89
+
90
+ 開発にご協力いただける方は、下記をご覧ください。GitHubアカウントの無い方でも協力できます!
91
+ - [How to Contribute / 貢献の仕方](https://github.com/cwtickle/danoniplus/blob/develop/.github/CONTRIBUTING.md)
92
+ - [Gitter for requests and bug reports / 要望・不具合報告(Gitter)](https://gitter.im/danonicw/community)
93
+ - [Contributors / コントリビューター](https://github.com/cwtickle/danoniplus/blob/develop/CONTRIBUTORS.md)
89
94
 
90
95
  ## Community / コミュニティ
91
- - [Dancing☆Onigiri Discordサーバー](https://discord.gg/TegbHFY7zg)
92
- - [得点報告用Gitter](https://gitter.im/danonicw/freeboard)
96
+ - [Dancing☆Onigiri Discord server](https://discord.gg/TegbHFY7zg)
97
+ - [Gitter for score reporting / 得点報告(Gitter)](https://gitter.im/danonicw/freeboard)
93
98
  - [Twitter #danoni](https://twitter.com/search?q=%23danoni&src=typed_query&f=live)
94
99
 
95
100
  ## Related Tools Repository / 関連リポジトリ・ツール
@@ -101,7 +106,7 @@ If you would like to cooperate with the development, please see below. Even if y
101
106
  - [Dancing☆Onigiri Chart Converter](https://github.com/cwtickle/danoniplus-converter) @cwtickle
102
107
  - [ダンおにゲージ計算機 (Gauge Calculator)](http://www.omission0.com/other/gauge_calculator/) @goe0
103
108
 
104
- ### キリズマ
109
+ ### Kirizma / キリズマ
105
110
  - [キリズマ譜面データ変換機](https://github.com/suzme/kirizma-converter) @suzme
106
111
  - [キリズマ歌詞表示作成ツール](https://github.com/prlg25/kirizma_lyric) @prlg25
107
112
  - [キリズマ難易度表](https://github.com/suzme/kirizma) @suzme
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2022/11/15
7
+ * Revised : 2022/12/21
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 29.3.0`;
12
- const g_revisedDate = `2022/11/15`;
11
+ const g_version = `Ver 29.3.2`;
12
+ const g_revisedDate = `2022/12/21`;
13
13
  const g_alphaVersion = ``;
14
14
 
15
15
  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -1509,7 +1509,7 @@ const drawBaseSpriteData = (_spriteData, _name, _condition = true) => {
1509
1509
  baseSprite.innerHTML = _spriteData.htmlText;
1510
1510
  }
1511
1511
  }
1512
- }
1512
+ };
1513
1513
 
1514
1514
  /**
1515
1515
  * 背景・マスクモーションの表示(タイトル・リザルト用)
@@ -3337,7 +3337,7 @@ const getGaugeSetting = (_dosObj, _name, _difLength, { scoreId = 0 } = {}) => {
3337
3337
  const gaugeDetails = [
3338
3338
  g_presetObj.gaugeCustom[_name].Border, g_presetObj.gaugeCustom[_name].Recovery,
3339
3339
  g_presetObj.gaugeCustom[_name].Damage, g_presetObj.gaugeCustom[_name].Init,
3340
- ]
3340
+ ];
3341
3341
  if (gaugeUpdateFlg) {
3342
3342
  gaugeCreateFlg = setGaugeDetails(scoreId, gaugeDetails);
3343
3343
  } else {
@@ -3821,7 +3821,7 @@ const titleInit = _ => {
3821
3821
  // ヘルプ
3822
3822
  createCss2Button(`btnHelp`, `?`, _ => true,
3823
3823
  Object.assign(g_lblPosObj.btnHelp, {
3824
- resetFunc: _ => openLink(`https://github.com/cwtickle/danoniplus/wiki/AboutGameSystem`),
3824
+ resetFunc: _ => openLink(g_lblNameObj.helpUrl),
3825
3825
  }), g_cssObj.button_Setting),
3826
3826
 
3827
3827
  // 製作者表示
@@ -3840,7 +3840,7 @@ const titleInit = _ => {
3840
3840
  // セキュリティリンク
3841
3841
  createCss2Button(`lnkComparison`, `🛡`, _ => true,
3842
3842
  Object.assign(g_lblPosObj.lnkComparison, {
3843
- resetFunc: _ => openLink(`https://github.com/cwtickle/danoniplus/security/policy`),
3843
+ resetFunc: _ => openLink(g_lblNameObj.securityUrl),
3844
3844
  }), g_cssObj.button_Tweet),
3845
3845
  );
3846
3846
 
@@ -3966,7 +3966,7 @@ const setWindowStyle = (_text, _bkColor, _textColor, _align = C_ALIGN_LEFT) => {
3966
3966
  const tmplbl = createDivCss2Label(`lblTmpWarning`, _text, {
3967
3967
  x: 0, y: 70, w: g_sWidth, h: 20, siz: C_SIZ_MAIN, lineHeight: `15px`, fontFamily: getBasicFont(),
3968
3968
  whiteSpace: `normal`,
3969
- })
3969
+ });
3970
3970
  divRoot.appendChild(tmplbl);
3971
3971
  const range = new Range();
3972
3972
  range.selectNode(tmplbl);
@@ -4279,7 +4279,7 @@ const createOptionWindow = _sprite => {
4279
4279
  lnkDifficulty,
4280
4280
  makeMiniCssButton(`lnkDifficulty`, `R`, 0, _ => nextDifficulty(), { dy: -10, dh: 10 }),
4281
4281
  makeMiniCssButton(`lnkDifficulty`, `L`, 0, _ => nextDifficulty(-1), { dy: -10, dh: 10 }),
4282
- )
4282
+ );
4283
4283
  createScText(spriteList.difficulty, `Difficulty`);
4284
4284
  if (g_headerObj.difSelectorUse) {
4285
4285
  createScText(spriteList.difficulty, `DifficultyList`, { x: 147, y: -10, targetLabel: `lnkDifficulty` });
@@ -4635,7 +4635,7 @@ const createOptionWindow = _sprite => {
4635
4635
  `****** ${g_lblNameObj.s_printTitle} [${g_version}] ******\r\n\r\n`
4636
4636
  + `\t${g_lblNameObj.s_printHeader}\r\n\r\n${printData}`, g_msgInfoObj.I_0003
4637
4637
  );
4638
- }, g_lblPosObj.lnkDifInfo, g_cssObj.button_RevON),
4638
+ }, g_lblPosObj.lnkDifInfo),
4639
4639
  );
4640
4640
  createScText(lnkDifInfo, `DifInfo`, { targetLabel: `lnkDifInfo`, x: -10 });
4641
4641
  };
@@ -4929,7 +4929,7 @@ const createOptionWindow = _sprite => {
4929
4929
  createDivCss2Label(`lblFadeinBar`, `<input id="fadeinSlider" type="range" value="${g_stateObj.fadein}" min="0" max="99" step="1">`,
4930
4930
  g_lblPosObj.lblFadeinBar),
4931
4931
 
4932
- )
4932
+ );
4933
4933
 
4934
4934
  const fadeinSlider = document.querySelector(`#fadeinSlider`);
4935
4935
  fadeinSlider.addEventListener(`input`, _ =>
@@ -5168,7 +5168,7 @@ const createGeneralSetting = (_obj, _settingName, { unitName = ``,
5168
5168
  setSetting(skipTerms[0] * (-1), _settingName, unitName, roundNum);
5169
5169
  addLFunc();
5170
5170
  }),
5171
- )
5171
+ );
5172
5172
 
5173
5173
  // 右回し・左回しボタン(内側)
5174
5174
  if (skipTerms[1] > 1) {
@@ -5945,7 +5945,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
5945
5945
  }),
5946
5946
  makeMiniKCButton(`lnkImgType`, `L`, _ => setImgType(-1), { x: imgBaseX - 10, y: imgBaseY }),
5947
5947
  makeMiniKCButton(`lnkImgType`, `R`, _ => setImgType(), { x: imgBaseX + g_sWidth / 6, y: imgBaseY }),
5948
- )
5948
+ );
5949
5949
  }
5950
5950
 
5951
5951
  // カラー/シャッフルグループ切替ボタン(カラー/シャッフルパターンが複数ある場合のみ)
@@ -7506,7 +7506,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
7506
7506
  } else {
7507
7507
 
7508
7508
  // 速度変化が間に入るときは再計算
7509
- if (arrowArrivalFrm < spdPrev) {
7509
+ while (arrowArrivalFrm < spdPrev) {
7510
7510
  spdk -= 2;
7511
7511
  spdNext = spdPrev;
7512
7512
  spdPrev = _dataObj.speedData[spdk];
@@ -7659,7 +7659,7 @@ const pushArrows = (_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
7659
7659
  }
7660
7660
 
7661
7661
  // カットした箇所をリストから削除
7662
- if (getLength(_data[startNum], _type) > 0) {
7662
+ if (getLength(_data[startNum]) > 0) {
7663
7663
  _data[startNum] = _data[startNum].filter(list => getLength(list) > 0);
7664
7664
  }
7665
7665
 
@@ -7709,9 +7709,9 @@ const getArrowStartFrame = (_frame, _speedOnFrame, _motionOnFrame) => {
7709
7709
  };
7710
7710
 
7711
7711
  while (g_posObj.distY - obj.startY > 0) {
7712
- obj.startY += _speedOnFrame[obj.frm];
7712
+ obj.startY += _speedOnFrame[obj.frm - 1];
7713
7713
 
7714
- if (_speedOnFrame[obj.frm] !== 0) {
7714
+ if (_speedOnFrame[obj.frm - 1] !== 0) {
7715
7715
  obj.motionFrm++;
7716
7716
  }
7717
7717
  obj.frm--;
@@ -7773,7 +7773,7 @@ const convertReplaceNums = _ => {
7773
7773
  const pushColors = (_header, _frame, _val, _colorCd, _allFlg) => {
7774
7774
 
7775
7775
  const tkObj = getKeyInfo();
7776
- const grdFlg = (g_colorType === `Type0` ? !g_headerObj.defaultColorgrd[0] : g_headerObj.defaultColorgrd[0])
7776
+ const grdFlg = (g_colorType === `Type0` ? !g_headerObj.defaultColorgrd[0] : g_headerObj.defaultColorgrd[0]);
7777
7777
  const colorCd = makeColorGradation(_colorCd, { _defaultColorgrd: [grdFlg, g_headerObj.defaultColorgrd[1]] });
7778
7778
  const addAll = Number(_allFlg) * 1000;
7779
7779
  const allUseTypes = [];
@@ -9572,6 +9572,10 @@ const judgeArrow = _j => {
9572
9572
  changeHitFrz(_j, fcurrentNo, `frz`);
9573
9573
  } else {
9574
9574
  changeFailedFrz(_j, fcurrentNo);
9575
+ if (g_headerObj.frzStartjdgUse) {
9576
+ judgeIknai(_difFrame);
9577
+ currentFrz.judgEndFlg = true;
9578
+ }
9575
9579
  }
9576
9580
  g_workObj.judgFrzHitCnt[_j] = fcurrentNo + 1;
9577
9581
  return true;
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2022/11/15 (v29.3.0)
8
+ * Revised : 2022/12/09 (v29.3.1)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -341,7 +341,7 @@ const g_windowAlign = {
341
341
  $id(`canvas-frame`).marginLeft = `auto`;
342
342
  $id(`canvas-frame`).marginRight = `0px`;
343
343
  },
344
- }
344
+ };
345
345
 
346
346
  const g_imgObj = {};
347
347
 
@@ -422,7 +422,7 @@ const resetImgs = (_baseDir = ``, _exp = `svg`) => {
422
422
  if (g_presetObj.customImageList !== undefined) {
423
423
  g_presetObj.customImageList.forEach(image => reloadImgCustomObj(image, _baseDir, _exp));
424
424
  }
425
- }
425
+ };
426
426
 
427
427
  const reloadImgObj = _ => {
428
428
  g_imgObj.arrow = C_IMG_ARROW;
@@ -642,7 +642,7 @@ const g_pointAllocation = {
642
642
  sfsf: 4,
643
643
  maxCombo: 2,
644
644
  fmaxCombo: 2,
645
- }
645
+ };
646
646
 
647
647
  let C_WOD_FRAME = 30;
648
648
 
@@ -904,7 +904,7 @@ const g_posObj = {
904
904
  stepYR: 0,
905
905
  stepDiffY: 0,
906
906
  arrowHeight: 0,
907
- }
907
+ };
908
908
 
909
909
  const g_diffObj = {
910
910
  arrowJdgY: 0,
@@ -2876,7 +2876,7 @@ const g_lang_msgInfoObj = {
2876
2876
  I_0003: `Charts information is copied to the clipboard!`,
2877
2877
  I_0004: `Play in silence mode because "musicUrl" is not set`,
2878
2878
  },
2879
- }
2879
+ };
2880
2880
 
2881
2881
  /**
2882
2882
  * ショートカット表示のデフォルト値設定
@@ -3111,6 +3111,9 @@ const g_lang_lblNameObj = {
3111
3111
  j_iknai: "(・A・)イクナイ",
3112
3112
 
3113
3113
  j_adj: `推定Adj`,
3114
+
3115
+ helpUrl: `https://github.com/cwtickle/danoniplus/wiki/AboutGameSystem`,
3116
+ securityUrl: `https://github.com/cwtickle/danoniplus/security/policy`,
3114
3117
  },
3115
3118
  En: {
3116
3119
  kcDesc: `[{0}:Skip / {1}:Key invalidation (Alternate keys only)]`,
@@ -3140,6 +3143,9 @@ const g_lang_lblNameObj = {
3140
3143
  j_iknai: ":( N.G.",
3141
3144
 
3142
3145
  j_adj: `Est-Adj.`,
3146
+
3147
+ helpUrl: `https://github.com/cwtickle/danoniplus-docs/wiki/AboutGameSystem`,
3148
+ securityUrl: `https://github.com/cwtickle/danoniplus-docs/wiki/SecurityPolicy`,
3143
3149
  },
3144
3150
  };
3145
3151
 
@@ -3612,4 +3618,4 @@ const loadLegacySettingFunc = _ => {
3612
3618
  if (typeof g_presetKeysData === C_TYP_STRING) {
3613
3619
  g_presetObj.keysData = g_presetKeysData;
3614
3620
  }
3615
- }
3621
+ };
@@ -291,7 +291,7 @@ function createButton(_obj, _func) {
291
291
  div.onmouseover = _ => {
292
292
  style.backgroundColor = _obj.hoverColor;
293
293
  style.cursor = `pointer`;
294
- }
294
+ };
295
295
  const lsnrkeyTS = g_handler.addListener(div, `touchstart`, _ => {
296
296
  style.backgroundColor = _obj.hoverColor;
297
297
  style.cursor = `pointer`;
@@ -301,7 +301,7 @@ function createButton(_obj, _func) {
301
301
  div.onmouseout = _ => {
302
302
  style.backgroundColor = _obj.normalColor;
303
303
  style.cursor = `default`;
304
- }
304
+ };
305
305
  const lsnrkeyTE = g_handler.addListener(div, `touchend`, _ => {
306
306
  style.backgroundColor = _obj.normalColor;
307
307
  style.cursor = `default`;
@@ -12,7 +12,7 @@
12
12
 
13
13
  function loadBinary() {
14
14
  if (location.href.match(`^file`)) {
15
- C_IMG_ARROW = `data:image/svg+xml,${encodeURIComponent('<svg id="arrow" data-name="arrow" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{fill:none;stroke:#000;stroke-miterlimit:10;stroke-width:20px;}</style></defs><polygon class="cls-1" points="288.91 42.76 32.94 249.83 288.91 456.9 249.87 314.02 466.8 314.02 466.8 187.71 249.87 187.71 288.91 42.76"/></svg>')}`
15
+ C_IMG_ARROW = `data:image/svg+xml,${encodeURIComponent('<svg id="arrow" data-name="arrow" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{fill:none;stroke:#000;stroke-miterlimit:10;stroke-width:20px;}</style></defs><polygon class="cls-1" points="288.91 42.76 32.94 249.83 288.91 456.9 249.87 314.02 466.8 314.02 466.8 187.71 249.87 187.71 288.91 42.76"/></svg>')}`;
16
16
  C_IMG_ARROWSD = `data:image/svg+xml,${encodeURIComponent('<svg id="arrowShadow" data-name="arrowShadow" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{stroke:#000;stroke-miterlimit:10;stroke-width:30px;}</style></defs><polygon class="cls-1" points="288.91 42.76 32.94 249.83 288.91 456.9 249.87 314.02 466.8 314.02 466.8 187.71 249.87 187.71 288.91 42.76"/></svg>')}`;
17
17
  C_IMG_ONIGIRI = `data:image/svg+xml,${encodeURIComponent('<svg id="onigiri" data-name="onigiri" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{fill:none;stroke-width:12px;}.cls-1,.cls-2{stroke:#000;stroke-miterlimit:10;}.cls-2{stroke-width:10px;}</style></defs><line class="cls-1" x1="160.22" y1="238.02" x2="124.03" y2="275.84"/><line class="cls-1" x1="354.94" y1="238.9" x2="391.19" y2="277"/><polyline class="cls-1" points="190.92 262 256.82 433 322.73 262"/><line class="cls-1" x1="205.47" y1="309" x2="308.18" y2="308"/><rect class="cls-2" x="192.63" y="42" width="128.39" height="150"/><line class="cls-1" x1="181.5" y1="42" x2="59.96" y2="195"/><line class="cls-1" x1="331.29" y1="42" x2="444.27" y2="183"/><path class="cls-1" d="M66,213c-81.9,97.55-79.69,176.84,7.71,277"/><path class="cls-1" d="M422,483.88c85.52-95,87.73-172.58,7.71-270.88"/></svg>')}`;
18
18
  C_IMG_AASD = `data:image/svg+xml,${encodeURIComponent('<svg id="aaShadow" data-name="aaShadow" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500"><defs><style>.cls-1{stroke:#000;stroke-miterlimit:10;}</style></defs><polygon class="cls-1" points="177.5 25.5 49.5 180.5 6.5 274.5 -0.5 347.5 13.5 416.5 82 500 410.85 499 479.85 418 500 332 480 250 438 162 333 25 177.5 25.5"/></svg>')}`;
@@ -153,7 +153,7 @@ g_presetObj.customDesignUse = {
153
153
  back: `false`,
154
154
  backMain: `false`,
155
155
  ready: `false`,
156
- }
156
+ };
157
157
 
158
158
  /**
159
159
  デフォルト画像セットの設定
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "29.3.0",
3
+ "version": "29.3.2",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {