danoniplus 29.2.0 → 29.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +80 -74
- package/js/lib/danoni_constants.js +3 -1
- package/package.json +1 -1
package/js/danoni_main.js
CHANGED
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@@ -4,12 +4,12 @@
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*
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* Source by tickle
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* Created : 2018/10/08
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-
* Revised : 2022/11/
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+
* Revised : 2022/11/15
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*
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* https://github.com/cwtickle/danoniplus
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*/
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-
const g_version = `Ver 29.
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const g_revisedDate = `2022/11/
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const g_version = `Ver 29.3.0`;
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const g_revisedDate = `2022/11/15`;
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const g_alphaVersion = ``;
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// カスタム用バージョン (danoni_custom.js 等で指定可)
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@@ -2425,6 +2425,14 @@ const headerConvert = _dosObj => {
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// ヘッダー群の格納先
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const obj = {};
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/**
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* ロケールを含んだヘッダーの取得
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* @param {object} _obj
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* @param {string} _param
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* @returns
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*/
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const getHeader = (_obj, _param) => _obj[`${_param}${g_localeObj.val}`] ?? _obj[_param];
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// フォントの設定
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obj.customFont = _dosObj.customFont ?? ``;
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g_headerObj.customFont = obj.customFont;
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@@ -2485,7 +2493,7 @@ const headerConvert = _dosObj => {
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obj.artistNames = [];
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obj.musicNos = [];
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const dosMusicTitle = _dosObj
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const dosMusicTitle = getHeader(_dosObj, `musicTitle`);
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if (hasVal(dosMusicTitle)) {
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const musicData = splitLF2(dosMusicTitle);
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@@ -2543,13 +2551,13 @@ const headerConvert = _dosObj => {
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obj.frzAttempt = setIntVal(_dosObj.frzAttempt, C_FRM_FRZATTEMPT);
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// 製作者表示
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-
const dosTuning = _dosObj
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const dosTuning = getHeader(_dosObj, `tuning`);
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if (hasVal(dosTuning)) {
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const tunings = dosTuning.split(`,`);
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obj.tuning = escapeHtmlForEnabledTag(tunings[0]);
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obj.creatorUrl = (tunings.length > 1 ? tunings[1] : (g_presetObj.tuningUrl ?? ``));
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} else {
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-
obj.tuning = escapeHtmlForEnabledTag(g_presetObj
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obj.tuning = escapeHtmlForEnabledTag(getHeader(g_presetObj, `tuning`) ?? `name`);
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obj.creatorUrl = g_presetObj.tuningUrl ?? ``;
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}
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obj.tuningInit = obj.tuning;
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@@ -2804,12 +2812,12 @@ const headerConvert = _dosObj => {
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obj.readyHtml = _dosObj.readyHtml ?? ``;
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// デフォルト曲名表示のフォントサイズ
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-
obj.titlesize = _dosObj
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obj.titlesize = getHeader(_dosObj, `titlesize`) ?? ``;
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// デフォルト曲名表示のフォント名
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// (使用例: |titlefont=Century,Meiryo UI|)
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obj.titlefonts = g_titleLists.defaultFonts.concat();
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-
_dosObj
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getHeader(_dosObj, `titlefont`)?.split(`$`).forEach((font, j) => obj.titlefonts[j] = `'${(font.replaceAll(`,`, `', '`))}'`);
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if (obj.titlefonts[1] === undefined) {
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obj.titlefonts[1] = obj.titlefonts[0];
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}
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@@ -2826,7 +2834,7 @@ const headerConvert = _dosObj => {
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// デフォルト曲名表示の表示位置調整
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obj.titlepos = [[0, 0], [0, 0]];
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_dosObj
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getHeader(_dosObj, `titlepos`)?.split(`$`).forEach((pos, j) => obj.titlepos[j] = pos.split(`,`).map(x => parseFloat(x)));
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// タイトル文字のアニメーション設定
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obj.titleAnimationName = [`leftToRight`];
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@@ -2856,7 +2864,7 @@ const headerConvert = _dosObj => {
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}
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// デフォルト曲名表示の複数行時の縦間隔
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-
obj.titlelineheight = setIntVal(_dosObj
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obj.titlelineheight = setIntVal(getHeader(_dosObj, `titlelineheight`), ``);
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// フリーズアローの始点で通常矢印の判定を行うか(dotさんソース方式)
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obj.frzStartjdgUse = setBoolVal(_dosObj.frzStartjdgUse ?? g_presetObj.frzStartjdgUse);
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@@ -5626,7 +5634,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
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createDescDiv(`kcDesc`, g_lblNameObj.kcDesc.split(`{0}`).join(g_kCd[C_KEY_RETRY])
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.split(`{1}:`).join(g_isMac ? `` : `Delete:`)),
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createDescDiv(`kcShuffleDesc`, g_lblNameObj.kcShuffleDesc),
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createDescDiv(`kcShuffleDesc`, g_headerObj.shuffleUse ? g_lblNameObj.kcShuffleDesc : g_lblNameObj.kcNoShuffleDesc),
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);
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// キーの一覧を表示
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@@ -7384,14 +7392,9 @@ const getBrakeTrace = _frms => {
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const getFirstArrivalFrame = (_startFrame, _speedOnFrame, _motionOnFrame) => {
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let startY = 0;
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let frm = _startFrame;
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-
let motionFrm = C_MOTION_STD_POS;
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while (g_posObj.distY - startY > 0) {
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startY += _speedOnFrame[frm];
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-
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if (_speedOnFrame[frm] !== 0) {
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motionFrm++;
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-
}
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frm++;
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}
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return frm;
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@@ -8789,12 +8792,13 @@ const mainInit = _ => {
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if (g_workObj.judgArrowCnt[_j] === _k - 1 && _cnt <= g_judgObj.arrowJ[g_judgPosObj.shakin]) {
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const prevArrowName = `arrow${_j}_${g_workObj.judgArrowCnt[_j]}`;
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+
const prevArrow = g_attrObj[prevArrowName];
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-
if (
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if (prevArrow.cnt < (-1) * g_judgObj.arrowJ[g_judgPosObj.ii]) {
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// 自身より前の矢印が未判定の場合、強制的に枠外判定を行い矢印を削除
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8796
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-
if (
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8797
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judgeUwan(
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if (prevArrow.cnt >= (-1) * g_judgObj.arrowJ[g_judgPosObj.uwan]) {
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judgeUwan(prevArrow.cnt);
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judgeObjDelete.arrow(_j, prevArrowName);
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}
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}
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@@ -8809,15 +8813,15 @@ const mainInit = _ => {
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8809
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if (g_workObj.judgFrzCnt[_j] === _k - 1 && _cnt <= g_judgObj.frzJ[g_judgPosObj.sfsf]) {
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const prevFrzName = `frz${_j}_${g_workObj.judgFrzCnt[_j]}`;
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8816
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+
const prevFrz = g_attrObj[prevFrzName];
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8812
8817
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8813
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-
if (
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8814
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-
g_attrObj[prevFrzName].cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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8818
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+
if (prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
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8815
8819
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8816
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// 自身より前のフリーズアローが未判定の場合、強制的に枠外判定を行いフリーズアローを削除
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8817
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-
if (
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8818
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-
judgeIknai(
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8821
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if (prevFrz.cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai]) {
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8822
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judgeIknai(prevFrz.cnt);
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8819
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if (g_headerObj.frzStartjdgUse) {
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8820
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judgeUwan(
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judgeUwan(prevFrz.cnt);
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}
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}
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judgeObjDelete.frz(_j, prevFrzName);
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@@ -8921,20 +8925,21 @@ const mainInit = _ => {
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8921
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*/
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8922
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const movArrow = (_j, _k, _name) => {
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8923
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const arrowName = `${_name}${_j}_${_k}`;
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+
const currentArrow = g_attrObj[arrowName];
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8924
8929
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// 全体色変化 (移動時)
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changeColorFunc[_name](_j, _k);
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8927
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// 移動
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if (g_workObj.currentSpeed !== 0) {
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-
const boostCnt =
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8931
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-
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-
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document.getElementById(arrowName).style.top = `${
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8934
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-
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8935
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-
}
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8936
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-
judgeMotionFunc[`${_name}${g_stateObj.autoAll}`](_j, arrowName, --
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8937
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-
judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k,
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8935
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+
const boostCnt = currentArrow.boostCnt;
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8936
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+
currentArrow.prevY = currentArrow.y;
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8937
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+
currentArrow.y -= (g_workObj.currentSpeed * currentArrow.boostSpd + g_workObj.motionOnFrames[boostCnt] * currentArrow.boostDir) * currentArrow.dir;
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8938
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+
document.getElementById(arrowName).style.top = `${currentArrow.y}px`;
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8939
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+
currentArrow.boostCnt--;
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8940
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+
}
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8941
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+
judgeMotionFunc[`${_name}${g_stateObj.autoAll}`](_j, arrowName, --currentArrow.cnt);
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8942
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judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, currentArrow.cnt);
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8938
8943
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};
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8939
8944
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8940
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/**
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@@ -9022,24 +9027,25 @@ const mainInit = _ => {
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9022
9027
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const movFrzArrow = (_j, _k, _name) => {
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9023
9028
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const frzNo = `${_j}_${_k}`;
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9024
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const frzName = `${_name}${frzNo}`;
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9025
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-
const
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9030
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+
const currentFrz = g_attrObj[frzName];
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9031
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+
const movY = g_workObj.currentSpeed * currentFrz.boostSpd * currentFrz.dir;
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9026
9032
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9027
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-
if (!
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9028
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-
if (
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9033
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+
if (!currentFrz.judgEndFlg) {
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9034
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+
if (currentFrz.isMoving) {
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9029
9035
|
|
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9030
9036
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// 全体色変化 (通常時)
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9031
9037
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changeColorFunc[_name](_j, _k, `Normal`);
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9032
9038
|
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9033
9039
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// 移動
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9034
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if (g_workObj.currentSpeed !== 0) {
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9035
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-
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9036
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document.getElementById(frzName).style.top = `${
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9037
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-
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9041
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+
currentFrz.y -= movY + g_workObj.motionOnFrames[currentFrz.boostCnt] * currentFrz.dir * currentFrz.boostDir;
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9042
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+
document.getElementById(frzName).style.top = `${currentFrz.y}px`;
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9043
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+
currentFrz.boostCnt--;
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9038
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}
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9039
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-
|
|
9045
|
+
currentFrz.cnt--;
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9040
9046
|
|
|
9041
9047
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// 次フリーズアローへ判定を移すかチェック
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9042
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-
judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k,
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9048
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+
judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, currentFrz.cnt);
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9043
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9044
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} else {
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9045
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@@ -9047,33 +9053,33 @@ const mainInit = _ => {
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9047
9053
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changeColorFunc[_name](_j, _k, `Hit`);
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9048
9054
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9049
9055
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// フリーズアローがヒット中の処理
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9050
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-
if (
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9056
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+
if (currentFrz.frzBarLength > 0) {
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9051
9057
|
|
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9052
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-
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9053
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-
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9054
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-
|
|
9058
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+
currentFrz.frzBarLength -= movY * currentFrz.dir;
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9059
|
+
currentFrz.barY -= movY * currentFrz.dividePos;
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+
currentFrz.btmY -= movY;
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9055
9061
|
|
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9056
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-
$id(`${_name}Bar${frzNo}`).height = `${
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9057
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-
$id(`${_name}Bar${frzNo}`).top = `${
|
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9058
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-
$id(`${_name}Btm${frzNo}`).top = `${
|
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9059
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-
$id(`${_name}BtmShadow${frzNo}`).top = `${
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|
9062
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+
$id(`${_name}Bar${frzNo}`).height = `${currentFrz.frzBarLength}px`;
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|
9063
|
+
$id(`${_name}Bar${frzNo}`).top = `${currentFrz.barY}px`;
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9064
|
+
$id(`${_name}Btm${frzNo}`).top = `${currentFrz.btmY}px`;
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9065
|
+
$id(`${_name}BtmShadow${frzNo}`).top = `${currentFrz.btmY}px`;
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9066
|
|
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if (!checkKeyUpFunc[`${_name}${g_stateObj.autoAll}`](_j)) {
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9062
|
-
|
|
9063
|
-
judgeMotionFunc[`${_name}KeyUp`](_j, _k, frzName,
|
|
9068
|
+
currentFrz.keyUpFrame++;
|
|
9069
|
+
judgeMotionFunc[`${_name}KeyUp`](_j, _k, frzName, currentFrz.cnt);
|
|
9064
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|
}
|
|
9065
9071
|
} else {
|
|
9066
|
-
judgeMotionFunc[`${_name}OK`](_j, _k, frzName,
|
|
9072
|
+
judgeMotionFunc[`${_name}OK`](_j, _k, frzName, currentFrz.cnt);
|
|
9067
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|
}
|
|
9068
9074
|
}
|
|
9069
9075
|
// フリーズアローが枠外に出たときの処理
|
|
9070
|
-
judgeMotionFunc[`${_name}NG`](_j, _k, frzName,
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|
9076
|
+
judgeMotionFunc[`${_name}NG`](_j, _k, frzName, currentFrz.cnt);
|
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9071
9077
|
|
|
9072
9078
|
} else {
|
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9073
|
-
|
|
9074
|
-
if (
|
|
9075
|
-
|
|
9076
|
-
document.getElementById(frzName).style.top = `${
|
|
9079
|
+
currentFrz.frzBarLength -= g_workObj.currentSpeed;
|
|
9080
|
+
if (currentFrz.frzBarLength > 0) {
|
|
9081
|
+
currentFrz.y -= movY;
|
|
9082
|
+
document.getElementById(frzName).style.top = `${currentFrz.y}px`;
|
|
9077
9083
|
} else {
|
|
9078
9084
|
judgeObjDelete[_name](_j, frzName);
|
|
9079
9085
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}
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@@ -9442,8 +9448,9 @@ const changeCssMotions = (_header, _name, _frameNum) => {
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9442
9448
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const changeHitFrz = (_j, _k, _name) => {
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9443
9449
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const frzNo = `${_j}_${_k}`;
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9444
9450
|
const frzName = `${_name}${frzNo}`;
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9451
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+
const currentFrz = g_attrObj[frzName];
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9445
9452
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9446
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-
if (
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9453
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+
if (currentFrz.keyUpFrame !== 0) {
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9447
9454
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return;
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9448
9455
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}
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9449
9456
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@@ -9453,25 +9460,22 @@ const changeHitFrz = (_j, _k, _name) => {
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9453
9460
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const colorPos = g_keyObj[`color${g_keyObj.currentKey}_${g_keyObj.currentPtn}`][_j];
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9454
9461
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9455
9462
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// フリーズアロー位置の修正(ステップゾーン上に来るように)
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9456
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-
const delFrzLength = parseFloat($id(`stepRoot${_j}`).top) -
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9463
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+
const delFrzLength = parseFloat($id(`stepRoot${_j}`).top) - currentFrz.y;
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9457
9464
|
document.getElementById(frzName).style.top = $id(`stepRoot${_j}`).top;
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9458
9465
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9459
9466
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// 早押ししたboostCnt分のフリーズアロー終端位置の修正
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9460
|
-
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9461
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-
for (let i = 0; i < g_attrObj[frzName].cnt; i++) {
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9462
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-
delFrzMotionLength += g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt - i];
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9463
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-
}
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9467
|
+
const delFrzMotionLength = sumData(g_workObj.motionOnFrames.slice(0, currentFrz.boostCnt + 1));
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9464
9468
|
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9465
|
-
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9466
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-
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9467
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-
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9468
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-
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9469
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-
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9469
|
+
currentFrz.frzBarLength -= (delFrzLength + delFrzMotionLength) * currentFrz.dir;
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9470
|
+
currentFrz.barY -= (delFrzLength + delFrzMotionLength) * currentFrz.dividePos;
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9471
|
+
currentFrz.btmY -= delFrzLength + delFrzMotionLength;
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9472
|
+
currentFrz.y += delFrzLength;
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9473
|
+
currentFrz.isMoving = false;
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9470
9474
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|
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9471
|
-
styfrzBar.top = `${
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9472
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-
styfrzBar.height = `${
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9475
|
+
styfrzBar.top = `${currentFrz.barY}px`;
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9476
|
+
styfrzBar.height = `${currentFrz.frzBarLength}px`;
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9473
9477
|
styfrzBar.background = g_workObj[`${_name}HitBarColors`][_j];
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9474
|
-
styfrzBtm.top = `${
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|
9478
|
+
styfrzBtm.top = `${currentFrz.btmY}px`;
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9475
9479
|
styfrzBtm.background = g_workObj[`${_name}HitColors`][_j];
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9476
9480
|
styfrzBtmShadow.top = styfrzBtm.top;
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9477
9481
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if (_name === `frz`) {
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@@ -9522,10 +9526,12 @@ const judgeArrow = _j => {
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9522
9526
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9523
9527
|
const currentNo = g_workObj.judgArrowCnt[_j];
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9524
9528
|
const arrowName = `arrow${_j}_${currentNo}`;
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|
9529
|
+
const currentArrow = g_attrObj[arrowName];
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9525
9530
|
const existJudgArrow = document.getElementById(arrowName) !== null;
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9526
9531
|
|
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9527
9532
|
const fcurrentNo = g_workObj.judgFrzCnt[_j];
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|
9528
9533
|
const frzName = `frz${_j}_${fcurrentNo}`;
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|
9534
|
+
const currentFrz = g_attrObj[frzName];
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9529
9535
|
const existJudgFrz = document.getElementById(frzName) !== null;
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9530
9536
|
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9531
9537
|
const judgeTargetArrow = _difFrame => {
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@@ -9536,7 +9542,7 @@ const judgeArrow = _j => {
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9536
9542
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displayDiff(_difFrame);
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9537
9543
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9538
9544
|
const stepDivHit = document.querySelector(`#stepHit${_j}`);
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9539
|
-
stepDivHit.style.top = `${
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|
9545
|
+
stepDivHit.style.top = `${currentArrow.prevY - parseFloat($id(`stepRoot${_j}`).top) - 15}px`;
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9540
9546
|
stepDivHit.style.opacity = 0.75;
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9541
9547
|
stepDivHit.classList.value = ``;
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9542
9548
|
stepDivHit.classList.add(g_cssObj[`main_step${resultJdg}`]);
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@@ -9551,7 +9557,7 @@ const judgeArrow = _j => {
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9551
9557
|
|
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9552
9558
|
const judgeTargetFrzArrow = _difFrame => {
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|
9553
9559
|
const _difCnt = Math.abs(_difFrame);
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|
9554
|
-
if (_difCnt <= g_judgObj.frzJ[g_judgPosObj.iknai] && !
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|
9560
|
+
if (_difCnt <= g_judgObj.frzJ[g_judgPosObj.iknai] && !currentFrz.judgEndFlg
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|
9555
9561
|
&& g_workObj.judgFrzHitCnt[_j] <= fcurrentNo) {
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9556
9562
|
|
|
9557
9563
|
if (g_headerObj.frzStartjdgUse) {
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@@ -9574,8 +9580,8 @@ const judgeArrow = _j => {
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9574
9580
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};
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|
9575
9581
|
|
|
9576
9582
|
let judgeFlg = false;
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|
9577
|
-
const difFrame = (existJudgArrow ?
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|
9578
|
-
const frzDifFrame = (existJudgFrz ?
|
|
9583
|
+
const difFrame = (existJudgArrow ? currentArrow.cnt : Infinity);
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|
9584
|
+
const frzDifFrame = (existJudgFrz ? currentFrz.cnt : Infinity);
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9579
9585
|
if (difFrame < frzDifFrame) {
|
|
9580
9586
|
judgeFlg = judgeTargetArrow(difFrame);
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|
9581
9587
|
} else if (difFrame > frzDifFrame) {
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@@ -5,7 +5,7 @@
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5
5
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*
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6
6
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* Source by tickle
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7
7
|
* Created : 2019/11/19
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8
|
-
* Revised : 2022/11/
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8
|
+
* Revised : 2022/11/15 (v29.3.0)
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9
9
|
*
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10
10
|
* https://github.com/cwtickle/danoniplus
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11
11
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*/
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@@ -3086,6 +3086,7 @@ const g_lang_lblNameObj = {
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|
3086
3086
|
Ja: {
|
|
3087
3087
|
kcDesc: `[{0}:スキップ / {1}:(代替キーのみ)キー無効化]`,
|
|
3088
3088
|
kcShuffleDesc: `番号をクリックでシャッフルグループ、矢印をクリックでカラーグループを変更`,
|
|
3089
|
+
kcNoShuffleDesc: `矢印をクリックでカラーグループを変更`,
|
|
3089
3090
|
sdDesc: `[クリックでON/OFFを切替、灰色でOFF]`,
|
|
3090
3091
|
kcShortcutDesc: `プレイ中ショートカット:「{0}」タイトルバック / 「{1}」リトライ`,
|
|
3091
3092
|
transKeyDesc: `別キーモードではハイスコア、キーコンフィグ等は保存されません`,
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@@ -3114,6 +3115,7 @@ const g_lang_lblNameObj = {
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|
|
3114
3115
|
En: {
|
|
3115
3116
|
kcDesc: `[{0}:Skip / {1}:Key invalidation (Alternate keys only)]`,
|
|
3116
3117
|
kcShuffleDesc: `Click the number to change the shuffle group, and click the arrow to change the color.`,
|
|
3118
|
+
kcNoShuffleDesc: `Click the arrow to change the color group.`,
|
|
3117
3119
|
sdDesc: `[Click to switch, gray to OFF]`,
|
|
3118
3120
|
kcShortcutDesc: `Shortcut during play: "{0}" Return to title / "{1}" Retry the game`,
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|
3119
3121
|
transKeyDesc: `High score, key config, etc. are not saved in another key mode`,
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