danoniplus 29.2.0 → 29.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2022/11/09
7
+ * Revised : 2022/11/15
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 29.2.0`;
12
- const g_revisedDate = `2022/11/09`;
11
+ const g_version = `Ver 29.3.0`;
12
+ const g_revisedDate = `2022/11/15`;
13
13
  const g_alphaVersion = ``;
14
14
 
15
15
  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -2425,6 +2425,14 @@ const headerConvert = _dosObj => {
2425
2425
  // ヘッダー群の格納先
2426
2426
  const obj = {};
2427
2427
 
2428
+ /**
2429
+ * ロケールを含んだヘッダーの取得
2430
+ * @param {object} _obj
2431
+ * @param {string} _param
2432
+ * @returns
2433
+ */
2434
+ const getHeader = (_obj, _param) => _obj[`${_param}${g_localeObj.val}`] ?? _obj[_param];
2435
+
2428
2436
  // フォントの設定
2429
2437
  obj.customFont = _dosObj.customFont ?? ``;
2430
2438
  g_headerObj.customFont = obj.customFont;
@@ -2485,7 +2493,7 @@ const headerConvert = _dosObj => {
2485
2493
  obj.artistNames = [];
2486
2494
  obj.musicNos = [];
2487
2495
 
2488
- const dosMusicTitle = _dosObj[`musicTitle${g_localeObj.val}`] ?? _dosObj.musicTitle;
2496
+ const dosMusicTitle = getHeader(_dosObj, `musicTitle`);
2489
2497
  if (hasVal(dosMusicTitle)) {
2490
2498
  const musicData = splitLF2(dosMusicTitle);
2491
2499
 
@@ -2543,13 +2551,13 @@ const headerConvert = _dosObj => {
2543
2551
  obj.frzAttempt = setIntVal(_dosObj.frzAttempt, C_FRM_FRZATTEMPT);
2544
2552
 
2545
2553
  // 製作者表示
2546
- const dosTuning = _dosObj[`tuning${g_localeObj.val}`] ?? _dosObj.tuning;
2554
+ const dosTuning = getHeader(_dosObj, `tuning`);
2547
2555
  if (hasVal(dosTuning)) {
2548
2556
  const tunings = dosTuning.split(`,`);
2549
2557
  obj.tuning = escapeHtmlForEnabledTag(tunings[0]);
2550
2558
  obj.creatorUrl = (tunings.length > 1 ? tunings[1] : (g_presetObj.tuningUrl ?? ``));
2551
2559
  } else {
2552
- obj.tuning = escapeHtmlForEnabledTag(g_presetObj[`tuning${g_localeObj.val}`] ?? g_presetObj.tuning ?? `name`);
2560
+ obj.tuning = escapeHtmlForEnabledTag(getHeader(g_presetObj, `tuning`) ?? `name`);
2553
2561
  obj.creatorUrl = g_presetObj.tuningUrl ?? ``;
2554
2562
  }
2555
2563
  obj.tuningInit = obj.tuning;
@@ -2804,12 +2812,12 @@ const headerConvert = _dosObj => {
2804
2812
  obj.readyHtml = _dosObj.readyHtml ?? ``;
2805
2813
 
2806
2814
  // デフォルト曲名表示のフォントサイズ
2807
- obj.titlesize = _dosObj.titlesize ?? ``;
2815
+ obj.titlesize = getHeader(_dosObj, `titlesize`) ?? ``;
2808
2816
 
2809
2817
  // デフォルト曲名表示のフォント名
2810
2818
  // (使用例: |titlefont=Century,Meiryo UI|)
2811
2819
  obj.titlefonts = g_titleLists.defaultFonts.concat();
2812
- _dosObj.titlefont?.split(`$`).forEach((font, j) => obj.titlefonts[j] = `'${(font.replaceAll(`,`, `', '`))}'`);
2820
+ getHeader(_dosObj, `titlefont`)?.split(`$`).forEach((font, j) => obj.titlefonts[j] = `'${(font.replaceAll(`,`, `', '`))}'`);
2813
2821
  if (obj.titlefonts[1] === undefined) {
2814
2822
  obj.titlefonts[1] = obj.titlefonts[0];
2815
2823
  }
@@ -2826,7 +2834,7 @@ const headerConvert = _dosObj => {
2826
2834
 
2827
2835
  // デフォルト曲名表示の表示位置調整
2828
2836
  obj.titlepos = [[0, 0], [0, 0]];
2829
- _dosObj.titlepos?.split(`$`).forEach((pos, j) => obj.titlepos[j] = pos.split(`,`).map(x => parseFloat(x)));
2837
+ getHeader(_dosObj, `titlepos`)?.split(`$`).forEach((pos, j) => obj.titlepos[j] = pos.split(`,`).map(x => parseFloat(x)));
2830
2838
 
2831
2839
  // タイトル文字のアニメーション設定
2832
2840
  obj.titleAnimationName = [`leftToRight`];
@@ -2856,7 +2864,7 @@ const headerConvert = _dosObj => {
2856
2864
  }
2857
2865
 
2858
2866
  // デフォルト曲名表示の複数行時の縦間隔
2859
- obj.titlelineheight = setIntVal(_dosObj.titlelineheight, ``);
2867
+ obj.titlelineheight = setIntVal(getHeader(_dosObj, `titlelineheight`), ``);
2860
2868
 
2861
2869
  // フリーズアローの始点で通常矢印の判定を行うか(dotさんソース方式)
2862
2870
  obj.frzStartjdgUse = setBoolVal(_dosObj.frzStartjdgUse ?? g_presetObj.frzStartjdgUse);
@@ -5626,7 +5634,7 @@ const keyConfigInit = (_kcType = g_kcType) => {
5626
5634
  createDescDiv(`kcDesc`, g_lblNameObj.kcDesc.split(`{0}`).join(g_kCd[C_KEY_RETRY])
5627
5635
  .split(`{1}:`).join(g_isMac ? `` : `Delete:`)),
5628
5636
 
5629
- createDescDiv(`kcShuffleDesc`, g_lblNameObj.kcShuffleDesc),
5637
+ createDescDiv(`kcShuffleDesc`, g_headerObj.shuffleUse ? g_lblNameObj.kcShuffleDesc : g_lblNameObj.kcNoShuffleDesc),
5630
5638
  );
5631
5639
 
5632
5640
  // キーの一覧を表示
@@ -7384,14 +7392,9 @@ const getBrakeTrace = _frms => {
7384
7392
  const getFirstArrivalFrame = (_startFrame, _speedOnFrame, _motionOnFrame) => {
7385
7393
  let startY = 0;
7386
7394
  let frm = _startFrame;
7387
- let motionFrm = C_MOTION_STD_POS;
7388
7395
 
7389
7396
  while (g_posObj.distY - startY > 0) {
7390
7397
  startY += _speedOnFrame[frm];
7391
-
7392
- if (_speedOnFrame[frm] !== 0) {
7393
- motionFrm++;
7394
- }
7395
7398
  frm++;
7396
7399
  }
7397
7400
  return frm;
@@ -8789,12 +8792,13 @@ const mainInit = _ => {
8789
8792
 
8790
8793
  if (g_workObj.judgArrowCnt[_j] === _k - 1 && _cnt <= g_judgObj.arrowJ[g_judgPosObj.shakin]) {
8791
8794
  const prevArrowName = `arrow${_j}_${g_workObj.judgArrowCnt[_j]}`;
8795
+ const prevArrow = g_attrObj[prevArrowName];
8792
8796
 
8793
- if (g_attrObj[prevArrowName].cnt < (-1) * g_judgObj.arrowJ[g_judgPosObj.ii]) {
8797
+ if (prevArrow.cnt < (-1) * g_judgObj.arrowJ[g_judgPosObj.ii]) {
8794
8798
 
8795
8799
  // 自身より前の矢印が未判定の場合、強制的に枠外判定を行い矢印を削除
8796
- if (g_attrObj[prevArrowName].cnt >= (-1) * g_judgObj.arrowJ[g_judgPosObj.uwan]) {
8797
- judgeUwan(g_attrObj[prevArrowName].cnt);
8800
+ if (prevArrow.cnt >= (-1) * g_judgObj.arrowJ[g_judgPosObj.uwan]) {
8801
+ judgeUwan(prevArrow.cnt);
8798
8802
  judgeObjDelete.arrow(_j, prevArrowName);
8799
8803
  }
8800
8804
  }
@@ -8809,15 +8813,15 @@ const mainInit = _ => {
8809
8813
 
8810
8814
  if (g_workObj.judgFrzCnt[_j] === _k - 1 && _cnt <= g_judgObj.frzJ[g_judgPosObj.sfsf]) {
8811
8815
  const prevFrzName = `frz${_j}_${g_workObj.judgFrzCnt[_j]}`;
8816
+ const prevFrz = g_attrObj[prevFrzName];
8812
8817
 
8813
- if (g_attrObj[prevFrzName].isMoving &&
8814
- g_attrObj[prevFrzName].cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
8818
+ if (prevFrz.isMoving && prevFrz.cnt < (-1) * g_judgObj.frzJ[g_judgPosObj.kita]) {
8815
8819
 
8816
8820
  // 自身より前のフリーズアローが未判定の場合、強制的に枠外判定を行いフリーズアローを削除
8817
- if (g_attrObj[prevFrzName].cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai]) {
8818
- judgeIknai(g_attrObj[prevFrzName].cnt);
8821
+ if (prevFrz.cnt >= (-1) * g_judgObj.frzJ[g_judgPosObj.iknai]) {
8822
+ judgeIknai(prevFrz.cnt);
8819
8823
  if (g_headerObj.frzStartjdgUse) {
8820
- judgeUwan(g_attrObj[prevFrzName].cnt);
8824
+ judgeUwan(prevFrz.cnt);
8821
8825
  }
8822
8826
  }
8823
8827
  judgeObjDelete.frz(_j, prevFrzName);
@@ -8921,20 +8925,21 @@ const mainInit = _ => {
8921
8925
  */
8922
8926
  const movArrow = (_j, _k, _name) => {
8923
8927
  const arrowName = `${_name}${_j}_${_k}`;
8928
+ const currentArrow = g_attrObj[arrowName];
8924
8929
 
8925
8930
  // 全体色変化 (移動時)
8926
8931
  changeColorFunc[_name](_j, _k);
8927
8932
 
8928
8933
  // 移動
8929
8934
  if (g_workObj.currentSpeed !== 0) {
8930
- const boostCnt = g_attrObj[arrowName].boostCnt;
8931
- g_attrObj[arrowName].prevY = g_attrObj[arrowName].y;
8932
- g_attrObj[arrowName].y -= (g_workObj.currentSpeed * g_attrObj[arrowName].boostSpd + g_workObj.motionOnFrames[boostCnt] * g_attrObj[arrowName].boostDir) * g_attrObj[arrowName].dir;
8933
- document.getElementById(arrowName).style.top = `${g_attrObj[arrowName].y}px`;
8934
- g_attrObj[arrowName].boostCnt--;
8935
- }
8936
- judgeMotionFunc[`${_name}${g_stateObj.autoAll}`](_j, arrowName, --g_attrObj[arrowName].cnt);
8937
- judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, g_attrObj[arrowName].cnt);
8935
+ const boostCnt = currentArrow.boostCnt;
8936
+ currentArrow.prevY = currentArrow.y;
8937
+ currentArrow.y -= (g_workObj.currentSpeed * currentArrow.boostSpd + g_workObj.motionOnFrames[boostCnt] * currentArrow.boostDir) * currentArrow.dir;
8938
+ document.getElementById(arrowName).style.top = `${currentArrow.y}px`;
8939
+ currentArrow.boostCnt--;
8940
+ }
8941
+ judgeMotionFunc[`${_name}${g_stateObj.autoAll}`](_j, arrowName, --currentArrow.cnt);
8942
+ judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, currentArrow.cnt);
8938
8943
  };
8939
8944
 
8940
8945
  /**
@@ -9022,24 +9027,25 @@ const mainInit = _ => {
9022
9027
  const movFrzArrow = (_j, _k, _name) => {
9023
9028
  const frzNo = `${_j}_${_k}`;
9024
9029
  const frzName = `${_name}${frzNo}`;
9025
- const movY = g_workObj.currentSpeed * g_attrObj[frzName].boostSpd * g_attrObj[frzName].dir;
9030
+ const currentFrz = g_attrObj[frzName];
9031
+ const movY = g_workObj.currentSpeed * currentFrz.boostSpd * currentFrz.dir;
9026
9032
 
9027
- if (!g_attrObj[frzName].judgEndFlg) {
9028
- if (g_attrObj[frzName].isMoving) {
9033
+ if (!currentFrz.judgEndFlg) {
9034
+ if (currentFrz.isMoving) {
9029
9035
 
9030
9036
  // 全体色変化 (通常時)
9031
9037
  changeColorFunc[_name](_j, _k, `Normal`);
9032
9038
 
9033
9039
  // 移動
9034
9040
  if (g_workObj.currentSpeed !== 0) {
9035
- g_attrObj[frzName].y -= movY + g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt] * g_attrObj[frzName].dir * g_attrObj[frzName].boostDir;
9036
- document.getElementById(frzName).style.top = `${g_attrObj[frzName].y}px`;
9037
- g_attrObj[frzName].boostCnt--;
9041
+ currentFrz.y -= movY + g_workObj.motionOnFrames[currentFrz.boostCnt] * currentFrz.dir * currentFrz.boostDir;
9042
+ document.getElementById(frzName).style.top = `${currentFrz.y}px`;
9043
+ currentFrz.boostCnt--;
9038
9044
  }
9039
- g_attrObj[frzName].cnt--;
9045
+ currentFrz.cnt--;
9040
9046
 
9041
9047
  // 次フリーズアローへ判定を移すかチェック
9042
- judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, g_attrObj[frzName].cnt);
9048
+ judgeNextFunc[`${_name}${g_stateObj.autoAll}`](_j, _k, currentFrz.cnt);
9043
9049
 
9044
9050
  } else {
9045
9051
 
@@ -9047,33 +9053,33 @@ const mainInit = _ => {
9047
9053
  changeColorFunc[_name](_j, _k, `Hit`);
9048
9054
 
9049
9055
  // フリーズアローがヒット中の処理
9050
- if (g_attrObj[frzName].frzBarLength > 0) {
9056
+ if (currentFrz.frzBarLength > 0) {
9051
9057
 
9052
- g_attrObj[frzName].frzBarLength -= movY * g_attrObj[frzName].dir;
9053
- g_attrObj[frzName].barY -= movY * g_attrObj[frzName].dividePos;
9054
- g_attrObj[frzName].btmY -= movY;
9058
+ currentFrz.frzBarLength -= movY * currentFrz.dir;
9059
+ currentFrz.barY -= movY * currentFrz.dividePos;
9060
+ currentFrz.btmY -= movY;
9055
9061
 
9056
- $id(`${_name}Bar${frzNo}`).height = `${g_attrObj[frzName].frzBarLength}px`;
9057
- $id(`${_name}Bar${frzNo}`).top = `${g_attrObj[frzName].barY}px`;
9058
- $id(`${_name}Btm${frzNo}`).top = `${g_attrObj[frzName].btmY}px`;
9059
- $id(`${_name}BtmShadow${frzNo}`).top = `${g_attrObj[frzName].btmY}px`;
9062
+ $id(`${_name}Bar${frzNo}`).height = `${currentFrz.frzBarLength}px`;
9063
+ $id(`${_name}Bar${frzNo}`).top = `${currentFrz.barY}px`;
9064
+ $id(`${_name}Btm${frzNo}`).top = `${currentFrz.btmY}px`;
9065
+ $id(`${_name}BtmShadow${frzNo}`).top = `${currentFrz.btmY}px`;
9060
9066
 
9061
9067
  if (!checkKeyUpFunc[`${_name}${g_stateObj.autoAll}`](_j)) {
9062
- g_attrObj[frzName].keyUpFrame++;
9063
- judgeMotionFunc[`${_name}KeyUp`](_j, _k, frzName, g_attrObj[frzName].cnt);
9068
+ currentFrz.keyUpFrame++;
9069
+ judgeMotionFunc[`${_name}KeyUp`](_j, _k, frzName, currentFrz.cnt);
9064
9070
  }
9065
9071
  } else {
9066
- judgeMotionFunc[`${_name}OK`](_j, _k, frzName, g_attrObj[frzName].cnt);
9072
+ judgeMotionFunc[`${_name}OK`](_j, _k, frzName, currentFrz.cnt);
9067
9073
  }
9068
9074
  }
9069
9075
  // フリーズアローが枠外に出たときの処理
9070
- judgeMotionFunc[`${_name}NG`](_j, _k, frzName, g_attrObj[frzName].cnt);
9076
+ judgeMotionFunc[`${_name}NG`](_j, _k, frzName, currentFrz.cnt);
9071
9077
 
9072
9078
  } else {
9073
- g_attrObj[frzName].frzBarLength -= g_workObj.currentSpeed;
9074
- if (g_attrObj[frzName].frzBarLength > 0) {
9075
- g_attrObj[frzName].y -= movY;
9076
- document.getElementById(frzName).style.top = `${g_attrObj[frzName].y}px`;
9079
+ currentFrz.frzBarLength -= g_workObj.currentSpeed;
9080
+ if (currentFrz.frzBarLength > 0) {
9081
+ currentFrz.y -= movY;
9082
+ document.getElementById(frzName).style.top = `${currentFrz.y}px`;
9077
9083
  } else {
9078
9084
  judgeObjDelete[_name](_j, frzName);
9079
9085
  }
@@ -9442,8 +9448,9 @@ const changeCssMotions = (_header, _name, _frameNum) => {
9442
9448
  const changeHitFrz = (_j, _k, _name) => {
9443
9449
  const frzNo = `${_j}_${_k}`;
9444
9450
  const frzName = `${_name}${frzNo}`;
9451
+ const currentFrz = g_attrObj[frzName];
9445
9452
 
9446
- if (g_attrObj[frzName].keyUpFrame !== 0) {
9453
+ if (currentFrz.keyUpFrame !== 0) {
9447
9454
  return;
9448
9455
  }
9449
9456
 
@@ -9453,25 +9460,22 @@ const changeHitFrz = (_j, _k, _name) => {
9453
9460
  const colorPos = g_keyObj[`color${g_keyObj.currentKey}_${g_keyObj.currentPtn}`][_j];
9454
9461
 
9455
9462
  // フリーズアロー位置の修正(ステップゾーン上に来るように)
9456
- const delFrzLength = parseFloat($id(`stepRoot${_j}`).top) - g_attrObj[frzName].y;
9463
+ const delFrzLength = parseFloat($id(`stepRoot${_j}`).top) - currentFrz.y;
9457
9464
  document.getElementById(frzName).style.top = $id(`stepRoot${_j}`).top;
9458
9465
 
9459
9466
  // 早押ししたboostCnt分のフリーズアロー終端位置の修正
9460
- let delFrzMotionLength = 0;
9461
- for (let i = 0; i < g_attrObj[frzName].cnt; i++) {
9462
- delFrzMotionLength += g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt - i];
9463
- }
9467
+ const delFrzMotionLength = sumData(g_workObj.motionOnFrames.slice(0, currentFrz.boostCnt + 1));
9464
9468
 
9465
- g_attrObj[frzName].frzBarLength -= (delFrzLength + delFrzMotionLength) * g_attrObj[frzName].dir;
9466
- g_attrObj[frzName].barY -= (delFrzLength + delFrzMotionLength) * g_attrObj[frzName].dividePos;
9467
- g_attrObj[frzName].btmY -= delFrzLength + delFrzMotionLength;
9468
- g_attrObj[frzName].y += delFrzLength;
9469
- g_attrObj[frzName].isMoving = false;
9469
+ currentFrz.frzBarLength -= (delFrzLength + delFrzMotionLength) * currentFrz.dir;
9470
+ currentFrz.barY -= (delFrzLength + delFrzMotionLength) * currentFrz.dividePos;
9471
+ currentFrz.btmY -= delFrzLength + delFrzMotionLength;
9472
+ currentFrz.y += delFrzLength;
9473
+ currentFrz.isMoving = false;
9470
9474
 
9471
- styfrzBar.top = `${g_attrObj[frzName].barY}px`;
9472
- styfrzBar.height = `${g_attrObj[frzName].frzBarLength}px`;
9475
+ styfrzBar.top = `${currentFrz.barY}px`;
9476
+ styfrzBar.height = `${currentFrz.frzBarLength}px`;
9473
9477
  styfrzBar.background = g_workObj[`${_name}HitBarColors`][_j];
9474
- styfrzBtm.top = `${g_attrObj[frzName].btmY}px`;
9478
+ styfrzBtm.top = `${currentFrz.btmY}px`;
9475
9479
  styfrzBtm.background = g_workObj[`${_name}HitColors`][_j];
9476
9480
  styfrzBtmShadow.top = styfrzBtm.top;
9477
9481
  if (_name === `frz`) {
@@ -9522,10 +9526,12 @@ const judgeArrow = _j => {
9522
9526
 
9523
9527
  const currentNo = g_workObj.judgArrowCnt[_j];
9524
9528
  const arrowName = `arrow${_j}_${currentNo}`;
9529
+ const currentArrow = g_attrObj[arrowName];
9525
9530
  const existJudgArrow = document.getElementById(arrowName) !== null;
9526
9531
 
9527
9532
  const fcurrentNo = g_workObj.judgFrzCnt[_j];
9528
9533
  const frzName = `frz${_j}_${fcurrentNo}`;
9534
+ const currentFrz = g_attrObj[frzName];
9529
9535
  const existJudgFrz = document.getElementById(frzName) !== null;
9530
9536
 
9531
9537
  const judgeTargetArrow = _difFrame => {
@@ -9536,7 +9542,7 @@ const judgeArrow = _j => {
9536
9542
  displayDiff(_difFrame);
9537
9543
 
9538
9544
  const stepDivHit = document.querySelector(`#stepHit${_j}`);
9539
- stepDivHit.style.top = `${g_attrObj[arrowName].prevY - parseFloat($id(`stepRoot${_j}`).top) - 15}px`;
9545
+ stepDivHit.style.top = `${currentArrow.prevY - parseFloat($id(`stepRoot${_j}`).top) - 15}px`;
9540
9546
  stepDivHit.style.opacity = 0.75;
9541
9547
  stepDivHit.classList.value = ``;
9542
9548
  stepDivHit.classList.add(g_cssObj[`main_step${resultJdg}`]);
@@ -9551,7 +9557,7 @@ const judgeArrow = _j => {
9551
9557
 
9552
9558
  const judgeTargetFrzArrow = _difFrame => {
9553
9559
  const _difCnt = Math.abs(_difFrame);
9554
- if (_difCnt <= g_judgObj.frzJ[g_judgPosObj.iknai] && !g_attrObj[frzName].judgEndFlg
9560
+ if (_difCnt <= g_judgObj.frzJ[g_judgPosObj.iknai] && !currentFrz.judgEndFlg
9555
9561
  && g_workObj.judgFrzHitCnt[_j] <= fcurrentNo) {
9556
9562
 
9557
9563
  if (g_headerObj.frzStartjdgUse) {
@@ -9574,8 +9580,8 @@ const judgeArrow = _j => {
9574
9580
  };
9575
9581
 
9576
9582
  let judgeFlg = false;
9577
- const difFrame = (existJudgArrow ? g_attrObj[arrowName].cnt : Infinity);
9578
- const frzDifFrame = (existJudgFrz ? g_attrObj[frzName].cnt : Infinity);
9583
+ const difFrame = (existJudgArrow ? currentArrow.cnt : Infinity);
9584
+ const frzDifFrame = (existJudgFrz ? currentFrz.cnt : Infinity);
9579
9585
  if (difFrame < frzDifFrame) {
9580
9586
  judgeFlg = judgeTargetArrow(difFrame);
9581
9587
  } else if (difFrame > frzDifFrame) {
@@ -5,7 +5,7 @@
5
5
  *
6
6
  * Source by tickle
7
7
  * Created : 2019/11/19
8
- * Revised : 2022/11/05 (v29.0.1)
8
+ * Revised : 2022/11/15 (v29.3.0)
9
9
  *
10
10
  * https://github.com/cwtickle/danoniplus
11
11
  */
@@ -3086,6 +3086,7 @@ const g_lang_lblNameObj = {
3086
3086
  Ja: {
3087
3087
  kcDesc: `[{0}:スキップ / {1}:(代替キーのみ)キー無効化]`,
3088
3088
  kcShuffleDesc: `番号をクリックでシャッフルグループ、矢印をクリックでカラーグループを変更`,
3089
+ kcNoShuffleDesc: `矢印をクリックでカラーグループを変更`,
3089
3090
  sdDesc: `[クリックでON/OFFを切替、灰色でOFF]`,
3090
3091
  kcShortcutDesc: `プレイ中ショートカット:「{0}」タイトルバック / 「{1}」リトライ`,
3091
3092
  transKeyDesc: `別キーモードではハイスコア、キーコンフィグ等は保存されません`,
@@ -3114,6 +3115,7 @@ const g_lang_lblNameObj = {
3114
3115
  En: {
3115
3116
  kcDesc: `[{0}:Skip / {1}:Key invalidation (Alternate keys only)]`,
3116
3117
  kcShuffleDesc: `Click the number to change the shuffle group, and click the arrow to change the color.`,
3118
+ kcNoShuffleDesc: `Click the arrow to change the color group.`,
3117
3119
  sdDesc: `[Click to switch, gray to OFF]`,
3118
3120
  kcShortcutDesc: `Shortcut during play: "{0}" Return to title / "{1}" Retry the game`,
3119
3121
  transKeyDesc: `High score, key config, etc. are not saved in another key mode`,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "29.2.0",
3
+ "version": "29.3.0",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {