danoniplus 28.6.0 → 28.6.2

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2022/10/31
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+ * Revised : 2022/11/15
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 28.6.0`;
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- const g_revisedDate = `2022/10/31`;
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+ const g_version = `Ver 28.6.2`;
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+ const g_revisedDate = `2022/11/15`;
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  const g_alphaVersion = ``;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -3774,7 +3774,7 @@ const titleInit = _ => {
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  */
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  const createCreditBtn = (_id, _text, _url) =>
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  createCss2Button(_id, _text, _ => true,
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- Object.assign(g_lblPosObj[_id], { siz: getLinkSiz(_text), resetFunc: _ => openLink(_url) }), g_cssObj.button_Default);
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+ Object.assign(g_lblPosObj[_id], { siz: getLinkSiz(_text), whiteSpace: `normal`, resetFunc: _ => openLink(_url) }), g_cssObj.button_Default);
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  // ボタン描画
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  multiAppend(divRoot,
@@ -9461,8 +9461,8 @@ const changeHitFrz = (_j, _k, _name) => {
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  // 早押ししたboostCnt分のフリーズアロー終端位置の修正
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  let delFrzMotionLength = 0;
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- for (let i = 0; i < g_attrObj[frzName].cnt; i++) {
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- delFrzMotionLength += g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt - i];
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+ for (let i = 0; i <= g_attrObj[frzName].boostCnt; i++) {
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+ delFrzMotionLength += g_workObj.motionOnFrames[i];
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  }
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  g_attrObj[frzName].frzBarLength -= (delFrzLength + delFrzMotionLength) * g_attrObj[frzName].dir;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "28.6.0",
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+ "version": "28.6.2",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {