danoniplus 28.5.1 → 28.6.0

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Files changed (2) hide show
  1. package/js/danoni_main.js +10 -16
  2. package/package.json +1 -1
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2022/10/30
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+ * Revised : 2022/10/31
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 28.5.1`;
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- const g_revisedDate = `2022/10/30`;
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+ const g_version = `Ver 28.6.0`;
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+ const g_revisedDate = `2022/10/31`;
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  const g_alphaVersion = ``;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -6573,7 +6573,6 @@ const loadingScoreInit = async () => {
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  // 開始フレーム数の取得(フェードイン加味)
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  g_scoreObj.frameNum = getStartFrame(lastFrame, g_stateObj.fadein);
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- g_scoreObj.baseFrame = g_scoreObj.frameNum - g_stateObj.intAdjustment;
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  // フレームごとの速度を取得(配列形式)
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  let speedOnFrame = setSpeedOnFrame(g_scoreObj.speedData, lastFrame);
@@ -6626,6 +6625,7 @@ const loadingScoreInit = async () => {
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  g_headerObj.blankFrame += preblankFrame;
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  }
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  }
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+ g_scoreObj.baseFrame = g_scoreObj.frameNum - g_stateObj.intAdjustment;
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  // シャッフルグループ未定義の場合
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  if (g_keyObj[`shuffle${keyCtrlPtn}`] === undefined) {
@@ -8318,10 +8318,7 @@ const mainInit = _ => {
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  fullFrame += g_scoreObj.fadeOutTerm;
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  }
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  g_scoreObj.fullFrame = fullFrame;
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-
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- const nominalDiff = g_headerObj.blankFrame - g_headerObj.blankFrameDef + g_stateObj.adjustment;
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- g_scoreObj.nominalFrameNum = g_scoreObj.frameNum - nominalDiff;
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- const fullTime = transFrameToTimer(fullFrame - nominalDiff);
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+ const fullTime = transFrameToTimer(fullFrame - g_stateObj.intAdjustment);
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  // フレーム数
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  divRoot.appendChild(
@@ -9092,7 +9089,7 @@ const mainInit = _ => {
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  const flowTimeline = _ => {
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  const currentFrame = g_scoreObj.frameNum;
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- lblframe.textContent = g_scoreObj.nominalFrameNum;
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+ lblframe.textContent = g_scoreObj.baseFrame;
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  // キーの押下状態を取得
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  for (let j = 0; j < keyNum; j++) {
@@ -9134,9 +9131,6 @@ const mainInit = _ => {
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  // ユーザカスタムイベント(フレーム毎)
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  g_customJsObj.mainEnterFrame.forEach(func => func());
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- if (g_customJsObj.mainEnterFrame.length > 0) {
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- g_scoreObj.baseFrame++;
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- }
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  // 速度変化 (途中変速, 個別加速)
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  while (g_workObj.speedData !== undefined && currentFrame >= g_workObj.speedData[speedCnts]) {
@@ -9314,9 +9308,9 @@ const mainInit = _ => {
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  } else {
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  // タイマー
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- if (Math.floor(g_scoreObj.nominalFrameNum % g_fps) === 0) {
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- if (g_scoreObj.nominalFrameNum >= 0) {
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- lblTime1.textContent = transFrameToTimer(g_scoreObj.nominalFrameNum);
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+ if (Math.floor(g_scoreObj.baseFrame % g_fps) === 0) {
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+ if (g_scoreObj.baseFrame >= 0) {
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+ lblTime1.textContent = transFrameToTimer(g_scoreObj.baseFrame);
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  }
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  }
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@@ -9327,7 +9321,7 @@ const mainInit = _ => {
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  buffTime = (thisTime - musicStartTime - (currentFrame - musicStartFrame) * 1000 / g_fps);
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  }
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  g_scoreObj.frameNum++;
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- g_scoreObj.nominalFrameNum++;
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+ g_scoreObj.baseFrame++;
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  g_timeoutEvtId = setTimeout(_ => flowTimeline(), 1000 / g_fps - buffTime);
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  }
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  };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "28.5.1",
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+ "version": "28.6.0",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {