danoniplus 27.8.2 → 27.8.4

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2022/10/29
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+ * Revised : 2022/11/15
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 27.8.2`;
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- const g_revisedDate = `2022/10/29`;
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+ const g_version = `Ver 27.8.4`;
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+ const g_revisedDate = `2022/11/15`;
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  const g_alphaVersion = ``;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -6402,7 +6402,6 @@ const loadingScoreInit = async () => {
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  // 開始フレーム数の取得(フェードイン加味)
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  g_scoreObj.frameNum = getStartFrame(lastFrame, g_stateObj.fadein);
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- g_scoreObj.baseFrame = g_scoreObj.frameNum - g_stateObj.intAdjustment;
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  // フレームごとの速度を取得(配列形式)
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  let speedOnFrame = setSpeedOnFrame(g_scoreObj.speedData, lastFrame);
@@ -6455,6 +6454,7 @@ const loadingScoreInit = async () => {
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  g_headerObj.blankFrame += preblankFrame;
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  }
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  }
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+ g_scoreObj.baseFrame = g_scoreObj.frameNum - g_stateObj.intAdjustment;
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  // シャッフルグループ未定義の場合
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  if (g_keyObj[`shuffle${keyCtrlPtn}`] === undefined) {
@@ -9243,8 +9243,8 @@ const changeHitFrz = (_j, _k, _name) => {
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  // 早押ししたboostCnt分のフリーズアロー終端位置の修正
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  let delFrzMotionLength = 0;
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- for (let i = 0; i < g_attrObj[frzName].cnt; i++) {
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- delFrzMotionLength += g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt - i] * g_attrObj[frzName].boostSpd;
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+ for (let i = 0; i <= g_attrObj[frzName].boostCnt; i++) {
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+ delFrzMotionLength += g_workObj.motionOnFrames[i] * g_attrObj[frzName].boostSpd;
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  }
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  g_attrObj[frzName].frzBarLength -= (delFrzLength + delFrzMotionLength) * g_attrObj[frzName].dir;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "27.8.2",
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+ "version": "27.8.4",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {