danoniplus 24.6.11 → 24.6.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +6 -6
- package/js/lib/danoni_constants.js +4 -4
- package/package.json +1 -1
package/js/danoni_main.js
CHANGED
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@@ -4,12 +4,12 @@
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4
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*
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* Source by tickle
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* Created : 2018/10/08
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7
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-
* Revised :
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7
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* Revised : 2023/01/07
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*
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* https://github.com/cwtickle/danoniplus
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*/
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-
const g_version = `Ver 24.6.
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12
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-
const g_revisedDate = `
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const g_version = `Ver 24.6.13`;
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const g_revisedDate = `2023/01/07`;
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const g_alphaVersion = ``;
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// カスタム用バージョン (danoni_custom.js 等で指定可)
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@@ -7207,7 +7207,7 @@ function pushArrows(_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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} else {
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// 速度変化が間に入るときは再計算
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-
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7210
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while (arrowArrivalFrm < spdPrev) {
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spdk -= 2;
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spdNext = spdPrev;
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spdPrev = _dataObj.speedData[spdk];
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@@ -7346,9 +7346,9 @@ function getArrowStartFrame(_frame, _speedOnFrame, _motionOnFrame) {
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};
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while (g_posObj.distY - obj.startY > 0) {
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-
obj.startY += _speedOnFrame[obj.frm];
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+
obj.startY += _speedOnFrame[obj.frm - 1];
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-
if (_speedOnFrame[obj.frm] !== 0) {
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if (_speedOnFrame[obj.frm - 1] !== 0) {
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obj.startY += _motionOnFrame[obj.motionFrm];
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obj.motionFrm++;
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}
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@@ -5,7 +5,7 @@
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*
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* Source by tickle
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* Created : 2019/11/19
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* Revised :
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* Revised : 2023/01/07 (v24.6.13)
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*
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* https://github.com/cwtickle/danoniplus
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*/
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@@ -2736,13 +2736,13 @@ const g_lang_lblNameObj = {
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sdShortcutDesc: `When "Hidden+" or "Sudden+" select, "pageUp" cover up / "pageDown" cover down`,
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s_level: `Level`,
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-
s_douji: `
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s_douji: `Chords`,
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s_tate: `Jack Corr.`,
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s_cnts: `All Arrows`,
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s_linecnts: `- Arrow:<br><br>- Freeze Arrow:<br><br>-
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s_linecnts: `- Arrow:<br><br>- Freeze Arrow:<br><br>- Polychord positions ({0}):`,
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s_print: `CopyData`,
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s_printTitle: `Dancing☆Onigiri Level Calculator+++`,
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-
s_printHeader: `Level\
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s_printHeader: `Level\tChords\tJack\tAll\tArrow\tFrz\tAPM\tTime`,
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j_ii: ":D Perfect!!",
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j_shakin: ":) Great!",
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