danoniplus 24.6.10 → 24.6.12

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package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
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  *
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  * Source by tickle
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  * Created : 2018/10/08
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- * Revised : 2022/10/29
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+ * Revised : 2022/12/09
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  *
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  * https://github.com/cwtickle/danoniplus
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  */
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- const g_version = `Ver 24.6.10`;
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- const g_revisedDate = `2022/10/29`;
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+ const g_version = `Ver 24.6.12`;
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+ const g_revisedDate = `2022/12/09`;
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  const g_alphaVersion = ``;
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  // カスタム用バージョン (danoni_custom.js 等で指定可)
@@ -7207,7 +7207,7 @@ function pushArrows(_dataObj, _speedOnFrame, _motionOnFrame, _firstArrivalFrame)
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  } else {
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  // 速度変化が間に入るときは再計算
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- if (arrowArrivalFrm < spdPrev) {
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+ while (arrowArrivalFrm < spdPrev) {
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  spdk -= 2;
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  spdNext = spdPrev;
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  spdPrev = _dataObj.speedData[spdk];
@@ -7346,9 +7346,9 @@ function getArrowStartFrame(_frame, _speedOnFrame, _motionOnFrame) {
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  };
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  while (g_posObj.distY - obj.startY > 0) {
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- obj.startY += _speedOnFrame[obj.frm];
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+ obj.startY += _speedOnFrame[obj.frm - 1];
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- if (_speedOnFrame[obj.frm] !== 0) {
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+ if (_speedOnFrame[obj.frm - 1] !== 0) {
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  obj.startY += _motionOnFrame[obj.motionFrm];
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  obj.motionFrm++;
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  }
@@ -9076,8 +9076,8 @@ function changeHitFrz(_j, _k, _name) {
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  // 早押ししたboostCnt分のフリーズアロー終端位置の修正
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  let delFrzMotionLength = 0;
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- for (let i = 0; i < g_attrObj[frzName].cnt; i++) {
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- delFrzMotionLength += g_workObj.motionOnFrames[g_attrObj[frzName].boostCnt - i] * g_attrObj[frzName].boostSpd;
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+ for (let i = 0; i <= g_attrObj[frzName].boostCnt; i++) {
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+ delFrzMotionLength += g_workObj.motionOnFrames[i] * g_attrObj[frzName].boostSpd;
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  }
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  g_attrObj[frzName].frzBarLength -= (delFrzLength + delFrzMotionLength) * g_attrObj[frzName].dir;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "danoniplus",
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- "version": "24.6.10",
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+ "version": "24.6.12",
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  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
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  "main": "index.js",
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  "scripts": {