dankgrinder 6.46.0 → 7.6.0

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@@ -1,20 +1,17 @@
1
1
  /**
2
2
  * Beg command handler.
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3
  * Simple command: send "pls beg", parse coins from response.
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- * Detects: positive coins, Life Saver drops, negative (no coins).
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  */
6
5
 
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  const { LOG, c, getFullText, parseCoins, logMsg, isHoldTight, getHoldTightReason, sleep } = require('./utils');
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7
 
9
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  const RE_NEWLINE = /\n/g;
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- const RE_LIFE_SAVER = /life\s*saver/i;
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- const RE_BEG_COINS = /you\s+received\s*:\s*[\s\S]{0,200}?([\d,]+)/i;
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9
 
13
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  /**
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  * @param {object} opts
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  * @param {object} opts.channel
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  * @param {function} opts.waitForDankMemer
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- * @returns {Promise<{result: string, coins: number, lifeSaver?: boolean}>}
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+ * @returns {Promise<{result: string, coins: number}>}
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  */
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  async function runBeg({ channel, waitForDankMemer }) {
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  LOG.cmd(`${c.white}${c.bold}pls beg${c.reset}`);
@@ -36,30 +33,11 @@ async function runBeg({ channel, waitForDankMemer }) {
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33
 
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  logMsg(response, 'beg');
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  const text = getFullText(response);
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-
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- // Extract coins: prefer "You received" pattern for beg responses
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- let coins = 0;
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- const begMatch = text.match(RE_BEG_COINS);
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- if (begMatch) {
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- coins = parseInt(begMatch[1].replace(/,/g, ''), 10) || 0;
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- }
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- // Fallback to general parseCoins
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- if (coins === 0) {
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- coins = parseCoins(text);
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- }
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-
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- // Detect Life Saver drops
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- const lifeSaver = RE_LIFE_SAVER.test(text);
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+ const coins = parseCoins(text);
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37
 
54
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  if (coins > 0) {
55
- const lsNote = lifeSaver ? ` + ${c.cyan}Life Saver${c.reset}` : '';
56
- LOG.coin(`[beg] ${c.green}+⏣ ${coins.toLocaleString()}${lsNote}${c.reset}`);
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- return { result: `beg → ${c.green}+⏣ ${coins.toLocaleString()}${lifeSaver ? ' + Life Saver' : ''}${c.reset}`, coins, lifeSaver };
58
- }
59
-
60
- if (lifeSaver) {
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- LOG.coin(`[beg] ${c.cyan}Life Saver${c.reset} (no coins)`);
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- return { result: 'beg → Life Saver', coins: 0, lifeSaver };
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+ LOG.coin(`[beg] ${c.green}+⏣ ${coins.toLocaleString()}${c.reset}`);
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+ return { result: `beg ${c.green}+⏣ ${coins.toLocaleString()}${c.reset}`, coins };
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  }
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42
 
65
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  LOG.info(`[beg] ${text.substring(0, 80).replace(RE_NEWLINE, ' ')}`);
@@ -474,8 +474,8 @@ function getVisionRepairPlan(actionName, score) {
474
474
  }
475
475
  if (actionName === 'hoe') {
476
476
  const planted = score.ratios?.planted || 0;
477
- const wet = score.ratios?.wet || 0;
478
- if ((planted + wet) >= 0.45) {
477
+ const tilled = score.ratios?.tilled || 0;
478
+ if (planted >= 0.30 || tilled >= 0.30) {
479
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  // Farm likely already progressed beyond hoe stage.
480
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  return null;
481
481
  }
@@ -488,10 +488,9 @@ function getVisionRepairPlan(actionName, score) {
488
488
  function inferNextActionFromScore(actionName, score) {
489
489
  if (!score) return null;
490
490
  const planted = score.ratios?.planted || 0;
491
- const wet = score.ratios?.wet || 0;
492
491
  const tilled = score.ratios?.tilled || 0;
493
492
 
494
- if (actionName === 'hoe' && (planted + wet) >= 0.45) {
493
+ if (actionName === 'hoe' && (planted + tilled) >= 0.45) {
495
494
  return 'water';
496
495
  }
497
496
  if (actionName === 'water' && planted >= 0.45) {
@@ -515,16 +514,14 @@ async function inferPreferredActionFromImage(msg) {
515
514
  const slots = Math.max(1, (analysis?.rows || 3) * (analysis?.cols || 3));
516
515
  const ratios = {
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  tilled: (analysis?.counts?.tilled || 0) / slots,
518
- wet: (analysis?.counts?.wet || 0) / slots,
519
517
  planted: (analysis?.counts?.planted || 0) / slots,
520
518
  unknown: (analysis?.counts?.unknown || 0) / slots,
521
519
  };
522
520
 
523
521
  let suggested = null;
524
- // Image-first phase routing.
525
- if (ratios.planted >= 0.45) suggested = 'plant';
526
- else if (ratios.wet >= 0.35) suggested = 'plant';
527
- else if (ratios.tilled >= 0.35) suggested = 'water';
522
+ // Image-first phase routing (3-state: tilled/planted/unknown, no separate wet state).
523
+ if (ratios.planted >= 0.30) suggested = 'plant';
524
+ else if (ratios.tilled >= 0.30) suggested = 'water';
528
525
  else suggested = 'hoe';
529
526
 
530
527
  let dbg = null;
@@ -541,7 +538,6 @@ async function inferPreferredActionFromImage(msg) {
541
538
 
542
539
  LOG.info(`[farm:phase-image] url=${url} grid=${gridToString(analysis)} counts=${JSON.stringify(analysis.counts)} conf=${analysis.avgConfidence} suggested=${suggested} ratios=${JSON.stringify({
543
540
  tilled: +ratios.tilled.toFixed(3),
544
- wet: +ratios.wet.toFixed(3),
545
541
  planted: +ratios.planted.toFixed(3),
546
542
  unknown: +ratios.unknown.toFixed(3),
547
543
  })}`);
@@ -1117,31 +1113,30 @@ async function findNextFarmActionFromManage(msg, text, currentAction, imageAnaly
1117
1113
  const slots = Math.max(1, (imageAnalysis.rows || 3) * (imageAnalysis.cols || 3));
1118
1114
  const ratios = {
1119
1115
  tilled: (imageAnalysis.counts?.tilled || 0) / slots,
1120
- wet: (imageAnalysis.counts?.wet || 0) / slots,
1121
1116
  planted: (imageAnalysis.counts?.planted || 0) / slots,
1122
1117
  unknown: (imageAnalysis.counts?.unknown || 0) / slots,
1123
1118
  };
1124
1119
 
1125
- // Phase-aware selection: pick the earliest incomplete phase.
1126
- // Harvest when planted >= 45%.
1127
- if (ratios.planted >= 0.45) {
1120
+ // Phase-aware selection: pick the earliest incomplete phase (3-state model).
1121
+ // Harvest when planted >= 30%.
1122
+ if (ratios.planted >= 0.30) {
1128
1123
  const btn = managedActions.harvest || btns.find(b => hasAny(b, ['harvest', 'reap', 'collect']));
1129
1124
  if (btn) return { action: 'harvest', button: btn, reason: `harvest-ready-vision(planted=${ratios.planted.toFixed(2)})` };
1130
1125
  }
1131
- // Plant when wet >= 45% or tilled >= 45%.
1132
- if (ratios.wet >= 0.45 || ratios.tilled >= 0.45) {
1126
+ // Plant when tilled >= 30%.
1127
+ if (ratios.tilled >= 0.30) {
1133
1128
  const btn = managedActions.plant || btns.find(b => hasAny(b, ['plant', 'seed', 'sow']));
1134
- if (btn) return { action: 'plant', button: btn, reason: `plant-vision(wet=${ratios.wet.toFixed(2)},tilled=${ratios.tilled.toFixed(2)})` };
1129
+ if (btn) return { action: 'plant', button: btn, reason: `plant-vision(tilled=${ratios.tilled.toFixed(2)})` };
1135
1130
  }
1136
- // Water when we have tilled tiles but not enough wet.
1137
- if (ratios.tilled >= 0.35 && ratios.wet < 0.35) {
1131
+ // Water when we have tilled tiles.
1132
+ if (ratios.tilled >= 0.15) {
1138
1133
  const btn = managedActions.water || btns.find(b => hasAny(b, ['water', 'watering']));
1139
- if (btn) return { action: 'water', button: btn, reason: `water-vision(tilled=${ratios.tilled.toFixed(2)},wet=${ratios.wet.toFixed(2)})` };
1134
+ if (btn) return { action: 'water', button: btn, reason: `water-vision(tilled=${ratios.tilled.toFixed(2)})` };
1140
1135
  }
1141
1136
  // Hoe when farm is mostly unknown/empty.
1142
- if (ratios.tilled < 0.35 && ratios.wet < 0.35 && ratios.planted < 0.35) {
1137
+ if (ratios.tilled < 0.15 && ratios.planted < 0.30) {
1143
1138
  const btn = managedActions.hoe || btns.find(b => hasAny(b, ['hoe', 'till']));
1144
- if (btn) return { action: 'hoe', button: btn, reason: `hoe-vision(t=${ratios.tilled.toFixed(2)},w=${ratios.wet.toFixed(2)},p=${ratios.planted.toFixed(2)})` };
1139
+ if (btn) return { action: 'hoe', button: btn, reason: `hoe-vision(t=${ratios.tilled.toFixed(2)},p=${ratios.planted.toFixed(2)})` };
1145
1140
  }
1146
1141
  }
1147
1142
 
@@ -82,12 +82,16 @@ function extractFarmImageUrl(msg) {
82
82
  function colorStatsForPixel(r, g, b) {
83
83
  const sum = r + g + b;
84
84
  const brightness = sum / 3;
85
- const greenStrong = g > r * 1.12 && g > b * 1.1;
86
- const blueStrong = b > r * 1.08 && b > g * 1.02;
87
- const brownish = r > g * 1.03 && g > b * 1.03 && r > 45 && g > 28 && b < 95;
88
- const dark = brightness < 56;
85
+ // Crop green harvest phase: large bright leaves, G significantly > R and B
86
+ const greenStrong = g > r * 1.25 && g > b * 1.25 && g > 38;
87
+ // Weeds/grass small scattered green, less intense than crop green
88
+ const weedGreen = g > r * 1.12 && g > b * 1.1 && g <= 38;
89
+ // Wet soil — rich dark brown, no blue, higher R than typical dry soil
90
+ const wetSoil = r > 50 && r > g * 1.5 && b < 20 && brightness < 45;
91
+ // Dry tilled soil — medium brown, debris textures
92
+ const drySoil = r > 35 && r > g * 1.2 && b < 30;
89
93
  const whiteish = brightness > 210 && Math.abs(r - g) < 20 && Math.abs(g - b) < 20;
90
- return { brightness, greenStrong, blueStrong, brownish, dark, whiteish };
94
+ return { brightness, greenStrong, weedGreen, wetSoil, drySoil, whiteish };
91
95
  }
92
96
 
93
97
  function clamp01(n) {
@@ -97,52 +101,34 @@ function clamp01(n) {
97
101
  function classifyCell(features) {
98
102
  const { greenPct, bluePct, brownPct, darkPct, avgBrightness } = features;
99
103
 
100
- // Score bands tuned for Dank farm palette.
101
- const scorePlanted =
102
- (greenPct * 1.9) +
103
- (clamp01((120 - avgBrightness) / 120) * 0.2) -
104
- (bluePct * 0.4);
105
-
106
- const scoreWet =
107
- (bluePct * 1.7) +
108
- (darkPct * 0.7) +
109
- (clamp01((105 - avgBrightness) / 105) * 0.15) -
110
- (greenPct * 0.35);
111
-
112
- const scoreTilled =
113
- (brownPct * 1.9) +
114
- (clamp01((125 - avgBrightness) / 125) * 0.1) -
115
- (greenPct * 0.25) -
116
- (bluePct * 0.2);
117
-
118
- const scored = [
119
- ['planted', scorePlanted],
120
- ['wet', scoreWet],
121
- ['tilled', scoreTilled],
122
- ].sort((a, b) => b[1] - a[1]);
123
-
124
- const [bestState, bestScore] = scored[0];
125
- const secondScore = scored[1][1];
126
- const margin = bestScore - secondScore;
127
-
128
- // Confidence from score margin + minimum signal level.
129
- const signal = Math.max(greenPct, bluePct, brownPct);
130
- const confidence = clamp01((margin * 2.1) + (signal * 0.6));
104
+ // ── HARVEST: Bright green mature crops (G >> R,B, G>38) ──
105
+ // Detected by greenStrong pixel percentage — crop leaves are vivid green
106
+ if (greenPct >= 0.30) {
107
+ const confidence = clamp01(0.5 + (greenPct - 0.30) * 2.0);
108
+ return { state: 'planted', confidence: +confidence.toFixed(3), scores: { planted: +greenPct.toFixed(3), wet: +darkPct.toFixed(3), tilled: +brownPct.toFixed(3) } };
109
+ }
131
110
 
132
- // Low-signal cells become unknown.
133
- if (signal < 0.085 || confidence < 0.20) {
134
- return { state: 'unknown', confidence: +confidence.toFixed(3), scores: { planted: +scorePlanted.toFixed(3), wet: +scoreWet.toFixed(3), tilled: +scoreTilled.toFixed(3) } };
111
+ // ── TILLED / WET: Brown soil — no meaningful green or blue ──
112
+ if (brownPct >= 0.15) {
113
+ // High brown percentage = definitely soil. Both hoe (dry) and water (wet)
114
+ // phases look like brown soil. We classify as 'tilled' — the farming
115
+ // logic handles water vs hoe state transition by phase context.
116
+ const confidence = clamp01((brownPct - 0.15) * 2.5 + (1 - darkPct) * 0.3);
117
+ return { state: 'tilled', confidence: +confidence.toFixed(3), scores: { planted: +greenPct.toFixed(3), wet: +darkPct.toFixed(3), tilled: +brownPct.toFixed(3) } };
135
118
  }
136
119
 
137
- return {
138
- state: bestState,
139
- confidence: +confidence.toFixed(3),
140
- scores: {
141
- planted: +scorePlanted.toFixed(3),
142
- wet: +scoreWet.toFixed(3),
143
- tilled: +scoreTilled.toFixed(3),
144
- },
145
- };
120
+ // ── PLANTED (early stage): Soil with green weeds ──
121
+ // Cells with 5-30% green are likely soil with weeds/crops starting.
122
+ // This is distinct from harvest (30%+) which is handled above.
123
+ if (greenPct >= 0.05 && greenPct < 0.30) {
124
+ const confidence = clamp01((greenPct - 0.05) * 3.0);
125
+ return { state: 'planted', confidence: +confidence.toFixed(3), scores: { planted: +greenPct.toFixed(3), wet: +darkPct.toFixed(3), tilled: +brownPct.toFixed(3) } };
126
+ }
127
+
128
+ // ── UNKNOWN: Low signal — grass borders, artifacts, etc. ──
129
+ const signal = Math.max(greenPct, bluePct, brownPct);
130
+ const confidence = signal * 1.5;
131
+ return { state: 'unknown', confidence: +confidence.toFixed(3), scores: { planted: +greenPct.toFixed(3), wet: +darkPct.toFixed(3), tilled: +brownPct.toFixed(3) } };
146
132
  }
147
133
 
148
134
  async function analyzeFarmGrid(imgBuffer, cols = 3, rows = 3) {
@@ -160,18 +146,17 @@ async function analyzeFarmGrid(imgBuffer, cols = 3, rows = 3) {
160
146
  const ey = Math.min(sy + cellH, height);
161
147
 
162
148
  // Sample center region only (ignore grass borders around each tile).
163
- const padX = Math.floor((ex - sx) * 0.18);
164
- const padY = Math.floor((ey - sy) * 0.18);
149
+ const padX = Math.floor((ex - sx) * 0.20); // 20% padding to cut more grass
150
+ const padY = Math.floor((ey - sy) * 0.20);
165
151
  const csx = sx + padX;
166
152
  const csy = sy + padY;
167
153
  const cex = ex - padX;
168
154
  const cey = ey - padY;
169
155
 
170
156
  let total = 0;
171
- let greenPx = 0;
172
- let bluePx = 0;
173
- let brownPx = 0;
174
- let darkPx = 0;
157
+ let greenPx = 0; // crop green: G > R*1.25 && G > B*1.25 && G > 38
158
+ let brownPx = 0; // soil brown: R > G*1.2 && B < 30
159
+ let darkPx = 0; // very dark: brightness < 56
175
160
  let whitePx = 0;
176
161
  let brightSum = 0;
177
162
 
@@ -184,22 +169,20 @@ async function analyzeFarmGrid(imgBuffer, cols = 3, rows = 3) {
184
169
  const s = colorStatsForPixel(r, g, b);
185
170
  total++;
186
171
  brightSum += s.brightness;
187
- if (s.greenStrong) greenPx++;
188
- if (s.blueStrong) bluePx++;
189
- if (s.brownish) brownPx++;
172
+ if (s.greenStrong) greenPx++; // harvest green (vivid crop leaves)
173
+ if (s.drySoil || s.wetSoil) brownPx++; // soil — dry or wet
190
174
  if (s.dark) darkPx++;
191
175
  if (s.whiteish) whitePx++;
192
176
  }
193
177
  }
194
178
 
195
179
  const greenPct = greenPx / total;
196
- const bluePct = bluePx / total;
197
180
  const brownPct = brownPx / total;
198
181
  const darkPct = darkPx / total;
199
182
  const whitePct = whitePx / total;
200
183
  const avgBrightness = brightSum / total;
201
184
 
202
- const classified = classifyCell({ greenPct, bluePct, brownPct, darkPct, avgBrightness, whitePct });
185
+ const classified = classifyCell({ greenPct, brownPct, darkPct, avgBrightness });
203
186
 
204
187
  cells.push({
205
188
  row,
@@ -208,16 +191,14 @@ async function analyzeFarmGrid(imgBuffer, cols = 3, rows = 3) {
208
191
  confidence: classified.confidence,
209
192
  scores: classified.scores,
210
193
  greenPct: +greenPct.toFixed(3),
211
- bluePct: +bluePct.toFixed(3),
212
194
  brownPct: +brownPct.toFixed(3),
213
195
  darkPct: +darkPct.toFixed(3),
214
- whitePct: +whitePct.toFixed(3),
215
196
  avgBrightness: +avgBrightness.toFixed(1),
216
197
  });
217
198
  }
218
199
  }
219
200
 
220
- const counts = { tilled: 0, wet: 0, planted: 0, unknown: 0 };
201
+ const counts = { tilled: 0, planted: 0, unknown: 0 };
221
202
  for (const c of cells) counts[c.state] = (counts[c.state] || 0) + 1;
222
203
 
223
204
  const avgConfidence = cells.length > 0
@@ -228,7 +209,7 @@ async function analyzeFarmGrid(imgBuffer, cols = 3, rows = 3) {
228
209
  }
229
210
 
230
211
  function gridToString(analysis) {
231
- const icon = { tilled: 'T', wet: 'W', planted: 'P', unknown: '?' };
212
+ const icon = { tilled: 'T', planted: 'P', unknown: '?' };
232
213
  const rows = [];
233
214
  for (let r = 0; r < (analysis?.rows || 0); r++) {
234
215
  const line = [];
@@ -251,25 +232,23 @@ function evaluateActionNeed(actionName, analysis) {
251
232
  const slots = 9;
252
233
 
253
234
  // Avoid aggressive repeats when confidence is too low.
254
- if (conf < 0.22) return false;
235
+ if (conf < 0.20) return false;
255
236
 
256
- // Conservative rules: only request repeat if we have clear evidence.
237
+ // Simple rules:
238
+ // - hoe: repeat until farm has enough tilled/planted soil
239
+ // - water: skip (we don't distinguish wet vs tilled visually — use phase context instead)
240
+ // - plant: repeat until most cells show green crops
241
+ // - harvest: repeat if any planted crops visible
257
242
  if (actionName === 'hoe') {
258
- return (tilled + wet + planted) < slots && unknown < 6;
259
- }
260
- if (actionName === 'water') {
261
- // If still many plain-tilled (not watered/planted), water likely incomplete.
262
- return tilled > 0 && (wet + planted) < slots;
243
+ return (tilled + planted) < slots && unknown < 6;
263
244
  }
264
245
  if (actionName === 'plant') {
265
- return planted < slots && (tilled + wet) > 0;
246
+ return planted < slots && (tilled) > 0;
266
247
  }
267
248
  if (actionName === 'harvest') {
268
- // If many planted remain, harvest may still be pending.
269
249
  return planted > 0;
270
250
  }
271
-
272
- // Fertilizer optional; do not force repeats.
251
+ // water and others: don't force repeats
273
252
  return false;
274
253
  }
275
254
 
@@ -277,59 +256,45 @@ function evaluateActionScores(actionName, analysis) {
277
256
  const c = analysis?.counts || {};
278
257
  const slots = Math.max(1, (analysis?.rows || 3) * (analysis?.cols || 3));
279
258
  const tilled = c.tilled || 0;
280
- const wet = c.wet || 0;
281
259
  const planted = c.planted || 0;
282
260
  const unknown = c.unknown || 0;
283
261
  const conf = analysis?.avgConfidence || 0;
284
262
 
285
263
  const ratios = {
286
264
  tilled: tilled / slots,
287
- wet: wet / slots,
288
265
  planted: planted / slots,
289
266
  unknown: unknown / slots,
290
267
  };
291
268
 
292
269
  const clamp = (n) => Math.max(0, Math.min(1, n));
293
- const withConf = (base, mult = 0.25) => clamp(base * (0.82 + (conf * mult)));
270
+ const withConf = (base) => clamp(base * (0.85 + conf * 0.3));
294
271
 
295
272
  let score = 0;
296
- let threshold = 0.8;
273
+ let threshold = 0.7;
297
274
  let reason = 'ok';
298
275
 
299
276
  if (actionName === 'hoe') {
300
- // Hoe is considered good if farm has mostly actionable soil/crops and little unknown noise.
301
- const base = (ratios.tilled * 0.9) + (ratios.wet * 0.52) + (ratios.planted * 0.4) - (ratios.unknown * 0.32);
302
- score = withConf(base);
303
- threshold = 0.68;
304
- if (ratios.unknown > 0.45) reason = 'too_many_unknown_cells';
305
- else if (ratios.tilled < 0.45 && (ratios.wet + ratios.planted) < 0.35) reason = 'not_enough_tilled_or_progressed_tiles';
306
- } else if (actionName === 'water') {
307
- // After watering, we want wet/planted dominance and minimal plain-tilled.
308
- const base = (ratios.wet * 0.92) + (ratios.planted * 0.34) - (ratios.tilled * 0.48) - (ratios.unknown * 0.22);
277
+ // Hoe is good if farm has mostly soil (tilled or planted)
278
+ const base = (ratios.tilled * 0.9) + (ratios.planted * 0.5) - (ratios.unknown * 0.4);
309
279
  score = withConf(base);
310
- threshold = 0.7;
311
- if (ratios.planted >= 0.45) {
312
- // If many planted tiles are already visible, watering phase is effectively done.
313
- score = Math.max(score, withConf(0.86));
314
- reason = 'progressed_to_plant_phase';
315
- }
316
- if (ratios.wet < 0.45 && ratios.planted < 0.2) reason = 'not_enough_wet_tiles';
317
- else if (ratios.tilled > 0.4) reason = 'too_many_dry_tilled_tiles';
280
+ threshold = 0.55;
281
+ if (ratios.unknown > 0.5) reason = 'too_many_unknown_cells';
282
+ else if (ratios.tilled + ratios.planted < 0.4) reason = 'farm_not_ready';
318
283
  } else if (actionName === 'plant') {
319
- // Plant stage should end with mostly planted tiles.
320
- const base = (ratios.planted * 0.96) + (ratios.wet * 0.12) - (ratios.tilled * 0.48) - (ratios.unknown * 0.2);
284
+ // Plant should end with mostly planted cells
285
+ const base = (ratios.planted * 0.98) - (ratios.tilled * 0.3) - (ratios.unknown * 0.2);
321
286
  score = withConf(base);
322
- threshold = 0.72;
323
- if (ratios.planted < 0.6) reason = 'not_enough_planted_tiles';
287
+ threshold = 0.65;
288
+ if (ratios.planted < 0.5) reason = 'not_enough_planted_tiles';
324
289
  } else if (actionName === 'harvest') {
325
- // Harvest should reduce planted tiles; tilled/wet should dominate after collection.
326
- const base = ((ratios.tilled + ratios.wet) * 0.86) - (ratios.planted * 0.76) - (ratios.unknown * 0.18);
290
+ // Harvest is good if planted tiles dominate
291
+ const base = (ratios.planted * 0.9) - (ratios.tilled * 0.1) - (ratios.unknown * 0.2);
327
292
  score = withConf(base);
328
- threshold = 0.68;
329
- if (ratios.planted > 0.34) reason = 'too_many_unharvested_plants';
293
+ threshold = 0.5;
294
+ if (ratios.planted < 0.3) reason = 'no_plants_to_harvest';
330
295
  } else {
331
- score = withConf(0.7 - (ratios.unknown * 0.2));
332
- threshold = 0.7;
296
+ score = withConf(0.6 - ratios.unknown * 0.3);
297
+ threshold = 0.6;
333
298
  }
334
299
 
335
300
  const matched = conf >= 0.2 && score >= threshold;
@@ -341,10 +306,9 @@ function evaluateActionScores(actionName, analysis) {
341
306
  threshold: +threshold.toFixed(3),
342
307
  confidence: +conf.toFixed(3),
343
308
  reason,
344
- counts: { tilled, wet, planted, unknown, slots },
309
+ counts: { tilled, planted, unknown, slots },
345
310
  ratios: {
346
311
  tilled: +ratios.tilled.toFixed(3),
347
- wet: +ratios.wet.toFixed(3),
348
312
  planted: +ratios.planted.toFixed(3),
349
313
  unknown: +ratios.unknown.toFixed(3),
350
314
  },
@@ -11,27 +11,10 @@ const sharp = require('sharp');
11
11
  const https = require('https');
12
12
  const http = require('http');
13
13
 
14
- // Allowed CDN hostnames for image downloads (prevents SSRF).
15
- const ALLOWED_IMAGE_HOSTS = new Set([
16
- 'cdn.discordapp.com',
17
- 'media.discordapp.net',
18
- 'images.discordapp.net',
19
- ]);
20
-
21
- const MAX_IMAGE_BYTES = 5 * 1024 * 1024; // 5 MB cap — prevents memory exhaustion
22
-
23
14
  /**
24
15
  * Download an image from a URL and return as Buffer.
25
- * Only allows Discord CDN URLs and enforces a max size limit.
26
16
  */
27
17
  function downloadImage(url) {
28
- // ── SSRF check ──────────────────────────────────────────────
29
- let hostname;
30
- try { hostname = new URL(url).hostname; } catch { return Promise.reject(new Error('invalid URL')); }
31
- if (!ALLOWED_IMAGE_HOSTS.has(hostname)) {
32
- return Promise.reject(new Error(`disallowed host: ${hostname}`));
33
- }
34
-
35
18
  return new Promise((resolve, reject) => {
36
19
  const proto = url.startsWith('https') ? https : http;
37
20
  const req = proto.get(url, res => {
@@ -39,16 +22,7 @@ function downloadImage(url) {
39
22
  return downloadImage(res.headers.location).then(resolve, reject);
40
23
  }
41
24
  const chunks = [];
42
- let bytesReceived = 0;
43
- res.on('data', c => {
44
- bytesReceived += c.length;
45
- if (bytesReceived > MAX_IMAGE_BYTES) {
46
- req.destroy();
47
- reject(new Error(`image too large: ${bytesReceived} bytes (max ${MAX_IMAGE_BYTES})`));
48
- return;
49
- }
50
- chunks.push(c);
51
- });
25
+ res.on('data', c => chunks.push(c));
52
26
  res.on('end', () => resolve(Buffer.concat(chunks)));
53
27
  res.on('error', reject);
54
28
  });
@@ -13,6 +13,7 @@ const { runHunt } = require('./hunt');
13
13
  const { runDig } = require('./dig');
14
14
  const { runFish, sellAllFish } = require('./fish');
15
15
  const { runPostMemes } = require('./postmemes');
16
+ const { runScratch } = require('./scratch');
16
17
  const { runBlackjack } = require('./blackjack');
17
18
  const { runTrivia, triviaDB } = require('./trivia');
18
19
  const { runWorkShift } = require('./work');
@@ -38,6 +39,7 @@ module.exports = {
38
39
  runFish,
39
40
  sellAllFish,
40
41
  runPostMemes,
42
+ runScratch,
41
43
  runBlackjack,
42
44
  runTrivia,
43
45
  runWorkShift,
@@ -198,7 +198,7 @@ async function runInventory({ channel, waitForDankMemer, client, accountId, redi
198
198
  LOG.cmd(`${c.white}${c.bold}pls inv${c.reset}`);
199
199
 
200
200
  await channel.send('pls inv');
201
- let response = await waitForDankMemer(15000);
201
+ let response = await waitForDankMemer(10000);
202
202
 
203
203
  if (!response) {
204
204
  LOG.warn('[inv] No response');
@@ -0,0 +1,83 @@
1
+ /**
2
+ * Scratch command handler.
3
+ * Send "pls scratch", click through scratch card buttons.
4
+ * Requires level 25 — checks profile level before running.
5
+ */
6
+
7
+ const {
8
+ LOG, c, getFullText, parseCoins, getAllButtons, safeClickButton,
9
+ logMsg, isHoldTight, getHoldTightReason, sleep, humanDelay,
10
+ } = require('./utils');
11
+ const { meetsLevelRequirement } = require('./profile');
12
+
13
+ /**
14
+ * @param {object} opts
15
+ * @param {object} opts.channel
16
+ * @param {function} opts.waitForDankMemer
17
+ * @param {string} [opts.accountId]
18
+ * @param {object} [opts.redis]
19
+ * @returns {Promise<{result: string, coins: number}>}
20
+ */
21
+ async function runScratch({ channel, waitForDankMemer, accountId, redis }) {
22
+ // Check level 25 requirement before wasting a command
23
+ const canRun = await meetsLevelRequirement({ channel, waitForDankMemer, accountId, redis }, 25);
24
+ if (!canRun) {
25
+ LOG.warn(`[scratch] Skipped — need level 25`);
26
+ return { result: 'skipped (need level 25)', coins: 0, skipReason: 'level' };
27
+ }
28
+ LOG.cmd(`${c.white}${c.bold}pls scratch${c.reset}`);
29
+
30
+ await channel.send('pls scratch');
31
+ const response = await waitForDankMemer(10000);
32
+
33
+ if (!response) {
34
+ LOG.warn('[scratch] No response');
35
+ return { result: 'no response', coins: 0 };
36
+ }
37
+
38
+ if (isHoldTight(response)) {
39
+ const reason = getHoldTightReason(response);
40
+ LOG.warn(`[scratch] Hold Tight${reason ? ` (reason: /${reason})` : ''} — waiting 30s`);
41
+ await sleep(30000);
42
+ return { result: `hold tight (${reason || 'unknown'})`, coins: 0, holdTightReason: reason };
43
+ }
44
+
45
+ logMsg(response, 'scratch');
46
+ const buttons = getAllButtons(response);
47
+
48
+ if (buttons.length === 0) {
49
+ const text = getFullText(response);
50
+ const coins = parseCoins(text);
51
+ if (coins > 0) {
52
+ LOG.coin(`[scratch] ${c.green}+⏣ ${coins.toLocaleString()}${c.reset}`);
53
+ return { result: `scratch → +⏣ ${coins.toLocaleString()}`, coins };
54
+ }
55
+ return { result: text.substring(0, 60) || 'done', coins: 0 };
56
+ }
57
+
58
+ // Click through all scratch card cells
59
+ let lastResponse = response;
60
+ let clickCount = 0;
61
+ for (let i = 0; i < Math.min(buttons.length, 9); i++) {
62
+ const btn = buttons[i];
63
+ if (btn && !btn.disabled) {
64
+ await humanDelay(300, 700);
65
+ try {
66
+ const followUp = await safeClickButton(lastResponse, btn);
67
+ if (followUp) { lastResponse = followUp; clickCount++; }
68
+ } catch { break; }
69
+ }
70
+ }
71
+
72
+ const finalText = getFullText(lastResponse);
73
+ const coins = parseCoins(finalText);
74
+
75
+ if (coins > 0) {
76
+ LOG.coin(`[scratch] ${clickCount} clicks → ${c.green}+⏣ ${coins.toLocaleString()}${c.reset}`);
77
+ return { result: `scratch (${clickCount} clicks) → +⏣ ${coins.toLocaleString()}`, coins };
78
+ }
79
+
80
+ return { result: `scratch done (${clickCount} clicks)`, coins: 0 };
81
+ }
82
+
83
+ module.exports = { runScratch };
@@ -558,8 +558,7 @@ async function clickCV2Button(msg, customId) {
558
558
  const gId = msg.guildId || msg.guild?.id;
559
559
  if (!token) throw new Error('No token for CV2 click');
560
560
  const sessionId = msg.client?.ws?.shards?.first?.()?.sessionId;
561
- const { randomUUID } = require('crypto');
562
- const nonce = randomUUID();
561
+ const nonce = `${(BigInt(Date.now() - 1420070400000) << 22n)}`;
563
562
  const payloadObj = {
564
563
  type: 3,
565
564
  application_id: String(msg.applicationId || DANK_MEMER_ID),
@@ -604,8 +603,7 @@ async function clickCV2SelectMenu(msg, customId, values = []) {
604
603
  const gId = msg.guildId || msg.guild?.id;
605
604
  if (!token) throw new Error('No token for CV2 select');
606
605
  const sessionId = msg.client?.ws?.shards?.first?.()?.sessionId;
607
- const { randomUUID } = require('crypto');
608
- const nonce = randomUUID();
606
+ const nonce = `${BigInt(Date.now() - 1420070400000) << 22n}`;
609
607
  const payloadObj = {
610
608
  type: 3,
611
609
  application_id: String(msg.applicationId || DANK_MEMER_ID),