dacha 0.15.2 → 0.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +1 -1
  2. package/build/contrib/components/animatable/group-state.d.ts +1 -1
  3. package/build/contrib/components/animatable/index.d.ts +1 -1
  4. package/build/contrib/components/animatable/one-dimensional-props.d.ts +1 -1
  5. package/build/contrib/components/animatable/one-dimensional-props.js +1 -3
  6. package/build/contrib/components/animatable/state.d.ts +1 -1
  7. package/build/contrib/components/animatable/timeline.d.ts +2 -2
  8. package/build/contrib/components/animatable/transition.d.ts +1 -1
  9. package/build/contrib/components/animatable/two-dimensional-props.d.ts +1 -1
  10. package/build/contrib/components/animatable/two-dimensional-props.js +1 -3
  11. package/build/contrib/components/animatable/types.d.ts +9 -9
  12. package/build/contrib/components/bitmap-text/index.d.ts +36 -0
  13. package/build/contrib/components/bitmap-text/index.js +42 -0
  14. package/build/contrib/components/index.d.ts +3 -2
  15. package/build/contrib/components/index.js +3 -1
  16. package/build/contrib/components/keyboard-control/index.d.ts +6 -8
  17. package/build/contrib/components/keyboard-control/index.js +8 -2
  18. package/build/contrib/components/mouse-control/index.d.ts +3 -7
  19. package/build/contrib/components/mouse-control/index.js +4 -1
  20. package/build/contrib/components/pixi-view/index.d.ts +20 -0
  21. package/build/contrib/components/pixi-view/index.js +24 -0
  22. package/build/contrib/components/shape/index.d.ts +64 -0
  23. package/build/contrib/components/shape/index.js +60 -0
  24. package/build/contrib/components/sprite/index.d.ts +17 -6
  25. package/build/contrib/components/sprite/index.js +10 -4
  26. package/build/contrib/systems/animator/index.d.ts +1 -1
  27. package/build/contrib/systems/animator/index.js +9 -9
  28. package/build/contrib/systems/animator/substate-pickers/index.d.ts +2 -3
  29. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +1 -1
  30. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +1 -1
  31. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +1 -1
  32. package/build/contrib/systems/animator/utils.d.ts +2 -2
  33. package/build/contrib/systems/animator/utils.js +0 -1
  34. package/build/contrib/systems/audio-system/index.d.ts +1 -1
  35. package/build/contrib/systems/audio-system/index.js +20 -18
  36. package/build/contrib/systems/audio-system/types.d.ts +6 -6
  37. package/build/contrib/systems/behavior-system/system.d.ts +2 -0
  38. package/build/contrib/systems/behavior-system/system.js +18 -5
  39. package/build/contrib/systems/camera-system/system.d.ts +1 -1
  40. package/build/contrib/systems/camera-system/system.js +16 -10
  41. package/build/contrib/systems/game-stats-meter/index.d.ts +1 -1
  42. package/build/contrib/systems/game-stats-meter/index.js +6 -6
  43. package/build/contrib/systems/index.d.ts +2 -2
  44. package/build/contrib/systems/index.js +1 -1
  45. package/build/contrib/systems/keyboard-control-system/index.d.ts +1 -1
  46. package/build/contrib/systems/keyboard-control-system/index.js +5 -7
  47. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +1 -1
  48. package/build/contrib/systems/mouse-control-system/index.d.ts +1 -1
  49. package/build/contrib/systems/mouse-control-system/index.js +5 -7
  50. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +1 -1
  51. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +1 -1
  52. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +17 -16
  53. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +9 -9
  54. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +3 -0
  55. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +0 -1
  56. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +46 -59
  57. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +1 -1
  58. package/build/contrib/systems/physics-system/subsystems/physics/index.js +10 -14
  59. package/build/contrib/systems/renderer/builders/bitmap-text-builder/index.d.ts +8 -0
  60. package/build/contrib/systems/renderer/builders/bitmap-text-builder/index.js +115 -0
  61. package/build/contrib/systems/renderer/builders/bitmap-text-builder/utils.d.ts +2 -0
  62. package/build/contrib/systems/renderer/builders/bitmap-text-builder/utils.js +7 -0
  63. package/build/contrib/systems/renderer/builders/builder.d.ts +7 -0
  64. package/build/contrib/systems/renderer/builders/index.d.ts +5 -0
  65. package/build/contrib/systems/renderer/builders/index.js +4 -0
  66. package/build/contrib/systems/renderer/builders/pixi-view-builder/index.d.ts +8 -0
  67. package/build/contrib/systems/renderer/builders/pixi-view-builder/index.js +31 -0
  68. package/build/contrib/systems/renderer/builders/shape-builder/index.d.ts +12 -0
  69. package/build/contrib/systems/renderer/builders/shape-builder/index.js +128 -0
  70. package/build/contrib/systems/renderer/builders/shape-builder/utils.d.ts +4 -0
  71. package/build/contrib/systems/renderer/builders/shape-builder/utils.js +85 -0
  72. package/build/contrib/systems/renderer/builders/sprite-builder/index.d.ts +19 -0
  73. package/build/contrib/systems/renderer/builders/sprite-builder/index.js +166 -0
  74. package/build/contrib/systems/renderer/builders/sprite-builder/utils.d.ts +4 -0
  75. package/build/contrib/systems/renderer/builders/sprite-builder/utils.js +16 -0
  76. package/build/contrib/systems/renderer/builders/utils.d.ts +1 -0
  77. package/build/contrib/systems/renderer/builders/utils.js +4 -0
  78. package/build/contrib/systems/renderer/consts.d.ts +5 -0
  79. package/build/contrib/systems/renderer/consts.js +12 -0
  80. package/build/contrib/systems/renderer/index.d.ts +2 -0
  81. package/build/contrib/systems/renderer/index.js +2 -0
  82. package/build/contrib/systems/renderer/renderer.d.ts +31 -0
  83. package/build/contrib/systems/renderer/renderer.js +249 -0
  84. package/build/contrib/systems/renderer/service/index.d.ts +20 -0
  85. package/build/contrib/systems/renderer/service/index.js +70 -0
  86. package/build/contrib/systems/{sprite-renderer → renderer}/sort/index.d.ts +1 -3
  87. package/build/contrib/systems/{sprite-renderer → renderer}/sort/index.js +2 -4
  88. package/build/contrib/systems/renderer/sort/sort-by-layer.d.ts +2 -0
  89. package/build/contrib/systems/renderer/sort/sort-by-layer.js +13 -0
  90. package/build/contrib/systems/renderer/sort/sort-by-x-axis.d.ts +2 -0
  91. package/build/contrib/systems/renderer/sort/sort-by-x-axis.js +9 -0
  92. package/build/contrib/systems/renderer/sort/sort-by-y-axis.d.ts +2 -0
  93. package/build/contrib/systems/renderer/sort/sort-by-y-axis.js +9 -0
  94. package/build/contrib/systems/renderer/sort/types.d.ts +2 -0
  95. package/build/contrib/systems/{sprite-renderer → renderer}/sort/utils.d.ts +1 -1
  96. package/build/contrib/systems/renderer/types.d.ts +26 -0
  97. package/build/contrib/systems/renderer/types.js +1 -0
  98. package/build/contrib/systems/renderer/utils.d.ts +5 -0
  99. package/build/contrib/systems/renderer/utils.js +42 -0
  100. package/build/contrib/types/input-events.d.ts +1 -1
  101. package/build/contrib/types/view.d.ts +1 -0
  102. package/build/contrib/types/view.js +1 -0
  103. package/build/engine/actor/actor-collection.d.ts +4 -1
  104. package/build/engine/actor/actor-collection.js +4 -1
  105. package/build/engine/actor/actor-creator.d.ts +3 -3
  106. package/build/engine/actor/actor-query.d.ts +29 -0
  107. package/build/engine/actor/actor-query.js +85 -0
  108. package/build/engine/actor/actor.d.ts +3 -4
  109. package/build/engine/actor/index.d.ts +2 -0
  110. package/build/engine/actor/index.js +1 -0
  111. package/build/engine/component/component.d.ts +2 -2
  112. package/build/engine/data-lib/cache-store.d.ts +2 -1
  113. package/build/engine/data-lib/cache-store.js +7 -1
  114. package/build/engine/engine.d.ts +28 -6
  115. package/build/engine/engine.js +35 -27
  116. package/build/engine/entity/entity.d.ts +1 -1
  117. package/build/engine/event-target/event-target.d.ts +1 -1
  118. package/build/engine/math-lib/vector/ops.d.ts +4 -4
  119. package/build/engine/math-lib/vector/ops.js +2 -3
  120. package/build/engine/resource-loader/loaders/image-loader.d.ts +1 -1
  121. package/build/engine/resource-loader/loaders/index.d.ts +2 -3
  122. package/build/engine/resource-loader/loaders/json-loader.d.ts +1 -1
  123. package/build/engine/resource-loader/loaders/loader.d.ts +1 -1
  124. package/build/engine/scene/scene-manager.js +7 -1
  125. package/build/engine/template/template-collection.d.ts +2 -2
  126. package/build/engine/template/template.d.ts +2 -2
  127. package/build/index.d.ts +2 -2
  128. package/build/index.js +1 -1
  129. package/build/types/global.d.ts +20 -0
  130. package/package.json +13 -10
  131. package/build/contrib/components/light/index.d.ts +0 -20
  132. package/build/contrib/components/light/index.js +0 -18
  133. package/build/contrib/components/renderable/index.d.ts +0 -44
  134. package/build/contrib/components/renderable/index.js +0 -65
  135. package/build/contrib/components/renderable/material.d.ts +0 -16
  136. package/build/contrib/components/renderable/material.js +0 -8
  137. package/build/contrib/components/sprite/material.d.ts +0 -16
  138. package/build/contrib/components/sprite/material.js +0 -8
  139. package/build/contrib/systems/sprite-renderer/index.d.ts +0 -2
  140. package/build/contrib/systems/sprite-renderer/index.js +0 -2
  141. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +0 -13
  142. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +0 -62
  143. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +0 -4
  144. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +0 -27
  145. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +0 -4
  146. package/build/contrib/systems/sprite-renderer/material-factory/index.js +0 -32
  147. package/build/contrib/systems/sprite-renderer/renderer.d.ts +0 -36
  148. package/build/contrib/systems/sprite-renderer/renderer.js +0 -249
  149. package/build/contrib/systems/sprite-renderer/service/index.d.ts +0 -24
  150. package/build/contrib/systems/sprite-renderer/service/index.js +0 -52
  151. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +0 -2
  152. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +0 -12
  153. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +0 -2
  154. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +0 -14
  155. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +0 -2
  156. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +0 -15
  157. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +0 -2
  158. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +0 -15
  159. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +0 -2
  160. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +0 -6
  161. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +0 -2
  162. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +0 -8
  163. package/build/contrib/systems/sprite-renderer/sprite-cropper.js +0 -30
  164. package/build/contrib/systems/sprite-renderer/types.d.ts +0 -7
  165. package/build/contrib/systems/sprite-renderer/utils.d.ts +0 -9
  166. package/build/contrib/systems/sprite-renderer/utils.js +0 -47
  167. /package/build/contrib/systems/{sprite-renderer/sort/types.js → renderer/builders/builder.js} +0 -0
  168. /package/build/contrib/systems/{sprite-renderer → renderer/sort}/types.js +0 -0
  169. /package/build/contrib/systems/{sprite-renderer → renderer}/sort/utils.js +0 -0
@@ -1,38 +1,31 @@
1
1
  import { Vector2 } from '../../../../../engine/math-lib';
2
- import { ActorCollection } from '../../../../../engine/actor';
3
2
  import { RigidBody } from '../../../../components/rigid-body';
4
3
  import { Transform } from '../../../../components/transform';
5
4
  import { Collision } from '../../../../events';
6
5
  import { RIGID_BODY_TYPE } from '../../consts';
7
6
  export class ConstraintSolver {
8
- actorCollection;
9
7
  scene;
10
8
  processedPairs;
11
9
  mtvMap;
12
10
  constructor(options) {
13
- this.actorCollection = new ActorCollection(options.scene, {
14
- components: [
15
- RigidBody,
16
- Transform,
17
- ],
18
- });
19
11
  this.scene = options.scene;
20
- this.processedPairs = {};
21
- this.mtvMap = {};
12
+ this.processedPairs = new Map();
13
+ this.mtvMap = new Map();
22
14
  this.scene.addEventListener(Collision, this.handleCollision);
23
15
  }
24
16
  destroy() {
25
17
  this.scene.removeEventListener(Collision, this.handleCollision);
26
18
  }
27
19
  handleCollision = (event) => {
28
- const { actor1, actor2, mtv1, mtv2, } = event;
29
- const id1 = actor1.id;
30
- const id2 = actor2.id;
31
- if (this.processedPairs[id2] && this.processedPairs[id2][id1]) {
20
+ const { actor1, actor2, mtv1, mtv2 } = event;
21
+ if (this.processedPairs.has(actor2) &&
22
+ this.processedPairs.get(actor2).has(actor1)) {
32
23
  return;
33
24
  }
34
- this.processedPairs[id1] ??= {};
35
- this.processedPairs[id1][id2] = true;
25
+ if (!this.processedPairs.has(actor1)) {
26
+ this.processedPairs.set(actor1, new Set());
27
+ }
28
+ this.processedPairs.get(actor1).add(actor2);
36
29
  if (!this.validateCollision(actor1, actor2)) {
37
30
  return;
38
31
  }
@@ -44,64 +37,58 @@ export class ConstraintSolver {
44
37
  if (!rigidBody1 || !rigidBody2) {
45
38
  return false;
46
39
  }
47
- if (rigidBody1.type === RIGID_BODY_TYPE.STATIC && rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
40
+ if (rigidBody1.type === RIGID_BODY_TYPE.STATIC &&
41
+ rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
48
42
  return false;
49
43
  }
50
- if (rigidBody1.type === RIGID_BODY_TYPE.STATIC || rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
44
+ if (rigidBody1.type === RIGID_BODY_TYPE.STATIC ||
45
+ rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
51
46
  return !rigidBody1.ghost && !rigidBody2.ghost;
52
47
  }
53
- return !rigidBody1.ghost && !rigidBody1.isPermeable
54
- && !rigidBody2.ghost && !rigidBody2.isPermeable;
48
+ return (!rigidBody1.ghost &&
49
+ !rigidBody1.isPermeable &&
50
+ !rigidBody2.ghost &&
51
+ !rigidBody2.isPermeable);
55
52
  }
56
- setMtv(id, mtvX, mtvY, type) {
57
- this.mtvMap[id] = this.mtvMap[id] || {};
58
- if (!this.mtvMap[id][type]) {
59
- this.mtvMap[id][type] = new Vector2(mtvX, mtvY);
53
+ setMtv(actor, mtvX, mtvY, type) {
54
+ if (!this.mtvMap.has(actor)) {
55
+ this.mtvMap.set(actor, {});
56
+ }
57
+ const mtvs = this.mtvMap.get(actor);
58
+ if (!mtvs?.[type]) {
59
+ mtvs[type] = new Vector2(mtvX, mtvY);
60
60
  return;
61
61
  }
62
- const settingStrategy = {
63
- static: () => {
64
- this.mtvMap[id][type].x = Math.abs(mtvX) > Math.abs(this.mtvMap[id][type].x)
65
- ? mtvX
66
- : this.mtvMap[id][type].x;
67
- this.mtvMap[id][type].y = Math.abs(mtvY) > Math.abs(this.mtvMap[id][type].y)
68
- ? mtvY
69
- : this.mtvMap[id][type].y;
70
- },
71
- dynamic: () => {
72
- this.mtvMap[id][type].x += mtvX;
73
- this.mtvMap[id][type].y += mtvY;
74
- },
75
- };
76
- settingStrategy[type]();
62
+ switch (type) {
63
+ case 'static':
64
+ mtvs[type].x =
65
+ Math.abs(mtvX) > Math.abs(mtvs[type].x) ? mtvX : mtvs[type].x;
66
+ mtvs[type].y =
67
+ Math.abs(mtvY) > Math.abs(mtvs[type].y) ? mtvY : mtvs[type].y;
68
+ break;
69
+ case 'dynamic':
70
+ mtvs[type].x += mtvX;
71
+ mtvs[type].y += mtvY;
72
+ }
77
73
  }
78
74
  resolveCollision(actor1, actor2, mtv1, mtv2) {
79
- const id1 = actor1.id;
80
- const id2 = actor2.id;
81
75
  const rigidBody1 = actor1.getComponent(RigidBody);
82
76
  const rigidBody2 = actor2.getComponent(RigidBody);
83
77
  if (rigidBody1.type === RIGID_BODY_TYPE.STATIC) {
84
- this.setMtv(id2, mtv2.x, mtv2.y, rigidBody1.type);
78
+ this.setMtv(actor2, mtv2.x, mtv2.y, rigidBody1.type);
85
79
  }
86
80
  else if (rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
87
- this.setMtv(id1, mtv1.x, mtv1.y, rigidBody2.type);
81
+ this.setMtv(actor1, mtv1.x, mtv1.y, rigidBody2.type);
88
82
  }
89
83
  else {
90
- this.setMtv(id1, mtv1.x / 2, mtv1.y / 2, rigidBody2.type);
91
- this.setMtv(id2, mtv2.x / 2, mtv2.y / 2, rigidBody1.type);
84
+ this.setMtv(actor1, mtv1.x / 2, mtv1.y / 2, rigidBody2.type);
85
+ this.setMtv(actor2, mtv2.x / 2, mtv2.y / 2, rigidBody1.type);
92
86
  }
93
87
  }
94
88
  update() {
95
- Object.keys(this.mtvMap).forEach((id) => {
96
- const actor = this.actorCollection.getById(id);
89
+ for (const [actor, entry] of this.mtvMap) {
97
90
  const transform = actor.getComponent(Transform);
98
- const mtvs = Object.keys(this.mtvMap[id]);
99
- if (mtvs.length === 1) {
100
- transform.offsetX += this.mtvMap[id][mtvs[0]].x;
101
- transform.offsetY += this.mtvMap[id][mtvs[0]].y;
102
- return;
103
- }
104
- const { static: staticMtv, dynamic: dynamicMtv } = this.mtvMap[id];
91
+ const { static: staticMtv, dynamic: dynamicMtv } = entry;
105
92
  /*
106
93
  * TODO:: Enable this part when it will be possible to run
107
94
  * phycics pipeline several times per single game loop iteration
@@ -112,10 +99,10 @@ export class ConstraintSolver {
112
99
  // transform.offsetY += Math.sign(staticMtv.y) === Math.sign(dynamicMtv.y)
113
100
  // ? staticMtv.y + dynamicMtv.y
114
101
  // : staticMtv.y || dynamicMtv.y;
115
- transform.offsetX += staticMtv.x + dynamicMtv.x;
116
- transform.offsetY += staticMtv.y + dynamicMtv.y;
117
- });
118
- this.processedPairs = {};
119
- this.mtvMap = {};
102
+ transform.offsetX += (staticMtv?.x ?? 0) + (dynamicMtv?.x ?? 0);
103
+ transform.offsetY += (staticMtv?.y ?? 0) + (dynamicMtv?.y ?? 0);
104
+ }
105
+ this.processedPairs.clear();
106
+ this.mtvMap.clear();
120
107
  }
121
108
  }
@@ -1,7 +1,7 @@
1
1
  import type { SceneSystemOptions, UpdateOptions } from '../../../../../engine/system';
2
2
  export declare class PhysicsSubsystem {
3
3
  private scene;
4
- private actorCollection;
4
+ private actorQuery;
5
5
  private gravity;
6
6
  private actorVectors;
7
7
  constructor(options: SceneSystemOptions);
@@ -1,8 +1,8 @@
1
1
  import { Vector2 } from '../../../../../engine/math-lib';
2
- import { ActorCollection } from '../../../../../engine/actor';
2
+ import { ActorQuery } from '../../../../../engine/actor';
3
3
  import { RigidBody } from '../../../../components/rigid-body';
4
4
  import { Transform } from '../../../../components/transform';
5
- import { AddForce, AddImpulse, StopMovement, } from '../../../../events';
5
+ import { AddForce, AddImpulse, StopMovement } from '../../../../events';
6
6
  import { RemoveActor } from '../../../../../engine/events';
7
7
  const DIRECTION_VECTOR = {
8
8
  UP: new Vector2(0, -1),
@@ -12,27 +12,22 @@ const DIRECTION_VECTOR = {
12
12
  };
13
13
  export class PhysicsSubsystem {
14
14
  scene;
15
- actorCollection;
15
+ actorQuery;
16
16
  gravity;
17
17
  actorVectors;
18
18
  constructor(options) {
19
- const { gravity, scene, } = options;
19
+ const { gravity, scene } = options;
20
20
  this.scene = scene;
21
- this.actorCollection = new ActorCollection(scene, {
22
- components: [
23
- RigidBody,
24
- Transform,
25
- ],
26
- });
21
+ this.actorQuery = new ActorQuery({ scene, filter: [RigidBody, Transform] });
27
22
  this.gravity = gravity;
28
23
  this.actorVectors = {};
29
- this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
24
+ this.actorQuery.addEventListener(RemoveActor, this.handleActorRemove);
30
25
  this.scene.addEventListener(StopMovement, this.handleStopMovement);
31
26
  this.scene.addEventListener(AddForce, this.handleAddForce);
32
27
  this.scene.addEventListener(AddImpulse, this.handleAddImpulse);
33
28
  }
34
29
  destroy() {
35
- this.actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
30
+ this.actorQuery.removeEventListener(RemoveActor, this.handleActorRemove);
36
31
  this.scene.removeEventListener(StopMovement, this.handleStopMovement);
37
32
  this.scene.removeEventListener(AddForce, this.handleAddForce);
38
33
  this.scene.removeEventListener(AddImpulse, this.handleAddImpulse);
@@ -85,7 +80,8 @@ export class PhysicsSubsystem {
85
80
  const slowdown = velocity.clone();
86
81
  slowdown.multiplyNumber(slowdownValue * normalizationMultiplier);
87
82
  velocity.add(slowdown);
88
- if (Math.sign(velocity.x) !== velocitySignX && Math.sign(velocity.y) !== velocitySignY) {
83
+ if (Math.sign(velocity.x) !== velocitySignX &&
84
+ Math.sign(velocity.y) !== velocitySignY) {
89
85
  velocity.multiplyNumber(0);
90
86
  }
91
87
  }
@@ -102,7 +98,7 @@ export class PhysicsSubsystem {
102
98
  const { deltaTime } = options;
103
99
  const deltaTimeInMsec = deltaTime;
104
100
  const deltaTimeInSeconds = deltaTimeInMsec / 1000;
105
- this.actorCollection.forEach((actor) => {
101
+ this.actorQuery.getActors().forEach((actor) => {
106
102
  const rigidBody = actor.getComponent(RigidBody);
107
103
  const transform = actor.getComponent(Transform);
108
104
  const { mass } = rigidBody;
@@ -0,0 +1,8 @@
1
+ import { BitmapText as PixiBitmapText } from 'pixi.js';
2
+ import type { Builder } from '../builder';
3
+ import type { Actor } from '../../../../../engine/actor';
4
+ export declare class BitmapTextBuilder implements Builder {
5
+ destroy(actor: Actor): void;
6
+ buildView(actor: Actor): PixiBitmapText | undefined;
7
+ updateView(actor: Actor): void;
8
+ }
@@ -0,0 +1,115 @@
1
+ import { BitmapText as PixiBitmapText, Bounds, Assets } from 'pixi.js';
2
+ import { BLEND_MODE_MAPPING } from '../../consts';
3
+ import { Transform } from '../../../../components/transform';
4
+ import { BitmapText } from '../../../../components/bitmap-text';
5
+ import { floatEquals } from '../utils';
6
+ import { filterUnsupportedChars } from './utils';
7
+ export class BitmapTextBuilder {
8
+ destroy(actor) {
9
+ const text = actor.getComponent(BitmapText);
10
+ text.renderData?.view.destroy();
11
+ text.renderData = undefined;
12
+ }
13
+ buildView(actor) {
14
+ const text = actor.getComponent(BitmapText);
15
+ if (!text) {
16
+ return undefined;
17
+ }
18
+ const { offsetX, offsetY } = actor.getComponent(Transform);
19
+ const view = new PixiBitmapText({
20
+ anchor: 0.5,
21
+ style: {
22
+ fontFamily: 'sans-serif',
23
+ },
24
+ });
25
+ text.renderData = { view };
26
+ view.__dacha = {
27
+ actor,
28
+ builderKey: BitmapText.componentName,
29
+ viewComponent: text,
30
+ bounds: new Bounds(offsetX, offsetY, offsetX, offsetY),
31
+ meta: {},
32
+ didChange: false,
33
+ };
34
+ return view;
35
+ }
36
+ updateView(actor) {
37
+ const transform = actor.getComponent(Transform);
38
+ const text = actor.getComponent(BitmapText);
39
+ if (!text) {
40
+ return undefined;
41
+ }
42
+ const view = text.renderData.view;
43
+ const meta = view.__dacha.meta;
44
+ view.__dacha.didChange = false;
45
+ if (text.disabled !== meta.disabled) {
46
+ view.visible = !text.disabled;
47
+ meta.disabled = text.disabled;
48
+ view.__dacha.didChange = true;
49
+ }
50
+ if (text.blending !== meta.blending) {
51
+ view.blendMode = BLEND_MODE_MAPPING[text.blending];
52
+ meta.blending = text.blending;
53
+ view.__dacha.didChange = true;
54
+ }
55
+ if (text.opacity !== meta.opacity) {
56
+ view.alpha = text.opacity;
57
+ meta.opacity = text.opacity;
58
+ view.__dacha.didChange = true;
59
+ }
60
+ // @ts-expect-error, comment: In order to avoid warning spam if value is missing
61
+ const font = Assets.cache._cache.get(text.font);
62
+ if (font && font.fontFamily !== meta.fontFamily) {
63
+ view.style.fontFamily = font.fontFamily;
64
+ meta.fontFamily = font.fontFamily;
65
+ view.__dacha.didChange = true;
66
+ }
67
+ if (text.text !== meta.text) {
68
+ const filteredText = font
69
+ ? filterUnsupportedChars(text.text, font)
70
+ : text.text;
71
+ if (filteredText.length !== text.text.length) {
72
+ console.warn(`Font contains unsupported characters: "${text.text}". Displaying filtered text instead.`);
73
+ }
74
+ view.text = filteredText;
75
+ meta.text = text.text;
76
+ view.__dacha.didChange = true;
77
+ }
78
+ if (text.fontSize !== meta.fontSize) {
79
+ view.style.fontSize = text.fontSize;
80
+ meta.fontSize = text.fontSize;
81
+ view.__dacha.didChange = true;
82
+ }
83
+ if (text.align !== meta.align) {
84
+ view.style.align = text.align;
85
+ meta.align = text.align;
86
+ view.__dacha.didChange = true;
87
+ }
88
+ if (text.color !== meta.color) {
89
+ view.style.fill = text.color;
90
+ meta.color = text.color;
91
+ view.__dacha.didChange = true;
92
+ }
93
+ const angle = transform.rotation;
94
+ if (angle !== meta.angle) {
95
+ view.angle = angle;
96
+ meta.angle = angle;
97
+ view.__dacha.didChange = true;
98
+ }
99
+ const { offsetX, offsetY } = transform;
100
+ if (!floatEquals(offsetX, meta.offsetX) ||
101
+ !floatEquals(offsetY, meta.offsetY)) {
102
+ view.position.set(offsetX, offsetY);
103
+ meta.offsetX = offsetX;
104
+ meta.offsetY = offsetY;
105
+ view.__dacha.didChange = true;
106
+ }
107
+ const { scaleX, scaleY } = transform;
108
+ if (scaleX !== meta.scaleX || scaleY !== meta.scaleY) {
109
+ view.scale.set(scaleX, scaleY);
110
+ meta.scaleX = scaleX;
111
+ meta.scaleY = scaleY;
112
+ view.__dacha.didChange = true;
113
+ }
114
+ }
115
+ }
@@ -0,0 +1,2 @@
1
+ import type { BitmapFont } from 'pixi.js';
2
+ export declare const filterUnsupportedChars: (text: string, font: BitmapFont) => string;
@@ -0,0 +1,7 @@
1
+ const SPECIAL_SYMBOLS = new Set(['\n', '\r', '\t']);
2
+ export const filterUnsupportedChars = (text, font) => {
3
+ return text
4
+ .split('')
5
+ .filter((char) => font.chars[char] || SPECIAL_SYMBOLS.has(char))
6
+ .join('');
7
+ };
@@ -0,0 +1,7 @@
1
+ import type { ViewContainer } from 'pixi.js';
2
+ import type { Actor } from '../../../../engine/actor';
3
+ export interface Builder {
4
+ destroy(actor: Actor): void;
5
+ buildView(actor: Actor): ViewContainer | undefined;
6
+ updateView(actor: Actor): void;
7
+ }
@@ -0,0 +1,5 @@
1
+ export { SpriteBuilder } from './sprite-builder';
2
+ export { ShapeBuilder } from './shape-builder';
3
+ export { PixiViewBuilder } from './pixi-view-builder';
4
+ export { BitmapTextBuilder } from './bitmap-text-builder';
5
+ export type { Builder } from './builder';
@@ -0,0 +1,4 @@
1
+ export { SpriteBuilder } from './sprite-builder';
2
+ export { ShapeBuilder } from './shape-builder';
3
+ export { PixiViewBuilder } from './pixi-view-builder';
4
+ export { BitmapTextBuilder } from './bitmap-text-builder';
@@ -0,0 +1,8 @@
1
+ import { type ViewContainer } from 'pixi.js';
2
+ import type { Builder } from '../builder';
3
+ import type { Actor } from '../../../../../engine/actor';
4
+ export declare class PixiViewBuilder implements Builder {
5
+ destroy(actor: Actor): void;
6
+ buildView(actor: Actor): ViewContainer | undefined;
7
+ updateView(): void;
8
+ }
@@ -0,0 +1,31 @@
1
+ import { Bounds } from 'pixi.js';
2
+ import { Transform } from '../../../../components/transform';
3
+ import { PixiView } from '../../../../components/pixi-view';
4
+ export class PixiViewBuilder {
5
+ destroy(actor) {
6
+ const pixiView = actor.getComponent(PixiView);
7
+ pixiView.renderData?.view.destroy();
8
+ pixiView.renderData = undefined;
9
+ }
10
+ buildView(actor) {
11
+ const pixiView = actor.getComponent(PixiView);
12
+ if (!pixiView) {
13
+ return undefined;
14
+ }
15
+ const { offsetX, offsetY } = actor.getComponent(Transform);
16
+ const view = pixiView.createView();
17
+ pixiView.renderData = { view };
18
+ view.__dacha = {
19
+ actor,
20
+ builderKey: PixiView.componentName,
21
+ viewComponent: pixiView,
22
+ bounds: new Bounds(offsetX, offsetY, offsetX, offsetY),
23
+ meta: {},
24
+ didChange: false,
25
+ };
26
+ return view;
27
+ }
28
+ updateView() {
29
+ // nothing to do
30
+ }
31
+ }
@@ -0,0 +1,12 @@
1
+ import { Graphics } from 'pixi.js';
2
+ import type { Builder } from '../builder';
3
+ import type { Actor } from '../../../../../engine/actor';
4
+ export declare class ShapeBuilder implements Builder {
5
+ private graphicsContextMap;
6
+ constructor();
7
+ destroy(actor: Actor): void;
8
+ buildView(actor: Actor): Graphics | undefined;
9
+ updateView(actor: Actor): void;
10
+ private updateGraphicsContext;
11
+ private getGraphicsContext;
12
+ }
@@ -0,0 +1,128 @@
1
+ import { Graphics, Bounds } from 'pixi.js';
2
+ import { BLEND_MODE_MAPPING } from '../../consts';
3
+ import { Transform } from '../../../../components/transform';
4
+ import { Shape } from '../../../../components/shape';
5
+ import { CacheStore } from '../../../../../engine/data-lib';
6
+ import { floatEquals } from '../utils';
7
+ import { getGraphicsContext, getGraphicsContextKey } from './utils';
8
+ export class ShapeBuilder {
9
+ graphicsContextMap;
10
+ constructor() {
11
+ this.graphicsContextMap = new CacheStore();
12
+ }
13
+ destroy(actor) {
14
+ const shape = actor.getComponent(Shape);
15
+ const graphicsContextKey = shape.renderData?.graphicsContextKey;
16
+ if (graphicsContextKey) {
17
+ this.graphicsContextMap.release(graphicsContextKey, true);
18
+ }
19
+ shape.renderData?.view.destroy();
20
+ shape.renderData = undefined;
21
+ }
22
+ buildView(actor) {
23
+ const shape = actor.getComponent(Shape);
24
+ if (!shape) {
25
+ return undefined;
26
+ }
27
+ const { offsetX, offsetY } = actor.getComponent(Transform);
28
+ const view = new Graphics();
29
+ shape.renderData = { view };
30
+ view.__dacha = {
31
+ actor,
32
+ builderKey: Shape.componentName,
33
+ viewComponent: shape,
34
+ bounds: new Bounds(offsetX, offsetY, offsetX, offsetY),
35
+ meta: {},
36
+ didChange: false,
37
+ };
38
+ return view;
39
+ }
40
+ updateView(actor) {
41
+ const transform = actor.getComponent(Transform);
42
+ const shape = actor.getComponent(Shape);
43
+ if (!shape) {
44
+ return undefined;
45
+ }
46
+ const view = shape.renderData.view;
47
+ const meta = view.__dacha.meta;
48
+ view.__dacha.didChange = false;
49
+ if (shape.disabled !== meta.disabled) {
50
+ view.visible = !shape.disabled;
51
+ meta.disabled = shape.disabled;
52
+ view.__dacha.didChange = true;
53
+ }
54
+ if (shape.blending !== meta.blending) {
55
+ view.blendMode = BLEND_MODE_MAPPING[shape.blending];
56
+ meta.blending = shape.blending;
57
+ view.__dacha.didChange = true;
58
+ }
59
+ if (shape.opacity !== meta.opacity) {
60
+ view.alpha = shape.opacity;
61
+ meta.opacity = shape.opacity;
62
+ view.__dacha.didChange = true;
63
+ }
64
+ const angle = transform.rotation;
65
+ if (angle !== meta.angle) {
66
+ view.angle = angle;
67
+ meta.angle = angle;
68
+ view.__dacha.didChange = true;
69
+ }
70
+ const { offsetX, offsetY } = transform;
71
+ if (!floatEquals(offsetX, meta.offsetX) ||
72
+ !floatEquals(offsetY, meta.offsetY)) {
73
+ view.position.set(offsetX, offsetY);
74
+ meta.offsetX = offsetX;
75
+ meta.offsetY = offsetY;
76
+ view.__dacha.didChange = true;
77
+ }
78
+ if (shape.type !== meta.type ||
79
+ shape.strokeWidth !== meta.strokeWidth ||
80
+ shape.strokeColor !== meta.strokeColor ||
81
+ shape.fill !== meta.fill ||
82
+ shape.width !== meta.width ||
83
+ shape.height !== meta.height ||
84
+ shape.radius !== meta.radius ||
85
+ shape.radiusX !== meta.radiusX ||
86
+ shape.radiusY !== meta.radiusY) {
87
+ view.label = shape.type;
88
+ this.updateGraphicsContext(shape);
89
+ meta.type = shape.type;
90
+ meta.strokeWidth = shape.strokeWidth;
91
+ meta.strokeColor = shape.strokeColor;
92
+ meta.fill = shape.fill;
93
+ meta.width = shape.width;
94
+ meta.height = shape.height;
95
+ meta.radius = shape.radius;
96
+ meta.radiusX = shape.radiusX;
97
+ meta.radiusY = shape.radiusY;
98
+ view.__dacha.didChange = true;
99
+ }
100
+ const graphicsContext = this.getGraphicsContext(shape);
101
+ view.context = graphicsContext;
102
+ const { scaleX, scaleY } = transform;
103
+ if (scaleX !== meta.scaleX || scaleY !== meta.scaleY) {
104
+ view.scale.set(scaleX, scaleY);
105
+ meta.scaleX = scaleX;
106
+ meta.scaleY = scaleY;
107
+ view.__dacha.didChange = true;
108
+ }
109
+ }
110
+ updateGraphicsContext(shape) {
111
+ const oldGraphicsContextKey = shape.renderData.graphicsContextKey;
112
+ if (oldGraphicsContextKey) {
113
+ this.graphicsContextMap.release(oldGraphicsContextKey, true);
114
+ }
115
+ shape.renderData.graphicsContextKey = getGraphicsContextKey(shape);
116
+ const graphicsContextKey = shape.renderData.graphicsContextKey;
117
+ if (this.graphicsContextMap.has(graphicsContextKey)) {
118
+ this.graphicsContextMap.retain(graphicsContextKey);
119
+ return;
120
+ }
121
+ const graphicsContext = getGraphicsContext(shape);
122
+ this.graphicsContextMap.add(graphicsContextKey, graphicsContext);
123
+ this.graphicsContextMap.retain(graphicsContextKey);
124
+ }
125
+ getGraphicsContext(shape) {
126
+ return this.graphicsContextMap.get(shape.renderData.graphicsContextKey);
127
+ }
128
+ }
@@ -0,0 +1,4 @@
1
+ import { GraphicsContext } from 'pixi.js';
2
+ import { Shape } from '../../../../components/shape';
3
+ export declare const getGraphicsContext: (shape: Shape) => GraphicsContext;
4
+ export declare const getGraphicsContextKey: (shape: Shape) => string;
@@ -0,0 +1,85 @@
1
+ import { GraphicsContext } from 'pixi.js';
2
+ export const getGraphicsContext = (shape) => {
3
+ switch (shape.type) {
4
+ case 'rectangle': {
5
+ const { width, height, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
6
+ const rectangle = new GraphicsContext()
7
+ .rect(-width / 2, -height / 2, width, height)
8
+ .stroke({
9
+ width: strokeWidth,
10
+ alignment: strokeAlignment,
11
+ color: strokeColor,
12
+ pixelLine,
13
+ });
14
+ if (fill) {
15
+ rectangle.fill(fill);
16
+ }
17
+ return rectangle;
18
+ }
19
+ case 'roundRectangle': {
20
+ const { width, height, radius, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
21
+ const rectangle = new GraphicsContext()
22
+ .roundRect(-width / 2, -height / 2, width, height, radius)
23
+ .stroke({
24
+ width: strokeWidth,
25
+ alignment: strokeAlignment,
26
+ color: strokeColor,
27
+ pixelLine,
28
+ });
29
+ if (fill) {
30
+ rectangle.fill(fill);
31
+ }
32
+ return rectangle;
33
+ }
34
+ case 'circle': {
35
+ const { radius, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
36
+ const circle = new GraphicsContext()
37
+ .circle(0, 0, radius)
38
+ .stroke({
39
+ width: strokeWidth,
40
+ alignment: strokeAlignment,
41
+ color: strokeColor,
42
+ pixelLine,
43
+ });
44
+ if (fill) {
45
+ circle.fill(fill);
46
+ }
47
+ return circle;
48
+ }
49
+ case 'ellipse': {
50
+ const { radiusX, radiusY, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
51
+ const ellipse = new GraphicsContext()
52
+ .ellipse(0, 0, radiusX, radiusY)
53
+ .stroke({
54
+ width: strokeWidth,
55
+ alignment: strokeAlignment,
56
+ color: strokeColor,
57
+ pixelLine,
58
+ });
59
+ if (fill) {
60
+ ellipse.fill(fill);
61
+ }
62
+ return ellipse;
63
+ }
64
+ }
65
+ };
66
+ export const getGraphicsContextKey = (shape) => {
67
+ switch (shape.type) {
68
+ case 'rectangle': {
69
+ const { type, width, height, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
70
+ return `${type}_${width}_${height}_${strokeWidth}_${strokeColor}_${strokeAlignment}_${fill}_${pixelLine}`;
71
+ }
72
+ case 'roundRectangle': {
73
+ const { type, width, height, radius, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
74
+ return `${type}_${width}_${height}_${radius}_${strokeWidth}_${strokeColor}_${strokeAlignment}_${fill}_${pixelLine}`;
75
+ }
76
+ case 'circle': {
77
+ const { type, radius, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
78
+ return `${type}_${radius}_${strokeWidth}_${strokeColor}_${strokeAlignment}_${fill}_${pixelLine}`;
79
+ }
80
+ case 'ellipse': {
81
+ const { type, radiusX, radiusY, strokeWidth, strokeColor, strokeAlignment, fill, pixelLine, } = shape;
82
+ return `${type}_${radiusX}_${radiusY}_${strokeWidth}_${strokeColor}_${strokeAlignment}_${fill}_${pixelLine}`;
83
+ }
84
+ }
85
+ };