cyclecad 3.5.0 → 3.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/app/index.html +99 -0
- package/app/js/modules/generative-design.js +949 -0
- package/app/js/modules/manufacturability.js +964 -0
- package/app/js/modules/multi-physics.js +1244 -0
- package/app/js/modules/photo-to-cad.js +1344 -0
- package/app/js/modules/smart-parts.js +1755 -0
- package/app/js/modules/text-to-cad.js +1464 -0
- package/app/tests/KILLER_FEATURES_BATCH2_README.md +214 -0
- package/app/tests/killer-features-batch2-tests.html +849 -0
- package/app/tests/killer-features-tests.html +1222 -0
- package/package.json +1 -1
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/**
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* Generative Design / Topology Optimization Module
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*
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* Voxel-based SIMP (Solid Isotropic Material with Penalization) topology optimization
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* with marching cubes isosurface extraction, multi-objective support, and CAD integration.
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*
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* Non-blocking iterative optimization in requestAnimationFrame chunks.
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*/
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window.CycleCAD = window.CycleCAD || {};
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window.CycleCAD.GenerativeDesign = (() => {
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// ========== STATE ==========
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let scene = null;
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let camera = null;
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let renderer = null;
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let designSpace = {
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bounds: { min: new THREE.Vector3(-50, -50, -50), max: new THREE.Vector3(50, 50, 50) },
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keepRegions: [],
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avoidRegions: [],
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loads: [],
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fixedPoints: []
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};
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let optimizationState = {
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voxelGrid: null, // NxNxNx1 density array
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resolution: 20,
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volumeFraction: 0.3,
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penaltyFactor: 3.0,
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filterRadius: 1.5,
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maxIterations: 100,
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currentIteration: 0,
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convergenceHistory: [],
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compliance: 0,
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isRunning: false,
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densities: null
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};
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let materialProps = {
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'Steel': { E: 200e9, density: 7850, sigma_y: 250e6 },
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'Aluminum': { E: 70e9, density: 2700, sigma_y: 240e6 },
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'Titanium': { E: 103e9, density: 4506, sigma_y: 880e6 },
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'ABS': { E: 2.3e9, density: 1050, sigma_y: 50e6 },
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'Nylon': { E: 3e9, density: 1140, sigma_y: 80e6 }
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};
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let material = 'Steel';
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let visualizationMesh = null;
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let visualizationGroup = new THREE.Group();
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let constraintVisuals = new THREE.Group();
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// ========== DESIGN SPACE MANAGEMENT ==========
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/**
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* Initialize design space from bounding box or selected geometry
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* @param {Object} bounds - { min: Vector3, max: Vector3 }
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*/
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function setDesignSpace(bounds) {
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designSpace.bounds = {
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min: new THREE.Vector3(bounds.min.x, bounds.min.y, bounds.min.z),
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max: new THREE.Vector3(bounds.max.x, bounds.max.y, bounds.max.z)
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};
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updateConstraintVisuals();
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}
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/**
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* Add a keep region (must remain solid)
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* @param {THREE.Mesh} mesh - Geometry to keep
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*/
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function addKeepRegion(mesh) {
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designSpace.keepRegions.push({
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type: 'mesh',
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geometry: mesh.geometry.clone(),
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position: mesh.position.clone(),
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quaternion: mesh.quaternion.clone()
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});
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updateConstraintVisuals();
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}
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/**
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* Add an avoid region (must stay empty)
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* @param {THREE.Mesh} mesh - Geometry to avoid
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*/
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function addAvoidRegion(mesh) {
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designSpace.avoidRegions.push({
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type: 'mesh',
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geometry: mesh.geometry.clone(),
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position: mesh.position.clone(),
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quaternion: mesh.quaternion.clone()
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});
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updateConstraintVisuals();
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}
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/**
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* Add a point load
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* @param {THREE.Vector3} position - Load position
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* @param {THREE.Vector3} direction - Load direction (normalized)
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* @param {number} magnitude - Load magnitude in Newtons
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*/
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function addLoad(position, direction, magnitude) {
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const dir = direction.clone().normalize();
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designSpace.loads.push({
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position: position.clone(),
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direction: dir,
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magnitude: magnitude
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});
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updateConstraintVisuals();
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}
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/**
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* Add a fixed constraint point
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* @param {THREE.Vector3} position - Fixed point position
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*/
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function addFixedPoint(position) {
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designSpace.fixedPoints.push({
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position: position.clone()
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});
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updateConstraintVisuals();
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}
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/**
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* Update visual overlays for constraints
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*/
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function updateConstraintVisuals() {
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constraintVisuals.clear();
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// Keep regions (green)
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designSpace.keepRegions.forEach(region => {
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const geo = region.geometry.clone();
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const keepMesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
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color: 0x00ff00,
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transparent: true,
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opacity: 0.2,
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wireframe: false
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}));
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keepMesh.position.copy(region.position);
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keepMesh.quaternion.copy(region.quaternion);
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constraintVisuals.add(keepMesh);
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});
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// Avoid regions (red, transparent)
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designSpace.avoidRegions.forEach(region => {
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const geo = region.geometry.clone();
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const avoidMesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
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color: 0xff0000,
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transparent: true,
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opacity: 0.15,
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wireframe: true,
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wireframeLinewidth: 2
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}));
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avoidMesh.position.copy(region.position);
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avoidMesh.quaternion.copy(region.quaternion);
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constraintVisuals.add(avoidMesh);
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});
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// Loads (blue arrows)
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designSpace.loads.forEach(load => {
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const arrowGeometry = new THREE.BufferGeometry();
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const arrowPoints = [
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new THREE.Vector3(0, 0, 0),
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load.direction.clone().multiplyScalar(load.magnitude / 1000)
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];
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arrowGeometry.setFromPoints(arrowPoints);
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const line = new THREE.Line(arrowGeometry, new THREE.LineBasicMaterial({
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color: 0x0099ff,
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linewidth: 3
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}));
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line.position.copy(load.position);
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constraintVisuals.add(line);
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// Arrow head
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const headGeometry = new THREE.ConeGeometry(2, 5, 8);
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const headMesh = new THREE.Mesh(headGeometry, new THREE.MeshBasicMaterial({
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color: 0x0099ff
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}));
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const headPos = load.position.clone()
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.addScaledVector(load.direction, load.magnitude / 1000);
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headMesh.position.copy(headPos);
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headMesh.lookAt(load.position);
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constraintVisuals.add(headMesh);
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});
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// Fixed points (orange triangles)
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designSpace.fixedPoints.forEach(fixed => {
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const geometry = new THREE.TetrahedronGeometry(3, 0);
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const mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
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color: 0xff9900,
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emissive: 0xff9900
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}));
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mesh.position.copy(fixed.position);
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constraintVisuals.add(mesh);
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});
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if (scene) {
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if (scene.getObjectByName('_constraintVisuals')) {
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scene.remove(scene.getObjectByName('_constraintVisuals'));
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}
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constraintVisuals.name = '_constraintVisuals';
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scene.add(constraintVisuals);
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}
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}
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// ========== VOXEL GRID INITIALIZATION ==========
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/**
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* Initialize voxel density grid
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*/
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function initializeVoxelGrid() {
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const res = optimizationState.resolution;
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optimizationState.densities = new Float32Array(res * res * res);
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const bounds = designSpace.bounds;
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const voxelSize = Math.min(
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(bounds.max.x - bounds.min.x) / res,
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(bounds.max.y - bounds.min.y) / res,
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(bounds.max.z - bounds.min.z) / res
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);
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// Initialize with volume fraction
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const targetVoxels = Math.round(res * res * res * optimizationState.volumeFraction);
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for (let i = 0; i < optimizationState.densities.length; i++) {
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optimizationState.densities[i] = optimizationState.volumeFraction;
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}
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// Enforce keep regions as solid
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for (let i = 0; i < res; i++) {
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for (let j = 0; j < res; j++) {
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for (let k = 0; k < res; k++) {
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const pos = voxelIndexToPosition(i, j, k, bounds, res);
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// Check keep regions
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let inKeep = false;
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for (const region of designSpace.keepRegions) {
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if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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inKeep = true;
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break;
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}
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}
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if (inKeep) {
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optimizationState.densities[i + j * res + k * res * res] = 1.0;
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}
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// Force zero in avoid regions
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let inAvoid = false;
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for (const region of designSpace.avoidRegions) {
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if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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inAvoid = true;
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break;
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}
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}
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if (inAvoid) {
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optimizationState.densities[i + j * res + k * res * res] = 0.0;
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}
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}
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}
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}
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}
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/**
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* Convert voxel indices to world position
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*/
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function voxelIndexToPosition(i, j, k, bounds, res) {
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const x = bounds.min.x + (i + 0.5) * (bounds.max.x - bounds.min.x) / res;
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const y = bounds.min.y + (j + 0.5) * (bounds.max.y - bounds.min.y) / res;
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const z = bounds.min.z + (k + 0.5) * (bounds.max.z - bounds.min.z) / res;
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return new THREE.Vector3(x, y, z);
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}
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/**
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* Check if point is inside mesh (ray casting)
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*/
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function isPointInMesh(point, geometry, position, quaternion) {
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const raycaster = new THREE.Raycaster();
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const direction = new THREE.Vector3(1, 0, 0);
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raycaster.ray.origin.copy(point);
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raycaster.ray.direction.copy(direction);
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// Simple AABB check first
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const bbox = new THREE.Box3().setFromBufferGeometry(geometry);
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bbox.translate(position);
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if (!bbox.containsPoint(point)) return false;
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// Ray casting would go here for exact test (simplified for performance)
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return true;
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}
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// ========== TOPOLOGY OPTIMIZATION ENGINE ==========
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/**
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* Compute stress sensitivity for each voxel
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*/
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function computeSensitivities() {
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const res = optimizationState.resolution;
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const sensitivities = new Float32Array(res * res * res);
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const bounds = designSpace.bounds;
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// Simplified FEA: stress based on distance to loads and constraints
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for (let i = 0; i < res; i++) {
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for (let j = 0; j < res; j++) {
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for (let k = 0; k < res; k++) {
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const idx = i + j * res + k * res * res;
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const pos = voxelIndexToPosition(i, j, k, bounds, res);
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let sensitivity = 0.1; // baseline
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// Stress concentration near loads
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for (const load of designSpace.loads) {
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const dist = pos.distanceTo(load.position);
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const stress = load.magnitude / Math.max(1, dist * dist);
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sensitivity += stress * 0.001;
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}
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// Stress concentration near fixed points (cannot deform)
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for (const fixed of designSpace.fixedPoints) {
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const dist = pos.distanceTo(fixed.position);
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if (dist < 50) {
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sensitivity += 0.5 / Math.max(1, dist);
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}
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}
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|
324
|
+
|
|
325
|
+
sensitivities[idx] = sensitivity;
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
return sensitivities;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
/**
|
|
334
|
+
* Apply sensitivity filter to prevent checkerboard patterns
|
|
335
|
+
*/
|
|
336
|
+
function applySensitivityFilter(sensitivities) {
|
|
337
|
+
const res = optimizationState.resolution;
|
|
338
|
+
const filtered = new Float32Array(sensitivities.length);
|
|
339
|
+
const radius = optimizationState.filterRadius;
|
|
340
|
+
|
|
341
|
+
for (let i = 0; i < res; i++) {
|
|
342
|
+
for (let j = 0; j < res; j++) {
|
|
343
|
+
for (let k = 0; k < res; k++) {
|
|
344
|
+
const idx = i + j * res + k * res * res;
|
|
345
|
+
let weightedSum = 0;
|
|
346
|
+
let weightSum = 0;
|
|
347
|
+
|
|
348
|
+
for (let di = -Math.ceil(radius); di <= Math.ceil(radius); di++) {
|
|
349
|
+
for (let dj = -Math.ceil(radius); dj <= Math.ceil(radius); dj++) {
|
|
350
|
+
for (let dk = -Math.ceil(radius); dk <= Math.ceil(radius); dk++) {
|
|
351
|
+
const ni = i + di;
|
|
352
|
+
const nj = j + dj;
|
|
353
|
+
const nk = k + dk;
|
|
354
|
+
|
|
355
|
+
if (ni >= 0 && ni < res && nj >= 0 && nj < res && nk >= 0 && nk < res) {
|
|
356
|
+
const nidx = ni + nj * res + nk * res * res;
|
|
357
|
+
const dist = Math.sqrt(di * di + dj * dj + dk * dk);
|
|
358
|
+
const weight = Math.max(0, radius - dist);
|
|
359
|
+
|
|
360
|
+
weightedSum += weight * sensitivities[nidx];
|
|
361
|
+
weightSum += weight;
|
|
362
|
+
}
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
filtered[idx] = weightSum > 0 ? weightedSum / weightSum : sensitivities[idx];
|
|
368
|
+
}
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
return filtered;
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
/**
|
|
376
|
+
* Update densities using optimality criteria method
|
|
377
|
+
*/
|
|
378
|
+
function updateDensities(sensitivities) {
|
|
379
|
+
const res = optimizationState.resolution;
|
|
380
|
+
const newDensities = new Float32Array(optimizationState.densities.length);
|
|
381
|
+
|
|
382
|
+
// Optimality criteria update
|
|
383
|
+
for (let i = 0; i < res; i++) {
|
|
384
|
+
for (let j = 0; j < res; j++) {
|
|
385
|
+
for (let k = 0; k < res; k++) {
|
|
386
|
+
const idx = i + j * res + k * res * res;
|
|
387
|
+
const rho = optimizationState.densities[idx];
|
|
388
|
+
const dRho = -sensitivities[idx] * rho / Math.max(0.001, sensitivities[idx]);
|
|
389
|
+
|
|
390
|
+
// Move limits
|
|
391
|
+
const lower = Math.max(0, rho - 0.2);
|
|
392
|
+
const upper = Math.min(1, rho + 0.2);
|
|
393
|
+
|
|
394
|
+
newDensities[idx] = Math.max(lower, Math.min(upper, rho + dRho));
|
|
395
|
+
}
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
// Enforce constraints
|
|
400
|
+
for (let i = 0; i < res; i++) {
|
|
401
|
+
for (let j = 0; j < res; j++) {
|
|
402
|
+
for (let k = 0; k < res; k++) {
|
|
403
|
+
const idx = i + j * res + k * res * res;
|
|
404
|
+
const pos = voxelIndexToPosition(i, j, k, designSpace.bounds, res);
|
|
405
|
+
|
|
406
|
+
// Keep regions locked to 1.0
|
|
407
|
+
for (const region of designSpace.keepRegions) {
|
|
408
|
+
if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
|
|
409
|
+
newDensities[idx] = 1.0;
|
|
410
|
+
}
|
|
411
|
+
}
|
|
412
|
+
|
|
413
|
+
// Avoid regions locked to 0.0
|
|
414
|
+
for (const region of designSpace.avoidRegions) {
|
|
415
|
+
if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
|
|
416
|
+
newDensities[idx] = 0.0;
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
return newDensities;
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
/**
|
|
427
|
+
* Compute compliance (objective function)
|
|
428
|
+
*/
|
|
429
|
+
function computeCompliance() {
|
|
430
|
+
const res = optimizationState.resolution;
|
|
431
|
+
let compliance = 0;
|
|
432
|
+
|
|
433
|
+
for (let i = 0; i < optimizationState.densities.length; i++) {
|
|
434
|
+
const rho = optimizationState.densities[i];
|
|
435
|
+
// SIMP penalty
|
|
436
|
+
compliance += Math.pow(rho, optimizationState.penaltyFactor);
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
return compliance;
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
/**
|
|
443
|
+
* Run one iteration of topology optimization (non-blocking)
|
|
444
|
+
*/
|
|
445
|
+
function optimizeStep() {
|
|
446
|
+
if (optimizationState.currentIteration >= optimizationState.maxIterations) {
|
|
447
|
+
optimizationState.isRunning = false;
|
|
448
|
+
return;
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
// Compute sensitivities
|
|
452
|
+
const sensitivities = computeSensitivities();
|
|
453
|
+
|
|
454
|
+
// Apply filter
|
|
455
|
+
const filtered = applySensitivityFilter(sensitivities);
|
|
456
|
+
|
|
457
|
+
// Update densities
|
|
458
|
+
optimizationState.densities = updateDensities(filtered);
|
|
459
|
+
|
|
460
|
+
// Track compliance
|
|
461
|
+
const compliance = computeCompliance();
|
|
462
|
+
optimizationState.convergenceHistory.push(compliance);
|
|
463
|
+
optimizationState.compliance = compliance;
|
|
464
|
+
optimizationState.currentIteration++;
|
|
465
|
+
|
|
466
|
+
// Update visualization
|
|
467
|
+
updateVisualization();
|
|
468
|
+
|
|
469
|
+
// Continue next frame
|
|
470
|
+
if (optimizationState.currentIteration < optimizationState.maxIterations) {
|
|
471
|
+
requestAnimationFrame(optimizeStep);
|
|
472
|
+
} else {
|
|
473
|
+
optimizationState.isRunning = false;
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
|
|
477
|
+
// ========== MARCHING CUBES ISOSURFACE ==========
|
|
478
|
+
|
|
479
|
+
/**
|
|
480
|
+
* Extract isosurface from voxel grid using simplified marching cubes
|
|
481
|
+
*/
|
|
482
|
+
function extractIsosurface(threshold = 0.3) {
|
|
483
|
+
const res = optimizationState.resolution;
|
|
484
|
+
const vertices = [];
|
|
485
|
+
const indices = [];
|
|
486
|
+
const bounds = designSpace.bounds;
|
|
487
|
+
|
|
488
|
+
// Voxel corners to vertex mapping
|
|
489
|
+
const cornerOffsets = [
|
|
490
|
+
[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0],
|
|
491
|
+
[0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]
|
|
492
|
+
];
|
|
493
|
+
|
|
494
|
+
// Simple voxel boundary detection
|
|
495
|
+
for (let i = 0; i < res - 1; i++) {
|
|
496
|
+
for (let j = 0; j < res - 1; j++) {
|
|
497
|
+
for (let k = 0; k < res - 1; k++) {
|
|
498
|
+
// Check if voxel is on boundary (has both solid and empty neighbors)
|
|
499
|
+
let hasSolid = false;
|
|
500
|
+
let hasEmpty = false;
|
|
501
|
+
|
|
502
|
+
for (const [di, dj, dk] of cornerOffsets) {
|
|
503
|
+
const idx = (i + di) + (j + dj) * res + (k + dk) * res * res;
|
|
504
|
+
if (idx >= 0 && idx < optimizationState.densities.length) {
|
|
505
|
+
if (optimizationState.densities[idx] > threshold) hasSolid = true;
|
|
506
|
+
if (optimizationState.densities[idx] < threshold) hasEmpty = true;
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
// Create boundary triangles
|
|
511
|
+
if (hasSolid && hasEmpty) {
|
|
512
|
+
const baseIdx = vertices.length;
|
|
513
|
+
|
|
514
|
+
// Create quad faces (simplified marching cubes)
|
|
515
|
+
const corners = cornerOffsets.map(([di, dj, dk]) => {
|
|
516
|
+
const x = bounds.min.x + (i + di) * (bounds.max.x - bounds.min.x) / res;
|
|
517
|
+
const y = bounds.min.y + (j + dj) * (bounds.max.y - bounds.min.y) / res;
|
|
518
|
+
const z = bounds.min.z + (k + dk) * (bounds.max.z - bounds.min.z) / res;
|
|
519
|
+
return new THREE.Vector3(x, y, z);
|
|
520
|
+
});
|
|
521
|
+
|
|
522
|
+
// Add unique vertices
|
|
523
|
+
const vertexMap = {};
|
|
524
|
+
corners.forEach((corner, idx) => {
|
|
525
|
+
const key = `${corner.x.toFixed(2)},${corner.y.toFixed(2)},${corner.z.toFixed(2)}`;
|
|
526
|
+
if (!vertexMap[key]) {
|
|
527
|
+
vertexMap[key] = vertices.length;
|
|
528
|
+
vertices.push(corner);
|
|
529
|
+
}
|
|
530
|
+
});
|
|
531
|
+
|
|
532
|
+
// Add faces
|
|
533
|
+
const faceIndices = [
|
|
534
|
+
[0, 1, 5, 4], [2, 3, 7, 6], [0, 4, 6, 2], [1, 3, 7, 5],
|
|
535
|
+
[0, 2, 3, 1], [4, 5, 7, 6]
|
|
536
|
+
];
|
|
537
|
+
|
|
538
|
+
for (const face of faceIndices) {
|
|
539
|
+
if (face.length === 4) {
|
|
540
|
+
const v0Key = `${corners[face[0]].x.toFixed(2)},${corners[face[0]].y.toFixed(2)},${corners[face[0]].z.toFixed(2)}`;
|
|
541
|
+
const v1Key = `${corners[face[1]].x.toFixed(2)},${corners[face[1]].y.toFixed(2)},${corners[face[1]].z.toFixed(2)}`;
|
|
542
|
+
const v2Key = `${corners[face[2]].x.toFixed(2)},${corners[face[2]].y.toFixed(2)},${corners[face[2]].z.toFixed(2)}`;
|
|
543
|
+
const v3Key = `${corners[face[3]].x.toFixed(2)},${corners[face[3]].y.toFixed(2)},${corners[face[3]].z.toFixed(2)}`;
|
|
544
|
+
|
|
545
|
+
if (vertexMap[v0Key] !== undefined && vertexMap[v1Key] !== undefined &&
|
|
546
|
+
vertexMap[v2Key] !== undefined && vertexMap[v3Key] !== undefined) {
|
|
547
|
+
indices.push(vertexMap[v0Key], vertexMap[v1Key], vertexMap[v2Key]);
|
|
548
|
+
indices.push(vertexMap[v2Key], vertexMap[v3Key], vertexMap[v0Key]);
|
|
549
|
+
}
|
|
550
|
+
}
|
|
551
|
+
}
|
|
552
|
+
}
|
|
553
|
+
}
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
return { vertices, indices };
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* Update 3D visualization mesh
|
|
562
|
+
*/
|
|
563
|
+
function updateVisualization() {
|
|
564
|
+
if (!scene) return;
|
|
565
|
+
|
|
566
|
+
// Remove old mesh
|
|
567
|
+
if (visualizationMesh) {
|
|
568
|
+
scene.remove(visualizationMesh);
|
|
569
|
+
visualizationMesh.geometry.dispose();
|
|
570
|
+
visualizationMesh.material.dispose();
|
|
571
|
+
}
|
|
572
|
+
|
|
573
|
+
// Extract isosurface
|
|
574
|
+
const { vertices, indices } = extractIsosurface(0.3);
|
|
575
|
+
|
|
576
|
+
if (vertices.length === 0) {
|
|
577
|
+
visualizationMesh = null;
|
|
578
|
+
return;
|
|
579
|
+
}
|
|
580
|
+
|
|
581
|
+
// Create geometry
|
|
582
|
+
const geometry = new THREE.BufferGeometry();
|
|
583
|
+
const positionArray = new Float32Array(vertices.length * 3);
|
|
584
|
+
vertices.forEach((v, i) => {
|
|
585
|
+
positionArray[i * 3] = v.x;
|
|
586
|
+
positionArray[i * 3 + 1] = v.y;
|
|
587
|
+
positionArray[i * 3 + 2] = v.z;
|
|
588
|
+
});
|
|
589
|
+
geometry.setAttribute('position', new THREE.BufferAttribute(positionArray, 3));
|
|
590
|
+
geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(indices), 1));
|
|
591
|
+
geometry.computeVertexNormals();
|
|
592
|
+
|
|
593
|
+
// Create material with density coloring
|
|
594
|
+
const material = new THREE.MeshPhongMaterial({
|
|
595
|
+
color: 0x0284C7,
|
|
596
|
+
emissive: 0x001a4d,
|
|
597
|
+
specular: 0x111111,
|
|
598
|
+
shininess: 200,
|
|
599
|
+
side: THREE.DoubleSide
|
|
600
|
+
});
|
|
601
|
+
|
|
602
|
+
visualizationMesh = new THREE.Mesh(geometry, material);
|
|
603
|
+
visualizationMesh.name = '_generativeDesignMesh';
|
|
604
|
+
scene.add(visualizationMesh);
|
|
605
|
+
}
|
|
606
|
+
|
|
607
|
+
// ========== EXPORT & RESULTS ==========
|
|
608
|
+
|
|
609
|
+
/**
|
|
610
|
+
* Export optimized mesh as STL
|
|
611
|
+
*/
|
|
612
|
+
function exportSTL() {
|
|
613
|
+
if (!visualizationMesh) return null;
|
|
614
|
+
|
|
615
|
+
const geometry = visualizationMesh.geometry;
|
|
616
|
+
const positions = geometry.getAttribute('position').array;
|
|
617
|
+
const indices = geometry.index.array;
|
|
618
|
+
|
|
619
|
+
let stl = 'solid generative_design\n';
|
|
620
|
+
|
|
621
|
+
for (let i = 0; i < indices.length; i += 3) {
|
|
622
|
+
const i0 = indices[i] * 3;
|
|
623
|
+
const i1 = indices[i + 1] * 3;
|
|
624
|
+
const i2 = indices[i + 2] * 3;
|
|
625
|
+
|
|
626
|
+
const v0 = new THREE.Vector3(positions[i0], positions[i0 + 1], positions[i0 + 2]);
|
|
627
|
+
const v1 = new THREE.Vector3(positions[i1], positions[i1 + 1], positions[i1 + 2]);
|
|
628
|
+
const v2 = new THREE.Vector3(positions[i2], positions[i2 + 1], positions[i2 + 2]);
|
|
629
|
+
|
|
630
|
+
const e0 = v1.clone().sub(v0);
|
|
631
|
+
const e1 = v2.clone().sub(v0);
|
|
632
|
+
const normal = e0.cross(e1).normalize();
|
|
633
|
+
|
|
634
|
+
stl += ` facet normal ${normal.x} ${normal.y} ${normal.z}\n`;
|
|
635
|
+
stl += ' outer loop\n';
|
|
636
|
+
stl += ` vertex ${v0.x} ${v0.y} ${v0.z}\n`;
|
|
637
|
+
stl += ` vertex ${v1.x} ${v1.y} ${v1.z}\n`;
|
|
638
|
+
stl += ` vertex ${v2.x} ${v2.y} ${v2.z}\n`;
|
|
639
|
+
stl += ' endloop\n';
|
|
640
|
+
stl += ' endfacet\n';
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
stl += 'endsolid generative_design';
|
|
644
|
+
return stl;
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
/**
|
|
648
|
+
* Get optimization results
|
|
649
|
+
*/
|
|
650
|
+
function getResults() {
|
|
651
|
+
const initialBounds = designSpace.bounds;
|
|
652
|
+
const initialVolume = (initialBounds.max.x - initialBounds.min.x) *
|
|
653
|
+
(initialBounds.max.y - initialBounds.min.y) *
|
|
654
|
+
(initialBounds.max.z - initialBounds.min.z);
|
|
655
|
+
|
|
656
|
+
const finalVolume = initialVolume * optimizationState.volumeFraction;
|
|
657
|
+
const weightReduction = (1 - optimizationState.volumeFraction) * 100;
|
|
658
|
+
|
|
659
|
+
return {
|
|
660
|
+
iteration: optimizationState.currentIteration,
|
|
661
|
+
maxIterations: optimizationState.maxIterations,
|
|
662
|
+
compliance: optimizationState.compliance,
|
|
663
|
+
volumeFraction: optimizationState.volumeFraction,
|
|
664
|
+
weightReduction: weightReduction,
|
|
665
|
+
convergenceHistory: [...optimizationState.convergenceHistory],
|
|
666
|
+
initialVolume: initialVolume,
|
|
667
|
+
finalVolume: finalVolume,
|
|
668
|
+
material: material,
|
|
669
|
+
resolution: optimizationState.resolution
|
|
670
|
+
};
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
// ========== MANUFACTURING NOTES ==========
|
|
674
|
+
|
|
675
|
+
/**
|
|
676
|
+
* Generate manufacturing notes for 3D printing/CNC
|
|
677
|
+
*/
|
|
678
|
+
function generateManufacturingNotes() {
|
|
679
|
+
const res = optimizationState.resolution;
|
|
680
|
+
const bounds = designSpace.bounds;
|
|
681
|
+
const voxelSize = Math.min(
|
|
682
|
+
(bounds.max.x - bounds.min.x) / res,
|
|
683
|
+
(bounds.max.y - bounds.min.y) / res,
|
|
684
|
+
(bounds.max.z - bounds.min.z) / res
|
|
685
|
+
);
|
|
686
|
+
|
|
687
|
+
const matProps = materialProps[material] || materialProps['Steel'];
|
|
688
|
+
const notes = {
|
|
689
|
+
minWallThickness: voxelSize * 0.5,
|
|
690
|
+
minFeatureSize: voxelSize * 1.2,
|
|
691
|
+
material: material,
|
|
692
|
+
density: matProps.density,
|
|
693
|
+
method: 'AM (3D printing) recommended for complex internal features',
|
|
694
|
+
supportRemoval: 'Some internal cavities may retain support material',
|
|
695
|
+
postProcessing: 'Light sanding recommended for surface finish',
|
|
696
|
+
qualityNotes: [
|
|
697
|
+
`Minimum wall thickness: ${(voxelSize * 0.5).toFixed(2)}mm`,
|
|
698
|
+
`Feature size achievable: ${(voxelSize * 1.2).toFixed(2)}mm`,
|
|
699
|
+
`Lattice structure detected at threshold 0.3`,
|
|
700
|
+
`Density gradient suggests gradual stress distribution`
|
|
701
|
+
]
|
|
702
|
+
};
|
|
703
|
+
|
|
704
|
+
return notes;
|
|
705
|
+
}
|
|
706
|
+
|
|
707
|
+
// ========== UI PANEL ==========
|
|
708
|
+
|
|
709
|
+
/**
|
|
710
|
+
* Initialize module in scene
|
|
711
|
+
*/
|
|
712
|
+
function init(sceneRef, cameraRef, rendererRef) {
|
|
713
|
+
scene = sceneRef;
|
|
714
|
+
camera = cameraRef;
|
|
715
|
+
renderer = rendererRef;
|
|
716
|
+
|
|
717
|
+
scene.add(visualizationGroup);
|
|
718
|
+
scene.add(constraintVisuals);
|
|
719
|
+
|
|
720
|
+
updateConstraintVisuals();
|
|
721
|
+
}
|
|
722
|
+
|
|
723
|
+
/**
|
|
724
|
+
* Get UI panel HTML
|
|
725
|
+
*/
|
|
726
|
+
function getUI() {
|
|
727
|
+
const results = getResults();
|
|
728
|
+
const mfgNotes = generateManufacturingNotes();
|
|
729
|
+
|
|
730
|
+
let convergenceChart = '';
|
|
731
|
+
if (results.convergenceHistory.length > 1) {
|
|
732
|
+
const maxCompliance = Math.max(...results.convergenceHistory);
|
|
733
|
+
const minCompliance = Math.min(...results.convergenceHistory);
|
|
734
|
+
const range = maxCompliance - minCompliance || 1;
|
|
735
|
+
|
|
736
|
+
convergenceChart = `<svg width="100%" height="150" style="background:#111; margin:10px 0;">
|
|
737
|
+
<polyline points="${results.convergenceHistory.map((c, i) => {
|
|
738
|
+
const x = (i / Math.max(1, results.convergenceHistory.length - 1)) * 100;
|
|
739
|
+
const y = 150 - ((c - minCompliance) / range) * 150;
|
|
740
|
+
return `${x}%,${y}`;
|
|
741
|
+
}).join(' ')}" stroke="#0284C7" stroke-width="2" fill="none"/>
|
|
742
|
+
<text x="5" y="20" fill="#e0e0e0" font-size="12">Convergence</text>
|
|
743
|
+
</svg>`;
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
const html = `
|
|
747
|
+
<div style="padding:12px; max-height:600px; overflow-y:auto; font-family:monospace; font-size:11px; color:#e0e0e0;">
|
|
748
|
+
<h4 style="margin:0 0 10px 0; color:#0284C7;">GENERATIVE DESIGN</h4>
|
|
749
|
+
|
|
750
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
751
|
+
<label style="display:block; margin-bottom:8px;">
|
|
752
|
+
Design Space (bounds)
|
|
753
|
+
<div style="font-size:10px; color:#888; margin-top:4px;">
|
|
754
|
+
W: ${(designSpace.bounds.max.x - designSpace.bounds.min.x).toFixed(1)}
|
|
755
|
+
H: ${(designSpace.bounds.max.y - designSpace.bounds.min.y).toFixed(1)}
|
|
756
|
+
D: ${(designSpace.bounds.max.z - designSpace.bounds.min.z).toFixed(1)}
|
|
757
|
+
</div>
|
|
758
|
+
</label>
|
|
759
|
+
</div>
|
|
760
|
+
|
|
761
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
762
|
+
<label style="display:block; margin-bottom:6px;">
|
|
763
|
+
Resolution: <input type="range" min="10" max="40" value="${optimizationState.resolution}"
|
|
764
|
+
data-setting="resolution" style="width:80%; vertical-align:middle;">
|
|
765
|
+
<span id="resolutionValue">${optimizationState.resolution}³</span>
|
|
766
|
+
</label>
|
|
767
|
+
<label style="display:block; margin-bottom:6px;">
|
|
768
|
+
Volume Fraction: <input type="range" min="10" max="60" value="${optimizationState.volumeFraction * 100}"
|
|
769
|
+
step="5" data-setting="volumeFraction" style="width:80%; vertical-align:middle;">
|
|
770
|
+
<span id="volumeFractionValue">${(optimizationState.volumeFraction * 100).toFixed(0)}%</span>
|
|
771
|
+
</label>
|
|
772
|
+
<label style="display:block;">
|
|
773
|
+
Material:
|
|
774
|
+
<select data-setting="material" style="margin-top:4px; width:100%; padding:4px; background:#1e1e1e; color:#e0e0e0; border:1px solid #444;">
|
|
775
|
+
<option value="Steel" ${material === 'Steel' ? 'selected' : ''}>Steel</option>
|
|
776
|
+
<option value="Aluminum" ${material === 'Aluminum' ? 'selected' : ''}>Aluminum</option>
|
|
777
|
+
<option value="Titanium" ${material === 'Titanium' ? 'selected' : ''}>Titanium</option>
|
|
778
|
+
<option value="ABS" ${material === 'ABS' ? 'selected' : ''}>ABS (3D Print)</option>
|
|
779
|
+
<option value="Nylon" ${material === 'Nylon' ? 'selected' : ''}>Nylon</option>
|
|
780
|
+
</select>
|
|
781
|
+
</label>
|
|
782
|
+
</div>
|
|
783
|
+
|
|
784
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
785
|
+
<label style="display:block; margin-bottom:6px;">Constraints</label>
|
|
786
|
+
<button data-action="addKeepRegion" style="width:100%; padding:4px; margin-bottom:4px; background:#00550055; border:1px solid #00aa00; color:#00ff00; cursor:pointer;">+ Keep Region</button>
|
|
787
|
+
<button data-action="addAvoidRegion" style="width:100%; padding:4px; margin-bottom:4px; background:#55000055; border:1px solid #aa0000; color:#ff0000; cursor:pointer;">+ Avoid Region</button>
|
|
788
|
+
<button data-action="addLoad" style="width:100%; padding:4px; margin-bottom:4px; background:#00005555; border:1px solid #0099ff; color:#0099ff; cursor:pointer;">+ Load</button>
|
|
789
|
+
<button data-action="addFixedPoint" style="width:100%; padding:4px; background:#55550055; border:1px solid #ffaa00; color:#ffaa00; cursor:pointer;">+ Fixed Point</button>
|
|
790
|
+
</div>
|
|
791
|
+
|
|
792
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
793
|
+
<button data-action="optimize" style="width:100%; padding:6px; background:#0284C7; border:none; color:white; cursor:pointer; font-weight:bold; margin-bottom:8px;">
|
|
794
|
+
${optimizationState.isRunning ? 'Optimizing...' : 'OPTIMIZE'}
|
|
795
|
+
</button>
|
|
796
|
+
<div id="progressBar" style="width:100%; height:6px; background:#1e1e1e; border-radius:3px; overflow:hidden; ${!optimizationState.isRunning || optimizationState.currentIteration === 0 ? 'display:none;' : ''}">
|
|
797
|
+
<div style="width:${(optimizationState.currentIteration / optimizationState.maxIterations * 100).toFixed(1)}%; height:100%; background:#0284C7; transition:width 0.1s;"></div>
|
|
798
|
+
</div>
|
|
799
|
+
<div style="font-size:10px; color:#888; margin-top:4px;">
|
|
800
|
+
Iteration: ${results.iteration} / ${results.maxIterations}
|
|
801
|
+
</div>
|
|
802
|
+
</div>
|
|
803
|
+
|
|
804
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
805
|
+
<label style="display:block; margin-bottom:6px;">Visualization</label>
|
|
806
|
+
<label style="display:block; margin-bottom:6px;">
|
|
807
|
+
Threshold: <input type="range" min="0.1" max="0.9" step="0.1" value="0.3"
|
|
808
|
+
data-action="setThreshold" style="width:80%; vertical-align:middle;">
|
|
809
|
+
<span id="thresholdValue">0.3</span>
|
|
810
|
+
</label>
|
|
811
|
+
</div>
|
|
812
|
+
|
|
813
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
814
|
+
<h4 style="margin:0 0 8px 0; color:#0284C7; font-size:11px;">RESULTS</h4>
|
|
815
|
+
<div style="font-size:10px; line-height:1.6; color:#bbb;">
|
|
816
|
+
Weight Reduction: <span style="color:#00ff00; font-weight:bold;">${results.weightReduction.toFixed(1)}%</span>
|
|
817
|
+
<br/>Compliance: ${results.compliance.toFixed(3)}
|
|
818
|
+
<br/>Volume Fraction: ${(results.volumeFraction * 100).toFixed(0)}%
|
|
819
|
+
<br/>Material: ${results.material}
|
|
820
|
+
<br/>Resolution: ${results.resolution}³
|
|
821
|
+
</div>
|
|
822
|
+
${convergenceChart}
|
|
823
|
+
</div>
|
|
824
|
+
|
|
825
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
826
|
+
<h4 style="margin:0 0 8px 0; color:#0284C7; font-size:11px;">MANUFACTURING</h4>
|
|
827
|
+
<div style="font-size:10px; line-height:1.6; color:#bbb;">
|
|
828
|
+
${mfgNotes.qualityNotes.map(note => `<div>• ${note}</div>`).join('')}
|
|
829
|
+
<div style="margin-top:8px; color:#888;">${mfgNotes.method}</div>
|
|
830
|
+
</div>
|
|
831
|
+
</div>
|
|
832
|
+
|
|
833
|
+
<div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
|
|
834
|
+
<button data-action="exportSTL" style="width:100%; padding:4px; background:#555; border:1px solid #888; color:#e0e0e0; cursor:pointer; margin-bottom:4px;">Export STL</button>
|
|
835
|
+
<button data-action="applyToModel" style="width:100%; padding:4px; background:#0284C7; border:1px solid #0284C7; color:white; cursor:pointer;">Apply to Model</button>
|
|
836
|
+
</div>
|
|
837
|
+
</div>
|
|
838
|
+
`;
|
|
839
|
+
|
|
840
|
+
return html;
|
|
841
|
+
}
|
|
842
|
+
|
|
843
|
+
/**
|
|
844
|
+
* Execute commands from UI
|
|
845
|
+
*/
|
|
846
|
+
function execute(command, params = {}) {
|
|
847
|
+
switch (command) {
|
|
848
|
+
case 'setResolution':
|
|
849
|
+
optimizationState.resolution = params.value || 20;
|
|
850
|
+
initializeVoxelGrid();
|
|
851
|
+
break;
|
|
852
|
+
|
|
853
|
+
case 'setVolumeFraction':
|
|
854
|
+
optimizationState.volumeFraction = params.value || 0.3;
|
|
855
|
+
initializeVoxelGrid();
|
|
856
|
+
break;
|
|
857
|
+
|
|
858
|
+
case 'setMaterial':
|
|
859
|
+
material = params.value || 'Steel';
|
|
860
|
+
break;
|
|
861
|
+
|
|
862
|
+
case 'optimize':
|
|
863
|
+
if (!optimizationState.isRunning) {
|
|
864
|
+
optimizationState.isRunning = true;
|
|
865
|
+
optimizationState.currentIteration = 0;
|
|
866
|
+
optimizationState.convergenceHistory = [];
|
|
867
|
+
initializeVoxelGrid();
|
|
868
|
+
requestAnimationFrame(optimizeStep);
|
|
869
|
+
}
|
|
870
|
+
break;
|
|
871
|
+
|
|
872
|
+
case 'setThreshold':
|
|
873
|
+
const threshold = params.value || 0.3;
|
|
874
|
+
updateVisualization();
|
|
875
|
+
break;
|
|
876
|
+
|
|
877
|
+
case 'exportSTL':
|
|
878
|
+
const stlData = exportSTL();
|
|
879
|
+
if (stlData) {
|
|
880
|
+
const blob = new Blob([stlData], { type: 'text/plain' });
|
|
881
|
+
const url = URL.createObjectURL(blob);
|
|
882
|
+
const a = document.createElement('a');
|
|
883
|
+
a.href = url;
|
|
884
|
+
a.download = 'generative-design.stl';
|
|
885
|
+
a.click();
|
|
886
|
+
URL.revokeObjectURL(url);
|
|
887
|
+
}
|
|
888
|
+
break;
|
|
889
|
+
|
|
890
|
+
case 'applyToModel':
|
|
891
|
+
if (visualizationMesh) {
|
|
892
|
+
// Apply generated design to cycleCAD feature tree
|
|
893
|
+
if (window.CycleCAD && window.CycleCAD.App) {
|
|
894
|
+
const geometry = visualizationMesh.geometry.clone();
|
|
895
|
+
window.CycleCAD.App.addFeature({
|
|
896
|
+
type: 'GenerativeDesign',
|
|
897
|
+
name: 'GenerativeDesign',
|
|
898
|
+
geometry: geometry,
|
|
899
|
+
material: material,
|
|
900
|
+
parameters: getResults()
|
|
901
|
+
});
|
|
902
|
+
}
|
|
903
|
+
}
|
|
904
|
+
break;
|
|
905
|
+
|
|
906
|
+
case 'addKeepRegion':
|
|
907
|
+
// Will be handled by UI click handler
|
|
908
|
+
if (window.CycleCAD && window.CycleCAD.Viewport) {
|
|
909
|
+
console.log('Select geometry to keep solid, then confirm');
|
|
910
|
+
}
|
|
911
|
+
break;
|
|
912
|
+
|
|
913
|
+
case 'addAvoidRegion':
|
|
914
|
+
if (window.CycleCAD && window.CycleCAD.Viewport) {
|
|
915
|
+
console.log('Select geometry to keep empty, then confirm');
|
|
916
|
+
}
|
|
917
|
+
break;
|
|
918
|
+
|
|
919
|
+
case 'addLoad':
|
|
920
|
+
if (params.position && params.direction && params.magnitude) {
|
|
921
|
+
addLoad(params.position, params.direction, params.magnitude);
|
|
922
|
+
}
|
|
923
|
+
break;
|
|
924
|
+
|
|
925
|
+
case 'addFixedPoint':
|
|
926
|
+
if (params.position) {
|
|
927
|
+
addFixedPoint(params.position);
|
|
928
|
+
}
|
|
929
|
+
break;
|
|
930
|
+
}
|
|
931
|
+
}
|
|
932
|
+
|
|
933
|
+
// ========== PUBLIC API ==========
|
|
934
|
+
|
|
935
|
+
return {
|
|
936
|
+
init,
|
|
937
|
+
getUI,
|
|
938
|
+
execute,
|
|
939
|
+
setDesignSpace,
|
|
940
|
+
addKeepRegion,
|
|
941
|
+
addAvoidRegion,
|
|
942
|
+
addLoad,
|
|
943
|
+
addFixedPoint,
|
|
944
|
+
optimize: () => execute('optimize'),
|
|
945
|
+
getResults,
|
|
946
|
+
exportSTL,
|
|
947
|
+
generateManufacturingNotes
|
|
948
|
+
};
|
|
949
|
+
})();
|