cyclecad 3.5.0 → 3.7.0

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@@ -0,0 +1,949 @@
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+ /**
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+ * Generative Design / Topology Optimization Module
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+ *
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+ * Voxel-based SIMP (Solid Isotropic Material with Penalization) topology optimization
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+ * with marching cubes isosurface extraction, multi-objective support, and CAD integration.
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+ *
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+ * Non-blocking iterative optimization in requestAnimationFrame chunks.
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+ */
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+
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+ window.CycleCAD = window.CycleCAD || {};
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+
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+ window.CycleCAD.GenerativeDesign = (() => {
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+ // ========== STATE ==========
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+ let scene = null;
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+ let camera = null;
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+ let renderer = null;
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+
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+ let designSpace = {
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+ bounds: { min: new THREE.Vector3(-50, -50, -50), max: new THREE.Vector3(50, 50, 50) },
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+ keepRegions: [],
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+ avoidRegions: [],
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+ loads: [],
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+ fixedPoints: []
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+ };
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+
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+ let optimizationState = {
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+ voxelGrid: null, // NxNxNx1 density array
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+ resolution: 20,
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+ volumeFraction: 0.3,
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+ penaltyFactor: 3.0,
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+ filterRadius: 1.5,
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+ maxIterations: 100,
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+ currentIteration: 0,
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+ convergenceHistory: [],
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+ compliance: 0,
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+ isRunning: false,
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+ densities: null
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+ };
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+
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+ let materialProps = {
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+ 'Steel': { E: 200e9, density: 7850, sigma_y: 250e6 },
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+ 'Aluminum': { E: 70e9, density: 2700, sigma_y: 240e6 },
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+ 'Titanium': { E: 103e9, density: 4506, sigma_y: 880e6 },
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+ 'ABS': { E: 2.3e9, density: 1050, sigma_y: 50e6 },
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+ 'Nylon': { E: 3e9, density: 1140, sigma_y: 80e6 }
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+ };
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+
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+ let material = 'Steel';
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+ let visualizationMesh = null;
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+ let visualizationGroup = new THREE.Group();
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+ let constraintVisuals = new THREE.Group();
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+
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+ // ========== DESIGN SPACE MANAGEMENT ==========
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+
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+ /**
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+ * Initialize design space from bounding box or selected geometry
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+ * @param {Object} bounds - { min: Vector3, max: Vector3 }
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+ */
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+ function setDesignSpace(bounds) {
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+ designSpace.bounds = {
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+ min: new THREE.Vector3(bounds.min.x, bounds.min.y, bounds.min.z),
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+ max: new THREE.Vector3(bounds.max.x, bounds.max.y, bounds.max.z)
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+ };
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+ updateConstraintVisuals();
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+ }
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+
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+ /**
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+ * Add a keep region (must remain solid)
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+ * @param {THREE.Mesh} mesh - Geometry to keep
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+ */
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+ function addKeepRegion(mesh) {
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+ designSpace.keepRegions.push({
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+ type: 'mesh',
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+ geometry: mesh.geometry.clone(),
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+ position: mesh.position.clone(),
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+ quaternion: mesh.quaternion.clone()
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+ });
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+ updateConstraintVisuals();
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+ }
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+
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+ /**
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+ * Add an avoid region (must stay empty)
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+ * @param {THREE.Mesh} mesh - Geometry to avoid
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+ */
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+ function addAvoidRegion(mesh) {
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+ designSpace.avoidRegions.push({
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+ type: 'mesh',
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+ geometry: mesh.geometry.clone(),
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+ position: mesh.position.clone(),
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+ quaternion: mesh.quaternion.clone()
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+ });
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+ updateConstraintVisuals();
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+ }
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+
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+ /**
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+ * Add a point load
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+ * @param {THREE.Vector3} position - Load position
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+ * @param {THREE.Vector3} direction - Load direction (normalized)
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+ * @param {number} magnitude - Load magnitude in Newtons
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+ */
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+ function addLoad(position, direction, magnitude) {
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+ const dir = direction.clone().normalize();
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+ designSpace.loads.push({
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+ position: position.clone(),
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+ direction: dir,
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+ magnitude: magnitude
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+ });
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+ updateConstraintVisuals();
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+ }
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+
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+ /**
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+ * Add a fixed constraint point
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+ * @param {THREE.Vector3} position - Fixed point position
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+ */
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+ function addFixedPoint(position) {
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+ designSpace.fixedPoints.push({
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+ position: position.clone()
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+ });
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+ updateConstraintVisuals();
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+ }
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+
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+ /**
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+ * Update visual overlays for constraints
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+ */
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+ function updateConstraintVisuals() {
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+ constraintVisuals.clear();
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+
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+ // Keep regions (green)
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+ designSpace.keepRegions.forEach(region => {
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+ const geo = region.geometry.clone();
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+ const keepMesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
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+ color: 0x00ff00,
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+ transparent: true,
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+ opacity: 0.2,
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+ wireframe: false
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+ }));
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+ keepMesh.position.copy(region.position);
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+ keepMesh.quaternion.copy(region.quaternion);
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+ constraintVisuals.add(keepMesh);
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+ });
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+
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+ // Avoid regions (red, transparent)
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+ designSpace.avoidRegions.forEach(region => {
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+ const geo = region.geometry.clone();
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+ const avoidMesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({
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+ color: 0xff0000,
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+ transparent: true,
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+ opacity: 0.15,
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+ wireframe: true,
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+ wireframeLinewidth: 2
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+ }));
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+ avoidMesh.position.copy(region.position);
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+ avoidMesh.quaternion.copy(region.quaternion);
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+ constraintVisuals.add(avoidMesh);
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+ });
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+
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+ // Loads (blue arrows)
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+ designSpace.loads.forEach(load => {
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+ const arrowGeometry = new THREE.BufferGeometry();
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+ const arrowPoints = [
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+ new THREE.Vector3(0, 0, 0),
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+ load.direction.clone().multiplyScalar(load.magnitude / 1000)
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+ ];
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+ arrowGeometry.setFromPoints(arrowPoints);
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+
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+ const line = new THREE.Line(arrowGeometry, new THREE.LineBasicMaterial({
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+ color: 0x0099ff,
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+ linewidth: 3
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+ }));
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+ line.position.copy(load.position);
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+ constraintVisuals.add(line);
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+
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+ // Arrow head
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+ const headGeometry = new THREE.ConeGeometry(2, 5, 8);
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+ const headMesh = new THREE.Mesh(headGeometry, new THREE.MeshBasicMaterial({
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+ color: 0x0099ff
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+ }));
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+ const headPos = load.position.clone()
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+ .addScaledVector(load.direction, load.magnitude / 1000);
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+ headMesh.position.copy(headPos);
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+ headMesh.lookAt(load.position);
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+ constraintVisuals.add(headMesh);
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+ });
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+
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+ // Fixed points (orange triangles)
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+ designSpace.fixedPoints.forEach(fixed => {
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+ const geometry = new THREE.TetrahedronGeometry(3, 0);
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+ const mesh = new THREE.Mesh(geometry, new THREE.MeshBasicMaterial({
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+ color: 0xff9900,
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+ emissive: 0xff9900
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+ }));
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+ mesh.position.copy(fixed.position);
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+ constraintVisuals.add(mesh);
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+ });
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+
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+ if (scene) {
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+ if (scene.getObjectByName('_constraintVisuals')) {
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+ scene.remove(scene.getObjectByName('_constraintVisuals'));
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+ }
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+ constraintVisuals.name = '_constraintVisuals';
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+ scene.add(constraintVisuals);
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+ }
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+ }
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+
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+ // ========== VOXEL GRID INITIALIZATION ==========
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+
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+ /**
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+ * Initialize voxel density grid
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+ */
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+ function initializeVoxelGrid() {
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+ const res = optimizationState.resolution;
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+ optimizationState.densities = new Float32Array(res * res * res);
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+
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+ const bounds = designSpace.bounds;
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+ const voxelSize = Math.min(
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+ (bounds.max.x - bounds.min.x) / res,
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+ (bounds.max.y - bounds.min.y) / res,
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+ (bounds.max.z - bounds.min.z) / res
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+ );
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+
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+ // Initialize with volume fraction
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+ const targetVoxels = Math.round(res * res * res * optimizationState.volumeFraction);
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+ for (let i = 0; i < optimizationState.densities.length; i++) {
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+ optimizationState.densities[i] = optimizationState.volumeFraction;
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+ }
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+
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+ // Enforce keep regions as solid
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+ for (let i = 0; i < res; i++) {
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+ for (let j = 0; j < res; j++) {
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+ for (let k = 0; k < res; k++) {
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+ const pos = voxelIndexToPosition(i, j, k, bounds, res);
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+
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+ // Check keep regions
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+ let inKeep = false;
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+ for (const region of designSpace.keepRegions) {
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+ if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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+ inKeep = true;
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+ break;
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+ }
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+ }
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+ if (inKeep) {
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+ optimizationState.densities[i + j * res + k * res * res] = 1.0;
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+ }
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+
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+ // Force zero in avoid regions
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+ let inAvoid = false;
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+ for (const region of designSpace.avoidRegions) {
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+ if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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+ inAvoid = true;
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+ break;
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+ }
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+ }
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+ if (inAvoid) {
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+ optimizationState.densities[i + j * res + k * res * res] = 0.0;
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ /**
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+ * Convert voxel indices to world position
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+ */
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+ function voxelIndexToPosition(i, j, k, bounds, res) {
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+ const x = bounds.min.x + (i + 0.5) * (bounds.max.x - bounds.min.x) / res;
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+ const y = bounds.min.y + (j + 0.5) * (bounds.max.y - bounds.min.y) / res;
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+ const z = bounds.min.z + (k + 0.5) * (bounds.max.z - bounds.min.z) / res;
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+ return new THREE.Vector3(x, y, z);
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+ }
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+
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+ /**
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+ * Check if point is inside mesh (ray casting)
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+ */
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+ function isPointInMesh(point, geometry, position, quaternion) {
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+ const raycaster = new THREE.Raycaster();
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+ const direction = new THREE.Vector3(1, 0, 0);
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+
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+ raycaster.ray.origin.copy(point);
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+ raycaster.ray.direction.copy(direction);
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+
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+ // Simple AABB check first
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+ const bbox = new THREE.Box3().setFromBufferGeometry(geometry);
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+ bbox.translate(position);
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+
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+ if (!bbox.containsPoint(point)) return false;
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+
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+ // Ray casting would go here for exact test (simplified for performance)
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+ return true;
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+ }
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+
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+ // ========== TOPOLOGY OPTIMIZATION ENGINE ==========
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+
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+ /**
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+ * Compute stress sensitivity for each voxel
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+ */
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+ function computeSensitivities() {
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+ const res = optimizationState.resolution;
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+ const sensitivities = new Float32Array(res * res * res);
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+ const bounds = designSpace.bounds;
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+
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+ // Simplified FEA: stress based on distance to loads and constraints
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+ for (let i = 0; i < res; i++) {
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+ for (let j = 0; j < res; j++) {
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+ for (let k = 0; k < res; k++) {
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+ const idx = i + j * res + k * res * res;
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+ const pos = voxelIndexToPosition(i, j, k, bounds, res);
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+
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+ let sensitivity = 0.1; // baseline
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+
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+ // Stress concentration near loads
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+ for (const load of designSpace.loads) {
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+ const dist = pos.distanceTo(load.position);
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+ const stress = load.magnitude / Math.max(1, dist * dist);
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+ sensitivity += stress * 0.001;
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+ }
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+
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+ // Stress concentration near fixed points (cannot deform)
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+ for (const fixed of designSpace.fixedPoints) {
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+ const dist = pos.distanceTo(fixed.position);
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+ if (dist < 50) {
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+ sensitivity += 0.5 / Math.max(1, dist);
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+ }
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+ }
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+
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+ sensitivities[idx] = sensitivity;
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+ }
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+ }
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+ }
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+
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+ return sensitivities;
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+ }
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+
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+ /**
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+ * Apply sensitivity filter to prevent checkerboard patterns
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+ */
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+ function applySensitivityFilter(sensitivities) {
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+ const res = optimizationState.resolution;
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+ const filtered = new Float32Array(sensitivities.length);
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+ const radius = optimizationState.filterRadius;
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+
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+ for (let i = 0; i < res; i++) {
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+ for (let j = 0; j < res; j++) {
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+ for (let k = 0; k < res; k++) {
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+ const idx = i + j * res + k * res * res;
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+ let weightedSum = 0;
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+ let weightSum = 0;
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+
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+ for (let di = -Math.ceil(radius); di <= Math.ceil(radius); di++) {
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+ for (let dj = -Math.ceil(radius); dj <= Math.ceil(radius); dj++) {
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+ for (let dk = -Math.ceil(radius); dk <= Math.ceil(radius); dk++) {
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+ const ni = i + di;
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+ const nj = j + dj;
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+ const nk = k + dk;
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+
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+ if (ni >= 0 && ni < res && nj >= 0 && nj < res && nk >= 0 && nk < res) {
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+ const nidx = ni + nj * res + nk * res * res;
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+ const dist = Math.sqrt(di * di + dj * dj + dk * dk);
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+ const weight = Math.max(0, radius - dist);
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+
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+ weightedSum += weight * sensitivities[nidx];
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+ weightSum += weight;
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+ }
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+ }
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+ }
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+ }
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+
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+ filtered[idx] = weightSum > 0 ? weightedSum / weightSum : sensitivities[idx];
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+ }
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+ }
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+ }
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+
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+ return filtered;
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+ }
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+
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+ /**
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+ * Update densities using optimality criteria method
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+ */
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+ function updateDensities(sensitivities) {
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+ const res = optimizationState.resolution;
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+ const newDensities = new Float32Array(optimizationState.densities.length);
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+
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+ // Optimality criteria update
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+ for (let i = 0; i < res; i++) {
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+ for (let j = 0; j < res; j++) {
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+ for (let k = 0; k < res; k++) {
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+ const idx = i + j * res + k * res * res;
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+ const rho = optimizationState.densities[idx];
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+ const dRho = -sensitivities[idx] * rho / Math.max(0.001, sensitivities[idx]);
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+
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+ // Move limits
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+ const lower = Math.max(0, rho - 0.2);
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+ const upper = Math.min(1, rho + 0.2);
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+
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+ newDensities[idx] = Math.max(lower, Math.min(upper, rho + dRho));
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+ }
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+ }
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+ }
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+
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+ // Enforce constraints
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+ for (let i = 0; i < res; i++) {
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+ for (let j = 0; j < res; j++) {
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+ for (let k = 0; k < res; k++) {
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+ const idx = i + j * res + k * res * res;
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+ const pos = voxelIndexToPosition(i, j, k, designSpace.bounds, res);
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+
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+ // Keep regions locked to 1.0
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+ for (const region of designSpace.keepRegions) {
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+ if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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+ newDensities[idx] = 1.0;
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+ }
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+ }
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+
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+ // Avoid regions locked to 0.0
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+ for (const region of designSpace.avoidRegions) {
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+ if (isPointInMesh(pos, region.geometry, region.position, region.quaternion)) {
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+ newDensities[idx] = 0.0;
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return newDensities;
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+ }
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+
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+ /**
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+ * Compute compliance (objective function)
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+ */
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+ function computeCompliance() {
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+ const res = optimizationState.resolution;
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+ let compliance = 0;
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+
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+ for (let i = 0; i < optimizationState.densities.length; i++) {
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+ const rho = optimizationState.densities[i];
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+ // SIMP penalty
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+ compliance += Math.pow(rho, optimizationState.penaltyFactor);
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+ }
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+
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+ return compliance;
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+ }
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+
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+ /**
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+ * Run one iteration of topology optimization (non-blocking)
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+ */
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+ function optimizeStep() {
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+ if (optimizationState.currentIteration >= optimizationState.maxIterations) {
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+ optimizationState.isRunning = false;
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+ return;
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+ }
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+
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+ // Compute sensitivities
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+ const sensitivities = computeSensitivities();
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+
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+ // Apply filter
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+ const filtered = applySensitivityFilter(sensitivities);
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+
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+ // Update densities
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+ optimizationState.densities = updateDensities(filtered);
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+
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+ // Track compliance
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+ const compliance = computeCompliance();
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+ optimizationState.convergenceHistory.push(compliance);
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+ optimizationState.compliance = compliance;
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+ optimizationState.currentIteration++;
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+
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+ // Update visualization
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+ updateVisualization();
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+
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+ // Continue next frame
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+ if (optimizationState.currentIteration < optimizationState.maxIterations) {
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+ requestAnimationFrame(optimizeStep);
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+ } else {
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+ optimizationState.isRunning = false;
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+ }
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+ }
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+
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+ // ========== MARCHING CUBES ISOSURFACE ==========
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+
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+ /**
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+ * Extract isosurface from voxel grid using simplified marching cubes
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+ */
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+ function extractIsosurface(threshold = 0.3) {
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+ const res = optimizationState.resolution;
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+ const vertices = [];
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+ const indices = [];
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+ const bounds = designSpace.bounds;
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+
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+ // Voxel corners to vertex mapping
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+ const cornerOffsets = [
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+ [0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0],
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+ [0, 0, 1], [1, 0, 1], [1, 1, 1], [0, 1, 1]
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+ ];
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+
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+ // Simple voxel boundary detection
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+ for (let i = 0; i < res - 1; i++) {
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+ for (let j = 0; j < res - 1; j++) {
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+ for (let k = 0; k < res - 1; k++) {
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+ // Check if voxel is on boundary (has both solid and empty neighbors)
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+ let hasSolid = false;
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+ let hasEmpty = false;
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+
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+ for (const [di, dj, dk] of cornerOffsets) {
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+ const idx = (i + di) + (j + dj) * res + (k + dk) * res * res;
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+ if (idx >= 0 && idx < optimizationState.densities.length) {
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+ if (optimizationState.densities[idx] > threshold) hasSolid = true;
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+ if (optimizationState.densities[idx] < threshold) hasEmpty = true;
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+ }
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+ }
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+
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+ // Create boundary triangles
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+ if (hasSolid && hasEmpty) {
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+ const baseIdx = vertices.length;
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+
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+ // Create quad faces (simplified marching cubes)
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+ const corners = cornerOffsets.map(([di, dj, dk]) => {
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+ const x = bounds.min.x + (i + di) * (bounds.max.x - bounds.min.x) / res;
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+ const y = bounds.min.y + (j + dj) * (bounds.max.y - bounds.min.y) / res;
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+ const z = bounds.min.z + (k + dk) * (bounds.max.z - bounds.min.z) / res;
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+ return new THREE.Vector3(x, y, z);
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+ });
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+
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+ // Add unique vertices
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+ const vertexMap = {};
524
+ corners.forEach((corner, idx) => {
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+ const key = `${corner.x.toFixed(2)},${corner.y.toFixed(2)},${corner.z.toFixed(2)}`;
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+ if (!vertexMap[key]) {
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+ vertexMap[key] = vertices.length;
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+ vertices.push(corner);
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+ }
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+ });
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+
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+ // Add faces
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+ const faceIndices = [
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+ [0, 1, 5, 4], [2, 3, 7, 6], [0, 4, 6, 2], [1, 3, 7, 5],
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+ [0, 2, 3, 1], [4, 5, 7, 6]
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+ ];
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+
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+ for (const face of faceIndices) {
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+ if (face.length === 4) {
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+ const v0Key = `${corners[face[0]].x.toFixed(2)},${corners[face[0]].y.toFixed(2)},${corners[face[0]].z.toFixed(2)}`;
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+ const v1Key = `${corners[face[1]].x.toFixed(2)},${corners[face[1]].y.toFixed(2)},${corners[face[1]].z.toFixed(2)}`;
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+ const v2Key = `${corners[face[2]].x.toFixed(2)},${corners[face[2]].y.toFixed(2)},${corners[face[2]].z.toFixed(2)}`;
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+ const v3Key = `${corners[face[3]].x.toFixed(2)},${corners[face[3]].y.toFixed(2)},${corners[face[3]].z.toFixed(2)}`;
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+
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+ if (vertexMap[v0Key] !== undefined && vertexMap[v1Key] !== undefined &&
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+ vertexMap[v2Key] !== undefined && vertexMap[v3Key] !== undefined) {
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+ indices.push(vertexMap[v0Key], vertexMap[v1Key], vertexMap[v2Key]);
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+ indices.push(vertexMap[v2Key], vertexMap[v3Key], vertexMap[v0Key]);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ return { vertices, indices };
558
+ }
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+
560
+ /**
561
+ * Update 3D visualization mesh
562
+ */
563
+ function updateVisualization() {
564
+ if (!scene) return;
565
+
566
+ // Remove old mesh
567
+ if (visualizationMesh) {
568
+ scene.remove(visualizationMesh);
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+ visualizationMesh.geometry.dispose();
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+ visualizationMesh.material.dispose();
571
+ }
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+
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+ // Extract isosurface
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+ const { vertices, indices } = extractIsosurface(0.3);
575
+
576
+ if (vertices.length === 0) {
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+ visualizationMesh = null;
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+ return;
579
+ }
580
+
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+ // Create geometry
582
+ const geometry = new THREE.BufferGeometry();
583
+ const positionArray = new Float32Array(vertices.length * 3);
584
+ vertices.forEach((v, i) => {
585
+ positionArray[i * 3] = v.x;
586
+ positionArray[i * 3 + 1] = v.y;
587
+ positionArray[i * 3 + 2] = v.z;
588
+ });
589
+ geometry.setAttribute('position', new THREE.BufferAttribute(positionArray, 3));
590
+ geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(indices), 1));
591
+ geometry.computeVertexNormals();
592
+
593
+ // Create material with density coloring
594
+ const material = new THREE.MeshPhongMaterial({
595
+ color: 0x0284C7,
596
+ emissive: 0x001a4d,
597
+ specular: 0x111111,
598
+ shininess: 200,
599
+ side: THREE.DoubleSide
600
+ });
601
+
602
+ visualizationMesh = new THREE.Mesh(geometry, material);
603
+ visualizationMesh.name = '_generativeDesignMesh';
604
+ scene.add(visualizationMesh);
605
+ }
606
+
607
+ // ========== EXPORT & RESULTS ==========
608
+
609
+ /**
610
+ * Export optimized mesh as STL
611
+ */
612
+ function exportSTL() {
613
+ if (!visualizationMesh) return null;
614
+
615
+ const geometry = visualizationMesh.geometry;
616
+ const positions = geometry.getAttribute('position').array;
617
+ const indices = geometry.index.array;
618
+
619
+ let stl = 'solid generative_design\n';
620
+
621
+ for (let i = 0; i < indices.length; i += 3) {
622
+ const i0 = indices[i] * 3;
623
+ const i1 = indices[i + 1] * 3;
624
+ const i2 = indices[i + 2] * 3;
625
+
626
+ const v0 = new THREE.Vector3(positions[i0], positions[i0 + 1], positions[i0 + 2]);
627
+ const v1 = new THREE.Vector3(positions[i1], positions[i1 + 1], positions[i1 + 2]);
628
+ const v2 = new THREE.Vector3(positions[i2], positions[i2 + 1], positions[i2 + 2]);
629
+
630
+ const e0 = v1.clone().sub(v0);
631
+ const e1 = v2.clone().sub(v0);
632
+ const normal = e0.cross(e1).normalize();
633
+
634
+ stl += ` facet normal ${normal.x} ${normal.y} ${normal.z}\n`;
635
+ stl += ' outer loop\n';
636
+ stl += ` vertex ${v0.x} ${v0.y} ${v0.z}\n`;
637
+ stl += ` vertex ${v1.x} ${v1.y} ${v1.z}\n`;
638
+ stl += ` vertex ${v2.x} ${v2.y} ${v2.z}\n`;
639
+ stl += ' endloop\n';
640
+ stl += ' endfacet\n';
641
+ }
642
+
643
+ stl += 'endsolid generative_design';
644
+ return stl;
645
+ }
646
+
647
+ /**
648
+ * Get optimization results
649
+ */
650
+ function getResults() {
651
+ const initialBounds = designSpace.bounds;
652
+ const initialVolume = (initialBounds.max.x - initialBounds.min.x) *
653
+ (initialBounds.max.y - initialBounds.min.y) *
654
+ (initialBounds.max.z - initialBounds.min.z);
655
+
656
+ const finalVolume = initialVolume * optimizationState.volumeFraction;
657
+ const weightReduction = (1 - optimizationState.volumeFraction) * 100;
658
+
659
+ return {
660
+ iteration: optimizationState.currentIteration,
661
+ maxIterations: optimizationState.maxIterations,
662
+ compliance: optimizationState.compliance,
663
+ volumeFraction: optimizationState.volumeFraction,
664
+ weightReduction: weightReduction,
665
+ convergenceHistory: [...optimizationState.convergenceHistory],
666
+ initialVolume: initialVolume,
667
+ finalVolume: finalVolume,
668
+ material: material,
669
+ resolution: optimizationState.resolution
670
+ };
671
+ }
672
+
673
+ // ========== MANUFACTURING NOTES ==========
674
+
675
+ /**
676
+ * Generate manufacturing notes for 3D printing/CNC
677
+ */
678
+ function generateManufacturingNotes() {
679
+ const res = optimizationState.resolution;
680
+ const bounds = designSpace.bounds;
681
+ const voxelSize = Math.min(
682
+ (bounds.max.x - bounds.min.x) / res,
683
+ (bounds.max.y - bounds.min.y) / res,
684
+ (bounds.max.z - bounds.min.z) / res
685
+ );
686
+
687
+ const matProps = materialProps[material] || materialProps['Steel'];
688
+ const notes = {
689
+ minWallThickness: voxelSize * 0.5,
690
+ minFeatureSize: voxelSize * 1.2,
691
+ material: material,
692
+ density: matProps.density,
693
+ method: 'AM (3D printing) recommended for complex internal features',
694
+ supportRemoval: 'Some internal cavities may retain support material',
695
+ postProcessing: 'Light sanding recommended for surface finish',
696
+ qualityNotes: [
697
+ `Minimum wall thickness: ${(voxelSize * 0.5).toFixed(2)}mm`,
698
+ `Feature size achievable: ${(voxelSize * 1.2).toFixed(2)}mm`,
699
+ `Lattice structure detected at threshold 0.3`,
700
+ `Density gradient suggests gradual stress distribution`
701
+ ]
702
+ };
703
+
704
+ return notes;
705
+ }
706
+
707
+ // ========== UI PANEL ==========
708
+
709
+ /**
710
+ * Initialize module in scene
711
+ */
712
+ function init(sceneRef, cameraRef, rendererRef) {
713
+ scene = sceneRef;
714
+ camera = cameraRef;
715
+ renderer = rendererRef;
716
+
717
+ scene.add(visualizationGroup);
718
+ scene.add(constraintVisuals);
719
+
720
+ updateConstraintVisuals();
721
+ }
722
+
723
+ /**
724
+ * Get UI panel HTML
725
+ */
726
+ function getUI() {
727
+ const results = getResults();
728
+ const mfgNotes = generateManufacturingNotes();
729
+
730
+ let convergenceChart = '';
731
+ if (results.convergenceHistory.length > 1) {
732
+ const maxCompliance = Math.max(...results.convergenceHistory);
733
+ const minCompliance = Math.min(...results.convergenceHistory);
734
+ const range = maxCompliance - minCompliance || 1;
735
+
736
+ convergenceChart = `<svg width="100%" height="150" style="background:#111; margin:10px 0;">
737
+ <polyline points="${results.convergenceHistory.map((c, i) => {
738
+ const x = (i / Math.max(1, results.convergenceHistory.length - 1)) * 100;
739
+ const y = 150 - ((c - minCompliance) / range) * 150;
740
+ return `${x}%,${y}`;
741
+ }).join(' ')}" stroke="#0284C7" stroke-width="2" fill="none"/>
742
+ <text x="5" y="20" fill="#e0e0e0" font-size="12">Convergence</text>
743
+ </svg>`;
744
+ }
745
+
746
+ const html = `
747
+ <div style="padding:12px; max-height:600px; overflow-y:auto; font-family:monospace; font-size:11px; color:#e0e0e0;">
748
+ <h4 style="margin:0 0 10px 0; color:#0284C7;">GENERATIVE DESIGN</h4>
749
+
750
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
751
+ <label style="display:block; margin-bottom:8px;">
752
+ Design Space (bounds)
753
+ <div style="font-size:10px; color:#888; margin-top:4px;">
754
+ W: ${(designSpace.bounds.max.x - designSpace.bounds.min.x).toFixed(1)}
755
+ H: ${(designSpace.bounds.max.y - designSpace.bounds.min.y).toFixed(1)}
756
+ D: ${(designSpace.bounds.max.z - designSpace.bounds.min.z).toFixed(1)}
757
+ </div>
758
+ </label>
759
+ </div>
760
+
761
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
762
+ <label style="display:block; margin-bottom:6px;">
763
+ Resolution: <input type="range" min="10" max="40" value="${optimizationState.resolution}"
764
+ data-setting="resolution" style="width:80%; vertical-align:middle;">
765
+ <span id="resolutionValue">${optimizationState.resolution}³</span>
766
+ </label>
767
+ <label style="display:block; margin-bottom:6px;">
768
+ Volume Fraction: <input type="range" min="10" max="60" value="${optimizationState.volumeFraction * 100}"
769
+ step="5" data-setting="volumeFraction" style="width:80%; vertical-align:middle;">
770
+ <span id="volumeFractionValue">${(optimizationState.volumeFraction * 100).toFixed(0)}%</span>
771
+ </label>
772
+ <label style="display:block;">
773
+ Material:
774
+ <select data-setting="material" style="margin-top:4px; width:100%; padding:4px; background:#1e1e1e; color:#e0e0e0; border:1px solid #444;">
775
+ <option value="Steel" ${material === 'Steel' ? 'selected' : ''}>Steel</option>
776
+ <option value="Aluminum" ${material === 'Aluminum' ? 'selected' : ''}>Aluminum</option>
777
+ <option value="Titanium" ${material === 'Titanium' ? 'selected' : ''}>Titanium</option>
778
+ <option value="ABS" ${material === 'ABS' ? 'selected' : ''}>ABS (3D Print)</option>
779
+ <option value="Nylon" ${material === 'Nylon' ? 'selected' : ''}>Nylon</option>
780
+ </select>
781
+ </label>
782
+ </div>
783
+
784
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
785
+ <label style="display:block; margin-bottom:6px;">Constraints</label>
786
+ <button data-action="addKeepRegion" style="width:100%; padding:4px; margin-bottom:4px; background:#00550055; border:1px solid #00aa00; color:#00ff00; cursor:pointer;">+ Keep Region</button>
787
+ <button data-action="addAvoidRegion" style="width:100%; padding:4px; margin-bottom:4px; background:#55000055; border:1px solid #aa0000; color:#ff0000; cursor:pointer;">+ Avoid Region</button>
788
+ <button data-action="addLoad" style="width:100%; padding:4px; margin-bottom:4px; background:#00005555; border:1px solid #0099ff; color:#0099ff; cursor:pointer;">+ Load</button>
789
+ <button data-action="addFixedPoint" style="width:100%; padding:4px; background:#55550055; border:1px solid #ffaa00; color:#ffaa00; cursor:pointer;">+ Fixed Point</button>
790
+ </div>
791
+
792
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
793
+ <button data-action="optimize" style="width:100%; padding:6px; background:#0284C7; border:none; color:white; cursor:pointer; font-weight:bold; margin-bottom:8px;">
794
+ ${optimizationState.isRunning ? 'Optimizing...' : 'OPTIMIZE'}
795
+ </button>
796
+ <div id="progressBar" style="width:100%; height:6px; background:#1e1e1e; border-radius:3px; overflow:hidden; ${!optimizationState.isRunning || optimizationState.currentIteration === 0 ? 'display:none;' : ''}">
797
+ <div style="width:${(optimizationState.currentIteration / optimizationState.maxIterations * 100).toFixed(1)}%; height:100%; background:#0284C7; transition:width 0.1s;"></div>
798
+ </div>
799
+ <div style="font-size:10px; color:#888; margin-top:4px;">
800
+ Iteration: ${results.iteration} / ${results.maxIterations}
801
+ </div>
802
+ </div>
803
+
804
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
805
+ <label style="display:block; margin-bottom:6px;">Visualization</label>
806
+ <label style="display:block; margin-bottom:6px;">
807
+ Threshold: <input type="range" min="0.1" max="0.9" step="0.1" value="0.3"
808
+ data-action="setThreshold" style="width:80%; vertical-align:middle;">
809
+ <span id="thresholdValue">0.3</span>
810
+ </label>
811
+ </div>
812
+
813
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
814
+ <h4 style="margin:0 0 8px 0; color:#0284C7; font-size:11px;">RESULTS</h4>
815
+ <div style="font-size:10px; line-height:1.6; color:#bbb;">
816
+ Weight Reduction: <span style="color:#00ff00; font-weight:bold;">${results.weightReduction.toFixed(1)}%</span>
817
+ <br/>Compliance: ${results.compliance.toFixed(3)}
818
+ <br/>Volume Fraction: ${(results.volumeFraction * 100).toFixed(0)}%
819
+ <br/>Material: ${results.material}
820
+ <br/>Resolution: ${results.resolution}³
821
+ </div>
822
+ ${convergenceChart}
823
+ </div>
824
+
825
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
826
+ <h4 style="margin:0 0 8px 0; color:#0284C7; font-size:11px;">MANUFACTURING</h4>
827
+ <div style="font-size:10px; line-height:1.6; color:#bbb;">
828
+ ${mfgNotes.qualityNotes.map(note => `<div>• ${note}</div>`).join('')}
829
+ <div style="margin-top:8px; color:#888;">${mfgNotes.method}</div>
830
+ </div>
831
+ </div>
832
+
833
+ <div style="background:#252526; padding:8px; border-radius:4px; margin-bottom:10px;">
834
+ <button data-action="exportSTL" style="width:100%; padding:4px; background:#555; border:1px solid #888; color:#e0e0e0; cursor:pointer; margin-bottom:4px;">Export STL</button>
835
+ <button data-action="applyToModel" style="width:100%; padding:4px; background:#0284C7; border:1px solid #0284C7; color:white; cursor:pointer;">Apply to Model</button>
836
+ </div>
837
+ </div>
838
+ `;
839
+
840
+ return html;
841
+ }
842
+
843
+ /**
844
+ * Execute commands from UI
845
+ */
846
+ function execute(command, params = {}) {
847
+ switch (command) {
848
+ case 'setResolution':
849
+ optimizationState.resolution = params.value || 20;
850
+ initializeVoxelGrid();
851
+ break;
852
+
853
+ case 'setVolumeFraction':
854
+ optimizationState.volumeFraction = params.value || 0.3;
855
+ initializeVoxelGrid();
856
+ break;
857
+
858
+ case 'setMaterial':
859
+ material = params.value || 'Steel';
860
+ break;
861
+
862
+ case 'optimize':
863
+ if (!optimizationState.isRunning) {
864
+ optimizationState.isRunning = true;
865
+ optimizationState.currentIteration = 0;
866
+ optimizationState.convergenceHistory = [];
867
+ initializeVoxelGrid();
868
+ requestAnimationFrame(optimizeStep);
869
+ }
870
+ break;
871
+
872
+ case 'setThreshold':
873
+ const threshold = params.value || 0.3;
874
+ updateVisualization();
875
+ break;
876
+
877
+ case 'exportSTL':
878
+ const stlData = exportSTL();
879
+ if (stlData) {
880
+ const blob = new Blob([stlData], { type: 'text/plain' });
881
+ const url = URL.createObjectURL(blob);
882
+ const a = document.createElement('a');
883
+ a.href = url;
884
+ a.download = 'generative-design.stl';
885
+ a.click();
886
+ URL.revokeObjectURL(url);
887
+ }
888
+ break;
889
+
890
+ case 'applyToModel':
891
+ if (visualizationMesh) {
892
+ // Apply generated design to cycleCAD feature tree
893
+ if (window.CycleCAD && window.CycleCAD.App) {
894
+ const geometry = visualizationMesh.geometry.clone();
895
+ window.CycleCAD.App.addFeature({
896
+ type: 'GenerativeDesign',
897
+ name: 'GenerativeDesign',
898
+ geometry: geometry,
899
+ material: material,
900
+ parameters: getResults()
901
+ });
902
+ }
903
+ }
904
+ break;
905
+
906
+ case 'addKeepRegion':
907
+ // Will be handled by UI click handler
908
+ if (window.CycleCAD && window.CycleCAD.Viewport) {
909
+ console.log('Select geometry to keep solid, then confirm');
910
+ }
911
+ break;
912
+
913
+ case 'addAvoidRegion':
914
+ if (window.CycleCAD && window.CycleCAD.Viewport) {
915
+ console.log('Select geometry to keep empty, then confirm');
916
+ }
917
+ break;
918
+
919
+ case 'addLoad':
920
+ if (params.position && params.direction && params.magnitude) {
921
+ addLoad(params.position, params.direction, params.magnitude);
922
+ }
923
+ break;
924
+
925
+ case 'addFixedPoint':
926
+ if (params.position) {
927
+ addFixedPoint(params.position);
928
+ }
929
+ break;
930
+ }
931
+ }
932
+
933
+ // ========== PUBLIC API ==========
934
+
935
+ return {
936
+ init,
937
+ getUI,
938
+ execute,
939
+ setDesignSpace,
940
+ addKeepRegion,
941
+ addAvoidRegion,
942
+ addLoad,
943
+ addFixedPoint,
944
+ optimize: () => execute('optimize'),
945
+ getResults,
946
+ exportSTL,
947
+ generateManufacturingNotes
948
+ };
949
+ })();