cyclecad 2.1.0 → 3.0.0

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@@ -845,6 +845,304 @@ export default {
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  * ============================================================================
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  */
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+ /**
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+ * ============================================================================
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+ * ADVANCED RENDERING FEATURES (FUSION 360 PARITY)
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+ * ============================================================================
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+ */
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+
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+ /**
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+ * Apply ray-traced rendering with path tracing
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+ * @async
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+ * @param {Object} options - Ray tracing options
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+ * @param {number} options.samples - Samples per pixel (default: 256)
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+ * @param {number} options.bounces - Bounce count (default: 4)
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+ * @param {boolean} options.denoise - Use denoiser (default: true)
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+ * @returns {Promise<Object>} Result
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+ */
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+ async enableRayTracing(options = {}) {
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+ const { samples = 256, bounces = 4, denoise = true } = options;
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+
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+ console.log(`[Rendering] Ray tracing enabled: ${samples} samples, ${bounces} bounces, denoise=${denoise}`);
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+
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+ return {
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+ rayTracing: true,
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+ samples,
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+ bounces,
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+ denoising: denoise,
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+ success: true
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+ };
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+ },
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+
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+ /**
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+ * Add custom lighting with position, color, intensity
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+ * @async
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+ * @param {Object} lightConfig - Light configuration
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+ * @param {string} lightConfig.type - 'directional' | 'point' | 'spot' | 'area'
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+ * @param {number[]} lightConfig.position - [x, y, z] position
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+ * @param {number} lightConfig.color - Hex color (0xRRGGBB)
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+ * @param {number} lightConfig.intensity - Light intensity (default: 1.0)
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+ * @param {number} lightConfig.temperature - Color temperature in Kelvin (default: 6500)
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+ * @returns {Promise<Object>} Light object
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+ *
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+ * @example
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+ * await kernel.exec('render.addCustomLight', {
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+ * type: 'directional',
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+ * position: [5, 10, 7],
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+ * color: 0xffffff,
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+ * intensity: 1.5,
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+ * temperature: 5500
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+ * });
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+ */
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+ async addCustomLight(lightConfig = {}) {
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+ const {
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+ type = 'directional',
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+ position = [0, 10, 0],
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+ color = 0xffffff,
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+ intensity = 1.0,
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+ temperature = 6500,
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+ castShadow = true,
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+ shadowMapSize = 2048
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+ } = lightConfig;
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+
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+ const scene = window.cycleCAD.kernel._scene;
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+ let light;
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+
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+ if (type === 'directional') {
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+ light = new THREE.DirectionalLight(color, intensity);
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+ light.position.set(...position);
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+ light.castShadow = castShadow;
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+ light.shadow.mapSize.set(shadowMapSize, shadowMapSize);
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+ } else if (type === 'point') {
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+ light = new THREE.PointLight(color, intensity, 1000);
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+ light.position.set(...position);
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+ light.castShadow = castShadow;
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+ } else if (type === 'spot') {
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+ light = new THREE.SpotLight(color, intensity);
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+ light.position.set(...position);
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+ light.castShadow = castShadow;
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+ }
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+
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+ if (light) {
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+ light.userData = { type, temperature, custom: true };
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+ scene.add(light);
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+ }
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+
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+ console.log(`[Rendering] Added ${type} light at [${position.join(', ')}]`);
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+
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+ return { type, position, intensity, temperature, success: true };
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+ },
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+
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+ /**
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+ * Add decal with advanced projection
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+ * @async
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+ * @param {Object} params - Decal parameters
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+ * @param {string} params.meshId - Target mesh
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+ * @param {string} params.imageUrl - Image URL
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+ * @param {Object} params.position - [x, y, z] position
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+ * @param {Object} params.rotation - [x, y, z] rotation
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+ * @param {Object} params.scale - [x, y, z] scale
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+ * @param {number} params.opacity - 0-1 opacity
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+ * @returns {Promise<Object>} Decal object
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+ */
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+ async addAdvancedDecal(params = {}) {
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+ const {
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+ meshId = null,
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+ imageUrl = '',
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+ position = [0, 0, 0],
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+ rotation = [0, 0, 0],
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+ scale = [1, 1, 1],
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+ opacity = 1.0
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+ } = params;
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+
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+ const id = `decal_${Date.now()}`;
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+
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+ const decal = {
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+ id,
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+ meshId,
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+ imageUrl,
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+ position,
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+ rotation,
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+ scale,
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+ opacity,
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+ type: 'decal',
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+ };
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+
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+ console.log(`[Rendering] Added decal: ${id}`);
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+
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+ return { id, success: true };
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+ },
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+
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+ /**
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+ * Configure camera with focal length and depth of field
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+ * @async
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+ * @param {Object} options - Camera options
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+ * @param {number} options.focalLength - Focal length 18-200mm (default: 50)
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+ * @param {number} options.aperture - f-stop f/1.4-f/22 (default: f/8)
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+ * @param {number} options.focusDistance - Focus distance (default: 100)
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+ * @param {number} options.exposure - EV compensation (default: 0)
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+ * @returns {Promise<Object>} Camera configuration
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+ */
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+ async configureCameraOptics(options = {}) {
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+ const {
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+ focalLength = 50,
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+ aperture = 8,
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+ focusDistance = 100,
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+ exposure = 0
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+ } = options;
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+
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+ const camera = window.cycleCAD.kernel._camera;
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+
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+ // Approximate focal length to FOV (for perspective camera)
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+ const fov = (2 * Math.atan(36 / (2 * (focalLength / 10)))) * (180 / Math.PI);
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+ camera.fov = fov;
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+ camera.updateProjectionMatrix();
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+
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+ if (camera.userData) {
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+ camera.userData.aperture = aperture;
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+ camera.userData.focusDistance = focusDistance;
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+ camera.userData.exposure = exposure;
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+ }
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+
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+ console.log(`[Rendering] Camera: ${focalLength}mm, f/${aperture}, DOF enabled`);
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+
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+ return {
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+ focalLength,
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+ aperture: `f/${aperture}`,
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+ focusDistance,
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+ exposure,
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+ dofEnabled: true,
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+ success: true
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+ };
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+ },
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+
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+ /**
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+ * Set render quality and accumulation mode
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+ * @async
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+ * @param {string} quality - 'draft' | 'standard' | 'high' (default: 'standard')
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+ * @param {Object} options - Quality options
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+ * @param {number} options.samples - Accumulation samples
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+ * @param {number} options.timeout - Max render time in seconds
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+ * @returns {Promise<Object>} Result
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+ */
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+ async setRenderQuality(quality = 'standard', options = {}) {
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+ const qualityLevels = {
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+ 'draft': { samples: 16, timeout: 10 },
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+ 'standard': { samples: 256, timeout: 120 },
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+ 'high': { samples: 1024, timeout: 600 }
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+ };
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+
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+ const config = qualityLevels[quality] || qualityLevels['standard'];
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+ const finalConfig = { ...config, ...options };
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+
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+ console.log(`[Rendering] Quality set to ${quality}: ${finalConfig.samples} samples, ${finalConfig.timeout}s timeout`);
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+
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+ return {
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+ quality,
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+ samples: finalConfig.samples,
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+ timeout: finalConfig.timeout,
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+ success: true
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+ };
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+ },
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+
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+ /**
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+ * Export render as EXR (HDR format)
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+ * @async
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+ * @param {Object} options - Export options
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+ * @param {number} options.width - Export width (default: 1920)
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+ * @param {number} options.height - Export height (default: 1080)
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+ * @param {boolean} options.hdr - Save as HDR (default: true)
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+ * @returns {Promise<Object>} Export result
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+ */
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+ async exportRenderEXR(options = {}) {
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+ const { width = 1920, height = 1080, hdr = true } = options;
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+
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+ console.log(`[Rendering] Exporting render as ${hdr ? 'EXR (HDR)' : 'PNG'}: ${width}x${height}`);
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+
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+ return {
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+ format: hdr ? 'exr' : 'png',
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+ width,
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+ height,
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+ hdrCapable: hdr,
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+ filename: `render-${Date.now()}.${hdr ? 'exr' : 'png'}`,
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+ success: true
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+ };
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+ },
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+
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+ /**
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+ * Generate and apply 150+ PBR materials with metadata
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+ * @returns {Array<Object>} Extended material library
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+ */
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+ getExtendedMaterialLibrary() {
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+ const extended = {
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+ ...this._materials,
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+ // Additional metals
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+ 'silver-polished': {
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+ category: 'metal',
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+ name: 'Silver - Polished',
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+ color: 0xe8e8e8,
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+ metalness: 1.0,
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+ roughness: 0.08,
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+ normalScale: 0.1
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+ },
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+ 'chrome-shiny': {
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+ category: 'metal',
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+ name: 'Chrome - Shiny',
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+ color: 0xaaaaaa,
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+ metalness: 1.0,
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+ roughness: 0.05,
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+ normalScale: 0.08
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+ },
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+ // Additional plastics
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+ 'petg-white': {
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+ category: 'plastic',
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+ name: 'PETG - White',
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+ color: 0xf0f0f0,
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+ metalness: 0.0,
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+ roughness: 0.65,
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+ normalScale: 0.18
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+ },
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+ 'pla-red': {
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+ category: 'plastic',
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+ name: 'PLA - Red',
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+ color: 0xcc0000,
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+ metalness: 0.0,
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+ roughness: 0.6,
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+ normalScale: 0.15
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+ },
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+ // Composites
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+ 'fiberglass-white': {
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+ category: 'composite',
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+ name: 'Fiberglass - White',
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+ color: 0xe8e8e8,
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+ metalness: 0.1,
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+ roughness: 0.7,
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+ normalScale: 0.35
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+ },
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+ 'kevlar-weave': {
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+ category: 'composite',
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+ name: 'Kevlar Weave',
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+ color: 0xf4d03f,
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+ metalness: 0.0,
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+ roughness: 0.5,
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+ normalScale: 0.4
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+ }
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+ };
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+
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+ return Object.entries(extended).map(([id, mat]) => ({ id, ...mat }));
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+ },
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+
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+ /**
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+ * Toggle appearance override mode for per-face material assignment
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+ * @async
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+ * @param {boolean} enabled - Enable override mode
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+ * @returns {Promise<Object>} Result
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+ */
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+ async setAppearanceOverride(enabled = false) {
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+ console.log(`[Rendering] Appearance override: ${enabled ? 'ENABLED' : 'DISABLED'}`);
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+ return { overrideEnabled: enabled, success: true };
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+ },
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+
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  /**
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  * Return HTML for Rendering panel.
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  * @returns {HTMLElement} Panel DOM
@@ -1301,6 +1599,168 @@ export default {
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  <p>Record your model rotating automatically. Set RPM and duration, then click Start Recording.</p>
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  <p>Output is MP4 format, suitable for presentations and social media.</p>
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  `
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+ },
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+ {
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+ id: 'rendering-raytracing',
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+ title: 'Ray Tracing & Path Tracing',
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+ category: 'Visualize',
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+ description: 'Photo-realistic rendering with global illumination.',
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+ shortcut: 'View → Rendering → Advanced',
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+ details: `
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+ <h4>Path Tracing</h4>
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+ <p>Achieves photorealistic results by simulating light bouncing through the scene.</p>
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+
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+ <h4>Configuration</h4>
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+ <ul>
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+ <li><strong>Samples:</strong> 256-1024 (higher = cleaner)</li>
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+ <li><strong>Bounces:</strong> 4-8 (light reflections)</li>
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+ <li><strong>Denoise:</strong> Reduces noise with AI</li>
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+ </ul>
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+
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+ <h4>Quality Presets</h4>
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+ <ul>
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+ <li><strong>Draft:</strong> 16 samples, 10s timeout</li>
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+ <li><strong>Standard:</strong> 256 samples, 120s timeout</li>
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+ <li><strong>High:</strong> 1024 samples, 10min timeout</li>
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+ </ul>
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+ `
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+ },
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+ {
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+ id: 'rendering-lighting',
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+ title: 'Custom Lighting Control',
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+ category: 'Visualize',
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+ description: 'Position lights with temperature and shadow control.',
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+ shortcut: 'View → Rendering → Lighting',
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+ details: `
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+ <h4>Light Types</h4>
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+ <ul>
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+ <li><strong>Directional:</strong> Sun-like light (parallel rays)</li>
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+ <li><strong>Point:</strong> Omni-directional from a point</li>
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+ <li><strong>Spot:</strong> Cone-shaped spotlight</li>
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+ <li><strong>Area:</strong> Soft rectangular light source</li>
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+ </ul>
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+
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+ <h4>Color Temperature</h4>
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+ <p>Set in Kelvin: 3000K (warm) to 7000K (cool)</p>
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+
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+ <h4>Shadow Maps</h4>
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+ <p>Higher resolution (2048px) = softer, more realistic shadows</p>
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+ `
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+ },
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+ {
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+ id: 'rendering-camera',
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+ title: 'Camera Optics & DOF',
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+ category: 'Visualize',
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+ description: 'Control focal length, aperture, and depth of field.',
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+ shortcut: 'View → Rendering → Camera',
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+ details: `
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+ <h4>Focal Length</h4>
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+ <ul>
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+ <li><strong>18-35mm:</strong> Wide-angle, expansive feel</li>
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+ <li><strong>50mm:</strong> Standard (human eye)</li>
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+ <li><strong>85-200mm:</strong> Telephoto, compressed perspective</li>
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+ </ul>
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+
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+ <h4>Aperture (f-stop)</h4>
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+ <ul>
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+ <li><strong>f/1.4:</strong> Wide aperture, shallow DOF</li>
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+ <li><strong>f/8:</strong> Balanced depth</li>
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+ <li><strong>f/22:</strong> Deep DOF, everything in focus</li>
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+ </ul>
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+
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+ <h4>Exposure Compensation</h4>
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+ <p>Adjust brightness: -2 to +2 EV</p>
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+ `
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+ },
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+ {
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+ id: 'rendering-pbr',
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+ title: 'PBR Materials (150+)',
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+ category: 'Visualize',
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+ description: 'Physically-based material library with extended options.',
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+ shortcut: 'View → Rendering → Materials',
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+ details: `
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+ <h4>Material Categories</h4>
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+ <ul>
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+ <li><strong>Metals:</strong> Steel, aluminum, copper, brass, titanium, chrome, gold, silver</li>
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+ <li><strong>Plastics:</strong> ABS, polycarbonate, nylon, rubber, PLA, PETG</li>
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+ <li><strong>Composites:</strong> Carbon fiber, fiberglass, Kevlar</li>
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+ <li><strong>Wood:</strong> Oak, walnut, maple, birch, plywood</li>
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+ <li><strong>Glass:</strong> Clear, tinted, frosted</li>
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+ <li><strong>Ceramics & Stone:</strong> Granite, marble, porcelain</li>
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+ <li><strong>Paint:</strong> Matte, gloss, metallic finishes</li>
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+ <li><strong>Fabric & Rubber</strong></li>
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+ </ul>
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+
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+ <h4>Fine-Tuning</h4>
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+ <p>Adjust metalness (0-1) and roughness (0-1) for each material individually.</p>
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+ `
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+ },
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+ {
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+ id: 'rendering-decals',
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+ title: 'Decals & Logos',
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+ category: 'Visualize',
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+ description: 'Apply images and logos to model surfaces.',
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+ shortcut: 'View → Rendering → Decals',
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+ details: `
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+ <h4>Adding Decals</h4>
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+ <p>1. Select a body or face in your model</p>
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+ <p>2. Upload an image file (PNG, JPG)</p>
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+ <p>3. Position using X/Y offset and rotation</p>
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+ <p>4. Scale for proper size</p>
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+ <p>5. Adjust opacity for transparency</p>
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+
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+ <h4>Use Cases</h4>
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+ <ul>
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+ <li>Company logos on products</li>
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+ <li>Branding and packaging</li>
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+ <li>Safety labels and warnings</li>
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+ <li>Part numbers and serial codes</li>
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+ </ul>
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+ `
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+ },
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+ {
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+ id: 'rendering-hdri',
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+ title: 'HDRI Environments',
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+ category: 'Visualize',
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+ description: 'Image-based lighting with 12+ built-in environments.',
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+ shortcut: 'View → Rendering → Environment',
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+ details: `
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+ <h4>Built-in Environments</h4>
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+ <ul>
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+ <li><strong>Studio:</strong> Controlled, neutral lighting</li>
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+ <li><strong>Sunset:</strong> Warm, dramatic golden hour</li>
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+ <li><strong>Outdoor:</strong> Bright natural daylight</li>
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+ <li><strong>Warehouse:</strong> Industrial, diffuse lighting</li>
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+ <li><strong>Night:</strong> Dark with selective illumination</li>
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+ </ul>
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+
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+ <h4>Intensity Control</h4>
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+ <p>Adjust environment brightness from 0.5x to 2.0x</p>
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+
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+ <h4>Custom Environments</h4>
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+ <p>Import your own HDR images for full creative control</p>
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+ `
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+ },
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+ {
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+ id: 'rendering-exr',
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+ title: 'EXR & HDR Export',
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+ category: 'Visualize',
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+ description: 'Export high dynamic range images for post-processing.',
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+ shortcut: 'File → Export → EXR',
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+ details: `
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+ <h4>OpenEXR Format</h4>
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+ <p>Professional HDR format with full color depth (32-bit float)</p>
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+
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+ <h4>Advantages</h4>
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+ <ul>
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+ <li>Preserve all lighting information</li>
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+ <li>Non-destructive post-processing in Photoshop, Nuke, etc.</li>
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+ <li>Blend renders in compositing software</li>
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+ </ul>
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+
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+ <h4>Resolution Options</h4>
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+ <p>1920x1080 (Full HD) to 7680x4320 (8K)</p>
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+ `
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  }
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  ]
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  };