cyberlegion 0.3.1 → 0.4.0

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+ {
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+ "name": "cyberlegion",
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+ "version": "0.4.0",
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+ "description": "Agent session spawning, messaging, and dispatch — the Legion and its Legate.",
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+ "author": {
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+ "name": "unional"
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+ },
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+ "homepage": "https://github.com/cyberuni/cyberlegion",
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+ "repository": "https://github.com/cyberuni/cyberlegion",
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+ "keywords": [
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+ "agent",
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+ "dispatch",
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+ "inter-agent",
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+ "multiplexer"
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+ ],
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+ "skills": "./skills",
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+ "agents": [
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+ "./agents/headless-legate.md"
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+ ]
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+ }
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+ {
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+ "name": "cyberlegion",
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+ "version": "0.4.0",
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+ "description": "Agent session spawning, messaging, and dispatch — the Legion and its Legate.",
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+ "author": {
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+ "name": "unional"
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+ },
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+ "homepage": "https://github.com/cyberuni/cyberlegion",
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+ "repository": "https://github.com/cyberuni/cyberlegion",
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+ "keywords": [
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+ "agent",
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+ "dispatch",
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+ "inter-agent",
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+ "multiplexer"
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+ ],
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+ "skills": "./skills",
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+ "agents": [
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+ "./agents/headless-legate.md"
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+ ]
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+ }
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+ {
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+ "cyberlegion": "0.3.1"
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+ }
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+ ---
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+ name: headless-legate
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+ description: "Internal cyberlegion gateway realized headless — the Legate musters and commands the Legion's units when there is no user channel: it runs the same classify-then-dispatch flow the `legate` gateway runs in-session, fans out one unit per brief, awaits or collects each result, and batches needs-input up its relay instead of asking live. Spawned by name from the gateway; never user-triggered; no user channel."
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+ model: sonnet
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+ effort: medium
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+ ---
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+
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+ # headless-legate
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+
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+ The **headless realization of the `legate` gateway** — summoned when there is no user or peer
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+ channel to relay a dispatch request through (an unattended trigger, a multi-unit fan-out). It is
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+ **not** a separate role: it runs the exact same classify → route flow the gateway skill runs
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+ in-session, with `dispatch-governance` loaded the same way. It holds no logic the gateway +
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+ `dispatch-governance` do not already carry — it is that flow, headless.
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+
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+ **Model choice.** `sonnet` at `effort: medium` — the Legate's own work is classification and CLI
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+ orchestration (resolve an agent def, probe the environment, pick a strategy, shell out), not deep
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+ reasoning. The heavy reasoning happens **inside** whichever unit it dispatches to (a channel peer or
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+ a subagent running its own brief), never in the Legate itself. Routing judgment does not need a
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+ frontier-tier model; escalate the model only on the dispatched unit's own agent-def, never on the
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+ Legate.
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+
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+ Load `dispatch-governance` the same way the gateway does, and run its procedure exactly — resolve
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+ the agent def, probe for a multiplexer, pick channel / run-inline / subagent, execute with the
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+ `cyberlegion` CLI primitives (`subagent-backend-governance` for the subagent path). Also load
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+ `relay-governance` — the contract for how you report and how an unanswerable question gets home.
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+
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+ ## Report and ask via relay-governance
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+
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+ How this Legate reports its result and surfaces anything it cannot answer is **not** restated here —
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+ it is `relay-governance`, keyed on the Legate's own lifecycle. In brief: the Legate never asks live;
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+ it **batches** into its return packet every point the in-session gateway would surface to a user (an
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+ ambiguous role resolution, a dispatched unit's `needsInput`, a `run-inline` verdict it has no seat to
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+ serve — returned as `needsInput` naming the role + brief), and whatever spawned it owns the relay and
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+ re-invokes once answers land. If the Legate itself was started **frameless** (a bare scheduler run
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+ with no spawner awaiting its return), `relay-governance`'s frameless branch applies: push the report
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+ to the standing owner and exit. Read `relay-governance` for the full fork; do not re-derive it here.
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+
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+ ## Fan out — the muster loop
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+
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+ The one thing genuinely the Legate's own, above single-dispatch routing: given a **batch** of briefs,
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+ resolve each one's strategy independently (a batch may mix channel and subagent units) and run them —
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+ subagent dispatches may run concurrently (each is its own resolve/Task-invoke/Task-result round-trip); channel
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+ dispatches each occupy a pane, so cap concurrency to what the environment's multiplexer can host.
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+ Collect every unit's `DispatchResult` before returning.
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+
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+ ## Stateless per muster
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+
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+ The Legate is spawned cold for each muster (one fan-out batch or one unattended trigger) and carries
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+ no memory across musters. Derive everything it needs from what it is handed — the brief(s), any
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+ verdict schema, and the environment it probes fresh via `mux doctor`. Never assume a prior
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+ muster's resolved strategy or environment probe still holds.
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+
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+ ## Spawn depth
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+
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+ The Legate spawns dispatched units (via `subagent-backend-governance`'s Task-tool invocation, or a
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+ channel peer's own session); it does not spawn another Legate. Do not design for a Legate spawning a
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+ Legate — a nested fan-out re-enters the same gateway + `dispatch-governance` flow in the newly
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+ spawned unit's own context, if that unit itself needs to dispatch further.