cybercode-cli 1.0.0

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+ ---
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+ name: product-launch-video
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+ description: "turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos. Use this skill when the user wants to market, launch, promote, or reveal a product. Do not use it for general non-launch website tours, non-product topic explainers, GitHub pull requests, captioning existing footage, or short unnarrated motion graphics. If the intent is unclear, route through /hyperframes first."
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+ ---
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+
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+ # Product Launch to HyperFrames
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+ Use this skill to capture a product, understand its brand, plan a launch video, and build it frame by frame in HyperFrames.
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+ > **Confirm the route before Step 0.** You are the orchestrator. Run each step, verify its gate, and only then continue to the next step. This skill is for a **product being marketed, launched, promoted, or revealed**, including requests such as "promo for our site" when the purpose is promotional. Route other intents elsewhere: a general non-launch website tour -> `/website-to-video`; a topic explainer with no product -> `/faceless-explainer`; a GitHub PR -> `/pr-to-video`; captions on existing footage -> `/embedded-captions`; a short unnarrated motion graphic -> `/motion-graphics`. If the user says only "make a video" or the route is uncertain, read `/hyperframes` first.
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+ You are the orchestrator. Work in `videos/<project>/`. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, `hyperframes-creative`, and `hyperframes-animation`.
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+ Workflow: Step 0 setup -> `hyperframes.json`; Step 1 capture -> `capture/`; Step 2 design system -> `frame.md`; Step 3 storyboard/script -> `STORYBOARD.md` and `SCRIPT.md`; Step 3.1 audio -> `audio_meta.json`; Step 4 visual design -> enriched `STORYBOARD.md`; Step 5 frames -> `compositions/frames/NN-*.html` and `index.html`; Step 6 final render -> `renders/video.mp4`.
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+ ---
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+
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+ ## Step 0: Setup and Brief
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+ Goal: Lock the core video brief and create the HyperFrames project if needed.
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+ Initialize only if `hyperframes.json` is missing. Name `<project>` from the brand or domain in kebab-case, such as `acme-promo`; never use workspace name or timestamp.
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+ `npx hyperframes init "videos/<project>" --non-interactive --skip-skills --example=blank`
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+ **Gate:** `hyperframes.json` exists, and angle, length, aspect ratio, and language are locked.
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+
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+ ---
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+ ## Step 1: Capture assets
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+ Goal: Collect the source material, brand signals, and usable assets for the video.
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+ Classify the input and choose the path. Explicit URL -> capture it and use the site for narration and assets. Pasted script/brief -> save verbatim as `user_script.txt`, ask once "use it verbatim or restructure?", store answer as `VO_MODE`, then resolve capture target: URL in text -> use it; brand name only -> `WebSearch`, confirm URL in one line, then crawl; no URL/site -> no-capture path.
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+ Run capture with: `npx hyperframes capture "<URL>" -o ./capture`
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+ If `GEMINI_API_KEY`, `GOOGLE_API_KEY`, or an OpenRouter key exists, capture auto-captions assets into `capture/extracted/asset-descriptions.md`. This is not a review gate. Without a vision key, use DOM context and continue.
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+ No-capture path: create `capture/extracted/tokens.json`, `capture/extracted/visible-text.txt`, `capture/extracted/asset-descriptions.md`, and `capture/assets/` by hand. `tokens.json` should be `{ "title": "", "description": "", "colors": [], "fonts": [] }`; fill title/description from the brief when possible. `visible-text.txt` contains the full brief or script. `asset-descriptions.md` should say no assets were captured unless the user gave asset notes.
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+ **Gate:** `capture/extracted/tokens.json`, `capture/extracted/visible-text.txt`, `capture/extracted/asset-descriptions.md`, and `capture/assets/` exist; you can state the brand in one clear sentence. Treat `asset-descriptions.md` as the main asset inventory. If it is missing after real capture, stop and report capture incomplete. If `capture/BLOCKED.md` exists, follow it.
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+ ---
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+
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+ ## Step 2: Design System
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+ Goal: Choose one shipped frame preset; a script turns it into this video's `frame.md` + caption skin.
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+ You make the one judgment call — **which preset**. Read `../hyperframes-creative/references/design-spec.md` and pick the preset whose look best fits the brand and brief. Then run:
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+ ```bash
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+ node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .
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+ ```
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+ The script does the rest deterministically: copies the preset's `FRAME.md` → `frame.md` and **remixes** it onto the brand tokens in `capture/extracted/tokens.json` (brand colors mapped onto the preset's color keys by role — ink, canvas, accents — keeping keys/structure/components; the preset's display + body fonts swapped for the brand's), copies the preset's `caption-skin.html` verbatim, and self-validates (exits 1 on a broken mapping). Proceed to the next step as soon as it exits 0 — no hand-editing of the spec.
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+ `tokens.json` with no brand colors/fonts (e.g. no capture) → the script keeps the preset's own palette, a complete shippable design. If the brief names brand colors/fonts the capture missed, add them to `capture/extracted/tokens.json` before running (or use the user's `design.md` to populate it); only adjust `frame.md` by hand afterward if a mapping truly needs it.
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+ **Gate:** `build-frame.mjs` exited 0 — `frame.md` exists from a named preset, and (when the preset ships one) `caption-skin.html` is at the project root.
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+ ---
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+ ## Step 3: Storyboard and Script
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+ Goal: Turn the brief and captured material into an approved frame-by-frame story plan.
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+ Read `references/story-design.md`, `../hyperframes-core/references/storyboard-format.md`, and `../hyperframes-core/references/script-format.md`. Use them to write `STORYBOARD.md` and, when narration is needed, `SCRIPT.md`.
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+ Use `story-design.md` for story archetype, hook, persuasion logic, beats, `VO_MODE`, and asset choices. Choose each visual frame's `asset_candidates` from `capture/extracted/asset-descriptions.md` (the canonical inventory) — don't browse raw `capture/assets/`. Do not ask the user to pick assets unless that inventory is missing or unusable. Use the exact required fields from the storyboard and script references.
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+ After drafting, show a frame-by-frame summary. In that same message ask the user two things: (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (npx hyperframes preview) — open it only on a yes. Iterate until approved, and carry the preview choice to Step 6.
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+ **Gate:** `STORYBOARD.md` exists, every visual frame has `asset_candidates`, `SCRIPT.md` exists when narration is needed, and the user approved the frame-by-frame plan.
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+ ---
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+
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+ ## Step 3.1: Audio
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+ Goal: Generate narration, word timings, music, and audio metadata from the approved script.
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+ Start audio after Step 3 approval. Run it in the background, then continue to Step 4.
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+ `node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &`
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+ The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's `music:` field. This uses the HeyGen Audio API for retrieval, not generation, and uses the same `~/.heygen` credential as TTS. For provider details, read `../hyperframes-media/references/tts.md`.
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+ If there is no narration and no `SCRIPT.md`, skip voice generation. BGM may still run if the storyboard has a music mood.
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+ **Gate:** audio job has started, or the project is marked silent.
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+ ---
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+ ## Step 4: Frame Visual Design
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+ Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
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+ Edit `STORYBOARD.md` in place. Do not create another storyboard. Use `frame.md` as source of truth for color, type, layout feel, and style.
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+ Read `references/visual-design.md`, `references/composition.md`, `references/motion-language.md`, and `../hyperframes-animation/`. Use `visual-design.md` for required frame fields and the required `## Video direction` block. Use `composition.md` for layout, hierarchy, focal points, and visual roles. Use `motion-language.md` and `../hyperframes-animation/` for valid effects and blueprint IDs. Do not invent effect names or blueprint IDs.
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+ For every visual frame, add required visual and motion fields, including `effects` and `focal` and/or `roles`. Add one video-wide `## Video direction` block for overall visual direction, motion style, pacing, and design rules.
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+ Do not change story, script, asset choices, `asset_candidates`, `transition_in`, or captured source material. Do not write HTML in this step.
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+ Stage named assets after visual design is locked:
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+ `node <SKILL_DIR>/scripts/stage-assets.mjs --storyboard ./STORYBOARD.md --hyperframes .`
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+ **Gate:** every visual frame has `effects` plus `focal` and/or `roles`; `## Video direction` exists; `assets/` contains the named assets.
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+ ---
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+ ## Step 5: Build Frames
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+ Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
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+ Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
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+ `node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md`
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+ `node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .`
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+ Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
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+ Before dispatch, read `sub-agents/frame-worker.md` and `../hyperframes-core/references/subagent-dispatch.md`. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame.
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+ Each worker context must include `PROJECT_DIR`, `frame_id`, canvas size, caption status and keep-out band if captions are enabled, and `ANIM_DIR` as the absolute path to `../hyperframes-animation/`. Each worker reads `frame.md`, its own `## Frame N` block from `STORYBOARD.md`, and the recipe body for each cited effect or blueprint ID. Each worker writes only `compositions/frames/NN-*.html`. Workers must never edit `STORYBOARD.md`.
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+ As each worker returns, the orchestrator marks that frame as `animated` in `STORYBOARD.md`.
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+ After audio timings exist, build captions in the background and assemble the index:
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+ `node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &`
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+ `node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .`
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+ `captions.mjs` uses the project's `caption-skin.html` (copied in Step 2) as the caption look, injecting brand tokens from `frame.md`; with no skin present it renders the built-in default pill. `captions: skipped (<reason>)` is valid. Continue without captions when explicitly skipped.
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+ **Gate:** every frame is marked `animated`, `index.html` exists, and captions are built or explicitly skipped.
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+ ---
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+ ## Step 6: Finalize
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+ Goal: Verify the assembled video, get user approval, and render the final MP4.
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+ Inject transitions, run checks, pause for review, then render.
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+ `node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .`
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+ `node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html`
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+ `npx hyperframes lint`
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+ `npx hyperframes validate`
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+ `npx hyperframes inspect`
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+ `npx hyperframes snapshot --at <frame-midpoints>`
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+ If a command fails, surface stderr and stop. Do not pile on recovery commands. If a gate names a frame, fix `compositions/frames/NN-*.html` with the cheapest safe fix: edit the frame HTML for a local issue; re-dispatch the frame worker only when the whole shot must be rebuilt.
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+ **Known false-positive — do not chase it.** `inspect` may report a handful of `text_box_overflow` errors of ~1–4px on the **caption** highlight words (selector `#caption-word-*` / `.caption-line`). The caption pill uses a deliberately snug `line-height` (set once in `scripts/captions.mjs`) and has **no `overflow:hidden`**, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do **not** inflate the caption `line-height` (it balloons the pill, which is worse) and do **not** re-dispatch a frame for them. Only act on a `text_box_overflow` when it names a **frame** element (`#el-NN-*`), not a caption word.
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+ After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, and do not ask again if they are already reviewing in Studio.
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+ Preview: `npx hyperframes preview`
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+ Render only after user approval:
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+ `npx hyperframes render --quality high --output renders/video.mp4`
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+ Do not rerun `lint`, `validate`, `inspect`, or `snapshot` after rendering unless the user asks.
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+ **Gate:** `lint`, `validate`, and `inspect` passed before render; user approved at the review pause; `renders/video.mp4` exists. Final reply states MP4 path and final duration.
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+ ---
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+ ## Quick Reference
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+ **Formats:** landscape `1920x1080` by default; portrait `1080x1920`; square `1080x1080`. Set the format once in the storyboard frontmatter.
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+ **Background scripts:** the workflow ships only these scripts under `scripts/`: `build-frame` for adopting + brand-remixing a frame preset into `frame.md` (+ caption skin); `audio` for TTS, transcription, BGM, SFX, and duration syncing; `captions`; `transitions` for inject and verify; `stage-assets` for copying frame-named assets into `assets/`; and `assemble-index`. Everything else is handled by the `hyperframes` CLI.
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+ | Read | When |
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+ | ------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------- |
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+ | `[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)` | Step 2: choose and adopt a frame preset. |
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+ | `[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)` | Step 2: apply brand tokens correctly. |
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+ | `[references/story-design.md](references/story-design.md)` | Step 3: plan the product-launch story. |
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+ | `[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)` | Step 3: write `STORYBOARD.md`. |
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+ | `[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)` | Step 3: write `SCRIPT.md`. |
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+ | `[../hyperframes-media/references/tts.md](../hyperframes-media/references/tts.md)` | Step 3.1: choose or understand TTS providers and voices. |
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+ | `[references/visual-design.md](references/visual-design.md)` | Step 4: enrich the storyboard visually. |
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+ | `[references/composition.md](references/composition.md)` | Step 4: judge composition. |
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+ | `[references/motion-language.md](references/motion-language.md)` | Step 4: judge motion language. |
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+ | `[../hyperframes-animation/](../hyperframes-animation/)` | Step 4: cite effect and blueprint IDs. |
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+ | `[sub-agents/frame-worker.md](sub-agents/frame-worker.md)` | Step 5: dispatch per-frame workers. |
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+ | `[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)` | Step 5: dispatch sub-agents safely. |
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+ ---
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+ name: website-to-video
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+ description: "Capture a general website/URL and turn it into a HyperFrames video (site tour, showcase, or social clip from the site's own visuals). Uses headless Chrome screenshots + brand assets. Use when intent is general — portfolio/blog/landing-page showcase or social clip from the site. NOT for: product/SaaS launch or promo (→ /product-launch-video, even from a URL); topic explainer with no site (→ /faceless-explainer); GitHub PR (→ /pr-to-video); adding captions to existing video (→ /embedded-captions); short unnarrated page-highlight motion graphic (→ /motion-graphics). Unclear launch-vs-general-site? Ask one question or start at /hyperframes."
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+ ---
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+ # Website to HyperFrames
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+ Capture a website, then produce a professional video from it.
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+ > **Confirm the route before Step 0.** This skill makes a video _of / from a general site_. If the user is really **marketing / launching / promoting a product** (even from this URL, even "promo for our site") → `/product-launch-video`. A **topic explainer with no site** → `/faceless-explainer`; a **GitHub PR** → `/pr-to-video`; **re-cutting / recoloring / reordering an existing video file** → out of scope. Routed here on a vague "make a video", or unsure launch-vs-general-site? **Read `/hyperframes` first** (full routing table + § What HyperFrames cannot do).
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+ Users say things like:
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+ - "Turn this website into a 15-second social clip for Instagram"
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+ - "Make a 30-second site tour / showcase from https://..."
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+ - "Capture our homepage and build a video from its own visuals"
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+ The workflow has 7 steps. Each produces an artifact that gates the next. By default it's collaborative — gates marked 💬 stop and ask the user. If the user signals autonomous mode ("decide for me", "surprise me"), 💬 user-preference gates are skipped; see step-2-brief.md for how that propagates.
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+ **Autonomous mode is NOT "skip all gates."** Auto mode covers user-preference questions (TTS provider, voice, color emphasis, beat count, music yes/no, captions yes/no — where the agent decides on the user's behalf). It does NOT cover quality-verification gates. The following remain non-skippable in auto mode:
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+ - Asset Audit (Step 3) — viewing contact sheets and justifying USE/SKIP for each asset
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+ - Per-beat HTML read (Step 5) — structured evidence block per beat
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+ - DoD checklist (Step 6) — including animation-map, per-warning WCAG verification, audio/motion playback
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+ - Honest disclosure section (Step 6) — "What I did NOT verify" must appear in your final summary
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+ If you find yourself reasoning "auto mode says bias toward action, so I'll skip X" — and X is a verification gate, not a preference question — that reasoning is wrong. Bias toward action applies to deciding _what to build_, not to deciding _whether to verify_.
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+ ---
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+ ## Step 0: Capture & Understand the Brand
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+ **Read:** [references/step-0-capture.md](references/step-0-capture.md)
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+ Capture the site, then read the extracted data to understand the **brand and product** — what it does, who it's for, what voice it speaks in, what mood it lives in. The captured assets are a brand toolkit for later, not the building blocks the video is made from.
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+ **Gate:** Site summary printed — strategy-first (what the product does, who it's for, brand voice) before the asset / color / font inventory.
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+ ---
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+ ## Step 1: Brand Identity
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+ **Read:** [references/step-1-design.md](references/step-1-design.md)
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+ Write DESIGN.md — a brand cheat sheet covering the visual identity: colors, typography, component styles, layout principles. Use `design-styles.json` for exact computed values.
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+ **Speed option:** For fast-pacing videos (billboard-per-beat), DESIGN.md can be a 50-line summary of colors + fonts + do's/don'ts — not a 300-line document. The sub-agent prompt in Step 5 pastes brand values directly, so DESIGN.md depth only matters for complex compositions.
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+ **Gate:** `DESIGN.md` exists (any length) with at minimum: color palette, font choices, and do's/don'ts.
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+ ---
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+ ## Step 2: Strategy & Messaging
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+ **Read:** [references/step-2-brief.md](references/step-2-brief.md), [references/capabilities.md](references/capabilities.md) (scan the Table of Contents — deep-dive sections only as needed)
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+ Align with the user on **what the video must communicate** before talking visuals or assets. Parse the user's prompt — they probably already gave you the video type and style. Ask only what's missing: the ONE thing this video must say, the narrative arc, and the audience.
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+ **Gate:** Video type, duration, format, and — critically — the message and narrative arc are locked. Without those, Step 3 can't write a concept-first storyboard.
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+ ---
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+ ## Step 3: Storyboard + Script 💬
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+ **Read:** [references/step-3-storyboard.md](references/step-3-storyboard.md)
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+ Write the storyboard concept-first: message → narrative arc → beats that serve the arc → techniques per beat → brand accents pass at the end. Then write the narration script to match. Present both to the user with a beat-by-beat summary. Iterate until they approve.
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+ **Gate:** `STORYBOARD.md` + `SCRIPT.md` exist AND the user has approved the plan.
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+ ---
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+ ## Step 4: VO, Timing + Captions 💬
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+ **Read:** [references/step-4-vo.md](references/step-4-vo.md)
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+ If Step 2 said no narration — ask about background music, then skip to Step 5. Otherwise: ask the user which TTS provider (HeyGen TTS, ElevenLabs, or Kokoro), generate audio, transcribe, map timestamps to beats. Then ask about captions.
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+ **Gate:** Either (a) no narration was requested and storyboard has manual beat timings, or (b) `narration.wav` + `transcript.json` exist and beat timings updated with real durations.
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+ ---
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+ ## Step 5: Build Compositions
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+ **Read:** The `hyperframes` skill (load it — every rule matters)
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+ **Read:** [references/step-5-build.md](references/step-5-build.md)
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+ Build index.html and compositions following the architecture and pacing chosen in the storyboard (Step 3). Sub-agents run `hyperframes lint` and `hyperframes snapshot` on each beat before reporting back.
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+ **Gate:** Every `compositions/beat-N.html` has been read top-to-bottom by the main agent against DESIGN.md and STORYBOARD.md. The per-beat checklist lives in [step-5-build.md](references/step-5-build.md).
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+ ---
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+ ## Step 6: Validate & Deliver
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+ **Read:** [references/step-6-validate.md](references/step-6-validate.md)
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+ Lint, validate, take snapshots scaled to video length (formula: `max(beats × 3, ceil(duration_seconds / 2))`), and review each one. Fix issues before delivering. Deliver the localhost Studio project URL — only render to MP4 on explicit user request. Surface that Studio URL **only at handoff** — it is the final, stable preview; the build-phase snapshots are headless, so do not pop a preview mid-build.
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+ **Deliver something you're proud of.** Before handing off, ask yourself: would I post this on social media with my name on it? If not, fix what's wrong.
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+ **Gate:** `npx hyperframes lint` and `npx hyperframes validate` pass with zero errors, and the final response includes the active Studio project URL.
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+ ---
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+ ## Quick Reference
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+ ### Video Types
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+ Typical constraints by video type — use as a starting point, not a formula. Beat count should follow from the content and the narration, not from a target range.
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+ | Type | Typical duration | Duration driver | Narration |
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+ | --------------------- | ---------------- | ------------------ | --------------------- |
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+ | Social ad (IG/TikTok) | 10–15s | Platform limit | Optional |
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+ | Product demo | 30–60s | Script length | Full narration |
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+ | Feature announcement | 15–30s | Feature complexity | Full narration |
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+ | Brand reel | 20–45s | Music track | Optional, music focus |
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+ | Launch teaser | 10–20s | Hook energy | Minimal |
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+ Beat count is not in this table intentionally — it should come from the storyboard, not from "social ad = 3-4 beats." A social ad for a complex product might need 5 well-timed beats. A brand reel with one strong visual thesis might need 3.
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+ ### Format
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+
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+ - **Landscape**: 1920x1080 (default)
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+ - **Portrait**: 1080x1920 (Instagram Stories, TikTok)
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+ - **Square**: 1080x1080 (Instagram feed)
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+
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+ ### Reference Files
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+
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+ | File | When to read |
131
+ | ---------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | [step-0-capture.md](references/step-0-capture.md) | Step 0 — capture, understand the brand and product, write strategy-first site summary |
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+ | [step-1-design.md](references/step-1-design.md) | Step 1 — write DESIGN.md brand cheat sheet (5 sections, 250-350 lines; 50-line fast-path for billboard-style social ads) |
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+ | [step-2-brief.md](references/step-2-brief.md) | Step 2 — align on message, narrative arc, audience with user |
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+ | [capabilities.md](references/capabilities.md) | Steps 2 & 5 — full inventory of what HyperFrames can do (24 sections). Scan the TOC during the brief, deep-dive specific sections during build |
136
+ | [step-3-storyboard.md](references/step-3-storyboard.md) | Step 3 — storyboard + script (combined) with user review gate |
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+ | [step-4-vo.md](references/step-4-vo.md) | Step 4 — TTS provider choice, generation, timing |
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+ | [step-5-build.md](references/step-5-build.md) | Step 5 — build index.html + compositions |
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+ | [step-6-validate.md](references/step-6-validate.md) | Step 6 — lint, validate, snapshots (scaled to video length), preview |
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+ | [techniques.md](../hyperframes/references/techniques.md) | Steps 3 & 5 — 13 primitive animation techniques with code patterns (adapt, don't copy-paste) |
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+ | [html-in-canvas-patterns.md](../hyperframes/references/html-in-canvas-patterns.md) | Step 5 — complete code patterns for HTML-in-Canvas effects (lives in the hyperframes skill) |
@@ -0,0 +1,14 @@
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+ {
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+ "llm1": {
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+ "apikey": "sk-YOUR-API-KEY-HERE",
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+ "apibase": "https://api.openai.com",
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+ "model": "gpt-4o",
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+ "name": "GPT-4o"
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+ },
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+ "llm2": {
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+ "apikey": "sk-YOUR-DEEPSEEK-KEY",
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+ "apibase": "https://api.deepseek.com",
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+ "model": "deepseek-chat",
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+ "name": "DeepSeek"
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+ }
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+ }