customforge 0.1.0-alpha.0

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package/CHANGELOG.md ADDED
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+ # Changelog
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+
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+ All notable changes to CustomForge will be documented in this file
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+
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+ ## [Unreleased]
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+
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+ ## [0.1.0-alpha.0] - 2026-08-27
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+
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+ ### Added
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+
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+ - ESM Library build configuration with source maps
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+ - TypeScript declaration and declaration map generation
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+ - Namespaced core stylesheet exported as `customforge/style.css`
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+ - Local package verification and npm consumer example
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+ - Versioned, Fabric-independent Design JSON types and runtime validation
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+ - Public `saveDesign()` and transactional `loadDesign()` methods
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+ - Design JSON save and load controls in the built-in and npm consumer demos
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+
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+ ### Changed
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+
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+ - Fabric.js and Three.js are peer dependencies for Library consumers
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+ - Demo-only Lucide icons are development dependencies
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+ - `ProductCustomizer` no longer exposes its Fabric.js editor or Three.js viewer instances
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+ - Package version `0.1.0-alpha.0` is configured for public releases under the `alpha` dist-tag
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+ - Text and image objects remain fully inside the editor canvas while being added or transformed
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+ - The built-in demo product no longer includes the obstructive torus handle
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+ - Blob URL images are converted to persistent Data URLs when added
package/LICENSE ADDED
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package/README.md ADDED
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+ <div align="center">
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+
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+ # CustomForge
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+
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+ **Turn a 2D texture canvas into a live 3D product preview**
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+
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+ A lightweight, framework-agnostic prototype for building browser-based product customization experiences with Fabric.js and Three.js
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+
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+ <p>
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+ <img alt="TypeScript" src="https://img.shields.io/badge/TypeScript-strict-3178C6?logo=typescript&logoColor=white">
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+ <img alt="Vite" src="https://img.shields.io/badge/Vite-8-646CFF?logo=vite&logoColor=white">
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+ <img alt="Three.js" src="https://img.shields.io/badge/Three.js-r185-111111?logo=threedotjs&logoColor=white">
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+ <img alt="Fabric.js" src="https://img.shields.io/badge/Fabric.js-7-DB4D6D">
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+ <img alt="License" src="https://img.shields.io/badge/License-Apache%202.0-2F6F9F">
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+ </p>
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+
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+ <p>
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+ <strong>English</strong> |
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+ <a href="./README.zh-CN.md">中文简体</a>
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+ </p>
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+
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+ </div>
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+
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+ ---
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+
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+ ## What It Does
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+
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+ CustomForge connects a familiar 2D design surface to a UV-mapped 3D model:
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+
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+ - Add and edit text on a 2D texture canvas
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+ - Upload, move, scale, and rotate images
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+ - Preview every canvas change on a 3D product in real time
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+ - Load remote GLB/GLTF models and optional base textures
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+ - Select the customizable surface by mesh name
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+ - Rotate and zoom the 3D preview with OrbitControls
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+ - Export the composed texture as a PNG
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+ - Save and restore editable objects through versioned Design JSON
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+
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+ The included workbench starts with a procedural cup, so the project works immediately without external assets
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+
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+ ## Repository Development
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+
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+ Requirements: Node.js 22+ and pnpm 11+
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+
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+ ```bash
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+ pnpm install
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+ pnpm dev
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+ ```
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+
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+ Open the URL printed by Vite
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+
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+ The built-in demo appears with a UV workspace on the left and a live 3D preview on the right
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+
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+ ## npm Alpha Package
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+
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+ CustomForge is prepared for public alpha releases under the `alpha` dist-tag. The API and Design JSON Schema may change between alpha versions
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+
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+ After the first release is published, install the current alpha and its peer dependencies with:
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+
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+ ```powershell
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+ pnpm add customforge@alpha
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+ pnpm add fabric three
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+ ```
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+
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+ For repository-independent verification before publishing, build and create the local package from the repository root:
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+
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+ ```powershell
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+ pnpm pack:local
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+ ```
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+
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+ The command builds JavaScript, TypeScript declarations, and core styles, checks the npm file list, and creates:
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+
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+ ```text
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+ customforge-0.1.0-alpha.0.tgz
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+ ```
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+
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+ Install that local package and its peer dependencies in an independent Vite TypeScript project:
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+
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+ ```powershell
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+ pnpm add D:\project\CustomForge\CustomForge\customforge-0.1.0-alpha.0.tgz
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+ pnpm add fabric three
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+ ```
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+
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+ The checked-in `examples/npm-consumer` project imports CustomForge only through this `.tgz`. Run `pnpm install --ignore-workspace` in that directory so pnpm installs it independently from the parent workspace
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+
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+ ## Load Your Product
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+
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+ Choose **Load remote** in the demo and provide:
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+
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+ | Field | Purpose |
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+ | --- | --- |
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+ | GLB / GLTF URL | URL of the UV-mapped 3D product model |
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+ | Base texture URL | Optional image shown underneath editable objects |
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+ | Customizable mesh | Name of the mesh that receives the live canvas texture |
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+ | Flip texture vertically | Corrects texture orientation when required by the model |
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+
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+ UV coordinates are expected to be stored in the 3D model
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+
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+ The optional texture image is the visual base layer, not a replacement for model UV data
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+
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+ > [!IMPORTANT]
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+ > Remote models, textures, decals, and fonts must be served with CORS headers that allow the app origin
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+ >
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+ > A blocked or canvas-tainting resource may fail to load and can prevent PNG export
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+
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+ ## Basic Usage
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+
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+ The framework-independent Library entry can be mounted into any two DOM containers:
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+
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+ CustomForge is browser-only and must be initialized after its DOM containers are available
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+
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+ The editor and viewer require two different containers; call `destroy()` when the page, host component, or instance is no longer in use to release Fabric, WebGL, observer, and event resources
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+
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+ ```html
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+ <div id="texture-editor"></div>
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+ <div id="product-viewer"></div>
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+ ```
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+
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+ ```ts
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+ import { createCustomizer } from 'customforge'
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+ import 'customforge/style.css'
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+
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+ const customizer = await createCustomizer({
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+ editor: '#texture-editor',
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+ viewer: '#product-viewer',
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+ editorWidth: 1024,
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+ editorHeight: 512,
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+ product: {
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+ modelUrl: 'https://example.com/product.glb',
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+ textureUrl: 'https://example.com/base-texture.png',
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+ surfaceMesh: 'PrintArea',
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+ textureFlipY: false,
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+ },
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+ })
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+
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+ customizer.addText({
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+ text: 'Hello world',
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+ x: 120,
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+ y: 180,
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+ fontSize: 64,
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+ color: '#172126',
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+ })
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+
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+ await customizer.addImage({
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+ src: 'https://example.com/logo.png',
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+ x: 720,
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+ y: 240,
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+ width: 220,
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+ })
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+
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+ window.addEventListener('beforeunload', () => customizer.destroy(), {
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+ once: true,
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+ })
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+ ```
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+
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+ The public package uses the same root and style imports as the local `.tgz`; pin an exact alpha version when reproducible installs are required
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+
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+ ## Design JSON
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+
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+ `saveDesign()` returns a Library-owned, JSON-safe document instead of exposing Fabric.js serialization. `loadDesign()` validates unknown input and restores the editable object stack asynchronously:
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+
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+ ```ts
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+ const design = customizer.saveDesign()
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+ localStorage.setItem('customforge-design', JSON.stringify(design))
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+
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+ const savedDesign = localStorage.getItem('customforge-design')
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+ if (savedDesign) {
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+ await customizer.loadDesign(JSON.parse(savedDesign))
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+ }
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+ ```
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+
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+ The current Schema version is `1`. It stores the logical canvas size and the text and image objects in back-to-front render order, including stable object IDs and center-based transforms
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+
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+ Design JSON intentionally excludes the product model, target mesh, and base texture. A document can only be loaded into an editor with exactly the same logical width and height
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+
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+ Loading is transactional: the current design remains unchanged unless the document validates and every referenced image loads successfully. Blob URL images are converted to Data URLs when added; remote image URLs remain URLs and must continue to satisfy browser CORS requirements when restored
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+
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+ The Schema is still an alpha contract and may change in later alpha versions
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+
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+ ## Instance API
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+
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+ | Method | Description |
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+ | --- | --- |
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+ | `addText(options)` | Add and select editable text, constrained to the canvas |
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+ | `addImage(options)` | Load and select an image, constrained to the canvas |
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+ | `deleteSelected()` | Remove the active object or selection |
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+ | `saveDesign()` | Return the current versioned Design JSON document |
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+ | `loadDesign(value)` | Validate and transactionally restore Design JSON |
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+ | `loadProduct(product)` | Replace the model, base texture, and target mesh |
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+ | `exportTexture(filename?)` | Download the composed texture as PNG |
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+ | `resetView()` | Restore the default 3D camera position |
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+ | `on(event, listener)` | Subscribe to instance events; returns an unsubscribe function |
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+ | `destroy()` | Release DOM events, Fabric state, and WebGL resources |
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+
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+ Available events are `ready`, `change`, `selectionchange`, `status`, and `error`
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+
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+ The initial alpha stability boundary is limited to the methods above, `createCustomizer`, `ProductCustomizer`, and the configuration, event, and Design JSON types exported from the package root
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+
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+ `ProductCustomizer` does not expose its Fabric.js editor or Three.js viewer instances; consumers interact through the facade API
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+
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+ Imports from `core`, `editor`, `viewer`, `bridge`, or any other undeclared package subpath are unsupported
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+
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+ ## Architecture
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+
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+ ```mermaid
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+ flowchart LR
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+ A[Text and images] --> B[DesignEditor]
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+ C[Base texture] --> B
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+ B --> D[HTML Canvas]
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+ D --> E[TextureBridge]
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+ E --> F[Three.js CanvasTexture]
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+ G[GLB / GLTF model] --> H[ProductViewer]
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+ F --> H
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+ H --> I[Customizable mesh]
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+ ```
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+
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+ ```text
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+ ProductCustomizer
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+ |-- DesignEditor Fabric.js rendering and object interaction
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+ |-- ProductViewer Three.js scene, model, material, and camera
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+ `-- TextureBridge Canvas-to-material synchronization
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+ ```
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+
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+ `ProductCustomizer` coordinates the modules while keeping Fabric.js and Three.js details behind a small instance API
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+
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+ The demo UI uses Vanilla TypeScript; the core does not depend on Vue, React, or another UI framework
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+
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+ ## Model Contract
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+
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+ The current prototype expects:
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+
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+ - A GLB or GLTF model with valid UV coordinates
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+ - An uncompressed model that can be loaded by the standard Three.js `GLTFLoader`
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+ - A named mesh for the customizable surface, such as `PrintArea`
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+ - The target texture in the first material slot of that mesh
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+ - Remote asset URLs accessible under the browser's CORS policy
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+
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+ The built-in demo follows the same `PrintArea` mesh convention
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+
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+ ## Project Structure
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+
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+ ```text
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+ src/
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+ |-- bridge/ Canvas and Three.js texture synchronization
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+ |-- core/ Public types, configuration, and DOM helpers
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+ |-- customizer/ Public instance orchestration
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+ |-- demo/ Runnable workbench UI
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+ |-- editor/ Fabric.js design surface
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+ |-- style.css Public Library style entry
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+ |-- styles/ Library core styles
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+ |-- viewer/ Three.js product preview
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+ `-- index.ts Framework-independent source entry
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+
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+ examples/
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+ `-- npm-consumer/ Independent local .tgz consumer
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+
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+ scripts/
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+ `-- verify-package.mjs npm file and artifact boundary checks
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+ ```
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+
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+ ## Development Commands
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+
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+ ```bash
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+ pnpm check # TypeScript project check
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+ pnpm test # Unit tests
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+ pnpm build # Type-check and production build
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+ pnpm build:lib # Build ESM, declarations, and core styles
268
+ pnpm verify:package # Check dist and the npm file list
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+ pnpm pack:local # Build, verify, and create the local .tgz
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+ pnpm release:check # Run checks, tests, package build, verification, and local pack
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+ pnpm preview # Preview the production build
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+ ```
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+
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+ ## Current Scope
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+
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+ This is an early technical prototype
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+
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+ The public API and design document format are not stable yet
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+
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+ The current milestone intentionally focuses on one texture and one customizable mesh
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+
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+ Public npm releases use the `alpha` dist-tag until the API and Design JSON contract are ready for a more stable channel
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+
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+ Multi-surface products, undo/redo, and framework adapters are not implemented yet. Undo/redo is the next planned milestone and will build on the Design JSON snapshot contract
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+
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+ ## Technology
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+
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+ - [Fabric.js](https://fabricjs.com/) for the 2D editing surface
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+ - [Three.js](https://threejs.org/) for model loading and real-time 3D rendering
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+ - [Vite](https://vite.dev/) for development and application builds
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+ - [TypeScript](https://www.typescriptlang.org/) with strict checking enabled
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+
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+ ## License
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+
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+ CustomForge is licensed under the Apache License 2.0
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+
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+ See [LICENSE](./LICENSE) for the full license terms
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+
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+ Third-party dependencies and assets remain subject to their respective licenses