custom-pixi-particles 8.1.0 → 8.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/dist/index.d.ts +0 -15
- package/dist/index.js +0 -45
- package/dist/index.js.map +0 -1
- package/dist/lib/Model.d.ts +0 -32
- package/dist/lib/Model.js +0 -44
- package/dist/lib/Model.js.map +0 -1
- package/dist/lib/Particle.d.ts +0 -234
- package/dist/lib/Particle.js +0 -201
- package/dist/lib/Particle.js.map +0 -1
- package/dist/lib/ParticlePool.d.ts +0 -37
- package/dist/lib/ParticlePool.js +0 -56
- package/dist/lib/ParticlePool.js.map +0 -1
- package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +0 -61
- package/dist/lib/behaviour/AngularVelocityBehaviour.js +0 -118
- package/dist/lib/behaviour/AngularVelocityBehaviour.js.map +0 -1
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.d.ts +0 -42
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js +0 -78
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js.map +0 -1
- package/dist/lib/behaviour/Behaviour.d.ts +0 -33
- package/dist/lib/behaviour/Behaviour.js +0 -45
- package/dist/lib/behaviour/Behaviour.js.map +0 -1
- package/dist/lib/behaviour/BehaviourNames.d.ts +0 -22
- package/dist/lib/behaviour/BehaviourNames.js +0 -23
- package/dist/lib/behaviour/BehaviourNames.js.map +0 -1
- package/dist/lib/behaviour/CollisionBehaviour.d.ts +0 -86
- package/dist/lib/behaviour/CollisionBehaviour.js +0 -140
- package/dist/lib/behaviour/CollisionBehaviour.js.map +0 -1
- package/dist/lib/behaviour/ColorBehaviour.d.ts +0 -67
- package/dist/lib/behaviour/ColorBehaviour.js +0 -193
- package/dist/lib/behaviour/ColorBehaviour.js.map +0 -1
- package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +0 -52
- package/dist/lib/behaviour/EmitDirectionBehaviour.js +0 -105
- package/dist/lib/behaviour/EmitDirectionBehaviour.js.map +0 -1
- package/dist/lib/behaviour/EmitterBehaviours.d.ts +0 -69
- package/dist/lib/behaviour/EmitterBehaviours.js +0 -116
- package/dist/lib/behaviour/EmitterBehaviours.js.map +0 -1
- package/dist/lib/behaviour/ForceFieldsBehaviour.d.ts +0 -53
- package/dist/lib/behaviour/ForceFieldsBehaviour.js +0 -80
- package/dist/lib/behaviour/ForceFieldsBehaviour.js.map +0 -1
- package/dist/lib/behaviour/GroupingBehaviour.d.ts +0 -57
- package/dist/lib/behaviour/GroupingBehaviour.js +0 -143
- package/dist/lib/behaviour/GroupingBehaviour.js.map +0 -1
- package/dist/lib/behaviour/LifeBehaviour.d.ts +0 -47
- package/dist/lib/behaviour/LifeBehaviour.js +0 -65
- package/dist/lib/behaviour/LifeBehaviour.js.map +0 -1
- package/dist/lib/behaviour/LightEffectBehaviour.d.ts +0 -59
- package/dist/lib/behaviour/LightEffectBehaviour.js +0 -94
- package/dist/lib/behaviour/LightEffectBehaviour.js.map +0 -1
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.d.ts +0 -28
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js +0 -50
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js.map +0 -1
- package/dist/lib/behaviour/PositionBehaviour.d.ts +0 -164
- package/dist/lib/behaviour/PositionBehaviour.js +0 -484
- package/dist/lib/behaviour/PositionBehaviour.js.map +0 -1
- package/dist/lib/behaviour/RotationBehaviour.d.ts +0 -59
- package/dist/lib/behaviour/RotationBehaviour.js +0 -100
- package/dist/lib/behaviour/RotationBehaviour.js.map +0 -1
- package/dist/lib/behaviour/SizeBehaviour.d.ts +0 -61
- package/dist/lib/behaviour/SizeBehaviour.js +0 -156
- package/dist/lib/behaviour/SizeBehaviour.js.map +0 -1
- package/dist/lib/behaviour/SoundReactiveBehaviour.d.ts +0 -58
- package/dist/lib/behaviour/SoundReactiveBehaviour.js +0 -132
- package/dist/lib/behaviour/SoundReactiveBehaviour.js.map +0 -1
- package/dist/lib/behaviour/SpawnBehaviour.d.ts +0 -89
- package/dist/lib/behaviour/SpawnBehaviour.js +0 -705
- package/dist/lib/behaviour/SpawnBehaviour.js.map +0 -1
- package/dist/lib/behaviour/StretchBehaviour.d.ts +0 -30
- package/dist/lib/behaviour/StretchBehaviour.js +0 -59
- package/dist/lib/behaviour/StretchBehaviour.js.map +0 -1
- package/dist/lib/behaviour/TemperatureBehaviour.d.ts +0 -47
- package/dist/lib/behaviour/TemperatureBehaviour.js +0 -64
- package/dist/lib/behaviour/TemperatureBehaviour.js.map +0 -1
- package/dist/lib/behaviour/TimelineBehaviour.d.ts +0 -73
- package/dist/lib/behaviour/TimelineBehaviour.js +0 -100
- package/dist/lib/behaviour/TimelineBehaviour.js.map +0 -1
- package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +0 -73
- package/dist/lib/behaviour/TurbulenceBehaviour.js +0 -133
- package/dist/lib/behaviour/TurbulenceBehaviour.js.map +0 -1
- package/dist/lib/behaviour/index.d.ts +0 -23
- package/dist/lib/behaviour/index.js +0 -24
- package/dist/lib/behaviour/index.js.map +0 -1
- package/dist/lib/customPixiParticlesSettingsInterface.d.ts +0 -19
- package/dist/lib/customPixiParticlesSettingsInterface.js +0 -2
- package/dist/lib/customPixiParticlesSettingsInterface.js.map +0 -1
- package/dist/lib/emission/AbstractEmission.d.ts +0 -30
- package/dist/lib/emission/AbstractEmission.js +0 -39
- package/dist/lib/emission/AbstractEmission.js.map +0 -1
- package/dist/lib/emission/EmissionTypes.d.ts +0 -6
- package/dist/lib/emission/EmissionTypes.js +0 -6
- package/dist/lib/emission/EmissionTypes.js.map +0 -1
- package/dist/lib/emission/RandomEmission.d.ts +0 -44
- package/dist/lib/emission/RandomEmission.js +0 -66
- package/dist/lib/emission/RandomEmission.js.map +0 -1
- package/dist/lib/emission/StandardEmission.d.ts +0 -62
- package/dist/lib/emission/StandardEmission.js +0 -87
- package/dist/lib/emission/StandardEmission.js.map +0 -1
- package/dist/lib/emission/UniformEmission.d.ts +0 -56
- package/dist/lib/emission/UniformEmission.js +0 -83
- package/dist/lib/emission/UniformEmission.js.map +0 -1
- package/dist/lib/emission/index.d.ts +0 -6
- package/dist/lib/emission/index.js +0 -7
- package/dist/lib/emission/index.js.map +0 -1
- package/dist/lib/emitter/Duration.d.ts +0 -27
- package/dist/lib/emitter/Duration.js +0 -41
- package/dist/lib/emitter/Duration.js.map +0 -1
- package/dist/lib/emitter/Emitter.d.ts +0 -116
- package/dist/lib/emitter/Emitter.js +0 -240
- package/dist/lib/emitter/Emitter.js.map +0 -1
- package/dist/lib/emitter/index.d.ts +0 -3
- package/dist/lib/emitter/index.js +0 -4
- package/dist/lib/emitter/index.js.map +0 -1
- package/dist/lib/index.d.ts +0 -20
- package/dist/lib/index.js +0 -21
- package/dist/lib/index.js.map +0 -1
- package/dist/lib/parser/BehaviourParser.d.ts +0 -21
- package/dist/lib/parser/BehaviourParser.js +0 -72
- package/dist/lib/parser/BehaviourParser.js.map +0 -1
- package/dist/lib/parser/CompatibilityHelper.d.ts +0 -12
- package/dist/lib/parser/CompatibilityHelper.js +0 -19
- package/dist/lib/parser/CompatibilityHelper.js.map +0 -1
- package/dist/lib/parser/EmitControllerParser.d.ts +0 -27
- package/dist/lib/parser/EmitControllerParser.js +0 -39
- package/dist/lib/parser/EmitControllerParser.js.map +0 -1
- package/dist/lib/parser/EmitterParser.d.ts +0 -67
- package/dist/lib/parser/EmitterParser.js +0 -168
- package/dist/lib/parser/EmitterParser.js.map +0 -1
- package/dist/lib/parser/index.d.ts +0 -5
- package/dist/lib/parser/index.js +0 -6
- package/dist/lib/parser/index.js.map +0 -1
- package/dist/lib/pixi/Renderer.d.ts +0 -125
- package/dist/lib/pixi/Renderer.js +0 -560
- package/dist/lib/pixi/Renderer.js.map +0 -1
- package/dist/lib/pixi/TestRenderer.d.ts +0 -125
- package/dist/lib/pixi/TestRenderer.js +0 -560
- package/dist/lib/pixi/TestRenderer.js.map +0 -1
- package/dist/lib/util/Color.d.ts +0 -133
- package/dist/lib/util/Color.js +0 -173
- package/dist/lib/util/Color.js.map +0 -1
- package/dist/lib/util/List.d.ts +0 -49
- package/dist/lib/util/List.js +0 -87
- package/dist/lib/util/List.js.map +0 -1
- package/dist/lib/util/MinMax.d.ts +0 -34
- package/dist/lib/util/MinMax.js +0 -46
- package/dist/lib/util/MinMax.js.map +0 -1
- package/dist/lib/util/Point.d.ts +0 -34
- package/dist/lib/util/Point.js +0 -46
- package/dist/lib/util/Point.js.map +0 -1
- package/dist/lib/util/Random.d.ts +0 -24
- package/dist/lib/util/Random.js +0 -30
- package/dist/lib/util/Random.js.map +0 -1
- package/dist/lib/util/ThereBack.d.ts +0 -14
- package/dist/lib/util/ThereBack.js +0 -23
- package/dist/lib/util/ThereBack.js.map +0 -1
- package/dist/lib/util/index.d.ts +0 -5
- package/dist/lib/util/index.js +0 -6
- package/dist/lib/util/index.js.map +0 -1
- package/dist/lib/util/maths.d.ts +0 -10
- package/dist/lib/util/maths.js +0 -13
- package/dist/lib/util/maths.js.map +0 -1
- package/dist/lib/util/turbulencePool.d.ts +0 -4
- package/dist/lib/util/turbulencePool.js +0 -7
- package/dist/lib/util/turbulencePool.js.map +0 -1
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import { Point } from '../util';
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import { Behaviour, BehaviourNames } from './index';
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export default class LightEffectBehaviour extends Behaviour {
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constructor() {
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super(...arguments);
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this.enabled = true;
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this.priority = 100;
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this.lightSource = new Point(0, 0); // Position of the light source
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this.lightIntensity = 1.0; // Maximum intensity of the light
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this.lightColor = { r: 255, g: 255, b: 255 }; // Light color (white)
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this.attenuationFactor = 0.002; // Controls light falloff with distance
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this.ambientLight = 0.2; // Minimum light level
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this.directionalLight = false; // Enable directional light
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this.direction = new Point(0, 1); // Directional light angle (normalized)
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this.spreadAngle = Math.PI / 4; // Spread angle for the directional light (in radians)
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this.volumetricLight = false; // Enable volumetric light
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this.volumetricIntensity = 0.3; // Intensity of volumetric light (glow)
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this.fogDensity = 0.01; // Fog density for scattering effect
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this.init = () => {
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//
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};
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this.apply = (particle, deltaTime) => {
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if (!this.enabled)
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return;
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const dx = particle.movement.x - this.lightSource.x;
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const dy = particle.movement.y - this.lightSource.y;
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const distanceSquared = dx * dx + dy * dy;
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// Distance-based intensity (inverse square law with attenuation)
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const intensity = this.lightIntensity / (1 + this.attenuationFactor * distanceSquared);
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// Directional light effect
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let directionalFactor = 1;
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if (this.directionalLight) {
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const normalizedDX = dx / Math.sqrt(distanceSquared);
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const normalizedDY = dy / Math.sqrt(distanceSquared);
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const dotProduct = normalizedDX * this.direction.x + normalizedDY * this.direction.y;
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const angle = Math.acos(dotProduct);
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// Apply spread angle
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if (angle > this.spreadAngle) {
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directionalFactor = 0; // Outside the spread
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}
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else {
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directionalFactor = 1 - angle / this.spreadAngle; // Gradual falloff
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}
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}
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// Combine intensity and directional factor
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const effectiveIntensity = Math.max(this.ambientLight, Math.min(intensity * directionalFactor, this.lightIntensity));
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// Blend particle color with light color
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particle.color.r = Math.min(255, particle.color.r * effectiveIntensity * (this.lightColor.r / 255));
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particle.color.g = Math.min(255, particle.color.g * effectiveIntensity * (this.lightColor.g / 255));
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particle.color.b = Math.min(255, particle.color.b * effectiveIntensity * (this.lightColor.b / 255));
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// Adjust alpha for glow
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particle.color.alpha = Math.min(1, particle.color.alpha * effectiveIntensity);
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// Volumetric light effect
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if (this.volumetricLight) {
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const fogEffect = Math.exp(-this.fogDensity * Math.sqrt(distanceSquared));
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const volumetricFactor = this.volumetricIntensity * fogEffect;
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particle.color.r = Math.min(255, particle.color.r + volumetricFactor * this.lightColor.r);
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particle.color.g = Math.min(255, particle.color.g + volumetricFactor * this.lightColor.g);
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particle.color.b = Math.min(255, particle.color.b + volumetricFactor * this.lightColor.b);
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particle.color.alpha = Math.min(1, particle.color.alpha + volumetricFactor);
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}
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};
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}
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/**
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* Gets the name of the behaviour
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* @return {string} The name of the behaviour
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*/
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getName() {
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return BehaviourNames.LIGHT_EFFECT_BEHAVIOUR;
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}
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/**
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* @description Retrieves the properties of the object.
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* @returns {Object} The properties of the object.
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*/
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getProps() {
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return {
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enabled: this.enabled,
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priority: this.priority,
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lightSource: { x: this.lightSource.x, y: this.lightSource.y },
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lightIntensity: this.lightIntensity,
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lightColor: this.lightColor,
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attenuationFactor: this.attenuationFactor,
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ambientLight: this.ambientLight,
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directionalLight: this.directionalLight,
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direction: { x: this.direction.x, y: this.direction.y },
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spreadAngle: this.spreadAngle,
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volumetricLight: this.volumetricLight,
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volumetricIntensity: this.volumetricIntensity,
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fogDensity: this.fogDensity,
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name: this.getName(),
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};
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}
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}
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//# sourceMappingURL=LightEffectBehaviour.js.map
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{"version":3,"file":"LightEffectBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LightEffectBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,SAAS;IAA3D;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,GAAG,CAAA;QAEd,gBAAW,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,+BAA+B;QAC7D,mBAAc,GAAG,GAAG,CAAA,CAAC,iCAAiC;QACtD,eAAU,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAA,CAAC,sBAAsB;QAC9D,sBAAiB,GAAG,KAAK,CAAA,CAAC,uCAAuC;QACjE,iBAAY,GAAG,GAAG,CAAA,CAAC,sBAAsB;QAEzC,qBAAgB,GAAG,KAAK,CAAA,CAAC,2BAA2B;QACpD,cAAS,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,uCAAuC;QACnE,gBAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA,CAAC,sDAAsD;QAEhF,oBAAe,GAAG,KAAK,CAAA,CAAC,0BAA0B;QAClD,wBAAmB,GAAG,GAAG,CAAA,CAAC,uCAAuC;QACjE,eAAU,GAAG,IAAI,CAAA,CAAC,oCAAoC;QAEtD,SAAI,GAAG,GAAG,EAAE;YACV,EAAE;QACJ,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YAEzB,MAAM,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAA;YACnD,MAAM,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAA;YACnD,MAAM,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;YAEzC,iEAAiE;YACjE,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAA;YAEtF,2BAA2B;YAC3B,IAAI,iBAAiB,GAAG,CAAC,CAAA;YACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,MAAM,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;gBACpD,MAAM,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;gBAEpD,MAAM,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAA;gBACpF,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;gBAEnC,qBAAqB;gBACrB,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;oBAC7B,iBAAiB,GAAG,CAAC,CAAA,CAAC,qBAAqB;gBAC7C,CAAC;qBAAM,CAAC;oBACN,iBAAiB,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,WAAW,CAAA,CAAC,kBAAkB;gBACrE,CAAC;YACH,CAAC;YAED,2CAA2C;YAC3C,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YAEpH,wCAAwC;YACxC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YACnG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YACnG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YAEnG,wBAAwB;YACxB,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,kBAAkB,CAAC,CAAA;YAE7E,0BAA0B;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACzB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAA;gBACzE,MAAM,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAA;gBAC7D,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,gBAAgB,CAAC,CAAA;YAC7E,CAAC;QACH,CAAC,CAAA;IAgCH,CAAC;IA9BC;;;OAGG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,sBAAsB,CAAA;IAC9C,CAAC;IAED;;;OAGG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE;YAC7D,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,iBAAiB,EAAE,IAAI,CAAC,iBAAiB;YACzC,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;YACvC,SAAS,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE;YACvD,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,mBAAmB,EAAE,IAAI,CAAC,mBAAmB;YAC7C,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
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import Particle from '../Particle';
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import { Point } from '../util';
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import Behaviour from './Behaviour';
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export default class NoiseBasedMotionBehaviour extends Behaviour {
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enabled: boolean;
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priority: number;
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noiseScale: number;
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noiseIntensity: number;
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noiseSpeed: number;
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noiseDirection: Point;
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noise2D: any;
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constructor();
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init: (particle: Particle) => void;
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apply: (particle: Particle, deltaTime: number) => void;
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getName(): string;
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getProps(): {
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enabled: boolean;
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priority: number;
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noiseScale: number;
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noiseIntensity: number;
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noiseSpeed: number;
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noiseDirection: {
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x: number;
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y: number;
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};
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name: string;
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};
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}
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import { createNoise2D } from 'simplex-noise';
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import BehaviourNames from './BehaviourNames';
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import { Point } from '../util';
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import Behaviour from './Behaviour';
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export default class NoiseBasedMotionBehaviour extends Behaviour {
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constructor() {
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super();
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this.enabled = true;
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this.priority = 50;
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this.noiseScale = 0.01;
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this.noiseIntensity = 10;
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this.noiseSpeed = 0.1;
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this.noiseDirection = new Point(1, 1);
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this.init = (particle) => {
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if (!this.enabled)
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return;
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particle.noiseOffset = new Point(Math.random() * 1000, Math.random() * 1000);
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};
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this.apply = (particle, deltaTime) => {
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if (!this.enabled || particle.skipPositionBehaviour)
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return;
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const { noiseOffset } = particle;
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noiseOffset.x += this.noiseSpeed * deltaTime * this.noiseDirection.x;
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noiseOffset.y += this.noiseSpeed * deltaTime * this.noiseDirection.y;
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const noiseX = this.noise2D(noiseOffset.x * this.noiseScale, noiseOffset.y * this.noiseScale);
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const noiseY = this.noise2D(noiseOffset.y * this.noiseScale, noiseOffset.x * this.noiseScale);
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particle.movement.x += noiseX * this.noiseIntensity * deltaTime;
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particle.movement.y += noiseY * this.noiseIntensity * deltaTime;
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};
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this.noise2D = createNoise2D();
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}
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getName() {
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return BehaviourNames.NOISE_BASED_MOTION_BEHAVIOUR;
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}
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getProps() {
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return {
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enabled: this.enabled,
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priority: this.priority,
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noiseScale: this.noiseScale,
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noiseIntensity: this.noiseIntensity,
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noiseSpeed: this.noiseSpeed,
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noiseDirection: {
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x: this.noiseDirection.x,
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y: this.noiseDirection.y,
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},
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name: this.getName(),
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};
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}
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}
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//# sourceMappingURL=NoiseBasedMotionBehaviour.js.map
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{"version":3,"file":"NoiseBasedMotionBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/NoiseBasedMotionBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,eAAe,CAAA;AAC7C,OAAO,cAAc,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,SAAS,MAAM,aAAa,CAAA;AAEnC,MAAM,CAAC,OAAO,OAAO,yBAA0B,SAAQ,SAAS;IAW9D;QACE,KAAK,EAAE,CAAA;QAXT,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,EAAE,CAAA;QAEb,eAAU,GAAG,IAAI,CAAA;QACjB,mBAAc,GAAG,EAAE,CAAA;QACnB,eAAU,GAAG,GAAG,CAAA;QAChB,mBAAc,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;QAShC,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAA;QAC9E,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,QAAQ,CAAC,qBAAqB;gBAAE,OAAM;YAE3D,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAEhC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YACpE,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YAEpE,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAA;YAC7F,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAA;YAE7F,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;YAC/D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;QACjE,CAAC,CAAA;QArBC,IAAI,CAAC,OAAO,GAAG,aAAa,EAAE,CAAA;IAChC,CAAC;IAsBD,OAAO;QACL,OAAO,cAAc,CAAC,4BAA4B,CAAA;IACpD,CAAC;IAED,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,cAAc,EAAE;gBACd,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACxB,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;aACzB;YACD,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
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@@ -1,164 +0,0 @@
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import { Point } from '../util';
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import { Behaviour } from './index';
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import Particle from '../Particle';
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import Model from '../Model';
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import MinMax from '../util/MinMax';
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import ThereBack from '../util/ThereBack';
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export default class PositionBehaviour extends Behaviour {
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enabled: boolean;
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priority: number;
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warp: boolean;
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warpSpeed: number;
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warpBaseSpeed: number;
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sinX: boolean;
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sinY: boolean;
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sinXVal: Point;
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sinYVal: Point;
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sinXValVariance: Point;
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sinYValVariance: Point;
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positionVariance: Point;
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velocity: Point;
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velocityVariance: Point;
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acceleration: Point;
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accelerationVariance: Point;
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cameraZConverter: number;
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warpFov: number;
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warpStretch: number;
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warpDistanceScaleConverter: number;
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warpDistanceToCenter: boolean;
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fromAtoB: boolean;
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fromAtoBTwoWays: boolean;
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pointA: Point;
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pointB: Point;
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thereDuration: MinMax;
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thereAmplitude: MinMax;
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backDuration: MinMax;
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backAmplitude: MinMax;
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there: ThereBack;
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back: ThereBack;
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/**
|
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* Function that initializes a particle
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* @param {Particle} particle - The particle to be initialized
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* @param {Model} model - The model of the particle
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*/
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init: (particle: Particle, model: Model) => void;
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|
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/**
|
|
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* Restarts the warp of a particle
|
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47
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* @param {Particle} particle - The particle to restart the warp on
|
|
48
|
-
* @param {boolean} initial - True if this is the initial warp, false if it is a subsequent one
|
|
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|
-
* @param {Model} model - The model containing the camera Z property
|
|
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|
-
*/
|
|
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|
-
restartWarp: (particle: Particle, initial: boolean, model: Model) => void;
|
|
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|
-
/**
|
|
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|
-
* Adds a random variance to the given value
|
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* @param {number} value - The value to calculate
|
|
55
|
-
* @param {number} variance - The random variance to add
|
|
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|
-
* @returns {number} The calculated value
|
|
57
|
-
*/
|
|
58
|
-
calculate: (value: number, variance: number) => number;
|
|
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|
-
/**
|
|
60
|
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* Applies the particle's velocity and acceleration to move it and calculate its size, rotation, and position.
|
|
61
|
-
* @param {Particle} particle - The particle to be moved
|
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|
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* @param {number} deltaTime - The time delta for the movement calculation
|
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|
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* @param {Model} model - The model containing information about the particle's movement
|
|
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|
-
*/
|
|
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|
-
apply: (particle: Particle, deltaTime: number, model: Model) => void;
|
|
66
|
-
/**
|
|
67
|
-
* Gets the name of the behaviour
|
|
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|
-
* @return {BehaviourNames} The name of the behaviour
|
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|
-
*/
|
|
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|
-
getName(): string;
|
|
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|
-
_lerp(start: number, end: number, t: number): number;
|
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|
-
_easeBackInOut(t: number, c1?: number, c2?: number): number;
|
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|
-
_easeBackIn(t: number, c1?: number): number;
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|
-
_easeBackOut(t: number, c1?: number): number;
|
|
75
|
-
_easePower1In(t: number): number;
|
|
76
|
-
_easePower1Out(t: number): number;
|
|
77
|
-
_easePower1InOut(t: number): number;
|
|
78
|
-
_easeBounceIn(t: number): number;
|
|
79
|
-
_easeBounceOut(t: number): number;
|
|
80
|
-
_easeBounceInOut(t: number): number;
|
|
81
|
-
_easeElasticIn(t: number): number;
|
|
82
|
-
_easeElasticOut(t: number): number;
|
|
83
|
-
_easeElasticInOut(t: number): number;
|
|
84
|
-
_easeSteps(t: number, numSteps?: number): number;
|
|
85
|
-
/**
|
|
86
|
-
* @description Retrieves the properties of the object.
|
|
87
|
-
* @returns {Object} The properties of the object.
|
|
88
|
-
*/
|
|
89
|
-
getProps(): {
|
|
90
|
-
enabled: boolean;
|
|
91
|
-
priority: number;
|
|
92
|
-
fromAtoB: boolean;
|
|
93
|
-
fromAtoBTwoWays: boolean;
|
|
94
|
-
there: {
|
|
95
|
-
x: string;
|
|
96
|
-
y: string;
|
|
97
|
-
ease: string;
|
|
98
|
-
};
|
|
99
|
-
back: {
|
|
100
|
-
x: string;
|
|
101
|
-
y: string;
|
|
102
|
-
ease: string;
|
|
103
|
-
};
|
|
104
|
-
pointA: {
|
|
105
|
-
x: number;
|
|
106
|
-
y: number;
|
|
107
|
-
};
|
|
108
|
-
pointB: {
|
|
109
|
-
x: number;
|
|
110
|
-
y: number;
|
|
111
|
-
};
|
|
112
|
-
thereDuration: {
|
|
113
|
-
x: number;
|
|
114
|
-
y: number;
|
|
115
|
-
};
|
|
116
|
-
thereAmplitude: {
|
|
117
|
-
x: number;
|
|
118
|
-
y: number;
|
|
119
|
-
};
|
|
120
|
-
backDuration: {
|
|
121
|
-
x: number;
|
|
122
|
-
y: number;
|
|
123
|
-
};
|
|
124
|
-
backAmplitude: {
|
|
125
|
-
x: number;
|
|
126
|
-
y: number;
|
|
127
|
-
};
|
|
128
|
-
warp: boolean;
|
|
129
|
-
sinX: boolean;
|
|
130
|
-
sinY: boolean;
|
|
131
|
-
sinXVal: Point;
|
|
132
|
-
sinYVal: Point;
|
|
133
|
-
sinXValVariance: Point;
|
|
134
|
-
sinYValVariance: Point;
|
|
135
|
-
positionVariance: {
|
|
136
|
-
x: number;
|
|
137
|
-
y: number;
|
|
138
|
-
};
|
|
139
|
-
velocity: {
|
|
140
|
-
x: number;
|
|
141
|
-
y: number;
|
|
142
|
-
};
|
|
143
|
-
velocityVariance: {
|
|
144
|
-
x: number;
|
|
145
|
-
y: number;
|
|
146
|
-
};
|
|
147
|
-
acceleration: {
|
|
148
|
-
x: number;
|
|
149
|
-
y: number;
|
|
150
|
-
};
|
|
151
|
-
accelerationVariance: {
|
|
152
|
-
x: number;
|
|
153
|
-
y: number;
|
|
154
|
-
};
|
|
155
|
-
warpSpeed: number;
|
|
156
|
-
warpBaseSpeed: number;
|
|
157
|
-
cameraZConverter: number;
|
|
158
|
-
warpFov: number;
|
|
159
|
-
warpStretch: number;
|
|
160
|
-
warpDistanceScaleConverter: number;
|
|
161
|
-
warpDistanceToCenter: boolean;
|
|
162
|
-
name: string;
|
|
163
|
-
};
|
|
164
|
-
}
|