custom-pixi-particles 5.1.1 → 7.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (106) hide show
  1. package/README.md +118 -82
  2. package/dist/index.d.ts +5 -1
  3. package/dist/index.js +19 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/lib/Particle.d.ts +35 -1
  6. package/dist/lib/Particle.js +66 -1
  7. package/dist/lib/Particle.js.map +1 -1
  8. package/dist/lib/ParticlePool.js +2 -1
  9. package/dist/lib/ParticlePool.js.map +1 -1
  10. package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +10 -6
  11. package/dist/lib/behaviour/AngularVelocityBehaviour.js +45 -14
  12. package/dist/lib/behaviour/AngularVelocityBehaviour.js.map +1 -1
  13. package/dist/lib/behaviour/AttractionRepulsionBehaviour.d.ts +42 -0
  14. package/dist/lib/behaviour/AttractionRepulsionBehaviour.js +78 -0
  15. package/dist/lib/behaviour/AttractionRepulsionBehaviour.js.map +1 -0
  16. package/dist/lib/behaviour/BehaviourNames.d.ts +13 -2
  17. package/dist/lib/behaviour/BehaviourNames.js +13 -1
  18. package/dist/lib/behaviour/BehaviourNames.js.map +1 -1
  19. package/dist/lib/behaviour/CollisionBehaviour.d.ts +86 -0
  20. package/dist/lib/behaviour/CollisionBehaviour.js +140 -0
  21. package/dist/lib/behaviour/CollisionBehaviour.js.map +1 -0
  22. package/dist/lib/behaviour/ColorBehaviour.d.ts +22 -0
  23. package/dist/lib/behaviour/ColorBehaviour.js +134 -18
  24. package/dist/lib/behaviour/ColorBehaviour.js.map +1 -1
  25. package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +14 -8
  26. package/dist/lib/behaviour/EmitDirectionBehaviour.js +53 -12
  27. package/dist/lib/behaviour/EmitDirectionBehaviour.js.map +1 -1
  28. package/dist/lib/behaviour/EmitterBehaviours.d.ts +6 -0
  29. package/dist/lib/behaviour/EmitterBehaviours.js +11 -0
  30. package/dist/lib/behaviour/EmitterBehaviours.js.map +1 -1
  31. package/dist/lib/behaviour/ForceFieldsBehaviour.d.ts +53 -0
  32. package/dist/lib/behaviour/ForceFieldsBehaviour.js +80 -0
  33. package/dist/lib/behaviour/ForceFieldsBehaviour.js.map +1 -0
  34. package/dist/lib/behaviour/GroupingBehaviour.d.ts +57 -0
  35. package/dist/lib/behaviour/GroupingBehaviour.js +143 -0
  36. package/dist/lib/behaviour/GroupingBehaviour.js.map +1 -0
  37. package/dist/lib/behaviour/LifeBehaviour.d.ts +0 -20
  38. package/dist/lib/behaviour/LifeBehaviour.js +0 -20
  39. package/dist/lib/behaviour/LifeBehaviour.js.map +1 -1
  40. package/dist/lib/behaviour/LightEffectBehaviour.d.ts +59 -0
  41. package/dist/lib/behaviour/LightEffectBehaviour.js +94 -0
  42. package/dist/lib/behaviour/LightEffectBehaviour.js.map +1 -0
  43. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.d.ts +35 -0
  44. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js +93 -0
  45. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js.map +1 -0
  46. package/dist/lib/behaviour/PositionBehaviour.d.ts +62 -9
  47. package/dist/lib/behaviour/PositionBehaviour.js +352 -88
  48. package/dist/lib/behaviour/PositionBehaviour.js.map +1 -1
  49. package/dist/lib/behaviour/RotationBehaviour.d.ts +20 -12
  50. package/dist/lib/behaviour/RotationBehaviour.js +50 -16
  51. package/dist/lib/behaviour/RotationBehaviour.js.map +1 -1
  52. package/dist/lib/behaviour/SizeBehaviour.d.ts +33 -3
  53. package/dist/lib/behaviour/SizeBehaviour.js +107 -22
  54. package/dist/lib/behaviour/SizeBehaviour.js.map +1 -1
  55. package/dist/lib/behaviour/SoundReactiveBehaviour.d.ts +58 -0
  56. package/dist/lib/behaviour/SoundReactiveBehaviour.js +132 -0
  57. package/dist/lib/behaviour/SoundReactiveBehaviour.js.map +1 -0
  58. package/dist/lib/behaviour/SpawnBehaviour.d.ts +89 -0
  59. package/dist/lib/behaviour/SpawnBehaviour.js +705 -0
  60. package/dist/lib/behaviour/SpawnBehaviour.js.map +1 -0
  61. package/dist/lib/behaviour/StretchBehaviour.d.ts +30 -0
  62. package/dist/lib/behaviour/StretchBehaviour.js +59 -0
  63. package/dist/lib/behaviour/StretchBehaviour.js.map +1 -0
  64. package/dist/lib/behaviour/TemperatureBehaviour.d.ts +47 -0
  65. package/dist/lib/behaviour/TemperatureBehaviour.js +64 -0
  66. package/dist/lib/behaviour/TemperatureBehaviour.js.map +1 -0
  67. package/dist/lib/behaviour/TimelineBehaviour.d.ts +73 -0
  68. package/dist/lib/behaviour/TimelineBehaviour.js +100 -0
  69. package/dist/lib/behaviour/TimelineBehaviour.js.map +1 -0
  70. package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +2 -1
  71. package/dist/lib/behaviour/TurbulenceBehaviour.js +18 -13
  72. package/dist/lib/behaviour/TurbulenceBehaviour.js.map +1 -1
  73. package/dist/lib/behaviour/index.d.ts +12 -1
  74. package/dist/lib/behaviour/index.js +12 -1
  75. package/dist/lib/behaviour/index.js.map +1 -1
  76. package/dist/lib/customPixiParticlesSettingsInterface.d.ts +1 -0
  77. package/dist/lib/emission/RandomEmission.js.map +1 -1
  78. package/dist/lib/emission/StandardEmission.js.map +1 -1
  79. package/dist/lib/emission/UniformEmission.js.map +1 -1
  80. package/dist/lib/emitter/Emitter.d.ts +4 -1
  81. package/dist/lib/emitter/Emitter.js +42 -2
  82. package/dist/lib/emitter/Emitter.js.map +1 -1
  83. package/dist/lib/parser/BehaviourParser.js +38 -2
  84. package/dist/lib/parser/BehaviourParser.js.map +1 -1
  85. package/dist/lib/parser/CompatibilityHelper.js +2 -1
  86. package/dist/lib/parser/CompatibilityHelper.js.map +1 -1
  87. package/dist/lib/parser/EmitControllerParser.js.map +1 -1
  88. package/dist/lib/parser/EmitterParser.js.map +1 -1
  89. package/dist/lib/pixi/Renderer.d.ts +14 -5
  90. package/dist/lib/pixi/Renderer.js +128 -70
  91. package/dist/lib/pixi/Renderer.js.map +1 -1
  92. package/dist/lib/pixi/TestRenderer.d.ts +125 -0
  93. package/dist/lib/pixi/TestRenderer.js +560 -0
  94. package/dist/lib/pixi/TestRenderer.js.map +1 -0
  95. package/dist/lib/util/List.js.map +1 -1
  96. package/dist/lib/util/MinMax.d.ts +34 -0
  97. package/dist/lib/util/MinMax.js +46 -0
  98. package/dist/lib/util/MinMax.js.map +1 -0
  99. package/dist/lib/util/Point.js +2 -2
  100. package/dist/lib/util/Point.js.map +1 -1
  101. package/dist/lib/util/Random.js +2 -1
  102. package/dist/lib/util/Random.js.map +1 -1
  103. package/dist/lib/util/ThereBack.d.ts +14 -0
  104. package/dist/lib/util/ThereBack.js +23 -0
  105. package/dist/lib/util/ThereBack.js.map +1 -0
  106. package/package.json +6 -4
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+ {"version":3,"file":"LifeBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LifeBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IAApD;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,KAAK,CAAA;QAChB,gBAAW,GAAG,CAAC,CAAA;QACf,iBAAY,GAAG,CAAC,CAAA;QAEhB;;;;;WAKG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAA;YACrB,QAAQ,CAAC,YAAY,GAAG,CAAC,CAAA;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAA;QAC/F,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAChC,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,GAAG,SAAS,CAAA;YAE9C,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAE5B,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,GAAG,WAAW,CAAC,CAAA;YAC/D,CAAC;QACH,CAAC,CAAA;IAyBH,CAAC;IAvBC;;;;OAIG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,cAAc,CAAA;IACtC,CAAC;IAED;;;;OAIG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
@@ -0,0 +1,59 @@
1
+ import { Point } from '../util';
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+ import { Behaviour } from './index';
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+ import Particle from '../Particle';
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+ export default class LightEffectBehaviour extends Behaviour {
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+ enabled: boolean;
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+ priority: number;
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+ lightSource: Point;
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+ lightIntensity: number;
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+ lightColor: {
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+ r: number;
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+ g: number;
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+ b: number;
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+ };
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+ attenuationFactor: number;
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+ ambientLight: number;
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+ directionalLight: boolean;
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+ direction: Point;
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+ spreadAngle: number;
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+ volumetricLight: boolean;
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+ volumetricIntensity: number;
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+ fogDensity: number;
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+ init: () => void;
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+ apply: (particle: Particle, deltaTime: number) => void;
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+ /**
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+ * Gets the name of the behaviour
26
+ * @return {string} The name of the behaviour
27
+ */
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+ getName(): string;
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+ /**
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+ * @description Retrieves the properties of the object.
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+ * @returns {Object} The properties of the object.
32
+ */
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+ getProps(): {
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+ enabled: boolean;
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+ priority: number;
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+ lightSource: {
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+ x: number;
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+ y: number;
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+ };
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+ lightIntensity: number;
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+ lightColor: {
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+ r: number;
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+ g: number;
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+ b: number;
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+ };
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+ attenuationFactor: number;
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+ ambientLight: number;
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+ directionalLight: boolean;
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+ direction: {
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+ x: number;
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+ y: number;
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+ };
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+ spreadAngle: number;
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+ volumetricLight: boolean;
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+ volumetricIntensity: number;
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+ fogDensity: number;
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+ name: string;
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+ };
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+ }
@@ -0,0 +1,94 @@
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+ import { Point } from '../util';
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+ import { Behaviour, BehaviourNames } from './index';
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+ export default class LightEffectBehaviour extends Behaviour {
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+ constructor() {
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+ super(...arguments);
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+ this.enabled = true;
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+ this.priority = 100;
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+ this.lightSource = new Point(0, 0); // Position of the light source
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+ this.lightIntensity = 1.0; // Maximum intensity of the light
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+ this.lightColor = { r: 255, g: 255, b: 255 }; // Light color (white)
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+ this.attenuationFactor = 0.002; // Controls light falloff with distance
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+ this.ambientLight = 0.2; // Minimum light level
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+ this.directionalLight = false; // Enable directional light
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+ this.direction = new Point(0, 1); // Directional light angle (normalized)
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+ this.spreadAngle = Math.PI / 4; // Spread angle for the directional light (in radians)
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+ this.volumetricLight = false; // Enable volumetric light
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+ this.volumetricIntensity = 0.3; // Intensity of volumetric light (glow)
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+ this.fogDensity = 0.01; // Fog density for scattering effect
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+ this.init = () => {
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+ //
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+ };
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+ this.apply = (particle, deltaTime) => {
23
+ if (!this.enabled)
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+ return;
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+ const dx = particle.movement.x - this.lightSource.x;
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+ const dy = particle.movement.y - this.lightSource.y;
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+ const distanceSquared = dx * dx + dy * dy;
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+ // Distance-based intensity (inverse square law with attenuation)
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+ const intensity = this.lightIntensity / (1 + this.attenuationFactor * distanceSquared);
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+ // Directional light effect
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+ let directionalFactor = 1;
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+ if (this.directionalLight) {
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+ const normalizedDX = dx / Math.sqrt(distanceSquared);
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+ const normalizedDY = dy / Math.sqrt(distanceSquared);
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+ const dotProduct = normalizedDX * this.direction.x + normalizedDY * this.direction.y;
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+ const angle = Math.acos(dotProduct);
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+ // Apply spread angle
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+ if (angle > this.spreadAngle) {
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+ directionalFactor = 0; // Outside the spread
40
+ }
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+ else {
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+ directionalFactor = 1 - angle / this.spreadAngle; // Gradual falloff
43
+ }
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+ }
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+ // Combine intensity and directional factor
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+ const effectiveIntensity = Math.max(this.ambientLight, Math.min(intensity * directionalFactor, this.lightIntensity));
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+ // Blend particle color with light color
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+ particle.color.r = Math.min(255, particle.color.r * effectiveIntensity * (this.lightColor.r / 255));
49
+ particle.color.g = Math.min(255, particle.color.g * effectiveIntensity * (this.lightColor.g / 255));
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+ particle.color.b = Math.min(255, particle.color.b * effectiveIntensity * (this.lightColor.b / 255));
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+ // Adjust alpha for glow
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+ particle.color.alpha = Math.min(1, particle.color.alpha * effectiveIntensity);
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+ // Volumetric light effect
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+ if (this.volumetricLight) {
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+ const fogEffect = Math.exp(-this.fogDensity * Math.sqrt(distanceSquared));
56
+ const volumetricFactor = this.volumetricIntensity * fogEffect;
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+ particle.color.r = Math.min(255, particle.color.r + volumetricFactor * this.lightColor.r);
58
+ particle.color.g = Math.min(255, particle.color.g + volumetricFactor * this.lightColor.g);
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+ particle.color.b = Math.min(255, particle.color.b + volumetricFactor * this.lightColor.b);
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+ particle.color.alpha = Math.min(1, particle.color.alpha + volumetricFactor);
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+ }
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+ };
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+ }
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+ /**
65
+ * Gets the name of the behaviour
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+ * @return {string} The name of the behaviour
67
+ */
68
+ getName() {
69
+ return BehaviourNames.LIGHT_EFFECT_BEHAVIOUR;
70
+ }
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+ /**
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+ * @description Retrieves the properties of the object.
73
+ * @returns {Object} The properties of the object.
74
+ */
75
+ getProps() {
76
+ return {
77
+ enabled: this.enabled,
78
+ priority: this.priority,
79
+ lightSource: { x: this.lightSource.x, y: this.lightSource.y },
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+ lightIntensity: this.lightIntensity,
81
+ lightColor: this.lightColor,
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+ attenuationFactor: this.attenuationFactor,
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+ ambientLight: this.ambientLight,
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+ directionalLight: this.directionalLight,
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+ direction: { x: this.direction.x, y: this.direction.y },
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+ spreadAngle: this.spreadAngle,
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+ volumetricLight: this.volumetricLight,
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+ volumetricIntensity: this.volumetricIntensity,
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+ fogDensity: this.fogDensity,
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+ name: this.getName(),
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+ };
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+ }
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+ }
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+ //# sourceMappingURL=LightEffectBehaviour.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LightEffectBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LightEffectBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,SAAS;IAA3D;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,GAAG,CAAA;QAEd,gBAAW,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,+BAA+B;QAC7D,mBAAc,GAAG,GAAG,CAAA,CAAC,iCAAiC;QACtD,eAAU,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAA,CAAC,sBAAsB;QAC9D,sBAAiB,GAAG,KAAK,CAAA,CAAC,uCAAuC;QACjE,iBAAY,GAAG,GAAG,CAAA,CAAC,sBAAsB;QAEzC,qBAAgB,GAAG,KAAK,CAAA,CAAC,2BAA2B;QACpD,cAAS,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA,CAAC,uCAAuC;QACnE,gBAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA,CAAC,sDAAsD;QAEhF,oBAAe,GAAG,KAAK,CAAA,CAAC,0BAA0B;QAClD,wBAAmB,GAAG,GAAG,CAAA,CAAC,uCAAuC;QACjE,eAAU,GAAG,IAAI,CAAA,CAAC,oCAAoC;QAEtD,SAAI,GAAG,GAAG,EAAE;YACV,EAAE;QACJ,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YAEzB,MAAM,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAA;YACnD,MAAM,EAAE,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAA;YACnD,MAAM,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;YAEzC,iEAAiE;YACjE,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,iBAAiB,GAAG,eAAe,CAAC,CAAA;YAEtF,2BAA2B;YAC3B,IAAI,iBAAiB,GAAG,CAAC,CAAA;YACzB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,MAAM,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;gBACpD,MAAM,YAAY,GAAG,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;gBAEpD,MAAM,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAA;gBACpF,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;gBAEnC,qBAAqB;gBACrB,IAAI,KAAK,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;oBAC7B,iBAAiB,GAAG,CAAC,CAAA,CAAC,qBAAqB;gBAC7C,CAAC;qBAAM,CAAC;oBACN,iBAAiB,GAAG,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,WAAW,CAAA,CAAC,kBAAkB;gBACrE,CAAC;YACH,CAAC;YAED,2CAA2C;YAC3C,MAAM,kBAAkB,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,GAAG,iBAAiB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YAEpH,wCAAwC;YACxC,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YACnG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YACnG,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAA;YAEnG,wBAAwB;YACxB,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,kBAAkB,CAAC,CAAA;YAE7E,0BAA0B;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACzB,MAAM,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAA;gBACzE,MAAM,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,GAAG,SAAS,CAAA;gBAC7D,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,gBAAgB,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBACzF,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,gBAAgB,CAAC,CAAA;YAC7E,CAAC;QACH,CAAC,CAAA;IAgCH,CAAC;IA9BC;;;OAGG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,sBAAsB,CAAA;IAC9C,CAAC;IAED;;;OAGG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE;YAC7D,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,iBAAiB,EAAE,IAAI,CAAC,iBAAiB;YACzC,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;YACvC,SAAS,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE;YACvD,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,mBAAmB,EAAE,IAAI,CAAC,mBAAmB;YAC7C,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
@@ -0,0 +1,35 @@
1
+ import Particle from '../Particle';
2
+ import { Point } from '../util';
3
+ import Behaviour from './Behaviour';
4
+ export default class NoiseBasedMotionBehaviour extends Behaviour {
5
+ enabled: boolean;
6
+ priority: number;
7
+ noiseScale: number;
8
+ noiseIntensity: number;
9
+ noiseSpeed: number;
10
+ noiseDirection: Point;
11
+ gradients: Map<string, Point>;
12
+ gridSize: number;
13
+ constructor();
14
+ initializeGradients(): void;
15
+ getGradient(ix: number, iy: number): Point;
16
+ _gridKey(x: number, y: number): string;
17
+ lerp(a: number, b: number, t: number): number;
18
+ fade(t: number): number;
19
+ perlinNoise(x: number, y: number): number;
20
+ init: (particle: Particle) => void;
21
+ apply: (particle: Particle, deltaTime: number) => void;
22
+ getName(): string;
23
+ getProps(): {
24
+ enabled: boolean;
25
+ priority: number;
26
+ noiseScale: number;
27
+ noiseIntensity: number;
28
+ noiseSpeed: number;
29
+ noiseDirection: {
30
+ x: number;
31
+ y: number;
32
+ };
33
+ name: string;
34
+ };
35
+ }
@@ -0,0 +1,93 @@
1
+ import BehaviourNames from './BehaviourNames';
2
+ import { Point } from '../util';
3
+ import Behaviour from './Behaviour';
4
+ export default class NoiseBasedMotionBehaviour extends Behaviour {
5
+ constructor() {
6
+ super();
7
+ this.enabled = true;
8
+ this.priority = 50;
9
+ this.noiseScale = 0.01;
10
+ this.noiseIntensity = 10;
11
+ this.noiseSpeed = 0.1;
12
+ this.noiseDirection = new Point(1, 1);
13
+ this.gradients = new Map();
14
+ this.gridSize = 256;
15
+ this.init = (particle) => {
16
+ if (!this.enabled)
17
+ return;
18
+ particle.noiseOffset = new Point(Math.random() * this.gridSize, Math.random() * this.gridSize);
19
+ };
20
+ this.apply = (particle, deltaTime) => {
21
+ if (!this.enabled || particle.skipPositionBehaviour)
22
+ return;
23
+ const { noiseOffset } = particle;
24
+ noiseOffset.x += this.noiseSpeed * deltaTime * this.noiseDirection.x;
25
+ noiseOffset.y += this.noiseSpeed * deltaTime * this.noiseDirection.y;
26
+ const noiseX = this.perlinNoise(noiseOffset.x * this.noiseScale, noiseOffset.y * this.noiseScale);
27
+ const noiseY = this.perlinNoise(noiseOffset.y * this.noiseScale, noiseOffset.x * this.noiseScale);
28
+ // Adjust movement instead of x, y directly
29
+ particle.movement.x += noiseX * this.noiseIntensity * deltaTime;
30
+ particle.movement.y += noiseY * this.noiseIntensity * deltaTime;
31
+ };
32
+ this.initializeGradients();
33
+ }
34
+ initializeGradients() {
35
+ for (let i = 0; i < this.gridSize; i++) {
36
+ for (let j = 0; j < this.gridSize; j++) {
37
+ const angle = Math.random() * Math.PI * 2;
38
+ this.gradients.set(this._gridKey(i, j), new Point(Math.cos(angle), Math.sin(angle)));
39
+ }
40
+ }
41
+ }
42
+ getGradient(ix, iy) {
43
+ return this.gradients.get(this._gridKey(ix, iy)) || new Point(0, 0);
44
+ }
45
+ _gridKey(x, y) {
46
+ return `${x % this.gridSize},${y % this.gridSize}`;
47
+ }
48
+ lerp(a, b, t) {
49
+ return a + t * (b - a);
50
+ }
51
+ fade(t) {
52
+ return t * t * t * (t * (t * 6 - 15) + 10);
53
+ }
54
+ perlinNoise(x, y) {
55
+ const x0 = Math.floor(x);
56
+ const x1 = x0 + 1;
57
+ const y0 = Math.floor(y);
58
+ const y1 = y0 + 1;
59
+ const sx = x - x0;
60
+ const sy = y - y0;
61
+ const g00 = this.getGradient(x0, y0);
62
+ const g10 = this.getGradient(x1, y0);
63
+ const g01 = this.getGradient(x0, y1);
64
+ const g11 = this.getGradient(x1, y1);
65
+ const dot00 = g00.x * (x - x0) + g00.y * (y - y0);
66
+ const dot10 = g10.x * (x - x1) + g10.y * (y - y0);
67
+ const dot01 = g01.x * (x - x0) + g01.y * (y - y1);
68
+ const dot11 = g11.x * (x - x1) + g11.y * (y - y1);
69
+ const u = this.fade(sx);
70
+ const v = this.fade(sy);
71
+ const nx0 = this.lerp(dot00, dot10, u);
72
+ const nx1 = this.lerp(dot01, dot11, u);
73
+ return this.lerp(nx0, nx1, v);
74
+ }
75
+ getName() {
76
+ return BehaviourNames.NOISE_BASED_MOTION_BEHAVIOUR;
77
+ }
78
+ getProps() {
79
+ return {
80
+ enabled: this.enabled,
81
+ priority: this.priority,
82
+ noiseScale: this.noiseScale,
83
+ noiseIntensity: this.noiseIntensity,
84
+ noiseSpeed: this.noiseSpeed,
85
+ noiseDirection: {
86
+ x: this.noiseDirection.x,
87
+ y: this.noiseDirection.y,
88
+ },
89
+ name: this.getName(),
90
+ };
91
+ }
92
+ }
93
+ //# sourceMappingURL=NoiseBasedMotionBehaviour.js.map
@@ -0,0 +1 @@
1
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@@ -2,11 +2,11 @@ import { Point } from '../util';
2
2
  import { Behaviour } from './index';
3
3
  import Particle from '../Particle';
4
4
  import Model from '../Model';
5
+ import MinMax from '../util/MinMax';
6
+ import ThereBack from '../util/ThereBack';
5
7
  export default class PositionBehaviour extends Behaviour {
6
8
  enabled: boolean;
7
9
  priority: number;
8
- spawnType: string;
9
- radius: number;
10
10
  warp: boolean;
11
11
  warpSpeed: number;
12
12
  warpBaseSpeed: number;
@@ -16,7 +16,6 @@ export default class PositionBehaviour extends Behaviour {
16
16
  sinYVal: Point;
17
17
  sinXValVariance: Point;
18
18
  sinYValVariance: Point;
19
- position: Point;
20
19
  positionVariance: Point;
21
20
  velocity: Point;
22
21
  velocityVariance: Point;
@@ -27,6 +26,16 @@ export default class PositionBehaviour extends Behaviour {
27
26
  warpStretch: number;
28
27
  warpDistanceScaleConverter: number;
29
28
  warpDistanceToCenter: boolean;
29
+ fromAtoB: boolean;
30
+ fromAtoBTwoWays: boolean;
31
+ pointA: Point;
32
+ pointB: Point;
33
+ thereDuration: MinMax;
34
+ thereAmplitude: MinMax;
35
+ backDuration: MinMax;
36
+ backAmplitude: MinMax;
37
+ there: ThereBack;
38
+ back: ThereBack;
30
39
  /**
31
40
  * Function that initializes a particle
32
41
  * @param {Particle} particle - The particle to be initialized
@@ -59,6 +68,20 @@ export default class PositionBehaviour extends Behaviour {
59
68
  * @return {BehaviourNames} The name of the behaviour
60
69
  */
61
70
  getName(): string;
71
+ _lerp(start: number, end: number, t: number): number;
72
+ _easeBackInOut(t: number, c1?: number, c2?: number): number;
73
+ _easeBackIn(t: number, c1?: number): number;
74
+ _easeBackOut(t: number, c1?: number): number;
75
+ _easePower1In(t: number): number;
76
+ _easePower1Out(t: number): number;
77
+ _easePower1InOut(t: number): number;
78
+ _easeBounceIn(t: number): number;
79
+ _easeBounceOut(t: number): number;
80
+ _easeBounceInOut(t: number): number;
81
+ _easeElasticIn(t: number): number;
82
+ _easeElasticOut(t: number): number;
83
+ _easeElasticInOut(t: number): number;
84
+ _easeSteps(t: number, numSteps?: number): number;
62
85
  /**
63
86
  * @description Retrieves the properties of the object.
64
87
  * @returns {Object} The properties of the object.
@@ -66,8 +89,42 @@ export default class PositionBehaviour extends Behaviour {
66
89
  getProps(): {
67
90
  enabled: boolean;
68
91
  priority: number;
69
- spawnType: string;
70
- radius: number;
92
+ fromAtoB: boolean;
93
+ fromAtoBTwoWays: boolean;
94
+ there: {
95
+ x: string;
96
+ y: string;
97
+ ease: string;
98
+ };
99
+ back: {
100
+ x: string;
101
+ y: string;
102
+ ease: string;
103
+ };
104
+ pointA: {
105
+ x: number;
106
+ y: number;
107
+ };
108
+ pointB: {
109
+ x: number;
110
+ y: number;
111
+ };
112
+ thereDuration: {
113
+ x: number;
114
+ y: number;
115
+ };
116
+ thereAmplitude: {
117
+ x: number;
118
+ y: number;
119
+ };
120
+ backDuration: {
121
+ x: number;
122
+ y: number;
123
+ };
124
+ backAmplitude: {
125
+ x: number;
126
+ y: number;
127
+ };
71
128
  warp: boolean;
72
129
  sinX: boolean;
73
130
  sinY: boolean;
@@ -75,10 +132,6 @@ export default class PositionBehaviour extends Behaviour {
75
132
  sinYVal: Point;
76
133
  sinXValVariance: Point;
77
134
  sinYValVariance: Point;
78
- position: {
79
- x: number;
80
- y: number;
81
- };
82
135
  positionVariance: {
83
136
  x: number;
84
137
  y: number;