custom-pixi-particles 5.1.1 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +118 -82
- package/dist/index.d.ts +5 -1
- package/dist/index.js +19 -2
- package/dist/index.js.map +1 -1
- package/dist/lib/Particle.d.ts +35 -1
- package/dist/lib/Particle.js +66 -1
- package/dist/lib/Particle.js.map +1 -1
- package/dist/lib/ParticlePool.js +2 -1
- package/dist/lib/ParticlePool.js.map +1 -1
- package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +10 -6
- package/dist/lib/behaviour/AngularVelocityBehaviour.js +45 -14
- package/dist/lib/behaviour/AngularVelocityBehaviour.js.map +1 -1
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.d.ts +42 -0
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js +78 -0
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/BehaviourNames.d.ts +13 -2
- package/dist/lib/behaviour/BehaviourNames.js +13 -1
- package/dist/lib/behaviour/BehaviourNames.js.map +1 -1
- package/dist/lib/behaviour/CollisionBehaviour.d.ts +86 -0
- package/dist/lib/behaviour/CollisionBehaviour.js +140 -0
- package/dist/lib/behaviour/CollisionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/ColorBehaviour.d.ts +22 -0
- package/dist/lib/behaviour/ColorBehaviour.js +134 -18
- package/dist/lib/behaviour/ColorBehaviour.js.map +1 -1
- package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +14 -8
- package/dist/lib/behaviour/EmitDirectionBehaviour.js +53 -12
- package/dist/lib/behaviour/EmitDirectionBehaviour.js.map +1 -1
- package/dist/lib/behaviour/EmitterBehaviours.d.ts +6 -0
- package/dist/lib/behaviour/EmitterBehaviours.js +11 -0
- package/dist/lib/behaviour/EmitterBehaviours.js.map +1 -1
- package/dist/lib/behaviour/ForceFieldsBehaviour.d.ts +53 -0
- package/dist/lib/behaviour/ForceFieldsBehaviour.js +80 -0
- package/dist/lib/behaviour/ForceFieldsBehaviour.js.map +1 -0
- package/dist/lib/behaviour/GroupingBehaviour.d.ts +57 -0
- package/dist/lib/behaviour/GroupingBehaviour.js +143 -0
- package/dist/lib/behaviour/GroupingBehaviour.js.map +1 -0
- package/dist/lib/behaviour/LifeBehaviour.d.ts +0 -20
- package/dist/lib/behaviour/LifeBehaviour.js +0 -20
- package/dist/lib/behaviour/LifeBehaviour.js.map +1 -1
- package/dist/lib/behaviour/LightEffectBehaviour.d.ts +59 -0
- package/dist/lib/behaviour/LightEffectBehaviour.js +94 -0
- package/dist/lib/behaviour/LightEffectBehaviour.js.map +1 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.d.ts +35 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js +93 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/PositionBehaviour.d.ts +62 -9
- package/dist/lib/behaviour/PositionBehaviour.js +352 -88
- package/dist/lib/behaviour/PositionBehaviour.js.map +1 -1
- package/dist/lib/behaviour/RotationBehaviour.d.ts +20 -12
- package/dist/lib/behaviour/RotationBehaviour.js +50 -16
- package/dist/lib/behaviour/RotationBehaviour.js.map +1 -1
- package/dist/lib/behaviour/SizeBehaviour.d.ts +33 -3
- package/dist/lib/behaviour/SizeBehaviour.js +107 -22
- package/dist/lib/behaviour/SizeBehaviour.js.map +1 -1
- package/dist/lib/behaviour/SoundReactiveBehaviour.d.ts +58 -0
- package/dist/lib/behaviour/SoundReactiveBehaviour.js +132 -0
- package/dist/lib/behaviour/SoundReactiveBehaviour.js.map +1 -0
- package/dist/lib/behaviour/SpawnBehaviour.d.ts +89 -0
- package/dist/lib/behaviour/SpawnBehaviour.js +705 -0
- package/dist/lib/behaviour/SpawnBehaviour.js.map +1 -0
- package/dist/lib/behaviour/StretchBehaviour.d.ts +30 -0
- package/dist/lib/behaviour/StretchBehaviour.js +59 -0
- package/dist/lib/behaviour/StretchBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TemperatureBehaviour.d.ts +47 -0
- package/dist/lib/behaviour/TemperatureBehaviour.js +64 -0
- package/dist/lib/behaviour/TemperatureBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TimelineBehaviour.d.ts +73 -0
- package/dist/lib/behaviour/TimelineBehaviour.js +100 -0
- package/dist/lib/behaviour/TimelineBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +2 -1
- package/dist/lib/behaviour/TurbulenceBehaviour.js +18 -13
- package/dist/lib/behaviour/TurbulenceBehaviour.js.map +1 -1
- package/dist/lib/behaviour/index.d.ts +12 -1
- package/dist/lib/behaviour/index.js +12 -1
- package/dist/lib/behaviour/index.js.map +1 -1
- package/dist/lib/customPixiParticlesSettingsInterface.d.ts +1 -0
- package/dist/lib/emission/RandomEmission.js.map +1 -1
- package/dist/lib/emission/StandardEmission.js.map +1 -1
- package/dist/lib/emission/UniformEmission.js.map +1 -1
- package/dist/lib/emitter/Emitter.d.ts +4 -1
- package/dist/lib/emitter/Emitter.js +42 -2
- package/dist/lib/emitter/Emitter.js.map +1 -1
- package/dist/lib/parser/BehaviourParser.js +38 -2
- package/dist/lib/parser/BehaviourParser.js.map +1 -1
- package/dist/lib/parser/CompatibilityHelper.js +2 -1
- package/dist/lib/parser/CompatibilityHelper.js.map +1 -1
- package/dist/lib/parser/EmitControllerParser.js.map +1 -1
- package/dist/lib/parser/EmitterParser.js.map +1 -1
- package/dist/lib/pixi/Renderer.d.ts +14 -5
- package/dist/lib/pixi/Renderer.js +128 -70
- package/dist/lib/pixi/Renderer.js.map +1 -1
- package/dist/lib/pixi/TestRenderer.d.ts +125 -0
- package/dist/lib/pixi/TestRenderer.js +560 -0
- package/dist/lib/pixi/TestRenderer.js.map +1 -0
- package/dist/lib/util/List.js.map +1 -1
- package/dist/lib/util/MinMax.d.ts +34 -0
- package/dist/lib/util/MinMax.js +46 -0
- package/dist/lib/util/MinMax.js.map +1 -0
- package/dist/lib/util/Point.js +2 -2
- package/dist/lib/util/Point.js.map +1 -1
- package/dist/lib/util/Random.js +2 -1
- package/dist/lib/util/Random.js.map +1 -1
- package/dist/lib/util/ThereBack.d.ts +14 -0
- package/dist/lib/util/ThereBack.js +23 -0
- package/dist/lib/util/ThereBack.js.map +1 -0
- package/package.json +6 -4
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{"version":3,"file":"LifeBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LifeBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IAApD;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,KAAK,CAAA;QAChB,gBAAW,GAAG,CAAC,CAAA;QACf,iBAAY,GAAG,CAAC,CAAA;QAEhB;;;;;WAKG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAA;YACrB,QAAQ,CAAC,YAAY,GAAG,CAAC,CAAA;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAA;QAC/F,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAChC,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,GAAG,SAAS,CAAA;YAE9C,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAE5B,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,GAAG,WAAW,CAAC,CAAA;YAC/D,CAAC;QACH,CAAC,CAAA;IAyBH,CAAC;IAvBC;;;;OAIG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,cAAc,CAAA;IACtC,CAAC;IAED;;;;OAIG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
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import { Point } from '../util';
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import { Behaviour } from './index';
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import Particle from '../Particle';
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export default class LightEffectBehaviour extends Behaviour {
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enabled: boolean;
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priority: number;
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lightSource: Point;
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lightIntensity: number;
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lightColor: {
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r: number;
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g: number;
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b: number;
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};
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attenuationFactor: number;
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ambientLight: number;
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directionalLight: boolean;
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direction: Point;
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spreadAngle: number;
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volumetricLight: boolean;
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volumetricIntensity: number;
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fogDensity: number;
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init: () => void;
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apply: (particle: Particle, deltaTime: number) => void;
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/**
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* Gets the name of the behaviour
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* @return {string} The name of the behaviour
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*/
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getName(): string;
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/**
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* @description Retrieves the properties of the object.
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* @returns {Object} The properties of the object.
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*/
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getProps(): {
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enabled: boolean;
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priority: number;
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lightSource: {
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x: number;
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y: number;
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};
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lightIntensity: number;
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lightColor: {
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r: number;
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g: number;
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b: number;
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};
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attenuationFactor: number;
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ambientLight: number;
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directionalLight: boolean;
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direction: {
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x: number;
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y: number;
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};
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spreadAngle: number;
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volumetricLight: boolean;
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volumetricIntensity: number;
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fogDensity: number;
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name: string;
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};
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}
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import { Point } from '../util';
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import { Behaviour, BehaviourNames } from './index';
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export default class LightEffectBehaviour extends Behaviour {
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constructor() {
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super(...arguments);
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this.enabled = true;
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this.priority = 100;
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this.lightSource = new Point(0, 0); // Position of the light source
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this.lightIntensity = 1.0; // Maximum intensity of the light
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this.lightColor = { r: 255, g: 255, b: 255 }; // Light color (white)
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this.attenuationFactor = 0.002; // Controls light falloff with distance
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this.ambientLight = 0.2; // Minimum light level
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this.directionalLight = false; // Enable directional light
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this.direction = new Point(0, 1); // Directional light angle (normalized)
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this.spreadAngle = Math.PI / 4; // Spread angle for the directional light (in radians)
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this.volumetricLight = false; // Enable volumetric light
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this.volumetricIntensity = 0.3; // Intensity of volumetric light (glow)
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this.fogDensity = 0.01; // Fog density for scattering effect
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this.init = () => {
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//
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};
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this.apply = (particle, deltaTime) => {
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if (!this.enabled)
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return;
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const dx = particle.movement.x - this.lightSource.x;
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const dy = particle.movement.y - this.lightSource.y;
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const distanceSquared = dx * dx + dy * dy;
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// Distance-based intensity (inverse square law with attenuation)
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const intensity = this.lightIntensity / (1 + this.attenuationFactor * distanceSquared);
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// Directional light effect
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let directionalFactor = 1;
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if (this.directionalLight) {
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const normalizedDX = dx / Math.sqrt(distanceSquared);
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const normalizedDY = dy / Math.sqrt(distanceSquared);
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const dotProduct = normalizedDX * this.direction.x + normalizedDY * this.direction.y;
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const angle = Math.acos(dotProduct);
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// Apply spread angle
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if (angle > this.spreadAngle) {
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directionalFactor = 0; // Outside the spread
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}
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else {
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directionalFactor = 1 - angle / this.spreadAngle; // Gradual falloff
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}
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}
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// Combine intensity and directional factor
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const effectiveIntensity = Math.max(this.ambientLight, Math.min(intensity * directionalFactor, this.lightIntensity));
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// Blend particle color with light color
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particle.color.r = Math.min(255, particle.color.r * effectiveIntensity * (this.lightColor.r / 255));
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particle.color.g = Math.min(255, particle.color.g * effectiveIntensity * (this.lightColor.g / 255));
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particle.color.b = Math.min(255, particle.color.b * effectiveIntensity * (this.lightColor.b / 255));
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// Adjust alpha for glow
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particle.color.alpha = Math.min(1, particle.color.alpha * effectiveIntensity);
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// Volumetric light effect
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if (this.volumetricLight) {
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const fogEffect = Math.exp(-this.fogDensity * Math.sqrt(distanceSquared));
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const volumetricFactor = this.volumetricIntensity * fogEffect;
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particle.color.r = Math.min(255, particle.color.r + volumetricFactor * this.lightColor.r);
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particle.color.g = Math.min(255, particle.color.g + volumetricFactor * this.lightColor.g);
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particle.color.b = Math.min(255, particle.color.b + volumetricFactor * this.lightColor.b);
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particle.color.alpha = Math.min(1, particle.color.alpha + volumetricFactor);
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}
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};
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}
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/**
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* Gets the name of the behaviour
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* @return {string} The name of the behaviour
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*/
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getName() {
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return BehaviourNames.LIGHT_EFFECT_BEHAVIOUR;
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}
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/**
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* @description Retrieves the properties of the object.
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* @returns {Object} The properties of the object.
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*/
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getProps() {
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return {
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enabled: this.enabled,
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priority: this.priority,
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lightSource: { x: this.lightSource.x, y: this.lightSource.y },
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lightIntensity: this.lightIntensity,
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lightColor: this.lightColor,
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attenuationFactor: this.attenuationFactor,
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ambientLight: this.ambientLight,
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directionalLight: this.directionalLight,
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direction: { x: this.direction.x, y: this.direction.y },
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spreadAngle: this.spreadAngle,
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volumetricLight: this.volumetricLight,
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volumetricIntensity: this.volumetricIntensity,
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fogDensity: this.fogDensity,
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name: this.getName(),
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};
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}
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}
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//# sourceMappingURL=LightEffectBehaviour.js.map
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1
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import Particle from '../Particle';
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2
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import { Point } from '../util';
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3
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+
import Behaviour from './Behaviour';
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4
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export default class NoiseBasedMotionBehaviour extends Behaviour {
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enabled: boolean;
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6
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priority: number;
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7
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noiseScale: number;
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8
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noiseIntensity: number;
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9
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noiseSpeed: number;
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10
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noiseDirection: Point;
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11
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gradients: Map<string, Point>;
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12
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gridSize: number;
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constructor();
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14
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initializeGradients(): void;
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15
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getGradient(ix: number, iy: number): Point;
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16
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_gridKey(x: number, y: number): string;
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17
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lerp(a: number, b: number, t: number): number;
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18
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fade(t: number): number;
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19
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perlinNoise(x: number, y: number): number;
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init: (particle: Particle) => void;
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apply: (particle: Particle, deltaTime: number) => void;
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getName(): string;
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getProps(): {
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enabled: boolean;
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priority: number;
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26
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noiseScale: number;
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27
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noiseIntensity: number;
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28
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noiseSpeed: number;
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noiseDirection: {
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x: number;
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y: number;
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};
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+
name: string;
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};
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35
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}
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@@ -0,0 +1,93 @@
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1
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+
import BehaviourNames from './BehaviourNames';
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2
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+
import { Point } from '../util';
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3
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+
import Behaviour from './Behaviour';
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4
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+
export default class NoiseBasedMotionBehaviour extends Behaviour {
|
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5
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+
constructor() {
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6
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+
super();
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7
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+
this.enabled = true;
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8
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+
this.priority = 50;
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9
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+
this.noiseScale = 0.01;
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10
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+
this.noiseIntensity = 10;
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11
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+
this.noiseSpeed = 0.1;
|
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12
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+
this.noiseDirection = new Point(1, 1);
|
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13
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+
this.gradients = new Map();
|
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14
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+
this.gridSize = 256;
|
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15
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+
this.init = (particle) => {
|
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16
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+
if (!this.enabled)
|
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17
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+
return;
|
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18
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+
particle.noiseOffset = new Point(Math.random() * this.gridSize, Math.random() * this.gridSize);
|
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19
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+
};
|
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20
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+
this.apply = (particle, deltaTime) => {
|
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21
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+
if (!this.enabled || particle.skipPositionBehaviour)
|
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22
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+
return;
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23
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+
const { noiseOffset } = particle;
|
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24
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+
noiseOffset.x += this.noiseSpeed * deltaTime * this.noiseDirection.x;
|
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25
|
+
noiseOffset.y += this.noiseSpeed * deltaTime * this.noiseDirection.y;
|
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26
|
+
const noiseX = this.perlinNoise(noiseOffset.x * this.noiseScale, noiseOffset.y * this.noiseScale);
|
|
27
|
+
const noiseY = this.perlinNoise(noiseOffset.y * this.noiseScale, noiseOffset.x * this.noiseScale);
|
|
28
|
+
// Adjust movement instead of x, y directly
|
|
29
|
+
particle.movement.x += noiseX * this.noiseIntensity * deltaTime;
|
|
30
|
+
particle.movement.y += noiseY * this.noiseIntensity * deltaTime;
|
|
31
|
+
};
|
|
32
|
+
this.initializeGradients();
|
|
33
|
+
}
|
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34
|
+
initializeGradients() {
|
|
35
|
+
for (let i = 0; i < this.gridSize; i++) {
|
|
36
|
+
for (let j = 0; j < this.gridSize; j++) {
|
|
37
|
+
const angle = Math.random() * Math.PI * 2;
|
|
38
|
+
this.gradients.set(this._gridKey(i, j), new Point(Math.cos(angle), Math.sin(angle)));
|
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39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
}
|
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42
|
+
getGradient(ix, iy) {
|
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43
|
+
return this.gradients.get(this._gridKey(ix, iy)) || new Point(0, 0);
|
|
44
|
+
}
|
|
45
|
+
_gridKey(x, y) {
|
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46
|
+
return `${x % this.gridSize},${y % this.gridSize}`;
|
|
47
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+
}
|
|
48
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+
lerp(a, b, t) {
|
|
49
|
+
return a + t * (b - a);
|
|
50
|
+
}
|
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51
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+
fade(t) {
|
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52
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+
return t * t * t * (t * (t * 6 - 15) + 10);
|
|
53
|
+
}
|
|
54
|
+
perlinNoise(x, y) {
|
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55
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+
const x0 = Math.floor(x);
|
|
56
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+
const x1 = x0 + 1;
|
|
57
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+
const y0 = Math.floor(y);
|
|
58
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+
const y1 = y0 + 1;
|
|
59
|
+
const sx = x - x0;
|
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60
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+
const sy = y - y0;
|
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61
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+
const g00 = this.getGradient(x0, y0);
|
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62
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+
const g10 = this.getGradient(x1, y0);
|
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63
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+
const g01 = this.getGradient(x0, y1);
|
|
64
|
+
const g11 = this.getGradient(x1, y1);
|
|
65
|
+
const dot00 = g00.x * (x - x0) + g00.y * (y - y0);
|
|
66
|
+
const dot10 = g10.x * (x - x1) + g10.y * (y - y0);
|
|
67
|
+
const dot01 = g01.x * (x - x0) + g01.y * (y - y1);
|
|
68
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+
const dot11 = g11.x * (x - x1) + g11.y * (y - y1);
|
|
69
|
+
const u = this.fade(sx);
|
|
70
|
+
const v = this.fade(sy);
|
|
71
|
+
const nx0 = this.lerp(dot00, dot10, u);
|
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72
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+
const nx1 = this.lerp(dot01, dot11, u);
|
|
73
|
+
return this.lerp(nx0, nx1, v);
|
|
74
|
+
}
|
|
75
|
+
getName() {
|
|
76
|
+
return BehaviourNames.NOISE_BASED_MOTION_BEHAVIOUR;
|
|
77
|
+
}
|
|
78
|
+
getProps() {
|
|
79
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+
return {
|
|
80
|
+
enabled: this.enabled,
|
|
81
|
+
priority: this.priority,
|
|
82
|
+
noiseScale: this.noiseScale,
|
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83
|
+
noiseIntensity: this.noiseIntensity,
|
|
84
|
+
noiseSpeed: this.noiseSpeed,
|
|
85
|
+
noiseDirection: {
|
|
86
|
+
x: this.noiseDirection.x,
|
|
87
|
+
y: this.noiseDirection.y,
|
|
88
|
+
},
|
|
89
|
+
name: this.getName(),
|
|
90
|
+
};
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
//# sourceMappingURL=NoiseBasedMotionBehaviour.js.map
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"NoiseBasedMotionBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/NoiseBasedMotionBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,cAAc,MAAM,kBAAkB,CAAA;AAE7C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,SAAS,MAAM,aAAa,CAAA;AAEnC,MAAM,CAAC,OAAO,OAAO,yBAA0B,SAAQ,SAAS;IAY9D;QACE,KAAK,EAAE,CAAA;QAZT,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,EAAE,CAAA;QAEb,eAAU,GAAG,IAAI,CAAA;QACjB,mBAAc,GAAG,EAAE,CAAA;QACnB,eAAU,GAAG,GAAG,CAAA;QAChB,mBAAc,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;QAEhC,cAAS,GAAG,IAAI,GAAG,EAAiB,CAAA;QACpC,aAAQ,GAAG,GAAG,CAAA;QA4Dd,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAA;QAChG,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,QAAQ,CAAC,qBAAqB;gBAAE,OAAM;YAE3D,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAEhC,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YACpE,WAAW,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAA;YAEpE,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAA;YACjG,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAA;YAEjG,2CAA2C;YAC3C,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;YAC/D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,GAAG,SAAS,CAAA;QACjE,CAAC,CAAA;QA3EC,IAAI,CAAC,mBAAmB,EAAE,CAAA;IAC5B,CAAC;IAED,mBAAmB;QACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;gBACzC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;YACtF,CAAC;QACH,CAAC;IACH,CAAC;IAED,WAAW,CAAC,EAAU,EAAE,EAAU;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACrE,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC3B,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAA;IACpD,CAAC;IAED,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS;QAClC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAA;IACxB,CAAC;IAED,IAAI,CAAC,CAAS;QACZ,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAA;IAC5C,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC9B,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAA;QACjB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA;QACxB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAA;QAEjB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAA;QACjB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAA;QAEjB,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;QAEpC,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAA;QACjD,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAA;QACjD,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAA;QACjD,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAA;QAEjD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QACvB,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QAEvB,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAA;QAEtC,OAAO,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAA;IAC/B,CAAC;IAuBD,OAAO;QACL,OAAO,cAAc,CAAC,4BAA4B,CAAA;IACpD,CAAC;IAED,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,cAAc,EAAE,IAAI,CAAC,cAAc;YACnC,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,cAAc,EAAE;gBACd,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACxB,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;aACzB;YACD,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
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@@ -2,11 +2,11 @@ import { Point } from '../util';
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2
2
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import { Behaviour } from './index';
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3
3
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import Particle from '../Particle';
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import Model from '../Model';
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5
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+
import MinMax from '../util/MinMax';
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6
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+
import ThereBack from '../util/ThereBack';
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export default class PositionBehaviour extends Behaviour {
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enabled: boolean;
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priority: number;
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8
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-
spawnType: string;
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9
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-
radius: number;
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warp: boolean;
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warpSpeed: number;
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warpBaseSpeed: number;
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@@ -16,7 +16,6 @@ export default class PositionBehaviour extends Behaviour {
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sinYVal: Point;
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sinXValVariance: Point;
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sinYValVariance: Point;
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-
position: Point;
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positionVariance: Point;
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velocity: Point;
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velocityVariance: Point;
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@@ -27,6 +26,16 @@ export default class PositionBehaviour extends Behaviour {
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warpStretch: number;
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warpDistanceScaleConverter: number;
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warpDistanceToCenter: boolean;
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+
fromAtoB: boolean;
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fromAtoBTwoWays: boolean;
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pointA: Point;
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pointB: Point;
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thereDuration: MinMax;
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thereAmplitude: MinMax;
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35
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+
backDuration: MinMax;
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36
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+
backAmplitude: MinMax;
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+
there: ThereBack;
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+
back: ThereBack;
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39
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/**
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40
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* Function that initializes a particle
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41
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* @param {Particle} particle - The particle to be initialized
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@@ -59,6 +68,20 @@ export default class PositionBehaviour extends Behaviour {
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59
68
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* @return {BehaviourNames} The name of the behaviour
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60
69
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*/
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70
|
getName(): string;
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71
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+
_lerp(start: number, end: number, t: number): number;
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72
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+
_easeBackInOut(t: number, c1?: number, c2?: number): number;
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73
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+
_easeBackIn(t: number, c1?: number): number;
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74
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+
_easeBackOut(t: number, c1?: number): number;
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75
|
+
_easePower1In(t: number): number;
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76
|
+
_easePower1Out(t: number): number;
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77
|
+
_easePower1InOut(t: number): number;
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78
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+
_easeBounceIn(t: number): number;
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79
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+
_easeBounceOut(t: number): number;
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80
|
+
_easeBounceInOut(t: number): number;
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81
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+
_easeElasticIn(t: number): number;
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82
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+
_easeElasticOut(t: number): number;
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83
|
+
_easeElasticInOut(t: number): number;
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84
|
+
_easeSteps(t: number, numSteps?: number): number;
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62
85
|
/**
|
|
63
86
|
* @description Retrieves the properties of the object.
|
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64
87
|
* @returns {Object} The properties of the object.
|
|
@@ -66,8 +89,42 @@ export default class PositionBehaviour extends Behaviour {
|
|
|
66
89
|
getProps(): {
|
|
67
90
|
enabled: boolean;
|
|
68
91
|
priority: number;
|
|
69
|
-
|
|
70
|
-
|
|
92
|
+
fromAtoB: boolean;
|
|
93
|
+
fromAtoBTwoWays: boolean;
|
|
94
|
+
there: {
|
|
95
|
+
x: string;
|
|
96
|
+
y: string;
|
|
97
|
+
ease: string;
|
|
98
|
+
};
|
|
99
|
+
back: {
|
|
100
|
+
x: string;
|
|
101
|
+
y: string;
|
|
102
|
+
ease: string;
|
|
103
|
+
};
|
|
104
|
+
pointA: {
|
|
105
|
+
x: number;
|
|
106
|
+
y: number;
|
|
107
|
+
};
|
|
108
|
+
pointB: {
|
|
109
|
+
x: number;
|
|
110
|
+
y: number;
|
|
111
|
+
};
|
|
112
|
+
thereDuration: {
|
|
113
|
+
x: number;
|
|
114
|
+
y: number;
|
|
115
|
+
};
|
|
116
|
+
thereAmplitude: {
|
|
117
|
+
x: number;
|
|
118
|
+
y: number;
|
|
119
|
+
};
|
|
120
|
+
backDuration: {
|
|
121
|
+
x: number;
|
|
122
|
+
y: number;
|
|
123
|
+
};
|
|
124
|
+
backAmplitude: {
|
|
125
|
+
x: number;
|
|
126
|
+
y: number;
|
|
127
|
+
};
|
|
71
128
|
warp: boolean;
|
|
72
129
|
sinX: boolean;
|
|
73
130
|
sinY: boolean;
|
|
@@ -75,10 +132,6 @@ export default class PositionBehaviour extends Behaviour {
|
|
|
75
132
|
sinYVal: Point;
|
|
76
133
|
sinXValVariance: Point;
|
|
77
134
|
sinYValVariance: Point;
|
|
78
|
-
position: {
|
|
79
|
-
x: number;
|
|
80
|
-
y: number;
|
|
81
|
-
};
|
|
82
135
|
positionVariance: {
|
|
83
136
|
x: number;
|
|
84
137
|
y: number;
|