custom-pixi-particles 2.0.8 → 2.0.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +45 -45
  3. package/dist/index.d.ts +6 -6
  4. package/dist/index.js +15 -15
  5. package/dist/lib/Particle.d.ts +45 -45
  6. package/dist/lib/Particle.js +68 -68
  7. package/dist/lib/ParticlePool.d.ts +9 -9
  8. package/dist/lib/ParticlePool.js +33 -33
  9. package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +26 -26
  10. package/dist/lib/behaviour/AngularVelocityBehaviour.js +77 -77
  11. package/dist/lib/behaviour/Behaviour.d.ts +7 -7
  12. package/dist/lib/behaviour/Behaviour.js +26 -26
  13. package/dist/lib/behaviour/BehaviourNames.d.ts +11 -11
  14. package/dist/lib/behaviour/BehaviourNames.js +12 -12
  15. package/dist/lib/behaviour/ColorBehaviour.d.ts +45 -45
  16. package/dist/lib/behaviour/ColorBehaviour.js +103 -103
  17. package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +22 -22
  18. package/dist/lib/behaviour/EmitDirectionBehaviour.js +83 -83
  19. package/dist/lib/behaviour/EmitterBehaviours.d.ts +12 -12
  20. package/dist/lib/behaviour/EmitterBehaviours.js +59 -59
  21. package/dist/lib/behaviour/LifeBehaviour.d.ts +18 -18
  22. package/dist/lib/behaviour/LifeBehaviour.js +55 -55
  23. package/dist/lib/behaviour/PositionBehaviour.d.ts +62 -62
  24. package/dist/lib/behaviour/PositionBehaviour.js +146 -146
  25. package/dist/lib/behaviour/RotationBehaviour.d.ts +22 -22
  26. package/dist/lib/behaviour/RotationBehaviour.js +77 -77
  27. package/dist/lib/behaviour/SizeBehaviour.d.ts +31 -31
  28. package/dist/lib/behaviour/SizeBehaviour.js +84 -84
  29. package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +69 -69
  30. package/dist/lib/behaviour/TurbulenceBehaviour.js +153 -153
  31. package/dist/lib/behaviour/index.d.ts +12 -12
  32. package/dist/lib/behaviour/index.js +28 -28
  33. package/dist/lib/customPixiParticlesSettingsInterface.d.ts +8 -8
  34. package/dist/lib/customPixiParticlesSettingsInterface.js +2 -2
  35. package/dist/lib/emission/AbstractEmission.d.ts +7 -7
  36. package/dist/lib/emission/AbstractEmission.js +21 -21
  37. package/dist/lib/emission/EmissionTypes.d.ts +6 -6
  38. package/dist/lib/emission/EmissionTypes.js +7 -7
  39. package/dist/lib/emission/RandomEmission.d.ts +11 -11
  40. package/dist/lib/emission/RandomEmission.js +61 -61
  41. package/dist/lib/emission/StandardEmission.d.ts +12 -12
  42. package/dist/lib/emission/StandardEmission.js +65 -65
  43. package/dist/lib/emission/UniformEmission.d.ts +14 -14
  44. package/dist/lib/emission/UniformEmission.js +73 -73
  45. package/dist/lib/emission/index.d.ts +6 -6
  46. package/dist/lib/emission/index.js +16 -16
  47. package/dist/lib/emitter/Duration.d.ts +10 -10
  48. package/dist/lib/emitter/Duration.js +28 -28
  49. package/dist/lib/emitter/Emitter.d.ts +45 -45
  50. package/dist/lib/emitter/Emitter.js +214 -214
  51. package/dist/lib/emitter/index.d.ts +3 -3
  52. package/dist/lib/emitter/index.js +10 -10
  53. package/dist/lib/index.d.ts +20 -20
  54. package/dist/lib/index.js +44 -44
  55. package/dist/lib/parser/BehaviourParser.d.ts +10 -10
  56. package/dist/lib/parser/BehaviourParser.js +48 -48
  57. package/dist/lib/parser/CompatibilityHelper.d.ts +3 -3
  58. package/dist/lib/parser/CompatibilityHelper.js +14 -14
  59. package/dist/lib/parser/EmitControllerParser.d.ts +6 -6
  60. package/dist/lib/parser/EmitControllerParser.js +22 -22
  61. package/dist/lib/parser/EmitterParser.d.ts +12 -12
  62. package/dist/lib/parser/EmitterParser.js +126 -126
  63. package/dist/lib/parser/index.d.ts +5 -5
  64. package/dist/lib/parser/index.js +14 -14
  65. package/dist/lib/pixi/Renderer.d.ts +49 -49
  66. package/dist/lib/pixi/Renderer.js +440 -437
  67. package/dist/lib/pixi/Renderer.js.map +1 -1
  68. package/dist/lib/util/Color.d.ts +32 -32
  69. package/dist/lib/util/Color.js +98 -98
  70. package/dist/lib/util/List.d.ts +9 -9
  71. package/dist/lib/util/List.js +50 -50
  72. package/dist/lib/util/Point.d.ts +13 -13
  73. package/dist/lib/util/Point.js +29 -29
  74. package/dist/lib/util/Random.d.ts +4 -4
  75. package/dist/lib/util/Random.js +14 -14
  76. package/dist/lib/util/index.d.ts +5 -5
  77. package/dist/lib/util/index.js +14 -14
  78. package/dist/lib/util/maths.d.ts +7 -7
  79. package/dist/lib/util/maths.js +16 -16
  80. package/dist/lib/util/turbulencePool.d.ts +5 -5
  81. package/dist/lib/util/turbulencePool.js +9 -9
  82. package/package.json +41 -41
@@ -1,147 +1,147 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- Object.defineProperty(exports, "__esModule", { value: true });
18
- var util_1 = require("../util");
19
- var index_1 = require("./index");
20
- var PositionBehaviour = /** @class */ (function (_super) {
21
- __extends(PositionBehaviour, _super);
22
- function PositionBehaviour() {
23
- var _this = _super !== null && _super.apply(this, arguments) || this;
24
- _this.enabled = false;
25
- _this.priority = 100;
26
- _this.spawnType = 'Rectangle';
27
- _this.radius = 0;
28
- _this.sinX = false;
29
- _this.sinY = false;
30
- _this.sinXVal = new util_1.Point();
31
- _this.sinYVal = new util_1.Point();
32
- _this.sinXValVariance = new util_1.Point();
33
- _this.sinYValVariance = new util_1.Point();
34
- _this.position = new util_1.Point();
35
- _this.positionVariance = new util_1.Point();
36
- _this.velocity = new util_1.Point();
37
- _this.velocityVariance = new util_1.Point();
38
- _this.acceleration = new util_1.Point();
39
- _this.accelerationVariance = new util_1.Point();
40
- _this.init = function (particle) {
41
- if (!_this.enabled)
42
- return;
43
- if (_this.spawnType === 'Rectangle') {
44
- particle.movement.x = _this.calculate(_this.position.x, _this.positionVariance.x);
45
- particle.movement.y = _this.calculate(_this.position.y, _this.positionVariance.y);
46
- }
47
- else if (_this.spawnType === 'Ring') {
48
- var angle = Math.random() * Math.PI * 2;
49
- particle.movement.x = _this.calculate(_this.position.x, _this.positionVariance.x) + Math.cos(angle) * _this.radius;
50
- particle.movement.y = _this.calculate(_this.position.y, _this.positionVariance.y) + Math.sin(angle) * _this.radius;
51
- }
52
- else if (_this.spawnType === 'Frame') {
53
- var w = _this.radius;
54
- var h = _this.radius;
55
- if (Math.random() < w / (w + h)) {
56
- particle.movement.x = Math.random() * w + particle.movement.x;
57
- particle.movement.y = Math.random() < 0.5 ? particle.movement.y : particle.movement.y + h - 1;
58
- }
59
- else {
60
- particle.movement.y = Math.random() * h + particle.movement.y;
61
- particle.movement.x = Math.random() < 0.5 ? particle.movement.x : particle.movement.x + w - 1;
62
- }
63
- particle.movement.x += _this.calculate(_this.position.x, _this.positionVariance.x);
64
- particle.movement.y += _this.calculate(_this.position.y, _this.positionVariance.y);
65
- }
66
- particle.velocity.x = _this.calculate(_this.velocity.x, _this.velocityVariance.x);
67
- particle.velocity.y = _this.calculate(_this.velocity.y, _this.velocityVariance.y);
68
- particle.acceleration.x = _this.calculate(_this.acceleration.x, _this.accelerationVariance.x);
69
- particle.acceleration.y = _this.calculate(_this.acceleration.y, _this.accelerationVariance.y);
70
- particle.sinXVal.x = _this.calculate(_this.sinXVal.x, _this.sinXValVariance.x);
71
- particle.sinXVal.y = _this.calculate(_this.sinXVal.y, _this.sinXValVariance.y);
72
- particle.sinYVal.x = _this.calculate(_this.sinYVal.x, _this.sinYValVariance.x);
73
- particle.sinYVal.y = _this.calculate(_this.sinYVal.y, _this.sinYValVariance.y);
74
- particle.x = particle.movement.x;
75
- particle.y = particle.movement.y;
76
- };
77
- _this.calculate = function (value, variance) {
78
- return value + _this.varianceFrom(variance);
79
- };
80
- _this.apply = function (particle, deltaTime) {
81
- if (!_this.enabled)
82
- return;
83
- particle.velocity.x += particle.acceleration.x * deltaTime;
84
- particle.velocity.y += particle.acceleration.y * deltaTime;
85
- particle.movement.x += particle.velocity.x * deltaTime;
86
- particle.movement.y += particle.velocity.y * deltaTime;
87
- if (_this.sinX) {
88
- particle.x = particle.movement.x + Math.sin(Math.PI * (particle.movement.y / particle.sinXVal.x)) * particle.sinXVal.y;
89
- }
90
- else {
91
- particle.x = particle.movement.x;
92
- }
93
- if (_this.sinY) {
94
- particle.y = particle.movement.y + Math.sin(Math.PI * (particle.movement.x / particle.sinYVal.x)) * particle.sinYVal.y;
95
- }
96
- else {
97
- particle.y = particle.movement.y;
98
- }
99
- };
100
- return _this;
101
- }
102
- PositionBehaviour.prototype.getName = function () {
103
- return index_1.BehaviourNames.POSITION_BEHAVIOUR;
104
- };
105
- PositionBehaviour.prototype.getProps = function () {
106
- return {
107
- enabled: this.enabled,
108
- priority: this.priority,
109
- spawnType: this.spawnType,
110
- radius: this.radius,
111
- sinX: this.sinX,
112
- sinY: this.sinY,
113
- sinXVal: this.sinXVal,
114
- sinYVal: this.sinYVal,
115
- sinXValVariance: this.sinXValVariance,
116
- sinYValVariance: this.sinYValVariance,
117
- position: {
118
- x: this.position.x,
119
- y: this.position.y,
120
- },
121
- positionVariance: {
122
- x: this.position.x,
123
- y: this.position.y,
124
- },
125
- velocity: {
126
- x: this.position.x,
127
- y: this.position.y,
128
- },
129
- velocityVariance: {
130
- x: this.position.x,
131
- y: this.position.y,
132
- },
133
- acceleration: {
134
- x: this.position.x,
135
- y: this.position.y,
136
- },
137
- accelerationVariance: {
138
- x: this.position.x,
139
- y: this.position.y,
140
- },
141
- name: this.getName(),
142
- };
143
- };
144
- return PositionBehaviour;
145
- }(index_1.Behaviour));
146
- exports.default = PositionBehaviour;
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ var util_1 = require("../util");
19
+ var index_1 = require("./index");
20
+ var PositionBehaviour = /** @class */ (function (_super) {
21
+ __extends(PositionBehaviour, _super);
22
+ function PositionBehaviour() {
23
+ var _this = _super !== null && _super.apply(this, arguments) || this;
24
+ _this.enabled = false;
25
+ _this.priority = 100;
26
+ _this.spawnType = 'Rectangle';
27
+ _this.radius = 0;
28
+ _this.sinX = false;
29
+ _this.sinY = false;
30
+ _this.sinXVal = new util_1.Point();
31
+ _this.sinYVal = new util_1.Point();
32
+ _this.sinXValVariance = new util_1.Point();
33
+ _this.sinYValVariance = new util_1.Point();
34
+ _this.position = new util_1.Point();
35
+ _this.positionVariance = new util_1.Point();
36
+ _this.velocity = new util_1.Point();
37
+ _this.velocityVariance = new util_1.Point();
38
+ _this.acceleration = new util_1.Point();
39
+ _this.accelerationVariance = new util_1.Point();
40
+ _this.init = function (particle) {
41
+ if (!_this.enabled)
42
+ return;
43
+ if (_this.spawnType === 'Rectangle') {
44
+ particle.movement.x = _this.calculate(_this.position.x, _this.positionVariance.x);
45
+ particle.movement.y = _this.calculate(_this.position.y, _this.positionVariance.y);
46
+ }
47
+ else if (_this.spawnType === 'Ring') {
48
+ var angle = Math.random() * Math.PI * 2;
49
+ particle.movement.x = _this.calculate(_this.position.x, _this.positionVariance.x) + Math.cos(angle) * _this.radius;
50
+ particle.movement.y = _this.calculate(_this.position.y, _this.positionVariance.y) + Math.sin(angle) * _this.radius;
51
+ }
52
+ else if (_this.spawnType === 'Frame') {
53
+ var w = _this.radius;
54
+ var h = _this.radius;
55
+ if (Math.random() < w / (w + h)) {
56
+ particle.movement.x = Math.random() * w + particle.movement.x;
57
+ particle.movement.y = Math.random() < 0.5 ? particle.movement.y : particle.movement.y + h - 1;
58
+ }
59
+ else {
60
+ particle.movement.y = Math.random() * h + particle.movement.y;
61
+ particle.movement.x = Math.random() < 0.5 ? particle.movement.x : particle.movement.x + w - 1;
62
+ }
63
+ particle.movement.x += _this.calculate(_this.position.x, _this.positionVariance.x);
64
+ particle.movement.y += _this.calculate(_this.position.y, _this.positionVariance.y);
65
+ }
66
+ particle.velocity.x = _this.calculate(_this.velocity.x, _this.velocityVariance.x);
67
+ particle.velocity.y = _this.calculate(_this.velocity.y, _this.velocityVariance.y);
68
+ particle.acceleration.x = _this.calculate(_this.acceleration.x, _this.accelerationVariance.x);
69
+ particle.acceleration.y = _this.calculate(_this.acceleration.y, _this.accelerationVariance.y);
70
+ particle.sinXVal.x = _this.calculate(_this.sinXVal.x, _this.sinXValVariance.x);
71
+ particle.sinXVal.y = _this.calculate(_this.sinXVal.y, _this.sinXValVariance.y);
72
+ particle.sinYVal.x = _this.calculate(_this.sinYVal.x, _this.sinYValVariance.x);
73
+ particle.sinYVal.y = _this.calculate(_this.sinYVal.y, _this.sinYValVariance.y);
74
+ particle.x = particle.movement.x;
75
+ particle.y = particle.movement.y;
76
+ };
77
+ _this.calculate = function (value, variance) {
78
+ return value + _this.varianceFrom(variance);
79
+ };
80
+ _this.apply = function (particle, deltaTime) {
81
+ if (!_this.enabled)
82
+ return;
83
+ particle.velocity.x += particle.acceleration.x * deltaTime;
84
+ particle.velocity.y += particle.acceleration.y * deltaTime;
85
+ particle.movement.x += particle.velocity.x * deltaTime;
86
+ particle.movement.y += particle.velocity.y * deltaTime;
87
+ if (_this.sinX) {
88
+ particle.x = particle.movement.x + Math.sin(Math.PI * (particle.movement.y / particle.sinXVal.x)) * particle.sinXVal.y;
89
+ }
90
+ else {
91
+ particle.x = particle.movement.x;
92
+ }
93
+ if (_this.sinY) {
94
+ particle.y = particle.movement.y + Math.sin(Math.PI * (particle.movement.x / particle.sinYVal.x)) * particle.sinYVal.y;
95
+ }
96
+ else {
97
+ particle.y = particle.movement.y;
98
+ }
99
+ };
100
+ return _this;
101
+ }
102
+ PositionBehaviour.prototype.getName = function () {
103
+ return index_1.BehaviourNames.POSITION_BEHAVIOUR;
104
+ };
105
+ PositionBehaviour.prototype.getProps = function () {
106
+ return {
107
+ enabled: this.enabled,
108
+ priority: this.priority,
109
+ spawnType: this.spawnType,
110
+ radius: this.radius,
111
+ sinX: this.sinX,
112
+ sinY: this.sinY,
113
+ sinXVal: this.sinXVal,
114
+ sinYVal: this.sinYVal,
115
+ sinXValVariance: this.sinXValVariance,
116
+ sinYValVariance: this.sinYValVariance,
117
+ position: {
118
+ x: this.position.x,
119
+ y: this.position.y,
120
+ },
121
+ positionVariance: {
122
+ x: this.position.x,
123
+ y: this.position.y,
124
+ },
125
+ velocity: {
126
+ x: this.position.x,
127
+ y: this.position.y,
128
+ },
129
+ velocityVariance: {
130
+ x: this.position.x,
131
+ y: this.position.y,
132
+ },
133
+ acceleration: {
134
+ x: this.position.x,
135
+ y: this.position.y,
136
+ },
137
+ accelerationVariance: {
138
+ x: this.position.x,
139
+ y: this.position.y,
140
+ },
141
+ name: this.getName(),
142
+ };
143
+ };
144
+ return PositionBehaviour;
145
+ }(index_1.Behaviour));
146
+ exports.default = PositionBehaviour;
147
147
  //# sourceMappingURL=PositionBehaviour.js.map
@@ -1,22 +1,22 @@
1
- import { Behaviour } from './index';
2
- import Particle from '../Particle';
3
- export default class RotationBehaviour extends Behaviour {
4
- enabled: boolean;
5
- priority: number;
6
- rotation: number;
7
- variance: number;
8
- init: (particle: Particle) => void;
9
- apply: (particle: Particle, deltaTime: number) => void;
10
- getName(): string;
11
- get rotationInDegrees(): number;
12
- set rotationInDegrees(value: number);
13
- get varianceInDegrees(): number;
14
- set varianceInDegrees(value: number);
15
- getProps(): {
16
- enabled: boolean;
17
- priority: number;
18
- rotation: number;
19
- variance: number;
20
- name: string;
21
- };
22
- }
1
+ import { Behaviour } from './index';
2
+ import Particle from '../Particle';
3
+ export default class RotationBehaviour extends Behaviour {
4
+ enabled: boolean;
5
+ priority: number;
6
+ rotation: number;
7
+ variance: number;
8
+ init: (particle: Particle) => void;
9
+ apply: (particle: Particle, deltaTime: number) => void;
10
+ getName(): string;
11
+ get rotationInDegrees(): number;
12
+ set rotationInDegrees(value: number);
13
+ get varianceInDegrees(): number;
14
+ set varianceInDegrees(value: number);
15
+ getProps(): {
16
+ enabled: boolean;
17
+ priority: number;
18
+ rotation: number;
19
+ variance: number;
20
+ name: string;
21
+ };
22
+ }
@@ -1,78 +1,78 @@
1
- "use strict";
2
- var __extends = (this && this.__extends) || (function () {
3
- var extendStatics = function (d, b) {
4
- extendStatics = Object.setPrototypeOf ||
5
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
- function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
- return extendStatics(d, b);
8
- };
9
- return function (d, b) {
10
- if (typeof b !== "function" && b !== null)
11
- throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
- extendStatics(d, b);
13
- function __() { this.constructor = d; }
14
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
- };
16
- })();
17
- var __importDefault = (this && this.__importDefault) || function (mod) {
18
- return (mod && mod.__esModule) ? mod : { "default": mod };
19
- };
20
- Object.defineProperty(exports, "__esModule", { value: true });
21
- var index_1 = require("./index");
22
- var maths_1 = __importDefault(require("../util/maths"));
23
- var RotationBehaviour = /** @class */ (function (_super) {
24
- __extends(RotationBehaviour, _super);
25
- function RotationBehaviour() {
26
- var _this = _super !== null && _super.apply(this, arguments) || this;
27
- _this.enabled = false;
28
- _this.priority = 0;
29
- _this.rotation = 0;
30
- _this.variance = 0;
31
- _this.init = function (particle) {
32
- if (!_this.enabled)
33
- return;
34
- particle.rotationDelta = _this.rotation + _this.varianceFrom(_this.variance);
35
- };
36
- _this.apply = function (particle, deltaTime) {
37
- if (!_this.enabled)
38
- return;
39
- particle.rotation += particle.rotationDelta * deltaTime;
40
- };
41
- return _this;
42
- }
43
- RotationBehaviour.prototype.getName = function () {
44
- return index_1.BehaviourNames.ROTATION_BEHAVIOUR;
45
- };
46
- Object.defineProperty(RotationBehaviour.prototype, "rotationInDegrees", {
47
- get: function () {
48
- return maths_1.default.radiansToDegrees(this.variance);
49
- },
50
- set: function (value) {
51
- this.rotation = maths_1.default.radiansToDegrees(value);
52
- },
53
- enumerable: false,
54
- configurable: true
55
- });
56
- Object.defineProperty(RotationBehaviour.prototype, "varianceInDegrees", {
57
- get: function () {
58
- return maths_1.default.radiansToDegrees(this.variance);
59
- },
60
- set: function (value) {
61
- this.variance = maths_1.default.radiansToDegrees(value);
62
- },
63
- enumerable: false,
64
- configurable: true
65
- });
66
- RotationBehaviour.prototype.getProps = function () {
67
- return {
68
- enabled: this.enabled,
69
- priority: this.priority,
70
- rotation: this.rotation,
71
- variance: this.variance,
72
- name: this.getName(),
73
- };
74
- };
75
- return RotationBehaviour;
76
- }(index_1.Behaviour));
77
- exports.default = RotationBehaviour;
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ var __importDefault = (this && this.__importDefault) || function (mod) {
18
+ return (mod && mod.__esModule) ? mod : { "default": mod };
19
+ };
20
+ Object.defineProperty(exports, "__esModule", { value: true });
21
+ var index_1 = require("./index");
22
+ var maths_1 = __importDefault(require("../util/maths"));
23
+ var RotationBehaviour = /** @class */ (function (_super) {
24
+ __extends(RotationBehaviour, _super);
25
+ function RotationBehaviour() {
26
+ var _this = _super !== null && _super.apply(this, arguments) || this;
27
+ _this.enabled = false;
28
+ _this.priority = 0;
29
+ _this.rotation = 0;
30
+ _this.variance = 0;
31
+ _this.init = function (particle) {
32
+ if (!_this.enabled)
33
+ return;
34
+ particle.rotationDelta = _this.rotation + _this.varianceFrom(_this.variance);
35
+ };
36
+ _this.apply = function (particle, deltaTime) {
37
+ if (!_this.enabled)
38
+ return;
39
+ particle.rotation += particle.rotationDelta * deltaTime;
40
+ };
41
+ return _this;
42
+ }
43
+ RotationBehaviour.prototype.getName = function () {
44
+ return index_1.BehaviourNames.ROTATION_BEHAVIOUR;
45
+ };
46
+ Object.defineProperty(RotationBehaviour.prototype, "rotationInDegrees", {
47
+ get: function () {
48
+ return maths_1.default.radiansToDegrees(this.variance);
49
+ },
50
+ set: function (value) {
51
+ this.rotation = maths_1.default.radiansToDegrees(value);
52
+ },
53
+ enumerable: false,
54
+ configurable: true
55
+ });
56
+ Object.defineProperty(RotationBehaviour.prototype, "varianceInDegrees", {
57
+ get: function () {
58
+ return maths_1.default.radiansToDegrees(this.variance);
59
+ },
60
+ set: function (value) {
61
+ this.variance = maths_1.default.radiansToDegrees(value);
62
+ },
63
+ enumerable: false,
64
+ configurable: true
65
+ });
66
+ RotationBehaviour.prototype.getProps = function () {
67
+ return {
68
+ enabled: this.enabled,
69
+ priority: this.priority,
70
+ rotation: this.rotation,
71
+ variance: this.variance,
72
+ name: this.getName(),
73
+ };
74
+ };
75
+ return RotationBehaviour;
76
+ }(index_1.Behaviour));
77
+ exports.default = RotationBehaviour;
78
78
  //# sourceMappingURL=RotationBehaviour.js.map
@@ -1,31 +1,31 @@
1
- import { Point } from '../util';
2
- import { Behaviour } from './index';
3
- import Particle from '../Particle';
4
- export default class SizeBehaviour extends Behaviour {
5
- enabled: boolean;
6
- priority: number;
7
- allowNegativeValues: boolean;
8
- sizeStart: Point;
9
- sizeEnd: Point;
10
- startVariance: number;
11
- endVariance: number;
12
- init: (particle: Particle) => void;
13
- apply: (particle: Particle, deltaTime: number) => void;
14
- getName(): string;
15
- getProps(): {
16
- enabled: boolean;
17
- priority: number;
18
- allowNegativeValues: boolean;
19
- sizeStart: {
20
- x: number;
21
- y: number;
22
- };
23
- sizeEnd: {
24
- x: number;
25
- y: number;
26
- };
27
- startVariance: number;
28
- endVariance: number;
29
- name: string;
30
- };
31
- }
1
+ import { Point } from '../util';
2
+ import { Behaviour } from './index';
3
+ import Particle from '../Particle';
4
+ export default class SizeBehaviour extends Behaviour {
5
+ enabled: boolean;
6
+ priority: number;
7
+ allowNegativeValues: boolean;
8
+ sizeStart: Point;
9
+ sizeEnd: Point;
10
+ startVariance: number;
11
+ endVariance: number;
12
+ init: (particle: Particle) => void;
13
+ apply: (particle: Particle, deltaTime: number) => void;
14
+ getName(): string;
15
+ getProps(): {
16
+ enabled: boolean;
17
+ priority: number;
18
+ allowNegativeValues: boolean;
19
+ sizeStart: {
20
+ x: number;
21
+ y: number;
22
+ };
23
+ sizeEnd: {
24
+ x: number;
25
+ y: number;
26
+ };
27
+ startVariance: number;
28
+ endVariance: number;
29
+ name: string;
30
+ };
31
+ }