cueframe 0.1.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/analyze-4EZTZEAG.js +2 -0
- package/dist/chunk-3QSA3EBY.js +2 -0
- package/dist/chunk-4FMFWW74.js +12 -0
- package/dist/cueframe.js +46 -39
- package/dist/supportedAgents.js +2 -0
- package/package.json +4 -3
- package/skills/add-music-bed/SKILL.md +103 -0
- package/skills/brand-reel/SKILL.md +103 -0
- package/skills/clip-a-talking-head/SKILL.md +95 -0
- package/skills/composing-video/SKILL.md +666 -0
- package/skills/cueframe-brand-demo/SKILL.md +9 -6
- package/skills/cueframe-cli/SKILL.md +1 -1
- package/skills/cueframe-component-authoring/SKILL.md +3 -3
- package/skills/cueframe-compose-loop/SKILL.md +3 -0
- package/skills/cueframe-storyboard/SKILL.md +99 -0
- package/skills/every-format-from-one-edit/SKILL.md +91 -0
- package/skills/extracting-brand-kits/SKILL.md +156 -0
- package/skills/launch-video/SKILL.md +95 -0
- package/skills/make-a-social-reel/SKILL.md +103 -0
- package/skills/rebrand-a-video/SKILL.md +99 -0
- package/skills/video-craft-standards/SKILL.md +119 -0
- package/dist/analyze-CN3MXICA.js +0 -2
- package/dist/chunk-ZBD4U6PD.js +0 -12
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---
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name: rebrand-a-video
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description: Swaps the brand kit under an existing video and re-renders — tokens, bumpers, logo, captions, and motion re-theme automatically; hardcoded card values get surgical edits. Triggers on "rebrand this video", "swap the brand", "we changed our colors", "new logo, same video", "make this video match the new brand", "re-theme our launch video", "white-label this for a client".
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---
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# Rebrand a video
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You bring a finished video and a new brand (a kit, a website, or new colors/fonts/logo); you get
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the same video back wearing the new identity — everything bound to brand tokens re-themes at
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render, and the few graphics that hardcoded the old brand get found and fixed. Change one line,
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not the whole video.
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## Before you start
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Collect the new brand's facts first — the swap itself is fast. When the first tool call
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approaches and CueFrame isn't connected:
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- **Claude Code:** offer to run
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`claude mcp add --transport http cueframe https://api.cueframe.ai/v1/mcp` — browser OAuth,
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one **Allow**.
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- **Claude.ai / Claude Desktop:** Settings → Connectors → add a custom connector with
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`https://api.cueframe.ai/v1/mcp`.
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- **Other agents:** paste `set up https://cueframe.ai/skill.md`, or run
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`npx -y cueframe install`.
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Then back to the brand — most of this job is a kit definition and an audit.
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## Inputs
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- **The video** (required): the composition (via `list_compositions`) and which project it lives
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in.
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- **The new brand** (required): an existing kit id, a website to `extract_brand_kit` from
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(colors/fonts only — ask for logo, tagline, voice), or explicit values for `create_brand_kit`.
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- **Same identity or a new one?** Restyling THIS brand → upsert the same kit id and every
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composition pointing at it re-themes. White-labeling for someone else → a NEW kit, so the
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original stays intact.
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- **Tone shift**: does the new brand change the music mood too? Check the kit's `musicMood`
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intent.
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## Workflow
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1. **Pin the new brand as a kit.** `extract_brand_kit` or `create_brand_kit`; show the kit and
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get sign-off — it is the contract. Then bind it: upsert in place (same kit id) to restyle,
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or point the project at the new kit for a white-label. The kit lives on the PROJECT, not on
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a composition op.
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2. **Know what re-themes for free.** Everything resolved at render: `$brand:` color/font/motion
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tokens on overlays and cards, the kit's intro/outro bumpers, the logo corner mark, the
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caption profile, the motion identity. Edit the kit, re-render, these all follow — that is
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the whole "one line" story.
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3. **Hunt what does NOT re-theme.** Anything that hardcoded the old brand: literal hexes or
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font names inside `kind:"card"` HTML, an old wordmark imported as media, footage graded
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toward the old palette, baked stock choices that lived in the old world. Walk the
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composition's overlay and card clips and list every literal value — this audit is the real
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work.
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4. **Verify with pixels, not the kit.** Kit contents aren't inspectable over MCP after
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creation, so the truth is the frame: `preview_frame` at t=0, each card, the bumpers, and the
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end card. Describe each still — is any old color, font, or mark visible? A `$brand:` token
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that fails to resolve is loud in render logs and falls to a legible neutral; a hardcoded old
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hex is silent, which is why you hunt it by eye.
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5. **Fix the holdouts surgically.** `apply_composition` edits per offending clip: rebind card
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fields to `$brand:` tokens (so the NEXT rebrand really is one line), swap the old-wordmark
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media, re-grade footage toward the new palette. A replaced card gets re-shelled with
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`applyMotionPreset` in a FOLLOWING call. The §3 test governs every card you touch: if the
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old brand's hex would still look correct in it, the layout was never bespoke — rebuild it,
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don't tint it.
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6. **Re-decide the audio — required.** A brand swap is a mood swap: check the bed against the
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new kit's `musicMood`. Wrong mood → `search_resources` a replacement (license recorded),
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same role and ducking, `materializeGrid` re-run if cut timing shifts. Still right → say so
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in the delivery note. If the piece was intentionally silent, confirm that decision still
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fits the new brand and restate it.
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7. **Judge against the NEW brand, render once.** `score_composition` with the new brand facts
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as `brandContext` — the brand axis is exactly the check this job needs. Fix worst-first to
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≥ 7.5, then `create_render` → `wait_job (kind:"render")`.
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## What good looks like
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Quoted from `video-craft-standards` §3 (Brand-identity reel) — the bespoke test applies to every
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card in any class:
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> **MUST** Every graphic is bespoke to the brand: its type, its palette as fields, its layout
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> system. **K:** any layout that would look correct with another brand's hex swapped in.
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> **MUST** Footage color and brand palette agree — grade toward the palette or choose footage
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> that lives in it.
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And cross-cutting: *"**MUST** Brand/text graphics are AUTHORED — `kind:"card"` HTML (your
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typography, layout, palette-as-fields) […] **K:** a brand graphic rendered from a catalog text
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primitive."*
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## Delivering
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The last message closes the loop, never "done":
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- The re-rendered link and where it lives (project + composition id), plus the kit id now bound
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— and the one-line promise made true: next time, edit the kit and re-render.
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- What re-themed automatically vs what you hand-edited (the audit list from step 3) — the user
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should know which parts of their video are now token-bound.
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- Attribution for any newly licensed bed or asset (provider, id, author).
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- The audio decision: bed kept / bed swapped and why / intentional silence restated.
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---
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name: video-craft-standards
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description: The definition of DONE for every video made with CueFrame — per-artifact checklists (social reel, launch film, brand reel, talking-head clip) with kill criteria. Read this BEFORE composing and score your work against it BEFORE rendering. Other skills quote this document; when a skill and this document disagree, this document wins. Triggers on "is this good enough", "quality bar", "what should a finished reel have", "review my video", or any request to make a video when no other skill has stated the bar.
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---
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# Video-Craft Standards — what "finished" means
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This is the single source of truth for output quality. A video that misses a
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MUST for its artifact class is **not done** — fix it or explicitly record why
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the rule doesn't apply. Kill criteria (**K**) mean: do not render; fix first.
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## Why this exists
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Every quality dimension nobody measures decays to the laziest default:
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template titles, silent reels, centered white text on footage. Each class
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below is the checklist a good human editor carries implicitly. Score against
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it with stills (`preview_frame`) and the judge (`score_composition`) before
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your one final render.
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## The controlling idea — the rule above every rule
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- **MUST (K)** Before composing, write the video's CLAIM in one sentence —
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the thing a viewer should be able to repeat afterward ("real bread takes
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48 hours and you can taste every one of them"). Not a vibe, not a tagline:
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a claim with tension (what does this brand/story believe that its category
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doesn't?).
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- **MUST (K)** Every channel is EVIDENCE for the claim, in harmony:
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- **Footage** — each clip earns its place as proof of the claim, chosen
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from the claim's shot list, not from search-term aesthetics.
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- **Sound** — the bed's mood and TEMPO embody the claim (a "slow" claim
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gets a patient, sparse bed and the nerve to hold shots; an "instant"
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claim cuts hot). Silence and pauses are rhetoric, not absence.
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- **Pacing** — the cut rhythm IS part of the argument; it may defy
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platform convention when the claim demands it.
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- **Type/cards** — copy advances the argument; the tagline lands as the
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CONCLUSION the beats have earned, never as a caption.
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- **Kill tests:** (1) beats reorderable without changing what the video
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says; (2) any channel (bed, shot, card) that would fit a different claim
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equally well; (3) a viewer who watched it cannot state the claim.
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## Cross-cutting rules (every artifact)
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- **MUST** Brand/text graphics are AUTHORED — `kind:"card"` HTML (your
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typography, layout, palette-as-fields) shelled with `applyMotionPreset`,
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or a custom component. Catalog text primitives are for utility only.
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**K:** a brand graphic rendered from a catalog text primitive.
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- **MUST** Audio is decided, never defaulted: a music bed (curated packs via
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`import_resource {kind:"music-pack"}`) or ambience/loops (Freesound via
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`search_resources kind:"sfx"`), honoring the brand kit's `musicMood`;
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cut to the beat via `materializeGrid` when the bed drives pacing — OR an
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explicit intentional-silence decision recorded in your delivery note with
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the reason. **K:** a render whose silence nobody chose.
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- **MUST** Footage carries the video: real footage / real UI / real data
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≥60% of runtime for footage-first classes. Text alone is not a video.
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- **MUST** Every stock asset's provenance is recorded (provider, id, author).
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- **MUST** Safe-area respected: no critical copy in the outer ~8% of frame.
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- **MUST** One final render per approval; iterate with previews, not renders.
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- **MUST** Delivery never ends with "done": the last message carries the
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output link and where to find it, plus the intentional-silence note if any.
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## 1. Social reel — 9:16 · 8–30s
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- **MUST (K)** The hook lands inside 2 seconds: the strongest image, motion,
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or claim opens the piece. No logo-first cold opens, no fade-in-from-black
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preambles.
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- **MUST** Typography is poster-grade: composed plates/fields in the brand
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palette, considered alignment and scale. **K:** centered white text
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floating on footage.
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- **MUST** Pacing is cut-driven: a new visual beat at least every ~4s; static
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holds >4s need motion inside the frame (reframe push, kenBurns, animated
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card) or they die.
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- **MUST** Ends on a deliberate beat: tagline, logo, or CTA lockup — not a
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- **SHOULD** Cuts land on the music grid when a bed exists.
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## 2. Launch film / feature announcement — 16:9 · 30–90s
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- **MUST (K)** Payoff-first hook: the OUTCOME, not the feature name
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("Close the books two days faster" beats "Introducing the reconciliation
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module"). No throat-clearing ("in this video we're going to…").
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- **MUST** Narration or a bed that builds toward the reveal; pacing tightens
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as the payoff approaches.
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- **MUST** Real product surface: actual UI/screens/output — never mocked.
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- **MUST** End card with a single CTA.
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- **MUST** Captions present when narrated.
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## 3. Brand-identity reel — 9:16 · 12–20s (the showcase class)
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Everything in §1, plus:
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- **MUST** Three-beat arc: opening brand moment (wordmark treatment) →
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middle craft/proof beat (the subject's world, with an editorial device —
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numbered chapter, pull-quote, stat) → closing tagline lockup.
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- **MUST** Every graphic is bespoke to the brand: its type, its palette as
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fields, its layout system. **K:** any layout that would look correct with
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another brand's hex swapped in.
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- **MUST** Footage color and brand palette agree — grade toward the palette
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or choose footage that lives in it.
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## 4. Talking-head clip — any aspect · 15–60s
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- **MUST (K)** Hook = the strongest sentence, first. Cut TO the moment;
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never open on wind-up.
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- **MUST** Active-speaker reframe (`focus: active-speaker` / `face`) — a
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moving camera, not a static center crop.
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- **MUST** Captions timed to the real transcript (`captions.fromTranscript`).
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The behind-the-speaker LOOK is an overlay text layer at
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`zPlane:"behind-subject"` where the footage allows — the caption layer
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itself always renders in front.
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- **MUST** Dead air and false starts cut (`addExcludedRange` /
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`cutAndRipple`).
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## Scoring discipline
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Before the final render: (1) pull stills at each beat boundary and describe
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each one to yourself BEFORE judging it; (2) walk the class checklist and list
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every MUST as pass/fail; (3) any K fails → fix, re-preview; (4) run
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`score_composition` when the budget allows and fix the worst criterion first.
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The checklist is the floor; the judge is the critic; neither substitutes for
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looking at the frames.
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package/dist/analyze-CN3MXICA.js
DELETED