cubing 0.41.0 → 0.42.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (137) hide show
  1. package/dist/{types/KPattern-85fd8579.d.ts → cubing/KPattern-12e23b1f.d.ts} +8 -8
  2. package/dist/{types/TwizzleLink-7d147be8.d.ts → cubing/TwizzleLink-8eaf164c.d.ts} +9 -9
  3. package/dist/{types → cubing}/bluetooth/index.d.ts +8 -8
  4. package/dist/{esm → cubing}/bluetooth/index.js +40 -40
  5. package/dist/cubing/bluetooth/index.js.map +7 -0
  6. package/dist/{types/bluetooth-puzzle-da601f13.d.ts → cubing/bluetooth-puzzle-91e73b7f.d.ts} +3 -3
  7. package/dist/{esm/chunk-2MAPPPWG.js → cubing/chunk-3B5ND2Z3.js} +24 -22
  8. package/dist/cubing/chunk-3B5ND2Z3.js.map +7 -0
  9. package/dist/{esm/chunk-UOO5TXR6.js → cubing/chunk-3RHBVKV2.js} +88 -79
  10. package/dist/cubing/chunk-3RHBVKV2.js.map +7 -0
  11. package/dist/{esm/chunk-QFJEREMI.js → cubing/chunk-5ZUKQHAY.js} +25 -22
  12. package/dist/cubing/chunk-5ZUKQHAY.js.map +7 -0
  13. package/dist/{esm/chunk-VRFVPBCT.js → cubing/chunk-6FC7BO5U.js} +2 -2
  14. package/dist/{esm/chunk-LWPMAFQX.js → cubing/chunk-GXXHRHE5.js} +31 -31
  15. package/dist/cubing/chunk-GXXHRHE5.js.map +7 -0
  16. package/dist/{esm/chunk-SNYTAYI2.js → cubing/chunk-H66X47MG.js} +23 -23
  17. package/dist/{esm/chunk-SNYTAYI2.js.map → cubing/chunk-H66X47MG.js.map} +2 -2
  18. package/dist/{esm/chunk-DNOZJX34.js → cubing/chunk-LRYMCZVI.js} +3 -3
  19. package/dist/{esm/chunk-BTVDGT5H.js → cubing/chunk-Q7UVEISQ.js} +3 -3
  20. package/dist/{esm/chunk-F72PPD54.js → cubing/chunk-V4YTFIKT.js} +38 -36
  21. package/dist/cubing/chunk-V4YTFIKT.js.map +7 -0
  22. package/dist/cubing/inside-GPSEWHK7.js +17 -0
  23. package/dist/{types → cubing}/kpuzzle/index.d.ts +1 -1
  24. package/dist/{esm → cubing}/kpuzzle/index.js +1 -1
  25. package/dist/{types → cubing}/notation/index.d.ts +2 -2
  26. package/dist/{esm → cubing}/notation/index.js +3 -3
  27. package/dist/{types/outside-51ce651a.d.ts → cubing/outside-deaac55d.d.ts} +8 -8
  28. package/dist/{types → cubing}/protocol/index.d.ts +3 -3
  29. package/dist/{esm → cubing}/protocol/index.js +3 -3
  30. package/dist/{types → cubing}/puzzle-geometry/index.d.ts +2 -2
  31. package/dist/{types → cubing}/puzzles/index.d.ts +3 -3
  32. package/dist/{esm → cubing}/puzzles/index.js +3 -3
  33. package/dist/cubing/scramble/index.d.ts +3 -0
  34. package/dist/cubing/scramble/index.js +16 -0
  35. package/dist/{types → cubing}/search/index.d.ts +4 -4
  36. package/dist/{esm → cubing}/search/index.js +9 -9
  37. package/dist/{esm/search-dynamic-sgs-side-events-7RLPMUUQ.js → cubing/search-dynamic-sgs-side-events-4ZHROANX.js} +4 -4
  38. package/dist/{esm/search-dynamic-sgs-unofficial-IXO75L3Y.js → cubing/search-dynamic-sgs-unofficial-VKBYULK5.js} +4 -4
  39. package/dist/{esm/search-dynamic-solve-3x3x3-7EEK52SV.js → cubing/search-dynamic-solve-3x3x3-NULYS7OL.js} +3 -3
  40. package/dist/{esm/search-dynamic-solve-3x3x3-7EEK52SV.js.map → cubing/search-dynamic-solve-3x3x3-NULYS7OL.js.map} +2 -2
  41. package/dist/{esm/search-dynamic-solve-4x4x4-IP6UC7HF.js → cubing/search-dynamic-solve-4x4x4-KASG5V7K.js} +5 -5
  42. package/dist/{esm/search-dynamic-solve-sq1-CWJPRQVZ.js → cubing/search-dynamic-solve-sq1-TO7UHE6Y.js} +6 -6
  43. package/dist/{esm/search-dynamic-solve-sq1-CWJPRQVZ.js.map → cubing/search-dynamic-solve-sq1-TO7UHE6Y.js.map} +2 -2
  44. package/dist/{esm → cubing}/search-worker-entry.js.js +1 -1
  45. package/dist/{types → cubing}/stream/index.d.ts +2 -2
  46. package/dist/{types → cubing}/twisty/index.d.ts +7 -7
  47. package/dist/{esm → cubing}/twisty/index.js +54 -52
  48. package/dist/cubing/twisty/index.js.map +7 -0
  49. package/dist/{esm/twisty-dynamic-3d-6SRUMP27.js → cubing/twisty-dynamic-3d-5VC2L2WS.js} +11 -11
  50. package/dist/{esm/twisty-dynamic-3d-6SRUMP27.js.map → cubing/twisty-dynamic-3d-5VC2L2WS.js.map} +2 -2
  51. package/dist/{esm/twsearch-D6TM63UU.js → cubing/twsearch-OMTTOVJO.js} +8 -8
  52. package/dist/cubing/twsearch-OMTTOVJO.js.map +7 -0
  53. package/package.json +25 -25
  54. package/alg/package.json +0 -4
  55. package/bluetooth/package.json +0 -4
  56. package/dist/esm/alg/index.d.ts +0 -1
  57. package/dist/esm/bluetooth/index.d.ts +0 -1
  58. package/dist/esm/bluetooth/index.js.map +0 -7
  59. package/dist/esm/chunk-2MAPPPWG.js.map +0 -7
  60. package/dist/esm/chunk-F72PPD54.js.map +0 -7
  61. package/dist/esm/chunk-LWPMAFQX.js.map +0 -7
  62. package/dist/esm/chunk-QFJEREMI.js.map +0 -7
  63. package/dist/esm/chunk-UOO5TXR6.js.map +0 -7
  64. package/dist/esm/inside-DLVM67HZ.js +0 -17
  65. package/dist/esm/kpuzzle/index.d.ts +0 -1
  66. package/dist/esm/notation/index.d.ts +0 -1
  67. package/dist/esm/protocol/index.d.ts +0 -1
  68. package/dist/esm/puzzle-geometry/index.d.ts +0 -1
  69. package/dist/esm/puzzles/index.d.ts +0 -1
  70. package/dist/esm/scramble/index.d.ts +0 -1
  71. package/dist/esm/scramble/index.js +0 -16
  72. package/dist/esm/search/index.d.ts +0 -1
  73. package/dist/esm/stream/index.d.ts +0 -1
  74. package/dist/esm/twisty/index.d.ts +0 -1
  75. package/dist/esm/twisty/index.js.map +0 -7
  76. package/dist/esm/twsearch-D6TM63UU.js.map +0 -7
  77. package/dist/types/scramble/index.d.ts +0 -3
  78. package/kpuzzle/package.json +0 -4
  79. package/notation/package.json +0 -4
  80. package/protocol/package.json +0 -4
  81. package/puzzle-geometry/package.json +0 -4
  82. package/puzzles/package.json +0 -4
  83. package/scramble/package.json +0 -4
  84. package/search/package.json +0 -4
  85. package/stream/package.json +0 -4
  86. package/twisty/package.json +0 -4
  87. /package/dist/{types → cubing}/Alg-c6770822.d.ts +0 -0
  88. /package/dist/{types → cubing}/alg/index.d.ts +0 -0
  89. /package/dist/{esm → cubing}/alg/index.js +0 -0
  90. /package/dist/{esm → cubing}/alg/index.js.map +0 -0
  91. /package/dist/{esm → cubing}/chunk-5J7SUMXR.js +0 -0
  92. /package/dist/{esm → cubing}/chunk-5J7SUMXR.js.map +0 -0
  93. /package/dist/{esm/chunk-VRFVPBCT.js.map → cubing/chunk-6FC7BO5U.js.map} +0 -0
  94. /package/dist/{esm → cubing}/chunk-6OUID4YZ.js +0 -0
  95. /package/dist/{esm → cubing}/chunk-6OUID4YZ.js.map +0 -0
  96. /package/dist/{esm → cubing}/chunk-7QE2OVHX.js +0 -0
  97. /package/dist/{esm → cubing}/chunk-7QE2OVHX.js.map +0 -0
  98. /package/dist/{esm/chunk-DNOZJX34.js.map → cubing/chunk-LRYMCZVI.js.map} +0 -0
  99. /package/dist/{esm/chunk-BTVDGT5H.js.map → cubing/chunk-Q7UVEISQ.js.map} +0 -0
  100. /package/dist/{esm → cubing}/chunk-RYRRMKVS.js +0 -0
  101. /package/dist/{esm → cubing}/chunk-RYRRMKVS.js.map +0 -0
  102. /package/dist/{esm → cubing}/chunk-ZYCJIZDN.js +0 -0
  103. /package/dist/{esm → cubing}/chunk-ZYCJIZDN.js.map +0 -0
  104. /package/dist/{esm/inside-DLVM67HZ.js.map → cubing/inside-GPSEWHK7.js.map} +0 -0
  105. /package/dist/{esm → cubing}/kpuzzle/index.js.map +0 -0
  106. /package/dist/{esm → cubing}/notation/index.js.map +0 -0
  107. /package/dist/{types → cubing}/parseAlg-d2c83795.d.ts +0 -0
  108. /package/dist/{esm → cubing}/protocol/index.js.map +0 -0
  109. /package/dist/{esm → cubing}/puzzle-geometry/index.js +0 -0
  110. /package/dist/{esm → cubing}/puzzle-geometry/index.js.map +0 -0
  111. /package/dist/{esm → cubing}/puzzles/index.js.map +0 -0
  112. /package/dist/{esm → cubing}/puzzles-dynamic-3x3x3-JFZVE27C.js +0 -0
  113. /package/dist/{esm → cubing}/puzzles-dynamic-3x3x3-JFZVE27C.js.map +0 -0
  114. /package/dist/{esm → cubing}/puzzles-dynamic-4x4x4-DT42HVIY.js +0 -0
  115. /package/dist/{esm → cubing}/puzzles-dynamic-4x4x4-DT42HVIY.js.map +0 -0
  116. /package/dist/{esm → cubing}/puzzles-dynamic-megaminx-QQYC32WM.js +0 -0
  117. /package/dist/{esm → cubing}/puzzles-dynamic-megaminx-QQYC32WM.js.map +0 -0
  118. /package/dist/{esm → cubing}/puzzles-dynamic-side-events-42Q52YAB.js +0 -0
  119. /package/dist/{esm → cubing}/puzzles-dynamic-side-events-42Q52YAB.js.map +0 -0
  120. /package/dist/{esm → cubing}/puzzles-dynamic-unofficial-PCHNKY4Y.js +0 -0
  121. /package/dist/{esm → cubing}/puzzles-dynamic-unofficial-PCHNKY4Y.js.map +0 -0
  122. /package/dist/{esm → cubing}/scramble/index.js.map +0 -0
  123. /package/dist/{esm → cubing}/search/index.js.map +0 -0
  124. /package/dist/{esm/search-dynamic-sgs-side-events-7RLPMUUQ.js.map → cubing/search-dynamic-sgs-side-events-4ZHROANX.js.map} +0 -0
  125. /package/dist/{esm/search-dynamic-sgs-unofficial-IXO75L3Y.js.map → cubing/search-dynamic-sgs-unofficial-VKBYULK5.js.map} +0 -0
  126. /package/dist/{esm/search-dynamic-solve-4x4x4-IP6UC7HF.js.map → cubing/search-dynamic-solve-4x4x4-KASG5V7K.js.map} +0 -0
  127. /package/dist/{esm → cubing}/search-dynamic-solve-fto-GGEYM3K6.js +0 -0
  128. /package/dist/{esm → cubing}/search-dynamic-solve-fto-GGEYM3K6.js.map +0 -0
  129. /package/dist/{esm → cubing}/search-dynamic-solve-kilominx-SH5K4OMH.js +0 -0
  130. /package/dist/{esm → cubing}/search-dynamic-solve-kilominx-SH5K4OMH.js.map +0 -0
  131. /package/dist/{esm → cubing}/search-dynamic-solve-master_tetraminx-WJWLROFP.js +0 -0
  132. /package/dist/{esm → cubing}/search-dynamic-solve-master_tetraminx-WJWLROFP.js.map +0 -0
  133. /package/dist/{esm → cubing}/search-worker-entry.js.js.map +0 -0
  134. /package/dist/{esm → cubing}/stream/index.js +0 -0
  135. /package/dist/{esm → cubing}/stream/index.js.map +0 -0
  136. /package/dist/{esm → cubing}/twsearch-BDAXZGZU-SJCPOVWW.js +0 -0
  137. /package/dist/{esm → cubing}/twsearch-BDAXZGZU-SJCPOVWW.js.map +0 -0
@@ -1,10 +1,10 @@
1
1
  import {
2
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  mustBeInsideWorker,
3
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  random333Scramble
4
- } from "./chunk-LWPMAFQX.js";
5
- import "./chunk-BTVDGT5H.js";
6
- import "./chunk-SNYTAYI2.js";
7
- import "./chunk-F72PPD54.js";
4
+ } from "./chunk-GXXHRHE5.js";
5
+ import "./chunk-Q7UVEISQ.js";
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+ import "./chunk-H66X47MG.js";
7
+ import "./chunk-V4YTFIKT.js";
8
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  import {
9
9
  Alg
10
10
  } from "./chunk-5J7SUMXR.js";
@@ -2921,4 +2921,4 @@ export {
2921
2921
  initialize,
2922
2922
  random444Scramble
2923
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  };
2924
- //# sourceMappingURL=search-dynamic-solve-4x4x4-IP6UC7HF.js.map
2924
+ //# sourceMappingURL=search-dynamic-solve-4x4x4-KASG5V7K.js.map
@@ -800,15 +800,15 @@ var square1SolverGetRandomPosition = function() {
800
800
  }
801
801
  return FullCube_randomCube();
802
802
  };
803
- var square1SolverGenerate = function(state) {
803
+ var square1SolverGenerate = function(pattern) {
804
804
  var search_search = new Search_Search();
805
- return Search_solution(search_search, state);
805
+ return Search_solution(search_search, pattern);
806
806
  };
807
807
  var square1SolverGetRandomScramble = function() {
808
- var randomState = square1SolverGetRandomPosition();
809
- var scrambleString = square1SolverGenerate(randomState);
808
+ var randomPattern = square1SolverGetRandomPosition();
809
+ var scrambleString = square1SolverGenerate(randomPattern);
810
810
  return {
811
- state: randomState,
811
+ pattern: randomPattern,
812
812
  scramble_string: scrambleString
813
813
  };
814
814
  };
@@ -818,4 +818,4 @@ function getRandomSquare1ScrambleString() {
818
818
  export {
819
819
  getRandomSquare1ScrambleString
820
820
  };
821
- //# sourceMappingURL=search-dynamic-solve-sq1-CWJPRQVZ.js.map
821
+ //# sourceMappingURL=search-dynamic-solve-sq1-TO7UHE6Y.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
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  "version": 3,
3
3
  "sources": ["../../src/cubing/vendor/gpl/cs0x7f/sq12phase/sq1-solver.js"],
4
- "sourcesContent": ["/*\n\nscramble_sq1.js\n\nSquare-1 Solver / Scramble Generator in JavaScript.\n\nCode by by Shuang Chen.\nCompiled to JavaScript using GWT.\n\n*/\n\nimport { randomUIntBelow } from \"random-uint-below\";\n\nfunction FullCube_copy(obj, c) {\n obj.ul = c.ul;\n obj.ur = c.ur;\n obj.dl = c.dl;\n obj.dr = c.dr;\n obj.ml = c.ml;\n}\n\nfunction FullCube_doMove(obj, move) {\n var temp;\n move <<= 2;\n if (move > 24) {\n move = 48 - move;\n temp = obj.ul;\n obj.ul = ((~~obj.ul >> move) | (obj.ur << (24 - move))) & 16777215;\n obj.ur = ((~~obj.ur >> move) | (temp << (24 - move))) & 16777215;\n } else if (move > 0) {\n temp = obj.ul;\n obj.ul = ((obj.ul << move) | (~~obj.ur >> (24 - move))) & 16777215;\n obj.ur = ((obj.ur << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move === 0) {\n temp = obj.ur;\n obj.ur = obj.dl;\n obj.dl = temp;\n obj.ml = 1 - obj.ml;\n } else if (move >= -24) {\n move = -move;\n temp = obj.dl;\n obj.dl = ((obj.dl << move) | (~~obj.dr >> (24 - move))) & 16777215;\n obj.dr = ((obj.dr << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move < -24) {\n move = 48 + move;\n temp = obj.dl;\n obj.dl = ((~~obj.dl >> move) | (obj.dr << (24 - move))) & 16777215;\n obj.dr = ((~~obj.dr >> move) | (temp << (24 - move))) & 16777215;\n }\n}\n\nfunction FullCube_getParity(obj) {\n var a;\n var b;\n var cnt;\n var i;\n var p;\n cnt = 0;\n obj.arr[0] = FullCube_pieceAt(obj, 0);\n for (i = 1; i < 24; ++i) {\n FullCube_pieceAt(obj, i) !== obj.arr[cnt] &&\n (obj.arr[++cnt] = FullCube_pieceAt(obj, i));\n }\n p = 0;\n for (a = 0; a < 16; ++a) {\n for (b = a + 1; b < 16; ++b) {\n obj.arr[a] > obj.arr[b] && (p ^= 1);\n }\n }\n return p;\n}\n\nfunction FullCube_getShapeIdx(obj) {\n var dlx;\n var drx;\n var ulx;\n var urx;\n urx = obj.ur & 1118481;\n urx |= ~~urx >> 3;\n urx |= ~~urx >> 6;\n urx = (urx & 15) | ((~~urx >> 12) & 48);\n ulx = obj.ul & 1118481;\n ulx |= ~~ulx >> 3;\n ulx |= ~~ulx >> 6;\n ulx = (ulx & 15) | ((~~ulx >> 12) & 48);\n drx = obj.dr & 1118481;\n drx |= ~~drx >> 3;\n drx |= ~~drx >> 6;\n drx = (drx & 15) | ((~~drx >> 12) & 48);\n dlx = obj.dl & 1118481;\n dlx |= ~~dlx >> 3;\n dlx |= ~~dlx >> 6;\n dlx = (dlx & 15) | ((~~dlx >> 12) & 48);\n return Shape_getShape2Idx(\n (FullCube_getParity(obj) << 24) |\n (ulx << 18) |\n (urx << 12) |\n (dlx << 6) |\n drx,\n );\n}\n\nfunction FullCube_getSquare(obj, sq) {\n var a;\n var b;\n for (a = 0; a < 8; ++a) {\n obj.prm[a] = ~~((~~FullCube_pieceAt(obj, a * 3 + 1) >> 1) << 24) >> 24;\n }\n sq.cornperm = get8Perm(obj.prm);\n sq.topEdgeFirst = FullCube_pieceAt(obj, 0) === FullCube_pieceAt(obj, 1);\n a = sq.topEdgeFirst ? 2 : 0;\n for (b = 0; b < 4; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.botEdgeFirst = FullCube_pieceAt(obj, 12) === FullCube_pieceAt(obj, 13);\n a = sq.botEdgeFirst ? 14 : 12;\n for (; b < 8; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.edgeperm = get8Perm(obj.prm);\n sq.ml = obj.ml;\n}\n\nfunction FullCube_pieceAt(obj, idx) {\n var ret;\n idx < 6\n ? (ret = ~~obj.ul >> ((5 - idx) << 2))\n : idx < 12\n ? (ret = ~~obj.ur >> ((11 - idx) << 2))\n : idx < 18\n ? (ret = ~~obj.dl >> ((17 - idx) << 2))\n : (ret = ~~obj.dr >> ((23 - idx) << 2));\n return ~~((ret & 15) << 24) >> 24;\n}\n\nfunction FullCube_setPiece(obj, idx, value) {\n if (idx < 6) {\n obj.ul &= ~(0xf << ((5 - idx) << 2));\n obj.ul |= value << ((5 - idx) << 2);\n } else if (idx < 12) {\n obj.ur &= ~(0xf << ((11 - idx) << 2));\n obj.ur |= value << ((11 - idx) << 2);\n } else if (idx < 18) {\n obj.dl &= ~(0xf << ((17 - idx) << 2));\n obj.dl |= value << ((17 - idx) << 2);\n } else {\n obj.dr &= ~(0xf << ((23 - idx) << 2));\n obj.dr |= value << ((23 - idx) << 2);\n }\n}\n\nfunction FullCube_FullCube__Ljava_lang_String_2V() {\n this.arr = [];\n this.prm = [];\n}\n\nfunction FullCube_randomCube() {\n var f;\n var i;\n var shape;\n var edge;\n var corner;\n var n_edge;\n var n_corner;\n var rnd;\n var m;\n f = new FullCube_FullCube__Ljava_lang_String_2V();\n shape = Shape_ShapeIdx[randomUIntBelow(3678)];\n corner = (0x01234567 << 1) | 0x11111111;\n edge = 0x01234567 << 1;\n n_corner = n_edge = 8;\n for (i = 0; i < 24; i++) {\n if (((shape >> i) & 1) === 0) {\n //edge\n rnd = randomUIntBelow(n_edge) << 2;\n FullCube_setPiece(f, 23 - i, (edge >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n edge = (edge & m) + ((edge >> 4) & ~m);\n --n_edge;\n } else {\n //corner\n rnd = randomUIntBelow(n_corner) << 2;\n FullCube_setPiece(f, 23 - i, (corner >> rnd) & 0xf);\n FullCube_setPiece(f, 22 - i, (corner >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n corner = (corner & m) + ((corner >> 4) & ~m);\n --n_corner;\n ++i;\n }\n }\n f.ml = randomUIntBelow(2);\n //\tconsole.log(f);\n return f;\n}\n\nfunction FullCube() {}\n\nlet _ = (FullCube_FullCube__Ljava_lang_String_2V.prototype =\n FullCube.prototype);\n_.dl = 10062778;\n_.dr = 14536702;\n_.ml = 0;\n_.ul = 70195;\n_.ur = 4544119;\nfunction Search_init2(obj) {\n var corner;\n var edge;\n var i;\n var j;\n var ml;\n var prun;\n FullCube_copy(obj.Search_d, obj.Search_c);\n for (i = 0; i < obj.Search_length1; ++i) {\n FullCube_doMove(obj.Search_d, obj.Search_move[i]);\n }\n FullCube_getSquare(obj.Search_d, obj.Search_sq);\n edge = obj.Search_sq.edgeperm;\n corner = obj.Search_sq.cornperm;\n ml = obj.Search_sq.ml;\n prun = Math.max(\n SquarePrun[(obj.Search_sq.edgeperm << 1) | ml],\n SquarePrun[(obj.Search_sq.cornperm << 1) | ml],\n );\n for (i = prun; i < obj.Search_maxlen2; ++i) {\n if (\n Search_phase2(\n obj,\n edge,\n corner,\n obj.Search_sq.topEdgeFirst,\n obj.Search_sq.botEdgeFirst,\n ml,\n i,\n obj.Search_length1,\n 0,\n )\n ) {\n for (j = 0; j < i; ++j) {\n FullCube_doMove(obj.Search_d, obj.Search_move[obj.Search_length1 + j]);\n //console.log(obj.Search_move[obj.Search_length1 + j]);\n }\n //console.log(obj.Search_d);\n //console.log(obj.Search_move);\n obj.Search_sol_string = Search_move2string(obj, i + obj.Search_length1);\n return true;\n }\n }\n return false;\n}\n\nfunction Search_move2string(obj, len) {\n var s = \"\";\n var top = 0;\n var bottom = 0;\n for (var i = len - 1; i >= 0; i--) {\n var val = obj.Search_move[i];\n //console.log(val);\n if (val > 0) {\n val = 12 - val;\n top = val > 6 ? val - 12 : val;\n } else if (val < 0) {\n val = 12 + val;\n bottom = val > 6 ? val - 12 : val;\n } else {\n if (top === 0 && bottom === 0) {\n s += \" / \";\n } else {\n s += `(${top}, ${bottom}) / `;\n }\n top = bottom = 0;\n }\n }\n if (top !== 0 || bottom !== 0) {\n s += `(${top}, ${bottom})`;\n }\n return s; // + \" (\" + len + \"t)\";\n}\n\nfunction Search_phase1(obj, shape, prunvalue, maxl, depth, lm) {\n var m;\n var prunx;\n var shapex;\n if (prunvalue === 0 && maxl < 4) {\n return maxl === 0 && Search_init2(obj);\n }\n if (lm !== 0) {\n shapex = Shape_TwistMove[shape];\n prunx = ShapePrun[shapex];\n if (prunx < maxl) {\n obj.Search_move[depth] = 0;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 0)) {\n return true;\n }\n }\n }\n shapex = shape;\n if (lm <= 0) {\n m = 0;\n for (;;) {\n m += Shape_TopMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 12) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 1)) {\n return true;\n }\n }\n }\n }\n shapex = shape;\n if (lm <= 1) {\n m = 0;\n for (;;) {\n m += Shape_BottomMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 6) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = -m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 2)) {\n return true;\n }\n }\n }\n }\n return false;\n}\n\nfunction Search_phase2(\n obj,\n edge,\n corner,\n topEdgeFirst,\n botEdgeFirst,\n ml,\n maxl,\n depth,\n lm,\n) {\n var botEdgeFirstx;\n var cornerx;\n var edgex;\n var m;\n var prun1;\n var prun2;\n var topEdgeFirstx;\n if (maxl === 0 && !topEdgeFirst && botEdgeFirst) {\n return true;\n }\n if (lm !== 0 && topEdgeFirst === botEdgeFirst) {\n edgex = Square_TwistMove[edge];\n cornerx = Square_TwistMove[corner];\n if (\n SquarePrun[(edgex << 1) | (1 - ml)] < maxl &&\n SquarePrun[(cornerx << 1) | (1 - ml)] < maxl\n ) {\n obj.Search_move[depth] = 0;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirst,\n 1 - ml,\n maxl - 1,\n depth + 1,\n 0,\n )\n ) {\n return true;\n }\n }\n }\n if (lm <= 0) {\n topEdgeFirstx = !topEdgeFirst;\n edgex = topEdgeFirstx ? Square_TopMove[edge] : edge;\n cornerx = topEdgeFirstx ? corner : Square_TopMove[corner];\n m = topEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < 12 && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirstx,\n botEdgeFirst,\n ml,\n maxl - 1,\n depth + 1,\n 1,\n )\n ) {\n return true;\n }\n }\n topEdgeFirstx = !topEdgeFirstx;\n if (topEdgeFirstx) {\n edgex = Square_TopMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_TopMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n if (lm <= 1) {\n botEdgeFirstx = !botEdgeFirst;\n edgex = botEdgeFirstx ? Square_BottomMove[edge] : edge;\n cornerx = botEdgeFirstx ? corner : Square_BottomMove[corner];\n m = botEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < (maxl > 3 ? 6 : 12) && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = -m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirstx,\n ml,\n maxl - 1,\n depth + 1,\n 2,\n )\n ) {\n return true;\n }\n }\n botEdgeFirstx = !botEdgeFirstx;\n if (botEdgeFirstx) {\n edgex = Square_BottomMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_BottomMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n return false;\n}\n\nfunction Search_solution(obj, c) {\n var shape;\n obj.Search_c = c;\n shape = FullCube_getShapeIdx(c);\n //console.log(shape);\n for (\n obj.Search_length1 = ShapePrun[shape];\n obj.Search_length1 < 100;\n ++obj.Search_length1\n ) {\n //console.log(obj.Search_length1);\n obj.Search_maxlen2 = Math.min(31 - obj.Search_length1, 17);\n if (\n Search_phase1(obj, shape, ShapePrun[shape], obj.Search_length1, 0, -1)\n ) {\n break;\n }\n }\n return obj.Search_sol_string;\n}\n\nfunction Search_Search() {\n this.Search_move = [];\n this.Search_d = new FullCube_FullCube__Ljava_lang_String_2V();\n this.Search_sq = new Square_Square();\n}\n\nfunction Search() {}\n\n_ = Search_Search.prototype = Search.prototype;\n_.Search_c = null;\n_.Search_length1 = 0;\n_.Search_maxlen2 = 0;\n_.Search_sol_string = null;\nlet Shape_$clinit_ran = false;\nfunction Shape_$clinit() {\n if (Shape_$clinit_ran) {\n return;\n }\n Shape_$clinit_ran = true;\n Shape_halflayer = [0, 3, 6, 12, 15, 24, 27, 30, 48, 51, 54, 60, 63];\n Shape_ShapeIdx = [];\n ShapePrun = [];\n Shape_TopMove = [];\n Shape_BottomMove = [];\n Shape_TwistMove = [];\n Shape_init();\n}\n\nfunction Shape_bottomMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.bottom & 2048) === 0) {\n move += 1;\n obj.bottom = obj.bottom << 1;\n } else {\n move += 2;\n obj.bottom = (obj.bottom << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.bottom & 63) & 1) !== 0);\n (bitCount(obj.bottom) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_getIdx(obj) {\n var ret;\n ret =\n (binarySearch(Shape_ShapeIdx, (obj.top << 12) | obj.bottom) << 1) |\n obj.Shape_parity;\n return ret;\n}\n\nfunction Shape_setIdx(obj, idx) {\n obj.Shape_parity = idx & 1;\n obj.top = Shape_ShapeIdx[~~idx >> 1];\n obj.bottom = obj.top & 4095;\n obj.top >>= 12;\n}\n\nfunction Shape_topMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.top & 2048) === 0) {\n move += 1;\n obj.top = obj.top << 1;\n } else {\n move += 2;\n obj.top = (obj.top << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.top & 63) & 1) !== 0);\n (bitCount(obj.top) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_Shape() {}\n\nfunction Shape_getShape2Idx(shp) {\n var ret;\n ret = (binarySearch(Shape_ShapeIdx, shp & 16777215) << 1) | (~~shp >> 24);\n return ret;\n}\n\nfunction Shape_init() {\n var count;\n var depth;\n var dl;\n var done;\n var done0;\n var dr;\n var i;\n var idx;\n var m;\n var s;\n var ul;\n var ur;\n var value;\n var p1;\n var p3;\n var temp;\n count = 0;\n for (i = 0; i < 28561; ++i) {\n dr = Shape_halflayer[i % 13];\n dl = Shape_halflayer[~~(i / 13) % 13];\n ur = Shape_halflayer[~~(~~(i / 13) / 13) % 13];\n ul = Shape_halflayer[~~(~~(~~(i / 13) / 13) / 13)];\n value = (ul << 18) | (ur << 12) | (dl << 6) | dr;\n bitCount(value) === 16 && (Shape_ShapeIdx[count++] = value);\n }\n s = new Shape_Shape();\n for (i = 0; i < 7356; ++i) {\n Shape_setIdx(s, i);\n Shape_TopMove[i] = Shape_topMove(s);\n Shape_TopMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n Shape_BottomMove[i] = Shape_bottomMove(s);\n Shape_BottomMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n temp = s.top & 63;\n p1 = bitCount(temp);\n p3 = bitCount(s.bottom & 4032);\n s.Shape_parity ^= 1 & (~~(p1 & p3) >> 1);\n s.top = (s.top & 4032) | ((~~s.bottom >> 6) & 63);\n s.bottom = (s.bottom & 63) | (temp << 6);\n Shape_TwistMove[i] = Shape_getIdx(s);\n }\n for (i = 0; i < 7536; ++i) {\n ShapePrun[i] = -1;\n }\n ShapePrun[Shape_getShape2Idx(14378715)] = 0;\n ShapePrun[Shape_getShape2Idx(31157686)] = 0;\n ShapePrun[Shape_getShape2Idx(23967451)] = 0;\n ShapePrun[Shape_getShape2Idx(7191990)] = 0;\n done = 4;\n done0 = 0;\n depth = -1;\n while (done !== done0) {\n done0 = done;\n ++depth;\n for (i = 0; i < 7536; ++i) {\n if (ShapePrun[i] === depth) {\n m = 0;\n idx = i;\n do {\n idx = Shape_TopMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n m = 0;\n idx = i;\n do {\n idx = Shape_BottomMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n idx = Shape_TwistMove[i];\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n }\n }\n }\n}\n\nfunction Shape() {}\n\n_ = Shape_Shape.prototype = Shape.prototype;\n_.bottom = 0;\n_.Shape_parity = 0;\n_.top = 0;\nvar Shape_BottomMove;\nvar Shape_ShapeIdx;\nvar ShapePrun;\nvar Shape_TopMove;\nvar Shape_TwistMove;\nvar Shape_halflayer;\nlet Square_$clinit_ran = false;\nfunction Square_$clinit() {\n if (Square_$clinit_ran) {\n return;\n }\n Square_$clinit_ran = true;\n SquarePrun = [];\n Square_TwistMove = [];\n Square_TopMove = [];\n Square_BottomMove = [];\n fact = [1, 1, 2, 6, 24, 120, 720, 5040];\n Cnk = [];\n for (var i = 0; i < 12; ++i) {\n Cnk[i] = [];\n }\n Square_init();\n}\n\nfunction Square_Square() {}\n\nfunction get8Perm(arr) {\n var i;\n var idx;\n var v;\n var val;\n idx = 0;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n v = arr[i] << 2;\n idx = (8 - i) * idx + ((~~val >> v) & 7);\n val -= 286331152 << v;\n }\n return idx & 65535;\n}\n\nfunction Square_init() {\n var check;\n var depth;\n var done;\n var find;\n var i;\n var idx;\n var idxx;\n var inv;\n var j;\n var m;\n var ml;\n var pos;\n var temp;\n for (i = 0; i < 12; ++i) {\n Cnk[i][0] = 1;\n Cnk[i][i] = 1;\n for (j = 1; j < i; ++j) {\n Cnk[i][j] = Cnk[i - 1][j - 1] + Cnk[i - 1][j];\n }\n }\n pos = [];\n for (i = 0; i < 40320; ++i) {\n set8Perm(pos, i);\n temp = pos[2];\n pos[2] = pos[4];\n pos[4] = temp;\n temp = pos[3];\n pos[3] = pos[5];\n pos[5] = temp;\n Square_TwistMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[0];\n pos[0] = pos[1];\n pos[1] = pos[2];\n pos[2] = pos[3];\n pos[3] = temp;\n Square_TopMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[4];\n pos[4] = pos[5];\n pos[5] = pos[6];\n pos[6] = pos[7];\n pos[7] = temp;\n Square_BottomMove[i] = get8Perm(pos);\n }\n for (i = 0; i < 80640; ++i) {\n SquarePrun[i] = -1;\n }\n SquarePrun[0] = 0;\n depth = 0;\n done = 1;\n while (done < 80640) {\n // console.log(done);\n inv = depth >= 11;\n find = inv ? -1 : depth;\n check = inv ? depth : -1;\n ++depth;\n OUT: for (i = 0; i < 80640; ++i) {\n if (SquarePrun[i] === find) {\n idx = ~~i >> 1;\n ml = i & 1;\n idxx = (Square_TwistMove[idx] << 1) | (1 - ml);\n if (SquarePrun[idxx] === check) {\n ++done;\n SquarePrun[inv ? i : idxx] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n idxx = idx;\n for (m = 0; m < 4; ++m) {\n idxx = Square_TopMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n for (m = 0; m < 4; ++m) {\n idxx = Square_BottomMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n }\n }\n }\n}\n\nfunction set8Perm(arr, idx) {\n var i;\n var m;\n var p;\n var v;\n var val;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n p = fact[7 - i];\n v = ~~(idx / p);\n idx -= v * p;\n v <<= 2;\n arr[i] = ~~(((~~val >> v) & 7) << 24) >> 24;\n m = (1 << v) - 1;\n val = (val & m) + ((~~val >> 4) & ~m);\n }\n arr[7] = ~~(val << 24) >> 24;\n}\n\nfunction Square() {}\n\n_ = Square_Square.prototype = Square.prototype;\n_.botEdgeFirst = false;\n_.cornperm = 0;\n_.edgeperm = 0;\n_.ml = 0;\n_.topEdgeFirst = false;\nvar Square_BottomMove;\nvar Cnk;\nvar SquarePrun;\nvar Square_TopMove;\nvar Square_TwistMove;\nvar fact;\n\nfunction bitCount(x) {\n x -= (~~x >> 1) & 1431655765;\n x = ((~~x >> 2) & 858993459) + (x & 858993459);\n x = ((~~x >> 4) + x) & 252645135;\n x += ~~x >> 8;\n x += ~~x >> 16;\n return x & 63;\n}\n\nfunction binarySearch(sortedArray, key) {\n var high;\n var low;\n var mid;\n var midVal;\n low = 0;\n high = sortedArray.length - 1;\n while (low <= high) {\n mid = low + (~~(high - low) >> 1);\n midVal = sortedArray[mid];\n if (midVal < key) {\n low = mid + 1;\n } else if (midVal > key) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n return -low - 1;\n}\n\n/*\n * Some helper functions.\n */\n\nvar square1Solver_initialized = false;\n\nvar square1SolverInitialize = function (doneCallback, _, statusCallback) {\n if (!square1Solver_initialized) {\n Shape_$clinit();\n Square_$clinit();\n }\n\n if (statusCallback) {\n statusCallback(\"Done initializing Square-1.\");\n }\n\n square1Solver_initialized = true;\n if (doneCallback != null) {\n doneCallback();\n }\n};\n\nvar square1SolverGetRandomPosition = function () {\n if (!square1Solver_initialized) {\n square1SolverInitialize();\n }\n return FullCube_randomCube();\n};\n\nvar square1SolverGenerate = function (state) {\n var search_search = new Search_Search(); // Can this be factored out?\n return Search_solution(search_search, state);\n};\n\nvar square1SolverGetRandomScramble = function () {\n var randomState = square1SolverGetRandomPosition();\n var scrambleString = square1SolverGenerate(randomState);\n\n return {\n state: randomState,\n scramble_string: scrambleString,\n };\n};\n\nexport function getRandomSquare1ScrambleString() {\n return square1SolverGetRandomScramble().scramble_string;\n}\n"],
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4
+ "sourcesContent": ["/*\n\nscramble_sq1.js\n\nSquare-1 Solver / Scramble Generator in JavaScript.\n\nCode by by Shuang Chen.\nCompiled to JavaScript using GWT.\n\n*/\n\nimport { randomUIntBelow } from \"random-uint-below\";\n\nfunction FullCube_copy(obj, c) {\n obj.ul = c.ul;\n obj.ur = c.ur;\n obj.dl = c.dl;\n obj.dr = c.dr;\n obj.ml = c.ml;\n}\n\nfunction FullCube_doMove(obj, move) {\n var temp;\n move <<= 2;\n if (move > 24) {\n move = 48 - move;\n temp = obj.ul;\n obj.ul = ((~~obj.ul >> move) | (obj.ur << (24 - move))) & 16777215;\n obj.ur = ((~~obj.ur >> move) | (temp << (24 - move))) & 16777215;\n } else if (move > 0) {\n temp = obj.ul;\n obj.ul = ((obj.ul << move) | (~~obj.ur >> (24 - move))) & 16777215;\n obj.ur = ((obj.ur << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move === 0) {\n temp = obj.ur;\n obj.ur = obj.dl;\n obj.dl = temp;\n obj.ml = 1 - obj.ml;\n } else if (move >= -24) {\n move = -move;\n temp = obj.dl;\n obj.dl = ((obj.dl << move) | (~~obj.dr >> (24 - move))) & 16777215;\n obj.dr = ((obj.dr << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move < -24) {\n move = 48 + move;\n temp = obj.dl;\n obj.dl = ((~~obj.dl >> move) | (obj.dr << (24 - move))) & 16777215;\n obj.dr = ((~~obj.dr >> move) | (temp << (24 - move))) & 16777215;\n }\n}\n\nfunction FullCube_getParity(obj) {\n var a;\n var b;\n var cnt;\n var i;\n var p;\n cnt = 0;\n obj.arr[0] = FullCube_pieceAt(obj, 0);\n for (i = 1; i < 24; ++i) {\n FullCube_pieceAt(obj, i) !== obj.arr[cnt] &&\n (obj.arr[++cnt] = FullCube_pieceAt(obj, i));\n }\n p = 0;\n for (a = 0; a < 16; ++a) {\n for (b = a + 1; b < 16; ++b) {\n obj.arr[a] > obj.arr[b] && (p ^= 1);\n }\n }\n return p;\n}\n\nfunction FullCube_getShapeIdx(obj) {\n var dlx;\n var drx;\n var ulx;\n var urx;\n urx = obj.ur & 1118481;\n urx |= ~~urx >> 3;\n urx |= ~~urx >> 6;\n urx = (urx & 15) | ((~~urx >> 12) & 48);\n ulx = obj.ul & 1118481;\n ulx |= ~~ulx >> 3;\n ulx |= ~~ulx >> 6;\n ulx = (ulx & 15) | ((~~ulx >> 12) & 48);\n drx = obj.dr & 1118481;\n drx |= ~~drx >> 3;\n drx |= ~~drx >> 6;\n drx = (drx & 15) | ((~~drx >> 12) & 48);\n dlx = obj.dl & 1118481;\n dlx |= ~~dlx >> 3;\n dlx |= ~~dlx >> 6;\n dlx = (dlx & 15) | ((~~dlx >> 12) & 48);\n return Shape_getShape2Idx(\n (FullCube_getParity(obj) << 24) |\n (ulx << 18) |\n (urx << 12) |\n (dlx << 6) |\n drx,\n );\n}\n\nfunction FullCube_getSquare(obj, sq) {\n var a;\n var b;\n for (a = 0; a < 8; ++a) {\n obj.prm[a] = ~~((~~FullCube_pieceAt(obj, a * 3 + 1) >> 1) << 24) >> 24;\n }\n sq.cornperm = get8Perm(obj.prm);\n sq.topEdgeFirst = FullCube_pieceAt(obj, 0) === FullCube_pieceAt(obj, 1);\n a = sq.topEdgeFirst ? 2 : 0;\n for (b = 0; b < 4; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.botEdgeFirst = FullCube_pieceAt(obj, 12) === FullCube_pieceAt(obj, 13);\n a = sq.botEdgeFirst ? 14 : 12;\n for (; b < 8; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.edgeperm = get8Perm(obj.prm);\n sq.ml = obj.ml;\n}\n\nfunction FullCube_pieceAt(obj, idx) {\n var ret;\n idx < 6\n ? (ret = ~~obj.ul >> ((5 - idx) << 2))\n : idx < 12\n ? (ret = ~~obj.ur >> ((11 - idx) << 2))\n : idx < 18\n ? (ret = ~~obj.dl >> ((17 - idx) << 2))\n : (ret = ~~obj.dr >> ((23 - idx) << 2));\n return ~~((ret & 15) << 24) >> 24;\n}\n\nfunction FullCube_setPiece(obj, idx, value) {\n if (idx < 6) {\n obj.ul &= ~(0xf << ((5 - idx) << 2));\n obj.ul |= value << ((5 - idx) << 2);\n } else if (idx < 12) {\n obj.ur &= ~(0xf << ((11 - idx) << 2));\n obj.ur |= value << ((11 - idx) << 2);\n } else if (idx < 18) {\n obj.dl &= ~(0xf << ((17 - idx) << 2));\n obj.dl |= value << ((17 - idx) << 2);\n } else {\n obj.dr &= ~(0xf << ((23 - idx) << 2));\n obj.dr |= value << ((23 - idx) << 2);\n }\n}\n\nfunction FullCube_FullCube__Ljava_lang_String_2V() {\n this.arr = [];\n this.prm = [];\n}\n\nfunction FullCube_randomCube() {\n var f;\n var i;\n var shape;\n var edge;\n var corner;\n var n_edge;\n var n_corner;\n var rnd;\n var m;\n f = new FullCube_FullCube__Ljava_lang_String_2V();\n shape = Shape_ShapeIdx[randomUIntBelow(3678)];\n corner = (0x01234567 << 1) | 0x11111111;\n edge = 0x01234567 << 1;\n n_corner = n_edge = 8;\n for (i = 0; i < 24; i++) {\n if (((shape >> i) & 1) === 0) {\n //edge\n rnd = randomUIntBelow(n_edge) << 2;\n FullCube_setPiece(f, 23 - i, (edge >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n edge = (edge & m) + ((edge >> 4) & ~m);\n --n_edge;\n } else {\n //corner\n rnd = randomUIntBelow(n_corner) << 2;\n FullCube_setPiece(f, 23 - i, (corner >> rnd) & 0xf);\n FullCube_setPiece(f, 22 - i, (corner >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n corner = (corner & m) + ((corner >> 4) & ~m);\n --n_corner;\n ++i;\n }\n }\n f.ml = randomUIntBelow(2);\n //\tconsole.log(f);\n return f;\n}\n\nfunction FullCube() {}\n\nlet _ = (FullCube_FullCube__Ljava_lang_String_2V.prototype =\n FullCube.prototype);\n_.dl = 10062778;\n_.dr = 14536702;\n_.ml = 0;\n_.ul = 70195;\n_.ur = 4544119;\nfunction Search_init2(obj) {\n var corner;\n var edge;\n var i;\n var j;\n var ml;\n var prun;\n FullCube_copy(obj.Search_d, obj.Search_c);\n for (i = 0; i < obj.Search_length1; ++i) {\n FullCube_doMove(obj.Search_d, obj.Search_move[i]);\n }\n FullCube_getSquare(obj.Search_d, obj.Search_sq);\n edge = obj.Search_sq.edgeperm;\n corner = obj.Search_sq.cornperm;\n ml = obj.Search_sq.ml;\n prun = Math.max(\n SquarePrun[(obj.Search_sq.edgeperm << 1) | ml],\n SquarePrun[(obj.Search_sq.cornperm << 1) | ml],\n );\n for (i = prun; i < obj.Search_maxlen2; ++i) {\n if (\n Search_phase2(\n obj,\n edge,\n corner,\n obj.Search_sq.topEdgeFirst,\n obj.Search_sq.botEdgeFirst,\n ml,\n i,\n obj.Search_length1,\n 0,\n )\n ) {\n for (j = 0; j < i; ++j) {\n FullCube_doMove(obj.Search_d, obj.Search_move[obj.Search_length1 + j]);\n //console.log(obj.Search_move[obj.Search_length1 + j]);\n }\n //console.log(obj.Search_d);\n //console.log(obj.Search_move);\n obj.Search_sol_string = Search_move2string(obj, i + obj.Search_length1);\n return true;\n }\n }\n return false;\n}\n\nfunction Search_move2string(obj, len) {\n var s = \"\";\n var top = 0;\n var bottom = 0;\n for (var i = len - 1; i >= 0; i--) {\n var val = obj.Search_move[i];\n //console.log(val);\n if (val > 0) {\n val = 12 - val;\n top = val > 6 ? val - 12 : val;\n } else if (val < 0) {\n val = 12 + val;\n bottom = val > 6 ? val - 12 : val;\n } else {\n if (top === 0 && bottom === 0) {\n s += \" / \";\n } else {\n s += `(${top}, ${bottom}) / `;\n }\n top = bottom = 0;\n }\n }\n if (top !== 0 || bottom !== 0) {\n s += `(${top}, ${bottom})`;\n }\n return s; // + \" (\" + len + \"t)\";\n}\n\nfunction Search_phase1(obj, shape, prunvalue, maxl, depth, lm) {\n var m;\n var prunx;\n var shapex;\n if (prunvalue === 0 && maxl < 4) {\n return maxl === 0 && Search_init2(obj);\n }\n if (lm !== 0) {\n shapex = Shape_TwistMove[shape];\n prunx = ShapePrun[shapex];\n if (prunx < maxl) {\n obj.Search_move[depth] = 0;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 0)) {\n return true;\n }\n }\n }\n shapex = shape;\n if (lm <= 0) {\n m = 0;\n for (;;) {\n m += Shape_TopMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 12) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 1)) {\n return true;\n }\n }\n }\n }\n shapex = shape;\n if (lm <= 1) {\n m = 0;\n for (;;) {\n m += Shape_BottomMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 6) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = -m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 2)) {\n return true;\n }\n }\n }\n }\n return false;\n}\n\nfunction Search_phase2(\n obj,\n edge,\n corner,\n topEdgeFirst,\n botEdgeFirst,\n ml,\n maxl,\n depth,\n lm,\n) {\n var botEdgeFirstx;\n var cornerx;\n var edgex;\n var m;\n var prun1;\n var prun2;\n var topEdgeFirstx;\n if (maxl === 0 && !topEdgeFirst && botEdgeFirst) {\n return true;\n }\n if (lm !== 0 && topEdgeFirst === botEdgeFirst) {\n edgex = Square_TwistMove[edge];\n cornerx = Square_TwistMove[corner];\n if (\n SquarePrun[(edgex << 1) | (1 - ml)] < maxl &&\n SquarePrun[(cornerx << 1) | (1 - ml)] < maxl\n ) {\n obj.Search_move[depth] = 0;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirst,\n 1 - ml,\n maxl - 1,\n depth + 1,\n 0,\n )\n ) {\n return true;\n }\n }\n }\n if (lm <= 0) {\n topEdgeFirstx = !topEdgeFirst;\n edgex = topEdgeFirstx ? Square_TopMove[edge] : edge;\n cornerx = topEdgeFirstx ? corner : Square_TopMove[corner];\n m = topEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < 12 && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirstx,\n botEdgeFirst,\n ml,\n maxl - 1,\n depth + 1,\n 1,\n )\n ) {\n return true;\n }\n }\n topEdgeFirstx = !topEdgeFirstx;\n if (topEdgeFirstx) {\n edgex = Square_TopMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_TopMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n if (lm <= 1) {\n botEdgeFirstx = !botEdgeFirst;\n edgex = botEdgeFirstx ? Square_BottomMove[edge] : edge;\n cornerx = botEdgeFirstx ? corner : Square_BottomMove[corner];\n m = botEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < (maxl > 3 ? 6 : 12) && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = -m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirstx,\n ml,\n maxl - 1,\n depth + 1,\n 2,\n )\n ) {\n return true;\n }\n }\n botEdgeFirstx = !botEdgeFirstx;\n if (botEdgeFirstx) {\n edgex = Square_BottomMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_BottomMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n return false;\n}\n\nfunction Search_solution(obj, c) {\n var shape;\n obj.Search_c = c;\n shape = FullCube_getShapeIdx(c);\n //console.log(shape);\n for (\n obj.Search_length1 = ShapePrun[shape];\n obj.Search_length1 < 100;\n ++obj.Search_length1\n ) {\n //console.log(obj.Search_length1);\n obj.Search_maxlen2 = Math.min(31 - obj.Search_length1, 17);\n if (\n Search_phase1(obj, shape, ShapePrun[shape], obj.Search_length1, 0, -1)\n ) {\n break;\n }\n }\n return obj.Search_sol_string;\n}\n\nfunction Search_Search() {\n this.Search_move = [];\n this.Search_d = new FullCube_FullCube__Ljava_lang_String_2V();\n this.Search_sq = new Square_Square();\n}\n\nfunction Search() {}\n\n_ = Search_Search.prototype = Search.prototype;\n_.Search_c = null;\n_.Search_length1 = 0;\n_.Search_maxlen2 = 0;\n_.Search_sol_string = null;\nlet Shape_$clinit_ran = false;\nfunction Shape_$clinit() {\n if (Shape_$clinit_ran) {\n return;\n }\n Shape_$clinit_ran = true;\n Shape_halflayer = [0, 3, 6, 12, 15, 24, 27, 30, 48, 51, 54, 60, 63];\n Shape_ShapeIdx = [];\n ShapePrun = [];\n Shape_TopMove = [];\n Shape_BottomMove = [];\n Shape_TwistMove = [];\n Shape_init();\n}\n\nfunction Shape_bottomMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.bottom & 2048) === 0) {\n move += 1;\n obj.bottom = obj.bottom << 1;\n } else {\n move += 2;\n obj.bottom = (obj.bottom << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.bottom & 63) & 1) !== 0);\n (bitCount(obj.bottom) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_getIdx(obj) {\n var ret;\n ret =\n (binarySearch(Shape_ShapeIdx, (obj.top << 12) | obj.bottom) << 1) |\n obj.Shape_parity;\n return ret;\n}\n\nfunction Shape_setIdx(obj, idx) {\n obj.Shape_parity = idx & 1;\n obj.top = Shape_ShapeIdx[~~idx >> 1];\n obj.bottom = obj.top & 4095;\n obj.top >>= 12;\n}\n\nfunction Shape_topMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.top & 2048) === 0) {\n move += 1;\n obj.top = obj.top << 1;\n } else {\n move += 2;\n obj.top = (obj.top << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.top & 63) & 1) !== 0);\n (bitCount(obj.top) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_Shape() {}\n\nfunction Shape_getShape2Idx(shp) {\n var ret;\n ret = (binarySearch(Shape_ShapeIdx, shp & 16777215) << 1) | (~~shp >> 24);\n return ret;\n}\n\nfunction Shape_init() {\n var count;\n var depth;\n var dl;\n var done;\n var done0;\n var dr;\n var i;\n var idx;\n var m;\n var s;\n var ul;\n var ur;\n var value;\n var p1;\n var p3;\n var temp;\n count = 0;\n for (i = 0; i < 28561; ++i) {\n dr = Shape_halflayer[i % 13];\n dl = Shape_halflayer[~~(i / 13) % 13];\n ur = Shape_halflayer[~~(~~(i / 13) / 13) % 13];\n ul = Shape_halflayer[~~(~~(~~(i / 13) / 13) / 13)];\n value = (ul << 18) | (ur << 12) | (dl << 6) | dr;\n bitCount(value) === 16 && (Shape_ShapeIdx[count++] = value);\n }\n s = new Shape_Shape();\n for (i = 0; i < 7356; ++i) {\n Shape_setIdx(s, i);\n Shape_TopMove[i] = Shape_topMove(s);\n Shape_TopMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n Shape_BottomMove[i] = Shape_bottomMove(s);\n Shape_BottomMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n temp = s.top & 63;\n p1 = bitCount(temp);\n p3 = bitCount(s.bottom & 4032);\n s.Shape_parity ^= 1 & (~~(p1 & p3) >> 1);\n s.top = (s.top & 4032) | ((~~s.bottom >> 6) & 63);\n s.bottom = (s.bottom & 63) | (temp << 6);\n Shape_TwistMove[i] = Shape_getIdx(s);\n }\n for (i = 0; i < 7536; ++i) {\n ShapePrun[i] = -1;\n }\n ShapePrun[Shape_getShape2Idx(14378715)] = 0;\n ShapePrun[Shape_getShape2Idx(31157686)] = 0;\n ShapePrun[Shape_getShape2Idx(23967451)] = 0;\n ShapePrun[Shape_getShape2Idx(7191990)] = 0;\n done = 4;\n done0 = 0;\n depth = -1;\n while (done !== done0) {\n done0 = done;\n ++depth;\n for (i = 0; i < 7536; ++i) {\n if (ShapePrun[i] === depth) {\n m = 0;\n idx = i;\n do {\n idx = Shape_TopMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n m = 0;\n idx = i;\n do {\n idx = Shape_BottomMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n idx = Shape_TwistMove[i];\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n }\n }\n }\n}\n\nfunction Shape() {}\n\n_ = Shape_Shape.prototype = Shape.prototype;\n_.bottom = 0;\n_.Shape_parity = 0;\n_.top = 0;\nvar Shape_BottomMove;\nvar Shape_ShapeIdx;\nvar ShapePrun;\nvar Shape_TopMove;\nvar Shape_TwistMove;\nvar Shape_halflayer;\nlet Square_$clinit_ran = false;\nfunction Square_$clinit() {\n if (Square_$clinit_ran) {\n return;\n }\n Square_$clinit_ran = true;\n SquarePrun = [];\n Square_TwistMove = [];\n Square_TopMove = [];\n Square_BottomMove = [];\n fact = [1, 1, 2, 6, 24, 120, 720, 5040];\n Cnk = [];\n for (var i = 0; i < 12; ++i) {\n Cnk[i] = [];\n }\n Square_init();\n}\n\nfunction Square_Square() {}\n\nfunction get8Perm(arr) {\n var i;\n var idx;\n var v;\n var val;\n idx = 0;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n v = arr[i] << 2;\n idx = (8 - i) * idx + ((~~val >> v) & 7);\n val -= 286331152 << v;\n }\n return idx & 65535;\n}\n\nfunction Square_init() {\n var check;\n var depth;\n var done;\n var find;\n var i;\n var idx;\n var idxx;\n var inv;\n var j;\n var m;\n var ml;\n var pos;\n var temp;\n for (i = 0; i < 12; ++i) {\n Cnk[i][0] = 1;\n Cnk[i][i] = 1;\n for (j = 1; j < i; ++j) {\n Cnk[i][j] = Cnk[i - 1][j - 1] + Cnk[i - 1][j];\n }\n }\n pos = [];\n for (i = 0; i < 40320; ++i) {\n set8Perm(pos, i);\n temp = pos[2];\n pos[2] = pos[4];\n pos[4] = temp;\n temp = pos[3];\n pos[3] = pos[5];\n pos[5] = temp;\n Square_TwistMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[0];\n pos[0] = pos[1];\n pos[1] = pos[2];\n pos[2] = pos[3];\n pos[3] = temp;\n Square_TopMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[4];\n pos[4] = pos[5];\n pos[5] = pos[6];\n pos[6] = pos[7];\n pos[7] = temp;\n Square_BottomMove[i] = get8Perm(pos);\n }\n for (i = 0; i < 80640; ++i) {\n SquarePrun[i] = -1;\n }\n SquarePrun[0] = 0;\n depth = 0;\n done = 1;\n while (done < 80640) {\n // console.log(done);\n inv = depth >= 11;\n find = inv ? -1 : depth;\n check = inv ? depth : -1;\n ++depth;\n OUT: for (i = 0; i < 80640; ++i) {\n if (SquarePrun[i] === find) {\n idx = ~~i >> 1;\n ml = i & 1;\n idxx = (Square_TwistMove[idx] << 1) | (1 - ml);\n if (SquarePrun[idxx] === check) {\n ++done;\n SquarePrun[inv ? i : idxx] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n idxx = idx;\n for (m = 0; m < 4; ++m) {\n idxx = Square_TopMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n for (m = 0; m < 4; ++m) {\n idxx = Square_BottomMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n }\n }\n }\n}\n\nfunction set8Perm(arr, idx) {\n var i;\n var m;\n var p;\n var v;\n var val;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n p = fact[7 - i];\n v = ~~(idx / p);\n idx -= v * p;\n v <<= 2;\n arr[i] = ~~(((~~val >> v) & 7) << 24) >> 24;\n m = (1 << v) - 1;\n val = (val & m) + ((~~val >> 4) & ~m);\n }\n arr[7] = ~~(val << 24) >> 24;\n}\n\nfunction Square() {}\n\n_ = Square_Square.prototype = Square.prototype;\n_.botEdgeFirst = false;\n_.cornperm = 0;\n_.edgeperm = 0;\n_.ml = 0;\n_.topEdgeFirst = false;\nvar Square_BottomMove;\nvar Cnk;\nvar SquarePrun;\nvar Square_TopMove;\nvar Square_TwistMove;\nvar fact;\n\nfunction bitCount(x) {\n x -= (~~x >> 1) & 1431655765;\n x = ((~~x >> 2) & 858993459) + (x & 858993459);\n x = ((~~x >> 4) + x) & 252645135;\n x += ~~x >> 8;\n x += ~~x >> 16;\n return x & 63;\n}\n\nfunction binarySearch(sortedArray, key) {\n var high;\n var low;\n var mid;\n var midVal;\n low = 0;\n high = sortedArray.length - 1;\n while (low <= high) {\n mid = low + (~~(high - low) >> 1);\n midVal = sortedArray[mid];\n if (midVal < key) {\n low = mid + 1;\n } else if (midVal > key) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n return -low - 1;\n}\n\n/*\n * Some helper functions.\n */\n\nvar square1Solver_initialized = false;\n\nvar square1SolverInitialize = function (doneCallback, _, statusCallback) {\n if (!square1Solver_initialized) {\n Shape_$clinit();\n Square_$clinit();\n }\n\n if (statusCallback) {\n statusCallback(\"Done initializing Square-1.\");\n }\n\n square1Solver_initialized = true;\n if (doneCallback != null) {\n doneCallback();\n }\n};\n\nvar square1SolverGetRandomPosition = function () {\n if (!square1Solver_initialized) {\n square1SolverInitialize();\n }\n return FullCube_randomCube();\n};\n\nvar square1SolverGenerate = function (pattern) {\n var search_search = new Search_Search(); // Can this be factored out?\n return Search_solution(search_search, pattern);\n};\n\nvar square1SolverGetRandomScramble = function () {\n var randomPattern = square1SolverGetRandomPosition();\n var scrambleString = square1SolverGenerate(randomPattern);\n\n return {\n pattern: randomPattern,\n scramble_string: scrambleString,\n };\n};\n\nexport function getRandomSquare1ScrambleString() {\n return square1SolverGetRandomScramble().scramble_string;\n}\n"],
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6
6
  "names": ["_"]
7
7
  }
@@ -9,7 +9,7 @@ import "./chunk-ZYCJIZDN.js";
9
9
  // src/cubing/search/worker-workarounds/search-worker-entry.js
10
10
  if (exposeAPI.expose) {
11
11
  (async () => {
12
- await import("./inside-DLVM67HZ.js");
12
+ await import("./inside-GPSEWHK7.js");
13
13
  const messagePort = globalThis.postMessage ? globalThis : await nodeEndpointPort();
14
14
  messagePort.postMessage("comlink-exposed");
15
15
  })();
@@ -1,6 +1,6 @@
1
- import { A as AlgLeafEvent, O as OrientationEvent } from '../bluetooth-puzzle-da601f13.js';
1
+ import { A as AlgLeafEvent, O as OrientationEvent } from '../bluetooth-puzzle-91e73b7f.js';
2
2
  import '../Alg-c6770822.js';
3
- import '../KPattern-85fd8579.js';
3
+ import '../KPattern-12e23b1f.js';
4
4
 
5
5
  interface ProxyMoveEvent {
6
6
  event: "move";
@@ -1,7 +1,7 @@
1
- import { A as AlgIndexer, T as Timestamp, D as Duration, S as StickeringMask } from '../TwizzleLink-7d147be8.js';
2
- export { A as AlgIndexer, B as BackViewLayout, N as EXPERIMENTAL_PROP_NO_VALUE, M as ExperimentalMillisecondTimestamp, E as ExperimentalStickering, a as PuzzleID, d as TwistyAlgEditor, c as TwistyAlgViewer, b as TwistyPlayer, e as TwistyPlayerConfig, g as TwizzleLink, V as VisualizationFormat, f as backViewLayouts } from '../TwizzleLink-7d147be8.js';
1
+ import { A as AlgIndexer, T as Timestamp, D as Duration, S as StickeringMask } from '../TwizzleLink-8eaf164c.js';
2
+ export { A as AlgIndexer, B as BackViewLayout, N as EXPERIMENTAL_PROP_NO_VALUE, M as ExperimentalMillisecondTimestamp, E as ExperimentalStickering, a as PuzzleID, d as TwistyAlgEditor, c as TwistyAlgViewer, b as TwistyPlayer, e as TwistyPlayerConfig, g as TwizzleLink, V as VisualizationFormat, f as backViewLayouts } from '../TwizzleLink-8eaf164c.js';
3
3
  import { a as Alg, M as Move } from '../Alg-c6770822.js';
4
- import { a as KPuzzle, K as KPattern, g as KTransformation } from '../KPattern-85fd8579.js';
4
+ import { a as KPuzzle, K as KPattern, g as KTransformation } from '../KPattern-12e23b1f.js';
5
5
  import 'three';
6
6
  import '../parseAlg-d2c83795.js';
7
7
 
@@ -19,7 +19,7 @@ declare class SimpleAlgIndexer implements AlgIndexer {
19
19
  getAnimLeaf(index: number): Move;
20
20
  indexToMoveStartTimestamp(index: number): Timestamp;
21
21
  timestampToIndex(timestamp: Timestamp): number;
22
- stateAtIndex(index: number): KPattern;
22
+ patternAtIndex(index: number): KPattern;
23
23
  transformationAtIndex(index: number): KTransformation;
24
24
  algDuration(): Duration;
25
25
  numAnimatedLeaves(): number;
@@ -34,7 +34,7 @@ declare class TreeAlgIndexer implements AlgIndexer {
34
34
  getAnimLeaf(index: number): Move | null;
35
35
  indexToMoveStartTimestamp(index: number): Timestamp;
36
36
  indexToMovesInProgress(index: number): Timestamp;
37
- stateAtIndex(index: number, startState?: KPattern): KPattern;
37
+ patternAtIndex(index: number, startPattern?: KPattern): KPattern;
38
38
  transformationAtIndex(index: number): KTransformation;
39
39
  numAnimatedLeaves(): number;
40
40
  timestampToIndex(timestamp: Timestamp): number;
@@ -52,8 +52,8 @@ declare class TwistyAnimatedSVG {
52
52
  private gradients;
53
53
  private svgID;
54
54
  constructor(kpuzzle: KPuzzle, svgSource: string, experimentalStickeringMask?: StickeringMask, showUnknownOrientations?: boolean);
55
- drawState(state: KPattern, nextState?: KPattern, fraction?: number): void;
56
- draw(state: KPattern, nextState?: KPattern, fraction?: number): void;
55
+ drawPattern(pattern: KPattern, nextPattern?: KPattern, fraction?: number): void;
56
+ draw(pattern: KPattern, nextPattern?: KPattern, fraction?: number): void;
57
57
  private newGradient;
58
58
  private elementID;
59
59
  private elementByID;
@@ -18,22 +18,22 @@ import {
18
18
  rawRenderPooled,
19
19
  setCameraFromOrbitCoordinates,
20
20
  setTwistyDebug
21
- } from "../chunk-DNOZJX34.js";
21
+ } from "../chunk-LRYMCZVI.js";
22
22
  import {
23
23
  countAnimatedLeaves,
24
24
  countMetricMoves,
25
25
  countMoves
26
- } from "../chunk-VRFVPBCT.js";
26
+ } from "../chunk-6FC7BO5U.js";
27
27
  import {
28
28
  cube3x3x3,
29
29
  puzzles
30
- } from "../chunk-BTVDGT5H.js";
30
+ } from "../chunk-Q7UVEISQ.js";
31
31
  import {
32
32
  customPGPuzzleLoader,
33
33
  getPartialAppendOptionsForPuzzleSpecificSimplifyOptions,
34
34
  getPieceStickeringMask
35
- } from "../chunk-SNYTAYI2.js";
36
- import "../chunk-F72PPD54.js";
35
+ } from "../chunk-H66X47MG.js";
36
+ import "../chunk-V4YTFIKT.js";
37
37
  import {
38
38
  Alg,
39
39
  AlgBuilder,
@@ -494,20 +494,20 @@ var TwistyAnimatedSVG = class {
494
494
  hintElem.setAttribute("style", `fill: url(#grad-${this.svgID}-${id})`);
495
495
  }
496
496
  if (this.showUnknownOrientations) {
497
- this.drawState(this.kpuzzle.startState());
497
+ this.drawPattern(this.kpuzzle.defaultPattern());
498
498
  }
499
499
  }
500
- drawState(state, nextState, fraction) {
501
- this.draw(state, nextState, fraction);
500
+ drawPattern(pattern, nextPattern, fraction) {
501
+ this.draw(pattern, nextPattern, fraction);
502
502
  }
503
503
  // TODO: save definition in the constructor?
504
- draw(state, nextState, fraction) {
505
- const nextTransformation = nextState?.experimentalToTransformation();
506
- if (!state) {
504
+ draw(pattern, nextPattern, fraction) {
505
+ const nextTransformation = nextPattern?.experimentalToTransformation();
506
+ if (!pattern) {
507
507
  throw new Error("Distinguishable pieces are not handled for SVG yet!");
508
508
  }
509
- for (const orbitDefinition of state.kpuzzle.definition.orbits) {
510
- const curStateOrbit = state.stateData[orbitDefinition.orbitName];
509
+ for (const orbitDefinition of pattern.kpuzzle.definition.orbits) {
510
+ const currentPatternOrbit = pattern.patternData[orbitDefinition.orbitName];
511
511
  const nextTransformationOrbit = nextTransformation ? nextTransformation.transformationData[orbitDefinition.orbitName] : null;
512
512
  for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {
513
513
  for (let orientation = 0; orientation < orbitDefinition.numOrientations; orientation++) {
@@ -518,8 +518,8 @@ var TwistyAnimatedSVG = class {
518
518
  );
519
519
  const fromCur = this.elementID(
520
520
  orbitDefinition.orbitName,
521
- curStateOrbit.pieces[idx],
522
- (orbitDefinition.numOrientations - curStateOrbit.orientation[idx] + orientation) % orbitDefinition.numOrientations
521
+ currentPatternOrbit.pieces[idx],
522
+ (orbitDefinition.numOrientations - currentPatternOrbit.orientation[idx] + orientation) % orbitDefinition.numOrientations
523
523
  );
524
524
  let singleColor = false;
525
525
  if (nextTransformationOrbit) {
@@ -561,7 +561,7 @@ var TwistyAnimatedSVG = class {
561
561
  singleColor = true;
562
562
  }
563
563
  if (singleColor) {
564
- if (this.showUnknownOrientations && curStateOrbit.orientationMod?.[idx] === 1) {
564
+ if (this.showUnknownOrientations && currentPatternOrbit.orientationMod?.[idx] === 1) {
565
565
  this.gradients[id].children[0].setAttribute("stop-color", "#000");
566
566
  this.gradients[id].children[0].setAttribute("offset", "5%");
567
567
  this.gradients[id].children[1].setAttribute("offset", "5%");
@@ -698,14 +698,14 @@ var Twisty2DPuzzle = class extends ManagedCustomElement {
698
698
  if (position.movesInProgress[0].direction === -1 /* Backwards */) {
699
699
  partialMove = move.invert();
700
700
  }
701
- const newState = position.state.applyMove(partialMove);
701
+ const newPattern = position.pattern.applyMove(partialMove);
702
702
  this.svgWrapper.draw(
703
- position.state,
704
- newState,
703
+ position.pattern,
704
+ newPattern,
705
705
  position.movesInProgress[0].fraction
706
706
  );
707
707
  } else {
708
- this.svgWrapper.draw(position.state);
708
+ this.svgWrapper.draw(position.pattern);
709
709
  this.#cachedPosition = position;
710
710
  }
711
711
  } catch (e) {
@@ -2006,7 +2006,7 @@ var CatchUpMoveProp = class extends SimpleTwistyPropSource {
2006
2006
  var CurrentLeavesSimplifiedProp = class extends TwistyPropDerived {
2007
2007
  derive(inputs) {
2008
2008
  return {
2009
- stateIndex: inputs.currentMoveInfo.stateIndex,
2009
+ patternIndex: inputs.currentMoveInfo.patternIndex,
2010
2010
  movesFinishing: inputs.currentMoveInfo.movesFinishing.map(
2011
2011
  (currentMoveInfo) => currentMoveInfo.move
2012
2012
  ),
@@ -2016,7 +2016,7 @@ var CurrentLeavesSimplifiedProp = class extends TwistyPropDerived {
2016
2016
  };
2017
2017
  }
2018
2018
  canReuseValue(v1, v2) {
2019
- return v1.stateIndex === v2.stateIndex && arrayEqualsCompare(
2019
+ return v1.patternIndex === v2.patternIndex && arrayEqualsCompare(
2020
2020
  v1.movesFinishing,
2021
2021
  v2.movesFinishing,
2022
2022
  (m1, m2) => m1.isIdentical(m2)
@@ -2054,7 +2054,7 @@ var CurrentMoveInfoProp = class extends TwistyPropDerived {
2054
2054
  inputs.detailedTimelineInfo.timestamp
2055
2055
  );
2056
2056
  const currentMoveInfo = {
2057
- stateIndex: idx,
2057
+ patternIndex: idx,
2058
2058
  currentMoves: [],
2059
2059
  movesFinishing: [],
2060
2060
  movesFinished: [],
@@ -2099,11 +2099,11 @@ var CurrentMoveInfoProp = class extends TwistyPropDerived {
2099
2099
  }
2100
2100
  };
2101
2101
 
2102
- // src/cubing/twisty/model/props/puzzle/state/CurrentStateProp.ts
2103
- var CurrentStateProp = class extends TwistyPropDerived {
2102
+ // src/cubing/twisty/model/props/puzzle/state/CurrentPatternProp.ts
2103
+ var CurrentPatternProp = class extends TwistyPropDerived {
2104
2104
  derive(inputs) {
2105
2105
  let transformation = inputs.indexer.transformationAtIndex(
2106
- inputs.currentLeavesSimplified.stateIndex
2106
+ inputs.currentLeavesSimplified.patternIndex
2107
2107
  );
2108
2108
  transformation = inputs.anchoredStart.applyTransformation(transformation);
2109
2109
  for (const finishingMove of inputs.currentLeavesSimplified.movesFinishing) {
@@ -2193,15 +2193,15 @@ var SimpleAlgIndexer = class {
2193
2193
  }
2194
2194
  return i;
2195
2195
  }
2196
- stateAtIndex(index) {
2197
- return this.kpuzzle.startState().applyTransformation(this.transformationAtIndex(index));
2196
+ patternAtIndex(index) {
2197
+ return this.kpuzzle.defaultPattern().applyTransformation(this.transformationAtIndex(index));
2198
2198
  }
2199
2199
  transformationAtIndex(index) {
2200
- let state = this.kpuzzle.identityTransformation();
2200
+ let pattern = this.kpuzzle.identityTransformation();
2201
2201
  for (const move of Array.from(this.moves.childAlgNodes()).slice(0, index)) {
2202
- state = state.applyMove(move);
2202
+ pattern = pattern.applyMove(move);
2203
2203
  }
2204
- return state;
2204
+ return pattern;
2205
2205
  }
2206
2206
  algDuration() {
2207
2207
  return this.durationFn.traverseAlg(this.moves);
@@ -2430,20 +2430,20 @@ var SimultaneousMoveIndexer = class {
2430
2430
  }
2431
2431
  return Math.max(0, i - 1);
2432
2432
  }
2433
- timestampToPosition(timestamp, startState) {
2433
+ timestampToPosition(timestamp, startPattern) {
2434
2434
  const currentMoveInfo = this.currentMoveInfo(timestamp);
2435
- let state = startState ?? this.kpuzzle.identityTransformation().toKPattern();
2435
+ let pattern = startPattern ?? this.kpuzzle.identityTransformation().toKPattern();
2436
2436
  for (const leafWithRange of this.animLeaves.slice(
2437
2437
  0,
2438
- currentMoveInfo.stateIndex
2438
+ currentMoveInfo.patternIndex
2439
2439
  )) {
2440
2440
  const move = leafWithRange.animLeaf.as(Move);
2441
2441
  if (move !== null) {
2442
- state = state.applyMove(move);
2442
+ pattern = pattern.applyMove(move);
2443
2443
  }
2444
2444
  }
2445
2445
  return {
2446
- state,
2446
+ pattern,
2447
2447
  movesInProgress: currentMoveInfo.currentMoves
2448
2448
  };
2449
2449
  }
@@ -2466,10 +2466,10 @@ var SimultaneousMoveIndexer = class {
2466
2466
  const movesFinished = [];
2467
2467
  let latestStart = -Infinity;
2468
2468
  let earliestEnd = Infinity;
2469
- let stateIndex = 0;
2469
+ let patternIndex = 0;
2470
2470
  for (const leafWithRange of this.animLeaves) {
2471
2471
  if (leafWithRange.end <= windowEarliestTimestamp) {
2472
- stateIndex++;
2472
+ patternIndex++;
2473
2473
  } else if (leafWithRange.start > timestamp) {
2474
2474
  break;
2475
2475
  } else {
@@ -2510,7 +2510,7 @@ var SimultaneousMoveIndexer = class {
2510
2510
  }
2511
2511
  }
2512
2512
  return {
2513
- stateIndex,
2513
+ patternIndex,
2514
2514
  currentMoves,
2515
2515
  latestStart,
2516
2516
  earliestEnd,
@@ -2519,16 +2519,16 @@ var SimultaneousMoveIndexer = class {
2519
2519
  movesFinished
2520
2520
  };
2521
2521
  }
2522
- stateAtIndex(index, startState) {
2523
- let state = startState ?? this.kpuzzle.startState();
2522
+ patternAtIndex(index, startPattern) {
2523
+ let pattern = startPattern ?? this.kpuzzle.defaultPattern();
2524
2524
  for (let i = 0; i < this.animLeaves.length && i < index; i++) {
2525
2525
  const leafWithRange = this.animLeaves[i];
2526
2526
  const move = leafWithRange.animLeaf.as(Move);
2527
2527
  if (move !== null) {
2528
- state = state.applyMove(move);
2528
+ pattern = pattern.applyMove(move);
2529
2529
  }
2530
2530
  }
2531
- return state;
2531
+ return pattern;
2532
2532
  }
2533
2533
  transformationAtIndex(index) {
2534
2534
  let transformation = this.kpuzzle.identityTransformation();
@@ -2977,15 +2977,15 @@ var TreeAlgIndexer = class {
2977
2977
  }
2978
2978
  throw new Error(`Out of algorithm: index ${index}`);
2979
2979
  }
2980
- stateAtIndex(index, startState) {
2980
+ patternAtIndex(index, startPattern) {
2981
2981
  this.walker.moveByIndex(index);
2982
- return (startState ?? this.kpuzzle.startState()).applyTransformation(
2982
+ return (startPattern ?? this.kpuzzle.defaultPattern()).applyTransformation(
2983
2983
  this.walker.st
2984
2984
  );
2985
2985
  }
2986
- // TransformAtIndex does not reflect the start state; it only reflects
2987
- // the change from the start state to the current move index. If you
2988
- // want the actual state, use stateAtIndex.
2986
+ // TransformAtIndex does not reflect the start pattern; it only reflects
2987
+ // the change from the start pattern to the current move index. If you
2988
+ // want the actual pattern, use patternAtIndex.
2989
2989
  transformationAtIndex(index) {
2990
2990
  this.walker.moveByIndex(index);
2991
2991
  return this.walker.st;
@@ -3046,7 +3046,7 @@ var IndexerProp = class extends TwistyPropDerived {
3046
3046
  var LegacyPositionProp = class extends TwistyPropDerived {
3047
3047
  derive(inputs) {
3048
3048
  return {
3049
- state: inputs.state,
3049
+ pattern: inputs.currentPattern,
3050
3050
  movesInProgress: inputs.currentMoveInfo.currentMoves
3051
3051
  };
3052
3052
  }
@@ -3806,7 +3806,7 @@ var TwistyPlayerModel = class {
3806
3806
  currentMoveInfo: this.currentMoveInfo
3807
3807
  });
3808
3808
  // Depth 10
3809
- this.currentState = new CurrentStateProp({
3809
+ this.currentPattern = new CurrentPatternProp({
3810
3810
  anchoredStart: this.anchorTransformation,
3811
3811
  currentLeavesSimplified: this.currentLeavesSimplified,
3812
3812
  indexer: this.indexer
@@ -3814,7 +3814,7 @@ var TwistyPlayerModel = class {
3814
3814
  // Depth 11
3815
3815
  this.legacyPosition = new LegacyPositionProp({
3816
3816
  currentMoveInfo: this.currentMoveInfo,
3817
- state: this.currentState
3817
+ currentPattern: this.currentPattern
3818
3818
  });
3819
3819
  this.twistySceneModel = new TwistySceneModel(this);
3820
3820
  }
@@ -5508,7 +5508,9 @@ var TwistyAlgEditor = class extends ManagedCustomElement {
5508
5508
  twistyPlayer.experimentalModel.currentLeavesSimplified.addFreshListener(
5509
5509
  async (currentLeavesSimplified) => {
5510
5510
  const indexer = await twistyPlayer.experimentalModel.indexer.get();
5511
- const leaf = indexer.getAnimLeaf(currentLeavesSimplified.stateIndex);
5511
+ const leaf = indexer.getAnimLeaf(
5512
+ currentLeavesSimplified.patternIndex
5513
+ );
5512
5514
  this.highlightLeaf(leaf);
5513
5515
  }
5514
5516
  );