cubing 0.29.1 → 0.30.0

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Files changed (113) hide show
  1. package/README.md +1 -6
  2. package/dist/esm/.DS_Store +0 -0
  3. package/dist/esm/alg/index.js +1 -2
  4. package/dist/esm/bluetooth/index.js +36 -32
  5. package/dist/esm/bluetooth/index.js.map +2 -2
  6. package/dist/esm/{chunk-XRZBPKES.js → chunk-35OK6TQ4.js} +328 -66
  7. package/dist/esm/chunk-35OK6TQ4.js.map +7 -0
  8. package/dist/esm/{chunk-WYKXX2XY.js → chunk-4QZRHN6S.js} +10 -8
  9. package/dist/esm/{chunk-WYKXX2XY.js.map → chunk-4QZRHN6S.js.map} +2 -2
  10. package/dist/esm/{chunk-2JDBIQSV.js → chunk-5OQ34D3X.js} +7 -7
  11. package/dist/esm/{chunk-2JDBIQSV.js.map → chunk-5OQ34D3X.js.map} +2 -2
  12. package/dist/esm/{chunk-U2ONHTIX.js → chunk-6FB2XWAK.js} +33 -31
  13. package/dist/esm/chunk-6FB2XWAK.js.map +7 -0
  14. package/dist/esm/{chunk-ZNAYJGVL.js → chunk-C6KMV2PL.js} +2 -2
  15. package/dist/esm/{chunk-ZNAYJGVL.js.map → chunk-C6KMV2PL.js.map} +0 -0
  16. package/dist/esm/{chunk-XU5ILFX5.js → chunk-GQBRF4EM.js} +6 -4
  17. package/dist/esm/{chunk-XU5ILFX5.js.map → chunk-GQBRF4EM.js.map} +2 -2
  18. package/dist/esm/{chunk-WXCNEGW3.js → chunk-HR5D6SD4.js} +2 -2
  19. package/dist/esm/{chunk-WXCNEGW3.js.map → chunk-HR5D6SD4.js.map} +2 -2
  20. package/dist/esm/{chunk-XT3R2ENM.js → chunk-KOAJIBEX.js} +47 -38
  21. package/dist/esm/chunk-KOAJIBEX.js.map +7 -0
  22. package/dist/esm/{chunk-OX6O2ZO5.js → chunk-QHWK5RXN.js} +1 -1
  23. package/dist/esm/chunk-QHWK5RXN.js.map +7 -0
  24. package/dist/esm/{chunk-GW4FGG42.js → chunk-RI2DAEY6.js} +2 -2
  25. package/dist/esm/{chunk-GW4FGG42.js.map → chunk-RI2DAEY6.js.map} +0 -0
  26. package/dist/esm/{chunk-AHEXXC6V.js → chunk-VIUWS2PX.js} +4 -4
  27. package/dist/esm/chunk-VIUWS2PX.js.map +7 -0
  28. package/dist/esm/{chunk-2IZUSAXQ.js → chunk-WEYPAZEE.js} +1 -1
  29. package/dist/esm/{chunk-2IZUSAXQ.js.map → chunk-WEYPAZEE.js.map} +1 -1
  30. package/dist/esm/{chunk-NI7U4XAZ.js → chunk-ZQT3QSWD.js} +226 -113
  31. package/dist/esm/chunk-ZQT3QSWD.js.map +7 -0
  32. package/dist/esm/kpuzzle/index.js +2 -3
  33. package/dist/esm/notation/index.js +2 -3
  34. package/dist/esm/protocol/index.js +4 -5
  35. package/dist/esm/puzzle-geometry/index.js +110 -85
  36. package/dist/esm/puzzle-geometry/index.js.map +2 -2
  37. package/dist/esm/puzzles/index.js +10 -7
  38. package/dist/esm/{puzzles-dynamic-3x3x3-KIG5A6QR.js → puzzles-dynamic-3x3x3-ZKMODX2P.js} +1 -3
  39. package/dist/esm/{puzzles-dynamic-3x3x3-KIG5A6QR.js.map → puzzles-dynamic-3x3x3-ZKMODX2P.js.map} +1 -1
  40. package/dist/esm/{puzzles-dynamic-4x4x4-PEDAPUZK.js → puzzles-dynamic-4x4x4-DT42HVIY.js} +1 -3
  41. package/dist/esm/{puzzles-dynamic-4x4x4-PEDAPUZK.js.map → puzzles-dynamic-4x4x4-DT42HVIY.js.map} +1 -1
  42. package/dist/esm/{puzzles-dynamic-side-events-5C7LMBWX.js → puzzles-dynamic-side-events-HMUBMHA5.js} +2 -4
  43. package/dist/esm/{puzzles-dynamic-side-events-5C7LMBWX.js.map → puzzles-dynamic-side-events-HMUBMHA5.js.map} +2 -2
  44. package/dist/esm/{puzzles-dynamic-unofficial-WWJ4NJMX.js → puzzles-dynamic-unofficial-QXSDLTK5.js} +1 -3
  45. package/dist/esm/{puzzles-dynamic-unofficial-WWJ4NJMX.js.map → puzzles-dynamic-unofficial-QXSDLTK5.js.map} +1 -1
  46. package/dist/esm/scramble/index.js +3 -4
  47. package/dist/esm/search/index.js +8 -9
  48. package/dist/esm/{search-dynamic-sgs-side-events-4H3X5HLH.js → search-dynamic-sgs-side-events-XNTCWRI4.js} +6 -7
  49. package/dist/esm/search-dynamic-sgs-side-events-XNTCWRI4.js.map +7 -0
  50. package/dist/esm/{search-dynamic-sgs-unofficial-7IRW4LVD.js → search-dynamic-sgs-unofficial-5KMZ747E.js} +122 -68
  51. package/dist/esm/search-dynamic-sgs-unofficial-5KMZ747E.js.map +7 -0
  52. package/dist/esm/{search-dynamic-solve-3x3x3-7XZTYQMO.js → search-dynamic-solve-3x3x3-TSXPWENP.js} +649 -407
  53. package/dist/esm/search-dynamic-solve-3x3x3-TSXPWENP.js.map +7 -0
  54. package/dist/esm/{search-dynamic-solve-4x4x4-7JTJCCSY.js → search-dynamic-solve-4x4x4-FKQ2JWK2.js} +399 -151
  55. package/dist/esm/search-dynamic-solve-4x4x4-FKQ2JWK2.js.map +7 -0
  56. package/dist/esm/{search-dynamic-solve-fto-4LI23P6K.js → search-dynamic-solve-fto-GPLW7S5F.js} +74 -35
  57. package/dist/esm/search-dynamic-solve-fto-GPLW7S5F.js.map +7 -0
  58. package/dist/esm/{search-dynamic-solve-kilominx-3HEVQ4MC.js → search-dynamic-solve-kilominx-HB2QFUGF.js} +136 -72
  59. package/dist/esm/search-dynamic-solve-kilominx-HB2QFUGF.js.map +7 -0
  60. package/dist/esm/{search-dynamic-solve-master_tetraminx-UB32C7MM.js → search-dynamic-solve-master_tetraminx-LR3LJI7O.js} +84 -42
  61. package/dist/esm/search-dynamic-solve-master_tetraminx-LR3LJI7O.js.map +7 -0
  62. package/dist/esm/{search-dynamic-solve-sq1-HA72TYF2.js → search-dynamic-solve-sq1-W33UXTDZ.js} +129 -55
  63. package/dist/esm/search-dynamic-solve-sq1-W33UXTDZ.js.map +7 -0
  64. package/dist/esm/search-worker-inside-generated-string-5HKZNHKK.js +3884 -0
  65. package/dist/esm/search-worker-inside-generated-string-5HKZNHKK.js.map +7 -0
  66. package/dist/esm/{search-worker-js-entry-T6YIT7YD.js → search-worker-js-entry-PDXEE46R.js} +44 -36
  67. package/dist/esm/search-worker-js-entry-PDXEE46R.js.map +7 -0
  68. package/dist/esm/{search-worker-ts-entry-OUEC4L5I.js → search-worker-ts-entry-UV2RY2EY.js} +3 -4
  69. package/dist/esm/{search-worker-ts-entry-OUEC4L5I.js.map → search-worker-ts-entry-UV2RY2EY.js.map} +1 -1
  70. package/dist/esm/stream/index.js +1 -2
  71. package/dist/esm/stream/index.js.map +2 -2
  72. package/dist/esm/twisty/index.js +368 -300
  73. package/dist/esm/twisty/index.js.map +3 -3
  74. package/dist/esm/{twisty-dynamic-3d-AZUSXQ5S.js → twisty-dynamic-3d-GPF6TW32.js} +57 -60
  75. package/dist/esm/twisty-dynamic-3d-GPF6TW32.js.map +7 -0
  76. package/dist/types/{Alg-137fb0d5.d.ts → Alg-1c8c3757.d.ts} +25 -26
  77. package/dist/types/{KState-a73111d7.d.ts → KState-7c9e40f4.d.ts} +1 -1
  78. package/dist/types/{TwizzleLink-bef52ecd.d.ts → TwizzleLink-3f8a01d2.d.ts} +19 -18
  79. package/dist/types/alg/index.d.ts +30 -8
  80. package/dist/types/bluetooth/index.d.ts +4 -4
  81. package/dist/types/{bluetooth-puzzle-8a678993.d.ts → bluetooth-puzzle-a64e9756.d.ts} +2 -2
  82. package/dist/types/kpuzzle/index.d.ts +2 -2
  83. package/dist/types/notation/index.d.ts +1 -1
  84. package/dist/types/{outside-e55f28a0.d.ts → outside-b62aa614.d.ts} +2 -2
  85. package/dist/types/{parseAlg-a28f7568.d.ts → parseAlg-d5fbee87.d.ts} +1 -1
  86. package/dist/types/protocol/index.d.ts +2 -2
  87. package/dist/types/puzzle-geometry/index.d.ts +3 -3
  88. package/dist/types/puzzles/index.d.ts +8 -6
  89. package/dist/types/scramble/index.d.ts +3 -3
  90. package/dist/types/search/index.d.ts +3 -3
  91. package/dist/types/stream/index.d.ts +3 -3
  92. package/dist/types/twisty/index.d.ts +5 -5
  93. package/package.json +51 -147
  94. package/dist/esm/chunk-AHEXXC6V.js.map +0 -7
  95. package/dist/esm/chunk-NI7U4XAZ.js.map +0 -7
  96. package/dist/esm/chunk-OX6O2ZO5.js.map +0 -7
  97. package/dist/esm/chunk-SBZRVSPK.js +0 -30
  98. package/dist/esm/chunk-SBZRVSPK.js.map +0 -7
  99. package/dist/esm/chunk-U2ONHTIX.js.map +0 -7
  100. package/dist/esm/chunk-XRZBPKES.js.map +0 -7
  101. package/dist/esm/chunk-XT3R2ENM.js.map +0 -7
  102. package/dist/esm/search-dynamic-sgs-side-events-4H3X5HLH.js.map +0 -7
  103. package/dist/esm/search-dynamic-sgs-unofficial-7IRW4LVD.js.map +0 -7
  104. package/dist/esm/search-dynamic-solve-3x3x3-7XZTYQMO.js.map +0 -7
  105. package/dist/esm/search-dynamic-solve-4x4x4-7JTJCCSY.js.map +0 -7
  106. package/dist/esm/search-dynamic-solve-fto-4LI23P6K.js.map +0 -7
  107. package/dist/esm/search-dynamic-solve-kilominx-3HEVQ4MC.js.map +0 -7
  108. package/dist/esm/search-dynamic-solve-master_tetraminx-UB32C7MM.js.map +0 -7
  109. package/dist/esm/search-dynamic-solve-sq1-HA72TYF2.js.map +0 -7
  110. package/dist/esm/search-worker-inside-generated-string-ZEY77HTF.js +0 -3886
  111. package/dist/esm/search-worker-inside-generated-string-ZEY77HTF.js.map +0 -7
  112. package/dist/esm/search-worker-js-entry-T6YIT7YD.js.map +0 -7
  113. package/dist/esm/twisty-dynamic-3d-AZUSXQ5S.js.map +0 -7
@@ -1,7 +1,6 @@
1
1
  import {
2
2
  randomUIntBelowFactory
3
- } from "./chunk-WXCNEGW3.js";
4
- import "./chunk-SBZRVSPK.js";
3
+ } from "./chunk-HR5D6SD4.js";
5
4
 
6
5
  // src/cubing/vendor/sq12phase/sq1-solver.js
7
6
  function FullCube_copy(obj, c) {
@@ -23,7 +22,7 @@ function FullCube_doMove(obj, move) {
23
22
  temp = obj.ul;
24
23
  obj.ul = (obj.ul << move | ~~obj.ur >> 24 - move) & 16777215;
25
24
  obj.ur = (obj.ur << move | ~~temp >> 24 - move) & 16777215;
26
- } else if (move == 0) {
25
+ } else if (move === 0) {
27
26
  temp = obj.ur;
28
27
  obj.ur = obj.dl;
29
28
  obj.dl = temp;
@@ -41,11 +40,15 @@ function FullCube_doMove(obj, move) {
41
40
  }
42
41
  }
43
42
  function FullCube_getParity(obj) {
44
- var a, b, cnt, i, p;
43
+ var a;
44
+ var b;
45
+ var cnt;
46
+ var i;
47
+ var p;
45
48
  cnt = 0;
46
49
  obj.arr[0] = FullCube_pieceAt(obj, 0);
47
50
  for (i = 1; i < 24; ++i) {
48
- FullCube_pieceAt(obj, i) != obj.arr[cnt] && (obj.arr[++cnt] = FullCube_pieceAt(obj, i));
51
+ FullCube_pieceAt(obj, i) !== obj.arr[cnt] && (obj.arr[++cnt] = FullCube_pieceAt(obj, i));
49
52
  }
50
53
  p = 0;
51
54
  for (a = 0; a < 16; ++a) {
@@ -56,7 +59,10 @@ function FullCube_getParity(obj) {
56
59
  return p;
57
60
  }
58
61
  function FullCube_getShapeIdx(obj) {
59
- var dlx, drx, ulx, urx;
62
+ var dlx;
63
+ var drx;
64
+ var ulx;
65
+ var urx;
60
66
  urx = obj.ur & 1118481;
61
67
  urx |= ~~urx >> 3;
62
68
  urx |= ~~urx >> 6;
@@ -78,19 +84,22 @@ function FullCube_getShapeIdx(obj) {
78
84
  );
79
85
  }
80
86
  function FullCube_getSquare(obj, sq) {
81
- var a, b;
87
+ var a;
88
+ var b;
82
89
  for (a = 0; a < 8; ++a) {
83
90
  obj.prm[a] = ~~(~~FullCube_pieceAt(obj, a * 3 + 1) >> 1 << 24) >> 24;
84
91
  }
85
92
  sq.cornperm = get8Perm(obj.prm);
86
- sq.topEdgeFirst = FullCube_pieceAt(obj, 0) == FullCube_pieceAt(obj, 1);
93
+ sq.topEdgeFirst = FullCube_pieceAt(obj, 0) === FullCube_pieceAt(obj, 1);
87
94
  a = sq.topEdgeFirst ? 2 : 0;
88
- for (b = 0; b < 4; a += 3, ++b)
95
+ for (b = 0; b < 4; a += 3, ++b) {
89
96
  obj.prm[b] = ~~(~~FullCube_pieceAt(obj, a) >> 1 << 24) >> 24;
90
- sq.botEdgeFirst = FullCube_pieceAt(obj, 12) == FullCube_pieceAt(obj, 13);
97
+ }
98
+ sq.botEdgeFirst = FullCube_pieceAt(obj, 12) === FullCube_pieceAt(obj, 13);
91
99
  a = sq.botEdgeFirst ? 14 : 12;
92
- for (; b < 8; a += 3, ++b)
100
+ for (; b < 8; a += 3, ++b) {
93
101
  obj.prm[b] = ~~(~~FullCube_pieceAt(obj, a) >> 1 << 24) >> 24;
102
+ }
94
103
  sq.edgeperm = get8Perm(obj.prm);
95
104
  sq.ml = obj.ml;
96
105
  }
@@ -120,14 +129,22 @@ function FullCube_FullCube__Ljava_lang_String_2V() {
120
129
  }
121
130
  async function FullCube_randomCube() {
122
131
  const randomUintBelow = await randomUIntBelowFactory();
123
- var f, i, shape, edge, corner, n_edge, n_corner, rnd, m;
132
+ var f;
133
+ var i;
134
+ var shape;
135
+ var edge;
136
+ var corner;
137
+ var n_edge;
138
+ var n_corner;
139
+ var rnd;
140
+ var m;
124
141
  f = new FullCube_FullCube__Ljava_lang_String_2V();
125
142
  shape = Shape_ShapeIdx[randomUintBelow(3678)];
126
143
  corner = 19088743 << 1 | 286331153;
127
144
  edge = 19088743 << 1;
128
145
  n_corner = n_edge = 8;
129
146
  for (i = 0; i < 24; i++) {
130
- if ((shape >> i & 1) == 0) {
147
+ if ((shape >> i & 1) === 0) {
131
148
  rnd = randomUintBelow(n_edge) << 2;
132
149
  FullCube_setPiece(f, 23 - i, edge >> rnd & 15);
133
150
  m = (1 << rnd) - 1;
@@ -155,7 +172,12 @@ _.ml = 0;
155
172
  _.ul = 70195;
156
173
  _.ur = 4544119;
157
174
  function Search_init2(obj) {
158
- var corner, edge, i, j, ml, prun;
175
+ var corner;
176
+ var edge;
177
+ var i;
178
+ var j;
179
+ var ml;
180
+ var prun;
159
181
  FullCube_copy(obj.Search_d, obj.Search_c);
160
182
  for (i = 0; i < obj.Search_length1; ++i) {
161
183
  FullCube_doMove(obj.Search_d, obj.Search_move[i]);
@@ -191,7 +213,8 @@ function Search_init2(obj) {
191
213
  }
192
214
  function Search_move2string(obj, len) {
193
215
  var s = "";
194
- var top = 0, bottom = 0;
216
+ var top = 0;
217
+ var bottom = 0;
195
218
  for (var i = len - 1; i >= 0; i--) {
196
219
  var val = obj.Search_move[i];
197
220
  if (val > 0) {
@@ -201,25 +224,27 @@ function Search_move2string(obj, len) {
201
224
  val = 12 + val;
202
225
  bottom = val > 6 ? val - 12 : val;
203
226
  } else {
204
- if (top == 0 && bottom == 0) {
227
+ if (top === 0 && bottom === 0) {
205
228
  s += " / ";
206
229
  } else {
207
- s += "(" + top + ", " + bottom + ") / ";
230
+ s += `(${top}, ${bottom}) / `;
208
231
  }
209
232
  top = bottom = 0;
210
233
  }
211
234
  }
212
235
  if (top !== 0 || bottom !== 0) {
213
- s += "(" + top + ", " + bottom + ")";
236
+ s += `(${top}, ${bottom})`;
214
237
  }
215
238
  return s;
216
239
  }
217
240
  function Search_phase1(obj, shape, prunvalue, maxl, depth, lm) {
218
- var m, prunx, shapex;
219
- if (prunvalue == 0 && maxl < 4) {
220
- return maxl == 0 && Search_init2(obj);
241
+ var m;
242
+ var prunx;
243
+ var shapex;
244
+ if (prunvalue === 0 && maxl < 4) {
245
+ return maxl === 0 && Search_init2(obj);
221
246
  }
222
- if (lm != 0) {
247
+ if (lm !== 0) {
223
248
  shapex = Shape_TwistMove[shape];
224
249
  prunx = ShapePrun[shapex];
225
250
  if (prunx < maxl) {
@@ -274,11 +299,17 @@ function Search_phase1(obj, shape, prunvalue, maxl, depth, lm) {
274
299
  return false;
275
300
  }
276
301
  function Search_phase2(obj, edge, corner, topEdgeFirst, botEdgeFirst, ml, maxl, depth, lm) {
277
- var botEdgeFirstx, cornerx, edgex, m, prun1, prun2, topEdgeFirstx;
278
- if (maxl == 0 && !topEdgeFirst && botEdgeFirst) {
302
+ var botEdgeFirstx;
303
+ var cornerx;
304
+ var edgex;
305
+ var m;
306
+ var prun1;
307
+ var prun2;
308
+ var topEdgeFirstx;
309
+ if (maxl === 0 && !topEdgeFirst && botEdgeFirst) {
279
310
  return true;
280
311
  }
281
- if (lm != 0 && topEdgeFirst == botEdgeFirst) {
312
+ if (lm !== 0 && topEdgeFirst === botEdgeFirst) {
282
313
  edgex = Square_TwistMove[edge];
283
314
  cornerx = Square_TwistMove[corner];
284
315
  if (SquarePrun[edgex << 1 | 1 - ml] < maxl && SquarePrun[cornerx << 1 | 1 - ml] < maxl) {
@@ -411,11 +442,12 @@ function Shape_$clinit() {
411
442
  Shape_init();
412
443
  }
413
444
  function Shape_bottomMove(obj) {
414
- var move, moveParity;
445
+ var move;
446
+ var moveParity;
415
447
  move = 0;
416
448
  moveParity = 0;
417
449
  do {
418
- if ((obj.bottom & 2048) == 0) {
450
+ if ((obj.bottom & 2048) === 0) {
419
451
  move += 1;
420
452
  obj.bottom = obj.bottom << 1;
421
453
  } else {
@@ -423,8 +455,8 @@ function Shape_bottomMove(obj) {
423
455
  obj.bottom = obj.bottom << 2 ^ 12291;
424
456
  }
425
457
  moveParity = 1 - moveParity;
426
- } while ((bitCount(obj.bottom & 63) & 1) != 0);
427
- (bitCount(obj.bottom) & 2) == 0 && (obj.Shape_parity ^= moveParity);
458
+ } while ((bitCount(obj.bottom & 63) & 1) !== 0);
459
+ (bitCount(obj.bottom) & 2) === 0 && (obj.Shape_parity ^= moveParity);
428
460
  return move;
429
461
  }
430
462
  function Shape_getIdx(obj) {
@@ -439,11 +471,12 @@ function Shape_setIdx(obj, idx) {
439
471
  obj.top >>= 12;
440
472
  }
441
473
  function Shape_topMove(obj) {
442
- var move, moveParity;
474
+ var move;
475
+ var moveParity;
443
476
  move = 0;
444
477
  moveParity = 0;
445
478
  do {
446
- if ((obj.top & 2048) == 0) {
479
+ if ((obj.top & 2048) === 0) {
447
480
  move += 1;
448
481
  obj.top = obj.top << 1;
449
482
  } else {
@@ -451,8 +484,8 @@ function Shape_topMove(obj) {
451
484
  obj.top = obj.top << 2 ^ 12291;
452
485
  }
453
486
  moveParity = 1 - moveParity;
454
- } while ((bitCount(obj.top & 63) & 1) != 0);
455
- (bitCount(obj.top) & 2) == 0 && (obj.Shape_parity ^= moveParity);
487
+ } while ((bitCount(obj.top & 63) & 1) !== 0);
488
+ (bitCount(obj.top) & 2) === 0 && (obj.Shape_parity ^= moveParity);
456
489
  return move;
457
490
  }
458
491
  function Shape_Shape() {
@@ -463,7 +496,22 @@ function Shape_getShape2Idx(shp) {
463
496
  return ret;
464
497
  }
465
498
  function Shape_init() {
466
- var count, depth, dl, done, done0, dr, i, idx, m, s, ul, ur, value, p1, p3, temp;
499
+ var count;
500
+ var depth;
501
+ var dl;
502
+ var done;
503
+ var done0;
504
+ var dr;
505
+ var i;
506
+ var idx;
507
+ var m;
508
+ var s;
509
+ var ul;
510
+ var ur;
511
+ var value;
512
+ var p1;
513
+ var p3;
514
+ var temp;
467
515
  count = 0;
468
516
  for (i = 0; i < 28561; ++i) {
469
517
  dr = Shape_halflayer[i % 13];
@@ -471,7 +519,7 @@ function Shape_init() {
471
519
  ur = Shape_halflayer[~~(~~(i / 13) / 13) % 13];
472
520
  ul = Shape_halflayer[~~(~~(~~(i / 13) / 13) / 13)];
473
521
  value = ul << 18 | ur << 12 | dl << 6 | dr;
474
- bitCount(value) == 16 && (Shape_ShapeIdx[count++] = value);
522
+ bitCount(value) === 16 && (Shape_ShapeIdx[count++] = value);
475
523
  }
476
524
  s = new Shape_Shape();
477
525
  for (i = 0; i < 7356; ++i) {
@@ -500,35 +548,35 @@ function Shape_init() {
500
548
  done = 4;
501
549
  done0 = 0;
502
550
  depth = -1;
503
- while (done != done0) {
551
+ while (done !== done0) {
504
552
  done0 = done;
505
553
  ++depth;
506
554
  for (i = 0; i < 7536; ++i) {
507
- if (ShapePrun[i] == depth) {
555
+ if (ShapePrun[i] === depth) {
508
556
  m = 0;
509
557
  idx = i;
510
558
  do {
511
559
  idx = Shape_TopMove[idx];
512
560
  m += idx & 15;
513
561
  idx >>= 4;
514
- if (ShapePrun[idx] == -1) {
562
+ if (ShapePrun[idx] === -1) {
515
563
  ++done;
516
564
  ShapePrun[idx] = depth + 1;
517
565
  }
518
- } while (m != 12);
566
+ } while (m !== 12);
519
567
  m = 0;
520
568
  idx = i;
521
569
  do {
522
570
  idx = Shape_BottomMove[idx];
523
571
  m += idx & 15;
524
572
  idx >>= 4;
525
- if (ShapePrun[idx] == -1) {
573
+ if (ShapePrun[idx] === -1) {
526
574
  ++done;
527
575
  ShapePrun[idx] = depth + 1;
528
576
  }
529
- } while (m != 12);
577
+ } while (m !== 12);
530
578
  idx = Shape_TwistMove[i];
531
- if (ShapePrun[idx] == -1) {
579
+ if (ShapePrun[idx] === -1) {
532
580
  ++done;
533
581
  ShapePrun[idx] = depth + 1;
534
582
  }
@@ -560,14 +608,18 @@ function Square_$clinit() {
560
608
  Square_BottomMove = [];
561
609
  fact = [1, 1, 2, 6, 24, 120, 720, 5040];
562
610
  Cnk = [];
563
- for (var i = 0; i < 12; ++i)
611
+ for (var i = 0; i < 12; ++i) {
564
612
  Cnk[i] = [];
613
+ }
565
614
  Square_init();
566
615
  }
567
616
  function Square_Square() {
568
617
  }
569
618
  function get8Perm(arr) {
570
- var i, idx, v, val;
619
+ var i;
620
+ var idx;
621
+ var v;
622
+ var val;
571
623
  idx = 0;
572
624
  val = 1985229328;
573
625
  for (i = 0; i < 7; ++i) {
@@ -578,7 +630,19 @@ function get8Perm(arr) {
578
630
  return idx & 65535;
579
631
  }
580
632
  function Square_init() {
581
- var check, depth, done, find, i, idx, idxx, inv, j, m, ml, pos, temp;
633
+ var check;
634
+ var depth;
635
+ var done;
636
+ var find;
637
+ var i;
638
+ var idx;
639
+ var idxx;
640
+ var inv;
641
+ var j;
642
+ var m;
643
+ var ml;
644
+ var pos;
645
+ var temp;
582
646
  for (i = 0; i < 12; ++i) {
583
647
  Cnk[i][0] = 1;
584
648
  Cnk[i][i] = 1;
@@ -624,33 +688,36 @@ function Square_init() {
624
688
  ++depth;
625
689
  OUT:
626
690
  for (i = 0; i < 80640; ++i) {
627
- if (SquarePrun[i] == find) {
691
+ if (SquarePrun[i] === find) {
628
692
  idx = ~~i >> 1;
629
693
  ml = i & 1;
630
694
  idxx = Square_TwistMove[idx] << 1 | 1 - ml;
631
- if (SquarePrun[idxx] == check) {
695
+ if (SquarePrun[idxx] === check) {
632
696
  ++done;
633
697
  SquarePrun[inv ? i : idxx] = ~~(depth << 24) >> 24;
634
- if (inv)
698
+ if (inv) {
635
699
  continue OUT;
700
+ }
636
701
  }
637
702
  idxx = idx;
638
703
  for (m = 0; m < 4; ++m) {
639
704
  idxx = Square_TopMove[idxx];
640
- if (SquarePrun[idxx << 1 | ml] == check) {
705
+ if (SquarePrun[idxx << 1 | ml] === check) {
641
706
  ++done;
642
707
  SquarePrun[inv ? i : idxx << 1 | ml] = ~~(depth << 24) >> 24;
643
- if (inv)
708
+ if (inv) {
644
709
  continue OUT;
710
+ }
645
711
  }
646
712
  }
647
713
  for (m = 0; m < 4; ++m) {
648
714
  idxx = Square_BottomMove[idxx];
649
- if (SquarePrun[idxx << 1 | ml] == check) {
715
+ if (SquarePrun[idxx << 1 | ml] === check) {
650
716
  ++done;
651
717
  SquarePrun[inv ? i : idxx << 1 | ml] = ~~(depth << 24) >> 24;
652
- if (inv)
718
+ if (inv) {
653
719
  continue OUT;
720
+ }
654
721
  }
655
722
  }
656
723
  }
@@ -658,7 +725,11 @@ function Square_init() {
658
725
  }
659
726
  }
660
727
  function set8Perm(arr, idx) {
661
- var i, m, p, v, val;
728
+ var i;
729
+ var m;
730
+ var p;
731
+ var v;
732
+ var val;
662
733
  val = 1985229328;
663
734
  for (i = 0; i < 7; ++i) {
664
735
  p = fact[7 - i];
@@ -694,7 +765,10 @@ function bitCount(x) {
694
765
  return x & 63;
695
766
  }
696
767
  function binarySearch(sortedArray, key) {
697
- var high, low, mid, midVal;
768
+ var high;
769
+ var low;
770
+ var mid;
771
+ var midVal;
698
772
  low = 0;
699
773
  high = sortedArray.length - 1;
700
774
  while (low <= high) {
@@ -748,4 +822,4 @@ async function getRandomSquare1ScrambleString() {
748
822
  export {
749
823
  getRandomSquare1ScrambleString
750
824
  };
751
- //# sourceMappingURL=search-dynamic-solve-sq1-HA72TYF2.js.map
825
+ //# sourceMappingURL=search-dynamic-solve-sq1-W33UXTDZ.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubing/vendor/sq12phase/sq1-solver.js"],
4
+ "sourcesContent": ["/*\n\nscramble_sq1.js\n\nSquare-1 Solver / Scramble Generator in JavaScript.\n\nCode by by Shuang Chen.\nCompiled to JavaScript using GWT.\n\n*/\n\nimport { randomUIntBelowFactory } from \"../random-uint-below\";\n\nfunction FullCube_copy(obj, c) {\n obj.ul = c.ul;\n obj.ur = c.ur;\n obj.dl = c.dl;\n obj.dr = c.dr;\n obj.ml = c.ml;\n}\n\nfunction FullCube_doMove(obj, move) {\n var temp;\n move <<= 2;\n if (move > 24) {\n move = 48 - move;\n temp = obj.ul;\n obj.ul = ((~~obj.ul >> move) | (obj.ur << (24 - move))) & 16777215;\n obj.ur = ((~~obj.ur >> move) | (temp << (24 - move))) & 16777215;\n } else if (move > 0) {\n temp = obj.ul;\n obj.ul = ((obj.ul << move) | (~~obj.ur >> (24 - move))) & 16777215;\n obj.ur = ((obj.ur << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move === 0) {\n temp = obj.ur;\n obj.ur = obj.dl;\n obj.dl = temp;\n obj.ml = 1 - obj.ml;\n } else if (move >= -24) {\n move = -move;\n temp = obj.dl;\n obj.dl = ((obj.dl << move) | (~~obj.dr >> (24 - move))) & 16777215;\n obj.dr = ((obj.dr << move) | (~~temp >> (24 - move))) & 16777215;\n } else if (move < -24) {\n move = 48 + move;\n temp = obj.dl;\n obj.dl = ((~~obj.dl >> move) | (obj.dr << (24 - move))) & 16777215;\n obj.dr = ((~~obj.dr >> move) | (temp << (24 - move))) & 16777215;\n }\n}\n\nfunction FullCube_getParity(obj) {\n var a;\n var b;\n var cnt;\n var i;\n var p;\n cnt = 0;\n obj.arr[0] = FullCube_pieceAt(obj, 0);\n for (i = 1; i < 24; ++i) {\n FullCube_pieceAt(obj, i) !== obj.arr[cnt] &&\n (obj.arr[++cnt] = FullCube_pieceAt(obj, i));\n }\n p = 0;\n for (a = 0; a < 16; ++a) {\n for (b = a + 1; b < 16; ++b) {\n obj.arr[a] > obj.arr[b] && (p ^= 1);\n }\n }\n return p;\n}\n\nfunction FullCube_getShapeIdx(obj) {\n var dlx;\n var drx;\n var ulx;\n var urx;\n urx = obj.ur & 1118481;\n urx |= ~~urx >> 3;\n urx |= ~~urx >> 6;\n urx = (urx & 15) | ((~~urx >> 12) & 48);\n ulx = obj.ul & 1118481;\n ulx |= ~~ulx >> 3;\n ulx |= ~~ulx >> 6;\n ulx = (ulx & 15) | ((~~ulx >> 12) & 48);\n drx = obj.dr & 1118481;\n drx |= ~~drx >> 3;\n drx |= ~~drx >> 6;\n drx = (drx & 15) | ((~~drx >> 12) & 48);\n dlx = obj.dl & 1118481;\n dlx |= ~~dlx >> 3;\n dlx |= ~~dlx >> 6;\n dlx = (dlx & 15) | ((~~dlx >> 12) & 48);\n return Shape_getShape2Idx(\n (FullCube_getParity(obj) << 24) |\n (ulx << 18) |\n (urx << 12) |\n (dlx << 6) |\n drx,\n );\n}\n\nfunction FullCube_getSquare(obj, sq) {\n var a;\n var b;\n for (a = 0; a < 8; ++a) {\n obj.prm[a] = ~~((~~FullCube_pieceAt(obj, a * 3 + 1) >> 1) << 24) >> 24;\n }\n sq.cornperm = get8Perm(obj.prm);\n sq.topEdgeFirst = FullCube_pieceAt(obj, 0) === FullCube_pieceAt(obj, 1);\n a = sq.topEdgeFirst ? 2 : 0;\n for (b = 0; b < 4; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.botEdgeFirst = FullCube_pieceAt(obj, 12) === FullCube_pieceAt(obj, 13);\n a = sq.botEdgeFirst ? 14 : 12;\n for (; b < 8; a += 3, ++b) {\n obj.prm[b] = ~~((~~FullCube_pieceAt(obj, a) >> 1) << 24) >> 24;\n }\n sq.edgeperm = get8Perm(obj.prm);\n sq.ml = obj.ml;\n}\n\nfunction FullCube_pieceAt(obj, idx) {\n var ret;\n idx < 6\n ? (ret = ~~obj.ul >> ((5 - idx) << 2))\n : idx < 12\n ? (ret = ~~obj.ur >> ((11 - idx) << 2))\n : idx < 18\n ? (ret = ~~obj.dl >> ((17 - idx) << 2))\n : (ret = ~~obj.dr >> ((23 - idx) << 2));\n return ~~((ret & 15) << 24) >> 24;\n}\n\nfunction FullCube_setPiece(obj, idx, value) {\n if (idx < 6) {\n obj.ul &= ~(0xf << ((5 - idx) << 2));\n obj.ul |= value << ((5 - idx) << 2);\n } else if (idx < 12) {\n obj.ur &= ~(0xf << ((11 - idx) << 2));\n obj.ur |= value << ((11 - idx) << 2);\n } else if (idx < 18) {\n obj.dl &= ~(0xf << ((17 - idx) << 2));\n obj.dl |= value << ((17 - idx) << 2);\n } else {\n obj.dr &= ~(0xf << ((23 - idx) << 2));\n obj.dr |= value << ((23 - idx) << 2);\n }\n}\n\nfunction FullCube_FullCube__Ljava_lang_String_2V() {\n this.arr = [];\n this.prm = [];\n}\n\nasync function FullCube_randomCube() {\n const randomUintBelow = await randomUIntBelowFactory();\n\n var f;\n var i;\n var shape;\n var edge;\n var corner;\n var n_edge;\n var n_corner;\n var rnd;\n var m;\n f = new FullCube_FullCube__Ljava_lang_String_2V();\n shape = Shape_ShapeIdx[randomUintBelow(3678)];\n corner = (0x01234567 << 1) | 0x11111111;\n edge = 0x01234567 << 1;\n n_corner = n_edge = 8;\n for (i = 0; i < 24; i++) {\n if (((shape >> i) & 1) === 0) {\n //edge\n rnd = randomUintBelow(n_edge) << 2;\n FullCube_setPiece(f, 23 - i, (edge >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n edge = (edge & m) + ((edge >> 4) & ~m);\n --n_edge;\n } else {\n //corner\n rnd = randomUintBelow(n_corner) << 2;\n FullCube_setPiece(f, 23 - i, (corner >> rnd) & 0xf);\n FullCube_setPiece(f, 22 - i, (corner >> rnd) & 0xf);\n m = (1 << rnd) - 1;\n corner = (corner & m) + ((corner >> 4) & ~m);\n --n_corner;\n ++i;\n }\n }\n f.ml = randomUintBelow(2);\n //\tconsole.log(f);\n return f;\n}\n\nfunction FullCube() {}\n\nlet _ = (FullCube_FullCube__Ljava_lang_String_2V.prototype =\n FullCube.prototype);\n_.dl = 10062778;\n_.dr = 14536702;\n_.ml = 0;\n_.ul = 70195;\n_.ur = 4544119;\nfunction Search_init2(obj) {\n var corner;\n var edge;\n var i;\n var j;\n var ml;\n var prun;\n FullCube_copy(obj.Search_d, obj.Search_c);\n for (i = 0; i < obj.Search_length1; ++i) {\n FullCube_doMove(obj.Search_d, obj.Search_move[i]);\n }\n FullCube_getSquare(obj.Search_d, obj.Search_sq);\n edge = obj.Search_sq.edgeperm;\n corner = obj.Search_sq.cornperm;\n ml = obj.Search_sq.ml;\n prun = Math.max(\n SquarePrun[(obj.Search_sq.edgeperm << 1) | ml],\n SquarePrun[(obj.Search_sq.cornperm << 1) | ml],\n );\n for (i = prun; i < obj.Search_maxlen2; ++i) {\n if (\n Search_phase2(\n obj,\n edge,\n corner,\n obj.Search_sq.topEdgeFirst,\n obj.Search_sq.botEdgeFirst,\n ml,\n i,\n obj.Search_length1,\n 0,\n )\n ) {\n for (j = 0; j < i; ++j) {\n FullCube_doMove(obj.Search_d, obj.Search_move[obj.Search_length1 + j]);\n //console.log(obj.Search_move[obj.Search_length1 + j]);\n }\n //console.log(obj.Search_d);\n //console.log(obj.Search_move);\n obj.Search_sol_string = Search_move2string(obj, i + obj.Search_length1);\n return true;\n }\n }\n return false;\n}\n\nfunction Search_move2string(obj, len) {\n var s = \"\";\n var top = 0;\n var bottom = 0;\n for (var i = len - 1; i >= 0; i--) {\n var val = obj.Search_move[i];\n //console.log(val);\n if (val > 0) {\n val = 12 - val;\n top = val > 6 ? val - 12 : val;\n } else if (val < 0) {\n val = 12 + val;\n bottom = val > 6 ? val - 12 : val;\n } else {\n if (top === 0 && bottom === 0) {\n s += \" / \";\n } else {\n s += `(${top}, ${bottom}) / `;\n }\n top = bottom = 0;\n }\n }\n if (top !== 0 || bottom !== 0) {\n s += `(${top}, ${bottom})`;\n }\n return s; // + \" (\" + len + \"t)\";\n}\n\nfunction Search_phase1(obj, shape, prunvalue, maxl, depth, lm) {\n var m;\n var prunx;\n var shapex;\n if (prunvalue === 0 && maxl < 4) {\n return maxl === 0 && Search_init2(obj);\n }\n if (lm !== 0) {\n shapex = Shape_TwistMove[shape];\n prunx = ShapePrun[shapex];\n if (prunx < maxl) {\n obj.Search_move[depth] = 0;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 0)) {\n return true;\n }\n }\n }\n shapex = shape;\n if (lm <= 0) {\n m = 0;\n for (;;) {\n m += Shape_TopMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 12) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 1)) {\n return true;\n }\n }\n }\n }\n shapex = shape;\n if (lm <= 1) {\n m = 0;\n for (;;) {\n m += Shape_BottomMove[shapex];\n shapex = ~~m >> 4;\n m &= 15;\n if (m >= 6) {\n break;\n }\n prunx = ShapePrun[shapex];\n if (prunx > maxl) {\n break;\n } else if (prunx < maxl) {\n obj.Search_move[depth] = -m;\n if (Search_phase1(obj, shapex, prunx, maxl - 1, depth + 1, 2)) {\n return true;\n }\n }\n }\n }\n return false;\n}\n\nfunction Search_phase2(\n obj,\n edge,\n corner,\n topEdgeFirst,\n botEdgeFirst,\n ml,\n maxl,\n depth,\n lm,\n) {\n var botEdgeFirstx;\n var cornerx;\n var edgex;\n var m;\n var prun1;\n var prun2;\n var topEdgeFirstx;\n if (maxl === 0 && !topEdgeFirst && botEdgeFirst) {\n return true;\n }\n if (lm !== 0 && topEdgeFirst === botEdgeFirst) {\n edgex = Square_TwistMove[edge];\n cornerx = Square_TwistMove[corner];\n if (\n SquarePrun[(edgex << 1) | (1 - ml)] < maxl &&\n SquarePrun[(cornerx << 1) | (1 - ml)] < maxl\n ) {\n obj.Search_move[depth] = 0;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirst,\n 1 - ml,\n maxl - 1,\n depth + 1,\n 0,\n )\n ) {\n return true;\n }\n }\n }\n if (lm <= 0) {\n topEdgeFirstx = !topEdgeFirst;\n edgex = topEdgeFirstx ? Square_TopMove[edge] : edge;\n cornerx = topEdgeFirstx ? corner : Square_TopMove[corner];\n m = topEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < 12 && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirstx,\n botEdgeFirst,\n ml,\n maxl - 1,\n depth + 1,\n 1,\n )\n ) {\n return true;\n }\n }\n topEdgeFirstx = !topEdgeFirstx;\n if (topEdgeFirstx) {\n edgex = Square_TopMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_TopMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n if (lm <= 1) {\n botEdgeFirstx = !botEdgeFirst;\n edgex = botEdgeFirstx ? Square_BottomMove[edge] : edge;\n cornerx = botEdgeFirstx ? corner : Square_BottomMove[corner];\n m = botEdgeFirstx ? 1 : 2;\n prun1 = SquarePrun[(edgex << 1) | ml];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n while (m < (maxl > 3 ? 6 : 12) && prun1 <= maxl && prun1 <= maxl) {\n if (prun1 < maxl && prun2 < maxl) {\n obj.Search_move[depth] = -m;\n if (\n Search_phase2(\n obj,\n edgex,\n cornerx,\n topEdgeFirst,\n botEdgeFirstx,\n ml,\n maxl - 1,\n depth + 1,\n 2,\n )\n ) {\n return true;\n }\n }\n botEdgeFirstx = !botEdgeFirstx;\n if (botEdgeFirstx) {\n edgex = Square_BottomMove[edgex];\n prun1 = SquarePrun[(edgex << 1) | ml];\n m += 1;\n } else {\n cornerx = Square_BottomMove[cornerx];\n prun2 = SquarePrun[(cornerx << 1) | ml];\n m += 2;\n }\n }\n }\n return false;\n}\n\nfunction Search_solution(obj, c) {\n var shape;\n obj.Search_c = c;\n shape = FullCube_getShapeIdx(c);\n //console.log(shape);\n for (\n obj.Search_length1 = ShapePrun[shape];\n obj.Search_length1 < 100;\n ++obj.Search_length1\n ) {\n //console.log(obj.Search_length1);\n obj.Search_maxlen2 = Math.min(31 - obj.Search_length1, 17);\n if (\n Search_phase1(obj, shape, ShapePrun[shape], obj.Search_length1, 0, -1)\n ) {\n break;\n }\n }\n return obj.Search_sol_string;\n}\n\nfunction Search_Search() {\n this.Search_move = [];\n this.Search_d = new FullCube_FullCube__Ljava_lang_String_2V();\n this.Search_sq = new Square_Square();\n}\n\nfunction Search() {}\n\n_ = Search_Search.prototype = Search.prototype;\n_.Search_c = null;\n_.Search_length1 = 0;\n_.Search_maxlen2 = 0;\n_.Search_sol_string = null;\nlet Shape_$clinit_ran = false;\nfunction Shape_$clinit() {\n if (Shape_$clinit_ran) {\n return;\n }\n Shape_$clinit_ran = true;\n Shape_halflayer = [0, 3, 6, 12, 15, 24, 27, 30, 48, 51, 54, 60, 63];\n Shape_ShapeIdx = [];\n ShapePrun = [];\n Shape_TopMove = [];\n Shape_BottomMove = [];\n Shape_TwistMove = [];\n Shape_init();\n}\n\nfunction Shape_bottomMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.bottom & 2048) === 0) {\n move += 1;\n obj.bottom = obj.bottom << 1;\n } else {\n move += 2;\n obj.bottom = (obj.bottom << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.bottom & 63) & 1) !== 0);\n (bitCount(obj.bottom) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_getIdx(obj) {\n var ret;\n ret =\n (binarySearch(Shape_ShapeIdx, (obj.top << 12) | obj.bottom) << 1) |\n obj.Shape_parity;\n return ret;\n}\n\nfunction Shape_setIdx(obj, idx) {\n obj.Shape_parity = idx & 1;\n obj.top = Shape_ShapeIdx[~~idx >> 1];\n obj.bottom = obj.top & 4095;\n obj.top >>= 12;\n}\n\nfunction Shape_topMove(obj) {\n var move;\n var moveParity;\n move = 0;\n moveParity = 0;\n do {\n if ((obj.top & 2048) === 0) {\n move += 1;\n obj.top = obj.top << 1;\n } else {\n move += 2;\n obj.top = (obj.top << 2) ^ 12291;\n }\n moveParity = 1 - moveParity;\n } while ((bitCount(obj.top & 63) & 1) !== 0);\n (bitCount(obj.top) & 2) === 0 && (obj.Shape_parity ^= moveParity);\n return move;\n}\n\nfunction Shape_Shape() {}\n\nfunction Shape_getShape2Idx(shp) {\n var ret;\n ret = (binarySearch(Shape_ShapeIdx, shp & 16777215) << 1) | (~~shp >> 24);\n return ret;\n}\n\nfunction Shape_init() {\n var count;\n var depth;\n var dl;\n var done;\n var done0;\n var dr;\n var i;\n var idx;\n var m;\n var s;\n var ul;\n var ur;\n var value;\n var p1;\n var p3;\n var temp;\n count = 0;\n for (i = 0; i < 28561; ++i) {\n dr = Shape_halflayer[i % 13];\n dl = Shape_halflayer[~~(i / 13) % 13];\n ur = Shape_halflayer[~~(~~(i / 13) / 13) % 13];\n ul = Shape_halflayer[~~(~~(~~(i / 13) / 13) / 13)];\n value = (ul << 18) | (ur << 12) | (dl << 6) | dr;\n bitCount(value) === 16 && (Shape_ShapeIdx[count++] = value);\n }\n s = new Shape_Shape();\n for (i = 0; i < 7356; ++i) {\n Shape_setIdx(s, i);\n Shape_TopMove[i] = Shape_topMove(s);\n Shape_TopMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n Shape_BottomMove[i] = Shape_bottomMove(s);\n Shape_BottomMove[i] |= Shape_getIdx(s) << 4;\n Shape_setIdx(s, i);\n temp = s.top & 63;\n p1 = bitCount(temp);\n p3 = bitCount(s.bottom & 4032);\n s.Shape_parity ^= 1 & (~~(p1 & p3) >> 1);\n s.top = (s.top & 4032) | ((~~s.bottom >> 6) & 63);\n s.bottom = (s.bottom & 63) | (temp << 6);\n Shape_TwistMove[i] = Shape_getIdx(s);\n }\n for (i = 0; i < 7536; ++i) {\n ShapePrun[i] = -1;\n }\n ShapePrun[Shape_getShape2Idx(14378715)] = 0;\n ShapePrun[Shape_getShape2Idx(31157686)] = 0;\n ShapePrun[Shape_getShape2Idx(23967451)] = 0;\n ShapePrun[Shape_getShape2Idx(7191990)] = 0;\n done = 4;\n done0 = 0;\n depth = -1;\n while (done !== done0) {\n done0 = done;\n ++depth;\n for (i = 0; i < 7536; ++i) {\n if (ShapePrun[i] === depth) {\n m = 0;\n idx = i;\n do {\n idx = Shape_TopMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n m = 0;\n idx = i;\n do {\n idx = Shape_BottomMove[idx];\n m += idx & 15;\n idx >>= 4;\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n } while (m !== 12);\n idx = Shape_TwistMove[i];\n if (ShapePrun[idx] === -1) {\n ++done;\n ShapePrun[idx] = depth + 1;\n }\n }\n }\n }\n}\n\nfunction Shape() {}\n\n_ = Shape_Shape.prototype = Shape.prototype;\n_.bottom = 0;\n_.Shape_parity = 0;\n_.top = 0;\nvar Shape_BottomMove;\nvar Shape_ShapeIdx;\nvar ShapePrun;\nvar Shape_TopMove;\nvar Shape_TwistMove;\nvar Shape_halflayer;\nlet Square_$clinit_ran = false;\nfunction Square_$clinit() {\n if (Square_$clinit_ran) {\n return;\n }\n Square_$clinit_ran = true;\n SquarePrun = [];\n Square_TwistMove = [];\n Square_TopMove = [];\n Square_BottomMove = [];\n fact = [1, 1, 2, 6, 24, 120, 720, 5040];\n Cnk = [];\n for (var i = 0; i < 12; ++i) {\n Cnk[i] = [];\n }\n Square_init();\n}\n\nfunction Square_Square() {}\n\nfunction get8Perm(arr) {\n var i;\n var idx;\n var v;\n var val;\n idx = 0;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n v = arr[i] << 2;\n idx = (8 - i) * idx + ((~~val >> v) & 7);\n val -= 286331152 << v;\n }\n return idx & 65535;\n}\n\nfunction Square_init() {\n var check;\n var depth;\n var done;\n var find;\n var i;\n var idx;\n var idxx;\n var inv;\n var j;\n var m;\n var ml;\n var pos;\n var temp;\n for (i = 0; i < 12; ++i) {\n Cnk[i][0] = 1;\n Cnk[i][i] = 1;\n for (j = 1; j < i; ++j) {\n Cnk[i][j] = Cnk[i - 1][j - 1] + Cnk[i - 1][j];\n }\n }\n pos = [];\n for (i = 0; i < 40320; ++i) {\n set8Perm(pos, i);\n temp = pos[2];\n pos[2] = pos[4];\n pos[4] = temp;\n temp = pos[3];\n pos[3] = pos[5];\n pos[5] = temp;\n Square_TwistMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[0];\n pos[0] = pos[1];\n pos[1] = pos[2];\n pos[2] = pos[3];\n pos[3] = temp;\n Square_TopMove[i] = get8Perm(pos);\n set8Perm(pos, i);\n temp = pos[4];\n pos[4] = pos[5];\n pos[5] = pos[6];\n pos[6] = pos[7];\n pos[7] = temp;\n Square_BottomMove[i] = get8Perm(pos);\n }\n for (i = 0; i < 80640; ++i) {\n SquarePrun[i] = -1;\n }\n SquarePrun[0] = 0;\n depth = 0;\n done = 1;\n while (done < 80640) {\n // console.log(done);\n inv = depth >= 11;\n find = inv ? -1 : depth;\n check = inv ? depth : -1;\n ++depth;\n OUT: for (i = 0; i < 80640; ++i) {\n if (SquarePrun[i] === find) {\n idx = ~~i >> 1;\n ml = i & 1;\n idxx = (Square_TwistMove[idx] << 1) | (1 - ml);\n if (SquarePrun[idxx] === check) {\n ++done;\n SquarePrun[inv ? i : idxx] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n idxx = idx;\n for (m = 0; m < 4; ++m) {\n idxx = Square_TopMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n for (m = 0; m < 4; ++m) {\n idxx = Square_BottomMove[idxx];\n if (SquarePrun[(idxx << 1) | ml] === check) {\n ++done;\n SquarePrun[inv ? i : (idxx << 1) | ml] = ~~(depth << 24) >> 24;\n if (inv) {\n continue OUT;\n }\n }\n }\n }\n }\n }\n}\n\nfunction set8Perm(arr, idx) {\n var i;\n var m;\n var p;\n var v;\n var val;\n val = 1985229328;\n for (i = 0; i < 7; ++i) {\n p = fact[7 - i];\n v = ~~(idx / p);\n idx -= v * p;\n v <<= 2;\n arr[i] = ~~(((~~val >> v) & 7) << 24) >> 24;\n m = (1 << v) - 1;\n val = (val & m) + ((~~val >> 4) & ~m);\n }\n arr[7] = ~~(val << 24) >> 24;\n}\n\nfunction Square() {}\n\n_ = Square_Square.prototype = Square.prototype;\n_.botEdgeFirst = false;\n_.cornperm = 0;\n_.edgeperm = 0;\n_.ml = 0;\n_.topEdgeFirst = false;\nvar Square_BottomMove;\nvar Cnk;\nvar SquarePrun;\nvar Square_TopMove;\nvar Square_TwistMove;\nvar fact;\n\nfunction bitCount(x) {\n x -= (~~x >> 1) & 1431655765;\n x = ((~~x >> 2) & 858993459) + (x & 858993459);\n x = ((~~x >> 4) + x) & 252645135;\n x += ~~x >> 8;\n x += ~~x >> 16;\n return x & 63;\n}\n\nfunction binarySearch(sortedArray, key) {\n var high;\n var low;\n var mid;\n var midVal;\n low = 0;\n high = sortedArray.length - 1;\n while (low <= high) {\n mid = low + (~~(high - low) >> 1);\n midVal = sortedArray[mid];\n if (midVal < key) {\n low = mid + 1;\n } else if (midVal > key) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n return -low - 1;\n}\n\n/*\n * Some helper functions.\n */\n\nvar square1Solver_initialized = false;\n\nvar square1SolverInitialize = function (doneCallback, _, statusCallback) {\n if (!square1Solver_initialized) {\n Shape_$clinit();\n Square_$clinit();\n }\n\n if (statusCallback) {\n statusCallback(\"Done initializing Square-1.\");\n }\n\n square1Solver_initialized = true;\n if (doneCallback != null) {\n doneCallback();\n }\n};\n\nvar square1SolverGetRandomPosition = async function () {\n if (!square1Solver_initialized) {\n square1SolverInitialize();\n }\n return FullCube_randomCube();\n};\n\nvar square1SolverGenerate = function (state) {\n var search_search = new Search_Search(); // Can this be factored out?\n return Search_solution(search_search, state);\n};\n\nvar square1SolverGetRandomScramble = async function () {\n var randomState = await square1SolverGetRandomPosition();\n var scrambleString = square1SolverGenerate(randomState);\n\n return {\n state: randomState,\n scramble_string: scrambleString,\n };\n};\n\nexport async function getRandomSquare1ScrambleString() {\n return (await square1SolverGetRandomScramble()).scramble_string;\n}\n"],
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+ "names": ["_"]
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