cubing 0.26.7 → 0.28.1

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Files changed (107) hide show
  1. package/README.md +3 -1
  2. package/dist/esm/alg/index.js +7 -11
  3. package/dist/esm/bluetooth/index.js +15 -16
  4. package/dist/esm/bluetooth/index.js.map +2 -2
  5. package/dist/esm/{chunk-J4SZZ5OP.js → chunk-32FWPPTW.js} +3 -3
  6. package/dist/esm/chunk-32FWPPTW.js.map +7 -0
  7. package/dist/esm/{chunk-YEXEZWAK.js → chunk-67VJZGH2.js} +3 -3
  8. package/dist/esm/{chunk-YEXEZWAK.js.map → chunk-67VJZGH2.js.map} +1 -1
  9. package/dist/esm/{chunk-ITRA3DUQ.js → chunk-7D7LW3WQ.js} +2 -2
  10. package/dist/esm/{chunk-ITRA3DUQ.js.map → chunk-7D7LW3WQ.js.map} +1 -1
  11. package/dist/esm/{chunk-GBMX6FHY.js → chunk-ALBEW4DJ.js} +1 -1
  12. package/dist/esm/{chunk-GBMX6FHY.js.map → chunk-ALBEW4DJ.js.map} +1 -1
  13. package/dist/esm/{chunk-FCB447RN.js → chunk-CSBUJ64Q.js} +197 -128
  14. package/dist/esm/chunk-CSBUJ64Q.js.map +7 -0
  15. package/dist/esm/{chunk-WQK6XWML.js → chunk-F4WWCPVE.js} +2 -2
  16. package/dist/esm/{chunk-WQK6XWML.js.map → chunk-F4WWCPVE.js.map} +1 -1
  17. package/dist/esm/{chunk-YBDBUTYE.js → chunk-GVPTO3OF.js} +1 -1
  18. package/dist/esm/{chunk-YBDBUTYE.js.map → chunk-GVPTO3OF.js.map} +1 -1
  19. package/dist/esm/chunk-LSVR2HCG.js +1111 -0
  20. package/dist/esm/chunk-LSVR2HCG.js.map +7 -0
  21. package/dist/esm/{chunk-KSNW26OV.js → chunk-MWKALF6W.js} +7 -7
  22. package/dist/esm/{chunk-KSNW26OV.js.map → chunk-MWKALF6W.js.map} +1 -1
  23. package/dist/esm/{chunk-GLII3KIK.js → chunk-NPHUBFZ6.js} +6 -6
  24. package/dist/esm/chunk-NPHUBFZ6.js.map +7 -0
  25. package/dist/esm/{chunk-BEXHMXCT.js → chunk-RHC3DIN3.js} +1 -1
  26. package/dist/esm/{chunk-BEXHMXCT.js.map → chunk-RHC3DIN3.js.map} +1 -1
  27. package/dist/esm/{chunk-NYAPGKCW.js → chunk-V55YSWJY.js} +1 -1
  28. package/dist/esm/{chunk-NYAPGKCW.js.map → chunk-V55YSWJY.js.map} +1 -1
  29. package/dist/esm/{chunk-P637ZWHR.js → chunk-WAL36PO3.js} +7 -7
  30. package/dist/esm/{chunk-P637ZWHR.js.map → chunk-WAL36PO3.js.map} +1 -1
  31. package/dist/esm/{chunk-ASOUBXFO.js → chunk-YSVFZVG4.js} +14 -14
  32. package/dist/esm/chunk-YSVFZVG4.js.map +7 -0
  33. package/dist/esm/{chunk-QK4WH7WZ.js → chunk-ZY3RTFFS.js} +5 -5
  34. package/dist/esm/chunk-ZY3RTFFS.js.map +7 -0
  35. package/dist/esm/kpuzzle/index.js +2 -2
  36. package/dist/esm/notation/index.js +2 -2
  37. package/dist/esm/protocol/index.js +8 -8
  38. package/dist/esm/puzzle-geometry/index.js +4369 -14
  39. package/dist/esm/puzzle-geometry/index.js.map +3 -3
  40. package/dist/esm/puzzles/index.js +4 -4
  41. package/dist/esm/{puzzles-dynamic-side-events-HOXBZYWI.js → puzzles-dynamic-side-events-WZI4Y3N6.js} +1 -1
  42. package/dist/esm/{puzzles-dynamic-side-events-HOXBZYWI.js.map → puzzles-dynamic-side-events-WZI4Y3N6.js.map} +1 -1
  43. package/dist/esm/{puzzles-dynamic-unofficial-MGVOFUDR.js → puzzles-dynamic-unofficial-FUG3JBMH.js} +1 -1
  44. package/dist/esm/{puzzles-dynamic-unofficial-MGVOFUDR.js.map → puzzles-dynamic-unofficial-FUG3JBMH.js.map} +1 -1
  45. package/dist/esm/scramble/index.js +5 -5
  46. package/dist/esm/search/index.js +10 -10
  47. package/dist/esm/{search-dynamic-sgs-side-events-OUCE5RN6.js → search-dynamic-sgs-side-events-R3HDJ5XQ.js} +10 -12
  48. package/dist/esm/search-dynamic-sgs-side-events-R3HDJ5XQ.js.map +7 -0
  49. package/dist/esm/{search-dynamic-sgs-unofficial-KS2IT3DM.js → search-dynamic-sgs-unofficial-FQNKGHVO.js} +7 -7
  50. package/dist/esm/{search-dynamic-sgs-unofficial-KS2IT3DM.js.map → search-dynamic-sgs-unofficial-FQNKGHVO.js.map} +1 -1
  51. package/dist/esm/{search-dynamic-solve-3x3x3-K4TG7P3X.js → search-dynamic-solve-3x3x3-K42IWMQV.js} +1 -1
  52. package/dist/esm/{search-dynamic-solve-3x3x3-K4TG7P3X.js.map → search-dynamic-solve-3x3x3-K42IWMQV.js.map} +1 -1
  53. package/dist/esm/{search-dynamic-solve-4x4x4-6IIZNXXP.js → search-dynamic-solve-4x4x4-XRV4NBMQ.js} +8 -8
  54. package/dist/esm/{search-dynamic-solve-4x4x4-6IIZNXXP.js.map → search-dynamic-solve-4x4x4-XRV4NBMQ.js.map} +1 -1
  55. package/dist/esm/{search-dynamic-solve-fto-WROONLZS.js → search-dynamic-solve-fto-O6UXF7EC.js} +2 -2
  56. package/dist/esm/{search-dynamic-solve-fto-WROONLZS.js.map → search-dynamic-solve-fto-O6UXF7EC.js.map} +1 -1
  57. package/dist/esm/{search-dynamic-solve-kilominx-UEFJENHO.js → search-dynamic-solve-kilominx-G4MLGWNS.js} +3 -3
  58. package/dist/esm/{search-dynamic-solve-kilominx-UEFJENHO.js.map → search-dynamic-solve-kilominx-G4MLGWNS.js.map} +1 -1
  59. package/dist/esm/{search-dynamic-solve-master_tetraminx-3R2CJUKW.js → search-dynamic-solve-master_tetraminx-3RKD3IAN.js} +2 -2
  60. package/dist/esm/{search-dynamic-solve-master_tetraminx-3R2CJUKW.js.map → search-dynamic-solve-master_tetraminx-3RKD3IAN.js.map} +1 -1
  61. package/dist/esm/{search-dynamic-solve-sq1-RS5HN6AH.js → search-dynamic-solve-sq1-WIJEGVLP.js} +2 -2
  62. package/dist/esm/{search-dynamic-solve-sq1-RS5HN6AH.js.map → search-dynamic-solve-sq1-WIJEGVLP.js.map} +1 -1
  63. package/dist/esm/search-worker-inside-generated-string-IZCKWXUA.js +3768 -0
  64. package/dist/esm/search-worker-inside-generated-string-IZCKWXUA.js.map +7 -0
  65. package/dist/esm/{search-worker-js-entry-4A3O552B.js → search-worker-js-entry-WBEKNBB7.js} +21 -21
  66. package/dist/esm/search-worker-js-entry-WBEKNBB7.js.map +7 -0
  67. package/dist/esm/{search-worker-ts-entry-NUFPSU6U.js → search-worker-ts-entry-XQWMEOC4.js} +5 -5
  68. package/dist/esm/{search-worker-ts-entry-NUFPSU6U.js.map → search-worker-ts-entry-XQWMEOC4.js.map} +1 -1
  69. package/dist/esm/stream/index.js +4 -4
  70. package/dist/esm/stream/index.js.map +1 -1
  71. package/dist/esm/twisty/index.js +95 -813
  72. package/dist/esm/twisty/index.js.map +3 -3
  73. package/dist/esm/{twisty-dynamic-3d-YI5E4NWB.js → twisty-dynamic-3d-QOX7IEXC.js} +52 -17
  74. package/dist/esm/twisty-dynamic-3d-QOX7IEXC.js.map +7 -0
  75. package/dist/types/{Alg-5cf4b166.d.ts → Alg-e2a80975.d.ts} +66 -53
  76. package/dist/types/{KState-836cc3c7.d.ts → KState-a2f0e651.d.ts} +2 -1
  77. package/dist/types/{TwizzleLink-4f0a162d.d.ts → TwizzleLink-dcf51446.d.ts} +20 -16
  78. package/dist/types/alg/index.d.ts +16 -7
  79. package/dist/types/bluetooth/index.d.ts +17 -7
  80. package/dist/types/{bluetooth-puzzle-b1d62cb5.d.ts → bluetooth-puzzle-3670a6a1.d.ts} +6 -9
  81. package/dist/types/kpuzzle/index.d.ts +2 -2
  82. package/dist/types/notation/index.d.ts +1 -1
  83. package/dist/types/{outside-a6c8f46b.d.ts → outside-0ce1b145.d.ts} +2 -2
  84. package/dist/types/parseAlg-db0dec6c.d.ts +9 -0
  85. package/dist/types/protocol/index.d.ts +7 -3
  86. package/dist/types/puzzle-geometry/index.d.ts +3 -3
  87. package/dist/types/puzzles/index.d.ts +10 -5
  88. package/dist/types/scramble/index.d.ts +3 -3
  89. package/dist/types/search/index.d.ts +3 -3
  90. package/dist/types/stream/index.d.ts +4 -4
  91. package/dist/types/twisty/index.d.ts +13 -6
  92. package/package.json +29 -26
  93. package/dist/esm/chunk-ASOUBXFO.js.map +0 -7
  94. package/dist/esm/chunk-FCB447RN.js.map +0 -7
  95. package/dist/esm/chunk-GLII3KIK.js.map +0 -7
  96. package/dist/esm/chunk-J4SZZ5OP.js.map +0 -7
  97. package/dist/esm/chunk-KT3AIQTR.js +0 -4386
  98. package/dist/esm/chunk-KT3AIQTR.js.map +0 -7
  99. package/dist/esm/chunk-LKISJU2L.js +0 -339
  100. package/dist/esm/chunk-LKISJU2L.js.map +0 -7
  101. package/dist/esm/chunk-QK4WH7WZ.js.map +0 -7
  102. package/dist/esm/search-dynamic-sgs-side-events-OUCE5RN6.js.map +0 -7
  103. package/dist/esm/search-worker-inside-generated-string-GNBQVERX.js +0 -3768
  104. package/dist/esm/search-worker-inside-generated-string-GNBQVERX.js.map +0 -7
  105. package/dist/esm/search-worker-js-entry-4A3O552B.js.map +0 -7
  106. package/dist/esm/twisty-dynamic-3d-YI5E4NWB.js.map +0 -7
  107. package/dist/types/parse-9db7ee51.d.ts +0 -9
@@ -1,21 +1,23 @@
1
1
  import {
2
2
  TAU,
3
3
  THREEJS,
4
- hintFaceletStyles
5
- } from "./chunk-LKISJU2L.js";
6
- import "./chunk-YBDBUTYE.js";
4
+ haveStartedSharingRenderers,
5
+ hintFaceletStyles,
6
+ twistyDebugGlobals
7
+ } from "./chunk-LSVR2HCG.js";
8
+ import "./chunk-GVPTO3OF.js";
7
9
  import {
8
10
  cube3x3x3,
9
11
  puzzles
10
- } from "./chunk-ASOUBXFO.js";
12
+ } from "./chunk-YSVFZVG4.js";
11
13
  import {
12
14
  experimentalStickerings,
13
15
  getFaceletAppearance
14
- } from "./chunk-YEXEZWAK.js";
15
- import "./chunk-QK4WH7WZ.js";
16
+ } from "./chunk-67VJZGH2.js";
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+ import "./chunk-ZY3RTFFS.js";
16
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  import {
17
19
  Move
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- } from "./chunk-FCB447RN.js";
20
+ } from "./chunk-CSBUJ64Q.js";
19
21
  import {
20
22
  __privateAdd,
21
23
  __privateGet,
@@ -412,11 +414,14 @@ var sharedStickerGeometryCache = null;
412
414
  function sharedStickerGeometry() {
413
415
  return sharedStickerGeometryCache ?? (sharedStickerGeometryCache = newStickerGeometry());
414
416
  }
417
+ var _sharedHintStickerGeometryCache, _sharedHintStickerGeometry, sharedHintStickerGeometry_fn, _animateRaiseHintFacelets, animateRaiseHintFacelets_fn;
415
418
  var Cube3D = class extends Object3D {
416
419
  constructor(kpuzzle, scheduleRenderCallback, options = {}) {
417
420
  super();
418
421
  this.kpuzzle = kpuzzle;
419
422
  this.scheduleRenderCallback = scheduleRenderCallback;
423
+ __privateAdd(this, _sharedHintStickerGeometry);
424
+ __privateAdd(this, _animateRaiseHintFacelets);
420
425
  this.pieces = {};
421
426
  this.experimentalHintStickerMeshes = [];
422
427
  this.experimentalFoundationMeshes = [];
@@ -430,6 +435,7 @@ var Cube3D = class extends Object3D {
430
435
  svgLoader.load(url, resolve);
431
436
  };
432
437
  });
438
+ __privateAdd(this, _sharedHintStickerGeometryCache, null);
433
439
  this.options = { ...cube3DOptionsDefaults };
434
440
  Object.assign(this.options, options);
435
441
  if (this.kpuzzle.name() !== "3x3x3") {
@@ -451,6 +457,7 @@ var Cube3D = class extends Object3D {
451
457
  if (this.options.experimentalStickering) {
452
458
  this.setStickering(this.options.experimentalStickering);
453
459
  }
460
+ __privateMethod(this, _animateRaiseHintFacelets, animateRaiseHintFacelets_fn).call(this);
454
461
  }
455
462
  setSprite(texture) {
456
463
  this.sprite = texture;
@@ -629,7 +636,7 @@ var Cube3D = class extends Object3D {
629
636
  return new Mesh(box, this.options.experimentalStickering === "picture" ? blackMesh : blackTranslucentMesh);
630
637
  }
631
638
  createSticker(posAxisInfo, materialAxisInfo, isHint) {
632
- const geo = this.options.experimentalStickering === "picture" ? newStickerGeometry() : sharedStickerGeometry();
639
+ const geo = this.options.experimentalStickering === "picture" ? newStickerGeometry() : isHint ? __privateMethod(this, _sharedHintStickerGeometry, sharedHintStickerGeometry_fn).call(this) : sharedStickerGeometry();
633
640
  const stickerMesh = new Mesh(geo, isHint ? materialAxisInfo.hintStickerMaterial.regular : materialAxisInfo.stickerMaterial.regular);
634
641
  stickerMesh.setRotationFromEuler(posAxisInfo.fromZ);
635
642
  stickerMesh.position.copy(posAxisInfo.vector);
@@ -661,6 +668,38 @@ var Cube3D = class extends Object3D {
661
668
  return smootherStep(fraction);
662
669
  }
663
670
  };
671
+ _sharedHintStickerGeometryCache = new WeakMap();
672
+ _sharedHintStickerGeometry = new WeakSet();
673
+ sharedHintStickerGeometry_fn = function() {
674
+ return __privateGet(this, _sharedHintStickerGeometryCache) ?? __privateSet(this, _sharedHintStickerGeometryCache, newStickerGeometry());
675
+ };
676
+ _animateRaiseHintFacelets = new WeakSet();
677
+ animateRaiseHintFacelets_fn = function() {
678
+ if (!twistyDebugGlobals.animateRaiseHintFacelets || haveStartedSharingRenderers()) {
679
+ return;
680
+ }
681
+ const translationRange = cubieDimensions.hintStickerElevation - cubieDimensions.stickerElevation;
682
+ __privateMethod(this, _sharedHintStickerGeometry, sharedHintStickerGeometry_fn).call(this).translate(0, 0, -translationRange);
683
+ setTimeout(() => {
684
+ const hintStartTime = performance.now();
685
+ let lastTranslation = 0;
686
+ const translationDuration = 1e3;
687
+ function ease(x) {
688
+ return x * (2 - x);
689
+ }
690
+ const animateRaiseHintSticker = () => {
691
+ const elapsed = performance.now() - hintStartTime;
692
+ const newTranslation = ease(elapsed / translationDuration) * translationRange;
693
+ __privateMethod(this, _sharedHintStickerGeometry, sharedHintStickerGeometry_fn).call(this).translate(0, 0, newTranslation - lastTranslation);
694
+ lastTranslation = newTranslation;
695
+ if (elapsed < translationDuration) {
696
+ requestAnimationFrame(animateRaiseHintSticker);
697
+ this.scheduleRenderCallback?.();
698
+ }
699
+ };
700
+ animateRaiseHintSticker();
701
+ }, 500);
702
+ };
664
703
 
665
704
  // src/cubing/twisty/views/3D/puzzles/PG3D.ts
666
705
  import {
@@ -1499,15 +1538,11 @@ var Twisty3DScene = class {
1499
1538
  };
1500
1539
 
1501
1540
  // src/cubing/twisty/heavy-code-imports/dynamic-entries/twisty-dynamic-3d.ts
1502
- async function cube3DShim(options) {
1503
- const renderCallbackShim = () => {
1504
- };
1505
- return new Cube3D(await cube3x3x3.kpuzzle(), renderCallbackShim, options);
1541
+ async function cube3DShim(renderCallback, options) {
1542
+ return new Cube3D(await cube3x3x3.kpuzzle(), renderCallback, options);
1506
1543
  }
1507
- async function pg3dShim(puzzleLoader, hintFacelets) {
1508
- const renderCallbackShim = () => {
1509
- };
1510
- return new PG3D(renderCallbackShim, await puzzleLoader.kpuzzle(), (await puzzleLoader.pg()).get3d(), true, hintFacelets === "floating");
1544
+ async function pg3dShim(renderCallback, puzzleLoader, hintFacelets) {
1545
+ return new PG3D(renderCallback, await puzzleLoader.kpuzzle(), (await puzzleLoader.pg()).get3d(), true, hintFacelets === "floating");
1511
1546
  }
1512
1547
  export {
1513
1548
  Cube3D,
@@ -1517,4 +1552,4 @@ export {
1517
1552
  cube3DShim,
1518
1553
  pg3dShim
1519
1554
  };
1520
- //# sourceMappingURL=twisty-dynamic-3d-YI5E4NWB.js.map
1555
+ //# sourceMappingURL=twisty-dynamic-3d-QOX7IEXC.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/cubing/twisty/views/3D/puzzles/Cube3D.ts", "../../src/cubing/twisty/controllers/easing.ts", "../../src/cubing/twisty/views/3D/puzzles/PG3D.ts", "../../src/cubing/twisty/heavy-code-imports/dynamic-entries/twisty-dynamic-3d.ts", "../../src/cubing/twisty/views/3D/Twisty3DScene.ts"],
4
+ "sourcesContent": ["import {\n BackSide,\n BoxGeometry,\n BufferAttribute,\n BufferGeometry,\n DoubleSide,\n Euler,\n Group,\n Matrix4,\n Mesh,\n MeshBasicMaterial,\n Object3D,\n Quaternion,\n Texture,\n TextureLoader,\n Vector2,\n Vector3,\n} from \"three\";\nimport type { ExperimentalStickering } from \"../../..\";\nimport type { KPuzzle } from \"../../../../kpuzzle\";\nimport { puzzles } from \"../../../../puzzles\";\nimport { experimentalStickerings } from \"../../../../puzzles/cubing-private\";\nimport type {\n FaceletMeshAppearance,\n PuzzleAppearance,\n} from \"../../../../puzzles/stickerings/appearance\";\nimport type {\n MillisecondTimestamp,\n PuzzlePosition,\n} from \"../../../controllers/AnimationTypes\";\nimport { smootherStep } from \"../../../controllers/easing\";\nimport { twistyDebugGlobals } from \"../../../debug\";\nimport {\n HintFaceletStyle,\n hintFaceletStyles,\n} from \"../../../model/props/puzzle/display/HintFaceletProp\";\nimport { TAU } from \"../TAU\";\nimport { haveStartedSharingRenderers } from \"../Twisty3DVantage\";\nimport type { Twisty3DPuzzle } from \"./Twisty3DPuzzle\";\n\nconst svgLoader = new TextureLoader();\n\nconst ignoredMaterial = new MeshBasicMaterial({\n color: 0x444444,\n side: DoubleSide,\n});\n\nconst ignoredMaterialHint = new MeshBasicMaterial({\n color: 0xcccccc,\n side: BackSide,\n transparent: true,\n opacity: 0.75,\n});\n\nconst invisibleMaterial = new MeshBasicMaterial({\n visible: false,\n});\n\nconst orientedMaterial = new MeshBasicMaterial({\n color: 0x44ddcc,\n});\n\nconst orientedMaterialHint = new MeshBasicMaterial({\n color: 0x44ddcc,\n side: BackSide,\n transparent: true,\n opacity: 0.5,\n});\n\ninterface MaterialMap extends Record<FaceletMeshAppearance, MeshBasicMaterial> {\n regular: MeshBasicMaterial;\n dim: MeshBasicMaterial;\n ignored: MeshBasicMaterial;\n invisible: MeshBasicMaterial;\n}\n\nclass AxisInfo {\n public stickerMaterial: MaterialMap;\n public hintStickerMaterial: MaterialMap;\n constructor(\n public vector: Vector3,\n public fromZ: Euler,\n public color: number,\n public dimColor: number,\n public hintOpacityScale: number, // TODO: make this work better across bright *and* dark backgrounds. Maybe tweak sticker compositing settings?\n options?: { hintColor?: number; hintDimColor?: number },\n ) {\n // TODO: Make sticker material single-sided when cubie foundation is opaque?\n this.stickerMaterial = {\n regular: new MeshBasicMaterial({\n color,\n side: DoubleSide,\n }),\n dim: new MeshBasicMaterial({\n color: dimColor,\n side: DoubleSide,\n }),\n oriented: orientedMaterial,\n ignored: ignoredMaterial,\n invisible: invisibleMaterial,\n };\n this.hintStickerMaterial = {\n regular: new MeshBasicMaterial({\n color: options?.hintColor ?? color,\n side: BackSide,\n transparent: true,\n opacity: 0.5 * hintOpacityScale,\n }),\n dim: new MeshBasicMaterial({\n color: options?.hintDimColor ?? dimColor,\n side: BackSide,\n transparent: true,\n opacity: 0.5 * hintOpacityScale,\n }),\n oriented: orientedMaterialHint,\n ignored: ignoredMaterialHint,\n invisible: invisibleMaterial,\n };\n }\n}\n\nconst axesInfo: AxisInfo[] = [\n new AxisInfo(\n new Vector3(0, 1, 0),\n new Euler(-TAU / 4, 0, 0),\n 0xffffff,\n 0xdddddd,\n 1.25,\n ),\n new AxisInfo(\n new Vector3(-1, 0, 0),\n new Euler(0, -TAU / 4, 0),\n 0xff8800,\n 0x884400,\n 1,\n { hintDimColor: 0x996600 },\n ),\n new AxisInfo(\n new Vector3(0, 0, 1),\n new Euler(0, 0, 0),\n 0x00ff00,\n 0x008800,\n 1,\n { hintDimColor: 0x009900 },\n ),\n new AxisInfo(\n new Vector3(1, 0, 0),\n new Euler(0, TAU / 4, 0),\n 0xff0000,\n 0x660000,\n 1,\n { hintDimColor: 0x990000 },\n ),\n new AxisInfo(\n new Vector3(0, 0, -1),\n new Euler(0, TAU / 2, 0),\n 0x0000ff,\n 0x000088,\n 0.75,\n { hintColor: 0x0044ff, hintDimColor: 0x001866 },\n ),\n new AxisInfo(\n new Vector3(0, -1, 0),\n new Euler(TAU / 4, 0, 0),\n 0xffff00,\n 0x888800,\n 1.25,\n { hintDimColor: 0xbbbb00 },\n ),\n];\n\nconst face: { [s: string]: number } = {\n U: 0,\n L: 1,\n F: 2,\n R: 3,\n B: 4,\n D: 5,\n};\n\nconst familyToAxis: { [s: string]: number } = {\n U: face.U,\n u: face.U,\n Uw: face.U,\n Uv: face.U,\n y: face.U,\n L: face.L,\n l: face.L,\n Lw: face.L,\n Lv: face.L,\n M: face.L,\n F: face.F,\n f: face.F,\n Fw: face.F,\n Fv: face.F,\n S: face.F,\n z: face.F,\n R: face.R,\n r: face.R,\n Rw: face.R,\n Rv: face.R,\n x: face.R,\n B: face.B,\n b: face.B,\n Bw: face.B,\n Bv: face.B,\n D: face.D,\n d: face.D,\n Dw: face.D,\n Dv: face.D,\n E: face.D,\n};\n\nconst cubieDimensions = {\n stickerWidth: 0.85,\n stickerElevation: 0.503,\n foundationWidth: 1,\n hintStickerElevation: 1.45,\n};\nconst EXPERIMENTAL_PICTURE_CUBE_HINT_ELEVATION = 2;\n\n/** @deprecated */\nexport function experimentalSetDefaultStickerElevation(\n stickerElevation: number,\n): void {\n cubieDimensions.stickerElevation = stickerElevation;\n}\n\nexport interface Cube3DOptions {\n showMainStickers?: boolean;\n hintFacelets?: HintFaceletStyle;\n showFoundation?: boolean; // TODO: better name\n experimentalStickering?: ExperimentalStickering;\n foundationSprite?: Texture | null;\n hintSprite?: Texture | null;\n}\n\nconst cube3DOptionsDefaults: Cube3DOptions = {\n showMainStickers: true,\n hintFacelets: \"floating\",\n showFoundation: true,\n experimentalStickering: \"full\",\n foundationSprite: null,\n hintSprite: null,\n};\n\n// TODO: Make internal foundation faces one-sided, facing to the outside of the cube.\nconst blackMesh = new MeshBasicMaterial({\n color: 0x000000,\n opacity: 1,\n transparent: true,\n});\n\nconst blackTranslucentMesh = new MeshBasicMaterial({\n color: 0x000000,\n opacity: 0.3,\n transparent: true,\n});\n\nclass CubieDef {\n public matrix: Matrix4;\n public stickerFaces: number[];\n // stickerFaceNames can be e.g. [\"U\", \"F\", \"R\"], \"UFR\" if every face is a single letter.\n constructor(\n public orbit: string,\n stickerFaceNames: string[] | string,\n q: Quaternion,\n ) {\n const individualStickerFaceNames =\n typeof stickerFaceNames === \"string\"\n ? stickerFaceNames.split(\"\")\n : stickerFaceNames;\n this.stickerFaces = individualStickerFaceNames.map((s) => face[s]);\n this.matrix = new Matrix4();\n this.matrix.setPosition(firstPiecePosition[orbit]);\n this.matrix.premultiply(new Matrix4().makeRotationFromQuaternion(q));\n }\n}\n\nfunction t(v: Vector3, t4: number): Quaternion {\n return new Quaternion().setFromAxisAngle(v, (TAU * t4) / 4);\n}\n\nconst r = {\n O: new Vector3(0, 0, 0),\n U: new Vector3(0, -1, 0),\n L: new Vector3(1, 0, 0),\n F: new Vector3(0, 0, -1),\n R: new Vector3(-1, 0, 0),\n B: new Vector3(0, 0, 1),\n D: new Vector3(0, 1, 0),\n};\n\ninterface OrbitIndexed<T> {\n [s: string]: T;\n}\ntype PieceIndexed<T> = OrbitIndexed<T[]>;\n\nconst firstPiecePosition: OrbitIndexed<Vector3> = {\n EDGES: new Vector3(0, 1, 1),\n CORNERS: new Vector3(1, 1, 1),\n CENTERS: new Vector3(0, 1, 0),\n};\nconst orientationRotation: OrbitIndexed<Matrix4[]> = {\n EDGES: [0, 1].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.EDGES.clone().normalize(),\n (-i * TAU) / 2,\n ),\n ),\n CORNERS: [0, 1, 2].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.CORNERS.clone().normalize(),\n (-i * TAU) / 3,\n ),\n ),\n CENTERS: [0, 1, 2, 3].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.CENTERS.clone().normalize(),\n (-i * TAU) / 4,\n ),\n ),\n};\nconst cubieStickerOrder = [face.U, face.F, face.R];\n\nconst pieceDefs: PieceIndexed<CubieDef> = {\n EDGES: [\n new CubieDef(\"EDGES\", \"UF\", t(r.O, 0)),\n new CubieDef(\"EDGES\", \"UR\", t(r.U, 3)),\n new CubieDef(\"EDGES\", \"UB\", t(r.U, 2)),\n new CubieDef(\"EDGES\", \"UL\", t(r.U, 1)),\n new CubieDef(\"EDGES\", \"DF\", t(r.F, 2)),\n new CubieDef(\"EDGES\", \"DR\", t(r.F, 2).premultiply(t(r.D, 1))),\n new CubieDef(\"EDGES\", \"DB\", t(r.F, 2).premultiply(t(r.D, 2))),\n new CubieDef(\"EDGES\", \"DL\", t(r.F, 2).premultiply(t(r.D, 3))),\n new CubieDef(\"EDGES\", \"FR\", t(r.U, 3).premultiply(t(r.R, 3))),\n new CubieDef(\"EDGES\", \"FL\", t(r.U, 1).premultiply(t(r.R, 3))),\n new CubieDef(\"EDGES\", \"BR\", t(r.U, 3).premultiply(t(r.R, 1))),\n new CubieDef(\"EDGES\", \"BL\", t(r.U, 1).premultiply(t(r.R, 1))),\n ],\n CORNERS: [\n new CubieDef(\"CORNERS\", \"UFR\", t(r.O, 0)),\n new CubieDef(\"CORNERS\", \"URB\", t(r.U, 3)),\n new CubieDef(\"CORNERS\", \"UBL\", t(r.U, 2)),\n new CubieDef(\"CORNERS\", \"ULF\", t(r.U, 1)),\n new CubieDef(\"CORNERS\", \"DRF\", t(r.F, 2).premultiply(t(r.D, 1))),\n new CubieDef(\"CORNERS\", \"DFL\", t(r.F, 2).premultiply(t(r.D, 0))),\n new CubieDef(\"CORNERS\", \"DLB\", t(r.F, 2).premultiply(t(r.D, 3))),\n new CubieDef(\"CORNERS\", \"DBR\", t(r.F, 2).premultiply(t(r.D, 2))),\n ],\n CENTERS: [\n new CubieDef(\"CENTERS\", \"U\", t(r.O, 0)),\n new CubieDef(\"CENTERS\", \"L\", t(r.R, 3).premultiply(t(r.U, 1))),\n new CubieDef(\"CENTERS\", \"F\", t(r.R, 3)),\n new CubieDef(\"CENTERS\", \"R\", t(r.R, 3).premultiply(t(r.D, 1))),\n new CubieDef(\"CENTERS\", \"B\", t(r.R, 3).premultiply(t(r.D, 2))),\n new CubieDef(\"CENTERS\", \"D\", t(r.R, 2)),\n ],\n};\n\nconst CUBE_SCALE = 1 / 3;\n\ninterface FaceletInfo {\n faceIdx: number;\n facelet: Mesh;\n hintFacelet?: Mesh;\n}\n\n// TODO: Compatibility with Randelshofer or standard net layout? Offer a\n// conversion function?\nconst pictureStickerCoords: Record<string, number[][][]> = {\n EDGES: [\n [\n [0, 4, 6],\n [0, 4, 5],\n ],\n [\n [3, 5, 7],\n [0, 7, 5],\n ],\n [\n [2, 4, 8],\n [0, 10, 5],\n ],\n [\n [1, 3, 7],\n [0, 1, 5],\n ],\n [\n [2, 4, 2],\n [2, 4, 3],\n ],\n [\n [3, 5, 1],\n [2, 7, 3],\n ],\n [\n [0, 4, 0],\n [2, 10, 3],\n ],\n [\n [1, 3, 1],\n [2, 1, 3],\n ],\n [\n [3, 5, 4],\n [3, 6, 4],\n ],\n [\n [1, 3, 4],\n [1, 2, 4],\n ],\n [\n [1, 9, 4],\n [1, 8, 4],\n ],\n [\n [3, 11, 4],\n [3, 0, 4],\n ],\n ],\n CORNERS: [\n [\n [0, 5, 6],\n [0, 5, 5],\n [0, 6, 5],\n ],\n [\n [3, 5, 8],\n [0, 8, 5],\n [0, 9, 5],\n ],\n [\n [2, 3, 8],\n [0, 11, 5],\n [0, 0, 5],\n ],\n [\n [1, 3, 6],\n [0, 2, 5],\n [0, 3, 5],\n ],\n [\n [3, 5, 2],\n [2, 6, 3],\n [2, 5, 3],\n ],\n [\n [2, 3, 2],\n [2, 3, 3],\n [2, 2, 3],\n ],\n [\n [1, 3, 0],\n [2, 0, 3],\n [2, 11, 3],\n ],\n [\n [0, 5, 0],\n [2, 9, 3],\n [2, 8, 3],\n ],\n ],\n CENTERS: [\n [[0, 4, 7]],\n [[0, 1, 4]],\n [[0, 4, 4]],\n [[0, 7, 4]],\n [[0, 10, 4]],\n [[0, 4, 1]],\n ],\n};\n\nlet sharedCubieFoundationGeometryCache: BoxGeometry | null = null;\nfunction sharedCubieFoundationGeometry(): BoxGeometry {\n return (\n sharedCubieFoundationGeometryCache ??\n (sharedCubieFoundationGeometryCache = new BoxGeometry(\n cubieDimensions.foundationWidth,\n cubieDimensions.foundationWidth,\n cubieDimensions.foundationWidth,\n ))\n );\n}\n\nfunction newStickerGeometry(): BufferGeometry {\n const r = new BufferGeometry();\n const half = 0.5 * cubieDimensions.stickerWidth;\n r.setAttribute(\n \"position\",\n new BufferAttribute(\n new Float32Array([\n half,\n half,\n 0,\n -half,\n half,\n 0,\n half,\n -half,\n 0,\n -half,\n half,\n 0,\n -half,\n -half,\n 0,\n half,\n -half,\n 0,\n ]),\n 3,\n ),\n );\n r.setAttribute(\n \"uv\",\n new BufferAttribute(\n new Float32Array([\n 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1,\n ]),\n 2,\n ),\n );\n // r.setAttribute('normals', new BufferAttribute(new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), 3));\n return r;\n}\n\nlet sharedStickerGeometryCache: BufferGeometry | null = null;\nfunction sharedStickerGeometry(): BufferGeometry {\n return (\n sharedStickerGeometryCache ??\n (sharedStickerGeometryCache = newStickerGeometry())\n );\n}\n\n// TODO: Split into \"scene model\" and \"view\".\nexport class Cube3D extends Object3D implements Twisty3DPuzzle {\n kpuzzleFaceletInfo: Record<string, FaceletInfo[][]>;\n private pieces: PieceIndexed<Object3D> = {};\n private options: Cube3DOptions;\n // TODO: Keep track of option-based meshes better.\n private experimentalHintStickerMeshes: Mesh[] = [];\n private experimentalFoundationMeshes: Mesh[] = [];\n\n private setSpriteURL: (url: string) => void;\n private sprite: Texture | Promise<Texture> = new Promise((resolve) => {\n this.setSpriteURL = (url: string): void => {\n svgLoader.load(url, resolve);\n };\n });\n\n // TODO: Don't overwrite the static function.\n // TODO: This doesn't work dynamically yet.\n setSprite(texture: Texture): void {\n this.sprite = texture;\n }\n\n private setHintSpriteURL: (url: string) => void;\n private hintSprite: Texture | Promise<Texture> = new Promise((resolve) => {\n this.setHintSpriteURL = (url: string): void => {\n svgLoader.load(url, resolve);\n };\n });\n\n // TODO: Don't overwrite the static function.\n // TODO: This doesn't work dynamically yet.\n setHintSprite(texture: Texture): void {\n this.hintSprite = texture;\n }\n\n constructor(\n private kpuzzle: KPuzzle,\n private scheduleRenderCallback?: () => void,\n options: Cube3DOptions = {},\n ) {\n super();\n\n this.options = { ...cube3DOptionsDefaults };\n Object.assign(this.options, options); // TODO: check if this works\n\n if (this.kpuzzle.name() !== \"3x3x3\") {\n throw new Error(\n `Invalid puzzle for this Cube3D implementation: ${this.kpuzzle.name()}`,\n );\n }\n\n if (options.foundationSprite) {\n this.setSprite(options.foundationSprite);\n }\n if (options.hintSprite) {\n this.setHintSprite(options.hintSprite);\n }\n\n this.kpuzzleFaceletInfo = {};\n for (const orbit in pieceDefs) {\n const orbitFaceletInfo: FaceletInfo[][] = [];\n this.kpuzzleFaceletInfo[orbit] = orbitFaceletInfo;\n this.pieces[orbit] = pieceDefs[orbit].map(\n this.createCubie.bind(this, orbit, orbitFaceletInfo),\n );\n }\n this.scale.set(CUBE_SCALE, CUBE_SCALE, CUBE_SCALE);\n\n // TODO: Can we construct this directly instead of applying it later? Would that be more code-efficient?\n if (this.options.experimentalStickering) {\n this.setStickering(this.options.experimentalStickering);\n }\n this.#animateRaiseHintFacelets();\n }\n\n #sharedHintStickerGeometryCache: BufferGeometry | null = null;\n #sharedHintStickerGeometry(): BufferGeometry {\n return (this.#sharedHintStickerGeometryCache ??= newStickerGeometry());\n }\n\n // TODO: Generalize this into an animation mechanism.\n #animateRaiseHintFacelets(): void {\n if (\n !twistyDebugGlobals.animateRaiseHintFacelets ||\n haveStartedSharingRenderers()\n ) {\n return;\n }\n const translationRange =\n cubieDimensions.hintStickerElevation - cubieDimensions.stickerElevation;\n this.#sharedHintStickerGeometry().translate(0, 0, -translationRange);\n setTimeout(() => {\n const hintStartTime = performance.now();\n let lastTranslation = 0;\n const translationDuration: MillisecondTimestamp = 1000;\n function ease(x: number) {\n return x * (2 - x);\n }\n const animateRaiseHintSticker = () => {\n const elapsed = performance.now() - hintStartTime;\n const newTranslation =\n ease(elapsed / translationDuration) * translationRange;\n this.#sharedHintStickerGeometry().translate(\n 0,\n 0,\n newTranslation - lastTranslation,\n );\n lastTranslation = newTranslation;\n if (elapsed < translationDuration) {\n requestAnimationFrame(animateRaiseHintSticker);\n this.scheduleRenderCallback?.();\n }\n };\n animateRaiseHintSticker();\n }, 500);\n }\n\n // Can only be called once.\n /** @deprecated */\n experimentalSetStickerSpriteURL(stickerSpriteURL: string): void {\n this.setSpriteURL(stickerSpriteURL);\n }\n\n // Can only be called once.\n /** @deprecated */\n experimentalSetHintStickerSpriteURL(hintStickerSpriteURL: string): void {\n this.setHintSpriteURL(hintStickerSpriteURL);\n }\n\n setStickering(stickering: ExperimentalStickering): void {\n // TODO\n (async () => {\n // TODO\n const appearance = await puzzles[\"3x3x3\"].appearance!(\n stickering ?? \"full\",\n );\n this.setAppearance(\n appearance ?? (await puzzles[\"3x3x3\"].appearance!(\"full\")),\n );\n })();\n }\n\n setAppearance(appearance: PuzzleAppearance): void {\n for (const [orbitName, orbitAppearance] of Object.entries(\n appearance.orbits,\n )) {\n for (\n let pieceIdx = 0;\n pieceIdx < orbitAppearance.pieces.length;\n pieceIdx++\n ) {\n const pieceAppearance = orbitAppearance.pieces[pieceIdx];\n if (pieceAppearance) {\n const pieceInfo = this.kpuzzleFaceletInfo[orbitName][pieceIdx];\n for (\n let faceletIdx = 0;\n faceletIdx < pieceInfo.length;\n faceletIdx++\n ) {\n const faceletAppearance = pieceAppearance.facelets[faceletIdx];\n if (faceletAppearance) {\n const faceletInfo = pieceInfo[faceletIdx];\n\n const appearance =\n typeof faceletAppearance === \"string\"\n ? faceletAppearance\n : faceletAppearance?.appearance;\n\n faceletInfo.facelet.material =\n axesInfo[faceletInfo.faceIdx].stickerMaterial[appearance];\n // TODO\n const hintAppearance =\n typeof faceletAppearance === \"string\"\n ? appearance\n : faceletAppearance.hintAppearance ?? appearance;\n if (faceletInfo.hintFacelet) {\n faceletInfo.hintFacelet.material =\n axesInfo[faceletInfo.faceIdx].hintStickerMaterial[\n hintAppearance\n ];\n }\n }\n }\n }\n }\n }\n if (this.scheduleRenderCallback) {\n this.scheduleRenderCallback();\n }\n }\n\n /** @deprecated */\n public experimentalUpdateOptions(options: Cube3DOptions): void {\n if (\"showMainStickers\" in options) {\n throw new Error(\"Unimplemented\");\n }\n\n const showFoundation = options.showFoundation;\n if (\n typeof showFoundation !== \"undefined\" &&\n this.options.showFoundation !== showFoundation\n ) {\n this.options.showFoundation = showFoundation;\n for (const foundation of this.experimentalFoundationMeshes) {\n foundation.visible = showFoundation;\n }\n }\n\n const hintFacelets = options.hintFacelets;\n if (\n typeof hintFacelets !== \"undefined\" &&\n this.options.hintFacelets !== hintFacelets &&\n hintFaceletStyles[hintFacelets] // TODO: test this\n ) {\n this.options.hintFacelets = hintFacelets;\n for (const hintSticker of this.experimentalHintStickerMeshes) {\n hintSticker.visible = hintFacelets === \"floating\";\n }\n this.scheduleRenderCallback!(); // TODO\n }\n\n const experimentalStickering = options.experimentalStickering;\n if (\n typeof experimentalStickering !== \"undefined\" &&\n this.options.experimentalStickering !== experimentalStickering &&\n experimentalStickerings[experimentalStickering] // TODO: test this\n ) {\n this.options.experimentalStickering = experimentalStickering;\n // TODO\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n this.setStickering(experimentalStickering);\n this.scheduleRenderCallback!(); // TODO\n }\n }\n\n public onPositionChange(p: PuzzlePosition): void {\n const reid333 = p.state;\n for (const orbit in pieceDefs) {\n const pieces = pieceDefs[orbit];\n for (let i = 0; i < pieces.length; i++) {\n const j = reid333.stateData[orbit].pieces[i];\n this.pieces[orbit][j].matrix.copy(pieceDefs[orbit][i].matrix);\n this.pieces[orbit][j].matrix.multiply(\n orientationRotation[orbit][reid333.stateData[orbit].orientation[i]],\n );\n }\n for (const moveProgress of p.movesInProgress) {\n const move = moveProgress.move;\n const turnNormal = axesInfo[familyToAxis[move.family]].vector;\n const moveMatrix = new Matrix4().makeRotationAxis(\n turnNormal,\n (-this.ease(moveProgress.fraction) *\n moveProgress.direction *\n move.amount *\n TAU) /\n 4,\n );\n for (let i = 0; i < pieces.length; i++) {\n const k =\n this.kpuzzle.definition.moves[move.family][orbit].permutation[i];\n if (\n i !== k ||\n this.kpuzzle.definition.moves[move.family][orbit].orientation[i] !==\n 0\n ) {\n const j = reid333.stateData[orbit].pieces[i];\n this.pieces[orbit][j].matrix.premultiply(moveMatrix);\n }\n }\n }\n }\n this.scheduleRenderCallback!();\n }\n\n // TODO: Always create (but sometimes hide parts) so we can show them later,\n // or (better) support creating puzzle parts on demand.\n private createCubie(\n orbit: string,\n orbitFacelets: FaceletInfo[][],\n piece: CubieDef,\n orbitPieceIdx: number,\n ): Object3D {\n const cubieFaceletInfo: FaceletInfo[] = [];\n orbitFacelets.push(cubieFaceletInfo);\n const cubie = new Group();\n if (this.options.showFoundation) {\n const foundation = this.createCubieFoundation();\n cubie.add(foundation);\n this.experimentalFoundationMeshes.push(foundation);\n }\n for (let i = 0; i < piece.stickerFaces.length; i++) {\n const sticker = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n false,\n );\n const faceletInfo: FaceletInfo = {\n faceIdx: piece.stickerFaces[i],\n facelet: sticker,\n };\n cubie.add(sticker);\n if (this.options.hintFacelets === \"floating\") {\n const hintSticker = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n true,\n );\n cubie.add(hintSticker);\n faceletInfo.hintFacelet = hintSticker;\n this.experimentalHintStickerMeshes.push(hintSticker);\n }\n\n if (\n this.options.experimentalStickering === \"picture\" &&\n pictureStickerCoords[orbit] &&\n pictureStickerCoords[orbit][orbitPieceIdx] &&\n pictureStickerCoords[orbit][orbitPieceIdx][i]\n ) {\n const [rotate, offsetX, offsetY] =\n pictureStickerCoords[orbit][orbitPieceIdx][i];\n (async () => {\n const addImageSticker = async (hint: boolean) => {\n const texture: Texture = await (hint\n ? this.hintSprite\n : this.sprite);\n\n const mesh = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n hint,\n );\n mesh.material = new MeshBasicMaterial({\n map: texture,\n side: hint ? BackSide : DoubleSide,\n transparent: true,\n });\n\n const x1 = offsetX / 12;\n const x2 = (offsetX + 1) / 12;\n const y1 = offsetY / 9;\n const y2 = (offsetY + 1) / 9;\n\n let v1 = new Vector2(x1, y1);\n let v2 = new Vector2(x1, y2);\n let v3 = new Vector2(x2, y2);\n let v4 = new Vector2(x2, y1);\n\n switch (rotate) {\n case 1:\n [v1, v2, v3, v4] = [v2, v3, v4, v1];\n break;\n case 2:\n [v1, v2, v3, v4] = [v3, v4, v1, v2];\n break;\n case 3:\n [v1, v2, v3, v4] = [v4, v1, v2, v3];\n break;\n }\n mesh.geometry.setAttribute(\n \"uv\",\n new BufferAttribute(\n new Float32Array([\n v3.x,\n v3.y,\n v2.x,\n v2.y,\n v4.x,\n v4.y,\n v2.x,\n v2.y,\n v1.x,\n v1.y,\n v4.x,\n v4.y,\n ]),\n 2,\n ),\n );\n cubie.add(mesh);\n };\n // const delay: number = ({\n // CENTERS: 1000,\n // EDGES: 2000,\n // CORNERS: 3500,\n // } as Record<string, number>)[orbit];\n // if (orbit === \"CENTERS\" && orbitPieceIdx === 5) {\n addImageSticker(true);\n addImageSticker(false);\n // } else {\n // await this.sprite;\n // await this.hintSprite;\n // setTimeout(\n // () => addImageSticker(true),\n // delay + orbitPieceIdx * 100,\n // );\n // setTimeout(\n // () => addImageSticker(false),\n // delay + orbitPieceIdx * 100,\n // );\n // }\n })();\n }\n\n cubieFaceletInfo.push(faceletInfo);\n }\n cubie.matrix.copy(piece.matrix);\n cubie.matrixAutoUpdate = false;\n this.add(cubie);\n return cubie;\n }\n\n // TODO: Support creating only the outward-facing parts?\n private createCubieFoundation(): Mesh {\n const box = sharedCubieFoundationGeometry();\n return new Mesh(\n box,\n this.options.experimentalStickering === \"picture\"\n ? blackMesh\n : blackTranslucentMesh,\n );\n }\n\n private createSticker(\n posAxisInfo: AxisInfo,\n materialAxisInfo: AxisInfo,\n isHint: boolean,\n ): Mesh {\n const geo =\n this.options.experimentalStickering === \"picture\"\n ? newStickerGeometry()\n : isHint\n ? this.#sharedHintStickerGeometry()\n : sharedStickerGeometry();\n const stickerMesh = new Mesh(\n geo,\n isHint\n ? materialAxisInfo.hintStickerMaterial.regular\n : materialAxisInfo.stickerMaterial.regular,\n );\n stickerMesh.setRotationFromEuler(posAxisInfo.fromZ);\n stickerMesh.position.copy(posAxisInfo.vector);\n stickerMesh.position.multiplyScalar(\n isHint\n ? this.options.experimentalStickering === \"picture\"\n ? EXPERIMENTAL_PICTURE_CUBE_HINT_ELEVATION\n : cubieDimensions.hintStickerElevation\n : cubieDimensions.stickerElevation,\n );\n return stickerMesh;\n }\n\n /** @deprecated */\n experimentalSetFoundationOpacity(opacity: number): void {\n (\n this.experimentalFoundationMeshes[0].material as MeshBasicMaterial\n ).opacity = opacity;\n }\n\n /** @deprecated */\n experimentalSetStickerWidth(width: number): void {\n for (const orbitInfo of Object.values(this.kpuzzleFaceletInfo)) {\n for (const pieceInfo of orbitInfo) {\n for (const faceletInfo of pieceInfo) {\n faceletInfo.facelet.scale.setScalar(\n width / cubieDimensions.stickerWidth,\n );\n // faceletInfo.facelet.setRotationFromAxisAngle(new Vector3(0, 1, 0), 0);\n // faceletInfo.facelet.rotateOnAxis(new Vector3(1, 0, 1), TAU / 6);\n }\n }\n }\n }\n\n /** @deprecated */\n experimentalSetCenterStickerWidth(width: number): void {\n for (const orbitInfo of [this.kpuzzleFaceletInfo[\"CENTERS\"]]) {\n for (const pieceInfo of orbitInfo) {\n for (const faceletInfo of pieceInfo) {\n faceletInfo.facelet.scale.setScalar(\n width / cubieDimensions.stickerWidth,\n );\n // faceletInfo.facelet.setRotationFromAxisAngle(new Vector3(0, 1, 0), 0);\n // faceletInfo.facelet.rotateOnAxis(new Vector3(1, 0, 1), TAU / 6);\n }\n }\n }\n }\n\n private ease(fraction: number): number {\n return smootherStep(fraction);\n }\n}\n", "export function smootherStep(x: number): number {\n return x * x * x * (10 - x * (15 - 6 * x));\n}\n", "import {\n BufferAttribute,\n BufferGeometry,\n Color,\n DoubleSide,\n Euler,\n FrontSide,\n Group,\n Material,\n Mesh,\n MeshBasicMaterial,\n Object3D,\n Texture,\n Vector3,\n} from \"three\";\nimport { Move } from \"../../../../alg\";\nimport type { KPuzzle, KTransformation } from \"../../../../kpuzzle\";\nimport type {\n StickerDat,\n StickerDatAxis,\n StickerDatSticker,\n} from \"../../../../puzzle-geometry\";\nimport type { TextureMapper } from \"../../../../puzzle-geometry/PuzzleGeometry\";\nimport {\n ExperimentalFaceletMeshAppearance,\n experimentalGetFaceletAppearance,\n ExperimentalPuzzleAppearance,\n} from \"../../../../puzzles/cubing-private\";\nimport type { PuzzlePosition } from \"../../../controllers/AnimationTypes\";\nimport { smootherStep } from \"../../../controllers/easing\";\nimport type { HintFaceletStyle } from \"../../../model/props/puzzle/display/HintFaceletProp\";\nimport { TAU } from \"../TAU\";\nimport type { Twisty3DPuzzle } from \"./Twisty3DPuzzle\";\n\nconst foundationMaterial = new MeshBasicMaterial({\n side: DoubleSide,\n color: 0x000000,\n});\nconst invisMaterial = new MeshBasicMaterial({\n visible: false,\n});\nconst basicStickerMaterial = new MeshBasicMaterial({\n vertexColors: true,\n});\n\nfunction dist(coords: number[], a: number, b: number): number {\n return Math.hypot(\n coords[3 * a] - coords[3 * b],\n coords[3 * a + 1] - coords[3 * b + 1],\n coords[3 * a + 2] - coords[3 * b + 2],\n );\n}\n\nfunction triarea(coords: number[], a: number, b: number, c: number): number {\n const ab = dist(coords, a, b);\n const bc = dist(coords, b, c);\n const ac = dist(coords, a, c);\n const p = (ab + bc + ac) / 2;\n return Math.sqrt(p * (p - ab) * (p - bc) * (p - ac));\n}\n\nfunction polyarea(coords: number[]): number {\n let sum = 0;\n for (let i = 2; 3 * i < coords.length; i++) {\n sum += triarea(coords, 0, 1, i);\n }\n return sum;\n}\n\nfunction normalize(r: number[]): number[] {\n const m = Math.hypot(r[0], r[1], r[2]);\n r[0] /= m;\n r[1] /= m;\n r[2] /= m;\n return r;\n}\n\nfunction cross(a: number[], b: number[]): number[] {\n const r = new Array<number>(3);\n r[0] = a[1] * b[2] - a[2] * b[1];\n r[1] = a[2] * b[0] - a[0] * b[2];\n r[2] = a[0] * b[1] - a[1] * b[0];\n return r;\n}\n\nfunction normal(c: number[]): number[] {\n const a: number[] = [c[3] - c[0], c[4] - c[1], c[5] - c[2]];\n const b: number[] = [c[6] - c[3], c[7] - c[4], c[8] - c[5]];\n const r = cross(a, b);\n return normalize(r);\n}\n\nfunction trimEdges(face: number[], tr: number): number[] {\n const r: number[] = [];\n const A: number[] = new Array(3);\n const B: number[] = new Array(3);\n for (let iter = 1; iter < 10; iter++) {\n for (let i = 0; i < face.length; i += 3) {\n const pi = (i + face.length - 3) % face.length;\n const ni = (i + 3) % face.length;\n for (let k = 0; k < 3; k++) {\n A[k] = face[pi + k] - face[i + k];\n B[k] = face[ni + k] - face[i + k];\n }\n const alen = Math.hypot(A[0], A[1], A[2]);\n const blen = Math.hypot(B[0], B[1], B[2]);\n for (let k = 0; k < 3; k++) {\n A[k] /= alen;\n B[k] /= blen;\n }\n const d = A[0] * B[0] + A[1] * B[1] + A[2] * B[2];\n const m = tr / Math.sqrt(1 - d * d);\n for (let k = 0; k < 3; k++) {\n r[i + k] = face[i + k] + (A[k] + B[k]) * m;\n }\n }\n let good = true;\n for (let i = 0; good && i < r.length; i += 3) {\n const ni = (i + 3) % face.length;\n let t = 0;\n for (let k = 0; k < 3; k++) {\n const a = face[ni + k] - face[i + k];\n const b = r[ni + k] - r[i + k];\n t += a * b;\n }\n if (t <= 0) {\n good = false;\n }\n }\n if (good) {\n return r;\n }\n tr /= 2;\n }\n return face;\n}\n\nclass Filler {\n pos: number;\n ipos: number;\n vertices: Float32Array;\n colors: Uint8Array;\n uvs?: Float32Array;\n ind: Uint8Array;\n constructor(public sz: number, public tm: TextureMapper) {\n this.vertices = new Float32Array(9 * sz);\n this.uvs = undefined;\n this.colors = new Uint8Array(18 * sz);\n this.ind = new Uint8Array(sz);\n this.pos = 0;\n this.ipos = 0;\n }\n\n add(pt: number[], i: number, c: number) {\n this.vertices[this.pos] = pt[3 * i + 0];\n this.vertices[this.pos + 1] = pt[3 * i + 1];\n this.vertices[this.pos + 2] = pt[3 * i + 2];\n this.colors[this.pos] = c >> 16;\n this.colors[this.pos + 1] = (c >> 8) & 255;\n this.colors[this.pos + 2] = c & 255;\n this.pos += 3;\n }\n\n addUncolored(pt: number[], i: number) {\n this.vertices[this.pos] = pt[3 * i + 0];\n this.vertices[this.pos + 1] = pt[3 * i + 1];\n this.vertices[this.pos + 2] = pt[3 * i + 2];\n this.pos += 3;\n }\n\n setind(i: number) {\n this.ind[this.ipos++] = i;\n }\n\n makePoly(coords: number[], color: number, ind: number): void {\n const ncoords: number[] = coords;\n for (let g = 1; 3 * (g + 1) < ncoords.length; g++) {\n this.add(ncoords, 0, color);\n this.add(ncoords, g, color);\n this.add(ncoords, g + 1, color);\n this.setind(ind);\n }\n }\n\n setAttributes(geo: BufferGeometry) {\n geo.setAttribute(\"position\", new BufferAttribute(this.vertices, 3));\n // the geometry only needs the first half of the array\n const sa2 = this.colors.subarray(0, 9 * this.sz);\n geo.setAttribute(\"color\", new BufferAttribute(sa2, 3, true));\n }\n\n makeGroups(geo: BufferGeometry) {\n geo.clearGroups();\n for (let i = 0; i < this.ipos; ) {\n const si = i++;\n const iv = this.ind[si];\n while (this.ind[i] === iv) {\n i++;\n }\n geo.addGroup(3 * si, 3 * (i - si), iv);\n }\n }\n\n saveOriginalColors() {\n this.colors.copyWithin(this.pos, 0, this.pos);\n }\n}\n\nclass StickerDef {\n private origColor: number;\n private origColorAppearance: number;\n private faceColor: number;\n private texturePtr?: StickerDef = undefined;\n public twistVal: number = -1;\n public stickerStart: number;\n public stickerEnd: number;\n public hintStart: number;\n public hintEnd: number;\n public foundationStart: number;\n public foundationEnd: number;\n private isDup: boolean;\n private faceNum: number;\n constructor(\n filler: Filler,\n stickerDat: StickerDatSticker,\n trim: number,\n options?: {\n appearance?: ExperimentalFaceletMeshAppearance;\n },\n ) {\n this.isDup = !!stickerDat.isDup;\n this.faceNum = stickerDat.face;\n this.stickerStart = filler.ipos;\n const sdColor = new Color(stickerDat.color).getHex();\n this.origColor = sdColor;\n this.origColorAppearance = sdColor;\n if (options?.appearance) {\n this.setAppearance(filler, options.appearance);\n }\n this.faceColor = sdColor;\n const coords = this.stickerCoords(stickerDat.coords, trim);\n filler.makePoly(coords, this.faceColor, this.isDup ? 4 : 0);\n this.stickerEnd = filler.ipos;\n }\n\n private stickerCoords(coords: number[], trim: number): number[] {\n return trimEdges(coords.slice(), trim);\n }\n\n private hintCoords(\n coords: number[],\n hintStickerHeightScale: number,\n trim: number,\n normal: number[],\n ): number[] {\n coords = this.stickerCoords(coords, trim); // pick up trim from stickers\n normal = normal.slice();\n for (let i = 0; i < 3; i++) {\n normal[i] *= 0.5 * hintStickerHeightScale;\n }\n const hCoords = new Array<number>(coords.length);\n for (let i = 0; 3 * i < coords.length; i++) {\n const j = coords.length / 3 - 1 - i;\n hCoords[3 * i] = coords[3 * j] + normal[0];\n hCoords[3 * i + 1] = coords[3 * j + 1] + normal[1];\n hCoords[3 * i + 2] = coords[3 * j + 2] + normal[2];\n }\n return hCoords;\n }\n\n private foundationCoords(coords: number[]): number[] {\n const ncoords = coords.slice();\n for (let i = 0; i < coords.length; i++) {\n ncoords[i] = coords[i] * 0.999;\n }\n return ncoords;\n }\n\n addHint(\n filler: Filler,\n stickerDat: StickerDatSticker,\n hintStickers: boolean,\n hintStickerHeightScale: number,\n trim: number,\n normal: number[],\n ): void {\n this.hintStart = filler.ipos;\n const coords = this.hintCoords(\n stickerDat.coords,\n hintStickerHeightScale,\n trim,\n normal,\n );\n filler.makePoly(\n coords,\n this.faceColor,\n hintStickers && !this.isDup ? 2 : 4,\n );\n this.hintEnd = filler.ipos;\n }\n\n public addFoundation(\n filler: Filler,\n stickerDat: StickerDatSticker,\n black: number,\n ) {\n this.foundationStart = filler.ipos;\n const coords = this.foundationCoords(stickerDat.coords);\n filler.makePoly(coords, black, this.isDup ? 4 : 6);\n this.foundationEnd = filler.ipos;\n }\n\n private setHintStickers(filler: Filler, hintStickers: boolean): void {\n const indv = this.isDup || !hintStickers ? 4 : 2;\n for (let i = this.hintStart; i < this.hintEnd; i++) {\n filler.ind[i] = indv | (filler.ind[i] & 1);\n }\n }\n\n public setAppearance(\n filler: Filler,\n faceletMeshAppearance: ExperimentalFaceletMeshAppearance,\n ): void {\n let c = 0;\n switch (faceletMeshAppearance) {\n case \"regular\":\n c = this.origColor;\n break;\n case \"dim\":\n if (this.origColor === 0xffffff) {\n c = 0xdddddd;\n } else {\n c = new Color(this.origColor).multiplyScalar(0.5).getHex();\n }\n break;\n case \"oriented\":\n c = 0xff88ff;\n break;\n case \"ignored\":\n c = 0x444444;\n break;\n case \"invisible\":\n c = this.origColor;\n }\n this.origColorAppearance = c;\n for (let i = 9 * this.stickerStart; i < 9 * this.stickerEnd; i += 3) {\n filler.colors[filler.pos + i] = c >> 16;\n filler.colors[filler.pos + i + 1] = (c >> 8) & 255;\n filler.colors[filler.pos + i + 2] = c & 255;\n }\n for (let i = 9 * this.hintStart; i < 9 * this.hintEnd; i += 3) {\n filler.colors[filler.pos + i] = c >> 16;\n filler.colors[filler.pos + i + 1] = (c >> 8) & 255;\n filler.colors[filler.pos + i + 2] = c & 255;\n }\n this.setHintStickers(\n filler,\n faceletMeshAppearance !== \"invisible\" && !this.isDup,\n );\n }\n\n public addUVs(filler: Filler): void {\n const uvs = filler.uvs!;\n const vert = filler.vertices;\n const coords = new Array(3);\n for (let i = 3 * this.stickerStart; i < 3 * this.stickerEnd; i++) {\n coords[0] = vert[3 * i];\n coords[1] = vert[3 * i + 1];\n coords[2] = vert[3 * i + 2];\n const uv = filler.tm.getuv(this.faceNum, coords);\n uvs[2 * i] = uv[0];\n uvs[2 * i + 1] = uv[1];\n }\n for (let i = 3 * this.hintStart; i < 3 * this.hintEnd; i++) {\n coords[0] = vert[3 * i];\n coords[1] = vert[3 * i + 1];\n coords[2] = vert[3 * i + 2];\n const uv = filler.tm.getuv(this.faceNum, coords);\n uvs[2 * i] = uv[0];\n uvs[2 * i + 1] = uv[1];\n }\n }\n\n public setTexture(filler: Filler, sd: StickerDef): number {\n if (this.texturePtr === sd) {\n return 0;\n }\n this.texturePtr = sd;\n const sz = 6 * filler.sz;\n filler.uvs!.copyWithin(\n 6 * this.stickerStart,\n 6 * sd.stickerStart + sz,\n 6 * sd.stickerEnd + sz,\n );\n filler.uvs!.copyWithin(\n 6 * this.hintStart,\n 6 * sd.hintStart + sz,\n 6 * sd.hintEnd + sz,\n );\n return 1;\n }\n\n public setColor(filler: Filler, sd: StickerDef): number {\n const c = sd.origColorAppearance;\n if (this.faceColor !== c) {\n this.faceColor = c;\n const sz = filler.pos;\n filler.colors.copyWithin(\n 9 * this.stickerStart,\n 9 * sd.stickerStart + sz,\n 9 * sd.stickerEnd + sz,\n );\n filler.colors.copyWithin(\n 9 * this.hintStart,\n 9 * sd.hintStart + sz,\n 9 * sd.hintEnd + sz,\n );\n return 1;\n } else {\n return 0;\n }\n }\n}\n\nclass HitPlaneDef {\n public cubie: Group;\n private geo: BufferGeometry;\n constructor(hitface: any, tm: TextureMapper, stickerDat: StickerDat) {\n this.cubie = new Group();\n const coords = hitface.coords as number[];\n const filler = new Filler(coords.length / 3 - 2, tm);\n for (let g = 1; 3 * g + 3 < coords.length; g++) {\n filler.addUncolored(coords, 0);\n filler.addUncolored(coords, g);\n filler.addUncolored(coords, g + 1);\n }\n this.geo = new BufferGeometry();\n filler.setAttributes(this.geo);\n const obj = new Mesh(this.geo, invisMaterial);\n obj.userData.quantumMove = stickerDat.notationMapper.notationToExternal(\n new Move(hitface.name),\n );\n this.cubie.scale.setScalar(0.99);\n this.cubie.add(obj);\n }\n}\n\nclass AxisInfo {\n public axis: Vector3;\n public order: number;\n constructor(axisDat: StickerDatAxis) {\n const vec = axisDat.coordinates;\n this.axis = new Vector3(vec[0], vec[1], vec[2]);\n this.order = axisDat.order;\n }\n}\n\nexport interface PG3DOptions {\n appearance?: ExperimentalPuzzleAppearance;\n}\n\nconst DEFAULT_COLOR_FRACTION = 0.71;\nconst PG_SCALE = 0.5;\n\n// TODO: Split into \"scene model\" and \"view\".\n/*\n * PG3D uses a single geometry for the puzzle, with all the faces for\n * each sticker (including the foundation stickers) in a single\n * geometry. We use the materialIndex in the face to point to a\n * specific entry, which is either a colored sticker, invisible, or\n * black (foundation).\n *\n * To support general twisting of a subset of the puzzle, we then\n * instantiate this same geometry in two different meshes with two\n * distinct material arrays. One, the fixed mesh, has the material\n * array set up like: [colored, invisible, black, invisible].\n * The twisting mesh has the material array set up as\n * [invisible, colored, invislble, black]. When not twisted, the\n * two meshes are directly coincident, and the (shared) materialIndex\n * in each face points to a non-invisible material in exactly one of\n * the two meshes. When we decide to twist some cubies, we make\n * the cubies that move point to visible materials in the moving\n * mesh (which makes them point to invisible materials in the static\n * mesh). This way, we only need to rotate the moving mesh as a\n * single object---this should be very fast, and occur entirely in\n * the GPU. Unfortunately this doesn't quite work as fast as we'd\n * like because three.js makes a draw call every time we have a change\n * in the material index. By moving the foundation triangles separate\n * from the sticker triangles, we enhance the probability that many\n * triangles can be rendered in one call speeding up the render.\n * We also get some assistance from puzzleGeometry to try to keep\n * nearby stickers close to each other.\n */\nexport class PG3D extends Object3D implements Twisty3DPuzzle {\n private stickers: { [key: string]: StickerDef[][] };\n private axesInfo: { [key: string]: AxisInfo };\n\n private stickerTargets: Object3D[] = [];\n private controlTargets: Object3D[] = [];\n\n private movingObj: Object3D;\n private filler: Filler;\n private foundationBound: number; // before this: colored; after: black\n private fixedGeo: BufferGeometry;\n private lastPos: PuzzlePosition;\n private lastMoveTransformation: KTransformation;\n private hintMaterial: Material;\n private stickerMaterial: Material;\n private materialArray1: Material[];\n private materialArray2: Material[];\n private textured: boolean = false;\n private showHintStickers: boolean = false;\n private showFoundations: boolean = false;\n private hintMaterialDisposable: boolean;\n private stickerMaterialDisposable: boolean;\n\n #pendingStickeringUpdate: boolean = false;\n\n public isPG3DForTwisty3DPuzzleWrapper: true;\n\n constructor(\n private scheduleRenderCallback: () => void,\n private kpuzzle: KPuzzle,\n private stickerDat: StickerDat,\n enableFoundationOpt: boolean = false,\n enableHintStickersOpt: boolean = false,\n hintStickerHeightScale: number = 1,\n private params: PG3DOptions = {},\n ) {\n super();\n if (stickerDat.stickers.length === 0) {\n throw Error(\"Reuse of stickerdat from pg; please don't do that.\");\n }\n this.hintMaterial = new MeshBasicMaterial({\n vertexColors: true,\n transparent: true,\n opacity: 0.5,\n });\n this.hintMaterialDisposable = true;\n this.stickerMaterial = basicStickerMaterial;\n this.stickerMaterialDisposable = false;\n this.axesInfo = {};\n const axesDef = this.stickerDat.axis;\n for (const axis of axesDef) {\n this.axesInfo[axis.quantumMove.family] = new AxisInfo(axis);\n }\n const stickers = this.stickerDat.stickers as any[];\n this.stickers = {};\n this.materialArray1 = new Array(8);\n this.materialArray2 = new Array(8);\n // TODO: the argument enableFoundationOpt really means, do we ever want to display\n // foundations. But it is presently *used* to mean, show foundations initially\n // (and maybe experimentalSetAppearance changes this). So for now we set up the\n // show flag from the enable flag, and turn on the enable flag so later when it's\n // used we will get the foundations. What this means is the geometry always \"pays\"\n // for foundations, even if they aren't displayed.\n this.showFoundation(enableFoundationOpt);\n enableFoundationOpt = true;\n let triangleCount = 0;\n const multiplier = 3;\n for (const sticker of stickers) {\n const sides = sticker.coords.length / 3;\n triangleCount += multiplier * (sides - 2);\n }\n const filler = new Filler(triangleCount, stickerDat.textureMapper);\n const black = 0;\n const normals: number[][] = [];\n let totArea = 0;\n for (const f of stickerDat.faces) {\n normals.push(normal(f.coords));\n totArea += polyarea(f.coords);\n }\n const colorfrac = DEFAULT_COLOR_FRACTION;\n let nonDupStickers = 0;\n for (const sticker of stickers) {\n if (!sticker.isDup) {\n nonDupStickers++;\n }\n }\n const trim =\n (Math.sqrt(totArea / nonDupStickers) * (1 - Math.sqrt(colorfrac))) / 2;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n if (!this.stickers[orbit]) {\n this.stickers[orbit] = [];\n }\n if (!this.stickers[orbit][ori]) {\n this.stickers[orbit][ori] = [];\n }\n const options: { appearance?: ExperimentalFaceletMeshAppearance } = {};\n if (params.appearance) {\n options.appearance = experimentalGetFaceletAppearance(\n params.appearance,\n orbit,\n ord,\n ori,\n false,\n );\n }\n const stickerdef = new StickerDef(filler, sticker, trim, options);\n this.stickers[orbit][ori][ord] = stickerdef;\n }\n // TODO: the argument enableHintStickersOpt really means, do we ever want to display\n // hint stickers. But it is presently *used* to mean, show hint stickers initially\n // (and maybe experimentalSetAppearance changes this). So for now we set up the\n // show flag from the enable flag, and turn on the enable flag so later when it's\n // used we will get the hint stickers. What this means is the geometry always \"pays\"\n // for hint stickers, even if they aren't displayed.\n this.showHintStickers = enableHintStickersOpt;\n enableHintStickersOpt = true;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n this.stickers[orbit][ori][ord].addHint(\n filler,\n sticker,\n enableHintStickersOpt,\n hintStickerHeightScale,\n trim,\n normals[sticker.face],\n );\n }\n this.foundationBound = filler.ipos;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n if (enableFoundationOpt) {\n this.stickers[orbit][ori][ord].addFoundation(filler, sticker, black);\n }\n }\n const fixedGeo = new BufferGeometry();\n filler.setAttributes(fixedGeo);\n filler.makeGroups(fixedGeo);\n const obj = new Mesh(fixedGeo, this.materialArray1);\n obj.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(obj);\n const obj2 = new Mesh(fixedGeo, this.materialArray2);\n obj2.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(obj2);\n const hitfaces = this.stickerDat.faces as any[];\n this.movingObj = obj2;\n this.fixedGeo = fixedGeo;\n this.filler = filler;\n for (const hitface of hitfaces) {\n const facedef = new HitPlaneDef(\n hitface,\n stickerDat.textureMapper,\n this.stickerDat,\n );\n facedef.cubie.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(facedef.cubie);\n this.controlTargets.push(facedef.cubie.children[0]);\n }\n filler.saveOriginalColors();\n stickerDat.stickers = []; // don't need these anymore\n this.updateMaterialArrays();\n /*\n this.experimentalUpdateTexture(\n true,\n new TextureLoader().load(\n \"/experiments.cubing.net/cubing.js/twisty/mkbhd-sprite-red.png\",\n ),\n new TextureLoader().load(\n \"/experiments.cubing.net/cubing.js/twisty/mkbhd-sprite-red-hint.png\",\n ),\n );\n */\n }\n\n public dispose(): void {\n if (this.fixedGeo) {\n this.fixedGeo.dispose();\n }\n if (this.stickerMaterialDisposable) {\n this.stickerMaterial.dispose();\n this.stickerMaterial = basicStickerMaterial;\n this.stickerMaterialDisposable = false;\n }\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterial = basicStickerMaterial;\n this.hintMaterialDisposable = false;\n }\n }\n\n public experimentalGetStickerTargets(): Object3D[] {\n return this.stickerTargets;\n }\n\n public experimentalGetControlTargets(): Object3D[] {\n return this.controlTargets;\n }\n\n #isValidMove(move: Move): boolean {\n try {\n this.kpuzzle.moveToTransformation(move);\n return true;\n } catch (_) {\n return false;\n }\n }\n\n getClosestMoveToAxis(\n point: Vector3,\n transformations: {\n invert: boolean;\n depth?: \"secondSlice\" | \"rotation\" | \"none\";\n },\n ): { move: Move; order: number } | null {\n let closestMove: Move | null = null;\n let closestMoveDotProduct: number = 0;\n\n let modify: (move: Move) => Move = (m) => m;\n switch (transformations.depth) {\n case \"secondSlice\":\n modify = (m: Move) => m.modified({ innerLayer: 2 });\n break;\n case \"rotation\":\n modify = (m: Move) => m.modified({ family: m.family + \"v\" });\n break;\n }\n\n for (const axis of this.stickerDat.axis) {\n const product = point.dot(new Vector3(...axis.coordinates));\n if (product > closestMoveDotProduct) {\n const modified = this.stickerDat.notationMapper.notationToExternal(\n modify(axis.quantumMove),\n );\n if (!modified) {\n continue;\n }\n if (this.#isValidMove(modified)) {\n closestMoveDotProduct = product;\n closestMove = modified;\n }\n }\n }\n\n if (!closestMove) {\n return null;\n }\n\n if (transformations.invert) {\n closestMove = closestMove.invert();\n }\n const order = this.kpuzzle\n .moveToTransformation(closestMove)\n .repetitionOrder();\n return { move: closestMove, order }; // TODO: push this down\n }\n\n experimentalSetAppearance(appearance: ExperimentalPuzzleAppearance): void {\n this.params.appearance = appearance;\n for (const orbitName in this.kpuzzle.definition.orbits) {\n const { numPieces, numOrientations: orientations } =\n this.kpuzzle.definition.orbits[orbitName];\n for (let pieceIdx = 0; pieceIdx < numPieces; pieceIdx++) {\n for (let faceletIdx = 0; faceletIdx < orientations; faceletIdx++) {\n const faceletAppearance = experimentalGetFaceletAppearance(\n appearance,\n orbitName,\n pieceIdx,\n faceletIdx,\n false,\n );\n const stickerDef = this.stickers[orbitName][faceletIdx][pieceIdx];\n if (\n this.textured &&\n this.hintMaterialDisposable &&\n faceletAppearance === \"invisible\"\n ) {\n // ignore \"invisible\" if textured hints\n } else {\n stickerDef.setAppearance(this.filler, faceletAppearance);\n }\n }\n }\n }\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n }\n\n public onPositionChange(p: PuzzlePosition): void {\n const transformation = p.state.experimentalToTransformation();\n if (!transformation) {\n throw new Error(\"indistinguishable pieces are not supported by PG3D yet\");\n }\n const noRotation = new Euler();\n this.movingObj.rotation.copy(noRotation);\n let colormods = 0;\n const filler = this.filler;\n const ind = filler.ind;\n if (\n !this.lastPos ||\n this.#pendingStickeringUpdate ||\n !this.lastPos.state\n .experimentalToTransformation()!\n .isIdentical(transformation)\n ) {\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const pos2 = transformation.transformationData[orbit];\n const orin = pieces.length;\n if (orin === 1) {\n const pieces2 = pieces[0];\n for (let i = 0; i < pieces2.length; i++) {\n const ni = pos2.permutation[i];\n if (this.textured) {\n colormods += pieces2[i].setTexture(filler, pieces2[ni]);\n } else {\n colormods += pieces2[i].setColor(filler, pieces2[ni]);\n }\n }\n } else {\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (let i = 0; i < pieces2.length; i++) {\n const nori = (ori + orin - pos2.orientation[i]) % orin;\n const ni = pos2.permutation[i];\n if (this.textured) {\n colormods += pieces2[i].setTexture(filler, pieces[nori][ni]);\n } else {\n colormods += pieces2[i].setColor(filler, pieces[nori][ni]);\n }\n }\n }\n }\n }\n this.lastPos = p;\n }\n let vismods = 0;\n for (const moveProgress of p.movesInProgress) {\n const externalMove = moveProgress.move;\n // TODO: unswizzle goes external to internal, and so does the call after that\n // and so does the stateForBlockMove call\n const unswizzled = this.stickerDat.unswizzle(externalMove);\n if (!unswizzled) {\n // bad times, but let's not throw.\n return;\n }\n\n const move = externalMove;\n let quantumTransformation;\n try {\n quantumTransformation = this.kpuzzle.moveToTransformation(\n move.modified({ amount: 1 }),\n );\n } catch (e) {\n // couldn't get it from a quantum of the external move. Let's try\n // getting it from a quantum of the internal move, translated back\n // to external so we can get the transformation. This happens for\n // instance when working with \"x2\" on megaminx.\n const move1 = this.stickerDat.notationMapper.notationToInternal(move);\n if (move1) {\n const move2 = this.stickerDat.notationMapper.notationToExternal(\n move1.modified({ amount: 1 }),\n );\n if (move2) {\n quantumTransformation = this.kpuzzle.moveToTransformation(move2);\n }\n }\n if (!quantumTransformation) {\n console.log(e);\n throw e;\n }\n }\n const ax = this.axesInfo[unswizzled.family];\n const turnNormal = ax.axis;\n const angle =\n (-this.ease(moveProgress.fraction) *\n moveProgress.direction *\n unswizzled.amount *\n TAU) /\n ax.order;\n this.movingObj.rotateOnAxis(turnNormal, angle);\n if (this.lastMoveTransformation !== quantumTransformation) {\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const orin = pieces.length;\n const bmv = quantumTransformation.transformationData[orbit];\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (let i = 0; i < pieces2.length; i++) {\n const p2 = pieces2[i];\n const ni = bmv.permutation[i];\n let tv = 0;\n if (ni !== i || bmv.orientation[i] !== 0) {\n tv = 1;\n }\n if (tv !== p2.twistVal) {\n if (tv) {\n for (let j = p2.stickerStart; j < p2.stickerEnd; j++) {\n ind[j] |= 1;\n }\n for (let j = p2.hintStart; j < p2.hintEnd; j++) {\n ind[j] |= 1;\n }\n for (let j = p2.foundationStart; j < p2.foundationEnd; j++) {\n ind[j] |= 1;\n }\n } else {\n for (let j = p2.stickerStart; j < p2.stickerEnd; j++) {\n ind[j] &= ~1;\n }\n for (let j = p2.hintStart; j < p2.hintEnd; j++) {\n ind[j] &= ~1;\n }\n for (let j = p2.foundationStart; j < p2.foundationEnd; j++) {\n ind[j] &= ~1;\n }\n }\n p2.twistVal = tv;\n vismods++;\n }\n }\n }\n }\n this.lastMoveTransformation = quantumTransformation;\n }\n }\n if (this.#pendingStickeringUpdate || vismods) {\n this.filler.makeGroups(this.fixedGeo);\n }\n if (this.#pendingStickeringUpdate || colormods) {\n if (this.textured) {\n (this.fixedGeo.getAttribute(\"uv\") as BufferAttribute).updateRange = {\n offset: 0,\n count: 6 * this.foundationBound,\n };\n (this.fixedGeo.getAttribute(\"uv\") as BufferAttribute).needsUpdate =\n true;\n }\n if (this.#pendingStickeringUpdate || !this.textured) {\n (this.fixedGeo.getAttribute(\"color\") as BufferAttribute).updateRange = {\n offset: 0,\n count: 9 * this.foundationBound,\n };\n (this.fixedGeo.getAttribute(\"color\") as BufferAttribute).needsUpdate =\n true;\n }\n }\n this.scheduleRenderCallback();\n this.#pendingStickeringUpdate = false;\n }\n\n private ease(fraction: number): number {\n return smootherStep(fraction);\n }\n\n private showHintFacelets(v: boolean) {\n this.showHintStickers = v;\n }\n\n private updateMaterialArrays() {\n for (let i = 0; i < 8; i++) {\n this.materialArray1[i] = invisMaterial;\n this.materialArray2[i] = invisMaterial;\n }\n this.materialArray1[0] = this.stickerMaterial;\n this.materialArray2[1] = this.stickerMaterial;\n if (this.showHintStickers) {\n this.materialArray1[2] = this.hintMaterial;\n this.materialArray2[3] = this.hintMaterial;\n } else {\n this.materialArray1[2] = invisMaterial;\n this.materialArray2[3] = invisMaterial;\n }\n if (this.showFoundations) {\n this.materialArray1[6] = foundationMaterial;\n this.materialArray2[7] = foundationMaterial;\n } else {\n this.materialArray1[6] = invisMaterial;\n this.materialArray2[7] = invisMaterial;\n }\n }\n\n private showFoundation(v: boolean) {\n this.showFoundations = v;\n }\n\n private setHintStickerOpacity(v: number): void {\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterialDisposable = false;\n }\n if (v === 0) {\n this.hintMaterial = invisMaterial;\n } else if (v === 1) {\n this.hintMaterial = this.stickerMaterial;\n } else {\n this.hintMaterial = new MeshBasicMaterial({\n vertexColors: true,\n transparent: true,\n opacity: 0.5,\n });\n this.hintMaterialDisposable = true;\n }\n }\n\n public experimentalUpdateOptions(options: {\n showMainStickers?: boolean;\n hintFacelets?: HintFaceletStyle;\n showFoundation?: boolean; // TODO: better name\n hintStickerOpacity?: number;\n }): void {\n if (options.hintFacelets !== undefined) {\n this.showHintFacelets(options.hintFacelets !== \"none\");\n }\n if (options.showFoundation !== undefined) {\n this.showFoundation(options.showFoundation);\n }\n if (options.hintStickerOpacity !== undefined) {\n this.setHintStickerOpacity(options.hintStickerOpacity);\n }\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n this.updateMaterialArrays();\n this.scheduleRenderCallback();\n }\n\n private adduvs() {\n const filler = this.filler;\n if (filler.uvs) {\n return;\n }\n this.filler.uvs = new Float32Array(12 * filler.sz);\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const orin = pieces.length;\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (const piece2 of pieces2) {\n piece2.addUVs(this.filler);\n }\n }\n }\n filler.uvs!.copyWithin(6 * filler.sz, 0, 6 * filler.sz);\n const sa1 = filler.uvs!.subarray(0, 6 * filler.sz);\n this.fixedGeo.setAttribute(\"uv\", new BufferAttribute(sa1, 2, true));\n }\n\n public experimentalUpdateTexture(\n enabled: boolean,\n stickerTexture?: Texture | null,\n hintTexture?: Texture | null,\n ) {\n if (!stickerTexture) {\n enabled = false;\n }\n if (enabled && !this.filler.uvs) {\n this.adduvs();\n }\n this.textured = enabled;\n if (this.stickerMaterialDisposable) {\n this.stickerMaterial.dispose();\n this.stickerMaterialDisposable = false;\n }\n if (enabled) {\n this.stickerMaterial = new MeshBasicMaterial({\n map: stickerTexture,\n side: FrontSide,\n transparent: false,\n });\n this.stickerMaterialDisposable = true;\n } else {\n this.stickerMaterial = basicStickerMaterial;\n }\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterialDisposable = false;\n }\n if (enabled) {\n this.hintMaterial = new MeshBasicMaterial({\n map: hintTexture,\n side: FrontSide,\n transparent: false,\n });\n this.hintMaterialDisposable = true;\n } else {\n this.hintMaterial = basicStickerMaterial;\n }\n if (enabled) {\n this.showHintFacelets(hintTexture !== null);\n }\n this.updateMaterialArrays();\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n this.scheduleRenderCallback();\n }\n}\n", "import { cube3x3x3, PuzzleLoader } from \"../../../puzzles\";\nimport type { HintFaceletStyle } from \"../../model/props/puzzle/display/HintFaceletProp\";\nimport { Cube3D, Cube3DOptions } from \"../../views/3D/puzzles/Cube3D\";\nimport { PG3D } from \"../../views/3D/puzzles/PG3D\";\n\n// Mangled to avoid autocompleting.\n// This must not be imported directly.\nexport * as T3I from \"three\";\nexport { Cube3D } from \"../../views/3D/puzzles/Cube3D\";\nexport { PG3D } from \"../../views/3D/puzzles/PG3D\";\nexport { Twisty3DScene } from \"../../views/3D/Twisty3DScene\";\n\nexport async function cube3DShim(\n renderCallback: () => void,\n options?: Cube3DOptions,\n): Promise<Cube3D> {\n return new Cube3D(await cube3x3x3.kpuzzle(), renderCallback, options);\n}\n\n// TODO: take loader?\nexport async function pg3dShim(\n renderCallback: () => void,\n puzzleLoader: PuzzleLoader,\n hintFacelets: HintFaceletStyle,\n): Promise<PG3D> {\n return new PG3D(\n renderCallback,\n await puzzleLoader.kpuzzle(),\n (await puzzleLoader.pg!()).get3d(),\n true,\n hintFacelets === \"floating\",\n );\n}\n", "import type { Scene as ThreeScene } from \"three\";\nimport { THREEJS } from \"../../heavy-code-imports/3d\";\nimport type { Twisty3DPuzzle } from \"./puzzles/Twisty3DPuzzle\";\nimport type { Twisty3DRenderTarget } from \"./Twisty3DRenderTarget\";\n\nexport class Twisty3DScene implements Twisty3DRenderTarget {\n private renderTargets: Set<Twisty3DRenderTarget> = new Set();\n public twisty3Ds: Set<Twisty3DPuzzle> = new Set();\n\n threeJSScene: Promise<ThreeScene> = (async () =>\n new (await THREEJS).Scene())();\n constructor() {}\n\n addRenderTarget(renderTarget: Twisty3DRenderTarget): void {\n this.renderTargets.add(renderTarget);\n }\n\n scheduleRender(): void {\n for (const renderTarget of this.renderTargets) {\n renderTarget.scheduleRender();\n }\n }\n\n async addTwisty3DPuzzle(twisty3DPuzzle: Twisty3DPuzzle): Promise<void> {\n this.twisty3Ds.add(twisty3DPuzzle);\n (await this.threeJSScene).add(twisty3DPuzzle);\n // TODO: scheduleRender?\n }\n\n async removeTwisty3DPuzzle(twisty3DPuzzle: Twisty3DPuzzle): Promise<void> {\n this.twisty3Ds.delete(twisty3DPuzzle);\n (await this.threeJSScene).remove(twisty3DPuzzle);\n // TODO: scheduleRender?\n }\n\n async clearPuzzles(): Promise<void> {\n for (const puz of this.twisty3Ds) {\n (await this.threeJSScene).remove(puz);\n }\n this.twisty3Ds.clear();\n // TODO: scheduleRender?\n }\n}\n"],
5
+ "mappings": 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6
+ "names": []
7
+ }
@@ -2,8 +2,6 @@ declare enum IterationDirection {
2
2
  Forwards = 1,
3
3
  Backwards = -1
4
4
  }
5
- declare function direct<T>(g: Iterable<T>, iterDir: IterationDirection): Iterable<T>;
6
- declare function directedGenerator<T>(g: Generator<T>, direction: IterationDirection): Generator<T>;
7
5
 
8
6
  interface QuantumMoveModifications {
9
7
  outerLayer?: number;
@@ -22,7 +20,7 @@ declare class QuantumMove extends Comparable {
22
20
  get outerLayer(): number | null;
23
21
  /** @deprecated */
24
22
  get innerLayer(): number | null;
25
- experimentalExpand(): Generator<LeafUnit>;
23
+ experimentalExpand(): Generator<AlgLeafNode>;
26
24
  toString(): string;
27
25
  }
28
26
  interface MoveModifications {
@@ -31,12 +29,13 @@ interface MoveModifications {
31
29
  family?: string;
32
30
  amount?: number;
33
31
  }
32
+ /** @category Alg Nodes */
34
33
  declare class Move extends AlgCommon<Move> {
35
34
  #private;
36
35
  constructor(...args: [QuantumMove] | [QuantumMove, number] | [string] | [string, number]);
37
36
  isIdentical(other: Comparable): boolean;
38
37
  invert(): Move;
39
- experimentalExpand(iterDir?: IterationDirection): Generator<LeafUnit>;
38
+ experimentalExpand(iterDir?: IterationDirection): Generator<AlgLeafNode>;
40
39
  get quantum(): QuantumMove;
41
40
  modified(modifications: MoveModifications): Move;
42
41
  static fromString(s: string): Move;
@@ -52,31 +51,18 @@ declare class Move extends AlgCommon<Move> {
52
51
  toString(): string;
53
52
  }
54
53
 
55
- declare class Grouping extends AlgCommon<Grouping> {
56
- #private;
57
- constructor(algSource: FlexibleAlgSource, amount?: number);
58
- isIdentical(other: Comparable): boolean;
59
- get alg(): Alg;
60
- get amount(): number;
61
- /** @deprecated */
62
- get experimentalRepetitionSuffix(): string;
63
- invert(): Grouping;
64
- experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<LeafUnit>;
65
- static fromString(): Grouping;
66
- toString(): string;
67
- experimentalAsSquare1Tuple(): [moveU: Move, moveD: Move] | null;
68
- }
69
-
54
+ /** @category Alg Nodes */
70
55
  declare class LineComment extends AlgCommon<LineComment> {
71
56
  #private;
72
57
  constructor(commentText: string);
73
58
  get text(): string;
74
59
  isIdentical(other: Comparable): boolean;
75
60
  invert(): LineComment;
76
- experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<LeafUnit>;
61
+ experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<AlgLeafNode>;
77
62
  toString(): string;
78
63
  }
79
64
 
65
+ /** @category Alg Nodes */
80
66
  declare class Commutator extends AlgCommon<Commutator> {
81
67
  #private;
82
68
  constructor(aSource: FlexibleAlgSource, bSource: FlexibleAlgSource);
@@ -84,10 +70,11 @@ declare class Commutator extends AlgCommon<Commutator> {
84
70
  get B(): Alg;
85
71
  isIdentical(other: Comparable): boolean;
86
72
  invert(): Commutator;
87
- experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<LeafUnit>;
73
+ experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<AlgLeafNode>;
88
74
  toString(): string;
89
75
  }
90
76
 
77
+ /** @category Alg Nodes */
91
78
  declare class Conjugate extends AlgCommon<Conjugate> {
92
79
  #private;
93
80
  constructor(aSource: FlexibleAlgSource, bSource: FlexibleAlgSource);
@@ -95,26 +82,47 @@ declare class Conjugate extends AlgCommon<Conjugate> {
95
82
  get B(): Alg;
96
83
  isIdentical(other: Comparable): boolean;
97
84
  invert(): Conjugate;
98
- experimentalExpand(iterDir: IterationDirection, depth?: number): Generator<LeafUnit>;
85
+ experimentalExpand(iterDir: IterationDirection, depth?: number): Generator<AlgLeafNode>;
99
86
  toString(): string;
100
87
  }
101
88
 
89
+ /** @category Alg Nodes */
102
90
  declare class Newline extends AlgCommon<Newline> {
103
91
  toString(): string;
104
92
  isIdentical(other: Comparable): boolean;
105
93
  invert(): Newline;
106
- experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<LeafUnit>;
94
+ experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<AlgLeafNode>;
107
95
  }
108
96
 
97
+ /** @category Alg Nodes */
109
98
  declare class Pause extends AlgCommon<Pause> {
99
+ experimentalNISSGrouping?: Grouping;
110
100
  toString(): string;
111
101
  isIdentical(other: Comparable): boolean;
112
102
  invert(): Pause;
113
- experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<LeafUnit>;
103
+ experimentalExpand(_iterDir?: IterationDirection, _depth?: number): Generator<AlgLeafNode>;
104
+ }
105
+
106
+ /** @category Alg Nodes */
107
+ declare class Grouping extends AlgCommon<Grouping> {
108
+ #private;
109
+ experimentalNISSPlaceholder?: Pause;
110
+ constructor(algSource: FlexibleAlgSource, amount?: number);
111
+ isIdentical(other: Comparable): boolean;
112
+ get alg(): Alg;
113
+ get amount(): number;
114
+ /** @deprecated */
115
+ get experimentalRepetitionSuffix(): string;
116
+ invert(): Grouping;
117
+ experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<AlgLeafNode>;
118
+ static fromString(): Grouping;
119
+ toString(): string;
120
+ experimentalAsSquare1Tuple(): [moveU: Move, moveD: Move] | null;
114
121
  }
115
122
 
116
- declare type LeafUnit = Move | LineComment | Newline | Pause;
117
- declare type Unit = LeafUnit | Grouping | Conjugate | Commutator;
123
+ declare type AlgLeafNode = Move | LineComment | Newline | Pause;
124
+ /** @category Alg */
125
+ declare type AlgNode = AlgLeafNode | Grouping | Conjugate | Commutator;
118
126
 
119
127
  declare abstract class Comparable {
120
128
  is(c: any): boolean;
@@ -122,39 +130,39 @@ declare abstract class Comparable {
122
130
  abstract isIdentical(other: Comparable): boolean;
123
131
  }
124
132
  interface Repeatable extends Comparable {
125
- experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<LeafUnit>;
133
+ experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<AlgLeafNode>;
126
134
  }
127
- declare abstract class AlgCommon<T extends Alg | Unit> extends Comparable implements Repeatable {
135
+ declare abstract class AlgCommon<T extends Alg | AlgNode> extends Comparable implements Repeatable {
128
136
  constructor();
129
137
  get log(): (message?: any) => void;
130
138
  abstract toString(): string;
131
139
  abstract invert(): T;
132
- abstract experimentalExpand(iterDir: IterationDirection): Generator<LeafUnit>;
140
+ abstract experimentalExpand(iterDir: IterationDirection): Generator<AlgLeafNode>;
133
141
  }
134
142
 
135
- declare abstract class TraversalDownUp<DataDown, DataAlgUp, DataUnitUp = DataAlgUp> {
136
- traverseUnit(unit: Unit, dataDown: DataDown): DataUnitUp;
137
- traverseIntoUnit(unit: Unit, dataDown: DataDown): Unit;
143
+ declare abstract class TraversalDownUp<DataDown, DataAlgUp, DataAlgNodeUp = DataAlgUp> {
144
+ traverseAlgNode(algNode: AlgNode, dataDown: DataDown): DataAlgNodeUp;
145
+ traverseIntoAlgNode(algNode: AlgNode, dataDown: DataDown): AlgNode;
138
146
  abstract traverseAlg(alg: Alg, dataDown: DataDown): DataAlgUp;
139
- abstract traverseGrouping(grouping: Grouping, dataDown: DataDown): DataUnitUp;
140
- abstract traverseMove(move: Move, dataDown: DataDown): DataUnitUp;
141
- abstract traverseCommutator(commutator: Commutator, dataDown: DataDown): DataUnitUp;
142
- abstract traverseConjugate(conjugate: Conjugate, dataDown: DataDown): DataUnitUp;
143
- abstract traversePause(pause: Pause, dataDown: DataDown): DataUnitUp;
144
- abstract traverseNewline(newline: Newline, dataDown: DataDown): DataUnitUp;
145
- abstract traverseLineComment(comment: LineComment, dataDown: DataDown): DataUnitUp;
147
+ abstract traverseGrouping(grouping: Grouping, dataDown: DataDown): DataAlgNodeUp;
148
+ abstract traverseMove(move: Move, dataDown: DataDown): DataAlgNodeUp;
149
+ abstract traverseCommutator(commutator: Commutator, dataDown: DataDown): DataAlgNodeUp;
150
+ abstract traverseConjugate(conjugate: Conjugate, dataDown: DataDown): DataAlgNodeUp;
151
+ abstract traversePause(pause: Pause, dataDown: DataDown): DataAlgNodeUp;
152
+ abstract traverseNewline(newline: Newline, dataDown: DataDown): DataAlgNodeUp;
153
+ abstract traverseLineComment(comment: LineComment, dataDown: DataDown): DataAlgNodeUp;
146
154
  }
147
- declare abstract class TraversalUp<DataAlgUp, DataUnitUp = DataAlgUp> extends TraversalDownUp<undefined, DataAlgUp, DataUnitUp> {
148
- traverseUnit(unit: Unit): DataUnitUp;
149
- traverseIntoUnit(unit: Unit): Unit;
155
+ declare abstract class TraversalUp<DataAlgUp, DataAlgNodeUp = DataAlgUp> extends TraversalDownUp<undefined, DataAlgUp, DataAlgNodeUp> {
156
+ traverseAlgNode(algNode: AlgNode): DataAlgNodeUp;
157
+ traverseIntoAlgNode(algNode: AlgNode): AlgNode;
150
158
  abstract traverseAlg(alg: Alg): DataAlgUp;
151
- abstract traverseGrouping(grouping: Grouping): DataUnitUp;
152
- abstract traverseMove(move: Move): DataUnitUp;
153
- abstract traverseCommutator(commutator: Commutator): DataUnitUp;
154
- abstract traverseConjugate(conjugate: Conjugate): DataUnitUp;
155
- abstract traversePause(pause: Pause): DataUnitUp;
156
- abstract traverseNewline(newline: Newline): DataUnitUp;
157
- abstract traverseLineComment(comment: LineComment): DataUnitUp;
159
+ abstract traverseGrouping(grouping: Grouping): DataAlgNodeUp;
160
+ abstract traverseMove(move: Move): DataAlgNodeUp;
161
+ abstract traverseCommutator(commutator: Commutator): DataAlgNodeUp;
162
+ abstract traverseConjugate(conjugate: Conjugate): DataAlgNodeUp;
163
+ abstract traversePause(pause: Pause): DataAlgNodeUp;
164
+ abstract traverseNewline(newline: Newline): DataAlgNodeUp;
165
+ abstract traverseLineComment(comment: LineComment): DataAlgNodeUp;
158
166
  }
159
167
  interface SimplifyOptions {
160
168
  collapseMoves?: boolean;
@@ -162,7 +170,7 @@ interface SimplifyOptions {
162
170
  depth?: number | null;
163
171
  }
164
172
 
165
- declare type FlexibleAlgSource = string | Iterable<Unit> | Alg;
173
+ declare type FlexibleAlgSource = string | Iterable<AlgNode> | Alg;
166
174
  /**
167
175
  * Alg is a class that encapsulates a structured alg. To create an alg from a string, use:
168
176
  *
@@ -185,6 +193,7 @@ declare type FlexibleAlgSource = string | Iterable<Unit> | Alg;
185
193
  *
186
194
  * For more information, see: {@link https://js.cubing.net/cubing/alg/}
187
195
  *
196
+ * @category Alg
188
197
  */
189
198
  declare class Alg extends AlgCommon<Alg> {
190
199
  #private;
@@ -232,7 +241,7 @@ declare class Alg extends AlgCommon<Alg> {
232
241
  */
233
242
  invert(): Alg;
234
243
  /** @deprecated Use {@link Alg.expand} instead. */
235
- experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<LeafUnit>;
244
+ experimentalExpand(iterDir?: IterationDirection, depth?: number): Generator<AlgLeafNode>;
236
245
  /**
237
246
  * Expands all Grouping, Commutator, and Conjugate parts nested inside the
238
247
  * alg.
@@ -260,8 +269,12 @@ declare class Alg extends AlgCommon<Alg> {
260
269
  /** @deprecated */
261
270
  experimentalIsEmpty(): boolean;
262
271
  static fromString(s: string): Alg;
263
- units(): Generator<Unit>;
272
+ /** @deprecated */
273
+ units(): Generator<AlgNode>;
274
+ childAlgNodes(): Generator<AlgNode>;
275
+ /** @deprecated */
264
276
  experimentalNumUnits(): number;
277
+ experimentalNumChildAlgNodes(): number;
265
278
  /** @deprecated */
266
279
  get type(): string;
267
280
  /**
@@ -275,4 +288,4 @@ declare class Alg extends AlgCommon<Alg> {
275
288
  simplify(options?: SimplifyOptions): Alg;
276
289
  }
277
290
 
278
- export { Alg as A, Commutator as C, Grouping as G, IterationDirection as I, LineComment as L, Move as M, Newline as N, Pause as P, QuantumMove as Q, TraversalDownUp as T, Unit as U, Conjugate as a, TraversalUp as b, MoveModifications as c, directedGenerator as d, direct as e };
291
+ export { AlgNode as A, Commutator as C, Grouping as G, IterationDirection as I, LineComment as L, Move as M, Newline as N, Pause as P, QuantumMove as Q, TraversalDownUp as T, Alg as a, Conjugate as b, TraversalUp as c, MoveModifications as d };