cubing 0.24.0-pre2 → 0.24.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/{2x2x2.kpuzzle.json-U5KOZCMU.js → 2x2x2.kpuzzle.json-RUB44MJV.js} +2 -2
- package/dist/esm/2x2x2.kpuzzle.json-RUB44MJV.js.map +7 -0
- package/dist/esm/{2x2x2.sgs.json-UAYPCQVL.js → 2x2x2.sgs.json-TASFAQNY.js} +3 -3
- package/dist/esm/{2x2x2.sgs.json-UAYPCQVL.js.map → 2x2x2.sgs.json-TASFAQNY.js.map} +0 -0
- package/dist/esm/{chunk-REMJV2GO.js → 3d-dynamic-inside-RSDMFS4G.js} +23 -420
- package/dist/esm/3d-dynamic-inside-RSDMFS4G.js.map +7 -0
- package/dist/esm/bluetooth/index.js +3 -3
- package/dist/esm/chunk-27MCV5LC.js +423 -0
- package/dist/esm/chunk-27MCV5LC.js.map +7 -0
- package/dist/esm/{chunk-NPK6Z4AU.js → chunk-3SURT6S2.js} +2 -2
- package/dist/esm/{chunk-NPK6Z4AU.js.map → chunk-3SURT6S2.js.map} +0 -0
- package/dist/esm/{chunk-ZLIK3DZT.js → chunk-54HT7B4M.js} +118 -92
- package/dist/esm/chunk-54HT7B4M.js.map +7 -0
- package/dist/esm/{chunk-TNRZDNGH.js → chunk-B27E6KTE.js} +121 -115
- package/dist/esm/chunk-B27E6KTE.js.map +7 -0
- package/dist/esm/{chunk-KCRFOAR4.js → chunk-BBEJTW6Z.js} +3 -3
- package/dist/esm/{chunk-KCRFOAR4.js.map → chunk-BBEJTW6Z.js.map} +0 -0
- package/dist/esm/{chunk-TB4D4E2W.js → chunk-EA4KWT7Z.js} +3 -3
- package/dist/esm/chunk-EA4KWT7Z.js.map +7 -0
- package/dist/esm/{chunk-7OPCF2OL.js → chunk-GBIDMAJS.js} +2 -2
- package/dist/esm/{chunk-7OPCF2OL.js.map → chunk-GBIDMAJS.js.map} +0 -0
- package/dist/esm/{chunk-YN7E5RGM.js → chunk-LR6VCMD2.js} +3 -3
- package/dist/esm/{chunk-YN7E5RGM.js.map → chunk-LR6VCMD2.js.map} +0 -0
- package/dist/esm/{chunk-NV5ESXTN.js → chunk-SPTKCRT5.js} +3 -3
- package/dist/esm/{chunk-NV5ESXTN.js.map → chunk-SPTKCRT5.js.map} +0 -0
- package/dist/esm/{chunk-4IUYLRHT.js → chunk-U2TSTTDG.js} +12 -1
- package/dist/esm/chunk-U2TSTTDG.js.map +7 -0
- package/dist/esm/{chunk-J2U2GRS4.js → chunk-ZDALYMGF.js} +2 -2
- package/dist/esm/chunk-ZDALYMGF.js.map +7 -0
- package/dist/esm/{clock.kpuzzle.json-J3YBOI3G.js → clock.kpuzzle.json-BQKNKV3G.js} +4 -4
- package/dist/esm/clock.kpuzzle.json-BQKNKV3G.js.map +7 -0
- package/dist/esm/{entry-PHAJAE4E.js → entry-VNBE3GIX.js} +18 -18
- package/dist/esm/entry-VNBE3GIX.js.map +7 -0
- package/dist/esm/{fto.sgs.json-VO6HST2V.js → fto.sgs.json-RZ2BQGRG.js} +3 -3
- package/dist/esm/{fto.sgs.json-VO6HST2V.js.map → fto.sgs.json-RZ2BQGRG.js.map} +0 -0
- package/dist/esm/kpuzzle/index.js +3 -1
- package/dist/esm/{megaminx.sgs.json-R3MK4HXM.js → megaminx.sgs.json-3UELYHNZ.js} +4 -4
- package/dist/esm/{3d-NFF7OGTI.js.map → megaminx.sgs.json-3UELYHNZ.js.map} +0 -0
- package/dist/esm/{module-entry-UYTOFYBC.js → module-entry-MKJ6SWPL.js} +2 -2
- package/dist/esm/{module-entry-UYTOFYBC.js.map → module-entry-MKJ6SWPL.js.map} +0 -0
- package/dist/esm/notation/index.js +6 -4
- package/dist/esm/protocol/index.js +2 -2
- package/dist/esm/puzzle-geometry/index.js +1 -1
- package/dist/esm/puzzles/index.js +2 -2
- package/dist/esm/{pyraminx.sgs.json-R3J3JHMV.js → pyraminx.sgs.json-6KZV2YF7.js} +4 -4
- package/dist/esm/{megaminx.sgs.json-R3MK4HXM.js.map → pyraminx.sgs.json-6KZV2YF7.js.map} +0 -0
- package/dist/esm/scramble/index.js +4 -4
- package/dist/esm/{scramble_444-F3YANDPO.js → scramble_444-WHAZBEON.js} +6 -5
- package/dist/esm/scramble_444-WHAZBEON.js.map +7 -0
- package/dist/esm/search/index.js +4 -4
- package/dist/esm/{skewb.sgs.json-T6CO36WU.js → skewb.sgs.json-QVGBEYZV.js} +4 -4
- package/dist/esm/{pyraminx.sgs.json-R3J3JHMV.js.map → skewb.sgs.json-QVGBEYZV.js.map} +0 -0
- package/dist/esm/{sq1-hyperorbit.kpuzzle.json-AWDGN4ZW.js → sq1-hyperorbit.kpuzzle.json-4XS5YACO.js} +3 -3
- package/dist/esm/sq1-hyperorbit.kpuzzle.json-4XS5YACO.js.map +7 -0
- package/dist/esm/twisty/index.js +267 -139
- package/dist/esm/twisty/index.js.map +3 -3
- package/dist/esm/{worker-inside-generated-string-6YDSDSRJ.js → worker-inside-generated-string-K4NE6VX5.js} +24 -24
- package/dist/esm/worker-inside-generated-string-K4NE6VX5.js.map +7 -0
- package/dist/types/kpuzzle/KPuzzle.d.ts +5 -0
- package/dist/types/kpuzzle/KPuzzleDefinition.d.ts +1 -1
- package/dist/types/kpuzzle/KState.d.ts +2 -0
- package/dist/types/kpuzzle/KTransformation.d.ts +3 -0
- package/dist/types/kpuzzle/calculate.d.ts +1 -1
- package/dist/types/kpuzzle/index.d.ts +2 -2
- package/dist/types/notation/CountMoves.d.ts +1 -0
- package/dist/types/notation/index.d.ts +2 -2
- package/dist/types/puzzles/PuzzleLoader.d.ts +1 -0
- package/dist/types/puzzles/async/async-pg3d.d.ts +23 -6
- package/dist/types/puzzles/async/lazy-cached.d.ts +1 -0
- package/dist/types/puzzles/implementations/fto/index.d.ts +11 -2
- package/dist/types/puzzles/implementations/megaminx/index.d.ts +11 -2
- package/dist/types/puzzles/implementations/pyraminx/index.d.ts +7 -2
- package/dist/types/search/worker-inside-generated-string.d.ts +1 -1
- package/dist/types/twisty/heavy-code-imports/3d.d.ts +1 -1
- package/dist/types/twisty/heavy-code-imports/dynamic-entries/{3d.d.ts → 3d-dynamic-inside.d.ts} +0 -0
- package/dist/types/twisty/index.d.ts +1 -2
- package/dist/types/twisty/model/props/puzzle/state/PuzzleAlgProp.d.ts +1 -0
- package/dist/types/twisty/views/3D/Twisty3DScene.d.ts +6 -5
- package/dist/types/twisty/views/3D/Twisty3DSceneWrapper.d.ts +2 -2
- package/dist/types/twisty/views/3D/TwistyOrbitControls.d.ts +2 -2
- package/dist/types/twisty/views/3D/puzzles/PG3D.d.ts +1 -0
- package/dist/types/twisty/views/TwistyPlayer.d.ts +2 -1
- package/dist/types/twisty/views/twizzle/TwizzleLink.css.d.ts +2 -0
- package/dist/types/twisty/views/twizzle/TwizzleLink.d.ts +9 -0
- package/dist/types/twisty/views/twizzle/url-params.d.ts +18 -0
- package/package.json +2 -1
- package/dist/esm/2x2x2.kpuzzle.json-U5KOZCMU.js.map +0 -7
- package/dist/esm/3d-NFF7OGTI.js +0 -21
- package/dist/esm/chunk-4IUYLRHT.js.map +0 -7
- package/dist/esm/chunk-J2U2GRS4.js.map +0 -7
- package/dist/esm/chunk-REMJV2GO.js.map +0 -7
- package/dist/esm/chunk-TB4D4E2W.js.map +0 -7
- package/dist/esm/chunk-TNRZDNGH.js.map +0 -7
- package/dist/esm/chunk-ZLIK3DZT.js.map +0 -7
- package/dist/esm/clock.kpuzzle.json-J3YBOI3G.js.map +0 -7
- package/dist/esm/entry-PHAJAE4E.js.map +0 -7
- package/dist/esm/scramble_444-F3YANDPO.js.map +0 -7
- package/dist/esm/skewb.sgs.json-T6CO36WU.js.map +0 -7
- package/dist/esm/sq1-hyperorbit.kpuzzle.json-AWDGN4ZW.js.map +0 -7
- package/dist/esm/worker-inside-generated-string-6YDSDSRJ.js.map +0 -7
- package/dist/types/.DS_Store +0 -0
- package/dist/types/puzzles/async/lazy-cached-kpuzzle.d.ts +0 -2
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"sources": ["../../src/cubing/twisty/views/3D/puzzles/Cube3D.ts", "../../src/cubing/twisty/controllers/easing.ts", "../../src/cubing/vendor/p-lazy/p-lazy.ts", "../../src/cubing/twisty/model/PromiseFreshener.ts", "../../src/cubing/twisty/model/props/TwistyProp.ts", "../../src/cubing/twisty/model/props/puzzle/display/HintFaceletProp.ts", "../../src/cubing/twisty/model/props/puzzle/display/StickeringProp.ts", "../../src/cubing/twisty/views/3D/TAU.ts", "../../src/cubing/twisty/views/3D/puzzles/PG3D.ts", "../../src/cubing/twisty/heavy-code-imports/dynamic-entries/3d.ts", "../../src/cubing/twisty/views/3D/Twisty3DScene.ts"],
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"sourcesContent": ["import {\n BackSide,\n BoxGeometry,\n BufferAttribute,\n BufferGeometry,\n DoubleSide,\n Euler,\n Group,\n Matrix4,\n Mesh,\n MeshBasicMaterial,\n Object3D,\n Quaternion,\n Texture,\n TextureLoader,\n Vector2,\n Vector3,\n} from \"three\";\nimport type { ExperimentalStickering } from \"../../..\";\nimport type { KPuzzle } from \"../../../../kpuzzle\";\nimport { puzzles } from \"../../../../puzzles\";\nimport type {\n FaceletMeshAppearance,\n PuzzleAppearance,\n} from \"../../../../puzzles/stickerings/appearance\";\nimport type { PuzzlePosition } from \"../../../controllers/AnimationTypes\";\nimport { smootherStep } from \"../../../controllers/easing\";\nimport {\n HintFaceletStyle,\n hintFaceletStyles,\n} from \"../../../model/props/puzzle/display/HintFaceletProp\";\nimport { experimentalStickerings } from \"../../../model/props/puzzle/display/StickeringProp\";\nimport { TAU } from \"../TAU\";\nimport type { Twisty3DPuzzle } from \"./Twisty3DPuzzle\";\n\nconst svgLoader = new TextureLoader();\n\nconst ignoredMaterial = new MeshBasicMaterial({\n color: 0x444444,\n side: DoubleSide,\n});\n\nconst ignoredMaterialHint = new MeshBasicMaterial({\n color: 0xcccccc,\n side: BackSide,\n transparent: true,\n opacity: 0.75,\n});\n\nconst invisibleMaterial = new MeshBasicMaterial({\n visible: false,\n});\n\nconst orientedMaterial = new MeshBasicMaterial({\n color: 0xff88ff,\n});\n\nconst orientedMaterialHint = new MeshBasicMaterial({\n color: 0xff88ff,\n side: BackSide,\n transparent: true,\n opacity: 0.5,\n});\n\ninterface MaterialMap extends Record<FaceletMeshAppearance, MeshBasicMaterial> {\n regular: MeshBasicMaterial;\n dim: MeshBasicMaterial;\n ignored: MeshBasicMaterial;\n invisible: MeshBasicMaterial;\n}\n\nclass AxisInfo {\n public stickerMaterial: MaterialMap;\n public hintStickerMaterial: MaterialMap;\n constructor(\n public vector: Vector3,\n public fromZ: Euler,\n public color: number,\n public dimColor: number,\n public hintOpacityScale: number, // TODO: make this work better across bright *and* dark backgrounds. Maybe tweak sticker compositing settings?\n options?: { hintColor?: number; hintDimColor?: number },\n ) {\n // TODO: Make sticker material single-sided when cubie foundation is opaque?\n this.stickerMaterial = {\n regular: new MeshBasicMaterial({\n color,\n side: DoubleSide,\n }),\n dim: new MeshBasicMaterial({\n color: dimColor,\n side: DoubleSide,\n }),\n oriented: orientedMaterial,\n ignored: ignoredMaterial,\n invisible: invisibleMaterial,\n };\n this.hintStickerMaterial = {\n regular: new MeshBasicMaterial({\n color: options?.hintColor ?? color,\n side: BackSide,\n transparent: true,\n opacity: 0.5 * hintOpacityScale,\n }),\n dim: new MeshBasicMaterial({\n color: options?.hintDimColor ?? color,\n side: BackSide,\n transparent: true,\n opacity: 0.5 * hintOpacityScale,\n }),\n oriented: orientedMaterialHint,\n ignored: ignoredMaterialHint,\n invisible: invisibleMaterial,\n };\n }\n}\n\nconst axesInfo: AxisInfo[] = [\n new AxisInfo(\n new Vector3(0, 1, 0),\n new Euler(-TAU / 4, 0, 0),\n 0xffffff,\n 0xdddddd,\n 1.25,\n ),\n new AxisInfo(\n new Vector3(-1, 0, 0),\n new Euler(0, -TAU / 4, 0),\n 0xff8800,\n 0x884400,\n 1,\n ),\n new AxisInfo(new Vector3(0, 0, 1), new Euler(0, 0, 0), 0x00ff00, 0x008800, 1),\n new AxisInfo(\n new Vector3(1, 0, 0),\n new Euler(0, TAU / 4, 0),\n 0xff0000,\n 0x660000,\n 1,\n ),\n new AxisInfo(\n new Vector3(0, 0, -1),\n new Euler(0, TAU / 2, 0),\n 0x0000ff,\n 0x000088,\n 0.75,\n { hintColor: 0x0044ff, hintDimColor: 0x002288 },\n ),\n new AxisInfo(\n new Vector3(0, -1, 0),\n new Euler(TAU / 4, 0, 0),\n 0xffff00,\n 0x888800,\n 1.25,\n ),\n];\n\nconst face: { [s: string]: number } = {\n U: 0,\n L: 1,\n F: 2,\n R: 3,\n B: 4,\n D: 5,\n};\n\nconst familyToAxis: { [s: string]: number } = {\n U: face.U,\n u: face.U,\n Uw: face.U,\n Uv: face.U,\n y: face.U,\n L: face.L,\n l: face.L,\n Lw: face.L,\n Lv: face.L,\n M: face.L,\n F: face.F,\n f: face.F,\n Fw: face.F,\n Fv: face.F,\n S: face.F,\n z: face.F,\n R: face.R,\n r: face.R,\n Rw: face.R,\n Rv: face.R,\n x: face.R,\n B: face.B,\n b: face.B,\n Bw: face.B,\n Bv: face.B,\n D: face.D,\n d: face.D,\n Dw: face.D,\n Dv: face.D,\n E: face.D,\n};\n\nconst cubieDimensions = {\n stickerWidth: 0.85,\n stickerElevation: 0.503,\n foundationWidth: 1,\n hintStickerElevation: 1.45,\n};\nconst EXPERIMENTAL_PICTURE_CUBE_HINT_ELEVATION = 2;\n\n/** @deprecated */\nexport function experimentalSetDefaultStickerElevation(\n stickerElevation: number,\n): void {\n cubieDimensions.stickerElevation = stickerElevation;\n}\n\nexport interface Cube3DOptions {\n showMainStickers?: boolean;\n hintFacelets?: HintFaceletStyle;\n showFoundation?: boolean; // TODO: better name\n experimentalStickering?: ExperimentalStickering;\n foundationSprite?: Texture | null;\n hintSprite?: Texture | null;\n}\n\nconst cube3DOptionsDefaults: Cube3DOptions = {\n showMainStickers: true,\n hintFacelets: \"floating\",\n showFoundation: true,\n experimentalStickering: \"full\",\n foundationSprite: null,\n hintSprite: null,\n};\n\n// TODO: Make internal foundation faces one-sided, facing to the outside of the cube.\nconst blackMesh = new MeshBasicMaterial({\n color: 0x000000,\n opacity: 1,\n transparent: true,\n});\n\nconst blackTranslucentMesh = new MeshBasicMaterial({\n color: 0x000000,\n opacity: 0.3,\n transparent: true,\n});\n\nclass CubieDef {\n public matrix: Matrix4;\n public stickerFaces: number[];\n // stickerFaceNames can be e.g. [\"U\", \"F\", \"R\"], \"UFR\" if every face is a single letter.\n constructor(\n public orbit: string,\n stickerFaceNames: string[] | string,\n q: Quaternion,\n ) {\n const individualStickerFaceNames =\n typeof stickerFaceNames === \"string\"\n ? stickerFaceNames.split(\"\")\n : stickerFaceNames;\n this.stickerFaces = individualStickerFaceNames.map((s) => face[s]);\n this.matrix = new Matrix4();\n this.matrix.setPosition(firstPiecePosition[orbit]);\n this.matrix.premultiply(new Matrix4().makeRotationFromQuaternion(q));\n }\n}\n\nfunction t(v: Vector3, t4: number): Quaternion {\n return new Quaternion().setFromAxisAngle(v, (TAU * t4) / 4);\n}\n\nconst r = {\n O: new Vector3(0, 0, 0),\n U: new Vector3(0, -1, 0),\n L: new Vector3(1, 0, 0),\n F: new Vector3(0, 0, -1),\n R: new Vector3(-1, 0, 0),\n B: new Vector3(0, 0, 1),\n D: new Vector3(0, 1, 0),\n};\n\ninterface OrbitIndexed<T> {\n [s: string]: T;\n}\ntype PieceIndexed<T> = OrbitIndexed<T[]>;\n\nconst firstPiecePosition: OrbitIndexed<Vector3> = {\n EDGES: new Vector3(0, 1, 1),\n CORNERS: new Vector3(1, 1, 1),\n CENTERS: new Vector3(0, 1, 0),\n};\nconst orientationRotation: OrbitIndexed<Matrix4[]> = {\n EDGES: [0, 1].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.EDGES.clone().normalize(),\n (-i * TAU) / 2,\n ),\n ),\n CORNERS: [0, 1, 2].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.CORNERS.clone().normalize(),\n (-i * TAU) / 3,\n ),\n ),\n CENTERS: [0, 1, 2, 3].map((i) =>\n new Matrix4().makeRotationAxis(\n firstPiecePosition.CENTERS.clone().normalize(),\n (-i * TAU) / 4,\n ),\n ),\n};\nconst cubieStickerOrder = [face.U, face.F, face.R];\n\nconst pieceDefs: PieceIndexed<CubieDef> = {\n EDGES: [\n new CubieDef(\"EDGES\", \"UF\", t(r.O, 0)),\n new CubieDef(\"EDGES\", \"UR\", t(r.U, 3)),\n new CubieDef(\"EDGES\", \"UB\", t(r.U, 2)),\n new CubieDef(\"EDGES\", \"UL\", t(r.U, 1)),\n new CubieDef(\"EDGES\", \"DF\", t(r.F, 2)),\n new CubieDef(\"EDGES\", \"DR\", t(r.F, 2).premultiply(t(r.D, 1))),\n new CubieDef(\"EDGES\", \"DB\", t(r.F, 2).premultiply(t(r.D, 2))),\n new CubieDef(\"EDGES\", \"DL\", t(r.F, 2).premultiply(t(r.D, 3))),\n new CubieDef(\"EDGES\", \"FR\", t(r.U, 3).premultiply(t(r.R, 3))),\n new CubieDef(\"EDGES\", \"FL\", t(r.U, 1).premultiply(t(r.R, 3))),\n new CubieDef(\"EDGES\", \"BR\", t(r.U, 3).premultiply(t(r.R, 1))),\n new CubieDef(\"EDGES\", \"BL\", t(r.U, 1).premultiply(t(r.R, 1))),\n ],\n CORNERS: [\n new CubieDef(\"CORNERS\", \"UFR\", t(r.O, 0)),\n new CubieDef(\"CORNERS\", \"URB\", t(r.U, 3)),\n new CubieDef(\"CORNERS\", \"UBL\", t(r.U, 2)),\n new CubieDef(\"CORNERS\", \"ULF\", t(r.U, 1)),\n new CubieDef(\"CORNERS\", \"DRF\", t(r.F, 2).premultiply(t(r.D, 1))),\n new CubieDef(\"CORNERS\", \"DFL\", t(r.F, 2).premultiply(t(r.D, 0))),\n new CubieDef(\"CORNERS\", \"DLB\", t(r.F, 2).premultiply(t(r.D, 3))),\n new CubieDef(\"CORNERS\", \"DBR\", t(r.F, 2).premultiply(t(r.D, 2))),\n ],\n CENTERS: [\n new CubieDef(\"CENTERS\", \"U\", t(r.O, 0)),\n new CubieDef(\"CENTERS\", \"L\", t(r.R, 3).premultiply(t(r.U, 1))),\n new CubieDef(\"CENTERS\", \"F\", t(r.R, 3)),\n new CubieDef(\"CENTERS\", \"R\", t(r.R, 3).premultiply(t(r.D, 1))),\n new CubieDef(\"CENTERS\", \"B\", t(r.R, 3).premultiply(t(r.D, 2))),\n new CubieDef(\"CENTERS\", \"D\", t(r.R, 2)),\n ],\n};\n\nconst CUBE_SCALE = 1 / 3;\n\ninterface FaceletInfo {\n faceIdx: number;\n facelet: Mesh;\n hintFacelet?: Mesh;\n}\n\n// TODO: Compatibility with Randelshofer or standard net layout? Offer a\n// conversion function?\nconst pictureStickerCoords: Record<string, number[][][]> = {\n EDGES: [\n [\n [0, 4, 6],\n [0, 4, 5],\n ],\n [\n [3, 5, 7],\n [0, 7, 5],\n ],\n [\n [2, 4, 8],\n [0, 10, 5],\n ],\n [\n [1, 3, 7],\n [0, 1, 5],\n ],\n [\n [2, 4, 2],\n [2, 4, 3],\n ],\n [\n [3, 5, 1],\n [2, 7, 3],\n ],\n [\n [0, 4, 0],\n [2, 10, 3],\n ],\n [\n [1, 3, 1],\n [2, 1, 3],\n ],\n [\n [3, 5, 4],\n [3, 6, 4],\n ],\n [\n [1, 3, 4],\n [1, 2, 4],\n ],\n [\n [1, 9, 4],\n [1, 8, 4],\n ],\n [\n [3, 11, 4],\n [3, 0, 4],\n ],\n ],\n CORNERS: [\n [\n [0, 5, 6],\n [0, 5, 5],\n [0, 6, 5],\n ],\n [\n [3, 5, 8],\n [0, 8, 5],\n [0, 9, 5],\n ],\n [\n [2, 3, 8],\n [0, 11, 5],\n [0, 0, 5],\n ],\n [\n [1, 3, 6],\n [0, 2, 5],\n [0, 3, 5],\n ],\n [\n [3, 5, 2],\n [2, 6, 3],\n [2, 5, 3],\n ],\n [\n [2, 3, 2],\n [2, 3, 3],\n [2, 2, 3],\n ],\n [\n [1, 3, 0],\n [2, 0, 3],\n [2, 11, 3],\n ],\n [\n [0, 5, 0],\n [2, 9, 3],\n [2, 8, 3],\n ],\n ],\n CENTERS: [\n [[0, 4, 7]],\n [[0, 1, 4]],\n [[0, 4, 4]],\n [[0, 7, 4]],\n [[0, 10, 4]],\n [[0, 4, 1]],\n ],\n};\n\nlet sharedCubieFoundationGeometryCache: BoxGeometry | null = null;\nfunction sharedCubieFoundationGeometry(): BoxGeometry {\n return (\n sharedCubieFoundationGeometryCache ??\n (sharedCubieFoundationGeometryCache = new BoxGeometry(\n cubieDimensions.foundationWidth,\n cubieDimensions.foundationWidth,\n cubieDimensions.foundationWidth,\n ))\n );\n}\n\nfunction newStickerGeometry(): BufferGeometry {\n const r = new BufferGeometry();\n const half = 0.5 * cubieDimensions.stickerWidth;\n r.setAttribute(\n \"position\",\n new BufferAttribute(\n new Float32Array([\n half,\n half,\n 0,\n -half,\n half,\n 0,\n half,\n -half,\n 0,\n -half,\n half,\n 0,\n -half,\n -half,\n 0,\n half,\n -half,\n 0,\n ]),\n 3,\n ),\n );\n r.setAttribute(\n \"uv\",\n new BufferAttribute(\n new Float32Array([\n 1, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1,\n ]),\n 2,\n ),\n );\n // r.setAttribute('normals', new BufferAttribute(new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), 3));\n return r;\n}\n\nlet sharedStickerGeometryCache: BufferGeometry | null = null;\nfunction sharedStickerGeometry(): BufferGeometry {\n return (\n sharedStickerGeometryCache ??\n (sharedStickerGeometryCache = newStickerGeometry())\n );\n}\n\n// TODO: Split into \"scene model\" and \"view\".\nexport class Cube3D extends Object3D implements Twisty3DPuzzle {\n kpuzzleFaceletInfo: Record<string, FaceletInfo[][]>;\n private pieces: PieceIndexed<Object3D> = {};\n private options: Cube3DOptions;\n // TODO: Keep track of option-based meshes better.\n private experimentalHintStickerMeshes: Mesh[] = [];\n private experimentalFoundationMeshes: Mesh[] = [];\n\n private setSpriteURL: (url: string) => void;\n private sprite: Texture | Promise<Texture> = new Promise((resolve) => {\n this.setSpriteURL = (url: string): void => {\n svgLoader.load(url, resolve);\n };\n });\n\n // TODO: Don't overwrite the static function.\n // TODO: This doesn't work dynamically yet.\n setSprite(texture: Texture): void {\n this.sprite = texture;\n }\n\n private setHintSpriteURL: (url: string) => void;\n private hintSprite: Texture | Promise<Texture> = new Promise((resolve) => {\n this.setHintSpriteURL = (url: string): void => {\n svgLoader.load(url, resolve);\n };\n });\n\n // TODO: Don't overwrite the static function.\n // TODO: This doesn't work dynamically yet.\n setHintSprite(texture: Texture): void {\n this.hintSprite = texture;\n }\n\n constructor(\n private kpuzzle: KPuzzle,\n private scheduleRenderCallback?: () => void,\n options: Cube3DOptions = {},\n ) {\n super();\n\n this.options = { ...cube3DOptionsDefaults };\n Object.assign(this.options, options); // TODO: check if this works\n\n if (this.kpuzzle.name() !== \"3x3x3\") {\n throw new Error(\n `Invalid puzzle for this Cube3D implementation: ${this.kpuzzle.name()}`,\n );\n }\n\n if (options.foundationSprite) {\n this.setSprite(options.foundationSprite);\n }\n if (options.hintSprite) {\n this.setHintSprite(options.hintSprite);\n }\n\n this.kpuzzleFaceletInfo = {};\n for (const orbit in pieceDefs) {\n const orbitFaceletInfo: FaceletInfo[][] = [];\n this.kpuzzleFaceletInfo[orbit] = orbitFaceletInfo;\n this.pieces[orbit] = pieceDefs[orbit].map(\n this.createCubie.bind(this, orbit, orbitFaceletInfo),\n );\n }\n this.scale.set(CUBE_SCALE, CUBE_SCALE, CUBE_SCALE);\n\n // TODO: Can we construct this directly instead of applying it later? Would that be more code-efficient?\n if (this.options.experimentalStickering) {\n this.setStickering(this.options.experimentalStickering);\n }\n }\n\n // Can only be called once.\n /** @deprecated */\n experimentalSetStickerSpriteURL(stickerSpriteURL: string): void {\n this.setSpriteURL(stickerSpriteURL);\n }\n\n // Can only be called once.\n /** @deprecated */\n experimentalSetHintStickerSpriteURL(hintStickerSpriteURL: string): void {\n this.setHintSpriteURL(hintStickerSpriteURL);\n }\n\n setStickering(stickering: ExperimentalStickering): void {\n // TODO\n (async () => {\n // TODO\n const appearance = await puzzles[\"3x3x3\"].appearance!(\n stickering ?? \"full\",\n );\n this.setAppearance(\n appearance ?? (await puzzles[\"3x3x3\"].appearance!(\"full\")),\n );\n })();\n }\n\n setAppearance(appearance: PuzzleAppearance): void {\n for (const [orbitName, orbitAppearance] of Object.entries(\n appearance.orbits,\n )) {\n for (\n let pieceIdx = 0;\n pieceIdx < orbitAppearance.pieces.length;\n pieceIdx++\n ) {\n const pieceAppearance = orbitAppearance.pieces[pieceIdx];\n if (pieceAppearance) {\n const pieceInfo = this.kpuzzleFaceletInfo[orbitName][pieceIdx];\n for (\n let faceletIdx = 0;\n faceletIdx < pieceInfo.length;\n faceletIdx++\n ) {\n const faceletAppearance = pieceAppearance.facelets[faceletIdx];\n if (faceletAppearance) {\n const faceletInfo = pieceInfo[faceletIdx];\n\n const appearance =\n typeof faceletAppearance === \"string\"\n ? faceletAppearance\n : faceletAppearance?.appearance;\n\n faceletInfo.facelet.material =\n axesInfo[faceletInfo.faceIdx].stickerMaterial[appearance];\n // TODO\n const hintAppearance =\n typeof faceletAppearance === \"string\"\n ? appearance\n : faceletAppearance.hintAppearance ?? appearance;\n if (faceletInfo.hintFacelet) {\n faceletInfo.hintFacelet.material =\n axesInfo[faceletInfo.faceIdx].hintStickerMaterial[\n hintAppearance\n ];\n }\n }\n }\n }\n }\n }\n if (this.scheduleRenderCallback) {\n this.scheduleRenderCallback();\n }\n }\n\n /** @deprecated */\n public experimentalUpdateOptions(options: Cube3DOptions): void {\n if (\"showMainStickers\" in options) {\n throw new Error(\"Unimplemented\");\n }\n\n const showFoundation = options.showFoundation;\n if (\n typeof showFoundation !== \"undefined\" &&\n this.options.showFoundation !== showFoundation\n ) {\n this.options.showFoundation = showFoundation;\n for (const foundation of this.experimentalFoundationMeshes) {\n foundation.visible = showFoundation;\n }\n }\n\n const hintFacelets = options.hintFacelets;\n if (\n typeof hintFacelets !== \"undefined\" &&\n this.options.hintFacelets !== hintFacelets &&\n hintFaceletStyles[hintFacelets] // TODO: test this\n ) {\n this.options.hintFacelets = hintFacelets;\n for (const hintSticker of this.experimentalHintStickerMeshes) {\n hintSticker.visible = hintFacelets === \"floating\";\n }\n this.scheduleRenderCallback!(); // TODO\n }\n\n const experimentalStickering = options.experimentalStickering;\n if (\n typeof experimentalStickering !== \"undefined\" &&\n this.options.experimentalStickering !== experimentalStickering &&\n experimentalStickerings[experimentalStickering] // TODO: test this\n ) {\n this.options.experimentalStickering = experimentalStickering;\n // TODO\n // eslint-disable-next-line @typescript-eslint/ban-ts-comment\n // @ts-ignore\n this.setStickering(experimentalStickering);\n this.scheduleRenderCallback!(); // TODO\n }\n }\n\n public onPositionChange(p: PuzzlePosition): void {\n const reid333 = p.state;\n for (const orbit in pieceDefs) {\n const pieces = pieceDefs[orbit];\n for (let i = 0; i < pieces.length; i++) {\n const j = reid333.stateData[orbit].pieces[i];\n this.pieces[orbit][j].matrix.copy(pieceDefs[orbit][i].matrix);\n this.pieces[orbit][j].matrix.multiply(\n orientationRotation[orbit][reid333.stateData[orbit].orientation[i]],\n );\n }\n for (const moveProgress of p.movesInProgress) {\n const move = moveProgress.move;\n const turnNormal = axesInfo[familyToAxis[move.family]].vector;\n const moveMatrix = new Matrix4().makeRotationAxis(\n turnNormal,\n (-this.ease(moveProgress.fraction) *\n moveProgress.direction *\n move.amount *\n TAU) /\n 4,\n );\n for (let i = 0; i < pieces.length; i++) {\n const k =\n this.kpuzzle.definition.moves[move.family][orbit].permutation[i];\n if (\n i !== k ||\n this.kpuzzle.definition.moves[move.family][orbit].orientation[i] !==\n 0\n ) {\n const j = reid333.stateData[orbit].pieces[i];\n this.pieces[orbit][j].matrix.premultiply(moveMatrix);\n }\n }\n }\n }\n this.scheduleRenderCallback!();\n }\n\n // TODO: Always create (but sometimes hide parts) so we can show them later,\n // or (better) support creating puzzle parts on demand.\n private createCubie(\n orbit: string,\n orbitFacelets: FaceletInfo[][],\n piece: CubieDef,\n orbitPieceIdx: number,\n ): Object3D {\n const cubieFaceletInfo: FaceletInfo[] = [];\n orbitFacelets.push(cubieFaceletInfo);\n const cubie = new Group();\n if (this.options.showFoundation) {\n const foundation = this.createCubieFoundation();\n cubie.add(foundation);\n this.experimentalFoundationMeshes.push(foundation);\n }\n for (let i = 0; i < piece.stickerFaces.length; i++) {\n const sticker = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n false,\n );\n const faceletInfo: FaceletInfo = {\n faceIdx: piece.stickerFaces[i],\n facelet: sticker,\n };\n cubie.add(sticker);\n if (this.options.hintFacelets === \"floating\") {\n const hintSticker = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n true,\n );\n cubie.add(hintSticker);\n faceletInfo.hintFacelet = hintSticker;\n this.experimentalHintStickerMeshes.push(hintSticker);\n }\n\n if (\n this.options.experimentalStickering === \"picture\" &&\n pictureStickerCoords[orbit] &&\n pictureStickerCoords[orbit][orbitPieceIdx] &&\n pictureStickerCoords[orbit][orbitPieceIdx][i]\n ) {\n const [rotate, offsetX, offsetY] =\n pictureStickerCoords[orbit][orbitPieceIdx][i];\n (async () => {\n const addImageSticker = async (hint: boolean) => {\n const texture: Texture = await (hint\n ? this.hintSprite\n : this.sprite);\n\n const mesh = this.createSticker(\n axesInfo[cubieStickerOrder[i]],\n axesInfo[piece.stickerFaces[i]],\n hint,\n );\n mesh.material = new MeshBasicMaterial({\n map: texture,\n side: hint ? BackSide : DoubleSide,\n transparent: true,\n });\n\n const x1 = offsetX / 12;\n const x2 = (offsetX + 1) / 12;\n const y1 = offsetY / 9;\n const y2 = (offsetY + 1) / 9;\n\n let v1 = new Vector2(x1, y1);\n let v2 = new Vector2(x1, y2);\n let v3 = new Vector2(x2, y2);\n let v4 = new Vector2(x2, y1);\n\n switch (rotate) {\n case 1:\n [v1, v2, v3, v4] = [v2, v3, v4, v1];\n break;\n case 2:\n [v1, v2, v3, v4] = [v3, v4, v1, v2];\n break;\n case 3:\n [v1, v2, v3, v4] = [v4, v1, v2, v3];\n break;\n }\n mesh.geometry.setAttribute(\n \"uv\",\n new BufferAttribute(\n new Float32Array([\n v3.x,\n v3.y,\n v2.x,\n v2.y,\n v4.x,\n v4.y,\n v2.x,\n v2.y,\n v1.x,\n v1.y,\n v4.x,\n v4.y,\n ]),\n 2,\n ),\n );\n cubie.add(mesh);\n };\n // const delay: number = ({\n // CENTERS: 1000,\n // EDGES: 2000,\n // CORNERS: 3500,\n // } as Record<string, number>)[orbit];\n // if (orbit === \"CENTERS\" && orbitPieceIdx === 5) {\n addImageSticker(true);\n addImageSticker(false);\n // } else {\n // await this.sprite;\n // await this.hintSprite;\n // setTimeout(\n // () => addImageSticker(true),\n // delay + orbitPieceIdx * 100,\n // );\n // setTimeout(\n // () => addImageSticker(false),\n // delay + orbitPieceIdx * 100,\n // );\n // }\n })();\n }\n\n cubieFaceletInfo.push(faceletInfo);\n }\n cubie.matrix.copy(piece.matrix);\n cubie.matrixAutoUpdate = false;\n this.add(cubie);\n return cubie;\n }\n\n // TODO: Support creating only the outward-facing parts?\n private createCubieFoundation(): Mesh {\n const box = sharedCubieFoundationGeometry();\n return new Mesh(\n box,\n this.options.experimentalStickering === \"picture\"\n ? blackMesh\n : blackTranslucentMesh,\n );\n }\n\n private createSticker(\n posAxisInfo: AxisInfo,\n materialAxisInfo: AxisInfo,\n isHint: boolean,\n ): Mesh {\n const geo =\n this.options.experimentalStickering === \"picture\"\n ? newStickerGeometry()\n : sharedStickerGeometry();\n const stickerMesh = new Mesh(\n geo,\n isHint\n ? materialAxisInfo.hintStickerMaterial.regular\n : materialAxisInfo.stickerMaterial.regular,\n );\n stickerMesh.setRotationFromEuler(posAxisInfo.fromZ);\n stickerMesh.position.copy(posAxisInfo.vector);\n stickerMesh.position.multiplyScalar(\n isHint\n ? this.options.experimentalStickering === \"picture\"\n ? EXPERIMENTAL_PICTURE_CUBE_HINT_ELEVATION\n : cubieDimensions.hintStickerElevation\n : cubieDimensions.stickerElevation,\n );\n return stickerMesh;\n }\n\n /** @deprecated */\n experimentalSetFoundationOpacity(opacity: number): void {\n (\n this.experimentalFoundationMeshes[0].material as MeshBasicMaterial\n ).opacity = opacity;\n }\n\n /** @deprecated */\n experimentalSetStickerWidth(width: number): void {\n for (const orbitInfo of Object.values(this.kpuzzleFaceletInfo)) {\n for (const pieceInfo of orbitInfo) {\n for (const faceletInfo of pieceInfo) {\n faceletInfo.facelet.scale.setScalar(\n width / cubieDimensions.stickerWidth,\n );\n // faceletInfo.facelet.setRotationFromAxisAngle(new Vector3(0, 1, 0), 0);\n // faceletInfo.facelet.rotateOnAxis(new Vector3(1, 0, 1), TAU / 6);\n }\n }\n }\n }\n\n /** @deprecated */\n experimentalSetCenterStickerWidth(width: number): void {\n for (const orbitInfo of [this.kpuzzleFaceletInfo[\"CENTERS\"]]) {\n for (const pieceInfo of orbitInfo) {\n for (const faceletInfo of pieceInfo) {\n faceletInfo.facelet.scale.setScalar(\n width / cubieDimensions.stickerWidth,\n );\n // faceletInfo.facelet.setRotationFromAxisAngle(new Vector3(0, 1, 0), 0);\n // faceletInfo.facelet.rotateOnAxis(new Vector3(1, 0, 1), TAU / 6);\n }\n }\n }\n }\n\n private ease(fraction: number): number {\n return smootherStep(fraction);\n }\n}\n", "export function smootherStep(x: number): number {\n return x * x * x * (10 - x * (15 - 6 * x));\n}\n", "// eslint-disable-next-line @typescript-eslint/ban-ts-comment\n// @ts-nocheck\n\n// TODO: Use private class fields when ESLint support it.\n\nexport class PLazy<T> extends Promise<T> {\n constructor(executor) {\n super((resolve) => {\n resolve();\n });\n\n this._executor = executor;\n }\n\n static from(function_) {\n return new PLazy((resolve) => {\n resolve(function_());\n });\n }\n\n static resolve(value) {\n return new PLazy((resolve) => {\n resolve(value);\n });\n }\n\n static reject(error) {\n return new PLazy((_resolve, reject) => {\n reject(error);\n });\n }\n\n then(onFulfilled, onRejected) {\n this._promise = this._promise || new Promise(this._executor);\n\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\n return this._promise.then(onFulfilled, onRejected);\n }\n\n catch(onRejected) {\n this._promise = this._promise || new Promise(this._executor);\n\n // eslint-disable-next-line @typescript-eslint/no-unsafe-return\n return this._promise.catch(onRejected);\n }\n}\n\nexport function from<T>(function_): Promise<T> {\n return new PLazy((resolve) => {\n resolve(function_());\n });\n}\n", "// TODO: Pick a much better name.\nexport class PromiseFreshener<T> {\n #latestAssignedIdx = 0;\n #latestResolvedIdx = 0;\n\n // TODO: reject instead? Drop?\n async queue(\n p: Promise<T>,\n ): Promise<{ fresh: false } | { fresh: true; result: T }> {\n const idx = ++this.#latestAssignedIdx;\n const result = await p;\n if (idx > this.#latestResolvedIdx) {\n this.#latestResolvedIdx = idx;\n return {\n fresh: true,\n result: result,\n };\n } else {\n return { fresh: false };\n }\n }\n}\n\n// This will silenty drop a queued Promise (i.e. not resolve it) if a\n// newer queued one already resolved first. This is useful for classes that want\n// to know the \"latest\" state of something without jumping back to an older\n// value by accident.\n// TODO: Remove this because it's too easy to misuse?\nexport class StaleDropper<T> {\n #latestAssignedIdx = 0;\n #latestResolvedIdx = 0;\n\n queue(p: Promise<T>): Promise<T> {\n // This is a very rare case where we *do* want to drop a Promise sometimes.\n // eslint-disable-next-line no-async-promise-executor\n return new Promise(async (resolve, reject) => {\n try {\n const idx = ++this.#latestAssignedIdx;\n const result = await p;\n if (idx > this.#latestResolvedIdx) {\n this.#latestResolvedIdx = idx;\n resolve(result);\n }\n } catch (e) {\n reject(e);\n }\n });\n }\n}\n", "import { from } from \"../../../vendor/p-lazy/p-lazy\";\nimport { StaleDropper } from \"../PromiseFreshener\";\nimport type { UserVisibleErrorTracker } from \"../UserVisibleErrorTracker\";\n\n/*eslint @typescript-eslint/ban-types:off */\ntype InputRecord = {};\n\nexport type InputProps<T extends InputRecord> = {\n [s in keyof T]: TwistyPropParent<T[s]>;\n};\n\ntype InputPromises<T extends InputRecord> = {\n [s in keyof T]: Promise<T[s]>;\n};\n\ninterface SourceEventDetail<OutputType> {\n sourceProp: TwistyPropSource<OutputType, any>;\n value: Promise<OutputType>; // TODO: remove?\n generation: number;\n}\n\ntype SourceEvent<T> = CustomEvent<SourceEventDetail<T>>;\n\ntype PromiseOrValue<T> = T | Promise<T>;\n\n// Values of T must be immutable.\nlet globalSourceGeneration = 0; // This is incremented before being used, so 1 will be the first active value.\nexport abstract class TwistyPropParent<T> {\n public abstract get(): Promise<T>;\n\n // Don't overwrite this. Overwrite `canReuseValue` instead.\n canReuse(v1: T, v2: T): boolean {\n return v1 === v2 || this.canReuseValue(v1, v2);\n }\n\n // Overwrite with a cheap semantic comparison when possible.\n // Note that this is not called if `v1 === v2` (in which case the value is automatically reused).\n canReuseValue(_v1: T, _v2: T): boolean {\n return false;\n }\n\n debugGetChildren(): Array<TwistyPropDerived<any, any>> {\n return Array.from(this.#children.values());\n }\n\n // Propagation\n\n #children: Set<TwistyPropDerived<any, any>> = new Set();\n protected addChild(child: TwistyPropDerived<any, any>): void {\n this.#children.add(child);\n }\n\n protected removeChild(child: TwistyPropDerived<any, any>): void {\n this.#children.delete(child);\n }\n\n protected lastSourceGeneration: number = 0;\n // Synchronously marks all descendants as stale. This doesn't actually\n // literally mark as stale, but it updates the last source generation, which\n // is used to tell if a cahced result is stale.\n protected markStale(sourceEvent: SourceEvent<any>): void {\n if (sourceEvent.detail.generation !== globalSourceGeneration) {\n // The full stale propagation is synchronous, so there should not be a new one yet.\n throw new Error(\"A TwistyProp was marked stale too late!\");\n }\n if (this.lastSourceGeneration === sourceEvent.detail.generation) {\n // Already propagated.\n return;\n }\n this.lastSourceGeneration = sourceEvent.detail.generation;\n for (const child of this.#children) {\n child.markStale(sourceEvent);\n }\n // We schedule sending out events *after* the (synchronous) propagation has happened, in\n // case one of the listeners updates a source again.\n this.#scheduleRawDispatch();\n }\n\n #rawListeners: Set<() => void> = new Set();\n /** @deprecated */\n addRawListener(listener: () => void, options?: { initial: boolean }): void {\n this.#rawListeners.add(listener);\n if (options?.initial) {\n listener(); // TODO: wrap in a try?\n }\n }\n\n /** @deprecated */\n removeRawListener(listener: () => void): void {\n this.#rawListeners.delete(listener);\n }\n\n /** @deprecated */\n #scheduleRawDispatch(): void {\n if (!this.#rawDispatchPending) {\n this.#rawDispatchPending = true;\n setTimeout(() => this.#dispatchRawListeners(), 0);\n }\n }\n\n #rawDispatchPending: boolean = false;\n #dispatchRawListeners(): void {\n if (!this.#rawDispatchPending) {\n throw new Error(\"Invalid dispatch state!\");\n }\n for (const listener of this.#rawListeners) {\n listener(); // TODO: wrap in a try?\n }\n this.#rawDispatchPending = false;\n }\n\n #freshListeners: Map<(value: T) => void, () => void> = new Map();\n // TODO: Pick a better name.\n addFreshListener(listener: (value: T) => void): void {\n const staleDropper: StaleDropper<T> = new StaleDropper<T>();\n let lastResult: T | null = null;\n const callback = async () => {\n const result = await staleDropper.queue(this.get());\n if (lastResult !== null && this.canReuse(lastResult, result)) {\n return;\n }\n lastResult = result;\n listener(result);\n };\n this.#freshListeners.set(listener, callback);\n this.addRawListener(callback, { initial: true });\n }\n\n removeFreshListener(listener: (value: T) => void): void {\n this.removeRawListener(this.#freshListeners.get(listener)!); // TODO: throw a custom error?\n this.#freshListeners.delete(listener);\n }\n}\n\nexport abstract class TwistyPropSource<\n OutputType,\n InputType = OutputType,\n> extends TwistyPropParent<OutputType> {\n #value: Promise<OutputType>;\n\n public abstract getDefaultValue(): PromiseOrValue<OutputType>;\n\n constructor(initialValue?: PromiseOrValue<InputType>) {\n super();\n this.#value = from(() => this.getDefaultValue());\n if (initialValue) {\n this.#value = this.deriveFromPromiseOrValue(initialValue, this.#value);\n }\n }\n\n set(input: PromiseOrValue<InputType>): void {\n this.#value = this.deriveFromPromiseOrValue(input, this.#value);\n\n const sourceEventDetail: SourceEventDetail<OutputType> = {\n sourceProp: this,\n value: this.#value,\n generation: ++globalSourceGeneration,\n };\n this.markStale(\n new CustomEvent<SourceEventDetail<OutputType>>(\"stale\", {\n detail: sourceEventDetail,\n }),\n );\n }\n\n async get(): Promise<OutputType> {\n return this.#value;\n }\n\n async deriveFromPromiseOrValue(\n input: PromiseOrValue<InputType>,\n oldValuePromise: Promise<OutputType>,\n ): Promise<OutputType> {\n return this.derive(await input, oldValuePromise);\n }\n\n // TODO: add an indirect layer to cache the derivation?\n protected abstract derive(\n input: InputType,\n oldValuePromise: Promise<OutputType>,\n ): PromiseOrValue<OutputType>;\n}\n\nexport abstract class SimpleTwistyPropSource<\n SimpleType,\n> extends TwistyPropSource<SimpleType> {\n derive(input: SimpleType): PromiseOrValue<SimpleType> {\n return input;\n }\n}\n\n// TODO: Can we support `null` as a valid output value without loosening type\n// safety?\nexport const NO_VALUE = Symbol(\"no value\");\nexport type NoValueType = typeof NO_VALUE;\n\nexport abstract class TwistyPropDerived<\n InputTypes extends InputRecord,\n OutputType,\n> extends TwistyPropParent<OutputType> {\n // cachedInputs:\n #parents: InputProps<InputTypes>;\n\n constructor(\n parents: InputProps<InputTypes>,\n protected userVisibleErrorTracker?: UserVisibleErrorTracker,\n ) {\n super();\n this.#parents = parents;\n for (const parent of Object.values(parents)) {\n (\n parent as TwistyPropDerived<InputProps<InputTypes>, OutputType>\n ).addChild(this);\n }\n }\n\n #cachedLastSuccessfulCalculation: {\n inputs: InputTypes;\n output: Promise<OutputType>;\n generation: number;\n } | null = null;\n\n #cachedLatestGenerationCalculation: {\n output: Promise<OutputType>;\n generation: number;\n } | null = null;\n\n public async get(): Promise<OutputType> {\n const generation = this.lastSourceGeneration;\n\n if (this.#cachedLatestGenerationCalculation?.generation === generation) {\n return this.#cachedLatestGenerationCalculation.output;\n }\n\n const latestGenerationCalculation = {\n generation,\n output: this.#cacheDerive(\n this.#getParents(),\n generation,\n this.#cachedLastSuccessfulCalculation,\n ),\n };\n this.#cachedLatestGenerationCalculation = latestGenerationCalculation;\n\n this.userVisibleErrorTracker?.reset();\n return latestGenerationCalculation.output;\n }\n\n async #getParents(): Promise<InputTypes> {\n const inputValuePromises: InputPromises<InputRecord> = {} as any; // TODO\n for (const [key, parent] of Object.entries(this.#parents)) {\n (inputValuePromises as Record<string, Promise<unknown>>)[key] = (\n parent as TwistyPropParent<unknown>\n ).get();\n }\n\n const inputs: InputTypes = {} as any; // TODO\n for (const key in this.#parents) {\n inputs[key] = (await (\n inputValuePromises as Record<string, Promise<unknown>>\n )[key]) as any;\n }\n return inputs;\n }\n\n async #cacheDerive(\n inputsPromise: PromiseOrValue<InputTypes>,\n generation: number,\n cachedLatestGenerationCalculation: {\n inputs: InputTypes;\n output: Promise<OutputType>;\n generation: number;\n } | null = null,\n ): Promise<OutputType> {\n const inputs = await inputsPromise;\n\n const cache = (output: OutputType): OutputType => {\n this.#cachedLastSuccessfulCalculation = {\n inputs,\n output: Promise.resolve(output),\n generation,\n };\n return output;\n };\n\n if (!cachedLatestGenerationCalculation) {\n return cache(await this.derive(inputs));\n }\n\n const cachedInputs = cachedLatestGenerationCalculation.inputs;\n for (const key in this.#parents) {\n const parent = this.#parents[key];\n if (!parent.canReuse(inputs[key], cachedInputs[key])) {\n return cache(await this.derive(inputs));\n }\n }\n\n return cachedLatestGenerationCalculation.output;\n }\n\n protected abstract derive(input: InputTypes): PromiseOrValue<OutputType>;\n}\n\nexport class FreshListenerManager {\n #disconnectionFunctions: (() => void)[] = [];\n\n addListener<T>(\n prop: TwistyPropParent<T>,\n listener: (value: T) => void,\n ): void {\n let disconnected = false;\n const wrappedListener = (value: T) => {\n if (disconnected) {\n // TODO\n // console.warn(\"Should be disconnected!\");\n return;\n }\n listener(value);\n };\n\n prop.addFreshListener(wrappedListener);\n\n this.#disconnectionFunctions.push(() => {\n prop.removeFreshListener(wrappedListener);\n disconnected = true;\n });\n }\n\n addMultiListener<U, V>(\n props: [TwistyPropParent<U>, TwistyPropParent<V>],\n listener: (values: [U, V]) => void,\n ) {\n let disconnected = false;\n const wrappedListener = async (_: any) => {\n if (disconnected) {\n // TODO\n // console.warn(\"Should be disconnected!\");\n return;\n }\n // We rely on `TwistyProp` caching to give us the full set of latest\n // values efficiently.\n const promises = (props as TwistyPropParent<any>[]).map((prop) =>\n prop.get(),\n );\n const values = await Promise.all(promises);\n listener(values as any); // TODO: fix up types\n };\n\n for (const prop of props) {\n prop.addFreshListener(wrappedListener);\n }\n\n this.#disconnectionFunctions.push(() => {\n for (const prop of props) {\n prop.removeFreshListener(wrappedListener);\n }\n disconnected = true;\n });\n }\n\n disconnect(): void {\n for (const disconnectionFunction of this.#disconnectionFunctions) {\n disconnectionFunction();\n }\n }\n}\n", "import { SimpleTwistyPropSource } from \"../../TwistyProp\";\n\n// TODO: turn these maps into lists?\nexport const hintFaceletStyles = {\n floating: true, // default\n none: true,\n};\nexport type HintFaceletStyle = keyof typeof hintFaceletStyles;\nexport type HintFaceletStyleWithAuto = HintFaceletStyle | \"auto\";\n\nexport class HintFaceletProp extends SimpleTwistyPropSource<HintFaceletStyleWithAuto> {\n getDefaultValue(): HintFaceletStyleWithAuto {\n return \"auto\";\n }\n}\n", "import { SimpleTwistyPropSource } from \"../../TwistyProp\";\n\n// TODO: turn these maps into lists?\n// TODO: alg.cubing.net parity\nexport const experimentalStickerings = {\n \"full\": true, // default\n \"centers-only\": true, // TODO\n \"PLL\": true,\n \"CLS\": true,\n \"OLL\": true,\n \"COLL\": true,\n \"OCLL\": true,\n \"CLL\": true,\n \"ELL\": true,\n \"ELS\": true,\n \"LL\": true,\n \"F2L\": true,\n \"ZBLL\": true,\n \"ZBLS\": true,\n \"WVLS\": true,\n \"VLS\": true,\n \"LS\": true,\n \"EO\": true,\n \"EOline\": true,\n \"EOcross\": true,\n \"CMLL\": true,\n \"L6E\": true,\n \"L6EO\": true,\n \"Daisy\": true,\n \"Cross\": true,\n \"2x2x2\": true,\n \"2x2x3\": true,\n \"Void Cube\": true,\n \"invisible\": true,\n \"picture\": true,\n \"experimental-centers-U\": true,\n \"experimental-centers-U-D\": true,\n \"experimental-centers-U-L-D\": true,\n \"experimental-centers-U-L-B-D\": true,\n \"experimental-centers\": true,\n \"experimental-fto-fc\": true,\n \"experimental-fto-f2t\": true,\n \"experimental-fto-sc\": true,\n \"experimental-fto-l2c\": true,\n \"experimental-fto-lbt\": true,\n \"experimental-fto-l3t\": true,\n \"experimental-global-custom-1\": true,\n \"experimental-global-custom-2\": true,\n};\nexport type ExperimentalStickering = keyof typeof experimentalStickerings;\n\nexport class StickeringProp extends SimpleTwistyPropSource<ExperimentalStickering> {\n getDefaultValue(): ExperimentalStickering {\n return \"full\"; // TODO: auto\n }\n}\n", "export const TAU = Math.PI * 2;\nexport const DEGREES_PER_RADIAN = 360 / TAU;\n", "import {\n BufferAttribute,\n BufferGeometry,\n Color,\n DoubleSide,\n Euler,\n FrontSide,\n Group,\n Material,\n Mesh,\n MeshBasicMaterial,\n Object3D,\n Texture,\n Vector3,\n} from \"three\";\nimport { Move } from \"../../../../alg\";\nimport type { KPuzzle, KTransformation } from \"../../../../kpuzzle\";\nimport type {\n StickerDat,\n StickerDatAxis,\n StickerDatSticker,\n} from \"../../../../puzzle-geometry\";\nimport type { TextureMapper } from \"../../../../puzzle-geometry/PuzzleGeometry\";\nimport {\n ExperimentalFaceletMeshAppearance,\n experimentalGetFaceletAppearance,\n ExperimentalPuzzleAppearance,\n} from \"../../../../puzzles\";\nimport type { PuzzlePosition } from \"../../../controllers/AnimationTypes\";\nimport { smootherStep } from \"../../../controllers/easing\";\nimport type { HintFaceletStyle } from \"../../../model/props/puzzle/display/HintFaceletProp\";\nimport { TAU } from \"../TAU\";\nimport type { Twisty3DPuzzle } from \"./Twisty3DPuzzle\";\n\nconst foundationMaterial = new MeshBasicMaterial({\n side: DoubleSide,\n color: 0x000000,\n});\nconst invisMaterial = new MeshBasicMaterial({\n visible: false,\n});\nconst basicStickerMaterial = new MeshBasicMaterial({\n vertexColors: true,\n});\n\nfunction dist(coords: number[], a: number, b: number): number {\n return Math.hypot(\n coords[3 * a] - coords[3 * b],\n coords[3 * a + 1] - coords[3 * b + 1],\n coords[3 * a + 2] - coords[3 * b + 2],\n );\n}\n\nfunction triarea(coords: number[], a: number, b: number, c: number): number {\n const ab = dist(coords, a, b);\n const bc = dist(coords, b, c);\n const ac = dist(coords, a, c);\n const p = (ab + bc + ac) / 2;\n return Math.sqrt(p * (p - ab) * (p - bc) * (p - ac));\n}\n\nfunction polyarea(coords: number[]): number {\n let sum = 0;\n for (let i = 2; 3 * i < coords.length; i++) {\n sum += triarea(coords, 0, 1, i);\n }\n return sum;\n}\n\nfunction normalize(r: number[]): number[] {\n const m = Math.hypot(r[0], r[1], r[2]);\n r[0] /= m;\n r[1] /= m;\n r[2] /= m;\n return r;\n}\n\nfunction cross(a: number[], b: number[]): number[] {\n const r = new Array<number>(3);\n r[0] = a[1] * b[2] - a[2] * b[1];\n r[1] = a[2] * b[0] - a[0] * b[2];\n r[2] = a[0] * b[1] - a[1] * b[0];\n return r;\n}\n\nfunction normal(c: number[]): number[] {\n const a: number[] = [c[3] - c[0], c[4] - c[1], c[5] - c[2]];\n const b: number[] = [c[6] - c[3], c[7] - c[4], c[8] - c[5]];\n const r = cross(a, b);\n return normalize(r);\n}\n\nfunction trimEdges(face: number[], tr: number): number[] {\n const r: number[] = [];\n const A: number[] = new Array(3);\n const B: number[] = new Array(3);\n for (let iter = 1; iter < 10; iter++) {\n for (let i = 0; i < face.length; i += 3) {\n const pi = (i + face.length - 3) % face.length;\n const ni = (i + 3) % face.length;\n for (let k = 0; k < 3; k++) {\n A[k] = face[pi + k] - face[i + k];\n B[k] = face[ni + k] - face[i + k];\n }\n const alen = Math.hypot(A[0], A[1], A[2]);\n const blen = Math.hypot(B[0], B[1], B[2]);\n for (let k = 0; k < 3; k++) {\n A[k] /= alen;\n B[k] /= blen;\n }\n const d = A[0] * B[0] + A[1] * B[1] + A[2] * B[2];\n const m = tr / Math.sqrt(1 - d * d);\n for (let k = 0; k < 3; k++) {\n r[i + k] = face[i + k] + (A[k] + B[k]) * m;\n }\n }\n let good = true;\n for (let i = 0; good && i < r.length; i += 3) {\n const ni = (i + 3) % face.length;\n let t = 0;\n for (let k = 0; k < 3; k++) {\n const a = face[ni + k] - face[i + k];\n const b = r[ni + k] - r[i + k];\n t += a * b;\n }\n if (t <= 0) {\n good = false;\n }\n }\n if (good) {\n return r;\n }\n tr /= 2;\n }\n return face;\n}\n\nclass Filler {\n pos: number;\n ipos: number;\n vertices: Float32Array;\n colors: Uint8Array;\n uvs?: Float32Array;\n ind: Uint8Array;\n constructor(public sz: number, public tm: TextureMapper) {\n this.vertices = new Float32Array(9 * sz);\n this.uvs = undefined;\n this.colors = new Uint8Array(18 * sz);\n this.ind = new Uint8Array(sz);\n this.pos = 0;\n this.ipos = 0;\n }\n\n add(pt: number[], i: number, c: number) {\n this.vertices[this.pos] = pt[3 * i + 0];\n this.vertices[this.pos + 1] = pt[3 * i + 1];\n this.vertices[this.pos + 2] = pt[3 * i + 2];\n this.colors[this.pos] = c >> 16;\n this.colors[this.pos + 1] = (c >> 8) & 255;\n this.colors[this.pos + 2] = c & 255;\n this.pos += 3;\n }\n\n addUncolored(pt: number[], i: number) {\n this.vertices[this.pos] = pt[3 * i + 0];\n this.vertices[this.pos + 1] = pt[3 * i + 1];\n this.vertices[this.pos + 2] = pt[3 * i + 2];\n this.pos += 3;\n }\n\n setind(i: number) {\n this.ind[this.ipos++] = i;\n }\n\n makePoly(coords: number[], color: number, ind: number): void {\n const ncoords: number[] = coords;\n for (let g = 1; 3 * (g + 1) < ncoords.length; g++) {\n this.add(ncoords, 0, color);\n this.add(ncoords, g, color);\n this.add(ncoords, g + 1, color);\n this.setind(ind);\n }\n }\n\n setAttributes(geo: BufferGeometry) {\n geo.setAttribute(\"position\", new BufferAttribute(this.vertices, 3));\n // the geometry only needs the first half of the array\n const sa2 = this.colors.subarray(0, 9 * this.sz);\n geo.setAttribute(\"color\", new BufferAttribute(sa2, 3, true));\n }\n\n makeGroups(geo: BufferGeometry) {\n geo.clearGroups();\n for (let i = 0; i < this.ipos; ) {\n const si = i++;\n const iv = this.ind[si];\n while (this.ind[i] === iv) {\n i++;\n }\n geo.addGroup(3 * si, 3 * (i - si), iv);\n }\n }\n\n saveOriginalColors() {\n this.colors.copyWithin(this.pos, 0, this.pos);\n }\n}\n\nclass StickerDef {\n private origColor: number;\n private origColorAppearance: number;\n private faceColor: number;\n private texturePtr?: StickerDef = undefined;\n public twistVal: number = -1;\n public stickerStart: number;\n public stickerEnd: number;\n public hintStart: number;\n public hintEnd: number;\n public foundationStart: number;\n public foundationEnd: number;\n private isDup: boolean;\n private faceNum: number;\n constructor(\n filler: Filler,\n stickerDat: StickerDatSticker,\n trim: number,\n options?: {\n appearance?: ExperimentalFaceletMeshAppearance;\n },\n ) {\n this.isDup = !!stickerDat.isDup;\n this.faceNum = stickerDat.face;\n this.stickerStart = filler.ipos;\n const sdColor = new Color(stickerDat.color).getHex();\n this.origColor = sdColor;\n this.origColorAppearance = sdColor;\n if (options?.appearance) {\n this.setAppearance(filler, options.appearance);\n }\n this.faceColor = sdColor;\n const coords = this.stickerCoords(stickerDat.coords, trim);\n filler.makePoly(coords, this.faceColor, this.isDup ? 4 : 0);\n this.stickerEnd = filler.ipos;\n }\n\n private stickerCoords(coords: number[], trim: number): number[] {\n return trimEdges(coords.slice(), trim);\n }\n\n private hintCoords(\n coords: number[],\n hintStickerHeightScale: number,\n trim: number,\n normal: number[],\n ): number[] {\n coords = this.stickerCoords(coords, trim); // pick up trim from stickers\n normal = normal.slice();\n for (let i = 0; i < 3; i++) {\n normal[i] *= 0.5 * hintStickerHeightScale;\n }\n const hCoords = new Array<number>(coords.length);\n for (let i = 0; 3 * i < coords.length; i++) {\n const j = coords.length / 3 - 1 - i;\n hCoords[3 * i] = coords[3 * j] + normal[0];\n hCoords[3 * i + 1] = coords[3 * j + 1] + normal[1];\n hCoords[3 * i + 2] = coords[3 * j + 2] + normal[2];\n }\n return hCoords;\n }\n\n private foundationCoords(coords: number[]): number[] {\n const ncoords = coords.slice();\n for (let i = 0; i < coords.length; i++) {\n ncoords[i] = coords[i] * 0.999;\n }\n return ncoords;\n }\n\n addHint(\n filler: Filler,\n stickerDat: StickerDatSticker,\n hintStickers: boolean,\n hintStickerHeightScale: number,\n trim: number,\n normal: number[],\n ): void {\n this.hintStart = filler.ipos;\n const coords = this.hintCoords(\n stickerDat.coords,\n hintStickerHeightScale,\n trim,\n normal,\n );\n filler.makePoly(\n coords,\n this.faceColor,\n hintStickers && !this.isDup ? 2 : 4,\n );\n this.hintEnd = filler.ipos;\n }\n\n public addFoundation(\n filler: Filler,\n stickerDat: StickerDatSticker,\n black: number,\n ) {\n this.foundationStart = filler.ipos;\n const coords = this.foundationCoords(stickerDat.coords);\n filler.makePoly(coords, black, this.isDup ? 4 : 6);\n this.foundationEnd = filler.ipos;\n }\n\n private setHintStickers(filler: Filler, hintStickers: boolean): void {\n const indv = this.isDup || !hintStickers ? 4 : 2;\n for (let i = this.hintStart; i < this.hintEnd; i++) {\n filler.ind[i] = indv | (filler.ind[i] & 1);\n }\n }\n\n public setAppearance(\n filler: Filler,\n faceletMeshAppearance: ExperimentalFaceletMeshAppearance,\n ): void {\n let c = 0;\n switch (faceletMeshAppearance) {\n case \"regular\":\n c = this.origColor;\n break;\n case \"dim\":\n if (this.origColor === 0xffffff) {\n c = 0xdddddd;\n } else {\n c = new Color(this.origColor).multiplyScalar(0.5).getHex();\n }\n break;\n case \"oriented\":\n c = 0xff88ff;\n break;\n case \"ignored\":\n c = 0x444444;\n break;\n case \"invisible\":\n c = this.origColor;\n }\n this.origColorAppearance = c;\n for (let i = 9 * this.stickerStart; i < 9 * this.stickerEnd; i += 3) {\n filler.colors[filler.pos + i] = c >> 16;\n filler.colors[filler.pos + i + 1] = (c >> 8) & 255;\n filler.colors[filler.pos + i + 2] = c & 255;\n }\n for (let i = 9 * this.hintStart; i < 9 * this.hintEnd; i += 3) {\n filler.colors[filler.pos + i] = c >> 16;\n filler.colors[filler.pos + i + 1] = (c >> 8) & 255;\n filler.colors[filler.pos + i + 2] = c & 255;\n }\n this.setHintStickers(\n filler,\n faceletMeshAppearance !== \"invisible\" && !this.isDup,\n );\n }\n\n public addUVs(filler: Filler): void {\n const uvs = filler.uvs!;\n const vert = filler.vertices;\n const coords = new Array(3);\n for (let i = 3 * this.stickerStart; i < 3 * this.stickerEnd; i++) {\n coords[0] = vert[3 * i];\n coords[1] = vert[3 * i + 1];\n coords[2] = vert[3 * i + 2];\n const uv = filler.tm.getuv(this.faceNum, coords);\n uvs[2 * i] = uv[0];\n uvs[2 * i + 1] = uv[1];\n }\n for (let i = 3 * this.hintStart; i < 3 * this.hintEnd; i++) {\n coords[0] = vert[3 * i];\n coords[1] = vert[3 * i + 1];\n coords[2] = vert[3 * i + 2];\n const uv = filler.tm.getuv(this.faceNum, coords);\n uvs[2 * i] = uv[0];\n uvs[2 * i + 1] = uv[1];\n }\n }\n\n public setTexture(filler: Filler, sd: StickerDef): number {\n if (this.texturePtr === sd) {\n return 0;\n }\n this.texturePtr = sd;\n const sz = 6 * filler.sz;\n filler.uvs!.copyWithin(\n 6 * this.stickerStart,\n 6 * sd.stickerStart + sz,\n 6 * sd.stickerEnd + sz,\n );\n filler.uvs!.copyWithin(\n 6 * this.hintStart,\n 6 * sd.hintStart + sz,\n 6 * sd.hintEnd + sz,\n );\n return 1;\n }\n\n public setColor(filler: Filler, sd: StickerDef): number {\n const c = sd.origColorAppearance;\n if (this.faceColor !== c) {\n this.faceColor = c;\n const sz = filler.pos;\n filler.colors.copyWithin(\n 9 * this.stickerStart,\n 9 * sd.stickerStart + sz,\n 9 * sd.stickerEnd + sz,\n );\n filler.colors.copyWithin(\n 9 * this.hintStart,\n 9 * sd.hintStart + sz,\n 9 * sd.hintEnd + sz,\n );\n return 1;\n } else {\n return 0;\n }\n }\n}\n\nclass HitPlaneDef {\n public cubie: Group;\n private geo: BufferGeometry;\n constructor(hitface: any, tm: TextureMapper, stickerDat: StickerDat) {\n this.cubie = new Group();\n const coords = hitface.coords as number[];\n const filler = new Filler(coords.length / 3 - 2, tm);\n for (let g = 1; 3 * g + 3 < coords.length; g++) {\n filler.addUncolored(coords, 0);\n filler.addUncolored(coords, g);\n filler.addUncolored(coords, g + 1);\n }\n this.geo = new BufferGeometry();\n filler.setAttributes(this.geo);\n const obj = new Mesh(this.geo, invisMaterial);\n obj.userData.quantumMove = stickerDat.notationMapper.notationToExternal(\n new Move(hitface.name),\n );\n this.cubie.scale.setScalar(0.99);\n this.cubie.add(obj);\n }\n}\n\nclass AxisInfo {\n public axis: Vector3;\n public order: number;\n constructor(axisDat: StickerDatAxis) {\n const vec = axisDat.coordinates;\n this.axis = new Vector3(vec[0], vec[1], vec[2]);\n this.order = axisDat.order;\n }\n}\n\nexport interface PG3DOptions {\n appearance?: ExperimentalPuzzleAppearance;\n}\n\nconst DEFAULT_COLOR_FRACTION = 0.71;\nconst PG_SCALE = 0.5;\n\n// TODO: Split into \"scene model\" and \"view\".\n/*\n * PG3D uses a single geometry for the puzzle, with all the faces for\n * each sticker (including the foundation stickers) in a single\n * geometry. We use the materialIndex in the face to point to a\n * specific entry, which is either a colored sticker, invisible, or\n * black (foundation).\n *\n * To support general twisting of a subset of the puzzle, we then\n * instantiate this same geometry in two different meshes with two\n * distinct material arrays. One, the fixed mesh, has the material\n * array set up like: [colored, invisible, black, invisible].\n * The twisting mesh has the material array set up as\n * [invisible, colored, invislble, black]. When not twisted, the\n * two meshes are directly coincident, and the (shared) materialIndex\n * in each face points to a non-invisible material in exactly one of\n * the two meshes. When we decide to twist some cubies, we make\n * the cubies that move point to visible materials in the moving\n * mesh (which makes them point to invisible materials in the static\n * mesh). This way, we only need to rotate the moving mesh as a\n * single object---this should be very fast, and occur entirely in\n * the GPU. Unfortunately this doesn't quite work as fast as we'd\n * like because three.js makes a draw call every time we have a change\n * in the material index. By moving the foundation triangles separate\n * from the sticker triangles, we enhance the probability that many\n * triangles can be rendered in one call speeding up the render.\n * We also get some assistance from puzzleGeometry to try to keep\n * nearby stickers close to each other.\n */\nexport class PG3D extends Object3D implements Twisty3DPuzzle {\n private stickers: { [key: string]: StickerDef[][] };\n private axesInfo: { [key: string]: AxisInfo };\n\n private stickerTargets: Object3D[] = [];\n private controlTargets: Object3D[] = [];\n\n private movingObj: Object3D;\n private filler: Filler;\n private foundationBound: number; // before this: colored; after: black\n private fixedGeo: BufferGeometry;\n private lastPos: PuzzlePosition;\n private lastMoveTransformation: KTransformation;\n private hintMaterial: Material;\n private stickerMaterial: Material;\n private materialArray1: Material[];\n private materialArray2: Material[];\n private textured: boolean = false;\n private showHintStickers: boolean = false;\n private showFoundations: boolean = false;\n private hintMaterialDisposable: boolean;\n private stickerMaterialDisposable: boolean;\n\n #pendingStickeringUpdate: boolean = false;\n\n constructor(\n private scheduleRenderCallback: () => void,\n private kpuzzle: KPuzzle,\n private stickerDat: StickerDat,\n enableFoundationOpt: boolean = false,\n enableHintStickersOpt: boolean = false,\n hintStickerHeightScale: number = 1,\n private params: PG3DOptions = {},\n ) {\n super();\n if (stickerDat.stickers.length === 0) {\n throw Error(\"Reuse of stickerdat from pg; please don't do that.\");\n }\n this.hintMaterial = new MeshBasicMaterial({\n vertexColors: true,\n transparent: true,\n opacity: 0.5,\n });\n this.hintMaterialDisposable = true;\n this.stickerMaterial = basicStickerMaterial;\n this.stickerMaterialDisposable = false;\n this.axesInfo = {};\n const axesDef = this.stickerDat.axis;\n for (const axis of axesDef) {\n this.axesInfo[axis.quantumMove.family] = new AxisInfo(axis);\n }\n const stickers = this.stickerDat.stickers as any[];\n this.stickers = {};\n this.materialArray1 = new Array(8);\n this.materialArray2 = new Array(8);\n // TODO: the argument enableFoundationOpt really means, do we ever want to display\n // foundations. But it is presently *used* to mean, show foundations initially\n // (and maybe experimentalSetAppearance changes this). So for now we set up the\n // show flag from the enable flag, and turn on the enable flag so later when it's\n // used we will get the foundations. What this means is the geometry always \"pays\"\n // for foundations, even if they aren't displayed.\n this.showFoundation(enableFoundationOpt);\n enableFoundationOpt = true;\n let triangleCount = 0;\n const multiplier = 3;\n for (const sticker of stickers) {\n const sides = sticker.coords.length / 3;\n triangleCount += multiplier * (sides - 2);\n }\n const filler = new Filler(triangleCount, stickerDat.textureMapper);\n const black = 0;\n const normals: number[][] = [];\n let totArea = 0;\n for (const f of stickerDat.faces) {\n normals.push(normal(f.coords));\n totArea += polyarea(f.coords);\n }\n const colorfrac = DEFAULT_COLOR_FRACTION;\n let nonDupStickers = 0;\n for (const sticker of stickers) {\n if (!sticker.isDup) {\n nonDupStickers++;\n }\n }\n const trim =\n (Math.sqrt(totArea / nonDupStickers) * (1 - Math.sqrt(colorfrac))) / 2;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n if (!this.stickers[orbit]) {\n this.stickers[orbit] = [];\n }\n if (!this.stickers[orbit][ori]) {\n this.stickers[orbit][ori] = [];\n }\n const options: { appearance?: ExperimentalFaceletMeshAppearance } = {};\n if (params.appearance) {\n options.appearance = experimentalGetFaceletAppearance(\n params.appearance,\n orbit,\n ord,\n ori,\n false,\n );\n }\n const stickerdef = new StickerDef(filler, sticker, trim, options);\n this.stickers[orbit][ori][ord] = stickerdef;\n }\n // TODO: the argument enableHintStickersOpt really means, do we ever want to display\n // hint stickers. But it is presently *used* to mean, show hint stickers initially\n // (and maybe experimentalSetAppearance changes this). So for now we set up the\n // show flag from the enable flag, and turn on the enable flag so later when it's\n // used we will get the hint stickers. What this means is the geometry always \"pays\"\n // for hint stickers, even if they aren't displayed.\n this.showHintStickers = enableHintStickersOpt;\n enableHintStickersOpt = true;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n this.stickers[orbit][ori][ord].addHint(\n filler,\n sticker,\n enableHintStickersOpt,\n hintStickerHeightScale,\n trim,\n normals[sticker.face],\n );\n }\n this.foundationBound = filler.ipos;\n for (const sticker of stickers) {\n const orbit = sticker.orbit;\n const ord = sticker.ord;\n const ori = sticker.ori;\n if (enableFoundationOpt) {\n this.stickers[orbit][ori][ord].addFoundation(filler, sticker, black);\n }\n }\n const fixedGeo = new BufferGeometry();\n filler.setAttributes(fixedGeo);\n filler.makeGroups(fixedGeo);\n const obj = new Mesh(fixedGeo, this.materialArray1);\n obj.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(obj);\n const obj2 = new Mesh(fixedGeo, this.materialArray2);\n obj2.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(obj2);\n const hitfaces = this.stickerDat.faces as any[];\n this.movingObj = obj2;\n this.fixedGeo = fixedGeo;\n this.filler = filler;\n for (const hitface of hitfaces) {\n const facedef = new HitPlaneDef(\n hitface,\n stickerDat.textureMapper,\n this.stickerDat,\n );\n facedef.cubie.scale.set(PG_SCALE, PG_SCALE, PG_SCALE);\n this.add(facedef.cubie);\n this.controlTargets.push(facedef.cubie.children[0]);\n }\n filler.saveOriginalColors();\n stickerDat.stickers = []; // don't need these anymore\n this.updateMaterialArrays();\n /*\n this.experimentalUpdateTexture(\n true,\n new TextureLoader().load(\n \"/experiments.cubing.net/cubing.js/twisty/mkbhd-sprite-red.png\",\n ),\n new TextureLoader().load(\n \"/experiments.cubing.net/cubing.js/twisty/mkbhd-sprite-red-hint.png\",\n ),\n );\n */\n }\n\n public dispose(): void {\n if (this.fixedGeo) {\n this.fixedGeo.dispose();\n }\n if (this.stickerMaterialDisposable) {\n this.stickerMaterial.dispose();\n this.stickerMaterial = basicStickerMaterial;\n this.stickerMaterialDisposable = false;\n }\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterial = basicStickerMaterial;\n this.hintMaterialDisposable = false;\n }\n }\n\n public experimentalGetStickerTargets(): Object3D[] {\n return this.stickerTargets;\n }\n\n public experimentalGetControlTargets(): Object3D[] {\n return this.controlTargets;\n }\n\n #isValidMove(move: Move): boolean {\n try {\n this.kpuzzle.moveToTransformation(move);\n return true;\n } catch (_) {\n return false;\n }\n }\n\n getClosestMoveToAxis(\n point: Vector3,\n transformations: {\n invert: boolean;\n depth?: \"secondSlice\" | \"rotation\" | \"none\";\n },\n ): { move: Move; order: number } | null {\n let closestMove: Move | null = null;\n let closestMoveDotProduct: number = 0;\n\n let modify: (move: Move) => Move = (m) => m;\n switch (transformations.depth) {\n case \"secondSlice\":\n modify = (m: Move) => m.modified({ innerLayer: 2 });\n break;\n case \"rotation\":\n modify = (m: Move) => m.modified({ family: m.family + \"v\" });\n break;\n }\n\n for (const axis of this.stickerDat.axis) {\n const product = point.dot(new Vector3(...axis.coordinates));\n if (product > closestMoveDotProduct) {\n const modified = this.stickerDat.notationMapper.notationToExternal(\n modify(axis.quantumMove),\n );\n if (!modified) {\n continue;\n }\n if (this.#isValidMove(modified)) {\n closestMoveDotProduct = product;\n closestMove = modified;\n }\n }\n }\n\n if (!closestMove) {\n return null;\n }\n\n if (transformations.invert) {\n closestMove = closestMove.invert();\n }\n const order = this.kpuzzle\n .moveToTransformation(closestMove)\n .repetitionOrder();\n return { move: closestMove, order }; // TODO: push this down\n }\n\n experimentalSetAppearance(appearance: ExperimentalPuzzleAppearance): void {\n this.params.appearance = appearance;\n for (const orbitName in this.kpuzzle.definition.orbits) {\n const { numPieces, orientations } =\n this.kpuzzle.definition.orbits[orbitName];\n for (let pieceIdx = 0; pieceIdx < numPieces; pieceIdx++) {\n for (let faceletIdx = 0; faceletIdx < orientations; faceletIdx++) {\n const faceletAppearance = experimentalGetFaceletAppearance(\n appearance,\n orbitName,\n pieceIdx,\n faceletIdx,\n false,\n );\n const stickerDef = this.stickers[orbitName][faceletIdx][pieceIdx];\n stickerDef.setAppearance(this.filler, faceletAppearance);\n }\n }\n }\n if (this.scheduleRenderCallback) {\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n this.scheduleRenderCallback();\n }\n }\n\n public onPositionChange(p: PuzzlePosition): void {\n const transformation = p.state.experimentalToTransformation();\n if (!transformation) {\n throw new Error(\"indistinguishable pieces are not supported by PG3D yet\");\n }\n const noRotation = new Euler();\n this.movingObj.rotation.copy(noRotation);\n let colormods = 0;\n const filler = this.filler;\n const ind = filler.ind;\n if (\n !this.lastPos ||\n this.#pendingStickeringUpdate ||\n !this.lastPos.state\n .experimentalToTransformation()!\n .isIdentical(transformation)\n ) {\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const pos2 = transformation.transformationData[orbit];\n const orin = pieces.length;\n if (orin === 1) {\n const pieces2 = pieces[0];\n for (let i = 0; i < pieces2.length; i++) {\n const ni = pos2.permutation[i];\n if (this.textured) {\n colormods += pieces2[i].setTexture(filler, pieces2[ni]);\n } else {\n colormods += pieces2[i].setColor(filler, pieces2[ni]);\n }\n }\n } else {\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (let i = 0; i < pieces2.length; i++) {\n const nori = (ori + orin - pos2.orientation[i]) % orin;\n const ni = pos2.permutation[i];\n if (this.textured) {\n colormods += pieces2[i].setTexture(filler, pieces[nori][ni]);\n } else {\n colormods += pieces2[i].setColor(filler, pieces[nori][ni]);\n }\n }\n }\n }\n }\n this.lastPos = p;\n this.#pendingStickeringUpdate = false;\n }\n let vismods = 0;\n for (const moveProgress of p.movesInProgress) {\n const externalMove = moveProgress.move;\n // TODO: unswizzle goes external to internal, and so does the call after that\n // and so does the stateForBlockMove call\n const unswizzled = this.stickerDat.unswizzle(externalMove);\n const move = externalMove;\n const quantumTransformation = this.kpuzzle.moveToTransformation(\n move.modified({ amount: 1 }),\n ); // TODO\n\n const ax = this.axesInfo[unswizzled];\n const turnNormal = ax.axis;\n const angle =\n (-this.ease(moveProgress.fraction) *\n moveProgress.direction *\n move.amount *\n TAU) /\n ax.order;\n this.movingObj.rotateOnAxis(turnNormal, angle);\n if (this.lastMoveTransformation !== quantumTransformation) {\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const orin = pieces.length;\n const bmv = quantumTransformation.transformationData[orbit];\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (let i = 0; i < pieces2.length; i++) {\n const p2 = pieces2[i];\n const ni = bmv.permutation[i];\n let tv = 0;\n if (ni !== i || bmv.orientation[i] !== 0) {\n tv = 1;\n }\n if (tv !== p2.twistVal) {\n if (tv) {\n for (let j = p2.stickerStart; j < p2.stickerEnd; j++) {\n ind[j] |= 1;\n }\n for (let j = p2.hintStart; j < p2.hintEnd; j++) {\n ind[j] |= 1;\n }\n for (let j = p2.foundationStart; j < p2.foundationEnd; j++) {\n ind[j] |= 1;\n }\n } else {\n for (let j = p2.stickerStart; j < p2.stickerEnd; j++) {\n ind[j] &= ~1;\n }\n for (let j = p2.hintStart; j < p2.hintEnd; j++) {\n ind[j] &= ~1;\n }\n for (let j = p2.foundationStart; j < p2.foundationEnd; j++) {\n ind[j] &= ~1;\n }\n }\n p2.twistVal = tv;\n vismods++;\n }\n }\n }\n }\n this.lastMoveTransformation = quantumTransformation;\n }\n }\n if (vismods) {\n this.filler.makeGroups(this.fixedGeo);\n }\n if (colormods) {\n if (this.textured) {\n (this.fixedGeo.getAttribute(\"uv\") as BufferAttribute).updateRange = {\n offset: 0,\n count: 6 * this.foundationBound,\n };\n (this.fixedGeo.getAttribute(\"uv\") as BufferAttribute).needsUpdate =\n true;\n } else {\n (this.fixedGeo.getAttribute(\"color\") as BufferAttribute).updateRange = {\n offset: 0,\n count: 9 * this.foundationBound,\n };\n (this.fixedGeo.getAttribute(\"color\") as BufferAttribute).needsUpdate =\n true;\n }\n }\n this.scheduleRenderCallback();\n }\n\n private ease(fraction: number): number {\n return smootherStep(fraction);\n }\n\n private showHintFacelets(v: boolean) {\n this.showHintStickers = v;\n }\n\n private updateMaterialArrays() {\n for (let i = 0; i < 8; i++) {\n this.materialArray1[i] = invisMaterial;\n this.materialArray2[i] = invisMaterial;\n }\n this.materialArray1[0] = this.stickerMaterial;\n this.materialArray2[1] = this.stickerMaterial;\n if (this.showHintStickers) {\n this.materialArray1[2] = this.hintMaterial;\n this.materialArray2[3] = this.hintMaterial;\n } else {\n this.materialArray1[2] = invisMaterial;\n this.materialArray2[3] = invisMaterial;\n }\n if (this.showFoundations) {\n this.materialArray1[6] = foundationMaterial;\n this.materialArray2[7] = foundationMaterial;\n } else {\n this.materialArray1[6] = invisMaterial;\n this.materialArray2[7] = invisMaterial;\n }\n }\n\n private showFoundation(v: boolean) {\n this.showFoundations = v;\n }\n\n private setHintStickerOpacity(v: number): void {\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterialDisposable = false;\n }\n console.log(\"hint sticker opacity \" + v);\n if (v === 0) {\n this.hintMaterial = invisMaterial;\n } else if (v === 1) {\n this.hintMaterial = this.stickerMaterial;\n } else {\n this.hintMaterial = new MeshBasicMaterial({\n vertexColors: true,\n transparent: true,\n opacity: 0.5,\n });\n this.hintMaterialDisposable = true;\n }\n }\n\n public experimentalUpdateOptions(options: {\n showMainStickers?: boolean;\n hintFacelets?: HintFaceletStyle;\n showFoundation?: boolean; // TODO: better name\n hintStickerOpacity?: number;\n }): void {\n if (options.hintFacelets !== undefined) {\n this.showHintFacelets(options.hintFacelets !== \"none\");\n }\n if (options.showFoundation !== undefined) {\n this.showFoundation(options.showFoundation);\n }\n if (options.hintStickerOpacity !== undefined) {\n this.setHintStickerOpacity(options.hintStickerOpacity);\n }\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n this.updateMaterialArrays();\n this.scheduleRenderCallback();\n }\n\n private adduvs() {\n const filler = this.filler;\n if (filler.uvs) {\n return;\n }\n this.filler.uvs = new Float32Array(12 * filler.sz);\n for (const orbit in this.stickers) {\n const pieces = this.stickers[orbit];\n const orin = pieces.length;\n for (let ori = 0; ori < orin; ori++) {\n const pieces2 = pieces[ori];\n for (const piece2 of pieces2) {\n piece2.addUVs(this.filler);\n }\n }\n }\n filler.uvs!.copyWithin(6 * filler.sz, 0, 6 * filler.sz);\n const sa1 = filler.uvs!.subarray(0, 6 * filler.sz);\n this.fixedGeo.setAttribute(\"uv\", new BufferAttribute(sa1, 2, true));\n }\n\n public experimentalUpdateTexture(\n enabled: boolean,\n stickerTexture?: Texture | null,\n hintTexture?: Texture | null,\n ) {\n if (!stickerTexture) {\n enabled = false;\n } else if (!hintTexture) {\n hintTexture = stickerTexture;\n }\n if (enabled && !this.filler.uvs) {\n this.adduvs();\n }\n this.textured = enabled;\n if (this.stickerMaterialDisposable) {\n this.stickerMaterial.dispose();\n this.stickerMaterialDisposable = false;\n }\n if (enabled) {\n this.stickerMaterial = new MeshBasicMaterial({\n map: stickerTexture,\n side: FrontSide,\n transparent: false,\n });\n this.stickerMaterialDisposable = true;\n } else {\n this.stickerMaterial = basicStickerMaterial;\n }\n if (this.hintMaterialDisposable) {\n this.hintMaterial.dispose();\n this.hintMaterialDisposable = false;\n }\n if (enabled) {\n this.hintMaterial = new MeshBasicMaterial({\n map: hintTexture,\n side: FrontSide,\n transparent: false,\n });\n this.hintMaterialDisposable = true;\n } else {\n this.hintMaterial = basicStickerMaterial;\n }\n this.updateMaterialArrays();\n this.#pendingStickeringUpdate = true;\n if (this.lastPos) {\n this.onPositionChange(this.lastPos);\n }\n this.scheduleRenderCallback();\n }\n}\n", "import { cube3x3x3, PuzzleLoader } from \"../../../puzzles\";\nimport type { HintFaceletStyle } from \"../../model/props/puzzle/display/HintFaceletProp\";\nimport { Cube3D, Cube3DOptions } from \"../../views/3D/puzzles/Cube3D\";\nimport { PG3D } from \"../../views/3D/puzzles/PG3D\";\n\n// Mangled to avoid autocompleting.\n// This must not be imported directly.\nexport * as T3I from \"three\";\nexport { Cube3D } from \"../../views/3D/puzzles/Cube3D\";\nexport { PG3D } from \"../../views/3D/puzzles/PG3D\";\nexport { Twisty3DScene } from \"../../views/3D/Twisty3DScene\";\n\nexport async function cube3DShim(options?: Cube3DOptions): Promise<Cube3D> {\n const renderCallbackShim = () => {};\n return new Cube3D(await cube3x3x3.kpuzzle(), renderCallbackShim, options);\n}\n\n// TODO: take loader?\nexport async function pg3dShim(\n puzzleLoader: PuzzleLoader,\n hintFacelets: HintFaceletStyle,\n): Promise<PG3D> {\n const renderCallbackShim = () => {};\n return new PG3D(\n renderCallbackShim,\n await puzzleLoader.kpuzzle(),\n (await puzzleLoader.pg!()).get3d(),\n true,\n hintFacelets === \"floating\",\n );\n}\n", "import { Scene as ThreeScene } from \"three\";\nimport type { Twisty3DPuzzle } from \"./puzzles/Twisty3DPuzzle\";\nimport type { Twisty3DRenderTarget } from \"./Twisty3DRenderTarget\";\n\nexport class Twisty3DScene extends ThreeScene implements Twisty3DRenderTarget {\n private renderTargets: Set<Twisty3DRenderTarget> = new Set();\n public twisty3Ds: Set<Twisty3DPuzzle> = new Set();\n\n constructor() {\n super();\n }\n\n addRenderTarget(renderTarget: Twisty3DRenderTarget): void {\n this.renderTargets.add(renderTarget);\n }\n\n scheduleRender(): void {\n for (const renderTarget of this.renderTargets) {\n renderTarget.scheduleRender();\n }\n }\n\n addTwisty3DPuzzle(twisty3DPuzzle: Twisty3DPuzzle): void {\n this.twisty3Ds.add(twisty3DPuzzle);\n this.add(twisty3DPuzzle);\n // TODO: scheduleRender?\n }\n\n removeTwisty3DPuzzle(twisty3DPuzzle: Twisty3DPuzzle): void {\n this.twisty3Ds.delete(twisty3DPuzzle);\n this.remove(twisty3DPuzzle);\n // TODO: scheduleRender?\n }\n\n clearPuzzles(): void {\n for (const puz of this.twisty3Ds) {\n this.remove(puz);\n }\n this.twisty3Ds.clear();\n // TODO: scheduleRender?\n }\n}\n"],
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5
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"sources": ["../../src/cubing/search/inside/solve/puzzles/clock.ts", "../../src/cubing/search/inside/solve/puzzles/wca-minx.ts", "../../src/cubing/vendor/comlink-everywhere/outside/index.js", "../../src/cubing/search/inside/module-entry-path-getter.ts", "../../src/cubing/search/instantiator.ts", "../../src/cubing/search/outside.ts"],
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"sourcesContent": ["import { randomUIntBelowFactory } from \"../../../../vendor/random-uint-below\";\n\nconst pins = [\"UR\", \"DR\", \"DL\", \"UL\"];\nconst backMoves = [\"U\", \"R\", \"D\", \"L\", \"ALL\"];\nconst frontMoves = pins.concat(backMoves);\n\nconst randomUIntBelowPromise = randomUIntBelowFactory();\n\nexport async function randomClockScrambleString(): Promise<string> {\n const randomUIntBelow = await randomUIntBelowPromise;\n\n let filteringMoveCount = 0;\n\n async function randomSuffix(randomUIntBelow: (max: number) => number) {\n const amount = randomUIntBelow(12);\n if (amount !== 0) {\n filteringMoveCount++;\n }\n if (amount <= 6) {\n return `${amount}+`;\n } else {\n return `${12 - amount}-`;\n }\n }\n\n const moves = [];\n async function side(families: string[]): Promise<void> {\n for (const family of families) {\n moves.push(`${family}${await randomSuffix(randomUIntBelow)}`);\n }\n }\n\n await side(frontMoves);\n moves.push(\"y2\");\n await side(backMoves);\n\n // https://www.worldcubeassociation.org/regulations/#4b3\n if (filteringMoveCount < 2) {\n return randomClockScrambleString();\n }\n\n for (const pin of pins) {\n if (randomUIntBelow(2) === 0) {\n moves.push(pin);\n }\n }\n return moves.join(\" \");\n}\n", "import { randomUIntBelowFactory } from \"../../../../vendor/random-uint-below\";\n\nconst randomUIntBelowPromise = randomUIntBelowFactory();\n\nconst suffixes = [\"++\", \"--\"];\n\nexport async function randomMegaminxScrambleString(): Promise<string> {\n const randomUIntBelow = await randomUIntBelowPromise;\n\n function rdPair(): string {\n return `R${suffixes[randomUIntBelow(2)]} D${suffixes[randomUIntBelow(2)]}`;\n }\n\n function randomU(): string {\n return `U${[\"\", \"'\"][randomUIntBelow(2)]}`;\n }\n\n function row(): string {\n const chunks = [];\n for (let i = 0; i < 5; i++) {\n chunks.push(rdPair());\n }\n chunks.push(randomU());\n return chunks.join(\" \");\n }\n\n const chunks = [];\n for (let i = 0; i < 6; i++) {\n chunks.push(row());\n }\n return chunks.join(\"\\n\");\n}\n", "export { wrap } from \"comlink\";\n\nconst useNodeWorkarounds =\n typeof globalThis.Worker === \"undefined\" &&\n typeof globalThis.WorkerNavigator === \"undefined\";\n\nexport async function workerFileConstructor() {\n if (useNodeWorkarounds) {\n return await (await import(\"./node.js\")).NodeWorkerWrapper();\n } else {\n return globalThis.Worker;\n }\n}\n\nexport async function constructWorkerFromString(stringSource, options) {\n let worker;\n if (useNodeWorkarounds) {\n const constructor = await (\n await import(\"./node.js\")\n ).NodeWorkerStringWrapper();\n const worker = new constructor(stringSource);\n return worker;\n } else {\n const blob = new Blob([stringSource], { type: \"application/javascript\" });\n const workerURL = URL.createObjectURL(blob);\n worker = new globalThis.Worker(workerURL, {\n type: options ? options.type : undefined, // TODO: Is it safe to use `options?.type`?\n });\n }\n return worker;\n}\n", "(globalThis as any).DO_NOT_EXPOSE_API = true;\n\nexport async function getWorkerEntryFileURL() {\n return (await import(\"./module-entry\")).WORKER_ENTRY_FILE_URL\n}\n", "import {\n constructWorkerFromString,\n workerFileConstructor,\n wrap,\n} from \"../vendor/comlink-everywhere/outside\";\nimport type { WorkerInsideAPI } from \"./inside/api\";\nimport { getWorkerEntryFileURL } from \"./inside/module-entry-path-getter\";\n\nconst MODULE_WORKER_TIMEOUT_MILLISECONDS = 5000;\nexport async function instantiateModuleWorker(): Promise<WorkerInsideAPI> {\n // eslint-disable-next-line no-async-promise-executor\n return new Promise<WorkerInsideAPI>(async (resolve, reject) => {\n const timeoutID = setTimeout(() => {\n reject(new Error(\"module instantiation timeout\"));\n }, MODULE_WORKER_TIMEOUT_MILLISECONDS);\n\n try {\n const workerEntryFileURL = await getWorkerEntryFileURL();\n if (!workerEntryFileURL) {\n // This happens in `bundle-global`.\n reject(new Error(\"Could not get worker entry file URL.\"));\n }\n let url: string | URL;\n if (globalThis.Blob) {\n // Standard browser-like environment.\n const importSrc = `import \"${workerEntryFileURL}\";`;\n const blob = new Blob([importSrc], {\n type: \"text/javascript\",\n });\n url = URL.createObjectURL(blob);\n } else {\n // `node` doesn't have `Blob`. We can keep the original entry file URL there, but we have to wrap it.\n // Needed for `node`\n url = new URL(workerEntryFileURL);\n }\n\n const constructor = await workerFileConstructor();\n const worker = new constructor(url, {\n type: \"module\",\n }) as Worker & {\n nodeWorker?: import(\"worker_threads\").Worker;\n };\n\n const onError = (e: ErrorEvent) => {\n // TODO: Remove fallback when Firefox implements module workers: https://bugzilla.mozilla.org/show_bug.cgi?id=1247687\n if (e.message?.startsWith(\"SyntaxError\")) {\n reject(e);\n }\n };\n\n const onFirstMessage = (messageData: string) => {\n if (messageData === \"comlink-exposed\") {\n // We need to clear the timeout so that we don't prevent `node` from exiting in the meantime.\n clearTimeout(timeoutID);\n resolve(wrap<WorkerInsideAPI>(worker));\n } else {\n reject(\n new Error(\"wrong module instantiation message \" + messageData),\n );\n }\n };\n\n if (worker.nodeWorker) {\n // We have to use `once` so the `unref()` from `comlink-everywhere` allows the process to quite as expected.\n worker.nodeWorker.once(\"message\", onFirstMessage);\n } else {\n worker.addEventListener(\"error\", onError, {\n once: true,\n });\n worker.addEventListener(\"message\", (e) => onFirstMessage(e.data), {\n once: true,\n });\n }\n } catch (e) {\n reject(e);\n }\n });\n}\n\nexport async function instantiateWorker(): Promise<WorkerInsideAPI> {\n try {\n // `await` is important for `catch` to work.\n return await instantiateModuleWorker();\n } catch (e) {\n console.warn(\n \"Could not instantiate module worker (this is expected in Firefox and `bundle-global`). Falling back to string worker.\",\n e,\n );\n const { workerSource } = await import(\n \"./worker-inside-generated-string.js\"\n );\n const worker = await constructWorkerFromString(workerSource);\n return wrap(worker);\n }\n}\n", "import { Alg } from \"../alg\";\n// import { preInitialize222 } from \"../implementations/2x2x2\";\nimport { randomClockScrambleString } from \"./inside/solve/puzzles/clock\"; // TODO: don't reach into `inside` code.\nimport { randomMegaminxScrambleString } from \"./inside/solve/puzzles/wca-minx\"; // TODO: don't reach into `inside` code.\nimport { instantiateWorker } from \"./instantiator\";\nimport type { WorkerInsideAPI } from \"./inside/api\";\nimport type { KState } from \"../kpuzzle/KState\";\n\nlet cachedWorkerInstance: Promise<WorkerInsideAPI> | null = null;\nasync function getCachedWorkerInstance(): Promise<WorkerInsideAPI> {\n return await (cachedWorkerInstance ??= instantiateWorker());\n}\n\n// Pre-initialize the scrambler for the given event. (Otherwise, an event is\n// initialized the first time you ask for a scramble for that event.)\n//\n// Some typical numbers for a fast computer:\n// - 3x3x3 initialization: 200ms\n// - Each 3x3x3 scramble: 50ms\n// - 4x4x4 initialization: 2500ms\n// - Each 4x4x4 scramble: 300ms to 800ms\n//\n// It is safe to immediately call for a scramble\n// any time after starting pre-initialization, or to call for them without\n// pre-initializing. Pre-initializing essentially gives the scramble worker a\n// head start in case a scramble doesn't get requested immediately.\n//\n// Note that events cannot be pre-initialized in parallel. Attempting to\n// pre-initialize multiple events will initialize them consecutively. Scrambles\n// for a given event cannot be computed while another event is being initialized.\nexport function _preInitializationHintForEvent(\n eventID: string,\n // callback?: () => void\n): void {\n switch (eventID) {\n case \"clock\":\n case \"minx\":\n return;\n case \"333oh\":\n return _preInitializationHintForEvent(\"333\");\n }\n (async () => {\n await (await getCachedWorkerInstance()).initialize(eventID);\n })();\n}\n\nexport async function randomScrambleForEvent(eventID: string): Promise<Alg> {\n switch (eventID) {\n case \"clock\":\n return Alg.fromString(await randomClockScrambleString());\n case \"minx\":\n return Alg.fromString(await randomMegaminxScrambleString());\n }\n const prom = _randomScrambleStringForEvent(eventID);\n const wat = await prom;\n return Alg.fromString(wat);\n}\n\nexport async function _randomScrambleStringForEvent(\n eventID: string,\n): Promise<string> {\n const cwi = await getCachedWorkerInstance();\n return cwi.randomScrambleStringForEvent(eventID);\n}\n\nexport async function randomScrambleStringForEvent(\n eventID: string,\n): Promise<string> {\n switch (eventID) {\n case \"clock\":\n return randomClockScrambleString();\n case \"minx\":\n return randomMegaminxScrambleString();\n }\n return await _randomScrambleStringForEvent(eventID);\n}\n\nexport async function experimentalSolve3x3x3IgnoringCenters(\n state: KState,\n): Promise<Alg> {\n const cwi = await getCachedWorkerInstance();\n return Alg.fromString(await cwi.solve333ToString(state.stateData));\n}\n\nexport async function experimentalSolve2x2x2(state: KState): Promise<Alg> {\n const cwi = await getCachedWorkerInstance();\n return Alg.fromString(await cwi.solve222ToString(state.stateData));\n}\n\nexport async function solveSkewb(state: KState): Promise<Alg> {\n const cwi = await getCachedWorkerInstance();\n return Alg.fromString(await cwi.solveSkewbToString(state.stateData));\n}\n\nexport async function solvePyraminx(state: KState): Promise<Alg> {\n const cwi = await getCachedWorkerInstance();\n return Alg.fromString(await cwi.solvePyraminxToString(state.stateData));\n}\n\nexport async function solveMegaminx(state: KState): Promise<Alg> {\n const cwi = await getCachedWorkerInstance();\n return Alg.fromString(await cwi.solveMegaminxToString(state.stateData));\n}\n\nexport function setDebug(options: { logPerf?: boolean }): void {\n const { logPerf } = options;\n if (typeof logPerf !== \"undefined\") {\n getCachedWorkerInstance().then((cwi) => cwi.setDebugMeasurePerf(logPerf));\n }\n}\n"],
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"sources": ["../../src/cubing/kpuzzle/combine.ts", "../../src/cubing/kpuzzle/KState.ts", "../../src/cubing/kpuzzle/KTransformation.ts", "../../src/cubing/kpuzzle/calculate.ts", "../../src/cubing/kpuzzle/construct.ts", "../../src/cubing/kpuzzle/KPuzzle.ts", "../../src/cubing/kpuzzle/3x3x3/3x3x3.kpuzzle.json.ts", "../../src/cubing/kpuzzle/index.ts"],
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"sourcesContent": ["import { isOrbitTransformationDataIdentityUncached } from \"./calculate\";\nimport type {\n KPuzzleDefinition,\n KStateData,\n KTransformationData,\n} from \"./KPuzzleDefinition\";\n\nexport function combineTransformationData(\n definition: KPuzzleDefinition,\n transformationData1: KTransformationData,\n transformationData2: KTransformationData,\n): KTransformationData {\n const newTransformationData = {} as KTransformationData;\n const def = definition;\n for (const orbitName in def.orbits) {\n const orbitDefinition = def.orbits[orbitName];\n const o1 = transformationData1[orbitName];\n const o2 = transformationData2[orbitName];\n if (\n isOrbitTransformationDataIdentityUncached(\n orbitDefinition.orientations,\n o2,\n )\n ) {\n // common case for big cubes\n newTransformationData[orbitName] = o1;\n } else if (\n isOrbitTransformationDataIdentityUncached(\n orbitDefinition.orientations,\n o1,\n )\n ) {\n newTransformationData[orbitName] = o2;\n } else {\n const newPerm = new Array(orbitDefinition.numPieces);\n if (orbitDefinition.orientations === 1) {\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n newPerm[idx] = o1.permutation[o2.permutation[idx]];\n }\n newTransformationData[orbitName] = {\n permutation: newPerm,\n orientation: o1.orientation,\n };\n } else {\n const newOri = new Array(orbitDefinition.numPieces);\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n newOri[idx] =\n (o1.orientation[o2.permutation[idx]] + o2.orientation[idx]) %\n orbitDefinition.orientations;\n newPerm[idx] = o1.permutation[o2.permutation[idx]];\n }\n newTransformationData[orbitName] = {\n permutation: newPerm,\n orientation: newOri,\n };\n }\n }\n }\n return newTransformationData;\n}\n\nexport function applyTransformationDataToStateData(\n definition: KPuzzleDefinition,\n stateData: KStateData,\n transformationData: KTransformationData,\n): KStateData {\n const newStateData = {} as KStateData;\n const def = definition;\n for (const orbitName in def.orbits) {\n const orbitDefinition = def.orbits[orbitName];\n const o1 = stateData[orbitName];\n const o2 = transformationData[orbitName];\n if (\n isOrbitTransformationDataIdentityUncached(\n orbitDefinition.orientations,\n o2,\n )\n ) {\n // common case for big cubes\n newStateData[orbitName] = o1;\n } else {\n const newPieces = new Array(orbitDefinition.numPieces);\n if (orbitDefinition.orientations === 1) {\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n newPieces[idx] = o1.pieces[o2.permutation[idx]];\n }\n newStateData[orbitName] = {\n pieces: newPieces,\n orientation: o1.orientation,\n };\n } else {\n const newOri = new Array(orbitDefinition.numPieces);\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n newOri[idx] =\n (o1.orientation[o2.permutation[idx]] + o2.orientation[idx]) %\n orbitDefinition.orientations;\n newPieces[idx] = o1.pieces[o2.permutation[idx]];\n }\n newStateData[orbitName] = {\n pieces: newPieces,\n orientation: newOri,\n };\n }\n }\n }\n return newStateData;\n}\n", "import type { KPuzzle, KTransformationData } from \".\";\nimport type { Alg, Move } from \"../alg\";\nimport { applyTransformationDataToStateData } from \"./combine\";\nimport type { KTransformationSource } from \"./KPuzzle\";\nimport type { KStateData, KTransformationOrbitData } from \"./KPuzzleDefinition\";\nimport { KTransformation } from \"./KTransformation\";\n\nexport class KState {\n constructor(\n public readonly kpuzzle: KPuzzle,\n public readonly stateData: KStateData,\n ) {}\n\n static fromTransformation(transformation: KTransformation): KState {\n const newStateData = applyTransformationDataToStateData(\n transformation.kpuzzle.definition,\n transformation.kpuzzle.definition.startStateData,\n transformation.transformationData,\n );\n return new KState(transformation.kpuzzle, newStateData);\n }\n\n // Convenience function\n // @deprecated\n apply(source: KTransformationSource): KState {\n return this.applyTransformation(this.kpuzzle.toTransformation(source));\n }\n\n applyTransformation(transformation: KTransformation): KState {\n if (transformation.isIdentityTransformation()) {\n return new KState(this.kpuzzle, this.stateData);\n }\n const newStateData = applyTransformationDataToStateData(\n this.kpuzzle.definition,\n this.stateData,\n transformation.transformationData,\n );\n return new KState(this.kpuzzle, newStateData);\n }\n\n applyMove(move: Move | string): KState {\n return this.applyTransformation(this.kpuzzle.moveToTransformation(move));\n }\n\n applyAlg(alg: Alg | string): KState {\n return this.applyTransformation(this.kpuzzle.algToTransformation(alg));\n }\n\n // @deprecated\n experimentalToTransformation(): KTransformation | null {\n if (!this.kpuzzle.canConvertStateToUniqueTransformation()) {\n return null;\n }\n const transformationData: KTransformationData = {};\n for (const [orbitName, stateOrbitData] of Object.entries(this.stateData)) {\n const transformationOrbit: KTransformationOrbitData = {\n permutation: stateOrbitData.pieces,\n orientation: stateOrbitData.orientation,\n };\n transformationData[orbitName] = transformationOrbit;\n }\n return new KTransformation(this.kpuzzle, transformationData);\n }\n}\n", "import type { Alg, Move } from \"../alg\";\nimport {\n invertTransformation,\n isTransformationDataIdentical,\n repeatTransformationUncached,\n transformationRepetitionOrder,\n} from \"./calculate\";\nimport { combineTransformationData } from \"./combine\";\nimport type { KPuzzle, KTransformationSource } from \"./KPuzzle\";\nimport type { KTransformationData } from \"./KPuzzleDefinition\";\nimport { KState } from \"./KState\";\n\nexport class KTransformation {\n constructor(\n public readonly kpuzzle: KPuzzle,\n public readonly transformationData: KTransformationData,\n ) {}\n\n invert(): KTransformation {\n return new KTransformation(\n this.kpuzzle,\n invertTransformation(this.kpuzzle, this.transformationData),\n );\n }\n\n // For optimizations, we want to make it cheap to rely on optimizations when a\n // transformation is an identity. Here, we try to make it cheaper by:\n // - only calculating when needed, and\n // - caching the result.\n #cachedIsIdentity: boolean | undefined; // TODO: is `null` worse here?\n isIdentityTransformation(): boolean {\n return (this.#cachedIsIdentity ??= this.isIdentical(\n this.kpuzzle.identityTransformation(),\n ));\n }\n\n isIdentical(t2: KTransformation): boolean {\n return isTransformationDataIdentical(\n this.kpuzzle,\n this.transformationData,\n t2.transformationData,\n );\n }\n\n // Convenience function\n // @deprecated\n apply(source: KTransformationSource): KTransformation {\n return this.applyTransformation(this.kpuzzle.toTransformation(source));\n }\n\n applyTransformation(t2: KTransformation): KTransformation {\n if (this.kpuzzle !== t2.kpuzzle) {\n throw new Error(\n `Tried to apply a transformation for a KPuzzle (${t2.kpuzzle.name()}) to a different KPuzzle (${this.kpuzzle.name()}).`,\n );\n }\n\n if (this.isIdentityTransformation()) {\n return new KTransformation(this.kpuzzle, t2.transformationData);\n }\n if (t2.isIdentityTransformation()) {\n return new KTransformation(this.kpuzzle, this.transformationData);\n }\n\n return new KTransformation(\n this.kpuzzle,\n combineTransformationData(\n this.kpuzzle.definition,\n this.transformationData,\n t2.transformationData,\n ),\n );\n }\n\n applyMove(move: Move | string): KTransformation {\n return this.applyTransformation(this.kpuzzle.moveToTransformation(move));\n }\n\n applyAlg(alg: Alg | string): KTransformation {\n return this.applyTransformation(this.kpuzzle.algToTransformation(alg));\n }\n\n // Convenience. Useful for chaining.\n toKState(): KState {\n return KState.fromTransformation(this);\n }\n\n repetitionOrder(): number {\n return transformationRepetitionOrder(this.kpuzzle.definition, this);\n }\n\n selfMultiply(amount: number): KTransformation {\n return new KTransformation(\n this.kpuzzle,\n repeatTransformationUncached(\n this.kpuzzle,\n this.transformationData,\n amount,\n ),\n );\n }\n}\n", "import type { KPuzzleDefinition } from \".\";\nimport {\n Alg,\n Commutator,\n Conjugate,\n Grouping,\n LineComment,\n Move,\n Newline,\n Pause,\n TraversalDownUp,\n} from \"../alg\";\nimport { combineTransformationData } from \"./combine\";\nimport type { KPuzzle } from \"./KPuzzle\";\nimport type {\n KOrbitDefinition,\n KTransformationOrbitData,\n KTransformationData,\n} from \"./KPuzzleDefinition\";\nimport { KTransformation } from \"./KTransformation\";\n\nexport function isOrbitTransformationDataIdentityUncached(\n numOrientations: number,\n orbitTransformationData: KTransformationOrbitData,\n): boolean {\n // TODO\n // if (o === lasto) {\n // return true;\n // }\n const { permutation } = orbitTransformationData;\n const numPieces = permutation.length;\n for (let idx = 0; idx < numPieces; idx++) {\n if (permutation[idx] !== idx) {\n return false;\n }\n }\n if (numOrientations > 1) {\n const { orientation } = orbitTransformationData;\n for (let idx = 0; idx < numPieces; idx++) {\n if (orientation[idx] !== 0) {\n return false;\n }\n }\n }\n // lasto = o; // TODO\n return true;\n}\n\nexport function isOrbitTransformationDataIdentical(\n orbitDefinition: KOrbitDefinition,\n orbitTransformationData1: KTransformationOrbitData,\n orbitTransformationData2: KTransformationOrbitData,\n options: {\n ignoreOrientation?: boolean;\n ignorePermutation?: boolean;\n } = {},\n): boolean {\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n if (\n !options?.ignoreOrientation &&\n orbitTransformationData1.orientation[idx] !==\n orbitTransformationData2.orientation[idx]\n ) {\n return false;\n }\n if (\n !options?.ignorePermutation &&\n orbitTransformationData1.permutation[idx] !==\n orbitTransformationData2.permutation[idx]\n ) {\n return false;\n }\n }\n return true;\n}\n\nexport function isTransformationDataIdentical(\n kpuzzle: KPuzzle,\n transformationData1: KTransformationData,\n transformationData2: KTransformationData,\n): boolean {\n for (const [orbitName, orbitDefinition] of Object.entries(\n kpuzzle.definition.orbits,\n )) {\n if (\n !isOrbitTransformationDataIdentical(\n orbitDefinition,\n transformationData1[orbitName],\n transformationData2[orbitName],\n )\n ) {\n return false;\n }\n }\n return true;\n}\n\nexport function invertTransformation(\n kpuzzle: KPuzzle,\n transformationData: KTransformationData,\n): KTransformationData {\n const newTransformationData: KTransformationData = {};\n for (const orbitName in kpuzzle.definition.orbits) {\n const orbitDefinition: KOrbitDefinition =\n kpuzzle.definition.orbits[orbitName];\n const orbitTransformationData = transformationData[orbitName];\n if (\n isOrbitTransformationDataIdentityUncached(\n orbitDefinition.orientations,\n orbitTransformationData,\n )\n ) {\n newTransformationData[orbitName] = orbitTransformationData;\n } else if (orbitDefinition.orientations === 1) {\n const newPerm = new Array(orbitDefinition.numPieces);\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n newPerm[orbitTransformationData.permutation[idx]] = idx;\n }\n newTransformationData[orbitName] = {\n permutation: newPerm,\n orientation: orbitTransformationData.orientation,\n };\n } else {\n const newPerm = new Array(orbitDefinition.numPieces);\n const newOri = new Array(orbitDefinition.numPieces);\n for (let idx = 0; idx < orbitDefinition.numPieces; idx++) {\n const fromIdx = orbitTransformationData.permutation[idx];\n newPerm[fromIdx] = idx;\n newOri[fromIdx] =\n (orbitDefinition.orientations -\n orbitTransformationData.orientation[idx] +\n orbitDefinition.orientations) %\n orbitDefinition.orientations;\n }\n newTransformationData[orbitName] = {\n permutation: newPerm,\n orientation: newOri,\n };\n }\n }\n return newTransformationData;\n}\n\nexport function repeatTransformationUncached(\n kpuzzle: KPuzzle,\n transformationData: KTransformationData,\n amount: number,\n): KTransformationData {\n // This is used for move construction, so we optimize for the quantum move case.\n if (amount === 1) {\n return transformationData;\n }\n if (amount < 0) {\n return repeatTransformationUncached(\n kpuzzle,\n invertTransformation(kpuzzle, transformationData),\n -amount,\n );\n }\n if (amount === 0) {\n // TODO\n const { transformationData } = kpuzzle.identityTransformation();\n return transformationData;\n }\n let halfish = transformationData;\n if (amount !== 2) {\n halfish = repeatTransformationUncached(\n kpuzzle,\n transformationData,\n Math.floor(amount / 2),\n );\n }\n const twiceHalfish = combineTransformationData(\n kpuzzle.definition,\n halfish,\n halfish,\n );\n if (amount % 2 === 0) {\n return twiceHalfish;\n } else {\n return combineTransformationData(\n kpuzzle.definition,\n transformationData,\n twiceHalfish,\n );\n }\n}\n\nclass AlgToTransformationTraversal extends TraversalDownUp<\n KPuzzle,\n KTransformation\n> {\n traverseAlg(alg: Alg, kpuzzle: KPuzzle): KTransformation {\n let transformation = kpuzzle.identityTransformation();\n for (const unit of alg.units()) {\n transformation = transformation.applyTransformation(\n this.traverseUnit(unit, kpuzzle),\n );\n }\n return transformation;\n }\n traverseGrouping(grouping: Grouping, kpuzzle: KPuzzle): KTransformation {\n const algTransformation = this.traverseAlg(grouping.alg, kpuzzle);\n return new KTransformation(\n kpuzzle,\n repeatTransformationUncached(\n kpuzzle,\n algTransformation.transformationData,\n grouping.amount,\n ),\n );\n }\n traverseMove(move: Move, kpuzzle: KPuzzle): KTransformation {\n return kpuzzle.moveToTransformation(move);\n }\n traverseCommutator(\n commutator: Commutator,\n kpuzzle: KPuzzle,\n ): KTransformation {\n const aTransformation = this.traverseAlg(commutator.A, kpuzzle);\n const bTransformation = this.traverseAlg(commutator.B, kpuzzle);\n return aTransformation\n .applyTransformation(bTransformation)\n .applyTransformation(aTransformation.invert())\n .applyTransformation(bTransformation.invert());\n }\n traverseConjugate(conjugate: Conjugate, kpuzzle: KPuzzle): KTransformation {\n const aTransformation = this.traverseAlg(conjugate.A, kpuzzle);\n const bTransformation = this.traverseAlg(conjugate.B, kpuzzle);\n return aTransformation\n .applyTransformation(bTransformation)\n .applyTransformation(aTransformation.invert());\n }\n traversePause(_: Pause, kpuzzle: KPuzzle): KTransformation {\n return kpuzzle.identityTransformation();\n }\n traverseNewline(_: Newline, kpuzzle: KPuzzle): KTransformation {\n return kpuzzle.identityTransformation();\n }\n traverseLineComment(_: LineComment, kpuzzle: KPuzzle): KTransformation {\n return kpuzzle.identityTransformation();\n }\n}\n\nconst algToTransformationInstance = new AlgToTransformationTraversal();\nexport const algToTransformation = algToTransformationInstance.traverseAlg.bind(\n algToTransformationInstance,\n) as (alg: Alg, kpuzzle: KPuzzle) => KTransformation;\n\nexport function canConvertStateToUniqueTransformationUncached(\n definition: KPuzzleDefinition,\n): boolean {\n for (const [orbitName, orbitDefinition] of Object.entries(definition)) {\n const pieces = new Array(orbitDefinition.numPieces).fill(false);\n for (const piece of this.definition.startStateData[orbitName].pieces) {\n pieces[piece] = true;\n }\n for (const piece of pieces) {\n if (!piece) {\n return false;\n }\n }\n }\n return true;\n}\n\nfunction gcd(a: number, b: number): number {\n if (b) {\n return gcd(b, a % b);\n }\n return a;\n}\n\n/* calculate the order of a particular transformation. */\nexport function transformationRepetitionOrder(\n def: KPuzzleDefinition,\n t: KTransformation,\n): number {\n let r: number = 1;\n for (const orbitName in def.orbits) {\n const oDef = def.orbits[orbitName];\n const o = t.transformationData[orbitName];\n const d = new Array(oDef.numPieces);\n for (let idx = 0; idx < oDef.numPieces; idx++) {\n if (!d[idx]) {\n let w = idx;\n let om = 0;\n let pm = 0;\n for (;;) {\n d[w] = true;\n om = om + o.orientation[w];\n pm = pm + 1;\n w = o.permutation[w];\n if (w === idx) {\n break;\n }\n }\n if (om !== 0) {\n pm = (pm * oDef.orientations) / gcd(oDef.orientations, om);\n }\n r = (r * pm) / gcd(r, pm);\n }\n }\n }\n return r;\n}\n", "import type { Move } from \"../alg\";\nimport { repeatTransformationUncached } from \"./calculate\";\nimport type { KPuzzle } from \"./KPuzzle\";\nimport type {\n KPuzzleDefinition,\n KTransformationData,\n KTransformationOrbitData,\n} from \"./KPuzzleDefinition\";\n\nconst FREEZE: boolean = false;\n\nconst identityOrbitCache = new Map<number, KTransformationOrbitData>();\nfunction constructIdentityOrbitTransformation(\n numPieces: number,\n): KTransformationOrbitData {\n const cached = identityOrbitCache.get(numPieces);\n if (cached) {\n return cached;\n }\n\n const newPermutation = new Array(numPieces);\n const newOrientation = new Array(numPieces);\n for (let i = 0; i < numPieces; i++) {\n newPermutation[i] = i;\n newOrientation[i] = 0;\n }\n const orbitTransformation = {\n permutation: newPermutation,\n orientation: newOrientation,\n };\n if (FREEZE) {\n Object.freeze(newPermutation); // TODO\n Object.freeze(newOrientation); // TODO\n Object.freeze(orbitTransformation); // TODO\n }\n identityOrbitCache.set(numPieces, orbitTransformation);\n return orbitTransformation;\n}\n\nexport function constructIdentityTransformationDataUncached(\n definition: KPuzzleDefinition,\n): KTransformationData {\n const transformation = {} as KTransformationData;\n for (const [orbitName, orbitDefinition] of Object.entries(\n definition.orbits,\n )) {\n transformation[orbitName] = constructIdentityOrbitTransformation(\n orbitDefinition.numPieces,\n );\n }\n if (FREEZE) {\n Object.freeze(transformation); // TODO\n }\n return transformation;\n}\n\nexport function moveToTransformationUncached(\n kpuzzle: KPuzzle,\n move: Move,\n): KTransformationData {\n const quantumKey = move.quantum.toString();\n const quantumMoveDefinition = kpuzzle.definition.moves[quantumKey] as\n | KTransformationData\n | undefined;\n\n if (quantumMoveDefinition) {\n return repeatTransformationUncached(\n kpuzzle,\n quantumMoveDefinition,\n move.amount,\n );\n }\n\n // Handle e.g. `y2` if `y2` is defined.\n // Note: this doesn't handle multiples.\n const moveDefinition = kpuzzle.definition.moves[move.toString()];\n if (moveDefinition) {\n return moveDefinition;\n }\n\n // Handle e.g. `y2'` if `y2` is defined.\n // Note: this doesn't handle multiples.\n const inverseMoveDefinition =\n kpuzzle.definition.moves[move.invert().toString()];\n if (inverseMoveDefinition) {\n return repeatTransformationUncached(kpuzzle, inverseMoveDefinition, -1);\n }\n\n throw new Error(`Invalid move for KPuzzle (${kpuzzle.name()}): ${move}`);\n}\n", "import { Alg, Move } from \"../alg\";\nimport type { PGNotation } from \"../puzzle-geometry/PuzzleGeometry\";\nimport { algToTransformation } from \"./calculate\";\nimport {\n constructIdentityTransformationDataUncached,\n moveToTransformationUncached,\n} from \"./construct\";\nimport type {\n KPuzzleDefinition,\n KTransformationData,\n} from \"./KPuzzleDefinition\";\nimport { KState } from \"./KState\";\nimport { KTransformation } from \"./KTransformation\";\n\nexport type KTransformationSource = Alg | Move | string | KTransformation;\n\nexport class KPuzzle {\n private experimentalPGNotation: PGNotation | undefined;\n constructor(\n public readonly definition: KPuzzleDefinition,\n options?: {\n experimentalPGNotation?: PGNotation;\n },\n ) {\n this.experimentalPGNotation = options?.experimentalPGNotation;\n }\n\n name(): string {\n return this.definition.name; // TODO\n }\n\n #cachedIdentityTransformationData: KTransformationData | null = null;\n identityTransformation(): KTransformation {\n // TODO: Can we safely cache the `KTransformation` itself?\n // TODO: construct so the `KTransformation` already caches that it's the identity.\n return new KTransformation(\n this,\n (this.#cachedIdentityTransformationData ??=\n constructIdentityTransformationDataUncached(this.definition)),\n );\n }\n\n #moveToTransformationDataCache = new Map<string, KTransformationData>();\n moveToTransformation(move: Move | string): KTransformation {\n if (typeof move === \"string\") {\n move = new Move(move);\n }\n const cacheKey = move.toString();\n const cachedTransformationData: KTransformationData | undefined =\n this.#moveToTransformationDataCache.get(cacheKey);\n if (cachedTransformationData) {\n return new KTransformation(this, cachedTransformationData);\n }\n\n // if (this.experimentalPGUnswizzle) {\n // const unswizzledFamily = this.experimentalPGUnswizzle(move);\n // if (unswizzledFamily === \"\") {\n // throw new Error(`could not unswizzle to internal move: ${move}`);\n // }\n // console.log(\"premapped\", move.toString(), unswizzledFamily);\n // move = move.modified({ family: unswizzledFamily });\n // console.log(\"remapped\", move.toString(), unswizzledFamily);\n // }\n\n // if (this.experimentalPGNotationMapper) {\n // const internalMove =\n // this.experimentalPGNotationMapper.notationToInternal(move);\n // if (!internalMove) {\n // throw new Error(`could not map to internal move: ${move}`);\n // }\n // console.log(\"remapped\", move.toString(), internalMove.toString());\n // move = internalMove;\n // }\n\n if (this.experimentalPGNotation) {\n const transformationData = this.experimentalPGNotation.lookupMove(move);\n if (!transformationData) {\n throw new Error(`could not map to internal move: ${move}`);\n }\n this.#moveToTransformationDataCache.set(cacheKey, transformationData);\n return new KTransformation(this, transformationData);\n }\n\n const transformationData = moveToTransformationUncached(this, move);\n this.#moveToTransformationDataCache.set(cacheKey, transformationData);\n return new KTransformation(this, transformationData);\n }\n\n algToTransformation(alg: Alg | string): KTransformation {\n if (typeof alg === \"string\") {\n alg = new Alg(alg);\n }\n return algToTransformation(alg, this);\n }\n\n // @deprecated\n toTransformation(source: KTransformationSource): KTransformation {\n if (typeof source === \"string\") {\n return this.algToTransformation(source);\n } else if ((source as Alg | null)?.is?.(Alg)) {\n return this.algToTransformation(source as Alg);\n } else if ((source as Move | null)?.is?.(Move)) {\n return this.moveToTransformation(source as Move);\n } else {\n return source as KTransformation;\n }\n }\n\n startState(): KState {\n return new KState(this, this.definition.startStateData);\n }\n\n #cachedCanConvertStateToUniqueTransformation: boolean | undefined;\n // TODO: Handle incomplete start state data\n canConvertStateToUniqueTransformation(): boolean {\n return (this.#cachedCanConvertStateToUniqueTransformation ??=\n ((): boolean => {\n for (const [orbitName, orbitDefinition] of Object.entries(\n this.definition.orbits,\n )) {\n const pieces = new Array(orbitDefinition.numPieces).fill(false);\n for (const piece of this.definition.startStateData[orbitName]\n .pieces) {\n pieces[piece] = true;\n }\n for (const piece of pieces) {\n if (!piece) {\n return false;\n }\n }\n }\n return true;\n })());\n }\n\n // TODO: Remove completely with v0.25\n // @deprecated\n get state(): never {\n throw new Error(\"KPuzzle is now a different (stateless) class.\");\n }\n\n // TODO: Remove completely with v0.25\n // @deprecated\n reset(): never {\n throw new Error(\"KPuzzle is now a different (stateless) class.\");\n }\n\n // TODO: Remove completely with v0.25\n // @deprecated\n applyMove(_move: Move): never {\n throw new Error(\n \"KPuzzle is now a different class. Try `.moveToTransformation()` to get the transformation for a move.\",\n );\n }\n\n // TODO: Remove completely with v0.25\n // @deprecated\n applyAlg(_alg: Alg): never {\n throw new Error(\n \"KPuzzle is now a different class. Try `.algToTransformation()` to get the transformation for an alg.\",\n );\n }\n}\n", "// TODO: This file is here to avoid dependency loops, but it should eventually\n// move back into `cubing/puzzles`. We currently have a few functions that are\n// hardcoded to require synchronous access to this definition, and we need to\n// find a better way to do that.\n\n// TODO: this would be a raw `.json` file, but Parcel runs into an error from\n\nimport type { KPuzzleDefinition } from \"../KPuzzleDefinition\";\n\n// using that as both a sync and async import. Probably https://github.com/parcel-bundler/parcel/issues/2546\nexport const cube3x3x3KPuzzleDefinition: KPuzzleDefinition = {\n name: \"3x3x3\",\n orbits: {\n EDGES: { numPieces: 12, orientations: 2 },\n CORNERS: { numPieces: 8, orientations: 3 },\n CENTERS: { numPieces: 6, orientations: 4 },\n },\n startStateData: {\n EDGES: {\n pieces: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n pieces: [0, 1, 2, 3, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n pieces: [0, 1, 2, 3, 4, 5],\n orientation: [0, 0, 0, 0, 0, 0],\n },\n },\n moves: {\n U: {\n EDGES: {\n permutation: [1, 2, 3, 0, 4, 5, 6, 7, 8, 9, 10, 11],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [1, 2, 3, 0, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [1, 0, 0, 0, 0, 0],\n },\n },\n y: {\n EDGES: {\n permutation: [1, 2, 3, 0, 5, 6, 7, 4, 10, 8, 11, 9],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [1, 2, 3, 0, 7, 4, 5, 6],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 2, 3, 4, 1, 5],\n orientation: [1, 0, 0, 0, 0, 3],\n },\n },\n x: {\n EDGES: {\n permutation: [4, 8, 0, 9, 6, 10, 2, 11, 5, 7, 1, 3],\n orientation: [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [4, 0, 3, 5, 7, 6, 2, 1],\n orientation: [2, 1, 2, 1, 1, 2, 1, 2],\n },\n CENTERS: {\n permutation: [2, 1, 5, 3, 0, 4],\n orientation: [0, 3, 0, 1, 2, 2],\n },\n },\n L: {\n EDGES: {\n permutation: [0, 1, 2, 11, 4, 5, 6, 9, 8, 3, 10, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [0, 1, 6, 2, 4, 3, 5, 7],\n orientation: [0, 0, 2, 1, 0, 2, 1, 0],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [0, 1, 0, 0, 0, 0],\n },\n },\n F: {\n EDGES: {\n permutation: [9, 1, 2, 3, 8, 5, 6, 7, 0, 4, 10, 11],\n orientation: [1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0],\n },\n CORNERS: {\n permutation: [3, 1, 2, 5, 0, 4, 6, 7],\n orientation: [1, 0, 0, 2, 2, 1, 0, 0],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [0, 0, 1, 0, 0, 0],\n },\n },\n R: {\n EDGES: {\n permutation: [0, 8, 2, 3, 4, 10, 6, 7, 5, 9, 1, 11],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [4, 0, 2, 3, 7, 5, 6, 1],\n orientation: [2, 1, 0, 0, 1, 0, 0, 2],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [0, 0, 0, 1, 0, 0],\n },\n },\n B: {\n EDGES: {\n permutation: [0, 1, 10, 3, 4, 5, 11, 7, 8, 9, 6, 2],\n orientation: [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1],\n },\n CORNERS: {\n permutation: [0, 7, 1, 3, 4, 5, 2, 6],\n orientation: [0, 2, 1, 0, 0, 0, 2, 1],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [0, 0, 0, 0, 1, 0],\n },\n },\n D: {\n EDGES: {\n permutation: [0, 1, 2, 3, 7, 4, 5, 6, 8, 9, 10, 11],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [0, 1, 2, 3, 5, 6, 7, 4],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 1, 2, 3, 4, 5],\n orientation: [0, 0, 0, 0, 0, 1],\n },\n },\n z: {\n EDGES: {\n permutation: [9, 3, 11, 7, 8, 1, 10, 5, 0, 4, 2, 6],\n orientation: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [3, 2, 6, 5, 0, 4, 7, 1],\n orientation: [1, 2, 1, 2, 2, 1, 2, 1],\n },\n CENTERS: {\n permutation: [1, 5, 2, 0, 4, 3],\n orientation: [1, 1, 1, 1, 3, 1],\n },\n },\n M: {\n EDGES: {\n permutation: [2, 1, 6, 3, 0, 5, 4, 7, 8, 9, 10, 11],\n orientation: [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [0, 1, 2, 3, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [4, 1, 0, 3, 5, 2],\n orientation: [2, 0, 0, 0, 2, 0],\n },\n },\n E: {\n EDGES: {\n permutation: [0, 1, 2, 3, 4, 5, 6, 7, 9, 11, 8, 10],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [0, 1, 2, 3, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 4, 1, 2, 3, 5],\n orientation: [0, 0, 0, 0, 0, 0],\n },\n },\n S: {\n EDGES: {\n permutation: [0, 3, 2, 7, 4, 1, 6, 5, 8, 9, 10, 11],\n orientation: [0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [0, 1, 2, 3, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [1, 5, 2, 0, 4, 3],\n orientation: [1, 1, 0, 1, 0, 1],\n },\n },\n u: {\n EDGES: {\n permutation: [1, 2, 3, 0, 4, 5, 6, 7, 10, 8, 11, 9],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [1, 2, 3, 0, 4, 5, 6, 7],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 2, 3, 4, 1, 5],\n orientation: [1, 0, 0, 0, 0, 0],\n },\n },\n l: {\n EDGES: {\n permutation: [2, 1, 6, 11, 0, 5, 4, 9, 8, 3, 10, 7],\n orientation: [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [0, 1, 6, 2, 4, 3, 5, 7],\n orientation: [0, 0, 2, 1, 0, 2, 1, 0],\n },\n CENTERS: {\n permutation: [4, 1, 0, 3, 5, 2],\n orientation: [2, 1, 0, 0, 2, 0],\n },\n },\n f: {\n EDGES: {\n permutation: [9, 3, 2, 7, 8, 1, 6, 5, 0, 4, 10, 11],\n orientation: [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0],\n },\n CORNERS: {\n permutation: [3, 1, 2, 5, 0, 4, 6, 7],\n orientation: [1, 0, 0, 2, 2, 1, 0, 0],\n },\n CENTERS: {\n permutation: [1, 5, 2, 0, 4, 3],\n orientation: [1, 1, 1, 1, 0, 1],\n },\n },\n r: {\n EDGES: {\n permutation: [4, 8, 0, 3, 6, 10, 2, 7, 5, 9, 1, 11],\n orientation: [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [4, 0, 2, 3, 7, 5, 6, 1],\n orientation: [2, 1, 0, 0, 1, 0, 0, 2],\n },\n CENTERS: {\n permutation: [2, 1, 5, 3, 0, 4],\n orientation: [0, 0, 0, 1, 2, 2],\n },\n },\n b: {\n EDGES: {\n permutation: [0, 5, 10, 1, 4, 7, 11, 3, 8, 9, 6, 2],\n orientation: [0, 1, 1, 1, 0, 1, 1, 1, 0, 0, 1, 1],\n },\n CORNERS: {\n permutation: [0, 7, 1, 3, 4, 5, 2, 6],\n orientation: [0, 2, 1, 0, 0, 0, 2, 1],\n },\n CENTERS: {\n permutation: [3, 0, 2, 5, 4, 1],\n orientation: [3, 3, 0, 3, 1, 3],\n },\n },\n d: {\n EDGES: {\n permutation: [0, 1, 2, 3, 7, 4, 5, 6, 9, 11, 8, 10],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [0, 1, 2, 3, 5, 6, 7, 4],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 4, 1, 2, 3, 5],\n orientation: [0, 0, 0, 0, 0, 1],\n },\n },\n },\n};\n\ncube3x3x3KPuzzleDefinition.moves[\"Uw\"] = cube3x3x3KPuzzleDefinition.moves[\"u\"];\ncube3x3x3KPuzzleDefinition.moves[\"Lw\"] = cube3x3x3KPuzzleDefinition.moves[\"l\"];\ncube3x3x3KPuzzleDefinition.moves[\"Fw\"] = cube3x3x3KPuzzleDefinition.moves[\"f\"];\ncube3x3x3KPuzzleDefinition.moves[\"Rw\"] = cube3x3x3KPuzzleDefinition.moves[\"r\"];\ncube3x3x3KPuzzleDefinition.moves[\"Bw\"] = cube3x3x3KPuzzleDefinition.moves[\"b\"];\ncube3x3x3KPuzzleDefinition.moves[\"Dw\"] = cube3x3x3KPuzzleDefinition.moves[\"d\"];\n\ncube3x3x3KPuzzleDefinition.moves[\"Rv\"] = cube3x3x3KPuzzleDefinition.moves[\"x\"];\ncube3x3x3KPuzzleDefinition.moves[\"Uv\"] = cube3x3x3KPuzzleDefinition.moves[\"y\"];\ncube3x3x3KPuzzleDefinition.moves[\"Fv\"] = cube3x3x3KPuzzleDefinition.moves[\"z\"];\ncube3x3x3KPuzzleDefinition.moves[\"Lv\"] = {\n EDGES: {\n permutation: [2, 10, 6, 11, 0, 8, 4, 9, 1, 3, 5, 7],\n orientation: [1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0],\n },\n CORNERS: {\n permutation: [1, 7, 6, 2, 0, 3, 5, 4],\n orientation: [2, 1, 2, 1, 1, 2, 1, 2],\n },\n CENTERS: {\n permutation: [4, 1, 0, 3, 5, 2],\n orientation: [2, 1, 0, 3, 2, 0],\n },\n};\ncube3x3x3KPuzzleDefinition.moves[\"Dv\"] = {\n EDGES: {\n permutation: [3, 0, 1, 2, 7, 4, 5, 6, 9, 11, 8, 10],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [3, 0, 1, 2, 5, 6, 7, 4],\n orientation: [0, 0, 0, 0, 0, 0, 0, 0],\n },\n CENTERS: {\n permutation: [0, 4, 1, 2, 3, 5],\n orientation: [3, 0, 0, 0, 0, 1],\n },\n};\ncube3x3x3KPuzzleDefinition.moves[\"Bv\"] = {\n EDGES: {\n permutation: [8, 5, 10, 1, 9, 7, 11, 3, 4, 0, 6, 2],\n orientation: [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],\n },\n CORNERS: {\n permutation: [4, 7, 1, 0, 5, 3, 2, 6],\n orientation: [1, 2, 1, 2, 2, 1, 2, 1],\n },\n CENTERS: {\n permutation: [3, 0, 2, 5, 4, 1],\n orientation: [3, 3, 3, 3, 1, 3],\n },\n};\n", "export { KPuzzle } from \"./KPuzzle\";\nexport type { KTransformation } from \"./KTransformation\";\nexport {\n KPuzzleDefinition,\n KTransformationData,\n KStateData,\n} from \"./KPuzzleDefinition\";\nexport { KState } from \"./KState\";\n\nimport { KPuzzle } from \"./KPuzzle\";\nimport { cube3x3x3KPuzzleDefinition } from \"./3x3x3/3x3x3.kpuzzle.json\";\nexport const experimental3x3x3KPuzzle = new KPuzzle(cube3x3x3KPuzzleDefinition);\n"],
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5
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