cubeforge 0.2.1 → 0.2.2

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Files changed (2) hide show
  1. package/README.md +86 -0
  2. package/package.json +1 -1
package/README.md ADDED
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+ # cubeforge
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+
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+ **Build browser games with React.**
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+
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+ ```tsx
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+ <Game width={800} height={500} gravity={980}>
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+ <World background="#1a1a2e">
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+ <Camera2D followEntity="player" smoothing={0.85} />
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+ <Entity id="player" tags={['player']}>
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+ <Transform x={100} y={300} />
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+ <Sprite width={32} height={48} color="#4fc3f7" />
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+ <RigidBody />
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+ <BoxCollider width={32} height={48} />
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+ <Script update={playerUpdate} />
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+ </Entity>
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+ <Entity tags={['ground']}>
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+ <Transform x={400} y={480} />
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+ <Sprite width={800} height={32} color="#37474f" />
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+ <RigidBody isStatic />
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+ <BoxCollider width={800} height={32} />
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+ </Entity>
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+ </World>
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+ </Game>
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+ ```
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+
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+ ## Install
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+
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+ ```bash
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+ npm install cubeforge react react-dom
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+ ```
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+
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+ ## What's included
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+
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+ - **ECS** — archetype-based entity-component-system with query caching
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+ - **Physics** — two-pass AABB, capsule colliders, kinematic bodies, one-way platforms, 60 Hz fixed timestep
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+ - **Renderer** — Canvas2D sprites, animations, trails, parallax, camera with smoothing and bounds
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+ - **Input** — keyboard, mouse, gamepad, per-player input maps, input contexts, recording/playback
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+ - **Audio** — Web Audio API with volume groups, fade, crossfade, ducking (`useSound`)
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+ - **Gameplay hooks** — `usePlatformerController`, `useTopDownMovement`, `useHealth`, `useSave`, `useGameStateMachine`, `useLevelTransition`, `usePathfinding`, `useAISteering`, and more
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+ - **DevTools** — time-travel frame scrubber and entity inspector (`<Game devtools>`)
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+ - **Deterministic mode** — seeded RNG for reproducible simulations (`<Game deterministic seed={n}>`)
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+
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+ ## Quick example
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+ ```tsx
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+ import {
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+ Game, World, Entity, Transform, Sprite,
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+ RigidBody, BoxCollider, Script,
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+ usePlatformerController, useHealth, useSound,
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+ } from 'cubeforge'
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+
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+ function Player() {
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+ const id = useEntity()
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+ usePlatformerController(id, { speed: 220, jumpForce: -520, maxJumps: 2 })
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+ const { hp, takeDamage } = useHealth(5, { onDeath: () => console.log('dead') })
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+ const jump = useSound('/jump.wav', { group: 'sfx' })
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+ return null
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+ }
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+
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+ export default function MyGame() {
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+ return (
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+ <Game width={800} height={500} gravity={980}>
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+ <World background="#1a1a2e">
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+ <Camera2D followEntity="player" smoothing={0.87} />
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+ <Entity id="player" tags={['player']}>
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+ <Transform x={100} y={300} />
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+ <Sprite src="/player.png" width={32} height={48} />
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+ <RigidBody />
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+ <BoxCollider width={30} height={48} />
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+ <Player />
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+ </Entity>
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+ </World>
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+ </Game>
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+ )
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+ }
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+ ```
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+
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+ ## Links
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+ - [Documentation](https://cubeforge.dev)
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+ - [Examples](https://github.com/1homsi/cubeforge-examples) — 10 runnable games
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+ - [GitHub](https://github.com/1homsi/cubeforge)
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+
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+ ## License
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+
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+ MIT
package/package.json CHANGED
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  {
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  "name": "cubeforge",
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- "version": "0.2.1",
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+ "version": "0.2.2",
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  "description": "React-first 2D browser game engine",
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  "main": "./dist/index.js",
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  "scripts": {