cube-state-engine 1.0.5 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.idea/cube-state-engine.iml +12 -0
- package/.idea/modules.xml +8 -0
- package/.idea/vcs.xml +6 -0
- package/README.md +36 -15
- package/dist/index.d.mts +346 -0
- package/dist/index.d.ts +346 -0
- package/dist/index.js +316 -2
- package/dist/index.mjs +316 -2
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1,6 +1,15 @@
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1
1
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class CubeEngine {
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2
2
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MOVES = [];
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3
3
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4
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+
constructor(initialScramble = "") {
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5
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// If an initial scramble string is provided, apply it without recording moves
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6
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if (typeof initialScramble === "string" && initialScramble.trim().length > 0) {
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7
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this.#applyMovesFromString(initialScramble, false);
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8
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// Ensure history is empty for initial position
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9
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this.MOVES = [];
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10
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}
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11
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}
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12
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4
13
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// States object for the rotation
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5
14
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STATES = {
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15
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UPPER: [
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@@ -190,6 +199,122 @@ class CubeEngine {
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190
199
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}
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200
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}
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201
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202
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/**
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203
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* Rotates the wide (DOWN two layers) clockwise or counterclockwise.
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204
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*/
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205
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rotateDw(clockwise = true) {
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206
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if (clockwise) {
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207
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this.#rotateDw(true);
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this.MOVES.push("Dw");
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209
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} else {
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210
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this.#rotateDw(false);
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211
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this.MOVES.push("Dw'");
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212
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}
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213
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}
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214
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215
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#rotateDw(clockwise = true) {
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216
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if (clockwise) {
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217
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this.#rotateY(false);
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218
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this.#rotateU(true);
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219
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} else {
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220
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this.#rotateY(true);
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221
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this.#rotateU(false);
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222
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}
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223
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}
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224
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225
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/**
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226
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* Rotates the wide (UPPER two layers) clockwise or counterclockwise.
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227
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*/
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228
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rotateUw(clockwise = true) {
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229
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if (clockwise) {
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230
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this.#rotateUw(true);
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231
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this.MOVES.push("Uw");
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232
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} else {
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233
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this.#rotateUw(false);
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234
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this.MOVES.push("Uw'");
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235
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}
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236
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}
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237
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238
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#rotateUw(clockwise = true) {
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239
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if (clockwise) {
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240
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this.#rotateY(true);
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241
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this.#rotateD(true);
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} else {
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this.#rotateY(false);
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this.#rotateD(false);
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}
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}
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/**
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249
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* Rotates the wide (RIGHT two layers) clockwise or counterclockwise.
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250
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*/
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251
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rotateRw(clockwise = true) {
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252
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if (clockwise) {
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253
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this.#rotateRw(true);
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254
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this.MOVES.push("Rw");
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255
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} else {
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256
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this.#rotateRw(false);
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257
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this.MOVES.push("Rw'");
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258
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}
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259
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}
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260
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+
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261
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#rotateRw(clockwise = true) {
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262
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if (clockwise) {
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263
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this.#rotateX(true);
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264
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this.#rotateL(true);
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265
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} else {
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266
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this.#rotateX(false);
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267
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this.#rotateL(false);
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268
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}
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269
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}
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270
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271
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/**
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* Rotates the wide (LEFT two layers) clockwise or counterclockwise.
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273
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*/
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274
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rotateLw(clockwise = true) {
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275
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if (clockwise) {
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this.#rotateLw(true);
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277
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this.MOVES.push("Lw");
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} else {
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this.#rotateLw(false);
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this.MOVES.push("Lw'");
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281
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}
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282
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}
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283
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+
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284
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#rotateLw(clockwise = true) {
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285
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if (clockwise) {
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286
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// Lw equals x' R
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287
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this.#rotateX(false);
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288
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this.#rotateR(true);
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289
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} else {
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290
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this.#rotateX(true);
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291
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this.#rotateR(false);
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292
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}
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293
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}
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294
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+
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295
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/**
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296
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* Rotates the middle slice (M) parallel to L/R. Clockwise corresponds to Lw followed by L'.
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297
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*/
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298
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rotateM(clockwise = true) {
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299
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if (clockwise) {
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300
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this.#rotateM(true);
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301
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this.MOVES.push("M");
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302
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} else {
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303
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this.#rotateM(false);
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304
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this.MOVES.push("M'");
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305
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}
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306
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}
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307
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+
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308
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#rotateM(clockwise = true) {
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309
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if (clockwise) {
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310
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this.#rotateLw(true);
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311
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this.#rotateL(false);
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312
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} else {
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313
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this.#rotateLw(false);
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314
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this.#rotateL(true);
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315
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}
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316
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}
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317
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193
318
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/**
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194
319
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* Rotates the (x) axis clockwise or counterclockwise.
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195
320
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*/
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@@ -235,6 +360,50 @@ class CubeEngine {
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235
360
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}
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236
361
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}
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237
362
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363
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/**
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364
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* Rotates the (z) axis clockwise or counterclockwise.
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365
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*/
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366
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rotateZ(clockwise = true) {
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367
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if (clockwise) {
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368
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this.#rotateZ(true);
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369
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this.MOVES.push("z");
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370
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} else {
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371
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this.#rotateZ(false);
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372
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this.MOVES.push("z'");
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373
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}
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374
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}
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375
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+
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376
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#rotateZ(clockwise = true) {
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377
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const tempUpper = structuredClone(this.STATES.UPPER);
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378
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const tempRight = structuredClone(this.STATES.RIGHT);
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379
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const tempDown = structuredClone(this.STATES.DOWN);
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380
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const tempLeft = structuredClone(this.STATES.LEFT);
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381
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const tempFront = structuredClone(this.STATES.FRONT);
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382
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const tempBack = structuredClone(this.STATES.BACK);
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383
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+
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384
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if (clockwise) {
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385
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// Rotate faces on the rotation axis
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386
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this.STATES.FRONT = this.#switchMatrix(tempFront, true);
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387
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this.STATES.BACK = this.#switchMatrix(tempBack, false);
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388
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+
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389
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// Cycle U -> R -> D -> L -> U with proper orientation
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390
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this.STATES.RIGHT = this.#switchMatrix(tempUpper, true);
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391
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+
this.STATES.DOWN = this.#switchMatrix(tempRight, true);
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392
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+
this.STATES.LEFT = this.#switchMatrix(tempDown, true);
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393
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this.STATES.UPPER = this.#switchMatrix(tempLeft, true);
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394
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+
} else {
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395
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// Counterclockwise
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396
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this.STATES.FRONT = this.#switchMatrix(tempFront, false);
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397
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this.STATES.BACK = this.#switchMatrix(tempBack, true);
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398
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+
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399
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// Cycle U -> L -> D -> R -> U (inverse of clockwise), rotate CCW
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400
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this.STATES.RIGHT = this.#switchMatrix(tempDown, false);
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401
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+
this.STATES.DOWN = this.#switchMatrix(tempLeft, false);
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402
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+
this.STATES.LEFT = this.#switchMatrix(tempUpper, false);
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403
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+
this.STATES.UPPER = this.#switchMatrix(tempRight, false);
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404
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}
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405
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}
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406
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+
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238
407
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/**
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239
408
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* Rotates the (y) axis clockwise or counterclockwise.
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240
409
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*/
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@@ -343,6 +512,183 @@ class CubeEngine {
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343
512
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getMoves(asString = true) {
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344
513
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return asString ? this.MOVES.join(" ") : this.MOVES;
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345
514
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}
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|
515
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+
|
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516
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+
/**
|
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517
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* Resets the cube to the solved state and clears the move history.
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518
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+
*/
|
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519
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+
reset() {
|
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520
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+
this.STATES = {
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521
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+
UPPER: [
|
|
522
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+
[COLOR.W[0], COLOR.W[1], COLOR.W[2]],
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523
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+
[COLOR.W[3], COLOR.W[4], COLOR.W[5]],
|
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524
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+
[COLOR.W[6], COLOR.W[7], COLOR.W[8]],
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525
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+
],
|
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526
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+
LEFT: [
|
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527
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+
[COLOR.O[0], COLOR.O[1], COLOR.O[2]],
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528
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+
[COLOR.O[3], COLOR.O[4], COLOR.O[5]],
|
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529
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+
[COLOR.O[6], COLOR.O[7], COLOR.O[8]],
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530
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+
],
|
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531
|
+
FRONT: [
|
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532
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+
[COLOR.G[0], COLOR.G[1], COLOR.G[2]],
|
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533
|
+
[COLOR.G[3], COLOR.G[4], COLOR.G[5]],
|
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534
|
+
[COLOR.G[6], COLOR.G[7], COLOR.G[8]],
|
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535
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+
],
|
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536
|
+
RIGHT: [
|
|
537
|
+
[COLOR.R[0], COLOR.R[1], COLOR.R[2]],
|
|
538
|
+
[COLOR.R[3], COLOR.R[4], COLOR.R[5]],
|
|
539
|
+
[COLOR.R[6], COLOR.R[7], COLOR.R[8]],
|
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540
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+
],
|
|
541
|
+
BACK: [
|
|
542
|
+
[COLOR.B[0], COLOR.B[1], COLOR.B[2]],
|
|
543
|
+
[COLOR.B[3], COLOR.B[4], COLOR.B[5]],
|
|
544
|
+
[COLOR.B[6], COLOR.B[7], COLOR.B[8]],
|
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545
|
+
],
|
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546
|
+
DOWN: [
|
|
547
|
+
[COLOR.Y[0], COLOR.Y[1], COLOR.Y[2]],
|
|
548
|
+
[COLOR.Y[3], COLOR.Y[4], COLOR.Y[5]],
|
|
549
|
+
[COLOR.Y[6], COLOR.Y[7], COLOR.Y[8]],
|
|
550
|
+
],
|
|
551
|
+
};
|
|
552
|
+
this.MOVES = [];
|
|
553
|
+
}
|
|
554
|
+
|
|
555
|
+
/**
|
|
556
|
+
* Applies a sequence of moves provided as a string.
|
|
557
|
+
* Supports: U, D, L, R, F, x, y, z; slice moves: M; and wide moves: Dw, Uw, Rw, Lw with optional ' for counterclockwise and 2 for double turns.
|
|
558
|
+
* @param {string} sequence - e.g. "R U' F R2 D Dw Uw Rw Rw' Lw Lw2 M M' M2"
|
|
559
|
+
* @param {object} options - { record: boolean } whether to record moves in history (default true)
|
|
560
|
+
*/
|
|
561
|
+
applyMoves(sequence, options = { record: false }) {
|
|
562
|
+
const record = options?.record !== false;
|
|
563
|
+
this.#applyMovesFromString(sequence, record);
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
// Internal: parses and applies moves. If record=false, uses private methods to avoid logging.
|
|
567
|
+
#applyMovesFromString(sequence, record = true) {
|
|
568
|
+
if (typeof sequence !== "string") return;
|
|
569
|
+
const tokens = sequence
|
|
570
|
+
.split(/\s+/)
|
|
571
|
+
.map((t) => t.trim())
|
|
572
|
+
.filter((t) => t.length > 0);
|
|
573
|
+
|
|
574
|
+
for (const token of tokens) {
|
|
575
|
+
const base = token[0];
|
|
576
|
+
const rest = token.slice(1);
|
|
577
|
+
const isDouble = rest.includes("2");
|
|
578
|
+
const isPrime = rest.includes("'");
|
|
579
|
+
|
|
580
|
+
const exec = (fnClockwise, fnCounter) => {
|
|
581
|
+
if (isDouble) {
|
|
582
|
+
// Double turns ignore prime; do two clockwise quarter-turns
|
|
583
|
+
fnClockwise();
|
|
584
|
+
fnClockwise();
|
|
585
|
+
} else {
|
|
586
|
+
if (isPrime) {
|
|
587
|
+
fnCounter();
|
|
588
|
+
} else {
|
|
589
|
+
fnClockwise();
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
};
|
|
593
|
+
|
|
594
|
+
switch (base) {
|
|
595
|
+
case 'U':
|
|
596
|
+
{
|
|
597
|
+
const isWide = /w/i.test(rest);
|
|
598
|
+
if (isWide) {
|
|
599
|
+
exec(
|
|
600
|
+
() => (record ? this.rotateUw(true) : this.#rotateUw(true)),
|
|
601
|
+
() => (record ? this.rotateUw(false) : this.#rotateUw(false))
|
|
602
|
+
);
|
|
603
|
+
} else {
|
|
604
|
+
exec(
|
|
605
|
+
() => (record ? this.rotateU(true) : this.#rotateU(true)),
|
|
606
|
+
() => (record ? this.rotateU(false) : this.#rotateU(false))
|
|
607
|
+
);
|
|
608
|
+
}
|
|
609
|
+
}
|
|
610
|
+
break;
|
|
611
|
+
case 'D':
|
|
612
|
+
{
|
|
613
|
+
const isWide = /w/i.test(rest);
|
|
614
|
+
if (isWide) {
|
|
615
|
+
exec(
|
|
616
|
+
() => (record ? this.rotateDw(true) : this.#rotateDw(true)),
|
|
617
|
+
() => (record ? this.rotateDw(false) : this.#rotateDw(false))
|
|
618
|
+
);
|
|
619
|
+
} else {
|
|
620
|
+
exec(
|
|
621
|
+
() => (record ? this.rotateD(true) : this.#rotateD(true)),
|
|
622
|
+
() => (record ? this.rotateD(false) : this.#rotateD(false))
|
|
623
|
+
);
|
|
624
|
+
}
|
|
625
|
+
}
|
|
626
|
+
break;
|
|
627
|
+
case 'L':
|
|
628
|
+
{
|
|
629
|
+
const isWide = /w/i.test(rest);
|
|
630
|
+
if (isWide) {
|
|
631
|
+
exec(
|
|
632
|
+
() => (record ? this.rotateLw(true) : this.#rotateLw(true)),
|
|
633
|
+
() => (record ? this.rotateLw(false) : this.#rotateLw(false))
|
|
634
|
+
);
|
|
635
|
+
} else {
|
|
636
|
+
exec(
|
|
637
|
+
() => (record ? this.rotateL(true) : this.#rotateL(true)),
|
|
638
|
+
() => (record ? this.rotateL(false) : this.#rotateL(false))
|
|
639
|
+
);
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
break;
|
|
643
|
+
case 'R':
|
|
644
|
+
{
|
|
645
|
+
const isWide = /w/i.test(rest);
|
|
646
|
+
if (isWide) {
|
|
647
|
+
exec(
|
|
648
|
+
() => (record ? this.rotateRw(true) : this.#rotateRw(true)),
|
|
649
|
+
() => (record ? this.rotateRw(false) : this.#rotateRw(false))
|
|
650
|
+
);
|
|
651
|
+
} else {
|
|
652
|
+
exec(
|
|
653
|
+
() => (record ? this.rotateR(true) : this.#rotateR(true)),
|
|
654
|
+
() => (record ? this.rotateR(false) : this.#rotateR(false))
|
|
655
|
+
);
|
|
656
|
+
}
|
|
657
|
+
}
|
|
658
|
+
break;
|
|
659
|
+
case 'F':
|
|
660
|
+
exec(
|
|
661
|
+
() => (record ? this.rotateF(true) : this.#rotateF(true)),
|
|
662
|
+
() => (record ? this.rotateF(false) : this.#rotateF(false))
|
|
663
|
+
);
|
|
664
|
+
break;
|
|
665
|
+
case 'x':
|
|
666
|
+
exec(
|
|
667
|
+
() => (record ? this.rotateX(true) : this.#rotateX(true)),
|
|
668
|
+
() => (record ? this.rotateX(false) : this.#rotateX(false))
|
|
669
|
+
);
|
|
670
|
+
break;
|
|
671
|
+
case 'y':
|
|
672
|
+
exec(
|
|
673
|
+
() => (record ? this.rotateY(true) : this.#rotateY(true)),
|
|
674
|
+
() => (record ? this.rotateY(false) : this.#rotateY(false))
|
|
675
|
+
);
|
|
676
|
+
break;
|
|
677
|
+
case 'z':
|
|
678
|
+
exec(
|
|
679
|
+
() => (record ? this.rotateZ(true) : this.#rotateZ(true)),
|
|
680
|
+
() => (record ? this.rotateZ(false) : this.#rotateZ(false))
|
|
681
|
+
);
|
|
682
|
+
break;
|
|
683
|
+
case 'M':
|
|
684
|
+
exec(
|
|
685
|
+
() => (record ? this.rotateM(true) : this.#rotateM(true)),
|
|
686
|
+
() => (record ? this.rotateM(false) : this.#rotateM(false))
|
|
687
|
+
);
|
|
688
|
+
break;
|
|
689
|
+
}
|
|
690
|
+
}
|
|
691
|
+
}
|
|
346
692
|
}
|
|
347
693
|
|
|
348
694
|
const COLOR = {
|