cs2-inventory-resolver 0.4.27 → 0.4.29

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package/LICENSE CHANGED
@@ -1,21 +1,21 @@
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- MIT License
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-
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- Copyright (c) 2026 ByMykel
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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- SOFTWARE.
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+ MIT License
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+
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+ Copyright (c) 2026 ByMykel
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md CHANGED
@@ -1,145 +1,145 @@
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- # cs2-inventory-resolver
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-
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- Resolve raw CS2 Game Coordinator (GC) items into human-readable names, images, and categories.
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-
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- ## Installation
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-
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- ```bash
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- npm install cs2-inventory-resolver
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- ```
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-
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- This package is ESM-only. Use `import`, or `await import()` from CommonJS.
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-
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- ## Where the input comes from
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-
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- `resolveItem` takes a raw `CSOEconItem` as delivered by the CS2 Game Coordinator —
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- the shape you get from [`node-globaloffensive`](https://github.com/DoctorMcKay/node-globaloffensive)
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- (via [`steam-user`](https://github.com/DoctorMcKay/node-steam-user)) when reading an
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- inventory. This library does no networking of its own; it only turns those raw
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- items into readable data.
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-
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- ## Usage
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-
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- ### `resolveItem(gcItem)`
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-
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- Takes a raw GC item and returns its name, image URL, entity type, rarity, and marketability.
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-
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- For skins, the `name` is fully decorated with the appropriate prefix and wear:
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-
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- - `StatTrak™` prefix (detected via attribute 80)
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- - `Souvenir` prefix (detected via attribute 140)
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- - `★` for knives/gloves (already included in the base name)
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- - Wear suffix based on `paint_wear` (e.g. `Factory New`, `Field-Tested`)
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-
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- ```ts
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- import { resolveItem } from 'cs2-inventory-resolver';
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-
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- // Regular skin
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- resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30 });
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- // => {
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- // name: "AK-47 | Redline (Field-Tested)",
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- // image: "https://community.akamai.steamstatic.com/economy/image/...",
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- // entity: "skin",
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- // rarity: { id: "rarity_legendary_weapon", name: "Classified", color: "#d32ce6" },
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- // marketable: true,
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- // status: "tradable",
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- // trade_hold_expires: null
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- // }
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-
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- // StatTrak skin (attribute 80 present)
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- const statTrak = [{ def_index: 80, value_bytes: Buffer.from([1, 0, 0, 0]) }];
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- resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: statTrak });
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- // => { name: "StatTrak™ AK-47 | Redline (Field-Tested)", ... }
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-
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- // StatTrak knife (quality 3 = ★ already in name)
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- resolveItem({ def_index: 507, paint_index: 38, quality: 3, paint_wear: 0.01, attribute: statTrak });
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- // => { name: "★ StatTrak™ Karambit | Fade (Factory New)", entity: "skin", ... }
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-
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- // Non-skin item
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- resolveItem({ def_index: 1203 });
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- // => {
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- // name: "CS:GO Case Key",
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- // image: "https://community.akamai.steamstatic.com/economy/image/...",
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- // entity: "key",
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- // rarity: null,
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- // marketable: true,
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- // status: "tradable",
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- // trade_hold_expires: null
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- // }
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- ```
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-
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- Returns `null` if the item could not be identified.
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-
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- #### Input (`GcItemInput`)
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-
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- | Field | Type | Description |
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- |-------|------|-------------|
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- | `def_index` | `number` | Item definition index (required) |
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- | `paint_index` | `number?` | Paint/skin index |
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- | `quality` | `number?` | Item quality (`3` = ★ knife/glove) |
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- | `paint_wear` | `number?` | Wear float (`0.0`–`1.0`) |
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- | `stickers` | `{sticker_id?: number}[]?` | Sticker slots |
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- | `attribute` | `{def_index: number; value_bytes?: Buffer}[]?` | Raw attribute array |
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-
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- #### Output (`ResolvedItemData`)
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-
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- | Field | Type | Description |
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- |-------|------|-------------|
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- | `name` | `string` | Decorated item name |
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- | `image` | `string` | Image URL |
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- | `entity` | `ItemEntity` | Item type (`skin`, `crate`, `key`, `collectible`, etc.) |
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- | `rarity` | `{id, name, color} \| null` | Rarity info or `null` |
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- | `marketable` | `boolean` | Whether the item is marketable on Steam |
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- | `status` | `TradeStatus` | Trade state of this instance (see below) |
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- | `trade_hold_expires` | `string \| null` | ISO 8601 trade-hold expiry, or `null` |
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-
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- #### Trade status (`TradeStatus`)
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-
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- Derived from attribute `312` (`trade_protected_escrow_date`). Items that are not
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- `'tradable'` cannot be moved into or out of a storage unit.
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-
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- | Value | Meaning | `trade_hold_expires` |
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- |-------|---------|--------------------|
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- | `'tradable'` | No hold — freely tradable and movable (attribute absent) | `null` |
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- | `'market_listed'` | Listed on the Steam Community Market, kept in the inventory until it sells (attribute is `0`) | `null` |
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- | `'trade_hold'` | Under a trade-protection / escrow hold (attribute is a future timestamp) | ISO date |
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-
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- ```ts
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- const escrow = Buffer.alloc(4);
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- escrow.writeUInt32LE(Math.floor(new Date('2026-09-01T12:00:00Z').getTime() / 1000));
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-
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- resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: escrow }] });
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- // => { ..., status: "trade_hold", trade_hold_expires: "2026-09-01T12:00:00.000Z" }
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-
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- // An escrow date of 0 means the item is listed on the Market
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- resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: Buffer.alloc(4) }] });
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- // => { ..., status: "market_listed", trade_hold_expires: null }
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- ```
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-
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- ### `getAttributeUint32(item, attrDefIndex)`
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-
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- Reads a uint32 value from a GC item's raw `attribute[]` array.
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-
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- ```ts
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- import { getAttributeUint32 } from 'cs2-inventory-resolver';
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-
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- const musicIndex = getAttributeUint32(gcItem, 166);
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- if (musicIndex) {
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- console.log('Music kit ID:', musicIndex);
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- }
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- ```
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-
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- ## Item data
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-
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- Item names, images, rarities and marketability come from
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- [CSGO-API](https://github.com/ByMykel/CSGO-API) and ship with the package as
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- `data/inventory.json` — no network calls at runtime.
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-
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- That file is refreshed daily by a scheduled workflow. When the upstream data
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- changes, a new **patch** release is published, so a `^0.4.0` dependency picks up
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- new skins, cases and stickers automatically. Each release lists what was added or
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- removed.
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-
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- ## License
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-
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- [MIT](LICENSE)
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+ # cs2-inventory-resolver
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+
3
+ Resolve raw CS2 Game Coordinator (GC) items into human-readable names, images, and categories.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install cs2-inventory-resolver
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+ ```
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+
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+ This package is ESM-only. Use `import`, or `await import()` from CommonJS.
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+
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+ ## Where the input comes from
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+
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+ `resolveItem` takes a raw `CSOEconItem` as delivered by the CS2 Game Coordinator —
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+ the shape you get from [`node-globaloffensive`](https://github.com/DoctorMcKay/node-globaloffensive)
17
+ (via [`steam-user`](https://github.com/DoctorMcKay/node-steam-user)) when reading an
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+ inventory. This library does no networking of its own; it only turns those raw
19
+ items into readable data.
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+
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+ ## Usage
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+
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+ ### `resolveItem(gcItem)`
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+
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+ Takes a raw GC item and returns its name, image URL, entity type, rarity, and marketability.
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+
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+ For skins, the `name` is fully decorated with the appropriate prefix and wear:
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+
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+ - `StatTrak™` prefix (detected via attribute 80)
30
+ - `Souvenir` prefix (detected via attribute 140)
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+ - `★` for knives/gloves (already included in the base name)
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+ - Wear suffix based on `paint_wear` (e.g. `Factory New`, `Field-Tested`)
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+
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+ ```ts
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+ import { resolveItem } from 'cs2-inventory-resolver';
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+
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+ // Regular skin
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30 });
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+ // => {
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+ // name: "AK-47 | Redline (Field-Tested)",
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+ // image: "https://community.akamai.steamstatic.com/economy/image/...",
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+ // entity: "skin",
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+ // rarity: { id: "rarity_legendary_weapon", name: "Classified", color: "#d32ce6" },
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+ // marketable: true,
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+ // status: "tradable",
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+ // trade_hold_expires: null
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+ // }
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+
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+ // StatTrak skin (attribute 80 present)
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+ const statTrak = [{ def_index: 80, value_bytes: Buffer.from([1, 0, 0, 0]) }];
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: statTrak });
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+ // => { name: "StatTrak™ AK-47 | Redline (Field-Tested)", ... }
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+
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+ // StatTrak knife (quality 3 = ★ already in name)
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+ resolveItem({ def_index: 507, paint_index: 38, quality: 3, paint_wear: 0.01, attribute: statTrak });
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+ // => { name: "★ StatTrak™ Karambit | Fade (Factory New)", entity: "skin", ... }
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+
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+ // Non-skin item
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+ resolveItem({ def_index: 1203 });
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+ // => {
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+ // name: "CS:GO Case Key",
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+ // image: "https://community.akamai.steamstatic.com/economy/image/...",
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+ // entity: "key",
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+ // rarity: null,
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+ // marketable: true,
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+ // status: "tradable",
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+ // trade_hold_expires: null
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+ // }
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+ ```
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+
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+ Returns `null` if the item could not be identified.
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+
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+ #### Input (`GcItemInput`)
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+
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+ | Field | Type | Description |
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+ |-------|------|-------------|
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+ | `def_index` | `number` | Item definition index (required) |
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+ | `paint_index` | `number?` | Paint/skin index |
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+ | `quality` | `number?` | Item quality (`3` = ★ knife/glove) |
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+ | `paint_wear` | `number?` | Wear float (`0.0`–`1.0`) |
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+ | `stickers` | `{sticker_id?: number}[]?` | Sticker slots |
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+ | `attribute` | `{def_index: number; value_bytes?: Buffer}[]?` | Raw attribute array |
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+
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+ #### Output (`ResolvedItemData`)
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+
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+ | Field | Type | Description |
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+ |-------|------|-------------|
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+ | `name` | `string` | Decorated item name |
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+ | `image` | `string` | Image URL |
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+ | `entity` | `ItemEntity` | Item type (`skin`, `crate`, `key`, `collectible`, etc.) |
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+ | `rarity` | `{id, name, color} \| null` | Rarity info or `null` |
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+ | `marketable` | `boolean` | Whether the item is marketable on Steam |
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+ | `status` | `TradeStatus` | Trade state of this instance (see below) |
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+ | `trade_hold_expires` | `string \| null` | ISO 8601 trade-hold expiry, or `null` |
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+
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+ #### Trade status (`TradeStatus`)
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+
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+ Derived from attribute `312` (`trade_protected_escrow_date`). Items that are not
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+ `'tradable'` cannot be moved into or out of a storage unit.
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+
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+ | Value | Meaning | `trade_hold_expires` |
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+ |-------|---------|--------------------|
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+ | `'tradable'` | No hold — freely tradable and movable (attribute absent) | `null` |
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+ | `'market_listed'` | Listed on the Steam Community Market, kept in the inventory until it sells (attribute is `0`) | `null` |
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+ | `'trade_hold'` | Under a trade-protection / escrow hold (attribute is a future timestamp) | ISO date |
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+
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+ ```ts
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+ const escrow = Buffer.alloc(4);
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+ escrow.writeUInt32LE(Math.floor(new Date('2026-09-01T12:00:00Z').getTime() / 1000));
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+
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: escrow }] });
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+ // => { ..., status: "trade_hold", trade_hold_expires: "2026-09-01T12:00:00.000Z" }
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+
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+ // An escrow date of 0 means the item is listed on the Market
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: Buffer.alloc(4) }] });
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+ // => { ..., status: "market_listed", trade_hold_expires: null }
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+ ```
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+
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+ ### `getAttributeUint32(item, attrDefIndex)`
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+
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+ Reads a uint32 value from a GC item's raw `attribute[]` array.
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+
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+ ```ts
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+ import { getAttributeUint32 } from 'cs2-inventory-resolver';
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+
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+ const musicIndex = getAttributeUint32(gcItem, 166);
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+ if (musicIndex) {
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+ console.log('Music kit ID:', musicIndex);
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+ }
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+ ```
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+
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+ ## Item data
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+
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+ Item names, images, rarities and marketability come from
135
+ [CSGO-API](https://github.com/ByMykel/CSGO-API) and ship with the package as
136
+ `data/inventory.json` — no network calls at runtime.
137
+
138
+ That file is refreshed daily by a scheduled workflow. When the upstream data
139
+ changes, a new **patch** release is published, so a `^0.4.0` dependency picks up
140
+ new skins, cases and stickers automatically. Each release lists what was added or
141
+ removed.
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+
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+ ## License
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+
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+ [MIT](LICENSE)