cs2-inventory-resolver 0.4.18 → 0.4.20

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package/README.md CHANGED
@@ -8,6 +8,16 @@ Resolve raw CS2 Game Coordinator (GC) items into human-readable names, images, a
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  npm install cs2-inventory-resolver
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  ```
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+ This package is ESM-only. Use `import`, or `await import()` from CommonJS.
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+
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+ ## Where the input comes from
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+
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+ `resolveItem` takes a raw `CSOEconItem` as delivered by the CS2 Game Coordinator —
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+ the shape you get from [`node-globaloffensive`](https://github.com/DoctorMcKay/node-globaloffensive)
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+ (via [`steam-user`](https://github.com/DoctorMcKay/node-steam-user)) when reading an
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+ inventory. This library does no networking of its own; it only turns those raw
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+ items into readable data.
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+
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  ## Usage
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  ### `resolveItem(gcItem)`
@@ -26,19 +36,36 @@ import { resolveItem } from 'cs2-inventory-resolver';
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  // Regular skin
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  resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30 });
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- // => { name: "AK-47 | Redline (Field-Tested)", image: "https://...", entity: "skin", rarity: { id: "rarity_mythical_weapon", name: "Restricted", color: "#8847ff" }, marketable: true }
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-
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- // StatTrak skin
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- resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 80, value_bytes: ... }] });
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+ // => {
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+ // name: "AK-47 | Redline (Field-Tested)",
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+ // image: "https://community.akamai.steamstatic.com/economy/image/...",
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+ // entity: "skin",
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+ // rarity: { id: "rarity_legendary_weapon", name: "Classified", color: "#d32ce6" },
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+ // marketable: true,
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+ // status: "tradable",
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+ // trade_hold_expires: null
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+ // }
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+
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+ // StatTrak skin (attribute 80 present)
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+ const statTrak = [{ def_index: 80, value_bytes: Buffer.from([1, 0, 0, 0]) }];
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: statTrak });
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  // => { name: "StatTrak™ AK-47 | Redline (Field-Tested)", ... }
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  // StatTrak knife (quality 3 = ★ already in name)
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- resolveItem({ def_index: 507, paint_index: 38, quality: 3, paint_wear: 0.01, attribute: [{ def_index: 80, value_bytes: ... }] });
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- // => { name: "★ StatTrak™ Karambit | Fade (Factory New)", ... }
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+ resolveItem({ def_index: 507, paint_index: 38, quality: 3, paint_wear: 0.01, attribute: statTrak });
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+ // => { name: "★ StatTrak™ Karambit | Fade (Factory New)", entity: "skin", ... }
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  // Non-skin item
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- resolveItem({ def_index: 1505 });
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- // => { name: "CS:GO Case Key", image: "https://...", entity: "key", rarity: null, marketable: true }
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+ resolveItem({ def_index: 1203 });
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+ // => {
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+ // name: "CS:GO Case Key",
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+ // image: "https://community.akamai.steamstatic.com/economy/image/...",
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+ // entity: "key",
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+ // rarity: null,
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+ // marketable: true,
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+ // status: "tradable",
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+ // trade_hold_expires: null
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+ // }
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  ```
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  Returns `null` if the item could not be identified.
@@ -77,6 +104,18 @@ Derived from attribute `312` (`trade_protected_escrow_date`). Items that are not
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  | `'market_listed'` | Listed on the Steam Community Market, kept in the inventory until it sells (attribute is `0`) | `null` |
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  | `'trade_hold'` | Under a trade-protection / escrow hold (attribute is a future timestamp) | ISO date |
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+ ```ts
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+ const escrow = Buffer.alloc(4);
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+ escrow.writeUInt32LE(Math.floor(new Date('2026-09-01T12:00:00Z').getTime() / 1000));
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+
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: escrow }] });
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+ // => { ..., status: "trade_hold", trade_hold_expires: "2026-09-01T12:00:00.000Z" }
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+
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+ // An escrow date of 0 means the item is listed on the Market
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+ resolveItem({ def_index: 7, paint_index: 282, paint_wear: 0.30, attribute: [{ def_index: 312, value_bytes: Buffer.alloc(4) }] });
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+ // => { ..., status: "market_listed", trade_hold_expires: null }
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+ ```
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+
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  ### `getAttributeUint32(item, attrDefIndex)`
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  Reads a uint32 value from a GC item's raw `attribute[]` array.
@@ -89,3 +128,18 @@ if (musicIndex) {
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  console.log('Music kit ID:', musicIndex);
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  }
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  ```
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+
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+ ## Item data
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+ Item names, images, rarities and marketability come from
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+ [CSGO-API](https://github.com/ByMykel/CSGO-API) and ship with the package as
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+ `data/inventory.json` — no network calls at runtime.
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+
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+ That file is refreshed daily by a scheduled workflow. When the upstream data
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+ changes, a new **patch** release is published, so a `^0.4.0` dependency picks up
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+ new skins, cases and stickers automatically. Each release lists what was added or
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+ removed.
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+
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+ ## License
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+
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+ [MIT](LICENSE)