crowdplaysdk 0.6.0 → 0.6.1

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Files changed (3) hide show
  1. package/ios/wire.rb +1 -1
  2. package/llms.txt +0 -5
  3. package/package.json +1 -1
package/ios/wire.rb CHANGED
@@ -30,7 +30,7 @@ SDK_URL = 'https://github.com/symbiateam/crowdplaysdk'
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  # D-103 the bridge calls 0.5.0 APIs, and npm 0.5.0 to 0.5.2 shipped with
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  # this still at 0.4.0, which broke every install (D-121). publish_rn.sh now
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  # compiles the bridge against exactly this release before publishing.
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- SDK_VERSION = '0.5.2'
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+ SDK_VERSION = '0.5.3'
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  BRIDGE_FILES = ['CrowdPlayRNModule.swift', 'CrowdPlayRNVideoView.swift', 'CrowdPlayReactNative.m'].freeze
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  project_name = ARGV[0] or abort 'usage: ruby wire.rb <YourProjectName>'
package/llms.txt CHANGED
@@ -141,11 +141,6 @@ BARE REACT NATIVE (no Expo):
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  detail names its own fix. NOTE: on a fresh install the "permissions"
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  check reports "not requested yet (NORMAL)"; iOS prompts at first join.
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  That is not an integration bug; only a DENIED state needs action.
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- KNOWN ENGINE BUG: on engine 0.5.1 and 0.5.2 the "consent_terms" check
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- fails on every device (the engine's own hash bookkeeping, fixed in
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- engine 0.5.3 / crowdplaysdk 0.6.1). Nothing in your app causes it and
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- nothing in your app fixes it; the consent screen and the recorded
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- consent are correct. Every other check in that run is valid.
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  11. Hand off (REQUIRED final message): the Simulator has no camera or
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  mic, so nothing is proven until the app runs on a real iPhone. Do
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  not end with "the implementation is complete"; your FINAL message
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "crowdplaysdk",
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- "version": "0.6.0",
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+ "version": "0.6.1",
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  "description": "CrowdPlay lossless conversation capture for React Native (iOS). Studio-grade per-participant recording during live video calls, delivered to CrowdPlay automatically.",
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  "main": "lib/index.js",
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  "types": "lib/index.d.ts",