crowdplaysdk 0.3.3 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ios/CrowdPlayRNModule.swift +11 -1
- package/ios/wire.rb +1 -1
- package/lib/VoiceView.d.ts +21 -1
- package/lib/VoiceView.js +83 -8
- package/lib/index.d.ts +2 -2
- package/lib/index.js +3 -1
- package/llms.txt +58 -7
- package/package.json +1 -1
- package/src/VoiceView.tsx +127 -10
- package/src/index.ts +2 -2
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@@ -42,6 +42,16 @@ final class CrowdPlayRNCore {
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self?.send("crowdplay:recording", body)
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}.store(in: &cancellables)
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// Live captions (M8 voice UI): each line the AI or user speaks, as
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// broadcast by the agent on the data channel.
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engine.$latestCaption
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.compactMap { $0 }
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.sink { [weak self] caption in
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self?.send("crowdplay:caption", [
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"role": caption.role, "text": caption.text,
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])
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}.store(in: &cancellables)
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engine.$uploads
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.combineLatest(engine.$uploadsOnWiFi)
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.sink { [weak self] uploads, onWifi in
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@@ -210,7 +220,7 @@ public final class CrowdPlayRNModule: RCTEventEmitter {
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public override static func requiresMainQueueSetup() -> Bool { true }
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public override func supportedEvents() -> [String]! {
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["crowdplay:phase", "crowdplay:recording", "crowdplay:uploads", "crowdplay:participants", "crowdplay:warning", "crowdplay:audioRoute", "crowdplay:voiceActivity"]
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["crowdplay:phase", "crowdplay:recording", "crowdplay:uploads", "crowdplay:participants", "crowdplay:warning", "crowdplay:audioRoute", "crowdplay:voiceActivity", "crowdplay:caption"]
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}
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@objc public func startVoiceActivityUpdates() {
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package/ios/wire.rb
CHANGED
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@@ -25,7 +25,7 @@ SDK_URL = 'https://github.com/symbiateam/crowdplaysdk'
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# The ENGINE release this bridge was tested against. The npm package
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# version may be AHEAD of this (bridge/docs fixes ship without a new
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# engine binary); that is deliberate, not drift.
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SDK_VERSION = '0.3.
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SDK_VERSION = '0.3.4'
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BRIDGE_FILES = ['CrowdPlayRNModule.swift', 'CrowdPlayRNVideoView.swift', 'CrowdPlayReactNative.m'].freeze
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project_name = ARGV[0] or abort 'usage: ruby wire.rb <YourProjectName>'
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package/lib/VoiceView.d.ts
CHANGED
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@@ -20,7 +20,24 @@ export interface VoiceActivity {
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/** Live phase + energy from the call engine. Subscribing starts the native
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* fast stream; the last unmount stops it. */
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export declare function useVoiceActivity(): VoiceActivity;
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export interface VoiceCaption {
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role: 'agent' | 'user';
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text: string;
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}
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/** The latest live transcript line (speech bubbles, subtitles). Captions
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* are broadcast by the voice agent as it speaks; null until the first one. */
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export declare function useLatestCaption(): VoiceCaption | null;
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/** Make ANY child view breathe, pulse, and glow with the conversation —
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* the one-line path from the app's own art (mascot, logo, character) to a
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* living AI presence. */
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export declare function VoiceReactive({ children, glowColor, }: {
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children: React.ReactNode;
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glowColor?: string;
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}): React.JSX.Element;
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export interface CrowdPlayVoiceViewProps {
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/** Built-in visual shape: the breathing orb (default) or equalizer bars.
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* Passing children switches to the halo (ring + glow around YOUR art). */
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variant?: 'orb' | 'bars';
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/** Orb color while the AI is speaking. */
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agentColor?: string;
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/** Ring color while the user is speaking. */
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@@ -29,5 +46,8 @@ export interface CrowdPlayVoiceViewProps {
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idleColor?: string;
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/** Diameter in points. */
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size?: number;
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/** App-provided center content (mascot portrait, logo): rendered inside
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* an animated halo instead of the orb. */
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children?: React.ReactNode;
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}
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export declare function CrowdPlayVoiceView({ agentColor, listeningColor, idleColor, size, }: CrowdPlayVoiceViewProps): React.JSX.Element;
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export declare function CrowdPlayVoiceView({ variant, agentColor, listeningColor, idleColor, size, children, }: CrowdPlayVoiceViewProps): React.JSX.Element;
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package/lib/VoiceView.js
CHANGED
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@@ -46,6 +46,8 @@ var __importStar = (this && this.__importStar) || (function () {
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.useVoiceActivity = useVoiceActivity;
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exports.useLatestCaption = useLatestCaption;
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exports.VoiceReactive = VoiceReactive;
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exports.CrowdPlayVoiceView = CrowdPlayVoiceView;
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const react_1 = __importStar(require("react"));
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const react_native_1 = require("react-native");
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@@ -92,7 +94,45 @@ function useVoiceActivity() {
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}, []);
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return activity;
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}
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-
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/** The latest live transcript line (speech bubbles, subtitles). Captions
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* are broadcast by the voice agent as it speaks; null until the first one. */
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function useLatestCaption() {
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const [caption, setCaption] = (0, react_1.useState)(null);
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(0, react_1.useEffect)(() => {
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const module = react_native_1.NativeModules.CrowdPlayReactNative;
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if (!module)
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return;
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const emitter = new react_native_1.NativeEventEmitter(module);
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const sub = emitter.addListener('crowdplay:caption', (e) => setCaption(e));
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return () => sub.remove();
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}, []);
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return caption;
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}
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/** Make ANY child view breathe, pulse, and glow with the conversation —
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* the one-line path from the app's own art (mascot, logo, character) to a
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* living AI presence. */
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function VoiceReactive({ children, glowColor = '#598CFF', }) {
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const { energy } = useVoiceActivity();
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const scale = (0, react_1.useRef)(new react_native_1.Animated.Value(1)).current;
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const glow = (0, react_1.useRef)(new react_native_1.Animated.Value(0)).current;
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(0, react_1.useEffect)(() => {
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react_native_1.Animated.spring(scale, {
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toValue: 1 + 0.08 * energy, useNativeDriver: true, speed: 20, bounciness: 12,
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}).start();
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react_native_1.Animated.timing(glow, {
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toValue: energy, duration: 120, useNativeDriver: true,
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}).start();
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}, [energy, scale, glow]);
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return (<react_native_1.View style={styles.container}>
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<react_native_1.Animated.View pointerEvents="none" style={[react_native_1.StyleSheet.absoluteFillObject, styles.reactiveGlow, {
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backgroundColor: glowColor,
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opacity: react_native_1.Animated.multiply(glow, 0.35),
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transform: [{ scale: 1.25 }],
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}]}/>
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<react_native_1.Animated.View style={{ transform: [{ scale }] }}>{children}</react_native_1.Animated.View>
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</react_native_1.View>);
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}
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function CrowdPlayVoiceView({ variant = 'orb', agentColor = '#598CFF', listeningColor = '#4DD9B3', idleColor = '#BFBFBF', size = 180, children, }) {
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const { phase, energy } = useVoiceActivity();
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const breathe = (0, react_1.useRef)(new react_native_1.Animated.Value(0)).current;
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const scale = (0, react_1.useRef)(new react_native_1.Animated.Value(0.62)).current;
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@@ -137,20 +177,55 @@ function CrowdPlayVoiceView({ agentColor = '#598CFF', listeningColor = '#4DD9B3'
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opacity: 0.18 * dim + 0.25 * energy,
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transform: [{ scale: react_native_1.Animated.multiply(halo, breatheScale) }],
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}]}/>
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{phase === 'listening' && (<react_native_1.View style={[styles.circle, {
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{(phase === 'listening' || children != null) && (<react_native_1.View style={[styles.circle, {
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width: size * 0.8, height: size * 0.8, borderRadius: size * 0.4,
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borderWidth: Math.max(2, size * 0.
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borderWidth: Math.max(2, size * (children != null ? 0.02 : 0.015)),
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borderColor: color,
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backgroundColor: 'transparent',
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}]}/>)}
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-
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{children != null ? (
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// Halo mode: the app's own art at the center, ring + glow around it.
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<react_native_1.Animated.View style={{
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width: size * 0.72, height: size * 0.72,
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borderRadius: size * 0.36, overflow: 'hidden',
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transform: [{ scale: react_native_1.Animated.multiply(scale, breatheScale) }],
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}
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}}>
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{children}
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</react_native_1.Animated.View>) : variant === 'bars' ? (<BarsVisual color={color} dim={dim} energy={energy} size={size}/>) : (<react_native_1.Animated.View style={[styles.circle, {
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width: size, height: size, borderRadius: size / 2,
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backgroundColor: color,
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opacity: dim,
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transform: [{ scale: react_native_1.Animated.multiply(scale, breatheScale) }],
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}]}/>)}
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</react_native_1.View>);
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}
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/** Equalizer-style bars: heights mix energy with per-bar sines so they
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* dance during speech and rest at a low idle. */
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function BarsVisual({ color, dim, energy, size }) {
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const [tick, setTick] = (0, react_1.useState)(0);
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(0, react_1.useEffect)(() => {
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const id = setInterval(() => setTick((t) => t + 1), 90);
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return () => clearInterval(id);
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}, []);
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const t = tick * 0.09;
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return (<react_native_1.View style={styles.barsRow}>
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{[0, 1, 2, 3, 4].map((index) => {
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const phase = index * 1.3;
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const wave = 0.5 + 0.5 * Math.sin(t * (5 + index * 1.7) + phase);
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const height = 0.15 + 0.08 * Math.sin(t * 1.4 + phase) + energy * wave * 0.8;
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return (<react_native_1.View key={index} style={{
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width: size * 0.1,
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height: size * Math.min(1, height),
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borderRadius: size * 0.04,
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backgroundColor: color,
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opacity: dim,
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}}/>);
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})}
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</react_native_1.View>);
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}
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const styles = react_native_1.StyleSheet.create({
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container: { alignItems: 'center', justifyContent: 'center' },
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circle: { position: 'absolute' },
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barsRow: { flexDirection: 'row', alignItems: 'center', columnGap: 8 },
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reactiveGlow: { borderRadius: 9999 },
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});
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package/lib/index.d.ts
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export default CrowdPlay;
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export { CrowdPlayConsentScreen } from './ConsentScreen';
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export { CrowdPlayVideoView } from './VideoView';
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export { CrowdPlayVoiceView, useVoiceActivity } from './VoiceView';
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export type { CrowdPlayVoiceViewProps, VoiceActivity, VoicePhase } from './VoiceView';
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export { CrowdPlayVoiceView, VoiceReactive, useVoiceActivity, useLatestCaption } from './VoiceView';
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export type { CrowdPlayVoiceViewProps, VoiceActivity, VoicePhase, VoiceCaption } from './VoiceView';
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package/lib/index.js
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* path that records without it.
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.useVoiceActivity = exports.CrowdPlayVoiceView = exports.CrowdPlayVideoView = exports.CrowdPlayConsentScreen = void 0;
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exports.useLatestCaption = exports.useVoiceActivity = exports.VoiceReactive = exports.CrowdPlayVoiceView = exports.CrowdPlayVideoView = exports.CrowdPlayConsentScreen = void 0;
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const react_native_1 = require("react-native");
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function native() {
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const module = react_native_1.NativeModules.CrowdPlayReactNative;
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Object.defineProperty(exports, "CrowdPlayVideoView", { enumerable: true, get: function () { return VideoView_1.CrowdPlayVideoView; } });
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var VoiceView_1 = require("./VoiceView");
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Object.defineProperty(exports, "CrowdPlayVoiceView", { enumerable: true, get: function () { return VoiceView_1.CrowdPlayVoiceView; } });
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Object.defineProperty(exports, "VoiceReactive", { enumerable: true, get: function () { return VoiceView_1.VoiceReactive; } });
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Object.defineProperty(exports, "useVoiceActivity", { enumerable: true, get: function () { return VoiceView_1.useVoiceActivity; } });
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Object.defineProperty(exports, "useLatestCaption", { enumerable: true, get: function () { return VoiceView_1.useLatestCaption; } });
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package/llms.txt
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CrowdPlayVoiceView (props: agentColor?, listeningColor?, idleColor?, size?),
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useVoiceActivity() -> { phase: 'connecting'|'idle'|'listening'|'speaking', energy: 0…1 }.
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The voice AI (apps with the Voice AI switch enabled on the dashboard):
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How it works — all server-side, nothing to wire up. When any user joins a
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call, CrowdPlay's servers put a live AI participant into the room within
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~3 seconds. It joins with name "agent" (identity "agent-<8hex>"), greets
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the user, and holds a real spoken conversation (speech-to-speech: it
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hears the user directly, answers in natural voice, can be interrupted).
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The app writes ZERO AI code — no model API calls, no AI keys, no chat
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backend, no STT/TTS. Persona (system prompt), voice, and model are set by
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the BUILDER on the CrowdPlay dashboard and apply from the next call.
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Conversations are recorded and transcribed by the platform automatically.
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RECOMMENDED: voice-AI apps should be AUDIO-ONLY (audioOnly: true — no
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camera permission, no video anywhere); a camera adds nothing to talking
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with an AI. Keep video only when the app ALSO has calls between people.
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The AI conversation screen — the approved standard layout: the animated
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visual front and center, large (it IS the screen); NO self camera
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preview and NO video tiles on this screen, ever; around it only the AI's
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name/persona, a small REC indicator, a leave button, and the small
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audio-output menu. One calm screen, one living visual, nothing competing
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with it.
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What the app builds — the AI's on-screen presence. The AI publishes
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AUDIO ONLY: never a camera tile, an empty box, or a static image; never
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count it as a generic user. Detect it in the participants event by name
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"agent" (or identity prefix "agent-").
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- The visual is a MENU, zero-effort to fully custom (0.3.4+ for 2-5):
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1. Orb (default): <CrowdPlayVoiceView /> — breathes idle, rings with
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the user's voice, pulses with the AI's. Props: agentColor,
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listeningColor, idleColor, size.
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2. Bars: <CrowdPlayVoiceView variant='bars' /> — equalizer look, good
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under other content (scoreboards, question cards, quizzes).
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3. Halo around the app's own art: pass a mascot portrait / logo /
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+
character as children of <CrowdPlayVoiceView> — animated ring +
|
|
188
|
+
glow around whatever you provide.
|
|
189
|
+
4. Make ANY view alive: wrap it in <VoiceReactive> — breathing, pulse
|
|
190
|
+
and speech glow on the app's own art in one line.
|
|
191
|
+
5. Fully custom (best for characters): drive ANY visual from the
|
|
192
|
+
useVoiceActivity() hook — { phase: 'connecting'|'idle'|'listening'|
|
|
193
|
+
'speaking', energy: 0…1 smoothed loudness }. Example, an illustrated
|
|
194
|
+
tutor that reacts to the conversation:
|
|
195
|
+
|
|
196
|
+
function TutorAvatar() {
|
|
197
|
+
const { phase, energy } = useVoiceActivity();
|
|
198
|
+
return <Character // the app's own art
|
|
199
|
+
mouthOpen={phase === 'speaking' ? energy : 0}
|
|
200
|
+
pose={phase === 'listening' ? 'leanIn' : 'idleBlink'} />;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
Any art pipeline works (Animated, Lottie, Rive, sprite frames) — bind
|
|
204
|
+
mouth/pose/glow to phase + energy.
|
|
205
|
+
- Live captions (0.3.4+): each line the AI and the user say is streamed
|
|
206
|
+
as it is spoken — the useLatestCaption() hook returns { role, text }.
|
|
207
|
+
For speech bubbles, subtitles, language-learning corrections. Optional
|
|
208
|
+
UI; the full timestamped transcript is always delivered with the
|
|
209
|
+
session regardless.
|
|
210
|
+
- Testing: the AI appears only on a real iPhone (simulators have no
|
|
211
|
+
microphone). Join a room, wait ~3 s, it speaks first.
|
|
161
212
|
|
|
162
213
|
Types:
|
|
163
214
|
CrowdPlayConfig { serverUrl; appKey; audioOnly?=false;
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "crowdplaysdk",
|
|
3
|
-
"version": "0.3.
|
|
3
|
+
"version": "0.3.4",
|
|
4
4
|
"description": "CrowdPlay lossless conversation capture for React Native (iOS). Studio-grade per-participant recording during live video calls, delivered to CrowdPlay automatically.",
|
|
5
5
|
"main": "lib/index.js",
|
|
6
6
|
"types": "lib/index.d.ts",
|
package/src/VoiceView.tsx
CHANGED
|
@@ -73,7 +73,67 @@ export function useVoiceActivity(): VoiceActivity {
|
|
|
73
73
|
return activity;
|
|
74
74
|
}
|
|
75
75
|
|
|
76
|
+
export interface VoiceCaption {
|
|
77
|
+
role: 'agent' | 'user';
|
|
78
|
+
text: string;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
/** The latest live transcript line (speech bubbles, subtitles). Captions
|
|
82
|
+
* are broadcast by the voice agent as it speaks; null until the first one. */
|
|
83
|
+
export function useLatestCaption(): VoiceCaption | null {
|
|
84
|
+
const [caption, setCaption] = useState<VoiceCaption | null>(null);
|
|
85
|
+
useEffect(() => {
|
|
86
|
+
const module = NativeModules.CrowdPlayReactNative;
|
|
87
|
+
if (!module) return;
|
|
88
|
+
const emitter = new NativeEventEmitter(module);
|
|
89
|
+
const sub = emitter.addListener('crowdplay:caption', (e: VoiceCaption) => setCaption(e));
|
|
90
|
+
return () => sub.remove();
|
|
91
|
+
}, []);
|
|
92
|
+
return caption;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
/** Make ANY child view breathe, pulse, and glow with the conversation —
|
|
96
|
+
* the one-line path from the app's own art (mascot, logo, character) to a
|
|
97
|
+
* living AI presence. */
|
|
98
|
+
export function VoiceReactive({
|
|
99
|
+
children,
|
|
100
|
+
glowColor = '#598CFF',
|
|
101
|
+
}: {
|
|
102
|
+
children: React.ReactNode;
|
|
103
|
+
glowColor?: string;
|
|
104
|
+
}): React.JSX.Element {
|
|
105
|
+
const { energy } = useVoiceActivity();
|
|
106
|
+
const scale = useRef(new Animated.Value(1)).current;
|
|
107
|
+
const glow = useRef(new Animated.Value(0)).current;
|
|
108
|
+
|
|
109
|
+
useEffect(() => {
|
|
110
|
+
Animated.spring(scale, {
|
|
111
|
+
toValue: 1 + 0.08 * energy, useNativeDriver: true, speed: 20, bounciness: 12,
|
|
112
|
+
}).start();
|
|
113
|
+
Animated.timing(glow, {
|
|
114
|
+
toValue: energy, duration: 120, useNativeDriver: true,
|
|
115
|
+
}).start();
|
|
116
|
+
}, [energy, scale, glow]);
|
|
117
|
+
|
|
118
|
+
return (
|
|
119
|
+
<View style={styles.container}>
|
|
120
|
+
<Animated.View
|
|
121
|
+
pointerEvents="none"
|
|
122
|
+
style={[StyleSheet.absoluteFillObject, styles.reactiveGlow, {
|
|
123
|
+
backgroundColor: glowColor,
|
|
124
|
+
opacity: Animated.multiply(glow, 0.35),
|
|
125
|
+
transform: [{ scale: 1.25 }],
|
|
126
|
+
}]}
|
|
127
|
+
/>
|
|
128
|
+
<Animated.View style={{ transform: [{ scale }] }}>{children}</Animated.View>
|
|
129
|
+
</View>
|
|
130
|
+
);
|
|
131
|
+
}
|
|
132
|
+
|
|
76
133
|
export interface CrowdPlayVoiceViewProps {
|
|
134
|
+
/** Built-in visual shape: the breathing orb (default) or equalizer bars.
|
|
135
|
+
* Passing children switches to the halo (ring + glow around YOUR art). */
|
|
136
|
+
variant?: 'orb' | 'bars';
|
|
77
137
|
/** Orb color while the AI is speaking. */
|
|
78
138
|
agentColor?: string;
|
|
79
139
|
/** Ring color while the user is speaking. */
|
|
@@ -82,13 +142,18 @@ export interface CrowdPlayVoiceViewProps {
|
|
|
82
142
|
idleColor?: string;
|
|
83
143
|
/** Diameter in points. */
|
|
84
144
|
size?: number;
|
|
145
|
+
/** App-provided center content (mascot portrait, logo): rendered inside
|
|
146
|
+
* an animated halo instead of the orb. */
|
|
147
|
+
children?: React.ReactNode;
|
|
85
148
|
}
|
|
86
149
|
|
|
87
150
|
export function CrowdPlayVoiceView({
|
|
151
|
+
variant = 'orb',
|
|
88
152
|
agentColor = '#598CFF',
|
|
89
153
|
listeningColor = '#4DD9B3',
|
|
90
154
|
idleColor = '#BFBFBF',
|
|
91
155
|
size = 180,
|
|
156
|
+
children,
|
|
92
157
|
}: CrowdPlayVoiceViewProps): React.JSX.Element {
|
|
93
158
|
const { phase, energy } = useVoiceActivity();
|
|
94
159
|
const breathe = useRef(new Animated.Value(0)).current;
|
|
@@ -148,23 +213,73 @@ export function CrowdPlayVoiceView({
|
|
|
148
213
|
transform: [{ scale: Animated.multiply(halo, breatheScale) }],
|
|
149
214
|
}]}
|
|
150
215
|
/>
|
|
151
|
-
{phase === 'listening' && (
|
|
216
|
+
{(phase === 'listening' || children != null) && (
|
|
152
217
|
<View
|
|
153
218
|
style={[styles.circle, {
|
|
154
219
|
width: size * 0.8, height: size * 0.8, borderRadius: size * 0.4,
|
|
155
|
-
borderWidth: Math.max(2, size * 0.
|
|
220
|
+
borderWidth: Math.max(2, size * (children != null ? 0.02 : 0.015)),
|
|
221
|
+
borderColor: color,
|
|
156
222
|
backgroundColor: 'transparent',
|
|
157
223
|
}]}
|
|
158
224
|
/>
|
|
159
225
|
)}
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
226
|
+
{children != null ? (
|
|
227
|
+
// Halo mode: the app's own art at the center, ring + glow around it.
|
|
228
|
+
<Animated.View
|
|
229
|
+
style={{
|
|
230
|
+
width: size * 0.72, height: size * 0.72,
|
|
231
|
+
borderRadius: size * 0.36, overflow: 'hidden',
|
|
232
|
+
transform: [{ scale: Animated.multiply(scale, breatheScale) }],
|
|
233
|
+
}}
|
|
234
|
+
>
|
|
235
|
+
{children}
|
|
236
|
+
</Animated.View>
|
|
237
|
+
) : variant === 'bars' ? (
|
|
238
|
+
<BarsVisual color={color} dim={dim} energy={energy} size={size} />
|
|
239
|
+
) : (
|
|
240
|
+
<Animated.View
|
|
241
|
+
style={[styles.circle, {
|
|
242
|
+
width: size, height: size, borderRadius: size / 2,
|
|
243
|
+
backgroundColor: color,
|
|
244
|
+
opacity: dim,
|
|
245
|
+
transform: [{ scale: Animated.multiply(scale, breatheScale) }],
|
|
246
|
+
}]}
|
|
247
|
+
/>
|
|
248
|
+
)}
|
|
249
|
+
</View>
|
|
250
|
+
);
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
/** Equalizer-style bars: heights mix energy with per-bar sines so they
|
|
254
|
+
* dance during speech and rest at a low idle. */
|
|
255
|
+
function BarsVisual({ color, dim, energy, size }: {
|
|
256
|
+
color: string; dim: number; energy: number; size: number;
|
|
257
|
+
}): React.JSX.Element {
|
|
258
|
+
const [tick, setTick] = useState(0);
|
|
259
|
+
useEffect(() => {
|
|
260
|
+
const id = setInterval(() => setTick((t) => t + 1), 90);
|
|
261
|
+
return () => clearInterval(id);
|
|
262
|
+
}, []);
|
|
263
|
+
const t = tick * 0.09;
|
|
264
|
+
return (
|
|
265
|
+
<View style={styles.barsRow}>
|
|
266
|
+
{[0, 1, 2, 3, 4].map((index) => {
|
|
267
|
+
const phase = index * 1.3;
|
|
268
|
+
const wave = 0.5 + 0.5 * Math.sin(t * (5 + index * 1.7) + phase);
|
|
269
|
+
const height = 0.15 + 0.08 * Math.sin(t * 1.4 + phase) + energy * wave * 0.8;
|
|
270
|
+
return (
|
|
271
|
+
<View
|
|
272
|
+
key={index}
|
|
273
|
+
style={{
|
|
274
|
+
width: size * 0.1,
|
|
275
|
+
height: size * Math.min(1, height),
|
|
276
|
+
borderRadius: size * 0.04,
|
|
277
|
+
backgroundColor: color,
|
|
278
|
+
opacity: dim,
|
|
279
|
+
}}
|
|
280
|
+
/>
|
|
281
|
+
);
|
|
282
|
+
})}
|
|
168
283
|
</View>
|
|
169
284
|
);
|
|
170
285
|
}
|
|
@@ -172,4 +287,6 @@ export function CrowdPlayVoiceView({
|
|
|
172
287
|
const styles = StyleSheet.create({
|
|
173
288
|
container: { alignItems: 'center', justifyContent: 'center' },
|
|
174
289
|
circle: { position: 'absolute' },
|
|
290
|
+
barsRow: { flexDirection: 'row', alignItems: 'center', columnGap: 8 },
|
|
291
|
+
reactiveGlow: { borderRadius: 9999 },
|
|
175
292
|
});
|
package/src/index.ts
CHANGED
|
@@ -297,5 +297,5 @@ const CrowdPlay = {
|
|
|
297
297
|
export default CrowdPlay;
|
|
298
298
|
export { CrowdPlayConsentScreen } from './ConsentScreen';
|
|
299
299
|
export { CrowdPlayVideoView } from './VideoView';
|
|
300
|
-
export { CrowdPlayVoiceView, useVoiceActivity } from './VoiceView';
|
|
301
|
-
export type { CrowdPlayVoiceViewProps, VoiceActivity, VoicePhase } from './VoiceView';
|
|
300
|
+
export { CrowdPlayVoiceView, VoiceReactive, useVoiceActivity, useLatestCaption } from './VoiceView';
|
|
301
|
+
export type { CrowdPlayVoiceViewProps, VoiceActivity, VoicePhase, VoiceCaption } from './VoiceView';
|