cross-tab-worker-databus 0.21.6 → 0.21.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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1
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{"version":3,"file":"data-bus.d.ts","sourceRoot":"","sources":["../../src/core/data-bus.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,WAAW,CAAC;AAE7E,OAAO,KAAK,EACV,mBAAmB,EAEnB,qBAAqB,EACrB,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,OAAO,KAAK,EAAE,sBAAsB,EAAE,mBAAmB,EAAE,MAAM,SAAS,CAAC;AAC3E,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AAGrE,OAAO,KAAK,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE9E,OAAO,EAGL,cAAc,EACd,YAAY,EAEZ,cAAc,EAUf,MAAM,oBAAoB,CAAC;AAQ5B;;wBAEwB;AACxB;;;;mBAImB;AACnB,MAAM,WAAW,oBAAoB,CAAC,KAAK,GAAG,OAAO;IACnD;;;sBAGkB;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,oEAAoE;IACpE,WAAW,CAAC,EAAE,wBAAwB,CAAC,KAAK,CAAC,CAAC;IAC9C,oEAAoE;IACpE,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;qEAIiE;IACjE,aAAa,CAAC,EAAE,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,OAAO,cAAc,CAAC,CAAC;IACrE,sEAAsE;IACtE,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,wEAAwE;IACxE,gBAAgB,CAAC,EAAE,8BAA8B,CAAC;CACnD;AAED,MAAM,WAAW,8BAA8B;IAC7C,iEAAiE;IACjE,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,oDAAoD;IACpD,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,CAAC;AAEvD,MAAM,WAAW,kBAAkB;IACjC,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,OAAO,CAAC;IACjB,cAAc,EAAE,OAAO,CAAC;IACxB,QAAQ,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,OAAO,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,OAAO,CAAC;QAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC;IACjM,KAAK,EAAE,iBAAiB,CAAC;IACzB,MAAM,EAAE;QAAE,OAAO,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9E,WAAW,EAAE,wBAAwB,CAAC;IACtC,QAAQ,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,sBAAsB,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC,CAAA;KAAE,CAAC;IACpI,SAAS,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,SAAS,EAAE,OAAO,CAAA;KAAE,CAAC;IAC9F,OAAO,EAAE,qBAAqB,CAAC;IAC/B,gFAAgF;IAChF,OAAO,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACvC,iFAAiF;IACjF,KAAK,EAAE;QAAE,SAAS,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,CAAA;KAAE,CAAC;CACtD;AAED,wFAAwF;AACxF,MAAM,MAAM,oBAAoB,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,OAAO,cAAc,CAAC,CAAC;AAExF,MAAM,WAAW,kBAAkB;IACjC,MAAM,EAAE,oBAAoB,CAAC;IAC7B,OAAO,EAAE,MAAM,CAAC;IAChB,EAAE,EAAE,MAAM,CAAC;CACZ;AAED,4EAA4E;AAC5E,MAAM,WAAW,wBAAwB;IACvC,2EAA2E;IAC3E,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;CACjC;AAED;;;2BAG2B;AAC3B,MAAM,WAAW,oBAAoB;IACnC,qFAAqF;IACrF,OAAO,EAAE,OAAO,CAAC;IACjB;;0CAEsC;IACtC,KAAK,EAAE,CAAC,OAAO,YAAY,CAAC,CAAC,MAAM,OAAO,YAAY,CAAC,CAAC;IACxD,MAAM,EAAE,YAAY,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,YAAY,CAAA;KAAE,CAAC;IAC1F,QAAQ,EAAE,UAAU,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAC1D,yEAAyE;IACzE,WAAW,EAAE,kBAAkB,GAAG,IAAI,CAAC;IACvC,WAAW,EAAE,wBAAwB,CAAC;IACtC,6EAA6E;IAC7E,OAAO,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACvC,iFAAiF;IACjF,KAAK,EAAE;QAAE,SAAS,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,CAAA;KAAE,CAAC;CACtD;AAED,MAAM,WAAW,sBAAsB,CAAC,OAAO,EAAE,KAAK,CACpD,SAAQ,IAAI,CAAC,oBAAoB,EAAE,UAAU,CAAC;IAC9C,SAAS,EAAE,gBAAgB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC5C,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,mBAAmB,CAAC;IAC5B,8EAA8E;IAC9E,MAAM,CAAC,EAAE,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,mFAAmF;IACnF,KAAK,CAAC,EAAE,mBAAmB,CAAC;IAC5B,2CAA2C;IAC3C,QAAQ,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAC1D;AAED;;;;;;;GAOG;AACH,qBAAa,eAAe,CAAC,OAAO,GAAG,OAAO,EAAE,KAAK,GAAG,OAAO;IAC7D,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmC;IAC7D,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAE/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwD;IAGtF,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAAqB;IAC/D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAmC;IAClE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAkC;IAChE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAsB;IACpD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAU;IAC3C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAuB;IAC7C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAe;IACnC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,MAAM,CAA4C;IAC1D,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,cAAc,CAAS;IAK/B,OAAO,CAAC,qBAAqB,CAAS;IAGtC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,WAAW,CAAuB;IAG1C,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,uBAAuB,CAAK;IACpC,OAAO,CAAC,wBAAwB,CAAuB;IACvD,OAAO,CAAC,2BAA2B,CAAuB;IAG1D,OAAO,CAAC,YAAY,CAA8B;IAGlD,OAAO,CAAC,WAAW,CAA8B;IAIjD,OAAO,CAAC,WAAW,CAA8B;IAIjD,OAAO,CAAC,gBAAgB,CAA8B;IACtD,OAAO,CAAC,qBAAqB,CAAK;IAKlC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,wBAAwB,CAAK;IAGrC,OAAO,CAAC,cAAc,CAAK;IAG3B,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,iBAAiB,CAAS;IAKlC,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,mBAAmB,CAA6B;IACxD,OAAO,CAAC,aAAa,CAA8C;IACnE,OAAO,CAAC,kBAAkB,CAAK;IAK/B,OAAO,CAAC,yBAAyB,CAAK;IAKtC,OAAO,CAAC,qBAAqB,CAAS;IAKtC,OAAO,CAAC,eAAe,CAAK;IAC5B;;4EAEwE;IACxE,OAAO,CAAC,kBAAkB,CAAK;IAC/B;gEAC4D;IAC5D,OAAO,CA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package/dist/index.js CHANGED
@@ -20,7 +20,7 @@ import {
20
20
  selectRebalanceTarget,
21
21
  selectWorkerBackend,
22
22
  topicMatchesPattern
23
- } from "./chunk-LXAHMO7L.js";
23
+ } from "./chunk-JQEKC5WW.js";
24
24
  import {
25
25
  DEFAULT_STORAGE_PREFIX,
26
26
  PRUNE_STRATEGY,
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/core/replay-persistence.ts", "../src/websocket.ts"],
4
- "sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? []), message]);\n }\n let hasError = false;\n const fail = (error: unknown): void => {\n if (hasError) return;\n hasError = true;\n invalidate(db);\n reject(error);\n };\n for (const [topic, topicMessages] of grouped) {\n const request = store.get(topic);\n request.onsuccess = () => {\n if (hasError) return;\n const history = pruneReplayHistory(\n ((request.result?.messages ?? []) as DataBusMessage<TData>[]).concat(topicMessages),\n { maxPerTopic, pruneStrategy, retentionMs, now: Date.now() }\n );\n store.put({ topic, messages: history });\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n }\n transaction.oncomplete = () => {\n if (!hasError) resolve();\n };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n // A connection loss can abort a transaction without first dispatching a\n // request error. Without this path, the serialized mutation queue would\n // stay blocked forever after the promise never settles.\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n });\n })();\n const open = (): Promise<IDBDatabase> => {\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol (JSON text frames):\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent: unsubscribing an unknown topic is a no-op. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open \u2014 subscribe frames are re-sent on open, so the\n * only real loss is a publish during a disconnect window. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications; malformed JSON and unknown shapes are ignored so a chatty\n * server cannot crash the message path. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket, or null in runtimes without one (SSR/Node). */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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+ "sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? 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Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol (JSON text frames):\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n // The `handshakeCompleted` term cannot be reached today: `onopen`\n // cancels this timer directly and again through `settleConnect()`, so a\n // completed attempt has no live timer left to fire. Measured \u2014 deleting\n // only that term leaves all 880 tests green, while deleting it *and*\n // both cancels makes the transport report a phantom\n // `onStatus('error')` and abort a socket that had already connected.\n // The term stays because that is the asymmetric cost, and because\n // tests/websocket.test.ts's 'never lets the connect timer tear down a\n // handshake that already completed' now holds the pair.\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent: unsubscribing an unknown topic is a no-op. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open \u2014 subscribe frames are re-sent on open, so the\n * only real loss is a publish during a disconnect window. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications; malformed JSON and unknown shapes are ignored so a chatty\n * server cannot crash the message path. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket, or null in runtimes without one (SSR/Node). */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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6
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  "names": ["pending"]
7
7
  }
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@@ -1 +1 @@
1
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1
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package/docs/api.md CHANGED
@@ -96,11 +96,11 @@ Registers a local subscription and returns a cleanup function.
96
96
  - A subscription requested while an explicit `stop()` is settling is not registered: `subscribe()` reports the rejection through `onError` and returns a no-op cleanup function. Wait for `stop()` to settle, then call `start()` before subscribing again.
97
97
  - Wildcard subscriptions: a topic ending in `.*` (`chat.*`) matches any remainder, and `*` matches everything. The pattern is routed, owned, and transport-subscribed as a literal channel; publications tagged with a matching concrete topic (or with the pattern itself) are delivered to wildcard handlers. See `topicMatchesPattern` below.
98
98
  - Topics must be non-empty: `subscribe()`, `publish()` and `publishBatch()` throw a `TypeError` when passed `''`, before any other effect (no start is requested and no handler is registered). No transport can address an empty channel, so a subscription to it could never receive anything, and a publication to it was dropped without a trace. `''` warned once per instance from 0.20.96 and became a rejection in 0.21.0, following the pre-1.0 deprecation policy; the guard sits with the option-validation asserts, so an empty topic fails the same way a bad `replay.maxPerTopic` does. `publishBatch('', [])` throws too — the invalid argument is checked ahead of the empty-array no-op.
99
- - Replay (opt-in): construct the bus with `replay: { maxPerTopic }` and pass `{ replay: true | n }` as the third `subscribe()` argument. `maxPerTopic` must be a positive safe integer. The new handler immediately receives the buffered history (up to `n`, capped by `maxPerTopic`, default 100) with `message.replayed: true`, so late joiners do not miss earlier publications. Only dispatched publications are buffered (a topic with no local subscriber drops them as unowned); buffers are in-memory and cleared when the last handler for the topic unsubscribes. Wildcard subscriptions replay across every buffered topic matching the pattern. For reload/BFCache persistence, pass an optional `persistence` created by `createIndexedDbReplayPersistence({ maxPerTopic })`; persistence is asynchronous and failures are reported through `onError` without breaking live delivery. Set `retentionMs` to prune expired producer-timestamped history in memory and to sweep adapters that implement `clearBefore` during hydration and after appends. Set `persistenceRetry: { maxAttempts, backoffMs }` to retry transient persistence failures; defaults preserve one-attempt behavior. Set `pruneStrategy` to `'count'` (default), `'age'`, or `'both'` to cap by `maxPerTopic`, prune timestamped history by `retentionMs`, or apply both. Under `age`, timestamp-less legacy entries are retained but capped by `maxPerTopic`; timestamped entries are bounded by the retention window.
99
+ - Replay (opt-in): construct the bus with `replay: { maxPerTopic }` and pass `{ replay: true | n }` as the third `subscribe()` argument. `maxPerTopic` must be a positive safe integer. The new handler immediately receives the buffered history (up to `n`, capped by `maxPerTopic`, default 100) with `message.replayed: true`, so late joiners do not miss earlier publications. Only dispatched publications are buffered (a topic with no local subscriber drops them as unowned); buffers are in-memory and cleared when the last handler for the topic unsubscribes. Wildcard subscriptions replay across every buffered topic matching the pattern — and note that a pattern is not a topic: the rings it fills stay keyed by the concrete publication topics, so unsubscribing `chat.*` clears none of them (its durable cleanup is asked for `chat.*`, which names no stored row), and re-subscribing the pattern later replays whatever is still buffered. `maxPerTopic` caps each ring's depth, never the number of rings a wide pattern creates, so an unbounded topic space under `*` or `prefix.*` grows the buffer map until you bound it — drop it with `clearReplay()` / `clearReplayTopic(topic)` or cap it in time with `retentionMs`. For reload/BFCache persistence, pass an optional `persistence` created by `createIndexedDbReplayPersistence({ maxPerTopic })`; persistence is asynchronous and failures are reported through `onError` without breaking live delivery. Set `retentionMs` to prune expired producer-timestamped history in memory and to sweep adapters that implement `clearBefore` during hydration and after appends. Set `persistenceRetry: { maxAttempts, backoffMs }` to retry transient persistence failures; defaults preserve one-attempt behavior. Set `pruneStrategy` to `'count'` (default), `'age'`, or `'both'` to cap by `maxPerTopic`, prune timestamped history by `retentionMs`, or apply both. Under `age`, timestamp-less legacy entries are retained but capped by `maxPerTopic`; timestamped entries are bounded by the retention window.
100
100
  When tracing is enabled, retries emit `reliability` events with `operation: 'persistence_retry'`, a bounded `persistenceOperation`, and `attempt`.
101
101
 
102
102
  The WebSocket transport accepts binary publications delivered as either `ArrayBuffer` or browser `Blob` frames.
103
- - Persistent replay stores may also implement `clearTopic(topic)`; the bus calls it on final topic unsubscribe. A store may expose `clear()` for application-controlled retention cleanup; `stop()` deliberately preserves durable history for reload/BFCache recovery.
103
+ - Persistent replay stores may also implement `clearTopic(topic)`; the bus calls it on final topic unsubscribe — for a wildcard subscription with the pattern string, while the concrete topics that pattern filled are keyed separately and so survive (see the note above). A store may expose `clear()` for application-controlled retention cleanup; `stop()` deliberately preserves durable history for reload/BFCache recovery.
104
104
 
105
105
  ### `unsubscribe(topic, handler?)`
106
106
 
@@ -148,6 +148,42 @@ interface WorkerRoute {
148
148
 
149
149
  Routes do not store the original topic string or payload. When the actual owner receives `CONTROL/SUBSCRIBE`, the original topic string is only passed through the BroadcastChannel in-memory message. The receiver accepts that control frame only when the durable route currently names it; a delayed frame from an earlier assignment round is dropped, and a route awaiting `ROUTE_RELEASED` can be confirmed only by the matching handoff ACK. `confirmedAt` is written after the owner processes the control message; before the route is confirmed, the subscriber Runtime holding the original topic string will resend `SUBSCRIBE` to recover from BroadcastChannel message loss that results in "a route without a real subscription".
150
150
 
151
+ ### Receiver-side frame validation
152
+
153
+ The control channel is a `BroadcastChannel`: same-origin, unauthenticated, and writable by any script in
154
+ the origin, so a receiving Runtime treats frame fields as attacker-controlled except where it checks
155
+ them. Three checks are part of the wire contract, and a frame that fails one is dropped silently rather
156
+ than reported — there is no peer to send an error to.
157
+
158
+ | Check | Where | Consequence of failing it |
159
+ |---|---|---|
160
+ | `targetWorkerId` names this worker | every point-to-point handler | frame ignored |
161
+ | `topicKey === createOpaqueKey(topic)` | `CONTROL` (any action) and `ROUTE_RELEASED` | frame ignored |
162
+ | a `CONTROL/PUBLISH` frame that carries `items` carries a non-empty **array** of them | `CONTROL/PUBLISH` | frame ignored |
163
+
164
+ The second row is what makes ownership authorization meaningful. `topicKey` is a pure function of
165
+ `topic`, so every frame this library builds has the two agreeing; a pair that disagrees is therefore a
166
+ substitution, not a variant — and because ownership is authorized by the route stored under `topicKey`
167
+ while the transport subscription is named by `topic`, an unchecked mismatch lets a frame borrow one
168
+ channel's authorization to name another. The durable route record stores only `topicKey`, never the
169
+ plaintext, so the key → name mapping exists only in memory and cannot be injected through localStorage.
170
+
171
+ The third row exists because the batch path iterates its payload: a value with a `length` but no
172
+ iterator threw out of the message listener, and an iterable non-array (a string) walked the batch as
173
+ one-character items whose `data` is `undefined` — which the owner then published under its own session.
174
+
175
+ Two things are deliberately **not** checked. `EVENT` frames are validated by shape only
176
+ (`eventType` plus a payload with a string `topic`) and the rest is forwarded, because delivery still
177
+ requires a local subscriber on that topic and the shape-only tolerance is what lets an older or newer
178
+ SDK version publish into the same cluster. And item *content* inside a batch is not validated: a
179
+ well-formed `{ data: anything }` is what a legitimate item looks like, and `messageId` / `timestamp` are
180
+ only forwarded into `transport.publish()`, where the receiving side discards a non-string id and a
181
+ non-finite timestamp when it parses the publication.
182
+
183
+ **For a non-JS peer or a custom environment:** derive `topicKey` from the topic with
184
+ `createOpaqueKey`, never send a batch with zero items, and expect a frame to be ignored without any
185
+ response if the pair disagrees.
186
+
151
187
  ### How `topic`, `topicKey`, `tabId`, `workerId`, and BroadcastChannel relate
152
188
 
153
189
  These identifiers represent different layers:
@@ -2,19 +2,19 @@
2
2
 
3
3
  # Browser Benchmark Trend
4
4
 
5
- > Data through 2026-09-22, from the 52 archived `bench-results/browser-*.json` reports (run `pnpm bench:browser` to add one; regenerate this doc with `node scripts/bench-trend.mjs`).
5
+ > Data through 2026-09-22, from the 54 archived `bench-results/browser-*.json` reports (run `pnpm bench:browser` to add one; regenerate this doc with `node scripts/bench-trend.mjs`).
6
6
 
7
7
  The comparison baseline for release gating is `pnpm bench:compare --fail-above-pct 50`, which compares the newest report against the median of the same metric in the preceding reports (50% ceiling absorbs shared-runner noise; a single previous report was a fragile baseline because the in-page hot-path metrics alternate between a fast and a slow mode on identical code). This doc records the long-run picture: values are per-metric latencies where lower is better, and the last column is the best run inside the most recent 5 reports — not an all-time record, because the in-page matrix changed measurement semantics in early September 2026 and older reports are not comparable.
8
8
 
9
9
  <!-- BENCH-TREND:BEGIN (machine-generated table) -->
10
10
  | Metric | Previous (ms) | Latest (ms) | Δ | Best of last 5 runs (ms) |
11
11
  |---|---|---|---|---|
12
- | publish per-message (ms, lower is better) — dedicated | 54.4672 | 47.1625 | -7.30 | 47.1625 |
13
- | publish per-message (ms, lower is better) — shared | 33.9924 | 33.8136 | -0.18 | 33.8136 |
14
- | wildcard dispatch ×1000 (ms, lower is better) | 5.5 | 5.8 | +0.30 | 5.5 |
15
- | publishBatch ×1000 (ms, lower is better) | 3.9 | 3.9 | +0.00 | 3.9 |
16
- | dedup ×1000 (ms, lower is better) | 19.3 | 11 | -8.30 | 11 |
17
- | trace + publish ×1000 (ms, lower is better) | 6.6 | 4.8 | -1.80 | 4.8 |
12
+ | publish per-message (ms, lower is better) — dedicated | 41.1434 | 40.0685 | -1.07 | 40.0685 |
13
+ | publish per-message (ms, lower is better) — shared | 33.7695 | 34.3097 | +0.54 | 33.7695 |
14
+ | wildcard dispatch ×1000 (ms, lower is better) | 5.6 | 6.1 | +0.50 | 5.5 |
15
+ | publishBatch ×1000 (ms, lower is better) | 3.5 | 4.1 | +0.60 | 3.5 |
16
+ | dedup ×1000 (ms, lower is better) | 24 | 10.9 | -13.10 | 10.9 |
17
+ | trace + publish ×1000 (ms, lower is better) | 7 | 4.7 | -2.30 | 4.7 |
18
18
  | first-packet cold dispatch (ms, lower is better) | 0 | 0 | +0.00 | 0 |
19
19
  <!-- BENCH-TREND:END -->
20
20
 
@@ -11,7 +11,7 @@ Use this checklist for each pre-1.0 release. The repository does not publish fro
11
11
 
12
12
  ## Automated gates (CI)
13
13
 
14
- The `CI` workflow's `verify` job runs `pnpm check`, `pnpm lint`, `pnpm test:coverage` (the `vitest.config.ts` floors: 96% statements / 92% branches / 96% functions / 97% lines), `pnpm verify:compat`, `pnpm verify:pack`, `pnpm bench`, and `pnpm audit` on every push and pull request; the `browser` job runs the Playwright E2E suite. The `Release` workflow repeats `verify:compat` and `verify:pack` before publishing, then runs the blocking `verify:published` gate. The checkout in both workflows uses `fetch-depth: 0` + `fetch-tags: true` because `verify:compat` resolves its baseline from the most recent release tag.
14
+ The `CI` workflow's `verify` job runs `pnpm check`, `pnpm lint`, `pnpm test:coverage` (the `vitest.config.ts` floors: 98% statements / 96% branches / 98% functions / 99% lines), `pnpm verify:compat`, `pnpm verify:pack`, `pnpm bench`, and `pnpm audit` on every push and pull request; the `browser` job runs the Playwright E2E suite. The `Release` workflow repeats `verify:compat` and `verify:pack` before publishing, then runs the blocking `verify:published` gate. The checkout in both workflows uses `fetch-depth: 0` + `fetch-tags: true` because `verify:compat` resolves its baseline from the most recent release tag.
15
15
 
16
16
  Only `pnpm bench:browser` / `pnpm bench:compare` stay local-only: shared-runner timing noise makes numeric CI gates unreliable.
17
17
 
package/docs/roadmap.md CHANGED
@@ -1,6 +1,15 @@
1
1
  # Roadmap
2
2
 
3
- 0.21.6 was released on September 22, 2026. The project is intentionally continuing through reliability-focused releases before a 1.0.0 stability freeze.
3
+ 0.21.7 was released on September 23, 2026. The project is intentionally continuing through reliability-focused releases before a 1.0.0 stability freeze.
4
+
5
+ ## 0.21.7 delivered scope
6
+
7
+ - A statement that ships inside the package was wrong. `docs/api.md` promised replay buffers are "cleared when the last handler for the topic unsubscribes" while also saying a wildcard replays across every matching buffered topic — and a pattern is not a topic: history is recorded under the concrete publication topic, so releasing `chat.*` clears none of it, and the durable cleanup is asked for a key no row lives under. The English and Chinese references now name which key each cleanup addresses, state that `maxPerTopic` bounds ring depth and never ring count, and list the calls that do reclaim it. The behaviour is unchanged (pattern-aware pruning would evict topics another live subscription owns), and a test pins the boundary so the text cannot drift back.
8
+ - One genuine test gap closed: the hydration epoch check in `ReplayManager`'s catch had never executed. A buffer reset leaves the retry generation current, so a load failure arriving after it could report through the *replacement* session and latch the completion state that suppresses its load — a phantom persistence error plus durable history missing for the rest of the instance's life.
9
+ - The receiver-side frame-validation rules (0.21.5 / 0.21.6) moved from maintainer notes into `docs/architecture.md` in both languages, including the two deliberate non-checks and what a non-JS peer must do to be accepted — the fail-closed guards drop frames without any response, which is invisible to an integrator unless it is written down.
10
+ - Roughly a dozen zero-count legs across five modules were settled by experiment rather than assumption: one was pinned, and the rest were labelled at the site with the condition that covers them and what deleting it would cost. None was deleted, and no release claims a coverage win that was not measured.
11
+ - The coverage gate went back to being a gate: floors of 96 / 92 / 96 / 97 had drifted 4.7 points under the tree's measured branch coverage, enough for a module's worth of lost tests to pass every check including the release one. Now 98 / 96 / 98 / 99, with the remaining margin reserved for the one runner-dependent input, and verified to fail when raised above measurement.
12
+ - No behaviour, wire format, or storage layout changed in this release.
4
13
 
5
14
  ## 0.21.6 delivered scope
6
15
 
@@ -630,7 +639,7 @@ The line continues the async-callback isolation audit: every fix below binds a c
630
639
  3. **Publication deduplication** — design and implement an opt-in, bounded message-ID window that works across local dispatch, BroadcastChannel fan-out, WebSocket, and replay without changing the default behavior.
631
640
  4. **Adapter and protocol parity** — align React/Vue lifecycle and type contracts, document binary framing and recovery semantics, and add compatibility fixtures for custom transports.
632
641
  5. **Operational validation** — extend browser and package-consumption tests, add regression benchmarks for dedup/recovery/replay cleanup, and keep push CI as a release gate.
633
- 6. **TypeScript 7 toolchain migration** — blocked upstream, not here: as of 2026-09-22 `typescript-eslint` is released only up to 8.70.1, whose peer range is `typescript >=4.8.4 <6.1.0`, so installing TypeScript 7 breaks the lint gate before it breaks our own types. Re-check when a typescript-eslint release widens that ceiling, then migrate in an isolated branch (TS 7 still exposes a `tsc` bin, so `pnpm typecheck` itself needs no change).
642
+ 6. **TypeScript 7 toolchain migration** — blocked upstream, not here. Re-checked 2026-09-23: `typescript-eslint`'s newest release (8.70.1) and its newest canary (8.70.2-alpha.4) both still declare `typescript >=4.8.4 <6.1.0`, so installing TypeScript 7 (latest 7.0.2) breaks the lint gate before it breaks our own types — and no release that admits 7.x is on either channel to test against. Re-check when either line widens that ceiling, then migrate in an isolated branch (TS 7 still exposes a `tsc` bin, so `pnpm typecheck` itself needs no change).
634
643
 
635
644
  ## Release checklist
636
645
 
package/docs/zh/api.md CHANGED
@@ -96,11 +96,11 @@ subscribe(
96
96
  - 显式 `stop()` 尚未 settle 时发起的订阅不会登记:`subscribe()` 通过 `onError` 上报并返回 no-op 释放函数。调用方应等待 `stop()` settle,再调用 `start()` 后重新订阅。
97
97
  - 通配符订阅:以 `.*` 结尾的 Topic(如 `chat.*`)匹配任意后缀,`*` 匹配全部。pattern 以字面量参与路由、归属与传输订阅;携带匹配的具体 topic(或 pattern 本身)的发布都会投递给通配 handler。匹配规则见下方 `topicMatchesPattern`。
98
98
  - Topic 必须非空:`subscribe()`、`publish()`、`publishBatch()` 传入 `''` 时会抛出 `TypeError`,且在任何其他副作用之前(不会请求 start,也不会登记 handler)。没有任何 transport 能寻址空 channel,因此对它的订阅永远收不到消息,向它的发布也会被无声丢弃。`''` 自 0.20.96 起每个实例告警一次,自 0.21.0 起直接拒绝——遵循 1.0 前的弃用策略;该守卫与选项校验断言放在一起,空 topic 与非法 `replay.maxPerTopic` 以同样方式失败。`publishBatch('', [])` 同样抛错:非法参数先于空数组 no-op 检查。
99
- - 重放(可选):构造 bus 时传 `replay: { maxPerTopic }` 开启缓冲,`maxPerTopic` 必须是正安全整数;`subscribe()` 第三个参数传 `{ replay: true | n }` 后,新 handler 会立即收到缓冲历史(最多 `n` 条,受 `maxPerTopic` 上限约束,默认 100),消息带 `message.replayed: true` 标记——晚加入的 handler 不会错过更早的发布。只有被分发过的消息才入缓冲(无本地订阅者的 topic 会被 owner 丢弃);缓冲仅存内存,该 topic 最后一个 handler 退订时清空。通配订阅会对所有匹配 pattern 的已缓冲 topic 做回放。需要跨 reload/BFCache 持久化时,可传入 `createIndexedDbReplayPersistence({ maxPerTopic })` 创建的 `persistence`;持久化为异步操作,失败会通过 `onError` 报告,不影响实时投递。设置 `retentionMs` 后会清理内存中过期的 producer-timestamped 历史,并通过实现 `clearBefore` 的 adapter 在 hydrate 和追加后清理 durable 历史。设置 `persistenceRetry: { maxAttempts, backoffMs }` 可重试瞬时持久化失败;默认仍保持单次尝试。设置 `pruneStrategy` 为 `'count'`(默认)、`'age'` 或 `'both'`,分别表示按 `maxPerTopic` 截断、按 `retentionMs` 清理带时间戳历史,或两者都应用。`age` 下无时间戳的 legacy 条目会保留,但受 `maxPerTopic` 限制;带时间戳条目由 retention 窗口约束。
99
+ - 重放(可选):构造 bus 时传 `replay: { maxPerTopic }` 开启缓冲,`maxPerTopic` 必须是正安全整数;`subscribe()` 第三个参数传 `{ replay: true | n }` 后,新 handler 会立即收到缓冲历史(最多 `n` 条,受 `maxPerTopic` 上限约束,默认 100),消息带 `message.replayed: true` 标记——晚加入的 handler 不会错过更早的发布。只有被分发过的消息才入缓冲(无本地订阅者的 topic 会被 owner 丢弃);缓冲仅存内存,该 topic 最后一个 handler 退订时清空。通配订阅会对所有匹配 pattern 的已缓冲 topic 做回放——但 pattern 本身不是一个 topic:它填上的缓冲环仍按具体发布 topic 归档,所以退订 `chat.*` 不会清空其中任何一条(durable 清理会以 `chat.*` 这个键调用,而存储里并没有对应行),重新订阅该 pattern 时仍会回放尚存的缓冲。`maxPerTopic` 限制每条环的深度,不限制宽 pattern 产生的环数量,因此 `*` 或 `prefix.*` 面对无界 topic 空间会让缓冲 map 持续增长,直到你主动约束——用 `clearReplay()` / `clearReplayTopic(topic)` 清理,或用 `retentionMs` 按时间收敛。需要跨 reload/BFCache 持久化时,可传入 `createIndexedDbReplayPersistence({ maxPerTopic })` 创建的 `persistence`;持久化为异步操作,失败会通过 `onError` 报告,不影响实时投递。设置 `retentionMs` 后会清理内存中过期的 producer-timestamped 历史,并通过实现 `clearBefore` 的 adapter 在 hydrate 和追加后清理 durable 历史。设置 `persistenceRetry: { maxAttempts, backoffMs }` 可重试瞬时持久化失败;默认仍保持单次尝试。设置 `pruneStrategy` 为 `'count'`(默认)、`'age'` 或 `'both'`,分别表示按 `maxPerTopic` 截断、按 `retentionMs` 清理带时间戳历史,或两者都应用。`age` 下无时间戳的 legacy 条目会保留,但受 `maxPerTopic` 限制;带时间戳条目由 retention 窗口约束。
100
100
  启用 trace 后,重试会发出 `reliability` 事件,包含 `operation: 'persistence_retry'`、有界的 `persistenceOperation` 和 `attempt`。
101
101
 
102
102
  WebSocket transport 支持以 `ArrayBuffer` 或浏览器 `Blob` 帧接收二进制 publication。
103
- - 持久化 replay store 还可实现 `clearTopic(topic)`;bus 会在最后一个 handler 退订时调用。应用可自行保留 `clear()` 做全量留存清理;`stop()` 会保留 durable history,以支持 reload/BFCache 恢复。
103
+ - 持久化 replay store 还可实现 `clearTopic(topic)`;bus 会在该 topic 最后一个 handler 退订时调用——对通配订阅传入的是 pattern 字符串,而它填上的具体 topic 另有归档键,因此不会被清掉(见上文说明)。应用可自行保留 `clear()` 做全量留存清理;`stop()` 会保留 durable history,以支持 reload/BFCache 恢复。
104
104
 
105
105
  ### `unsubscribe(topic, handler?)`
106
106
 
@@ -138,6 +138,24 @@ interface WorkerRoute {
138
138
 
139
139
  路由不保存原始 Topic 字符串或 payload。真实 owner 收到 `CONTROL/SUBSCRIBE` 时,原始 Topic 字符串只通过 BroadcastChannel 内存消息传递。接收方只有在持久化 route 当前指向自己时才接受该控制帧;来自较早分配轮的迟到帧会被丢弃,等待 `ROUTE_RELEASED` 的交接也只能由精确匹配的 ACK 确认。`confirmedAt` 在 owner 处理控制消息后写入;在路由确认之前,持有原始 Topic 字符串的订阅方 Runtime 会重发 `SUBSCRIBE`,以从"有路由但无真实订阅"的 BroadcastChannel 消息丢失中恢复。
140
140
 
141
+ ### 接收侧的帧校验
142
+
143
+ 控制通道是 `BroadcastChannel`:同源、无鉴权,同源内的任意脚本都能写入,因此接收方会把帧字段当作攻击者可控数据处理,除非它做了检查。以下三项属于线协议契约的一部分;未通过的帧被**静默丢弃**而不是报错——没有可以对端的接收者。
144
+
145
+ | 检查 | 位置 | 未通过的后果 |
146
+ |---|---|---|
147
+ | `targetWorkerId` 指向本 worker | 所有点对点处理器 | 帧被忽略 |
148
+ | `topicKey === createOpaqueKey(topic)` | `CONTROL`(任意 action)与 `ROUTE_RELEASED` | 帧被忽略 |
149
+ | 携带 `items` 的 `CONTROL/PUBLISH` 帧必须给出非空**数组** | `CONTROL/PUBLISH` | 帧被忽略 |
150
+
151
+ 第二行是所有权的授权前提。`topicKey` 是 `topic` 的纯函数,所以本库构造的每个帧两者必然一致;不一致就是替换而非变体。由于所有权依据 `topicKey` 对应的持久路由判定,而传输层订阅的名字来自 `topic`,不校验就允许一帧借用某个频道的授权去命名另一个频道。持久路由记录只保存 `topicKey`、从不保存明文,因此 key → 明文的映射只存在于内存中,无法通过 localStorage 注入。
152
+
153
+ 第三行存在是因为批量路径会迭代负载:只有 `length` 而没有迭代器的值会从消息监听器里抛出异常;可迭代的非数组(字符串)会被当成多个单字符条目,其 `data` 为 `undefined`,随后 owner 会以自己的会话把它们发布出去。
154
+
155
+ 有两处是**故意不校验**的。`EVENT` 帧只做形状校验(`eventType` 加一个含字符串 `topic` 的负载)并转发其余字段,因为投递仍要求本地存在该频道的订阅者,而这种宽容正是新旧 SDK 版本能共处一个集群的前提。批量条目内部的*内容*也不校验:`{ data: 任意} ` 就是合法条目的样子,而 `messageId` / `timestamp` 只会被转发给 `transport.publish()`——接收侧在解析发布数据时会丢弃非字符串 id 与非有限数值时间戳。
156
+
157
+ **给非 JS 对端或自定义 environment 的约定:**用 `createOpaqueKey` 从 topic 推导 `topicKey`,不要发送零条目的批次,并预期不一致的帧会被忽略且没有任何响应。
158
+
141
159
  ### `topic`、`topicKey`、`tabId`、`workerId` 与 BroadcastChannel 的关联
142
160
 
143
161
  这几个标识分别表示不同层次的对象,不应混用:
@@ -2,19 +2,19 @@
2
2
 
3
3
  # 浏览器基准趋势
4
4
 
5
- > 数据截至 2026-09-22,基于 52 份归档的 `bench-results/browser-*.json` 报告(运行 `pnpm bench:browser` 追加一份;用 `node scripts/bench-trend.mjs` 重新生成本文档)。
5
+ > 数据截至 2026-09-22,基于 54 份归档的 `bench-results/browser-*.json` 报告(运行 `pnpm bench:browser` 追加一份;用 `node scripts/bench-trend.mjs` 重新生成本文档)。
6
6
 
7
7
  发布门禁的对比基线是 `pnpm bench:compare --fail-above-pct 50`:将最新报告与其之前若干报告中同一指标的中位数比较(50% 上限用于吸收共享 runner 的噪声;此前只看"上一份报告"并不稳定,因为页内热路径指标在同一份代码上会在快/慢两档之间来回跳)。本文记录长期趋势:数值为逐指标延迟,越低越好;最后一列是最近 5 份报告内的最优值,而不是历史纪录——页内基准矩阵在 2026 年 9 月初变更过测量语义,更早的报告不可比。
8
8
 
9
9
  <!-- BENCH-TREND:BEGIN (machine-generated table) -->
10
10
  | 指标 | 上次 (ms) | 本次 (ms) | Δ | 近 5 次最优 (ms) |
11
11
  |---|---|---|---|---|
12
- | publish per-message (ms, lower is better) — dedicated | 54.4672 | 47.1625 | -7.30 | 47.1625 |
13
- | publish per-message (ms, lower is better) — shared | 33.9924 | 33.8136 | -0.18 | 33.8136 |
14
- | wildcard dispatch ×1000 (ms, lower is better) | 5.5 | 5.8 | +0.30 | 5.5 |
15
- | publishBatch ×1000 (ms, lower is better) | 3.9 | 3.9 | +0.00 | 3.9 |
16
- | dedup ×1000 (ms, lower is better) | 19.3 | 11 | -8.30 | 11 |
17
- | trace + publish ×1000 (ms, lower is better) | 6.6 | 4.8 | -1.80 | 4.8 |
12
+ | publish per-message (ms, lower is better) — dedicated | 41.1434 | 40.0685 | -1.07 | 40.0685 |
13
+ | publish per-message (ms, lower is better) — shared | 33.7695 | 34.3097 | +0.54 | 33.7695 |
14
+ | wildcard dispatch ×1000 (ms, lower is better) | 5.6 | 6.1 | +0.50 | 5.5 |
15
+ | publishBatch ×1000 (ms, lower is better) | 3.5 | 4.1 | +0.60 | 3.5 |
16
+ | dedup ×1000 (ms, lower is better) | 24 | 10.9 | -13.10 | 10.9 |
17
+ | trace + publish ×1000 (ms, lower is better) | 7 | 4.7 | -2.30 | 4.7 |
18
18
  | first-packet cold dispatch (ms, lower is better) | 0 | 0 | +0.00 | 0 |
19
19
  <!-- BENCH-TREND:END -->
20
20
 
@@ -11,7 +11,7 @@
11
11
 
12
12
  ## 自动化门禁(CI)
13
13
 
14
- `CI` 工作流的 `verify` job 在每次 push 与 pull request 上运行 `pnpm check`、`pnpm lint`、`pnpm test:coverage`(`vitest.config.ts` 中的下限:语句 96% / 分支 92% / 函数 96% / 行 97%)、`pnpm verify:compat`、`pnpm verify:pack`、`pnpm bench` 与 `pnpm audit`;`browser` job 运行 Playwright E2E 套件。`Release` 工作流在发布前重跑 `verify:compat` 与 `verify:pack`,随后执行阻塞式 `verify:published` 门禁。两个工作流的 checkout 均使用 `fetch-depth: 0` + `fetch-tags: true`,因为 `verify:compat` 需要从最近的发布 tag 解析基线。
14
+ `CI` 工作流的 `verify` job 在每次 push 与 pull request 上运行 `pnpm check`、`pnpm lint`、`pnpm test:coverage`(`vitest.config.ts` 中的下限:语句 98% / 分支 96% / 函数 98% / 行 99%)、`pnpm verify:compat`、`pnpm verify:pack`、`pnpm bench` 与 `pnpm audit`;`browser` job 运行 Playwright E2E 套件。`Release` 工作流在发布前重跑 `verify:compat` 与 `verify:pack`,随后执行阻塞式 `verify:published` 门禁。两个工作流的 checkout 均使用 `fetch-depth: 0` + `fetch-tags: true`,因为 `verify:compat` 需要从最近的发布 tag 解析基线。
15
15
 
16
16
  只有 `pnpm bench:browser` / `pnpm bench:compare` 保持仅本地执行:共享 runner 的计时噪声会让数值型 CI 门禁不可靠。
17
17
 
@@ -1,6 +1,16 @@
1
1
  # 路线图
2
2
 
3
- 0.21.6 已于 2026 年 9 月 22 日发布。项目会先持续完成可靠性发布,再进入 1.0.0 稳定性冻结。
3
+ 0.21.7 已于 2026 年 9 月 23 日发布。项目会先持续完成可靠性发布,再进入 1.0.0 稳定性冻结。
4
+
5
+ ## 0.21.7 已完成范围
6
+
7
+ - 一处随包发布的说明是错的。`docs/api.md` 承诺「该 topic 最后一个 handler 退订时清空重放缓冲」,同时又说通配订阅会回放所有匹配 pattern 的已缓冲 topic——但 pattern 不是一个 topic:历史是按具体发布 topic 归档的,所以退订 `chat.*` 一条都不会清空,而 durable 清理拿到的是一个没有任何记录对应的键。中英文文档现在都写清了每次清理作用的键、`maxPerTopic` 限制的是每条环的深度而非环的数量,以及真正能回收内存的那几个调用。行为没有改动(按 pattern 剪枝会连带丢掉其它仍在线的订阅者拥有的环),并新增一条测试把这个边界钉住,避免文档再次漂回去。
8
+ - 补上一个真实的测试缺口:`ReplayManager` catch 中的 hydration epoch 检查从未执行过。`resetBuffers()` 只抬 epoch 不抬 retry generation,于是重置之后到达的加载失败会替「替换它的那个会话」上报错误,并把完成闩锁置位——那正是会抑制新会话加载的状态:一次幽灵 persistence error,外加该实例整个生命周期内 durable 历史缺失。
9
+ - 接收侧的帧校验规则(0.21.5 / 0.21.6)从维护者笔记搬进了 `docs/architecture.md` 的两个语言版本,包含两条刻意不做的检查,以及非 JS 对端要怎样才能被接受——这些守卫是 fail-closed 的,坏帧被静默丢弃且没有任何回应,对接方不看文档就无从知道。
10
+ - 五个模块里约十条 zero-count 分支用实验而不是推断定了下来:一条被真正钉住,其余的在原地处标注了「谁覆盖了它」以及删掉它的代价。没有删除任何一条,本次发布也没有声称任何未经测量的覆盖率提升。
11
+ - 覆盖率门禁重新变成了门禁:96 / 92 / 96 / 97 的下限已经比实测分支覆盖率低了 4.7 个百分点,意味着丢掉一整个模块的测试仍能通过包括发布门禁在内的所有检查。现在是 98 / 96 / 98 / 99,留出的余量只为唯一一个真正依赖运行机器的因素(模糊测试按墙钟界定深度),并且用「把阈值抬高到超过实测值就会失败」验证过它有牙齿。
12
+ - 本次发布没有改变任何行为、线格式或存储结构。
13
+
4
14
 
5
15
  ## 0.21.6 已完成范围
6
16
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "cross-tab-worker-databus",
3
- "version": "0.21.6",
3
+ "version": "0.21.7",
4
4
  "description": "Framework-agnostic cross-tab data bus with Dedicated/Shared Worker clustering and Centrifuge support.",
5
5
  "type": "module",
6
6
  "license": "MIT",