cross-tab-worker-databus 0.21.28 → 0.21.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +26 -0
- package/dist/centrifuge-session.d.ts.map +1 -1
- package/dist/centrifuge.js +1 -1
- package/dist/centrifuge.js.map +2 -2
- package/dist/centrifuge.shared.worker.js.map +2 -2
- package/dist/centrifuge.worker.js.map +2 -2
- package/dist/{chunk-GHZ7JTYD.js → chunk-KYXKYVDT.js} +2 -2
- package/dist/{chunk-GHZ7JTYD.js.map → chunk-KYXKYVDT.js.map} +2 -2
- package/dist/cjs/centrifuge.cjs +1 -1
- package/dist/cjs/centrifuge.cjs.map +2 -2
- package/dist/cjs/index.cjs +1 -1
- package/dist/cjs/index.cjs.map +2 -2
- package/dist/core/data-bus.d.ts.map +1 -1
- package/dist/core/replay-persistence.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +2 -2
- package/dist/utils/validation.d.ts +1 -1
- package/docs/roadmap.md +9 -1
- package/docs/zh/roadmap.md +9 -1
- package/package.json +1 -1
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|
|
@@ -1 +1 @@
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|
1
|
-
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|
|
1
|
+
{"version":3,"file":"replay-persistence.d.ts","sourceRoot":"","sources":["../../src/core/replay-persistence.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAE9C,OAAO,EAA0B,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG5E,uDAAuD;AACvD,MAAM,WAAW,wBAAwB,CAAC,KAAK,GAAG,OAAO;IACvD,IAAI,IAAI,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACtD,MAAM,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IACtD,4EAA4E;IAC5E,WAAW,CAAC,CAAC,QAAQ,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5E,2CAA2C;IAC3C,KAAK,CAAC,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACxB,2DAA2D;IAC3D,UAAU,CAAC,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC1C,+EAA+E;IAC/E,WAAW,CAAC,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;CAChD;AAED,MAAM,WAAW,iCAAiC;IAChD,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,MAAM,CAAC;IACpB,aAAa,CAAC,EAAE,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,OAAO,cAAc,CAAC,CAAC;IACrE,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,sDAAsD;AACtD,wBAAgB,gCAAgC,CAAC,KAAK,GAAG,OAAO,EAC9D,OAAO,EAAE,iCAAiC,GACzC,wBAAwB,CAAC,KAAK,CAAC,CA6UjC"}
|
package/dist/index.js
CHANGED
package/dist/index.js.map
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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2
2
|
"version": 3,
|
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3
3
|
"sources": ["../src/core/replay-persistence.ts", "../src/websocket.ts"],
|
|
4
|
-
"sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n // The rejection arm is what keeps this total: `invalidate` can chain onto a\n // *replacement* open that is still in flight, and `.then(current => \u2026)`\n // alone would derive a rejected promise nobody observes, turning that\n // open's failure into an unhandled rejection on top of the caller's. No\n // test reaches it \u2014 it needs a scheduled failure racing a rejecting reopen\n // \u2014 and it is not the `open()` catch below, which is registered on the\n // promise it guards and only clears the cache.\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? []), message]);\n }\n let hasError = false;\n const fail = (error: unknown): void => {\n if (hasError) return;\n hasError = true;\n invalidate(db);\n reject(error);\n };\n for (const [topic, topicMessages] of grouped) {\n const request = store.get(topic);\n request.onsuccess = () => {\n if (hasError) return;\n const history = pruneReplayHistory(\n ((request.result?.messages ?? []) as DataBusMessage<TData>[]).concat(topicMessages),\n { maxPerTopic, pruneStrategy, retentionMs, now: Date.now() }\n );\n store.put({ topic, messages: history });\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n }\n transaction.oncomplete = () => {\n if (!hasError) resolve();\n };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n // A connection loss can abort a transaction without first dispatching a\n // request error. Without this path, the serialized mutation queue would\n // stay blocked forever after the promise never settles.\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n });\n })();\n const open = (): Promise<IDBDatabase> => {\n // The two `if (dbPromise \u2026)` guards inside have never had their false arm\n // execute. Reaching either needs a connection that is live but no longer\n // cached, so a versionchange could land on an empty slot, or a slot replaced\n // before its own rejection catch runs \u2014 and both are excluded here because a\n // replacement can only start from a cleared slot, which is what the clearing\n // path itself performs. Defensive, so recorded rather than pinned.\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n // The fall-through \u2014 a rejection that arrives with the cache already\n // pointing somewhere else \u2014 has zero counts, and no writer fits in its\n // window: this catch is attached by the statement immediately after\n // `dbPromise = pending`, with nothing but comments between them,\n // so it is the first reaction that rejection can run, and nothing can register\n // a reaction on `pending` earlier \u2014 `invalidate()` is reached only with a\n // connection from a *resolved* open, and its chained read takes the\n // `() => undefined` arm on a rejected promise anyway, while `onversionchange`\n // is installed inside `onsuccess`, which an errored request never reaches.\n // Kept, because what dropping the condition costs is asymmetric: an\n // unconditional clear would evict a newer open's cached connection and the\n // next operation would open a second database connection while the first is\n // still usable.\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n // One-shot settlement, the same latch in all four `invalidate`+`reject`\n // closures here. Entering it twice is reachable \u2014 one aborting\n // transaction dispatches `error` and then `abort` \u2014 but measured\n // harmless: `reject` on a settled promise is a no-op, and the extra\n // `invalidate` cannot see a replaced cache because both signals are\n // dispatched inside one microtask batch, so their callbacks run before\n // the serialized queue reopens. Deleting all four latches leaves the\n // suite green and the connection count unchanged; they stay because that\n // proof rests on dispatch timing outside this file. The stale-signal case\n // that is inside this file is pinned by tests/replay-persistence.test.ts's\n // 'keeps the connection a later operation reopened when an older signal\n // lands late'.\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol \u2014 two frame formats, both over text/binary WebSocket messages:\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n * - binary publications use a *separate* tagged frame, not JSON:\n * `0xc7 | uint16 topicLength | topic UTF-8 | raw payload`, written by\n * `sendBinaryFrame` when `publish()` receives an `ArrayBuffer` with no\n * `messageId`/`timestamp` (with metadata it degrades to a JSON PUBLISH whose\n * `data` is a number array, so an id is never lost to the compact shape), and\n * parsed by the matching reader. A server that implements only the JSON arm\n * above silently drops those \u2014 see `scripts/demo-ws-server.mjs`, which\n * implements both directions.\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n // The `?? undefined` side of this has zero counts, and it is a type\n // conversion rather than a behavior branch: `MaybePromise<void>` admits\n // `void | Promise<void>` and not `null`, so writing `return this.connectPromise`\n // is TS2322, not a passing edit (measured). The state it would have to report\n // \u2014 a live socket with no gate \u2014 is excluded by the field's whole write set:\n // `connectPromise` is assigned in exactly two statements, `start()`'s\n // `= opening` immediately after the promise executor that sets `socket` and\n // `socketActive`, and `stop()`'s `= null` in the same frame as the two clears\n // that un-satisfy the test above. Neither pair yields to anything between its\n // members, so no observer \u2014 including a re-entrant `start()` \u2014 can see the\n // premise standing while the gate is gone. The statement order inside each\n // frame is not what carries this; any reorder within a frame is equally\n // unobservable, and the `settleConnect()`/`failConnect()` pair that does reach\n // across frames never touches the field.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n // This early return has never executed in any run of the suite, and the\n // reason is the same for all three terms: no attempt can leave a timer\n // armed behind it. Term 3 (`handshakeCompleted`) because `onopen` cancels\n // here directly and again through `settleConnect()`; terms 1 and 2 because\n // `this.socket` and `this.handlers` are reassigned only in `start()` and\n // `stop()`, reaching either assignment in `start()` needs `socketActive`\n // already false, and every path that lowers `socketActive` clears the\n // armed timer first \u2014 `onclose` and `onerror` through `failConnect()`,\n // `stop()` through `settleConnect()`, and this callback by nulling the\n // handle as it fires. So the guard cannot distinguish anything, which is\n // what its coverage arm records.\n //\n // It stays as the transport's statement that a superseded attempt must\n // never act, because the domination is a property of those cancels rather\n // than of this condition, and the asymmetry is measured: deleting only the\n // `handshakeCompleted` term leaves the suite green, deleting only `failConnect()`'s cancel lets a dead attempt's\n // timeout report a second failure for a connection the application was\n // already told had failed, and the first pin's own comment records the\n // third case \u2014 deleting the term *and* both cancels makes a healthy socket\n // report a phantom `onStatus('error')` and get aborted. The two pins name\n // the legs they hold: tests/websocket.test.ts's 'never lets the connect\n // timer tear down a handshake that already completed', and 'leaves no\n // connect timer armed when the handshake fails on a close'.\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n // Each guard below ends in an operand that the first two cannot see: a socket\n // that died without being replaced. `stop()` clears `this.socket`, so a\n // teardown is caught by the first operand anywhere; a timeout, a close and an\n // error each lower `socketActive` while leaving `this.socket` naming the same\n // object, so for anything that socket delivers afterwards only that last\n // operand can decide. Measured one operand at a time against the whole suite:\n // `onclose`'s was already pinned (three lifecycle cases), while `onerror`'s,\n // `onmessage`'s and `handleMessage`'s Blob-path one each killed nothing until\n // tests/websocket.test.ts's 'drops a late error from the socket whose connect\n // timeout already reported one', 'drops a server frame that arrives after the\n // connect attempt timed out' and 'drops a Blob frame whose conversion finishes\n // after its connection closed'. `onopen`'s third term is a different flag,\n // `handshakeFailed`, set by the timeout and by the close/error paths below\n // rather than read from the field.\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent for local tracking: an unknown topic has nothing to delete, but\n * the UNSUBSCRIBE frame is still sent, exactly as SUBSCRIBE is re-sent above. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open. A dropped SUBSCRIBE is recovered \u2014 `onopen`\n * re-asserts every topic in `subscribedTopics` \u2014 but the other two are not:\n * a dropped PUBLISH is the documented at-most-once loss, and a dropped\n * UNSUBSCRIBE is the quieter one, because `unsubscribe()` has already deleted\n * the topic from that set, so no later re-assert resends it and the server\n * keeps streaming a channel the app left. Through the DataBus neither of the\n * two is reachable while closed \u2014 `runTransport()` queues both operations\n * behind recovery \u2014 so this reads as a direct-transport-contract note. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications, and unknown shapes are dropped silently so a chatty server\n * cannot crash the message path. Malformed JSON is *not* dropped silently: it\n * goes to `handlers.onError` as \"WebSocket server sent a non-JSON frame.\",\n * which also records it in the bus's last-failure diagnostics. Neither case\n * throws out of the socket listener. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket. Throws in a runtime without one (SSR/Node);\n * it has no null arm, and `start()`'s catch is what turns that throw into an\n * `onStatus('error')` + `onError` report. */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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5
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"sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n // The rejection arm is what keeps this total: `invalidate` can chain onto a\n // *replacement* open that is still in flight, and `.then(current => \u2026)`\n // alone would derive a rejected promise nobody observes, turning that\n // open's failure into an unhandled rejection on top of the caller's. No\n // test reaches it \u2014 it needs a scheduled failure racing a rejecting reopen\n // \u2014 and it is not the `open()` catch below, which is registered on the\n // promise it guards and only clears the cache.\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? 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Defensive, so recorded rather than pinned.\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n // The fall-through \u2014 a rejection that arrives with the cache already\n // pointing somewhere else \u2014 has zero counts, and no writer fits in its\n // window: this catch is attached by the statement immediately after\n // `dbPromise = pending`, with nothing but comments between them,\n // so it is the first reaction that rejection can run, and nothing can register\n // a reaction on `pending` earlier \u2014 `invalidate()` is reached only with a\n // connection from a *resolved* open, and its chained read takes the\n // `() => undefined` arm on a rejected promise anyway, while `onversionchange`\n // is installed inside `onsuccess`, which an errored request never reaches.\n // Kept, because what dropping the condition costs is asymmetric: an\n // unconditional clear would evict a newer open's cached connection and the\n // next operation would open a second database connection while the first is\n // still usable.\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n // One-shot settlement. There are four latch *variables* here and five\n // guarded closures: the four `invalidate`+`reject` ones, plus this block's\n // `oncomplete`, which shares the same latch as its `fail` \u2014 so \"delete the\n // latches\" is a five-statement edit, not a four-statement one. Entering a\n // latch twice is reachable \u2014 one aborting transaction dispatches `error`\n // and then `abort` \u2014 but measured harmless: `reject` on a settled promise\n // is a no-op, and the extra `invalidate` cannot see a replaced cache\n // because both signals are dispatched inside one microtask batch, so their\n // callbacks run before the serialized queue reopens. Deleting all five\n // guards leaves the suite green and the connection count unchanged (that\n // is the measured form, re-run statement by statement rather than by the\n // count in this sentence); they stay because that proof rests on dispatch\n // timing outside this file. The stale-signal case that is inside this file\n // is pinned by tests/replay-persistence.test.ts's\n // 'keeps the connection a later operation reopened when an older signal\n // lands late'.\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol \u2014 two frame formats, both over text/binary WebSocket messages:\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n * - binary publications use a *separate* tagged frame, not JSON:\n * `0xc7 | uint16 topicLength | topic UTF-8 | raw payload`, written by\n * `sendBinaryFrame` when `publish()` receives an `ArrayBuffer` with no\n * `messageId`/`timestamp` (with metadata it degrades to a JSON PUBLISH whose\n * `data` is a number array, so an id is never lost to the compact shape), and\n * parsed by the matching reader. A server that implements only the JSON arm\n * above silently drops those \u2014 see `scripts/demo-ws-server.mjs`, which\n * implements both directions.\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n // The `?? undefined` side of this has zero counts, and it is a type\n // conversion rather than a behavior branch: `MaybePromise<void>` admits\n // `void | Promise<void>` and not `null`, so writing `return this.connectPromise`\n // is TS2322, not a passing edit (measured). The state it would have to report\n // \u2014 a live socket with no gate \u2014 is excluded by the field's whole write set:\n // `connectPromise` is assigned in exactly two statements, `start()`'s\n // `= opening` immediately after the promise executor that sets `socket` and\n // `socketActive`, and `stop()`'s `= null` in the same frame as the two clears\n // that un-satisfy the test above. Neither pair yields to anything between its\n // members, so no observer \u2014 including a re-entrant `start()` \u2014 can see the\n // premise standing while the gate is gone. The statement order inside each\n // frame is not what carries this; any reorder within a frame is equally\n // unobservable, and the `settleConnect()`/`failConnect()` pair that does reach\n // across frames never touches the field.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n // This early return has never executed in any run of the suite, and the\n // reason is the same for all three terms: no attempt can leave a timer\n // armed behind it. Term 3 (`handshakeCompleted`) because `onopen` cancels\n // here directly and again through `settleConnect()`; terms 1 and 2 because\n // `this.socket` and `this.handlers` are reassigned only in `start()` and\n // `stop()`, reaching either assignment in `start()` needs `socketActive`\n // already false, and every path that lowers `socketActive` clears the\n // armed timer first \u2014 `onclose` and `onerror` through `failConnect()`,\n // `stop()` through `settleConnect()`, and this callback by nulling the\n // handle as it fires. So the guard cannot distinguish anything, which is\n // what its coverage arm records.\n //\n // It stays as the transport's statement that a superseded attempt must\n // never act, because the domination is a property of those cancels rather\n // than of this condition, and the asymmetry is measured: deleting only the\n // `handshakeCompleted` term leaves the suite green, deleting only `failConnect()`'s cancel lets a dead attempt's\n // timeout report a second failure for a connection the application was\n // already told had failed, and the first pin's own comment records the\n // third case \u2014 deleting the term *and* both cancels makes a healthy socket\n // report a phantom `onStatus('error')` and get aborted. The two pins name\n // the legs they hold: tests/websocket.test.ts's 'never lets the connect\n // timer tear down a handshake that already completed', and 'leaves no\n // connect timer armed when the handshake fails on a close'.\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n // Each guard below ends in an operand that the first two cannot see: a socket\n // that died without being replaced. `stop()` clears `this.socket`, so a\n // teardown is caught by the first operand anywhere; a timeout, a close and an\n // error each lower `socketActive` while leaving `this.socket` naming the same\n // object, so for anything that socket delivers afterwards only that last\n // operand can decide. Measured one operand at a time against the whole suite:\n // `onclose`'s was already pinned (three lifecycle cases), while `onerror`'s,\n // `onmessage`'s and `handleMessage`'s Blob-path one each killed nothing until\n // tests/websocket.test.ts's 'drops a late error from the socket whose connect\n // timeout already reported one', 'drops a server frame that arrives after the\n // connect attempt timed out' and 'drops a Blob frame whose conversion finishes\n // after its connection closed'. `onopen`'s third term is a different flag,\n // `handshakeFailed`, set by the timeout and by the close/error paths below\n // rather than read from the field.\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent for local tracking: an unknown topic has nothing to delete, but\n * the UNSUBSCRIBE frame is still sent, exactly as SUBSCRIBE is re-sent above. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open. A dropped SUBSCRIBE is recovered \u2014 `onopen`\n * re-asserts every topic in `subscribedTopics` \u2014 but the other two are not:\n * a dropped PUBLISH is the documented at-most-once loss, and a dropped\n * UNSUBSCRIBE is the quieter one, because `unsubscribe()` has already deleted\n * the topic from that set, so no later re-assert resends it and the server\n * keeps streaming a channel the app left. Through the DataBus neither of the\n * two is reachable while closed \u2014 `runTransport()` queues both operations\n * behind recovery \u2014 so this reads as a direct-transport-contract note. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications, and unknown shapes are dropped silently so a chatty server\n * cannot crash the message path. Malformed JSON is *not* dropped silently: it\n * goes to `handlers.onError` as \"WebSocket server sent a non-JSON frame.\",\n * which also records it in the bus's last-failure diagnostics. Neither case\n * throws out of the socket listener. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. 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Throws in a runtime without one (SSR/Node);\n * it has no null arm, and `start()`'s catch is what turns that throw into an\n * `onStatus('error')` + `onError` report. */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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5
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+
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"names": ["pending"]
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}
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@@ -49,7 +49,7 @@ export declare function assertRecoveryOptions(recovery: {
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* negative weight would invert the documented policy — biasing NEW routes
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* toward the *busiest* Worker instead of the quietest. A non-finite one cannot
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* poison an individual score either: `effectiveWorkerLoad` ends in a
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-
* `Number.isFinite` fallback
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52
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+
* `Number.isFinite` fallback on its return, which is what its own
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* comment says a non-finite weight is for. What it does instead is worse to
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* notice — that fallback fires for *every* worker, so all loads collapse to the
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* raw topic count and the adaptive term is switched off silently. Both are
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package/docs/roadmap.md
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@@ -1,6 +1,14 @@
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1
1
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# Roadmap
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2
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3
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-
0.21.
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3
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0.21.29 was released on September 25, 2026. The project is intentionally continuing through reliability-focused releases before a 1.0.0 stability freeze.
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+
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+
## 0.21.29 delivered scope
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- **The claim queue itself was the work: every quoted measurement re-run, one mutant at a time.** Every "measured: deleting X leaves the suite green" and "dies to N tests" sentence in `src/` is a result from some past tree, so this pass took them one at a time against the current suite, restoring and byte-checking between each. Most held exactly — `port-reaper`'s `touch()` guard and its non-null fallback, `centrifuge-session`'s empty-topic drop, `cluster`'s unconditional `clearInterval`, both dominated terms of the `stop()` entry guard, `websocket`'s `handshakeCompleted` term, `centrifuge`'s double-arm guard (with its caller enumeration: `startHeartbeat()` only from `startSharedWorker()`, `clearHeartbeat()` only from `stop()` and `onWorkerFailed()`), and `trace`'s `metricsActive` term, which still fails precisely its two named tests while `stopped` is read in exactly the two places its comment says. Four did not.
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8
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+
- **The `tsc`-held legs came back with the numbers they quoted.** `cluster`'s nil-owner guard: suite green, and five type errors landing on the three expressions the note names. The three election `?? this.currentRecord` fallbacks: **3, 2 and 7** errors respectively, as written, with the whole suite green when all three arms go at once. The `projectedLoads` pair: one error each, in the two forms the comment describes. These are the legs where the compiler, not a test, is the only check that exists — which is exactly why their counts were worth re-taking.
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9
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+
- **A four/five mismatch, an off-by-one, and a citation that matched no installed file.** The IndexedDB settlement note said "all four latches"; there are four latch variables but **five** guarded closures, because `load()`'s `oncomplete` shares its latch with its own `fail` — so the deletion it measures is a five-statement edit (re-run that way: green, connection count unchanged). `CentrifugeSession`'s "four statements later" names three and the code has three. And its citations to the SDK's `build/index.js:762` / `:162` were checked against the store: the no-op `error` listener is at 763-764 in the pinned 5.7.4 and at 748 in 5.7.0, so the number matched nothing and how it got there is unrecoverable. Both are now the dependency's own quoted comment text, which is searchable and does not rot on a reflow — a rule that also had to be applied to `AGENTS.md`, whose own copy of that citation was equally stale.
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10
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+
- **The rotted file count and the host-specific timing.** `queueStartAfterStop()`'s note quoted "194/194 green"; the file is at 198 now, and re-running the mutation reproduced both halves — green in full, and the lifecycle fuzz dying with `Ineffective mark-compacts near heap limit`. The crash landed at 26.8 s of worker life here against the recorded ~40 s, so the sentence now says the timing is host-dependent and the crash is the load-bearing half — and the same two numbers were standing in two other places, the test file's own header note and the `AGENTS.md` bullet that cites this case as guidance, both corrected in the same pass. The neighbouring four-way absorb measurement's three `194/194` mentions became "green in full", with the one failing leg keeping its count plus the file size it was taken against, since that leg has not been re-run.
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11
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+
- **What did not move.** No code changed: `git diff -U0 -- src/` with comment lines filtered returns nothing across the five files, the suite is at 936 tests with 5/5 perf gates, and the ledger is still 46 zero-count arms of 1963 at 99.02 / 97.65 / 99.27 / 99.69 with the same per-file distribution as `0.21.28`.
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4
12
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5
13
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## 0.21.28 delivered scope
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6
14
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package/docs/zh/roadmap.md
CHANGED
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@@ -1,6 +1,14 @@
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1
1
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# 路线图
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2
2
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3
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-
0.21.
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3
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+
0.21.29 已于 2026 年 9 月 25 日发布。项目会先持续完成可靠性发布,再进入 1.0.0 稳定性冻结。
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4
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+
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5
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+
## 0.21.29 已完成范围
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6
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+
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7
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+
- **队列本身就是这些断言:把注释里引用的测量结果逐条重跑,一次一个变异。** `src/` 里每句"测量过:删掉 X 套件仍全绿""删掉它会杀掉 N 条测试"都是某一次旧树上的结果,所以这一轮对着当前套件一条一条重做,每次改完都还原并逐字节校验。绝大多数完全成立——`port-reaper` 的 `touch()` 守卫和它的非空回退、`centrifuge-session` 的空 topic 丢弃、`cluster` 的无条件 `clearInterval`、`stop()` 入口守卫里那两个被支配的条件项、`websocket` 的 `handshakeCompleted` 项、`centrifuge` 的重复装配守卫(它的调用方枚举也一并核对:`startHeartbeat()` 只由 `startSharedWorker()` 到达,`clearHeartbeat()` 只在 `stop()` 与 `onWorkerFailed()`),以及 `trace` 的 `metricsActive` 项——删掉它依旧恰好杀掉注释点名的那两条,而 `stopped` 也确实只在注释说的两处被读。四条不成立。
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8
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+
- **由编译器守着的那几支,数字与当初写的一致。** `cluster` 的空 owner 守卫:套件全绿,并且正好五个类型错误落在注释点名的那三个表达式上。三处选举的 `?? this.currentRecord`:分别是 **3、2、7** 个错误,与文中所写相同;三支同时删掉,整个套件仍全绿。`projectedLoads` 那一对:各一个错误,且正是注释描述的两种形式。这些分支的"检查"只有编译器,测试根本看不到——这恰恰是它们的计数值得重取的原因。
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9
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+
- **一处四与五的错位、一个差一,还有一条对不上任何已安装文件的引用。** IndexedDB 结算那段写的是"全部四个 latch";latch 变量确实四个,但被守卫的闭包是**五个**,因为 `load()` 的 `oncomplete` 与它自己的 `fail` 共用同一把 latch——于是一次性删掉的其实是五处语句(照这样重跑:全绿,连接数不变)。`CentrifugeSession` 的"四个语句之后"列举的是三个,代码里也是三个。而它引用 SDK 的 `build/index.js:762` / `:162` 去对照依赖包:5.7.4 里那个空转 `error` 监听在 763-764,store 里的 5.7.0 副本在 748——这个数字哪个文件都不对,而且无从还原它怎么来的。两处现在都改用依赖自己的注释原文作为定位串:可 grep,而且上游一次重排不会像 `:762` 那样在看起来完全可信的情况下悄悄失效。这条规则也得落到 `AGENTS.md` 自己身上,因为它抄去的同一条引用一样是过期的。
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10
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+
- **烂掉的测试文件计数,和一次与主机相关的耗时。** `queueStartAfterStop()` 的注释写着"194/194 全绿";该文件现在是 198 条,重跑这个变异仍然复现两半——整文件全绿,以及生命周期 fuzz 死于 `Ineffective mark-compacts near heap limit`。只是这次崩溃落在 worker 存活 26.8 秒处,而非记录里的约 40 秒,于是句子改成:时间是主机相关的,崩溃才是承重的那一半——而同样的两个数字还站在另外两处:这个测试文件自己的头部注释,以及把这一例当作准则引用的 `AGENTS.md` 条目,同一轮里一并改掉了。旁边那个四向 absorb 测量里的三处 `194/194` 改成了"整文件全绿",唯一带计数的那一支保留数字并写明它是在 194 条的文件上取的,因为这一支还没有重跑。
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11
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+
- **没有动的东西。** 没有一行代码变化:把注释行过滤掉之后,五个文件的 `git diff -U0 -- src/` 返回空;测试仍是 936 条加 5/5 性能闸门;分支账本依旧是 1963 支里的 46 支零计数(99.02 / 97.65 / 99.27 / 99.69),且每个文件的分布与 `0.21.28` 相同。
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12
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5
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## 0.21.28 已完成范围
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package/package.json
CHANGED