cross-tab-worker-databus 0.21.19 → 0.21.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +38 -0
- package/dist/centrifuge-session.d.ts +2 -1
- package/dist/centrifuge-session.d.ts.map +1 -1
- package/dist/centrifuge.js +3 -2
- package/dist/centrifuge.js.map +2 -2
- package/dist/centrifuge.shared.worker.js +2 -1
- package/dist/centrifuge.shared.worker.js.map +2 -2
- package/dist/centrifuge.worker.js +2 -1
- package/dist/centrifuge.worker.js.map +2 -2
- package/dist/{chunk-Q2INCAFO.js → chunk-37NTHK22.js} +6 -4
- package/dist/chunk-37NTHK22.js.map +7 -0
- package/dist/cjs/centrifuge.cjs +7 -4
- package/dist/cjs/centrifuge.cjs.map +2 -2
- package/dist/cjs/index.cjs +5 -3
- package/dist/cjs/index.cjs.map +2 -2
- package/dist/core/cluster.d.ts +6 -1
- package/dist/core/cluster.d.ts.map +1 -1
- package/dist/core/data-bus.d.ts +4 -2
- package/dist/core/data-bus.d.ts.map +1 -1
- package/dist/core/replay-manager.d.ts.map +1 -1
- package/dist/core/replay-persistence.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +2 -2
- package/docs/roadmap.md +17 -1
- package/docs/zh/roadmap.md +17 -1
- package/package.json +1 -1
- package/dist/chunk-Q2INCAFO.js.map +0 -7
package/dist/core/cluster.d.ts
CHANGED
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@@ -32,7 +32,12 @@ export interface WorkerClusterHandlers {
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}
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export interface WorkerClusterOptions {
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/** Namespace for the cluster's storage keys and BroadcastChannel.
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-
* Two DataBus instances with different clusterKeys operate in isolation.
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* Two DataBus instances with different clusterKeys operate in isolation.
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* The one exception is in the derivation rather than in the hash: an *empty*
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* key falls back to the literal `'__default__'` before it is hashed, so `''`
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* and `'__default__'` name the same cluster. Pinned by tests/cluster.test.ts's
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* 'treats an empty clusterKey as the default cluster, and every other key as
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* isolated', which also holds the other side — any third key still isolates. */
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clusterKey: string;
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/** Callbacks the cluster invokes to drive the transport and lifecycle. */
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handlers: WorkerClusterHandlers;
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@@ -1 +1 @@
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1
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-
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1
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+
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package/dist/core/data-bus.d.ts
CHANGED
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@@ -402,8 +402,10 @@ export declare class CrossTabDataBus<TConfig = unknown, TData = unknown> {
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* wrong mechanism and was the shipped claim until it was measured: a snapshot
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* taken with the opening still unresolved already listed the route, its
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* confirmation and both tabs' worker records, because
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* `BatchingStorageWriter` serves pending writes on read
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*
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* `BatchingStorageWriter` serves pending writes on read — `getItem` returns the
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* pending value before touching the store, and the private `keys()` union of
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* persisted keys, pending writes minus pending deletes is what `readAllByPrefix`
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* walks. */
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private emitCoordinationTrace;
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/** Ask the transport to subscribe to a topic (idempotent). */
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@@ -1 +1 @@
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-
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"sources": ["../src/core/replay-persistence.ts", "../src/websocket.ts"],
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"sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n // The rejection arm is what keeps this total: `invalidate` can chain onto a\n // *replacement* open that is still in flight, and `.then(current => \u2026)`\n // alone would derive a rejected promise nobody observes, turning that\n // open's failure into an unhandled rejection on top of the caller's. No\n // test reaches it \u2014 it needs a scheduled failure racing a rejecting reopen\n // \u2014 and it is not the `open()` catch below, which is registered on the\n // promise it guards and only clears the cache.\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? []), message]);\n }\n let hasError = false;\n const fail = (error: unknown): void => {\n if (hasError) return;\n hasError = true;\n invalidate(db);\n reject(error);\n };\n for (const [topic, topicMessages] of grouped) {\n const request = store.get(topic);\n request.onsuccess = () => {\n if (hasError) return;\n const history = pruneReplayHistory(\n ((request.result?.messages ?? []) as DataBusMessage<TData>[]).concat(topicMessages),\n { maxPerTopic, pruneStrategy, retentionMs, now: Date.now() }\n );\n store.put({ topic, messages: history });\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n }\n transaction.oncomplete = () => {\n if (!hasError) resolve();\n };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n // A connection loss can abort a transaction without first dispatching a\n // request error. Without this path, the serialized mutation queue would\n // stay blocked forever after the promise never settles.\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n });\n })();\n const open = (): Promise<IDBDatabase> => {\n // The two `if (dbPromise \u2026)` guards inside have never had their false arm\n // execute. Reaching either needs a connection that is live but no longer\n // cached, so a versionchange could land on an empty slot, or a slot replaced\n // before its own rejection catch runs \u2014 and both are excluded here because a\n // replacement can only start from a cleared slot, which is what the clearing\n // path itself performs. Defensive, so recorded rather than pinned.\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n // The fall-through \u2014 a rejection that arrives with the cache already\n // pointing somewhere else \u2014 has zero counts, and no writer fits in its\n // window: this catch is attached two statements after `dbPromise = pending`,\n // so it is the first reaction that rejection can run, and nothing can register\n // a reaction on `pending` earlier \u2014 `invalidate()` is reached only with a\n // connection from a *resolved* open, and its chained read takes the\n // `() => undefined` arm on a rejected promise anyway, while `onversionchange`\n // is installed inside `onsuccess`, which an errored request never reaches.\n // Kept, because what dropping the condition costs is asymmetric: an\n // unconditional clear would evict a newer open's cached connection and the\n // next operation would open a second database connection while the first is\n // still usable.\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n // One-shot settlement, the same latch in all four `invalidate`+`reject`\n // closures here. Entering it twice is reachable \u2014 one aborting\n // transaction dispatches `error` and then `abort` \u2014 but measured\n // harmless: `reject` on a settled promise is a no-op, and the extra\n // `invalidate` cannot see a replaced cache because both signals are\n // dispatched inside one microtask batch, so their callbacks run before\n // the serialized queue reopens. Deleting all four latches leaves the\n // suite green and the connection count unchanged; they stay because that\n // proof rests on dispatch timing outside this file. The stale-signal case\n // that is inside this file is pinned by tests/replay-persistence.test.ts's\n // 'keeps the connection a later operation reopened when an older signal\n // lands late'.\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol \u2014 two frame formats, both over text/binary WebSocket messages:\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n * - binary publications use a *separate* tagged frame, not JSON:\n * `0xc7 | uint16 topicLength | topic UTF-8 | raw payload`, written by\n * `sendBinaryFrame` when `publish()` receives an `ArrayBuffer` with no\n * `messageId`/`timestamp` (with metadata it degrades to a JSON PUBLISH whose\n * `data` is a number array, so an id is never lost to the compact shape), and\n * parsed by the matching reader. A server that implements only the JSON arm\n * above silently drops those \u2014 see `scripts/demo-ws-server.mjs`, which\n * implements both directions.\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n // The `?? undefined` side of this has zero counts, and it is a type\n // conversion rather than a behavior branch: `MaybePromise<void>` admits\n // `void | Promise<void>` and not `null`, so writing `return this.connectPromise`\n // is TS2322, not a passing edit (measured). The state it would have to report\n // \u2014 a live socket with no gate \u2014 is excluded by the field's whole write set:\n // `connectPromise` is assigned in exactly two statements, `start()`'s\n // `= opening` immediately after the promise executor that sets `socket` and\n // `socketActive`, and `stop()`'s `= null` in the same frame as the two clears\n // that un-satisfy the test above. Neither pair yields to anything between its\n // members, so no observer \u2014 including a re-entrant `start()` \u2014 can see the\n // premise standing while the gate is gone. The statement order inside each\n // frame is not what carries this; any reorder within a frame is equally\n // unobservable, and the `settleConnect()`/`failConnect()` pair that does reach\n // across frames never touches the field.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n // This early return has never executed in any run of the suite, and the\n // reason is the same for all three terms: no attempt can leave a timer\n // armed behind it. Term 3 (`handshakeCompleted`) because `onopen` cancels\n // here directly and again through `settleConnect()`; terms 1 and 2 because\n // `this.socket` and `this.handlers` are reassigned only in `start()` and\n // `stop()`, reaching either assignment in `start()` needs `socketActive`\n // already false, and every path that lowers `socketActive` clears the\n // armed timer first \u2014 `onclose` and `onerror` through `failConnect()`,\n // `stop()` through `settleConnect()`, and this callback by nulling the\n // handle as it fires. So the guard cannot distinguish anything, which is\n // what its coverage arm records.\n //\n // It stays as the transport's statement that a superseded attempt must\n // never act, because the domination is a property of those cancels rather\n // than of this condition, and the asymmetry is measured: deleting only the\n // `handshakeCompleted` term leaves the suite green, deleting only `failConnect()`'s cancel lets a dead attempt's\n // timeout report a second failure for a connection the application was\n // already told had failed, and the first pin's own comment records the\n // third case \u2014 deleting the term *and* both cancels makes a healthy socket\n // report a phantom `onStatus('error')` and get aborted. The two pins name\n // the legs they hold: tests/websocket.test.ts's 'never lets the connect\n // timer tear down a handshake that already completed', and 'leaves no\n // connect timer armed when the handshake fails on a close'.\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent for local tracking: an unknown topic has nothing to delete, but\n * the UNSUBSCRIBE frame is still sent, exactly as SUBSCRIBE is re-sent above. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open. A dropped SUBSCRIBE is recovered \u2014 `onopen`\n * re-asserts every topic in `subscribedTopics` \u2014 but the other two are not:\n * a dropped PUBLISH is the documented at-most-once loss, and a dropped\n * UNSUBSCRIBE is the quieter one, because `unsubscribe()` has already deleted\n * the topic from that set, so no later re-assert resends it and the server\n * keeps streaming a channel the app left. Through the DataBus neither of the\n * two is reachable while closed \u2014 `runTransport()` queues both operations\n * behind recovery \u2014 so this reads as a direct-transport-contract note. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications, and unknown shapes are dropped silently so a chatty server\n * cannot crash the message path. Malformed JSON is *not* dropped silently: it\n * goes to `handlers.onError` as \"WebSocket server sent a non-JSON frame.\",\n * which also records it in the bus's last-failure diagnostics. Neither case\n * throws out of the socket listener. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket. Throws in a runtime without one (SSR/Node);\n * it has no null arm, and `start()`'s catch is what turns that throw into an\n * `onStatus('error')` + `onError` report. */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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"sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n // The rejection arm is what keeps this total: `invalidate` can chain onto a\n // *replacement* open that is still in flight, and `.then(current => \u2026)`\n // alone would derive a rejected promise nobody observes, turning that\n // open's failure into an unhandled rejection on top of the caller's. No\n // test reaches it \u2014 it needs a scheduled failure racing a rejecting reopen\n // \u2014 and it is not the `open()` catch below, which is registered on the\n // promise it guards and only clears the cache.\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? 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Without this path, the serialized mutation queue would\n // stay blocked forever after the promise never settles.\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n });\n })();\n const open = (): Promise<IDBDatabase> => {\n // The two `if (dbPromise \u2026)` guards inside have never had their false arm\n // execute. Reaching either needs a connection that is live but no longer\n // cached, so a versionchange could land on an empty slot, or a slot replaced\n // before its own rejection catch runs \u2014 and both are excluded here because a\n // replacement can only start from a cleared slot, which is what the clearing\n // path itself performs. Defensive, so recorded rather than pinned.\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n // The fall-through \u2014 a rejection that arrives with the cache already\n // pointing somewhere else \u2014 has zero counts, and no writer fits in its\n // window: this catch is attached by the statement immediately after\n // `dbPromise = pending`, with nothing but comments between them,\n // so it is the first reaction that rejection can run, and nothing can register\n // a reaction on `pending` earlier \u2014 `invalidate()` is reached only with a\n // connection from a *resolved* open, and its chained read takes the\n // `() => undefined` arm on a rejected promise anyway, while `onversionchange`\n // is installed inside `onsuccess`, which an errored request never reaches.\n // Kept, because what dropping the condition costs is asymmetric: an\n // unconditional clear would evict a newer open's cached connection and the\n // next operation would open a second database connection while the first is\n // still usable.\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n // One-shot settlement, the same latch in all four `invalidate`+`reject`\n // closures here. Entering it twice is reachable \u2014 one aborting\n // transaction dispatches `error` and then `abort` \u2014 but measured\n // harmless: `reject` on a settled promise is a no-op, and the extra\n // `invalidate` cannot see a replaced cache because both signals are\n // dispatched inside one microtask batch, so their callbacks run before\n // the serialized queue reopens. Deleting all four latches leaves the\n // suite green and the connection count unchanged; they stay because that\n // proof rests on dispatch timing outside this file. The stale-signal case\n // that is inside this file is pinned by tests/replay-persistence.test.ts's\n // 'keeps the connection a later operation reopened when an older signal\n // lands late'.\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n // One of the four `invalidate`+`reject` latches whose zero-count arm is\n // enumerated in `load()`'s closure above.\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol \u2014 two frame formats, both over text/binary WebSocket messages:\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n * - binary publications use a *separate* tagged frame, not JSON:\n * `0xc7 | uint16 topicLength | topic UTF-8 | raw payload`, written by\n * `sendBinaryFrame` when `publish()` receives an `ArrayBuffer` with no\n * `messageId`/`timestamp` (with metadata it degrades to a JSON PUBLISH whose\n * `data` is a number array, so an id is never lost to the compact shape), and\n * parsed by the matching reader. A server that implements only the JSON arm\n * above silently drops those \u2014 see `scripts/demo-ws-server.mjs`, which\n * implements both directions.\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n // The `?? undefined` side of this has zero counts, and it is a type\n // conversion rather than a behavior branch: `MaybePromise<void>` admits\n // `void | Promise<void>` and not `null`, so writing `return this.connectPromise`\n // is TS2322, not a passing edit (measured). The state it would have to report\n // \u2014 a live socket with no gate \u2014 is excluded by the field's whole write set:\n // `connectPromise` is assigned in exactly two statements, `start()`'s\n // `= opening` immediately after the promise executor that sets `socket` and\n // `socketActive`, and `stop()`'s `= null` in the same frame as the two clears\n // that un-satisfy the test above. Neither pair yields to anything between its\n // members, so no observer \u2014 including a re-entrant `start()` \u2014 can see the\n // premise standing while the gate is gone. The statement order inside each\n // frame is not what carries this; any reorder within a frame is equally\n // unobservable, and the `settleConnect()`/`failConnect()` pair that does reach\n // across frames never touches the field.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n // This early return has never executed in any run of the suite, and the\n // reason is the same for all three terms: no attempt can leave a timer\n // armed behind it. Term 3 (`handshakeCompleted`) because `onopen` cancels\n // here directly and again through `settleConnect()`; terms 1 and 2 because\n // `this.socket` and `this.handlers` are reassigned only in `start()` and\n // `stop()`, reaching either assignment in `start()` needs `socketActive`\n // already false, and every path that lowers `socketActive` clears the\n // armed timer first \u2014 `onclose` and `onerror` through `failConnect()`,\n // `stop()` through `settleConnect()`, and this callback by nulling the\n // handle as it fires. So the guard cannot distinguish anything, which is\n // what its coverage arm records.\n //\n // It stays as the transport's statement that a superseded attempt must\n // never act, because the domination is a property of those cancels rather\n // than of this condition, and the asymmetry is measured: deleting only the\n // `handshakeCompleted` term leaves the suite green, deleting only `failConnect()`'s cancel lets a dead attempt's\n // timeout report a second failure for a connection the application was\n // already told had failed, and the first pin's own comment records the\n // third case \u2014 deleting the term *and* both cancels makes a healthy socket\n // report a phantom `onStatus('error')` and get aborted. The two pins name\n // the legs they hold: tests/websocket.test.ts's 'never lets the connect\n // timer tear down a handshake that already completed', and 'leaves no\n // connect timer armed when the handshake fails on a close'.\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent for local tracking: an unknown topic has nothing to delete, but\n * the UNSUBSCRIBE frame is still sent, exactly as SUBSCRIBE is re-sent above. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open. A dropped SUBSCRIBE is recovered \u2014 `onopen`\n * re-asserts every topic in `subscribedTopics` \u2014 but the other two are not:\n * a dropped PUBLISH is the documented at-most-once loss, and a dropped\n * UNSUBSCRIBE is the quieter one, because `unsubscribe()` has already deleted\n * the topic from that set, so no later re-assert resends it and the server\n * keeps streaming a channel the app left. Through the DataBus neither of the\n * two is reachable while closed \u2014 `runTransport()` queues both operations\n * behind recovery \u2014 so this reads as a direct-transport-contract note. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications, and unknown shapes are dropped silently so a chatty server\n * cannot crash the message path. Malformed JSON is *not* dropped silently: it\n * goes to `handlers.onError` as \"WebSocket server sent a non-JSON frame.\",\n * which also records it in the bus's last-failure diagnostics. Neither case\n * throws out of the socket listener. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket. Throws in a runtime without one (SSR/Node);\n * it has no null arm, and `start()`'s catch is what turns that throw into an\n * `onStatus('error')` + `onError` report. */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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6
6
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"names": ["pending"]
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7
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}
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package/docs/roadmap.md
CHANGED
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@@ -1,6 +1,22 @@
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1
1
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# Roadmap
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2
2
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3
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-
0.21.
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3
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+
0.21.21 was released on September 24, 2026. The project is intentionally continuing through reliability-focused releases before a 1.0.0 stability freeze.
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4
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+
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5
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+
## 0.21.21 delivered scope
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6
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+
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7
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+
- **One more branch arm closed by a call no test had made** — and this one needed a caller that does not exist in a browser. `queueStartAfterStop()`'s `stopPromise ?? Promise.resolve()` had never taken its fallback, which is the state a *failed initial open* lives in (its teardown is owned by `pendingStop`, so no gate exists); the only synchronous application-code seam inside that window is the caller's own `ClusterEnvironment` port, so the case wraps the port and calls back into `start()` from a storage write. `src/` goes from 48 zero arms to 47.
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8
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+
- **Which half of that expression has teeth.** Not the leg the test was written for. The fallback operand is consequence-free — `start()` chains the reopen behind `pendingStop` independently, so the measured `start` → `stop` → `start` order survives deleting the read entirely. What the case does pin is the routing one line above it: `if (this.stopping)` → `if (this.stopPromise)` reddens it, and 192 of the file's other tests stay green doing it.
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9
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+
- **A candidate test written, measured, and deleted.** A second case queued a restart behind a transport whose `stop()` was held open, which is the obvious pin for the gate operand — and it passed under all four single-leg mutations tried. A bounded number of awaited microtasks cannot see a wait whose wakeup needs the timer queue, so the test was removed and its zero kill rate recorded at the site, which is the finding; the number 194/194 under deletion is the statement, not a gap waiting for a better test.
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10
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+
- **The guard whose deletion is a crash rather than a failed assertion.** Removing that read turns the restart's "wake, discover we are still stopping, re-queue" into a microtask busy-wait that starves the macrotask the transport stop needs: `tests/lifecycle-invariants.test.ts` aborts its worker ~40 s later inside `Builtins_RunMicrotasks` with an out-of-memory, and every test in `data-bus` still passes. The site comment now says the fuzz is that line's only witness, which is also a warning to anyone who trims its stop/restart interleavings for speed.
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11
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+
- **Three shipped claims retracted against the code, in the two ways claims go stale.** A count that had drifted (the `?? this.currentRecord` fallbacks are three, not "the identical pair", and the third carried no site text at all), a measurement that no longer reproduces (the reopen absorb's "fails exactly one test" is 194/194, 194/194, 51-of-194 and 194/194 across the four experiments now recorded in its place), and eleven line-number citations into our own files of which six pointed at the wrong place — two of them into another comment. Every position is now a symbol or a condition, the surviving numbers are the dependency's (`centrifuge@5.7.4`, re-verified to its last `emit('error')`), and the whole prose change is proven code-free by comparing esbuild's emitted JavaScript against the previous revision.
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12
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+
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13
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+
## 0.21.20 delivered scope
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14
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+
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15
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+
- **Six uncovered branch arms closed by calls no test had ever made** — not by harder-to-reach guards. `publish(topic, data, messageId: string)` is a declared overload on the exported runtime and its normalization had never executed, because the bus always passes an object and nothing called the runtime with a string. Same for a single-item `publishBatch`: every case had supplied both `messageId` and `timestamp`, so the "one of them", "the other one" and "neither" shapes had never been delegated.
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16
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+
- **Which of those has a consequence, and which only has coverage.** An absent metadata reaches `sendControl` as `undefined`, which calls the handler with **three** arguments instead of five — the arity is how a listener tells "no id at all" from "an id of `undefined`". The two partial shapes are covered and have no assertion that separates them from always building the object, because the receiving side re-normalizes with `metadata?.x === undefined ? {} : …`: an omitted key and an `undefined` value are the same wire frame.
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17
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+
- **`clusterKey: ''` is a namespace alias, and the shipped sentence said otherwise.** The namespace is derived from `options.clusterKey || '__default__'`, so an empty key hashes the literal string and shares storage and BroadcastChannel with `'__default__'` — while the option's own JSDoc said different cluster keys "operate in isolation", an absolute that reaches consumers through the declarations and the bundles. Both sides are now pinned (the alias, and that a third key still isolates) and the exception is stated where the option is declared. The behavior is documented rather than changed: moving `''` would silently relocate storage for anyone already passing it.
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18
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+
- **The ledger's third tier, established per arm by deleting the fallback and running `tsc`.** `noUncheckedIndexedAccess` makes an index read `T | undefined` whether or not a hole is reachable, and `exactOptionalPropertyTypes` forbids the always-present form of a conditional spread (`TS2769`) while the whole suite stays green — so those legs can neither run nor be deleted, and the compiler is the only check that exists for them. Applying the probe inside the route-write block separated five compiler-held legs from one that compiles bare: `(previous?.generation ?? 0)` is unreachable because of a null filter three lines above it, not because of its own expression. In a coverage report the two are indistinguishable.
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19
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+
- **What moved, and what did not.** `cluster.ts` 20 → 14 zero arms and `src/` **54 → 48 of 1962**, with aggregate branches at 97.55. No frame, default, storage key, export or behavior changed, so mixed-version peers see nothing new.
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4
20
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5
21
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## 0.21.19 delivered scope
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6
22
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package/docs/zh/roadmap.md
CHANGED
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@@ -1,6 +1,22 @@
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1
1
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# 路线图
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2
2
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|
|
3
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-
0.21.
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3
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+
0.21.21 已于 2026 年 9 月 24 日发布。项目会先持续完成可靠性发布,再进入 1.0.0 稳定性冻结。
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4
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+
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5
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+
## 0.21.21 已完成范围
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6
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+
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7
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+
- **又一条未覆盖分支被“从来没有测试发出过的调用”关闭了**——而这一次需要的调用方在浏览器里并不存在。`queueStartAfterStop()` 的 `stopPromise ?? Promise.resolve()` 从未走过它的兜底分支,而那正是*首次打开失败*时所处的状态(它的清理由 `pendingStop` 掌管,所以根本不存在那道闩);那个窗口内唯一会同步回调进应用代码的缝隙,是调用方自己提供的 `ClusterEnvironment` 端口,于是用例把端口包了一层,从一次存储写入里回调进 `start()`。`src/` 的零计数分支从 48 条降到 47 条。
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8
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+
- **那个表达式里真正有后果的是哪一半。** 不是这条测试当初为它而写的那一半。兜底操作数是没有后果的——`start()` 自己就会把重开挂在 `pendingStop` 之后,所以把整个读取删掉,实测的 `start` → `stop` → `start` 顺序依然成立。这条用例真正钉住的是它上面一行的路由:把 `if (this.stopping)` 改成 `if (this.stopPromise)` 会让它变红,而文件里其余 192 个测试对此毫无反应。
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9
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+
- **一个候选测试被写出、被测量、然后被删除。** 第二个用例把重开排在一个 `stop()` 被挂住的传输后面,看起来正是那个闩的显然钉法——可它在四种单腿变异下全部通过。有限次数的 await 微任务看不见一个必须等定时器队列的等待,于是这个测试被删掉,而它的零击杀率写在了代码位置上;“删掉它 194/194 依旧全绿”这个数字本身就是结论,而不是一个等着更好测试来填的空洞。
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10
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+
- **有一条守卫,删除它的表现是崩溃,不是断言失败。** 把那个读取删掉,重开的“醒来—发现还在 stopping—重新排队”就变成一个微任务忙等,饿死传输停止所依赖的那个宏任务:`tests/lifecycle-invariants.test.ts` 在约 40 秒后于 `Builtins_RunMicrotasks` 内因内存耗尽中止自己的 worker,而 `data-bus` 里的每个测试仍然全绿。位置注释现在写明:那条 fuzz 就是这一行的唯一见证——这也是对任何为了提速而删掉它 stop/restart 交错序列的人的警告。
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11
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+
- **三处随包发布的声明被按代码撤回,正好对应声明腐坏的两种方式。** 一个计数漂了(`?? this.currentRecord` 兜底有三处,不是“那相同的一对”,而且第三处压根没有任何位置说明);一个测量不再复现(重开兜底那句“只失败一个测试”,被现在写在它原地的四个实验取代:194/194、194/194、51/194、194/194);以及十一处指向本仓库自己文件的 `:NNN` 行号引用里有六处指向了别处——其中两处落进了*另一段注释*。所有位置引用现在都改成符号或条件;保留下来的编号是依赖的(`centrifuge@5.7.4`,连它最后一个 `emit('error')` 都重新核对过);而整场纯文字改动是靠比对 esbuild 产出的 JavaScript 与上一个 revision 来证明没有碰到代码的。
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+
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## 0.21.20 已完成范围
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+
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+
- **六条未覆盖分支,是被“从来没有测试发出过的调用”关闭的,而不是被更难触达的守卫。** `publish(topic, data, messageId: string)` 是导出的 runtime 上一条声明过的重载,而它的归一化逻辑从未执行过——因为总线总是传对象,也没有任何测试以字符串去调用 runtime。单项的 `publishBatch` 同理:每个用例都同时给了 `messageId` 和 `timestamp`,于是“只给前者”“只给后者”“两个都不给”这三种形态从未被委托出去过。
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+
- **其中哪些有后果,哪些只换来一个计数。** 缺失的 metadata 以 `undefined` 抵达 `sendControl`,于是处理器被以**三个**而非五个参数调用——参数的个数,正是监听方区分“根本没有 id”和“id 是 `undefined`”的方式。两个部分填写的形态被覆盖了,却没有任何断言把它们与“总是构造对象”区分开:因为接收侧会用 `metadata?.x === undefined ? {} : …` 再归一化一次,省略一个键与把它的值设为 `undefined`,在线上帧里是同一个东西。
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+
- **`clusterKey: ''` 是一个命名空间别名,而随包发布的那句话说法相反。** 命名空间取自 `options.clusterKey || '__default__'`,所以空键哈希的是那个字面量字符串,会与 `'__default__'` 共用存储和 BroadcastChannel——可这个选项自己的 JSDoc 说的是不同 cluster key“彼此隔离”,而这个绝对化表述会通过类型声明和打包产物到达使用者。两侧现在都被固定下来(别名本身,以及第三个键依旧隔离),例外也写在了选项声明处。这里是把行为记录在案,而不是修改行为:改动 `''` 会悄悄迁走每一个已经在传它的调用方的存储。
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- **账本的第三档,这次是逐条以“删掉兜底、跑 `tsc`”确立的。** `noUncheckedIndexedAccess` 让一次索引读取无论空洞是否可达都是 `T | undefined`;`exactOptionalPropertyTypes` 则禁止条件展开写成常驻形态(`TS2769`),而此时整套测试依然全绿——所以这些腿既跑不起来也删不掉,编译器是为它们唯一存在的检查。把这套探针用到路由写入那块代码里,把五条由编译器持有的腿与一条能裸着编译的腿分开了:`(previous?.generation ?? 0)` 不可达,是因为三行之上那个 null 过滤,而不是因为它自己的表达式。在覆盖率报告里,这两者长得一模一样。
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19
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- **动了什么,什么没动。** `cluster.ts` 的零计数分支从 20 降到 14,`src/` 从 **1962 中的 54 降到 48**,分支聚合覆盖率 97.55。没有协议帧、默认值、存储键、导出或行为发生变化,混版本对端感知不到任何新东西。
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4
20
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5
21
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## 0.21.19 已完成范围
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6
22
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package/package.json
CHANGED