cross-tab-worker-databus 0.20.90 → 0.20.92

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -132,6 +132,9 @@ export declare class WorkerClusterRuntime {
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  private started;
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  private suspended;
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  private lifecycleListening;
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+ /** Invalidates an in-flight pageshow resume when a synchronous onResume
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+ * callback stops or pauses the cluster before activate() is reached. */
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+ private lifecycleGeneration;
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  private currentRecord;
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  constructor(options: WorkerClusterOptions);
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  /** Start the cluster: register, listen for lifecycle events, and begin heartbeats. */
@@ -254,15 +257,15 @@ export declare class WorkerClusterRuntime {
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  private sendRouteReleased;
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  /**
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  * Accept a graceful handoff only when the route still points to this worker,
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- * the release comes from the recorded previous owner, and the generation is
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- * at least as new as ours. Any other ROUTE_RELEASED is stale and dropped.
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+ * the release comes from the recorded previous owner, and the generation
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+ * exactly matches ours. Any other ROUTE_RELEASED is stale and dropped.
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  */
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  private handleRouteReleasedMessage;
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  /** A ROUTE_RELEASED is stale (and must be dropped) unless the route still
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  * points to us, the release comes from the recorded previous owner, and
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- * the release generation is at least as new as ours. A replayed ACK from an
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- * earlier handoff round (e.g. an a↔b ping-pong) carries an older generation
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- * and must not confirm the current round. */
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+ * the release generation exactly matches ours. A delayed ACK from either an
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+ * earlier or later handoff round belongs to a different route and must not
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+ * confirm the current round. */
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  private isStaleRouteRelease;
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  /** True when an unconfirmed handoff route has been stuck longer than a
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  * worker TTL. The ACK for a live handoff is posted synchronously with the
@@ -1 +1 @@
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- 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1
+ {"version":3,"file":"cluster.d.ts","sourceRoot":"","sources":["../../src/core/cluster.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAkB,kBAAkB,EAAe,MAAM,eAAe,CAAC;AASrF,OAAO,KAAK,EACV,0BAA0B,EAC1B,oBAAoB,EAGpB,mBAAmB,EACnB,YAAY,EAEZ,WAAW,EACX,YAAY,EAEb,MAAM,SAAS,CAAC;AAEjB,OAAO,EAIL,qBAAqB,EAItB,MAAM,oBAAoB,CAAC;AAK5B,0EAA0E;AAC1E,MAAM,WAAW,qBAAqB;IACpC,mFAAmF;IACnF,SAAS,EAAE,CACT,MAAM,EAAE,mBAAmB,EAC3B,KAAK,EAAE,MAAM,EACb,IAAI,CAAC,EAAE,OAAO,EACd,SAAS,CAAC,EAAE,MAAM,EAClB,SAAS,CAAC,EAAE,MAAM,KACf,IAAI,CAAC;IACV;;yEAEqE;IACrE,cAAc,CAAC,EAAE,CACf,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,aAAa,CAAC;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,KAC5E,IAAI,CAAC;IACV;;;2DAGuD;IACvD,yEAAyE;IACzE,gBAAgB,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,CAAC;IAC9C,OAAO,EAAE,CACP,SAAS,EAAE,MAAM,EACjB,OAAO,EAAE,OAAO,EAChB,cAAc,EAAE,MAAM,EACtB,WAAW,CAAC,EAAE,MAAM,KACjB,IAAI,CAAC;IACV,qDAAqD;IACrD,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACvB,oDAAoD;IACpD,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,qGAAqG;IACrG,YAAY,CAAC,EAAE,CAAC,KAAK,EAAE;QACrB,SAAS,EAAE,CAAC,OAAO,qBAAqB,CAAC,SAAS,GAAG,OAAO,qBAAqB,CAAC,eAAe,GAAG,OAAO,qBAAqB,CAAC,wBAAwB,CAAC,CAAC;QAC3J,KAAK,EAAE,MAAM,CAAC;KACf,KAAK,IAAI,CAAC;CACZ;AAED,MAAM,WAAW,oBAAoB;IACnC;gFAC4E;IAC5E,UAAU,EAAE,MAAM,CAAC;IACnB,0EAA0E;IAC1E,QAAQ,EAAE,qBAAqB,CAAC;IAChC,2EAA2E;IAC3E,WAAW,CAAC,EAAE,kBAAkB,CAAC;IACjC,4EAA4E;IAC5E,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,8EAA8E;IAC9E,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,6EAA6E;IAC7E,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,qFAAqF;IACrF,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,2DAA2D;IAC3D,mBAAmB,CAAC,EAAE,MAAM,CAAC;IAC7B,iEAAiE;IACjE,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;sEACkE;IAClE,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B;;;kFAG8E;IAC9E,aAAa,CAAC,EAAE,oBAAoB,CAAC;CACtC;AAED,2EAA2E;AAC3E,MAAM,WAAW,qBAAqB;IACpC,eAAe,EAAE,MAAM,CAAC;IACxB,2FAA2F;IAC3F,oBAAoB,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC,CAAC;IACpD,WAAW,EAAE,OAAO,CAAC;IACrB,SAAS,EAAE,OAAO,CAAC;IACnB,aAAa,EAAE,YAAY,CAAC;IAC5B,OAAO,EAAE,YAAY,EAAE,CAAC;IACxB,qFAAqF;IACrF,MAAM,EAAE,KAAK,CAAC,WAAW,GAAG;QAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC,CAAC;IACtD,gBAAgB,EAAE,MAAM,EAAE,CAAC;IAC3B,cAAc,EAAE,MAAM,EAAE,CAAC;IACzB,0DAA0D;IAC1D,WAAW,EAAE,KAAK,CAAC;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IACxD,eAAe,CAAC,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;CAC/E;AAUD;;;;;;;;;;;;GAYG;AACH,qBAAa,oBAAoB;IAC/B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAE1B,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAqB;IACjD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAwB;IACjD,OAAO,CAAC,OAAO,CAAqB;IACpC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAS;IAC1C,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAS;IAC7C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAS;IAC1C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,mFAAmF;IACnF,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAmC;IACjE,gFAAgF;IAChF,OAAO,CAAC,gBAAgB,CAItB;IAEF,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAqB;IAItD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAA6B;IAC5D,OAAO,CAAC,QAAQ,CAAC,eAAe,CAA+D;IAC/F,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAS;IAC5C,OAAO,CAAC,mBAAmB,CAAK;IAChC,OAAO,CAAC,qBAAqB,CAAK;IAClC,OAAO,CAAC,mBAAmB,CAAK;IAChC,OAAO,CAAC,sBAAsB,CAAuB;IACrD,OAAO,CAAC,oBAAoB;IAS5B,OAAO,CAAC,QAAQ,CAAC,oBAAoB,CAAoC;IAMzE,OAAO,CAAC,QAAQ,CAAC,WAAW,CAA6B;IACzD,OAAO,CAAC,OAAO,CAA+B;IAC9C,OAAO,CAAC,eAAe,CAAiB;IACxC,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,kBAAkB,CAAS;IACnC;4EACwE;IACxE,OAAO,CAAC,mBAAmB,CAAK;IAChC,OAAO,CAAC,aAAa,CAAe;gBAExB,OAAO,EAAE,oBAAoB;IAsCzC,sFAAsF;IACtF,KAAK,IAAI,IAAI;IAiBb;;;;;;OAMG;IACH,IAAI,IAAI,IAAI;IAcZ;;;OAGG;IACH,OAAO,CAAC,QAAQ;IAqChB;;;OAGG;IACH,OAAO,CAAC,KAAK;IAiDb,oEAAoE;IACpE,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAMrC;;;;OAIG;IACH,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IA0BjC;;;OAGG;IACH,WAAW,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAOhC;;yEAEqE;IACrE,OAAO,CAAC,mBAAmB;IAa3B,qGAAqG;IACrG,OAAO,CAAC,qBAAqB;IAsC7B;;;;;OAKG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,MAAM,GAAG,OAAO;IAClE,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,CAAC,EAAE,0BAA0B,GAAG,OAAO;IAuCrF;;;;;;OAMG;IACH,YAAY,CACV,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,aAAa,CAAC;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,GAC9E,OAAO;IAgDV;sFACkF;IAClF,OAAO,CAAC,oBAAoB;IAmB5B,iEAAiE;IACjE,OAAO,CAAC,oBAAoB;IAa5B;6EACyE;IACzE,OAAO,CAAC,yBAAyB;IAYjC;;;mEAG+D;IAC/D,OAAO,CAAC,gBAAgB;IAIxB;;iFAE6E;IAC7E,cAAc,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,IAAI;IAS/E;2CACuC;IACvC,OAAO,CAAC,aAAa;IAMrB;;+DAE2D;IAC3D,OAAO,CAAC,gBAAgB;IAsBxB,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAsBlC,4EAA4E;IAC5E,cAAc,IAAI,OAAO;IAIzB;8EAC0E;IAC1E,OAAO,CAAC,aAAa;IAMrB;kEAC8D;IAC9D,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO;IAQ1C,iEAAiE;IACjE,sBAAsB,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE;IAEpE,8EAA8E;IAC9E,WAAW,IAAI,qBAAqB;IAuBpC,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAsB;IAErD,OAAO,CAAC,QAAQ,CAAC,cAAc,CAU7B;IAEF,OAAO,CAAC,QAAQ,CAAC,sBAAsB,CAQrC;IAEF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@@ -193,7 +193,9 @@ export declare class CrossTabDataBus<TConfig = unknown, TData = unknown> {
193
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  private recoveryGateRelease;
194
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  private recoveryTimer;
195
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  private recoveryTimerToken;
196
+ private recoveryCancellationToken;
196
197
  private recoveryDemandAllowed;
198
+ private recoveryWaiters;
197
199
  /** Monotonic generation incremented on every successful transport open.
198
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  * Stays in lockstep with `lastSuccessAt` so callers can detect that the
199
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  * transport has been reopened even if the timestamp window is short. */
@@ -231,8 +233,18 @@ export declare class CrossTabDataBus<TConfig = unknown, TData = unknown> {
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  private cancelScheduledRecovery;
232
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  /** Keep the recovery gate closed after a failed attempt while allowing the
233
235
  * next explicit transport operation to start an immediate on-demand reopen.
234
- * If no gate/successor retry remains, release any waiters. */
236
+ * If no gate/successor retry remains, release any waiters.
237
+ *
238
+ * `kickParkedWaiters` is set only when the failure is an automatic attempt: an
239
+ * operation that was already parked on the gate is itself demand, so it must
240
+ * not wait for some unrelated future operation. A failed *on-demand* reopen
241
+ * passes `false`, so it re-arms the flag for a later operation instead of
242
+ * looping on its own failure. */
235
243
  private allowDemandRecovery;
244
+ /** Start one on-demand reopen if a failed attempt has left parked operations
245
+ * and enabled demand recovery. Consumes the demand token so at most one
246
+ * reopen is issued; every waiter stays behind the gate until it succeeds. */
247
+ private startDemandRecovery;
236
248
  /** Reset failure and recovery diagnostics for a new explicit start session. */
237
249
  private resetFailureState;
238
250
  /**
@@ -338,6 +350,14 @@ export declare class CrossTabDataBus<TConfig = unknown, TData = unknown> {
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  * unless another stop() arrives first and cancels that queued restart.
339
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  */
340
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  stop(): Promise<void>;
353
+ /**
354
+ * Synchronous teardown prelude. Flips `stopping` (the authoritative
355
+ * in-flight signal), cancels scheduled work, releases handlers, and emits the
356
+ * observable STOP lifecycle event. stop() calls it after the shared gate is
357
+ * installed but in the same tick, so the stop still takes effect immediately
358
+ * while a re-entrant stop() from the STOP event shares the one teardown.
359
+ */
360
+ private beginStop;
341
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  private performStop;
342
362
  /**
343
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  * Incoming message from the transport.
@@ -1 +1 @@
1
- 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{"version":3,"file":"data-bus.d.ts","sourceRoot":"","sources":["../../src/core/data-bus.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,oBAAoB,EAAE,qBAAqB,EAAE,MAAM,WAAW,CAAC;AAE7E,OAAO,KAAK,EACV,mBAAmB,EAEnB,qBAAqB,EACrB,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,OAAO,KAAK,EAAE,sBAAsB,EAAE,mBAAmB,EAAE,MAAM,SAAS,CAAC;AAC3E,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AAGrE,OAAO,KAAK,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE9E,OAAO,EAGL,cAAc,EACd,YAAY,EAEZ,cAAc,EAUf,MAAM,oBAAoB,CAAC;AAO5B;;wBAEwB;AACxB;;;;mBAImB;AACnB,MAAM,WAAW,oBAAoB,CAAC,KAAK,GAAG,OAAO;IACnD;;;sBAGkB;IAClB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,oEAAoE;IACpE,WAAW,CAAC,EAAE,wBAAwB,CAAC,KAAK,CAAC,CAAC;IAC9C,oEAAoE;IACpE,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;;;;qEAIiE;IACjE,aAAa,CAAC,EAAE,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,OAAO,cAAc,CAAC,CAAC;IACrE,sEAAsE;IACtE,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,wEAAwE;IACxE,gBAAgB,CAAC,EAAE,8BAA8B,CAAC;CACnD;AAED,MAAM,WAAW,8BAA8B;IAC7C,iEAAiE;IACjE,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,oDAAoD;IACpD,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,YAAY,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,CAAC;AAEvD,MAAM,WAAW,kBAAkB;IACjC,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,YAAY,CAAC;IACrB,OAAO,EAAE,OAAO,CAAC;IACjB,cAAc,EAAE,OAAO,CAAC;IACxB,QAAQ,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,OAAO,CAAC;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,OAAO,CAAC;QAAC,YAAY,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC;IACjM,KAAK,EAAE,iBAAiB,CAAC;IACzB,MAAM,EAAE;QAAE,OAAO,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9E,WAAW,EAAE,wBAAwB,CAAC;IACtC,QAAQ,EAAE;QAAE,OAAO,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,sBAAsB,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC,CAAA;KAAE,CAAC;IACpI,SAAS,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,MAAM,EAAE,YAAY,CAAC;QAAC,SAAS,EAAE,OAAO,CAAA;KAAE,CAAC;IAC9F,OAAO,EAAE,qBAAqB,CAAC;IAC/B,gFAAgF;IAChF,OAAO,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACvC,iFAAiF;IACjF,KAAK,EAAE;QAAE,SAAS,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,CAAA;KAAE,CAAC;CACtD;AAED,wFAAwF;AACxF,MAAM,MAAM,oBAAoB,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,OAAO,cAAc,CAAC,CAAC;AAExF,MAAM,WAAW,kBAAkB;IACjC,MAAM,EAAE,oBAAoB,CAAC;IAC7B,OAAO,EAAE,MAAM,CAAC;IAChB,EAAE,EAAE,MAAM,CAAC;CACZ;AAED,4EAA4E;AAC5E,MAAM,WAAW,wBAAwB;IACvC,2EAA2E;IAC3E,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;CACjC;AAED;;;2BAG2B;AAC3B,MAAM,WAAW,oBAAoB;IACnC,qFAAqF;IACrF,OAAO,EAAE,OAAO,CAAC;IACjB;;0CAEsC;IACtC,KAAK,EAAE,CAAC,OAAO,YAAY,CAAC,CAAC,MAAM,OAAO,YAAY,CAAC,CAAC;IACxD,MAAM,EAAE,YAAY,CAAC;IACrB,UAAU,EAAE,MAAM,CAAC;IACnB,OAAO,EAAE,OAAO,CAAC;IACjB,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;QAAC,KAAK,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,YAAY,CAAA;KAAE,CAAC;IAC1F,QAAQ,EAAE,UAAU,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,CAAC;IAC1D,yEAAyE;IACzE,WAAW,EAAE,kBAAkB,GAAG,IAAI,CAAC;IACvC,WAAW,EAAE,wBAAwB,CAAC;IACtC,6EAA6E;IAC7E,OAAO,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACvC,iFAAiF;IACjF,KAAK,EAAE;QAAE,SAAS,EAAE,OAAO,CAAC;QAAC,aAAa,EAAE,MAAM,CAAA;KAAE,CAAC;CACtD;AAED,MAAM,WAAW,sBAAsB,CAAC,OAAO,EAAE,KAAK,CACpD,SAAQ,IAAI,CAAC,oBAAoB,EAAE,UAAU,CAAC;IAC9C,SAAS,EAAE,gBAAgB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;IAC5C,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,mBAAmB,CAAC;IAC5B,8EAA8E;IAC9E,MAAM,CAAC,EAAE,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACrC,mFAAmF;IACnF,KAAK,CAAC,EAAE,mBAAmB,CAAC;IAC5B,2CAA2C;IAC3C,QAAQ,CAAC,EAAE;QAAE,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAC1D;AAED;;;;;;;GAOG;AACH,qBAAa,eAAe,CAAC,OAAO,GAAG,OAAO,EAAE,KAAK,GAAG,OAAO;IAC7D,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAmC;IAC7D,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAE/C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAwD;IAGtF,OAAO,CAAC,QAAQ,CAAC,yBAAyB,CAAqB;IAC/D,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAmC;IAClE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAkC;IAChE,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAuB;IACrD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAsB;IACpD,OAAO,CAAC,QAAQ,CAAC,gBAAgB,CAAU;IAC3C,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAuB;IAC7C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAe;IACnC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,MAAM,CAA4C;IAC1D,OAAO,CAAC,OAAO,CAAS;IACxB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,cAAc,CAAS;IAK/B,OAAO,CAAC,qBAAqB,CAAS;IAGtC,OAAO,CAAC,SAAS,CAAiB;IAClC,OAAO,CAAC,WAAW,CAAuB;IAG1C,OAAO,CAAC,WAAW,CAAmC;IACtD,OAAO,CAAC,uBAAuB,CAAK;IACpC,OAAO,CAAC,wBAAwB,CAAuB;IACvD,OAAO,CAAC,2BAA2B,CAAuB;IAG1D,OAAO,CAAC,YAAY,CAA8B;IAGlD,OAAO,CAAC,WAAW,CAA8B;IAIjD,OAAO,CAAC,WAAW,CAA8B;IAIjD,OAAO,CAAC,gBAAgB,CAA8B;IACtD,OAAO,CAAC,qBAAqB,CAAK;IAKlC,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,wBAAwB,CAAK;IAGrC,OAAO,CAAC,cAAc,CAAK;IAG3B,OAAO,CAAC,eAAe,CAAK;IAC5B,OAAO,CAAC,iBAAiB,CAAS;IAKlC,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,mBAAmB,CAA6B;IACxD,OAAO,CAAC,aAAa,CAA8C;IACnE,OAAO,CAAC,kBAAkB,CAAK;IAK/B,OAAO,CAAC,yBAAyB,CAAK;IAKtC,OAAO,CAAC,qBAAqB,CAAS;IAKtC,OAAO,CAAC,eAAe,CAAK;IAC5B;;4EAEwE;IACxE,OAAO,CAAC,kBAAkB,CAAK;IAC/B;gEAC4D;IAC5D,OAAO,CA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@@ -52,7 +52,18 @@ export declare class ReplayManager<TData = unknown> {
52
52
  private retryGeneration;
53
53
  private pendingReplayPersistence;
54
54
  private persistenceFlushScheduled;
55
- private readonly hydration;
55
+ /** Current hydration operation, if one belongs to the active lifecycle. */
56
+ private hydration;
57
+ /** Invalidates a load from a superseded suspend/reset lifecycle. */
58
+ private hydrationEpoch;
59
+ /** Whether the active lifecycle has finished (or deliberately skipped) hydration. */
60
+ private hydrationComplete;
61
+ /** A failed load is retried by the next explicit start(), not every replay request. */
62
+ private hydrationFailed;
63
+ /** Mutations that must be applied to a load already in flight. */
64
+ private hydrationClearAll;
65
+ private hydrationClearedTopics;
66
+ private hydrationClearBefore;
56
67
  /** Coalesced retention cleanup: the newest cutoff wins while one is running. */
57
68
  private retentionCleanup;
58
69
  private retentionCutoff;
@@ -94,7 +105,7 @@ export declare class ReplayManager<TData = unknown> {
94
105
  /** Suspend the manager: cancel in-flight persistence retries (so a hidden tab
95
106
  * or stopped bus does not keep hammering the store) and stop the sweep. */
96
107
  suspend(): void;
97
- /** Drop all in-memory buffers (used on full teardown). */
108
+ /** Drop all in-memory buffers and require hydration for the next lifecycle. */
98
109
  resetBuffers(): void;
99
110
  /** Buffer occupancy for diagnostics. `bytes` is an approximate in-memory
100
111
  * payload footprint (same heuristic as adaptive load weighting), computed on
@@ -113,7 +124,10 @@ export declare class ReplayManager<TData = unknown> {
113
124
  * Only reachable when the backend advertises `appendBatch` (the sole queuer,
114
125
  * `record()`, guards on it), so the batched path is unconditional here. */
115
126
  private schedulePersistenceFlush;
116
- /** Load durable history into the in-memory rings once at startup, pruning
127
+ /** Start the active lifecycle's one-shot hydration, if it has not completed
128
+ * or deliberately skipped hydration already. */
129
+ private requestHydration;
130
+ /** Load durable history into the in-memory rings once per lifecycle, pruning
117
131
  * entries past the retention window first. Failures are reported but do not
118
132
  * block startup — the bus runs with whatever survived. */
119
133
  private hydrate;
@@ -1 +1 @@
1
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package/dist/index.js CHANGED
@@ -20,7 +20,7 @@ import {
20
20
  selectRebalanceTarget,
21
21
  selectWorkerBackend,
22
22
  topicMatchesPattern
23
- } from "./chunk-L24ETFVK.js";
23
+ } from "./chunk-QB74C4EH.js";
24
24
  import {
25
25
  DEFAULT_STORAGE_PREFIX,
26
26
  PRUNE_STRATEGY,
@@ -365,7 +365,7 @@ var WebSocketTransport = class {
365
365
  handlers.onStatus(WORKER_STATUS.ERROR);
366
366
  handlers.onError(error);
367
367
  this.failConnect(error);
368
- socket.close();
368
+ this.abortSocket(socket);
369
369
  }, timeoutMs);
370
370
  }
371
371
  socket.onopen = () => {
@@ -398,6 +398,7 @@ var WebSocketTransport = class {
398
398
  handshakeFailed = true;
399
399
  this.failConnect(new Error("WebSocket failed to open."));
400
400
  }
401
+ this.abortSocket(socket);
401
402
  };
402
403
  socket.onmessage = (event) => {
403
404
  if (this.socket === socket && this.handlers === handlers && this.socketActive) {
@@ -491,6 +492,14 @@ var WebSocketTransport = class {
491
492
  this.connectReject = null;
492
493
  reject?.(error);
493
494
  }
495
+ /** Best-effort close for a socket that can no longer carry transport data.
496
+ * The error that invalidated it has already been reported by the caller. */
497
+ abortSocket(socket) {
498
+ try {
499
+ socket.close();
500
+ } catch {
501
+ }
502
+ }
494
503
  clearConnectTimer() {
495
504
  if (this.connectTimer !== null) {
496
505
  clearTimeout(this.connectTimer);
package/dist/index.js.map CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/core/replay-persistence.ts", "../src/websocket.ts"],
4
- "sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? PRUNE_STRATEGY.COUNT;\n const retentionMs = options.retentionMs;\n assertPruneStrategy(pruneStrategy);\n if (retentionMs !== undefined) assertPositiveFiniteNumber(retentionMs, 'retentionMs');\n assertPositiveSafeInteger(maxPerTopic, 'maxPerTopic');\n let dbPromise: Promise<IDBDatabase> | null = null;\n const invalidate = (db: IDBDatabase): void => {\n if (dbPromise) {\n void dbPromise.then(current => {\n if (current === db) {\n current.close();\n dbPromise = null;\n }\n }, () => undefined);\n }\n };\n // IndexedDB transactions are atomic, but a read-modify-write append can\n // still lose updates when callers start several appends concurrently.\n // Serialize all mutations per adapter instance while keeping reads free.\n // Consecutive append/appendBatch entries are coalesced into a single\n // transaction at the head of the queue, so a burst spanning many microtask\n // flushes issues one transaction instead of one per flush. Ordering against\n // clears is preserved: coalescing only merges adjacent batch entries and\n // never reorders them relative to a clear.\n type QueuedMutation =\n | { kind: 'batch'; messages: ReadonlyArray<DataBusMessage<TData>> }\n | { kind: 'run'; run: () => Promise<void> };\n const pending: Array<{\n mutation: QueuedMutation;\n resolve: () => void;\n reject: (error: unknown) => void;\n }> = [];\n let draining = false;\n\n const drain = async (): Promise<void> => {\n if (draining) return;\n draining = true;\n try {\n // Let a burst of synchronous enqueues accumulate into `pending` before\n // the first coalescing pass, so a single flush cycle's batches merge\n // into one transaction instead of two.\n await Promise.resolve();\n while (pending.length > 0) {\n const head = pending[0]!.mutation;\n if (head.kind === 'batch') {\n // Merge every adjacent batch entry into one transaction.\n const merged: DataBusMessage<TData>[] = [];\n const entries: Array<{ resolve: () => void; reject: (error: unknown) => void }> = [];\n while (pending.length > 0) {\n const next = pending[0]!.mutation;\n if (next.kind !== 'batch') break;\n merged.push(...next.messages);\n entries.push({ resolve: pending[0]!.resolve, reject: pending[0]!.reject });\n pending.shift();\n }\n try {\n await appendTransaction(merged);\n for (const entry of entries) entry.resolve();\n } catch (error) {\n for (const entry of entries) entry.reject(error);\n }\n } else {\n const entry = pending.shift()!;\n try {\n await head.run();\n entry.resolve();\n } catch (error) {\n entry.reject(error);\n }\n }\n }\n } finally {\n draining = false;\n }\n };\n\n const enqueue = (mutation: QueuedMutation): Promise<void> =>\n new Promise<void>((resolve, reject) => {\n pending.push({ mutation, resolve, reject });\n void drain();\n });\n\n /** Read-modify-write one topic-batched append inside a single transaction. */\n const appendTransaction = (messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void> =>\n (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try {\n transaction = db.transaction(storeName, 'readwrite');\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n const store = transaction.objectStore(storeName);\n const grouped = new Map<string, DataBusMessage<TData>[]>();\n for (const message of messages) {\n grouped.set(message.topic, [...(grouped.get(message.topic) ?? []), message]);\n }\n let hasError = false;\n const fail = (error: unknown): void => {\n if (hasError) return;\n hasError = true;\n invalidate(db);\n reject(error);\n };\n for (const [topic, topicMessages] of grouped) {\n const request = store.get(topic);\n request.onsuccess = () => {\n if (hasError) return;\n const history = pruneReplayHistory(\n ((request.result?.messages ?? []) as DataBusMessage<TData>[]).concat(topicMessages),\n { maxPerTopic, pruneStrategy, retentionMs, now: Date.now() }\n );\n store.put({ topic, messages: history });\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n }\n transaction.oncomplete = () => {\n if (!hasError) resolve();\n };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n // A connection loss can abort a transaction without first dispatching a\n // request error. Without this path, the serialized mutation queue would\n // stay blocked forever after the promise never settles.\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to persist replay history.'));\n });\n })();\n const open = (): Promise<IDBDatabase> => {\n if (dbPromise) return dbPromise;\n const pending = new Promise<IDBDatabase>((resolve, reject) => {\n const request = indexedDb.open(dbName, 1);\n request.onupgradeneeded = () => request.result.createObjectStore(storeName, { keyPath: 'topic' });\n request.onsuccess = () => {\n const db = request.result;\n // A schema upgrade in another tab invalidates this connection. Close\n // it and clear the cached promise so the next operation reopens a\n // usable connection instead of repeatedly targeting a dead database.\n db.onversionchange = () => {\n db.close();\n if (dbPromise) dbPromise = null;\n };\n resolve(db);\n };\n request.onerror = () => reject(request.error ?? new Error('Failed to open replay database.'));\n });\n dbPromise = pending;\n // Do not permanently cache a rejected open promise. IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol (JSON text frames):\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n socket.close();\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent: unsubscribing an unknown topic is a no-op. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open \u2014 subscribe frames are re-sent on open, so the\n * only real loss is a publish during a disconnect window. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications; malformed JSON and unknown shapes are ignored so a chatty\n * server cannot crash the message path. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket, or null in runtimes without one (SSR/Node). */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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+ "sourcesContent": ["import type { DataBusMessage } from './types';\nimport { pruneReplayHistory } from './replay-pruning';\nimport { DEFAULT_STORAGE_PREFIX, PRUNE_STRATEGY } from '../utils/constants';\nimport { assertPositiveFiniteNumber, assertPositiveSafeInteger, assertPruneStrategy } from '../utils/validation';\n\n/** Optional persistence backend for replay history. */\nexport interface DataBusReplayPersistence<TData = unknown> {\n load(): Promise<ReadonlyArray<DataBusMessage<TData>>>;\n append(message: DataBusMessage<TData>): Promise<void>;\n /** Optional bulk append used to amortize IndexedDB transaction overhead. */\n appendBatch?(messages: ReadonlyArray<DataBusMessage<TData>>): Promise<void>;\n /** Remove all persisted replay history. */\n clear?(): Promise<void>;\n /** Remove persisted replay history for one exact topic. */\n clearTopic?(topic: string): Promise<void>;\n /** Remove persisted messages older than the given epoch-millisecond cutoff. */\n clearBefore?(timestamp: number): Promise<void>;\n}\n\nexport interface IndexedDbReplayPersistenceOptions {\n dbName?: string;\n maxPerTopic: number;\n pruneStrategy?: (typeof PRUNE_STRATEGY)[keyof typeof PRUNE_STRATEGY];\n retentionMs?: number;\n}\n\n/** Create a browser IndexedDB-backed replay store. */\nexport function createIndexedDbReplayPersistence<TData = unknown>(\n options: IndexedDbReplayPersistenceOptions\n): DataBusReplayPersistence<TData> {\n const indexedDb = globalThis.indexedDB;\n if (!indexedDb) throw new Error('IndexedDB is unavailable in this environment.');\n const dbName = options.dbName ?? DEFAULT_STORAGE_PREFIX;\n const storeName = 'replay';\n const maxPerTopic = options.maxPerTopic;\n const pruneStrategy = options.pruneStrategy ?? 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IndexedDB can fail\n // transiently (quota, private-mode initialization, a closing connection,\n // or a browser shutdown); the next operation must be able to retry.\n void pending.catch(() => {\n if (dbPromise === pending) dbPromise = null;\n });\n return pending;\n };\n return {\n async load() {\n const db = await open();\n return new Promise((resolve, reject) => {\n let transaction: IDBTransaction;\n let request: IDBRequest;\n try {\n transaction = db.transaction(storeName, 'readonly');\n request = transaction.objectStore(storeName).getAll();\n } catch (error) {\n invalidate(db);\n reject(error);\n return;\n }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n let records: Array<{ messages: DataBusMessage<TData>[] }> = [];\n request.onsuccess = () => {\n records = request.result as Array<{ messages: DataBusMessage<TData>[] }>;\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to load replay history.'));\n transaction.oncomplete = () => {\n if (settled) return;\n settled = true;\n resolve(records.flatMap(record => record.messages));\n };\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to load replay history.'));\n });\n },\n append(message) {\n return enqueue({ kind: 'batch', messages: [message] });\n },\n appendBatch(messages) {\n if (messages.length === 0) return Promise.resolve();\n return enqueue({ kind: 'batch', messages });\n },\n clear() {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).clear();\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear replay history.'));\n });\n })()\n });\n },\n clearTopic(topic) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n transaction.objectStore(storeName).delete(topic);\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to clear topic replay history.'));\n });\n })()\n });\n },\n clearBefore(timestamp) {\n return enqueue({\n kind: 'run',\n run: () => (async () => {\n const db = await open();\n return new Promise<void>((resolve, reject) => {\n let transaction: IDBTransaction;\n try { transaction = db.transaction(storeName, 'readwrite'); }\n catch (error) { invalidate(db); reject(error); return; }\n let settled = false;\n const fail = (error: unknown): void => {\n if (settled) return;\n settled = true;\n invalidate(db);\n reject(error);\n };\n const store = transaction.objectStore(storeName);\n const request = store.getAll();\n request.onsuccess = () => {\n for (const record of request.result as Array<{ topic: string; messages: DataBusMessage<TData>[] }>) {\n const messages = record.messages.filter(message => message.timestamp === undefined || message.timestamp >= timestamp);\n if (messages.length === 0) store.delete(record.topic);\n else if (messages.length !== record.messages.length) store.put({ topic: record.topic, messages });\n }\n };\n request.onerror = () => fail(request.error ?? new Error('Failed to read replay history.'));\n transaction.oncomplete = () => { settled = true; resolve(); };\n transaction.onerror = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n transaction.onabort = () => fail(transaction.error ?? new Error('Failed to prune replay history.'));\n });\n })()\n });\n }\n };\n}\n", "/**\n * WebSocketTransport \u2014 a dependency-free transport over a plain WebSocket.\n *\n * Validates the `DataBusTransport` abstraction with a second, minimal backend:\n * any WebSocket server that speaks the tiny JSON protocol below can back the\n * same cross-tab clustering stack (owner dedup, sticky routes, EVENT fan-out)\n * that the Centrifuge backend uses.\n *\n * Wire protocol (JSON text frames):\n * - client \u2192 server: `{\"op\":\"subscribe\"|\"unsubscribe\"|\"publish\",\"topic\":...,\"data\":...}`\n * - client \u2192 server (batched): `{\"op\":\"publishBatch\",\"topic\":...,\"items\":[{data,...}]}`\n * - server \u2192 client: `{\"topic\":...,\"data\":...}` for publications; anything\n * without a string `topic` field is ignored (forward-compatible).\n */\nimport { CrossTabDataBus } from './core/data-bus';\nimport { parseDataBusPublication } from './core/publication';\nimport type { CrossTabDataBusOptions } from './core/data-bus';\nimport { WS_OP, WORKER_STATUS } from './utils/constants';\nimport type {\n DataBusTransport,\n DataBusTransportHandlers,\n DataBusPublishOptions,\n DataBusPublicationItem,\n DataBusMessage,\n MaybePromise,\n WorkerStatus\n} from './core/types';\n\n/** Minimal WebSocket surface used by the transport. Matches the browser\n * `WebSocket` subset the transport touches; injectable for tests and runtimes. */\nexport interface WebSocketLike {\n /** Current connection state; 1 (OPEN) means frames may be sent. */\n readonly readyState?: number;\n send(data: string | ArrayBuffer): void;\n close(code?: number, reason?: string): void;\n onopen: (() => void) | null;\n onclose: (() => void) | null;\n onerror: (() => void) | null;\n onmessage: ((event: { data: unknown }) => void) | null;\n}\n\n/** Connection configuration for {@link WebSocketTransport}. */\nexport interface WebSocketDataBusConfig {\n /** WebSocket endpoint, e.g. `wss://example.test/ws`. */\n url: string;\n /** Subprotocol(s) passed to the WebSocket handshake. */\n protocols?: string | string[];\n /** Custom socket factory. Defaults to the global `WebSocket`; injectable\n * for tests and non-browser runtimes. */\n webSocketFactory?: (url: string, protocols?: string | string[]) => WebSocketLike;\n /** Milliseconds to wait for the handshake before reporting `error` and\n * failing the start. Defaults to 30000 ms; pass\n * `0` or `Infinity` to wait indefinitely. The timeout exists because\n * `start()` resolves on connect, so a socket that never opens and never\n * errors would otherwise leave the DataBus start gate (and every operation\n * queued behind it) pending forever. */\n connectTimeoutMs?: number;\n}\n\n/** Options for creating a fully-configured CrossTabDataBus with a WebSocket transport. */\nexport interface CreateWebSocketDataBusOptions<TData = unknown>\n extends Omit<\n CrossTabDataBusOptions<WebSocketDataBusConfig, TData>,\n 'autoStart' | 'clusterKey' | 'initialConfig' | 'transport'\n > {\n /** WebSocket connection configuration. */\n connection: WebSocketDataBusConfig;\n /** Cluster key for cross-tab coordination. Defaults to the connection URL. */\n clusterKey?: string;\n}\n\n/** Default handshake budget. A socket that never opens and never fires\n * error/close would otherwise keep a started transport stuck in `connecting`\n * forever, with every queued operation parked behind an unsettled `start()`. */\nconst DEFAULT_CONNECT_TIMEOUT_MS = 30_000;\n\nconst WS_OPEN = 1;\n\n/** Transport that talks a minimal JSON protocol over a plain WebSocket.\n * Connection lifecycle maps directly to the DataBus status vocabulary:\n * open \u2192 `connected`, close \u2192 `disconnected`, error \u2192 `error` (which the\n * DataBus treats as its auto-recovery trigger). The transport holds no\n * reconnection logic of its own \u2014 reopening is the DataBus's job. */\nexport class WebSocketTransport<TData = unknown>\n implements DataBusTransport<WebSocketDataBusConfig, TData>\n{\n readonly diagnosticsName = 'websocket';\n readonly diagnosticsBackend = 'native-websocket';\n private socket: WebSocketLike | null = null;\n private socketActive = false;\n private handlers: DataBusTransportHandlers<TData> | null = null;\n private readonly subscribedTopics = new Set<string>();\n // Handshake gate for the current start(). Resolves once the socket opens,\n // rejects when the attempt fails, so the DataBus start Promise \u2014 and every\n // operation parked behind it \u2014 settles at the real connection boundary.\n private connectPromise: Promise<void> | null = null;\n private connectResolve: (() => void) | null = null;\n private connectReject: ((error: unknown) => void) | null = null;\n private connectTimer: ReturnType<typeof setTimeout> | null = null;\n\n constructor(private readonly connection: WebSocketDataBusConfig) {}\n\n /** Open the WebSocket and wire lifecycle listeners. Resolves once the\n * handshake completes and rejects when the attempt fails, matching the\n * `DataBusTransport.start` contract (\"resolves on connect or rejects on\n * failure\"). A factory failure is reported through `onStatus('error')` so\n * the DataBus can recover. */\n start(config: WebSocketDataBusConfig, handlers: DataBusTransportHandlers<TData>): MaybePromise<void> {\n if (this.socket && this.socketActive) {\n // Reuse the live socket instead of orphaning it. While the first\n // attempt is still connecting, share its handshake gate so a duplicate\n // start() cannot report readiness before the socket is usable.\n return this.connectPromise ?? undefined;\n }\n // A failed or closed socket is one-shot; retain its object only long\n // enough for a transparent same-object reopen to fire, but replace it\n // whenever start() is called again. Clearing the reference here also\n // makes every late callback from the old socket a no-op.\n this.socket = null;\n this.socketActive = false;\n this.handlers = handlers;\n // The factory may live on the constructor connection (createWebSocketDataBus\n // path) or on the runtime config (direct transport use) \u2014 accept both.\n const factory = config.webSocketFactory ?? this.connection.webSocketFactory ?? defaultWebSocketFactory;\n const protocols = config.protocols ?? this.connection.protocols;\n let socket: WebSocketLike;\n try {\n socket = factory(config.url, protocols);\n } catch (error) {\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n return;\n }\n const opening = new Promise<void>((resolve, reject) => {\n this.connectResolve = resolve;\n this.connectReject = reject;\n // Per-attempt handshake state. A socket that opens, then closes and\n // re-opens in place (a protocol-level recovery) may reuse the same\n // attempt; a timeout or a close/error before the first open permanently\n // invalidates it so a late onopen cannot report readiness.\n let handshakeCompleted = false;\n let handshakeFailed = false;\n const timeoutMs =\n config.connectTimeoutMs ?? this.connection.connectTimeoutMs ?? DEFAULT_CONNECT_TIMEOUT_MS;\n if (Number.isFinite(timeoutMs) && timeoutMs > 0) {\n this.connectTimer = setTimeout(() => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeCompleted) return;\n handshakeFailed = true;\n this.connectTimer = null;\n this.socketActive = false;\n const error = new Error(`WebSocket did not open within ${timeoutMs}ms.`);\n handlers.onStatus(WORKER_STATUS.ERROR);\n handlers.onError(error);\n this.failConnect(error);\n // Abort the half-open handshake so the timed-out attempt cannot\n // linger in CONNECTING or deliver a late onopen.\n this.abortSocket(socket);\n }, timeoutMs);\n }\n socket.onopen = () => {\n if (this.socket !== socket || this.handlers !== handlers || handshakeFailed) return;\n this.socketActive = true;\n this.clearConnectTimer();\n // Re-assert every topic so a reopened socket (recovery path) restores\n // the server-side subscriptions without DataBus involvement.\n for (const topic of this.subscribedTopics) {\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n handlers.onStatus(WORKER_STATUS.CONNECTED);\n if (!handshakeCompleted) {\n handshakeCompleted = true;\n this.settleConnect();\n }\n };\n socket.onclose = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.DISCONNECTED);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket closed before the handshake completed.'));\n }\n };\n socket.onerror = () => {\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n this.socketActive = false;\n handlers.onStatus(WORKER_STATUS.ERROR);\n if (!handshakeCompleted) {\n handshakeFailed = true;\n this.failConnect(new Error('WebSocket failed to open.'));\n }\n // `error` is not guaranteed to be followed by `close` (especially for\n // injected WebSocket implementations). Abort here so DataBus recovery\n // cannot orphan a socket that this transport has already marked dead.\n this.abortSocket(socket);\n };\n socket.onmessage = event => {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n void this.handleMessage(event.data);\n }\n };\n this.socket = socket;\n this.socketActive = true;\n });\n this.connectPromise = opening;\n return opening;\n }\n\n /** Idempotent: re-subscribing an active topic re-sends the frame but does\n * not duplicate the local tracking entry. */\n subscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.add(topic);\n this.sendFrame({ op: WS_OP.SUBSCRIBE, topic });\n }\n\n /** Idempotent: unsubscribing an unknown topic is a no-op. */\n unsubscribe(topic: string): MaybePromise<void> {\n this.subscribedTopics.delete(topic);\n this.sendFrame({ op: WS_OP.UNSUBSCRIBE, topic });\n }\n\n /** Publish `data` to `topic` as a JSON frame. Requires an open socket. */\n publish(topic: string, data: unknown, options?: DataBusPublishOptions): MaybePromise<void> {\n if (data instanceof ArrayBuffer) {\n this.sendBinaryFrame(topic, data, options?.messageId, options?.timestamp);\n return;\n }\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data,\n ...(options?.messageId === undefined ? {} : { messageId: options.messageId }),\n ...(options?.timestamp === undefined ? {} : { timestamp: options.timestamp })\n });\n }\n\n /** Publish many items for one topic as a single wire frame. One-item\n * batches delegate to `publish` so the legacy single-publication frame\n * shape (including binary framing) is preserved. */\n publishBatch(topic: string, items: ReadonlyArray<DataBusPublicationItem>): MaybePromise<void> {\n if (items.length === 0) return;\n if (items.length === 1) {\n const single = items[0]!;\n return this.publish(topic, single.data, {\n ...(single.messageId === undefined ? {} : { messageId: single.messageId }),\n ...(single.timestamp === undefined ? {} : { timestamp: single.timestamp })\n });\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publishBatch\" frame.'));\n return;\n }\n // Binary payloads are embedded as byte arrays so the whole batch stays in\n // one JSON frame; the server re-fans them out as individual publications.\n this.socket.send(JSON.stringify({\n op: WS_OP.PUBLISH_BATCH,\n topic,\n items: items.map(item => ({\n data: item.data instanceof ArrayBuffer ? Array.from(new Uint8Array(item.data)) : item.data,\n ...(item.messageId === undefined ? {} : { messageId: item.messageId }),\n ...(item.timestamp === undefined ? {} : { timestamp: item.timestamp })\n }))\n }));\n }\n\n /** Close the socket and drop all state. Safe to call multiple times. */\n stop(): MaybePromise<void> {\n const socket = this.socket;\n const shouldClose = this.socketActive;\n this.socket = null;\n this.socketActive = false;\n this.handlers = null;\n this.subscribedTopics.clear();\n // Settle an in-flight handshake gate: a DataBus stop() awaits the start\n // Promise, so leaving it pending would hang teardown. Resolving (rather\n // than rejecting) keeps an intentional stop from surfacing as an error.\n this.settleConnect();\n this.connectPromise = null;\n if (shouldClose) socket?.close();\n }\n\n /** Resolve the in-flight handshake gate. Idempotent: once the socket has\n * opened (or a newer attempt replaced it) later calls are no-ops. */\n private settleConnect(): void {\n this.clearConnectTimer();\n const resolve = this.connectResolve;\n this.connectResolve = null;\n this.connectReject = null;\n resolve?.();\n }\n\n /** Reject the in-flight handshake gate. Idempotent on the same terms as\n * {@link settleConnect}. */\n private failConnect(error: unknown): void {\n this.clearConnectTimer();\n const reject = this.connectReject;\n this.connectResolve = null;\n this.connectReject = null;\n reject?.(error);\n }\n\n /** Best-effort close for a socket that can no longer carry transport data.\n * The error that invalidated it has already been reported by the caller. */\n private abortSocket(socket: WebSocketLike): void {\n try {\n socket.close();\n } catch {\n // Some injected implementations throw when close races a failed\n // handshake. The original failure remains the actionable error.\n }\n }\n\n private clearConnectTimer(): void {\n if (this.connectTimer !== null) {\n clearTimeout(this.connectTimer);\n this.connectTimer = null;\n }\n }\n\n /** Send one JSON frame. Frames are dropped with an `onError` report when\n * the socket is not open \u2014 subscribe frames are re-sent on open, so the\n * only real loss is a publish during a disconnect window. */\n private sendFrame(payload: { op: string; topic: string; data?: unknown; messageId?: string; timestamp?: number }): void {\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error(`WebSocket is not open; dropped \"${payload.op}\" frame.`));\n return;\n }\n this.socket.send(JSON.stringify(payload));\n }\n\n private sendBinaryFrame(topic: string, data: ArrayBuffer, messageId?: string, timestamp?: number): void {\n if (messageId !== undefined || timestamp !== undefined) {\n // Binary frames retain their compact legacy shape; metadata is sent as a\n // JSON envelope so IDs are never silently lost.\n this.sendFrame({\n op: WS_OP.PUBLISH,\n topic,\n data: Array.from(new Uint8Array(data)),\n ...(messageId === undefined ? {} : { messageId }),\n ...(timestamp === undefined ? {} : { timestamp })\n });\n return;\n }\n if (this.socket?.readyState !== WS_OPEN) {\n this.handlers?.onError(new Error('WebSocket is not open; dropped \"publish\" frame.'));\n return;\n }\n const topicBytes = new TextEncoder().encode(topic);\n if (topicBytes.length > 0xffff) {\n this.handlers?.onError(new Error('WebSocket topic is too long for a binary frame.'));\n return;\n }\n const frame = new Uint8Array(3 + topicBytes.length + data.byteLength);\n frame[0] = 0xc7;\n new DataView(frame.buffer).setUint16(1, topicBytes.length);\n frame.set(topicBytes, 3);\n frame.set(new Uint8Array(data), 3 + topicBytes.length);\n this.socket.send(frame.buffer);\n }\n\n /** Parse a server frame. Only objects carrying a string `topic` are\n * publications; malformed JSON and unknown shapes are ignored so a chatty\n * server cannot crash the message path. */\n private async handleMessage(raw: unknown): Promise<void> {\n // Browser WebSockets may deliver binary frames as Blob unless\n // `binaryType = 'arraybuffer'` is explicitly configured by the host.\n // Normalize Blob asynchronously and reuse the exact ArrayBuffer parser.\n if (typeof Blob !== 'undefined' && raw instanceof Blob) {\n // Blob conversion is asynchronous. Capture the socket/handler pair so a\n // stop/start that replaces the connection while arrayBuffer() is pending\n // cannot let the stale frame leak into the new connection's handlers.\n const socket = this.socket;\n const handlers = this.handlers;\n try {\n const buffer = await raw.arrayBuffer();\n if (this.socket !== socket || this.handlers !== handlers || !this.socketActive) return;\n await this.handleMessage(buffer);\n } catch (error) {\n if (this.socket === socket && this.handlers === handlers && this.socketActive) {\n this.handlers?.onError(error);\n }\n }\n return;\n }\n let parsed: unknown;\n if (raw instanceof ArrayBuffer) {\n const bytes = new Uint8Array(raw);\n if (bytes[0] !== 0xc7 || bytes.length < 3) return;\n const topicLength = new DataView(raw).getUint16(1);\n if (bytes.length < 3 + topicLength) return;\n const topic = new TextDecoder().decode(bytes.subarray(3, 3 + topicLength));\n const data = bytes.slice(3 + topicLength).buffer;\n this.handlers?.onMessage({ topic, data: data as TData });\n return;\n }\n if (typeof raw !== 'string') return;\n try {\n parsed = JSON.parse(raw);\n } catch {\n this.handlers?.onError(new Error('WebSocket server sent a non-JSON frame.'));\n return;\n }\n if (!parsed || typeof parsed !== 'object') return;\n const publication = parseDataBusPublication<TData>(parsed);\n if (publication) this.handlers?.onMessage(publication as DataBusMessage<TData>);\n }\n}\n\n/** Resolve the platform WebSocket, or null in runtimes without one (SSR/Node). */\nfunction defaultWebSocketFactory(url: string, protocols?: string | string[]): WebSocketLike {\n if (typeof WebSocket === 'undefined') {\n throw new Error('WebSocketTransport requires a WebSocket implementation.');\n }\n return new WebSocket(url, protocols) as unknown as WebSocketLike;\n}\n\n/** Create a CrossTabDataBus backed by a plain WebSocket transport.\n * Cross-tab clustering (owner dedup, sticky routes, failover) works identically\n * to the Centrifuge backend \u2014 only the transport I/O differs. */\nexport function createWebSocketDataBus<TData = unknown>(\n options: CreateWebSocketDataBusOptions<TData>\n): CrossTabDataBus<WebSocketDataBusConfig, TData> {\n const { clusterKey, connection, ...dataBusOptions } = options;\n return new CrossTabDataBus({\n ...dataBusOptions,\n autoStart: true,\n clusterKey: clusterKey ?? connection.url,\n initialConfig: connection,\n transport: new WebSocketTransport<TData>(connection)\n });\n}\n\n/** Re-export for convenience: the status type used by the transport. */\nexport type { WorkerStatus };\n"],
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6
6
  "names": ["pending"]
7
7
  }
@@ -96,6 +96,9 @@ export declare class WebSocketTransport<TData = unknown> implements DataBusTrans
96
96
  /** Reject the in-flight handshake gate. Idempotent on the same terms as
97
97
  * {@link settleConnect}. */
98
98
  private failConnect;
99
+ /** Best-effort close for a socket that can no longer carry transport data.
100
+ * The error that invalidated it has already been reported by the caller. */
101
+ private abortSocket;
99
102
  private clearConnectTimer;
100
103
  /** Send one JSON frame. Frames are dropped with an `onError` report when
101
104
  * the socket is not open — subscribe frames are re-sent on open, so the
@@ -1 +1 @@
1
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