creo 0.0.4-dev → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +276 -1
- package/dist/functional/assert.d.ts +1 -0
- package/dist/functional/key.d.ts +2 -0
- package/dist/functional/lis.d.ts +11 -0
- package/dist/functional/maybe.d.ts +8 -0
- package/dist/functional/maybe_promise.d.ts +1 -0
- package/dist/functional/shallow_equal.d.ts +2 -0
- package/dist/index.d.ts +20 -0
- package/dist/index.js +1357 -0
- package/dist/index.js.map +25 -0
- package/dist/internal/engine.d.ts +24 -0
- package/dist/internal/internal_view.d.ts +29 -0
- package/dist/internal/orchestrator.d.ts +16 -0
- package/dist/public/app.d.ts +19 -0
- package/dist/public/event_handle.d.ts +32 -0
- package/dist/public/primitive.d.ts +20 -0
- package/dist/public/primitives/primitives.d.ts +318 -0
- package/dist/public/state.d.ts +37 -0
- package/dist/public/store.d.ts +35 -0
- package/dist/public/view.d.ts +33 -0
- package/dist/render/canvas_render.d.ts +1 -0
- package/dist/render/html_render.d.ts +22 -0
- package/dist/render/json_render.d.ts +19 -0
- package/dist/render/render_interface.d.ts +9 -0
- package/dist/render/stream_render.d.ts +1 -0
- package/dist/render/string_render.d.ts +22 -0
- package/dist/structures/indexed_list.d.ts +46 -0
- package/dist/structures/list.d.ts +68 -0
- package/package.json +23 -11
- package/.env.development +0 -1
- package/.github/workflows/main.yml +0 -24
- package/TODOS.md +0 -2
- package/index.html +0 -13
- package/index.ts +0 -1
- package/src/DOM/Context.ts +0 -36
- package/src/DOM/DomEngine.ts +0 -106
- package/src/DOM/IRenderCycle.ts +0 -9
- package/src/DOM/Key.ts +0 -1
- package/src/DOM/Node.ts +0 -472
- package/src/DOM/Registry.ts +0 -53
- package/src/creo.ts +0 -134
- package/src/data-structures/assert/assert.ts +0 -12
- package/src/data-structures/indexed-map/IndexedMap.ts +0 -281
- package/src/data-structures/linked-map/LinkedMap.spec.ts +0 -67
- package/src/data-structures/linked-map/LinkedMap.ts +0 -198
- package/src/data-structures/list/List.spec.ts +0 -181
- package/src/data-structures/list/List.ts +0 -195
- package/src/data-structures/maybe/Maybe.ts +0 -25
- package/src/data-structures/null/null.ts +0 -3
- package/src/data-structures/record/IsRecordLike.spec.ts +0 -29
- package/src/data-structures/record/IsRecordLike.ts +0 -3
- package/src/data-structures/record/Record.spec.ts +0 -240
- package/src/data-structures/record/Record.ts +0 -145
- package/src/data-structures/shalllowEqual/shallowEqual.ts +0 -26
- package/src/data-structures/simpleKey/simpleKey.ts +0 -8
- package/src/examples/SimpleTodoList/SimpleTodoList.ts +0 -53
- package/src/examples/simple.ts +0 -0
- package/src/globals.d.ts +0 -1
- package/src/main.ts +0 -24
- package/src/style.css +0 -41
- package/src/ui/html/Block.ts +0 -10
- package/src/ui/html/Button.ts +0 -12
- package/src/ui/html/HStack.ts +0 -10
- package/src/ui/html/Inline.ts +0 -12
- package/src/ui/html/List.ts +0 -10
- package/src/ui/html/Text.ts +0 -9
- package/src/ui/html/VStack.ts +0 -11
- package/src/vite-env.d.ts +0 -1
- package/tsconfig.json +0 -23
- package/vite.config.js +0 -10
- /package/{src/data-structures/wildcard/wildcard.ts → dist/internal/wildcard.d.ts} +0 -0
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{
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"version": 3,
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"sources": ["../src/internal/internal_view.ts", "../src/public/primitive.ts", "../src/public/state.ts", "../src/public/store.ts", "../src/functional/shallow_equal.ts", "../src/functional/lis.ts", "../src/internal/orchestrator.ts", "../src/internal/engine.ts", "../src/public/app.ts", "../src/public/view.ts", "../src/public/primitives/primitives.ts", "../src/render/html_render.ts", "../src/render/json_render.ts", "../src/render/string_render.ts", "../src/functional/maybe.ts", "../src/functional/assert.ts"],
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"import type { Key } from \"@/functional/key\";\nimport type { Slot, ViewBody, ViewFn } from \"@/public/view\";\nimport type { Maybe } from \"@/functional/maybe\";\nimport type { Wildcard } from \"./wildcard\";\n\n// ---------------------------------------------------------------------------\n// Bitwise flags\n// ---------------------------------------------------------------------------\n\nexport type BitFlags = number;\nexport const F_PENDING = 1;\nexport const F_DIRTY = 1 << 1;\nexport const F_MOVED = 1 << 2;\nexport const F_QUICK_RERENDER = 1 << 3;\nexport const F_PRIMITIVE = 1 << 4;\nexport const F_TEXT_CONTENT = 1 << 5;\n\n// ---------------------------------------------------------------------------\n// ViewRecord — pure data, no methods\n// ---------------------------------------------------------------------------\n\nexport type ViewRecord<\n Props = Wildcard,\n Api = Wildcard,\n RenderRef = Wildcard,\n> = {\n viewFn: ViewFn<Props, Api>;\n userKey: Maybe<Key>;\n props: Props;\n slot: Maybe<Slot>;\n // Once ViewRecord moves from Pending to Real state,\n // it will cache the body of the view, so that ViewFn is called once per View Lifecycle\n body: Maybe<ViewBody<Props, Api>>;\n // Provided by higher component slot — we calculate children and keep their refs here\n sc: Maybe<ViewRecord[]>;\n // Each renderer provides its own RenderRef type, associated with how the renderer works\n renderRef: Maybe<RenderRef>;\n\n flags: BitFlags;\n\n children: Maybe<ViewRecord[]>;\n\n keyToView: Maybe<Map<Key, ViewRecord>>;\n unsubscribe: Maybe<(() => void)[]>;\n\n parent: Maybe<ViewRecord>;\n\n /** The primitive whose .children contains the live sc items after reconcile. */\n scHost: Maybe<ViewRecord>;\n};\n\n// ---------------------------------------------------------------------------\n// Utilities\n// ---------------------------------------------------------------------------\n\n/** Structural change: viewFn, key, or count differs. Does NOT check props. */\nexport function hasScStructuralChange(\n prev: Maybe<ViewRecord[]>,\n next: Maybe<ViewRecord[]>,\n): boolean {\n const prevLen = prev?.length ?? 0;\n const nextLen = next?.length ?? 0;\n if (prevLen === 0 && nextLen === 0) return false;\n if (!prev || !next) return true;\n if (prev.length !== next.length) return true;\n for (let i = 0; i < next.length; i++) {\n if (next[i]!.viewFn !== prev[i]!.viewFn) return true;\n if (next[i]!.userKey !== prev[i]!.userKey) return true;\n }\n return false;\n}\n",
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"import type { Key } from \"@/functional/key\";\nimport type { Slot, ViewBody } from \"./view\";\n\n/**\n * Maps event type { click: (e: X) => void } to\n * handler props { onClick?: (e: X) => void }.\n */\nexport type EventHandlerProps<Events> = {\n [K in keyof Events as `on${Capitalize<string & K>}`]?: Events[K];\n};\n\n/**\n * Props passed when calling a primitive in the render stream.\n * Attrs + on* event handler props + optional key.\n */\nexport type PrimitiveProps<Attrs, Events> = Attrs &\n EventHandlerProps<Events> & { key?: Key };\n\nexport const $primitive = Symbol(\"primitive\");\n\nexport function primitiveViewFn<Props>({\n slot,\n}: {\n slot: Slot;\n}): ViewBody<Props, void> {\n return {\n render() {\n slot();\n },\n };\n}\n",
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"import type { MaybePromise } from \"@/functional/maybe_promise\";\n\n/**\n * Reactive value — the shared interface returned by `use()`.\n * Both local state and store bindings implement this.\n */\nexport interface Reactive<T> {\n get(): T;\n set(value: T): void;\n update(fn: (current: T) => MaybePromise<T>): void;\n}\n\n/**\n * A single reactive state slot.\n * Returned by calling use(initial) during view init.\n *\n * const count = use(0);\n * count.get() // read current value\n * count.set(5) // set immediately, schedule render\n * count.update(n => n + 1) // update via fn, schedule render\n */\nexport class State<T> implements Reactive<T> {\n #current: T;\n #schedule: () => void;\n\n constructor(initial: T, schedule: () => void) {\n this.#current = initial;\n this.#schedule = schedule;\n }\n\n get(): T {\n return this.#current;\n }\n\n set(value: T): void {\n this.#current = value;\n this.#schedule();\n }\n\n update(fn: (current: T) => MaybePromise<T>): void {\n const result = fn(this.#current);\n if (result instanceof Promise) {\n result.then((value) => {\n this.#current = value;\n this.#schedule();\n });\n } else {\n this.#current = result;\n this.#schedule();\n }\n }\n}\n\n/**\n * Use factory bound to a view.\n * Tracks instances by call order (like React hooks).\n *\n * use(store) — subscribe to a Store, returns Store<T> (Reactive<T>)\n * use(initial) — create local State<T> (Reactive<T>)\n */\nexport type Use = {\n <T>(storeOrInitial: import(\"@/public/store\").Store<T>): Reactive<T>;\n <T>(initial: T): Reactive<T>;\n};\n",
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"import type { MaybePromise } from \"@/functional/maybe_promise\";\n\nconst $store = Symbol(\"store\");\n\n/**\n * Store — globally visible reactive data.\n *\n * Create a store:\n * const ThemeStore = store.new(\"light\");\n *\n * Set from anywhere:\n * ThemeStore.set(\"dark\"); // updates all subscribers\n *\n * Read from a view:\n * const myView = view(({ use }) => {\n * const theme = use(ThemeStore); // re-renders on change\n * return {\n * render() {\n * div(() => text(`Current theme: ${theme.get()}`));\n * }\n * };\n * });\n */\nexport class Store<T> {\n readonly [$store] = true;\n #current: T;\n #subscribers = new Set<() => void>();\n\n constructor(initial: T) {\n this.#current = initial;\n }\n\n get(): T {\n return this.#current;\n }\n\n set(value: T): void {\n this.#current = value;\n this.#notify();\n }\n\n update(fn: (current: T) => MaybePromise<T>): void {\n const result = fn(this.#current);\n if (result instanceof Promise) {\n result.then((value) => {\n this.#current = value;\n this.#notify();\n });\n } else {\n this.#current = result;\n this.#notify();\n }\n }\n\n subscribe(cb: () => void): () => void {\n this.#subscribers.add(cb);\n return () => {\n this.#subscribers.delete(cb);\n };\n }\n\n #notify(): void {\n for (const sub of this.#subscribers) {\n sub();\n }\n }\n}\n\nexport function isStore(value: unknown): value is Store<unknown> {\n return value != null && typeof value === \"object\" && $store in value;\n}\n\nexport const store = {\n new<T>(initial: T): Store<T> {\n return new Store(initial);\n },\n};\n",
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"import type { Wildcard } from \"@/internal/wildcard\";\n\nexport function shallowEqual(a: Wildcard, b: Wildcard): boolean {\n if (a === b) return true;\n\n if (\n typeof a !== \"object\" ||\n a === null ||\n typeof b !== \"object\" ||\n b === null\n ) {\n return false;\n }\n\n // Avoid Object.keys() allocations — use for...in instead\n let countA = 0;\n for (const key in a) {\n countA++;\n // @ts-ignore\n if (!Object.is(a[key], b[key])) return false;\n }\n\n let countB = 0;\n for (const _ in b) countB++;\n\n return countA === countB;\n}\n",
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"/**\n * Longest Increasing Subsequence — O(n log n).\n *\n * Given an array of numbers, returns the Set of *indices* into that array\n * whose elements form the longest strictly increasing subsequence.\n * Entries equal to -1 are skipped (treated as \"not present\").\n *\n * Used by the keyed reconciler to identify the maximal set of children\n * that are already in correct relative order and don't need DOM moves.\n */\nexport function lis(arr: number[]): Set<number> {\n const len = arr.length;\n if (len === 0) return new Set();\n\n // tails[k] = index into arr of the smallest tail element for an IS of length k+1\n const tails: number[] = [];\n // prev[i] = index into arr of the predecessor of arr[i] in the LIS\n const prev = new Array<number>(len).fill(-1);\n\n for (let i = 0; i < len; i++) {\n if (arr[i]! < 0) continue; // skip -1 entries\n\n const val = arr[i]!;\n\n // Binary search for the leftmost tail >= val\n let lo = 0;\n let hi = tails.length;\n while (lo < hi) {\n const mid = (lo + hi) >> 1;\n if (arr[tails[mid]!]! < val) lo = mid + 1;\n else hi = mid;\n }\n\n // lo is the position where val should go\n if (lo > 0) prev[i] = tails[lo - 1]!;\n tails[lo] = i;\n }\n\n // Backtrack from the last element of tails to reconstruct the LIS\n const result = new Set<number>();\n if (tails.length === 0) return result;\n\n let idx = tails[tails.length - 1]!;\n for (let k = tails.length - 1; k >= 0; k--) {\n result.add(idx);\n idx = prev[idx]!;\n }\n\n return result;\n}\n",
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"import type { Maybe } from \"@/functional/maybe\";\nimport type { Engine } from \"@/internal/engine\";\n\n/**\n * Orchestrator is the high-level class, that handles the oveall operations for the UI engine\n * 1. When View is rendered or updated, orchestrator is responsible of bringing the renderer, virtual dom and engine together\n * 2. Keeps track on current views / stores in the app\n * 3. Keeps track on which views need to be updated, which onces are in updating process\n * 4. Sets the current orchestrator scope (e.g. if the app has several Creo renderers)\n */\nclass Orchestrator {\n #currentEngine: Maybe<Engine>;\n\n setCurrentEngine(engine: Maybe<Engine>) {\n this.#currentEngine = engine;\n }\n\n public currentEngine(): Maybe<Engine> {\n return this.#currentEngine;\n }\n}\n\nexport const orchestrator = new Orchestrator();\n",
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"import type { IRender } from \"@/render/render_interface\";\nimport {\n type ViewRecord,\n hasScStructuralChange,\n F_DIRTY,\n F_MOVED,\n F_PRIMITIVE,\n F_PENDING,\n} from \"./internal_view\";\nimport type { Wildcard } from \"./wildcard\";\nimport { isNone, type Maybe } from \"@/functional/maybe\";\nimport type { Key } from \"@/functional/key\";\nimport type { Slot, ViewFn } from \"@/public/view\";\nimport { $primitive } from \"@/public/primitive\";\nimport { State, type Reactive } from \"@/public/state\";\nimport { Store, isStore } from \"@/public/store\";\nimport { shallowEqual } from \"@/functional/shallow_equal\";\nimport { lis } from \"@/functional/lis\";\nimport { orchestrator } from \"./orchestrator\";\n\nexport type Scheduler = (callback: () => void) => void;\n\nexport class Engine {\n #dirtyQueue = new Set<ViewRecord>();\n\n // Collector struct-of-arrays buffer (shared, reused)\n // #pvViewFns: ViewFn<any, any>[] = [];\n // #pvProps: any[] = [];\n // #pvSlots: ((() => void) | null)[] = [];\n // #pvKeys: (Key | null)[] = [];\n // #pvLen = 0;\n // #collectStack: number[] = [];\n #collector: Maybe<ViewRecord[]>;\n #collectFor: Maybe<ViewRecord>;\n\n #scheduler: Scheduler;\n #renderScheduled = false;\n #rendering = false;\n\n constructor(\n public renderer: IRender<Wildcard>,\n scheduler?: Scheduler,\n ) {\n this.#scheduler = scheduler ?? ((cb) => queueMicrotask(cb));\n renderer.engine = this;\n }\n\n // -- Record initialization --------------------------------------------------\n newView<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n viewFn: ViewFn<Props, Api>,\n parent: Maybe<ViewRecord>,\n props: Props,\n slot: Maybe<Slot>,\n userKey: Maybe<Key>,\n ): ViewRecord {\n const res: ViewRecord = {\n viewFn,\n userKey,\n props,\n slot,\n // View was not rendered yet, so there is no body\n body: null,\n // slot was not called _yet_, so there is no slot children\n sc: null,\n // there is no renderer _yet_\n renderRef: null,\n\n flags: F_PENDING | (viewFn[$primitive] != null ? F_PRIMITIVE : 0),\n\n children: null,\n\n keyToView: null,\n unsubscribe: null,\n parent,\n scHost: null,\n };\n if (slot) {\n res.sc = this.#collect(slot, [], res);\n }\n return res;\n }\n\n // called when view renders view\n // Saved potential pending view to collector for further reconsilication\n view<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n viewFn: ViewFn<Props, Api>,\n props: Props,\n slot: Maybe<Slot>,\n userKey: Maybe<Key>,\n ): ViewRecord<Props, Api, RenderRef> {\n const view = this.newView(viewFn, this.#collectFor, props, slot, userKey);\n this.#collector?.push(view);\n return view;\n }\n\n views(views: Maybe<ViewRecord[]>): void {\n if (views) this.#collector?.push(...views);\n }\n\n // ViewRecord already exist, but we still need to initialise the whole record\n initViewBody(view: ViewRecord): void {\n // Only for non initialised views:\n if (!(view.flags & F_PENDING)) return;\n\n view.flags &= ~F_PENDING;\n\n // If view is primitive\n if (view.flags & F_PRIMITIVE) {\n const engine = this;\n view.body = {\n render() {\n engine.views(view.sc);\n },\n };\n return;\n }\n // View is composite\n view.body = view.viewFn({\n props: () => view.props,\n use: <T>(storeOrState: T | Store<T>): Reactive<T> => {\n if (!isStore(storeOrState)) {\n return new State(storeOrState, () => this.markDirty(view));\n }\n const s = storeOrState;\n const unsub = s.subscribe(() => this.markDirty(view));\n if (!view.unsubscribe) view.unsubscribe = [];\n view.unsubscribe.push(unsub);\n return s;\n },\n slot: () => {\n if (!view.sc) return;\n view.scHost = this.#collectFor ?? view;\n for (const child of view.sc) {\n child.parent = this.#collectFor ?? view;\n this.#collector?.push(child);\n }\n },\n });\n }\n\n createRoot(children: () => void, props: Wildcard): ViewRecord {\n orchestrator.setCurrentEngine(this);\n const view = this.newView(\n ({ slot }) => ({\n render() {\n slot();\n },\n }),\n null,\n props,\n children,\n null,\n );\n this.markDirty(view);\n return view;\n }\n\n // -- Dirty tracking ---------------------------------------------------------\n\n markDirty<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n view: ViewRecord<Props, Api, RenderRef>,\n ): void {\n if (view.flags & F_DIRTY) {\n return;\n }\n view.flags |= F_DIRTY;\n this.#dirtyQueue.add(view);\n this.schedule();\n }\n\n markMoved<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n view: ViewRecord<Props, Api, RenderRef>,\n ): void {\n if (view.flags & F_MOVED) {\n return;\n }\n view.flags |= F_MOVED;\n this.#dirtyQueue.add(view);\n this.schedule();\n }\n\n // #removeDirty<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n // view: ViewRecord<Props, Api, RenderRef>,\n // ): void {\n // view.flags &= ~F_DIRTY;\n // view.flags &= ~F_MOVED;\n // this.#dirtyQueue.delete(view);\n // }\n\n schedule(): void {\n if (this.#renderScheduled) return;\n this.#renderScheduled = true;\n this.#scheduler(() => {\n this.#renderScheduled = false;\n this.render();\n });\n }\n\n // -- Collector --------------------------------------------------------------\n\n #collect(\n render: () => void,\n collector: ViewRecord[],\n parent: ViewRecord,\n ): ViewRecord[] {\n const before = this.#collector;\n const beforeParent = this.#collectFor;\n this.#collector = collector;\n this.#collectFor = parent;\n render();\n this.#collector = before;\n this.#collectFor = beforeParent;\n return collector;\n }\n\n // -- Props update -----------------------------------------------------------\n\n nextProps<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(\n view: ViewRecord<Props, Api, RenderRef>,\n nextProps: Props,\n nextSlot: Maybe<Slot>,\n preCollectedSc?: Maybe<ViewRecord[]>,\n ): void {\n const prevSc = view.sc;\n view.slot = nextSlot;\n // Use pre-collected sc if available (avoids re-running the slot function)\n if (preCollectedSc) {\n // Re-parent sc items to this view (they were parented to the pending view)\n for (const child of preCollectedSc) child.parent = view;\n view.sc = preCollectedSc;\n } else {\n view.sc = nextSlot ? this.#collect(nextSlot, [], view) : null;\n }\n\n const structChanged = hasScStructuralChange(prevSc, view.sc);\n const shouldUpdate = view.body?.shouldUpdate\n ? view.body.shouldUpdate(nextProps)\n : !shallowEqual(view.props, nextProps);\n\n if (shouldUpdate || structChanged) {\n // Full re-render: own props or slot structure changed\n view.props = nextProps;\n this.markDirty(view);\n } else if (view.sc && view.scHost?.children) {\n // Composite with stable structure and own props — propagate sc prop changes directly\n this.#propagateScProps(view);\n } else if (view.sc && prevSc) {\n // No scHost (e.g. primitive) — check if any sc child props changed\n for (let i = 0; i < view.sc.length; i++) {\n if (view.sc[i]!.props !== prevSc[i]!.props) {\n this.markDirty(view);\n break;\n }\n }\n }\n }\n\n /** Propagate slot children prop changes directly to live children, skipping parent reconcile. */\n #propagateScProps(owner: ViewRecord): void {\n const host = owner.scHost;\n const sc = owner.sc;\n if (!host?.children || !sc) return;\n\n if (host.keyToView) {\n for (const item of sc) {\n if (item.userKey != null) {\n const live = host.keyToView.get(item.userKey);\n if (live && live.viewFn === item.viewFn) {\n this.nextProps(live, item.props, item.slot);\n }\n }\n }\n } else {\n const len = Math.min(sc.length, host.children.length);\n for (let i = 0; i < len; i++) {\n const live = host.children[i]!;\n if (live.viewFn === sc[i]!.viewFn) {\n this.nextProps(live, sc[i]!.props, sc[i]!.slot);\n }\n }\n }\n }\n\n // -- Reconciliation ---------------------------------------------------------\n\n reconcile(view: ViewRecord): void {\n let pendingChildren: Maybe<ViewRecord[]> = null;\n if (view.body?.render) {\n pendingChildren = this.#collect(view.body.render, [], view);\n }\n\n if (pendingChildren == null || pendingChildren.length === 0) {\n // No children case\n if (view.children) for (const child of view.children) this.dispose(child);\n return;\n }\n\n // We do not have any previous children. In this case, we just insert new items and that's it\n if (view.children == null) {\n view.children = pendingChildren;\n for (const child of pendingChildren) {\n this.initViewBody(child);\n this.markDirty(child);\n if (child.userKey != null) {\n if (!view.keyToView) view.keyToView = new Map();\n view.keyToView.set(child.userKey, child);\n }\n }\n return;\n }\n // Now, we have both view.children & pendingChildren\n // Check if any child is keyed — if so, use keyed algorithm\n const hasKeys = pendingChildren.some((c) => c.userKey != null);\n if (hasKeys) {\n this.#reconcileKeyed(view, view.children, pendingChildren);\n } else {\n this.#reconcileNonKeyed(view, view.children, pendingChildren);\n }\n }\n\n // -- Non-keyed reconciliation ------------------------------------------------\n\n #reconcileNonKeyed(\n view: ViewRecord,\n oldChildren: ViewRecord[],\n pending: ViewRecord[],\n ): void {\n const oldLen = oldChildren.length;\n const newLen = pending.length;\n const minLen = Math.min(oldLen, newLen);\n\n // Patch overlapping range by position\n for (let i = 0; i < minLen; i++) {\n const old = oldChildren[i]!;\n const pend = pending[i]!;\n this.#patchOrReplace(view, oldChildren, i, old, pend);\n }\n\n // Mount new children\n for (let i = oldLen; i < newLen; i++) {\n oldChildren[i] = pending[i]!;\n this.initViewBody(pending[i]!);\n this.markDirty(pending[i]!);\n }\n\n // Dispose removed children\n for (let i = newLen; i < oldLen; i++) {\n this.dispose(oldChildren[i]!);\n }\n oldChildren.length = newLen;\n }\n\n // -- Keyed reconciliation\n\n #reconcileKeyed(\n view: ViewRecord,\n oldChildren: ViewRecord[],\n pending: ViewRecord[],\n ): void {\n let i = 0;\n let oldEnd = oldChildren.length - 1;\n let newEnd = pending.length - 1;\n\n // Phase 1: Head sync — match from start\n while (i <= oldEnd && i <= newEnd) {\n const oldView = oldChildren[i]!;\n const pendView = pending[i]!;\n if (oldView.userKey !== pendView.userKey) break;\n this.#patchOrReplace(view, oldChildren, i, oldView, pendView);\n i++;\n }\n\n // Phase 2: Tail sync — match from end\n while (oldEnd >= i && newEnd >= i) {\n const oldView = oldChildren[oldEnd]!;\n const pendView = pending[newEnd]!;\n if (oldView.userKey !== pendView.userKey) break;\n this.#patchOrReplace(view, oldChildren, oldEnd, oldView, pendView);\n oldEnd--;\n newEnd--;\n }\n\n // Phase 3: Simple cases\n if (i > oldEnd) {\n // All remaining pending are insertions\n for (let j = i; j <= newEnd; j++) {\n this.initViewBody(pending[j]!);\n this.markDirty(pending[j]!);\n if (pending[j]!.userKey != null) {\n if (!view.keyToView) view.keyToView = new Map();\n view.keyToView.set(pending[j]!.userKey!, pending[j]!);\n }\n }\n // Rebuild children array\n view.children = [\n ...oldChildren.slice(0, i),\n ...pending.slice(i, newEnd + 1),\n ...oldChildren.slice(i, oldEnd + 1), // tail-synced portion is already patched\n ];\n return;\n }\n\n if (i > newEnd) {\n // All remaining old are removals\n for (let j = i; j <= oldEnd; j++) {\n this.dispose(oldChildren[j]!);\n }\n // Rebuild children array: head + tail\n view.children = [\n ...oldChildren.slice(0, i),\n ...oldChildren.slice(oldEnd + 1),\n ];\n return;\n }\n\n // Phase 4: Middle diff\n // Build map: pending key → index in pending\n const newKeyToIndex = new Map<Key, number>();\n for (let j = i; j <= newEnd; j++) {\n const key = pending[j]!.userKey;\n if (key != null) newKeyToIndex.set(key, j);\n }\n\n const middleLen = newEnd - i + 1;\n // newIdxToOldIdx[j] = old index of the view now at pending[i+j], or -1 if new\n const newIdxToOldIdx = new Array<number>(middleLen).fill(-1);\n // Track which old children were matched\n const matched = new Set<number>();\n\n for (let j = i; j <= oldEnd; j++) {\n const oldView = oldChildren[j]!;\n const key = oldView.userKey;\n if (key != null && newKeyToIndex.has(key)) {\n const newIdx = newKeyToIndex.get(key)!;\n newIdxToOldIdx[newIdx - i] = j;\n matched.add(j);\n }\n }\n\n // Dispose unmatched old children\n for (let j = i; j <= oldEnd; j++) {\n if (!matched.has(j)) {\n this.dispose(oldChildren[j]!);\n }\n }\n\n // Compute LIS on the old indices — these views stay in place\n const stable = lis(newIdxToOldIdx);\n\n // Build new children array for the middle portion\n const newChildren: ViewRecord[] = new Array(middleLen);\n for (let j = middleLen - 1; j >= 0; j--) {\n const newIdx = i + j;\n const pendView = pending[newIdx]!;\n\n if (newIdxToOldIdx[j] === -1) {\n // New child — init and mount\n this.initViewBody(pendView);\n this.markDirty(pendView);\n if (pendView.userKey != null) {\n if (!view.keyToView) view.keyToView = new Map();\n view.keyToView.set(pendView.userKey, pendView);\n }\n newChildren[j] = pendView;\n } else {\n // Matched child — reuse the old view\n const oldView = oldChildren[newIdxToOldIdx[j]!]!;\n this.#patchOrReplace(\n view,\n oldChildren,\n newIdxToOldIdx[j]!,\n oldView,\n pendView,\n );\n if (!stable.has(j)) {\n this.markMoved(oldView);\n }\n newChildren[j] = oldView;\n }\n }\n\n // Rebuild view.children: head + middle + tail\n const head = oldChildren.slice(0, i);\n const tail = oldChildren.slice(oldEnd + 1);\n view.children = [...head, ...newChildren, ...tail];\n }\n\n /** Patch an existing view with pending props, or replace if viewFn changed. */\n #patchOrReplace(\n parent: ViewRecord,\n oldChildren: ViewRecord[],\n idx: number,\n oldView: ViewRecord,\n pendView: ViewRecord,\n ): void {\n if (oldView.viewFn === pendView.viewFn) {\n this.nextProps(oldView, pendView.props, pendView.slot, pendView.sc);\n } else {\n this.dispose(oldView);\n oldChildren[idx] = pendView;\n this.initViewBody(pendView);\n this.markDirty(pendView);\n if (pendView.userKey != null) {\n if (!parent.keyToView) parent.keyToView = new Map();\n parent.keyToView.set(pendView.userKey, pendView);\n }\n }\n }\n\n // -- Disposal ---------------------------------------------------------------\n\n dispose(view: ViewRecord): void {\n // If this is a primitive with a DOM element, removing it from DOM\n // automatically removes all descendant DOM nodes. Only do virtual\n // cleanup (unsubscribe, key removal, dirty queue) for children.\n const isPrimitiveWithDom = view.flags & F_PRIMITIVE && view.renderRef;\n\n if (view.children) {\n for (const child of view.children) {\n if (isPrimitiveWithDom) {\n this.#disposeVirtual(child);\n } else {\n this.dispose(child);\n }\n }\n }\n if (view.unsubscribe) for (const unsub of view.unsubscribe) unsub();\n if (view.userKey != null) view.parent?.keyToView?.delete(view.userKey);\n this.renderer.unmount(view);\n this.#dirtyQueue.delete(view);\n }\n\n /** Dispose without DOM removal — parent primitive handles DOM cleanup. */\n #disposeVirtual(view: ViewRecord): void {\n if (view.children) {\n for (const child of view.children) this.#disposeVirtual(child);\n }\n if (view.unsubscribe) for (const unsub of view.unsubscribe) unsub();\n if (view.userKey != null) view.parent?.keyToView?.delete(view.userKey);\n view.renderRef = undefined;\n this.#dirtyQueue.delete(view);\n }\n\n // -- Render loop ------------------------------------------------------------\n\n render(): void {\n // Already rendering. Exit.\n if (this.#rendering) return;\n\n // Orchestrator should know which engine is currently active.\n // Inside single task only one engine can be active\n orchestrator.setCurrentEngine(this);\n this.#rendering = true;\n\n try {\n const cbs: (() => void)[] = [];\n for (const view of this.#dirtyQueue) {\n this.initViewBody(view);\n const isNew = !view.renderRef;\n if (!isNew) view.body?.onUpdateBefore?.();\n\n if (view.flags & F_DIRTY) {\n // Full re-render\n this.reconcile(view);\n this.renderer.render(view);\n view.flags &= ~F_DIRTY;\n view.flags &= ~F_MOVED;\n\n if (isNew && view.body?.onMount) {\n const b = view.body;\n cbs.push(() => b.onMount!());\n } else if (!isNew && view.body?.onUpdateAfter) {\n const b = view.body;\n cbs.push(() => b.onUpdateAfter!());\n }\n } else {\n // Move only\n this.renderer.render(view);\n view.flags &= ~F_MOVED;\n }\n }\n\n this.#dirtyQueue.clear();\n orchestrator.setCurrentEngine(null);\n this.#rendering = false;\n for (const cb of cbs) cb();\n } catch (e) {\n orchestrator.setCurrentEngine(null);\n this.#rendering = false;\n throw e;\n }\n }\n}\n",
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"import { Engine, type Scheduler } from \"@/internal/engine\";\nimport type { IRender } from \"@/render/render_interface\";\nimport type { Wildcard } from \"@/internal/wildcard\";\n\ntype AppOptions = {\n scheduler?: Scheduler;\n};\n\ntype AppHandle = {\n engine: Engine;\n};\n\n/**\n * Create a Creo application.\n *\n * createApp(() => App(), new HtmlRender(el)).mount();\n * createApp(() => App(), new HtmlRender(el), { scheduler: requestAnimationFrame }).mount();\n */\nexport function createApp(\n slot: () => void,\n renderer: IRender<Wildcard>,\n options?: AppOptions,\n) {\n return {\n mount(props?: Wildcard): AppHandle {\n const engine = new Engine(renderer, options?.scheduler); \n engine.createRoot(slot, props ?? {});\n engine.render();\n return { engine };\n },\n };\n}\n",
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"import type { Key } from \"@/functional/key\";\nimport type { Maybe } from \"@/functional/maybe\";\nimport { orchestrator } from \"@/internal/orchestrator\";\nimport type { Use } from \"./state\";\nimport type { $primitive } from \"./primitive\";\nimport type { Wildcard } from \"@/internal/wildcard\";\n\nexport type ViewBody<Props, Api> = Api extends void\n ? {\n render: () => void;\n onMount?: () => void;\n shouldUpdate?: (nextProps: Props) => boolean;\n onUpdateBefore?: () => void;\n onUpdateAfter?: () => void;\n }\n : {\n render: () => void;\n onMount?: () => void;\n shouldUpdate?: (nextProps: Props) => boolean;\n onUpdateBefore?: () => void;\n onUpdateAfter?: () => void;\n api: Api;\n };\n\n/** Slot callback — passed by the caller at the call site. */\nexport type Slot = () => void;\n\nexport type ViewFn<Props, Api> = {\n (ctx: { props: () => Props; use: Use; slot: Slot }): ViewBody<Props, Api>;\n [$primitive]?: string;\n};\n\nexport function view<Props = void, Api = void>(\n body: ViewFn<Props, Api>,\n): (\n props: Props extends void ? { key?: Key } | void : Props & { key?: Key },\n slot?: Slot,\n) => void {\n return (\n props: Props extends void ? { key?: Key } | void : Props & { key?: Key },\n slot?: Slot,\n ) => {\n orchestrator\n .currentEngine()!\n .view(\n body as ViewFn<Wildcard, Wildcard>,\n props,\n slot,\n maybeGetUserKey(props),\n );\n };\n}\n\nexport type PublicView<Props, Api> = ReturnType<typeof view<Props, Api>>;\n\nfunction maybeGetUserKey<P>(params: P): Maybe<Key> {\n if (\n params != null &&\n typeof params === \"object\" &&\n \"key\" in params &&\n params.key != null &&\n (typeof params.key === \"string\" || typeof params.key === \"number\")\n ) {\n return params.key;\n }\n}\n",
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"import type { Wildcard } from \"@/internal/wildcard\";\nimport { $primitive, type EventHandlerProps } from \"../primitive\";\nimport {\n view,\n type PublicView,\n type Slot,\n type ViewBody,\n type ViewFn,\n} from \"../view\";\nimport { orchestrator } from \"@/internal/orchestrator\";\n\n// ---------------------------------------------------------------------------\n// Engine-agnostic event data types\n// ---------------------------------------------------------------------------\n\nexport type BaseEventData = {\n stopPropagation: () => void;\n preventDefault: () => void;\n};\n\nexport type PointerEventData = BaseEventData & {\n x: number;\n y: number;\n};\n\nexport type KeyEventData = BaseEventData & {\n key: string;\n code: string;\n};\n\nexport type InputEventData = BaseEventData & {\n value: string;\n};\n\nexport type FocusEventData = BaseEventData;\n\n// ---------------------------------------------------------------------------\n// Event maps\n// ---------------------------------------------------------------------------\n\nexport type ContainerEvents = {\n click: (e: PointerEventData) => void;\n dblclick: (e: PointerEventData) => void;\n pointerDown: (e: PointerEventData) => void;\n pointerUp: (e: PointerEventData) => void;\n pointerMove: (e: PointerEventData) => void;\n keyDown: (e: KeyEventData) => void;\n keyUp: (e: KeyEventData) => void;\n focus: (e: FocusEventData) => void;\n blur: (e: FocusEventData) => void;\n};\n\nexport type FormEvents = ContainerEvents & {\n input: (e: InputEventData) => void;\n change: (e: InputEventData) => void;\n keyDown: (e: KeyEventData) => void;\n keyUp: (e: KeyEventData) => void;\n};\n\n// ---------------------------------------------------------------------------\n// Common HTML attributes\n// ---------------------------------------------------------------------------\n\nexport type HtmlAttrs = {\n class?: string;\n id?: string;\n style?: string;\n title?: string;\n tabindex?: number;\n hidden?: boolean;\n role?: string;\n draggable?: boolean;\n [attr: string]: unknown;\n};\n\nexport function html<\n Attrs extends HtmlAttrs = HtmlAttrs,\n Events = ContainerEvents,\n>(tag: string): PublicView<Attrs & EventHandlerProps<Events>, void> {\n const fn: ViewFn<Attrs & EventHandlerProps<Events>, void> = <Props>({\n slot,\n }: {\n slot: Slot;\n }): ViewBody<Props, void> => ({\n render() {\n slot();\n },\n });\n fn[$primitive] = tag;\n return view(fn);\n}\n\n// ---------------------------------------------------------------------------\n// Text node — typed as (content: string | number) => void\n// ---------------------------------------------------------------------------\n\nconst textViewFn: ViewFn<string | number, void> = Object.assign(\n (() => ({ render() {} })) as ViewFn<string | number, void>,\n { [$primitive]: \"text\" as string },\n);\n\nexport function text(content: string | number): void {\n orchestrator.currentEngine()!.view(textViewFn, content, null, null);\n}\n\n// ---------------------------------------------------------------------------\n// Layout / structural\n// ---------------------------------------------------------------------------\n\nexport const div = html(\"div\");\nexport const span = html(\"span\");\nexport const section = html(\"section\");\nexport const article = html(\"article\");\nexport const aside = html(\"aside\");\nexport const nav = html(\"nav\");\nexport const header = html(\"header\");\nexport const footer = html(\"footer\");\nexport const main = html(\"main\");\n\n// ---------------------------------------------------------------------------\n// Text / inline\n// ---------------------------------------------------------------------------\n\nexport const p = html(\"p\");\nexport const h1 = html(\"h1\");\nexport const h2 = html(\"h2\");\nexport const h3 = html(\"h3\");\nexport const h4 = html(\"h4\");\nexport const h5 = html(\"h5\");\nexport const h6 = html(\"h6\");\nexport const pre = html(\"pre\");\nexport const code = html(\"code\");\nexport const em = html(\"em\");\nexport const strong = html(\"strong\");\nexport const small = html(\"small\");\nexport const br = html(\"br\");\nexport const hr = html(\"hr\");\nexport const a = html<\n HtmlAttrs & { href?: string; target?: string },\n ContainerEvents\n>(\"a\");\nexport const blockquote = html(\"blockquote\");\nexport const label = html<HtmlAttrs & { for?: string }, ContainerEvents>(\n \"label\",\n);\n\n// ---------------------------------------------------------------------------\n// Lists\n// ---------------------------------------------------------------------------\n\nexport const ul = html(\"ul\");\nexport const ol = html(\"ol\");\nexport const li = html(\"li\");\n\n// ---------------------------------------------------------------------------\n// Table\n// ---------------------------------------------------------------------------\n\nexport const table = html(\"table\");\nexport const thead = html(\"thead\");\nexport const tbody = html(\"tbody\");\nexport const tfoot = html(\"tfoot\");\nexport const tr = html(\"tr\");\nexport const th = html<\n HtmlAttrs & { colspan?: number; rowspan?: number; scope?: string },\n ContainerEvents\n>(\"th\");\nexport const td = html<\n HtmlAttrs & { colspan?: number; rowspan?: number },\n ContainerEvents\n>(\"td\");\n\n// ---------------------------------------------------------------------------\n// Form\n// ---------------------------------------------------------------------------\n\nexport const form = html<\n HtmlAttrs & { action?: string; method?: string },\n ContainerEvents\n>(\"form\");\n\nexport const button = html<\n HtmlAttrs & { disabled?: boolean; type?: string },\n ContainerEvents\n>(\"button\");\n\nexport const input = html<\n HtmlAttrs & {\n type?: string;\n value?: string;\n placeholder?: string;\n disabled?: boolean;\n checked?: boolean;\n readOnly?: boolean;\n name?: string;\n min?: string;\n max?: string;\n step?: string;\n pattern?: string;\n required?: boolean;\n autofocus?: boolean;\n },\n FormEvents\n>(\"input\");\n\nexport const textarea = html<\n HtmlAttrs & {\n value?: string;\n placeholder?: string;\n disabled?: boolean;\n readOnly?: boolean;\n rows?: number;\n cols?: number;\n name?: string;\n required?: boolean;\n },\n FormEvents\n>(\"textarea\");\n\nexport const select = html<\n HtmlAttrs & {\n value?: string;\n disabled?: boolean;\n name?: string;\n multiple?: boolean;\n required?: boolean;\n },\n FormEvents\n>(\"select\");\n\nexport const option = html<\n HtmlAttrs & { value?: string; selected?: boolean; disabled?: boolean },\n ContainerEvents\n>(\"option\");\n\nexport const fieldset = html<\n HtmlAttrs & { disabled?: boolean },\n ContainerEvents\n>(\"fieldset\");\nexport const legend = html(\"legend\");\n\n// ---------------------------------------------------------------------------\n// Media\n// ---------------------------------------------------------------------------\n\nexport const img = html<\n HtmlAttrs & { src: string; alt?: string; width?: number; height?: number },\n ContainerEvents\n>(\"img\");\n\nexport const video = html<\n HtmlAttrs & {\n src?: string;\n controls?: boolean;\n autoplay?: boolean;\n loop?: boolean;\n muted?: boolean;\n width?: number;\n height?: number;\n },\n ContainerEvents\n>(\"video\");\n\nexport const audio = html<\n HtmlAttrs & {\n src?: string;\n controls?: boolean;\n autoplay?: boolean;\n loop?: boolean;\n muted?: boolean;\n },\n ContainerEvents\n>(\"audio\");\n\nexport const canvas = html<\n HtmlAttrs & { width?: number; height?: number },\n ContainerEvents\n>(\"canvas\");\n\nexport const source = html<\n HtmlAttrs & { src?: string; type?: string },\n ContainerEvents\n>(\"source\");\n\n// ---------------------------------------------------------------------------\n// Interactive\n// ---------------------------------------------------------------------------\n\nexport const details = html<HtmlAttrs & { open?: boolean }, ContainerEvents>(\n \"details\",\n);\nexport const summary = html(\"summary\");\nexport const dialog = html<HtmlAttrs & { open?: boolean }, ContainerEvents>(\n \"dialog\",\n);\nexport const menu = html(\"menu\");\n\n// ---------------------------------------------------------------------------\n// Embedded content\n// ---------------------------------------------------------------------------\n\nexport const iframe = html<\n HtmlAttrs & {\n src?: string;\n width?: number;\n height?: number;\n sandbox?: string;\n allow?: string;\n loading?: string;\n referrerpolicy?: string;\n },\n ContainerEvents\n>(\"iframe\");\nexport const embed = html<\n HtmlAttrs & { src?: string; type?: string; width?: number; height?: number },\n ContainerEvents\n>(\"embed\");\nexport const object = html<\n HtmlAttrs & {\n data?: string;\n type?: string;\n width?: number;\n height?: number;\n name?: string;\n },\n ContainerEvents\n>(\"object\");\nexport const picture = html(\"picture\");\nexport const portal = html<HtmlAttrs & { src?: string }, ContainerEvents>(\n \"portal\",\n);\n\n// ---------------------------------------------------------------------------\n// SVG (container only — inner SVG elements use html() ad-hoc)\n// ---------------------------------------------------------------------------\n\nexport const svg = html<\n HtmlAttrs & {\n viewBox?: string;\n xmlns?: string;\n width?: number | string;\n height?: number | string;\n fill?: string;\n },\n ContainerEvents\n>(\"svg\");\n\n// ---------------------------------------------------------------------------\n// Scripting / metadata (rarely used in render, but complete for parity)\n// ---------------------------------------------------------------------------\n\nexport const script = html<\n HtmlAttrs & { src?: string; type?: string; async?: boolean; defer?: boolean },\n ContainerEvents\n>(\"script\");\nexport const noscript = html(\"noscript\");\nexport const template = html(\"template\");\nexport const slot = html<HtmlAttrs & { name?: string }, ContainerEvents>(\n \"slot\",\n);\n\n// ---------------------------------------------------------------------------\n// Sectioning\n// ---------------------------------------------------------------------------\n\nexport const address = html(\"address\");\nexport const hgroup = html(\"hgroup\");\nexport const search = html(\"search\");\n\n// ---------------------------------------------------------------------------\n// Text semantics\n// ---------------------------------------------------------------------------\n\nexport const abbr = html(\"abbr\");\nexport const b = html(\"b\");\nexport const bdi = html(\"bdi\");\nexport const bdo = html<HtmlAttrs & { dir?: string }, ContainerEvents>(\"bdo\");\nexport const cite = html(\"cite\");\nexport const data = html<HtmlAttrs & { value?: string }, ContainerEvents>(\n \"data\",\n);\nexport const dfn = html(\"dfn\");\nexport const i = html(\"i\");\nexport const kbd = html(\"kbd\");\nexport const mark = html(\"mark\");\nexport const q = html<HtmlAttrs & { cite?: string }, ContainerEvents>(\"q\");\nexport const rp = html(\"rp\");\nexport const rt = html(\"rt\");\nexport const ruby = html(\"ruby\");\nexport const s = html(\"s\");\nexport const samp = html(\"samp\");\nexport const sub = html(\"sub\");\nexport const sup = html(\"sup\");\nexport const time = html<HtmlAttrs & { datetime?: string }, ContainerEvents>(\n \"time\",\n);\nexport const u = html(\"u\");\nexport const varEl = html(\"var\");\nexport const wbr = html(\"wbr\");\n\n// ---------------------------------------------------------------------------\n// Demarcating edits\n// ---------------------------------------------------------------------------\n\nexport const del = html<\n HtmlAttrs & { cite?: string; datetime?: string },\n ContainerEvents\n>(\"del\");\nexport const ins = html<\n HtmlAttrs & { cite?: string; datetime?: string },\n ContainerEvents\n>(\"ins\");\n\n// ---------------------------------------------------------------------------\n// Table (additional)\n// ---------------------------------------------------------------------------\n\nexport const caption = html(\"caption\");\nexport const colgroup = html<HtmlAttrs & { span?: number }, ContainerEvents>(\n \"colgroup\",\n);\nexport const col = html<HtmlAttrs & { span?: number }, ContainerEvents>(\"col\");\n\n// ---------------------------------------------------------------------------\n// Form (additional)\n// ---------------------------------------------------------------------------\n\nexport const datalist = html(\"datalist\");\nexport const optgroup = html<\n HtmlAttrs & { label?: string; disabled?: boolean },\n ContainerEvents\n>(\"optgroup\");\nexport const output = html<\n HtmlAttrs & { for?: string; name?: string },\n ContainerEvents\n>(\"output\");\nexport const progress = html<\n HtmlAttrs & { value?: number; max?: number },\n ContainerEvents\n>(\"progress\");\nexport const meter = html<\n HtmlAttrs & {\n value?: number;\n min?: number;\n max?: number;\n low?: number;\n high?: number;\n optimum?: number;\n },\n ContainerEvents\n>(\"meter\");\n\n// ---------------------------------------------------------------------------\n// Figure\n// ---------------------------------------------------------------------------\n\nexport const figure = html(\"figure\");\nexport const figcaption = html(\"figcaption\");\n\n// ---------------------------------------------------------------------------\n// Line break opportunity / content\n// ---------------------------------------------------------------------------\n\nexport const dd = html(\"dd\");\nexport const dl = html(\"dl\");\nexport const dt = html(\"dt\");\n\n// ---------------------------------------------------------------------------\n// Media (additional)\n// ---------------------------------------------------------------------------\n\nexport const track = html<\n HtmlAttrs & {\n src?: string;\n kind?: string;\n srclang?: string;\n label?: string;\n default?: boolean;\n },\n ContainerEvents\n>(\"track\");\nexport const map = html<HtmlAttrs & { name?: string }, ContainerEvents>(\"map\");\nexport const area = html<\n HtmlAttrs & {\n alt?: string;\n coords?: string;\n href?: string;\n shape?: string;\n target?: string;\n },\n ContainerEvents\n>(\"area\");\n",
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"import type { ViewRecord } from \"@/internal/internal_view\";\nimport {\n F_PRIMITIVE,\n F_MOVED,\n F_TEXT_CONTENT,\n} from \"@/internal/internal_view\";\nimport type { IRender } from \"./render_interface\";\nimport { $primitive } from \"@/public/primitive\";\nimport type { Wildcard } from \"@/internal/wildcard\";\nimport type { Maybe } from \"@/functional/maybe\";\nimport type { Engine } from \"@/internal/engine\";\n\n// ---------------------------------------------------------------------------\n// Render refs — stored on view.renderRef\n// ---------------------------------------------------------------------------\n\n/**\n * For primitives: { element, prevProps }\n * For composites: renderRef is set to `true` (just a non-null marker)\n *\n * Discriminated via view.flags & F_PRIMITIVE — no `kind` field needed.\n */\ntype PrimitiveDomRef = {\n element: HTMLElement | Text;\n prevProps: Maybe<Record<string, unknown>>;\n};\n\n// ---------------------------------------------------------------------------\n// Event delegation — Inferno-style: one listener per event type on container\n// ---------------------------------------------------------------------------\n\nfunction isEventProp(key: string): boolean {\n return (\n key.charCodeAt(0) === 111 && // 'o'\n key.charCodeAt(1) === 110 && // 'n'\n key.charCodeAt(2) >= 65 && // 'A'\n key.charCodeAt(2) <= 90 // 'Z'\n );\n}\n\nconst DOM_EVENT: Record<string, string> = {\n Click: \"click\",\n Dblclick: \"dblclick\",\n PointerDown: \"pointerdown\",\n PointerUp: \"pointerup\",\n PointerMove: \"pointermove\",\n Input: \"input\",\n Change: \"change\",\n KeyDown: \"keydown\",\n KeyUp: \"keyup\",\n Focus: \"focus\",\n Blur: \"blur\",\n};\n\nconst $EV = Symbol.for(\"creo.ev\");\n\nconst containerState = new WeakMap<\n HTMLElement,\n {\n counts: Map<string, number>;\n handler: (e: Event) => void;\n }\n>();\n\nfunction getState(container: HTMLElement) {\n let state = containerState.get(container);\n if (!state) {\n state = {\n counts: new Map(),\n handler(e: Event) {\n const domEvent = e.type;\n let dom = e.target as\n | (HTMLElement & { [$EV]?: Record<string, Function> })\n | null;\n while (dom && dom !== container) {\n const evObj = dom[$EV];\n if (evObj) {\n const handler = evObj[domEvent];\n if (handler) {\n handler(mapEventData(domEvent, e));\n if (e.cancelBubble) return;\n }\n }\n dom = dom.parentElement as typeof dom;\n }\n },\n };\n containerState.set(container, state);\n }\n return state;\n}\n\nfunction ensureDelegated(container: HTMLElement, domEvent: string): void {\n const state = getState(container);\n const count = state.counts.get(domEvent) ?? 0;\n if (count === 0) {\n container.addEventListener(domEvent, state.handler);\n }\n state.counts.set(domEvent, count + 1);\n}\n\nfunction removeDelegated(container: HTMLElement, domEvent: string): void {\n const state = getState(container);\n const count = state.counts.get(domEvent) ?? 0;\n if (count <= 1) {\n state.counts.delete(domEvent);\n container.removeEventListener(domEvent, state.handler);\n } else {\n state.counts.set(domEvent, count - 1);\n }\n}\n\nfunction mapEventData(domEvent: string, e: Event): Record<string, unknown> {\n let data: Record<string, unknown>;\n if (\n domEvent === \"click\" ||\n domEvent === \"dblclick\" ||\n domEvent === \"pointerdown\" ||\n domEvent === \"pointerup\" ||\n domEvent === \"pointermove\"\n ) {\n const pe = e as PointerEvent;\n data = { x: pe.clientX, y: pe.clientY };\n } else if (domEvent === \"input\" || domEvent === \"change\") {\n data = { value: (e.target as HTMLInputElement).value };\n } else if (domEvent === \"keydown\" || domEvent === \"keyup\") {\n const ke = e as KeyboardEvent;\n data = { key: ke.key, code: ke.code };\n } else {\n data = {};\n }\n data.stopPropagation = () => e.stopPropagation();\n data.preventDefault = () => e.preventDefault();\n return data;\n}\n\nconst DOM_PROPERTIES = new Set([\n \"value\",\n \"checked\",\n \"selected\",\n \"indeterminate\",\n]);\n\n// ---------------------------------------------------------------------------\n// HTML Renderer\n// ---------------------------------------------------------------------------\n\nexport class HtmlRender implements IRender<HTMLElement | Text> {\n engine!: Engine;\n\n constructor(private container: HTMLElement) {}\n\n // -- IRender ----------------------------------------------------------------\n\n render(view: ViewRecord): void {\n if (!view.renderRef) {\n // --- Mount ---\n if (view.flags & F_PRIMITIVE) {\n const parentNode = this.findParentDom(view);\n const refNode = this.findInsertionPoint(view);\n const tag = view.viewFn[$primitive]!;\n\n if (tag === \"text\") {\n const textNode = document.createTextNode(String(view.props));\n view.renderRef = { element: textNode, prevProps: null };\n parentNode.insertBefore(textNode, refNode);\n } else {\n const element = document.createElement(tag);\n const props = view.props as Record<string, unknown>;\n const domRef: PrimitiveDomRef = { element, prevProps: null };\n view.renderRef = domRef;\n this.setAttributes(element, props);\n\n // If single text child, use textContent directly\n if (view.children?.length === 1) {\n const child = view.children[0]!;\n if (\n child.flags & F_PRIMITIVE &&\n child.viewFn[$primitive] === \"text\"\n ) {\n element.textContent = String(child.props);\n child.renderRef = { element, prevProps: null };\n child.flags |= F_TEXT_CONTENT;\n }\n }\n\n parentNode.insertBefore(element, refNode);\n }\n } else {\n // Composite: no DOM — just mark as mounted\n view.renderRef = true;\n }\n return;\n }\n\n // --- Update ---\n\n if (view.flags & F_MOVED) {\n const parentNode = this.findParentDom(view);\n const refNode = this.findInsertionPoint(view);\n if (view.flags & F_PRIMITIVE) {\n const ref = view.renderRef as PrimitiveDomRef;\n parentNode.insertBefore(ref.element, refNode);\n } else {\n this.moveDomNodes(view, parentNode, refNode);\n }\n }\n\n if (!(view.flags & F_PRIMITIVE)) return;\n\n const ref = view.renderRef as PrimitiveDomRef;\n\n // Text node in textContent mode — update parent's textContent\n if (view.flags & F_TEXT_CONTENT) {\n const parentEl = ref.element as HTMLElement;\n const nextText = String(view.props);\n if (parentEl.textContent !== nextText) {\n parentEl.textContent = nextText;\n }\n return;\n }\n\n if (ref.element instanceof Text) {\n const nextText = String(view.props);\n if (ref.element.textContent !== nextText) {\n ref.element.textContent = nextText;\n }\n return;\n }\n\n const nextProps = view.props as Record<string, unknown>;\n if (!ref.prevProps) {\n this.setAttributes(ref.element, nextProps);\n } else if (ref.prevProps !== nextProps) {\n this.diffAttributes(ref.element, ref.prevProps, nextProps);\n }\n ref.prevProps = nextProps;\n }\n\n unmount(view: ViewRecord): void {\n if (view.flags & F_PRIMITIVE) {\n this.removeDomNodes(view);\n }\n view.renderRef = undefined;\n }\n\n // -- Internal: DOM tree navigation ------------------------------------------\n\n private findParentDom(view: ViewRecord): Node {\n let parent = view.parent;\n while (parent) {\n if (parent.flags & F_PRIMITIVE) {\n const ref = parent.renderRef as Maybe<PrimitiveDomRef>;\n if (ref && ref.element instanceof HTMLElement) return ref.element;\n }\n parent = parent.parent;\n }\n return this.container;\n }\n\n private findInsertionPoint(view: ViewRecord): Node | null {\n const parent = view.parent;\n if (!parent?.children) return null;\n\n const children = parent.children;\n\n // Fast path: last child\n if (children[children.length - 1] === view) {\n return this.#parentEndAnchor(parent);\n }\n\n const idx = children.indexOf(view);\n for (let i = idx + 1; i < children.length; i++) {\n const dom = this.getFirstDomNode(children[i]!);\n if (dom) return dom;\n }\n\n return this.#parentEndAnchor(parent);\n }\n\n #parentEndAnchor(parent: ViewRecord): Node | null {\n if (parent.flags & F_PRIMITIVE) return null; // append to element\n // Composite: walk up\n return this.findInsertionPoint(parent);\n }\n\n // -- Internal: attributes + delegated events --------------------------------\n\n private setAttributes(\n element: HTMLElement,\n props: Record<string, unknown>,\n ) {\n for (const key in props) {\n const value = props[key];\n if (key === \"key\" || value == null) continue;\n if (isEventProp(key)) {\n this.bindEvent(element, key, value as Function);\n continue;\n }\n this.setAttribute(element, key, value);\n }\n }\n\n private diffAttributes(\n element: HTMLElement,\n prev: Record<string, unknown>,\n next: Record<string, unknown>,\n ) {\n for (const key in prev) {\n if (key === \"key\") continue;\n if (!(key in next) || next[key] == null) {\n if (isEventProp(key)) {\n this.unbindEvent(element, key);\n } else {\n this.removeAttribute(element, key);\n }\n }\n }\n\n for (const key in next) {\n const value = next[key];\n if (key === \"key\" || value == null) continue;\n if (prev[key] === value) continue;\n if (isEventProp(key)) {\n const creoName = key.slice(2);\n const domEvent = DOM_EVENT[creoName] ?? creoName.toLowerCase();\n const evObj = (element as any)[$EV] as\n | Record<string, Function>\n | undefined;\n if (evObj) {\n evObj[domEvent] = value as Function;\n } else {\n this.bindEvent(element, key, value as Function);\n }\n } else {\n this.setAttribute(element, key, value);\n }\n }\n }\n\n private bindEvent(\n element: HTMLElement,\n prop: string,\n handler: Function,\n ): void {\n const creoName = prop.slice(2);\n const domEvent = DOM_EVENT[creoName] ?? creoName.toLowerCase();\n const evObj: Record<string, Function> =\n (element as any)[$EV] ?? ((element as any)[$EV] = {});\n evObj[domEvent] = handler;\n ensureDelegated(this.container, domEvent);\n }\n\n private unbindEvent(element: HTMLElement, prop: string): void {\n const creoName = prop.slice(2);\n const domEvent = DOM_EVENT[creoName] ?? creoName.toLowerCase();\n const evObj = (element as any)[$EV] as Record<string, Function> | undefined;\n if (evObj) {\n delete evObj[domEvent];\n }\n removeDelegated(this.container, domEvent);\n }\n\n private setAttribute(element: HTMLElement, key: string, value: unknown) {\n if (key === \"class\") {\n element.className = String(value);\n } else if (key === \"style\") {\n element.style.cssText = String(value);\n } else if (DOM_PROPERTIES.has(key)) {\n (element as Wildcard)[key] = value;\n } else if (typeof value === \"boolean\") {\n if (value) element.setAttribute(key, \"\");\n else element.removeAttribute(key);\n } else {\n element.setAttribute(key, String(value));\n }\n }\n\n private removeAttribute(element: HTMLElement, key: string) {\n if (key === \"class\") {\n element.className = \"\";\n } else if (key === \"style\") {\n element.style.cssText = \"\";\n } else if (DOM_PROPERTIES.has(key)) {\n (element as Wildcard)[key] = key === \"value\" ? \"\" : false;\n } else {\n element.removeAttribute(key);\n }\n }\n\n // -- Internal: DOM navigation -----------------------------------------------\n\n private getFirstDomNode(view: ViewRecord): Node | null {\n if (!view.renderRef) return null;\n if (view.flags & F_PRIMITIVE) return (view.renderRef as PrimitiveDomRef).element;\n if (view.children) {\n for (const child of view.children) {\n const dom = this.getFirstDomNode(child);\n if (dom) return dom;\n }\n }\n return null;\n }\n\n private moveDomNodes(\n view: ViewRecord,\n parentNode: Node,\n insertBefore: Node | null,\n ): void {\n if (!view.renderRef) return;\n if (view.flags & F_PRIMITIVE) {\n parentNode.insertBefore((view.renderRef as PrimitiveDomRef).element, insertBefore);\n } else if (view.children) {\n for (const child of view.children) {\n this.moveDomNodes(child, parentNode, insertBefore);\n }\n }\n }\n\n private removeDomNodes(view: ViewRecord) {\n const ref = view.renderRef as Maybe<PrimitiveDomRef>;\n if (!ref || !(view.flags & F_PRIMITIVE)) return;\n const evObj = (ref.element as any)[$EV] as\n | Record<string, Function>\n | undefined;\n if (evObj) {\n for (const domEvent in evObj) {\n removeDelegated(this.container, domEvent);\n }\n delete (ref.element as any)[$EV];\n }\n ref.element.parentNode?.removeChild(ref.element);\n }\n}\n",
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+
"import type { ViewRecord } from \"@/internal/internal_view\";\nimport type { IRender } from \"./render_interface\";\nimport { $primitive } from \"@/public/primitive\";\nimport type { Maybe } from \"@/functional/maybe\";\nimport type { Engine } from \"@/internal/engine\";\n\n// ---------------------------------------------------------------------------\n// JSON node — the output type\n// ---------------------------------------------------------------------------\n\nexport type JsonNode = {\n type: string;\n props: Record<string, unknown>;\n children: JsonNode[];\n key?: string | number;\n};\n\n// ---------------------------------------------------------------------------\n// JSON Renderer\n// ---------------------------------------------------------------------------\n\nexport class JsonRender implements IRender<JsonNode> {\n /** The root JSON node after mount. */\n root: Maybe<JsonNode>;\n\n engine!: Engine;\n constructor() {\n this.root = null;\n }\n\n // -- IRender ----------------------------------------------------------------\n\n render(view: ViewRecord): void {\n const existing = view.renderRef as Maybe<JsonNode>;\n\n if (!existing) {\n // Mount\n const node = this.buildNode(view);\n if (!view.parent) {\n this.root = node;\n return;\n }\n const parentNode = view.parent.renderRef as Maybe<JsonNode>;\n if (parentNode) {\n // Insert at correct position\n const idx = view.parent.children\n ? view.parent.children.indexOf(view)\n : -1;\n if (idx >= 0 && idx < parentNode.children.length) {\n parentNode.children.splice(idx, 0, node);\n } else {\n parentNode.children.push(node);\n }\n }\n return;\n }\n\n // Update: reposition + patch props\n if (view.parent) {\n const parentNode = view.parent.renderRef as Maybe<JsonNode>;\n if (parentNode) {\n const oldIdx = parentNode.children.indexOf(existing);\n const targetIdx = view.parent.children\n ? view.parent.children.indexOf(view)\n : -1;\n if (oldIdx !== -1 && targetIdx !== -1 && oldIdx !== targetIdx) {\n parentNode.children.splice(oldIdx, 1);\n parentNode.children.splice(\n Math.min(targetIdx, parentNode.children.length),\n 0,\n existing,\n );\n }\n }\n }\n const tag = view.viewFn[$primitive];\n existing.props = tag === \"text\"\n ? { content: view.props }\n : { ...view.props };\n }\n\n unmount(view: ViewRecord): void {\n const childNode = view.renderRef as Maybe<JsonNode>;\n if (!childNode || !view.parent) return;\n const parentNode = view.parent.renderRef as Maybe<JsonNode>;\n if (parentNode) {\n const idx = parentNode.children.indexOf(childNode);\n if (idx !== -1) parentNode.children.splice(idx, 1);\n }\n }\n\n // -- Internal ---------------------------------------------------------------\n\n private buildNode(view: ViewRecord): JsonNode {\n const tag = view.viewFn[$primitive];\n\n const props = tag === \"text\"\n ? { content: view.props }\n : { ...view.props };\n\n const node: JsonNode = {\n type: tag ?? \"composite\",\n props,\n children: [],\n };\n if (view.userKey != null) node.key = view.userKey;\n view.renderRef = node;\n return node;\n }\n}\n",
|
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18
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+
"import type { ViewRecord } from \"@/internal/internal_view\";\nimport { F_PRIMITIVE } from \"@/internal/internal_view\";\nimport type { IRender } from \"./render_interface\";\nimport { $primitive } from \"@/public/primitive\";\nimport type { Maybe } from \"@/functional/maybe\";\nimport type { Engine } from \"@/internal/engine\";\n\n// Self-closing HTML tags (no closing tag)\nconst VOID_TAGS = new Set([\n \"br\", \"hr\", \"img\", \"input\", \"source\", \"track\", \"embed\",\n \"area\", \"col\", \"wbr\",\n]);\n\n// Attributes that are set as DOM properties, not HTML attributes\nconst DOM_PROPERTIES = new Set([\"value\", \"checked\", \"selected\", \"indeterminate\"]);\n\n// Event handler prefix detection\nfunction isEventProp(key: string): boolean {\n return (\n key.charCodeAt(0) === 111 && // 'o'\n key.charCodeAt(1) === 110 && // 'n'\n key.charCodeAt(2) >= 65 && // 'A'\n key.charCodeAt(2) <= 90 // 'Z'\n );\n}\n\nfunction escapeHtml(str: string): string {\n return str\n .replace(/&/g, \"&\")\n .replace(/</g, \"<\")\n .replace(/>/g, \">\");\n}\n\nfunction escapeAttr(str: string): string {\n return str\n .replace(/&/g, \"&\")\n .replace(/\"/g, \""\")\n .replace(/</g, \"<\")\n .replace(/>/g, \">\");\n}\n\n/**\n * HtmlStringRender — pull-based string renderer.\n * render/unmount are no-ops. Call renderToString() to\n * get the current HTML string from the VDOM.\n *\n * Output matches HtmlRender's DOM serialization (innerHTML).\n */\nexport class HtmlStringRender implements IRender<string> {\n private root: Maybe<ViewRecord> = null;\n\n engine!: Engine;\n\n // -- IRender ----------------------------------------------------------------\n\n render(view: ViewRecord): void {\n if (!view.parent) {\n this.root = view;\n }\n }\n\n unmount(_view: ViewRecord): void {}\n\n // -- Public -----------------------------------------------------------------\n\n renderToString(): string {\n if (!this.root) return \"\";\n return this.buildString(this.root);\n }\n\n // -- Internal ---------------------------------------------------------------\n\n private buildString(rec: ViewRecord): string {\n const tag = rec.viewFn[$primitive];\n\n if (tag != null) {\n if (tag === \"text\") {\n return escapeHtml(String(rec.props));\n }\n const attrs = this.buildAttrs(rec.props as Record<string, unknown>);\n if (VOID_TAGS.has(tag)) {\n return `<${tag}${attrs}>`;\n }\n return `<${tag}${attrs}>${this.buildChildren(rec)}</${tag}>`;\n }\n\n // Composite — transparent, just render children\n return this.buildChildren(rec);\n }\n\n private buildAttrs(props: Record<string, unknown>): string {\n let result = \"\";\n for (const key in props) {\n const value = props[key];\n if (key === \"key\" || value == null) continue;\n // Skip event handlers — they don't appear in HTML\n if (isEventProp(key)) continue;\n // Skip DOM-only properties (value, checked, etc.)\n if (DOM_PROPERTIES.has(key)) continue;\n\n if (key === \"style\") {\n // Normalize style to match DOM's cssText (trailing semicolon)\n let css = String(value);\n css = css.trim();\n if (css && !css.endsWith(\";\")) css += \";\";\n result += ` style=\"${escapeAttr(css)}\"`;\n continue;\n }\n if (typeof value === \"boolean\") {\n if (value) result += ` ${key}=\"\"`;\n // false booleans are omitted\n } else {\n const attrName = key === \"class\" ? \"class\" : key;\n result += ` ${attrName}=\"${escapeAttr(String(value))}\"`;\n }\n }\n return result;\n }\n\n private buildChildren(rec: ViewRecord): string {\n if (!rec.children) return \"\";\n let result = \"\";\n for (const child of rec.children) {\n result += this.buildString(child);\n }\n return result;\n }\n}\n\n/** @deprecated Use HtmlStringRender instead */\nexport const StringRender = HtmlStringRender;\n",
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19
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+
"export type None = null | undefined;\nexport type Just<T> = T;\nexport type Maybe<T> = Just<T> | None;\n\nexport function just<T>(\n maybe: Maybe<T>,\n errorMessage?: string,\n): asserts maybe is Just<T> {\n if (maybe == null) {\n throw new TypeError(\n errorMessage ?? \"Expected Just, received None as Maybe\",\n );\n }\n}\n\nexport function isJust<T>(maybe: Maybe<T>): maybe is Just<T> {\n return maybe != null;\n}\n\nexport function isNone<T>(maybe: Maybe<T>): maybe is None {\n return maybe == null;\n}\n\nexport function withDefault<T, K>(v: Maybe<T>, alternative: K) {\n if (v != null) {\n return v;\n }\n return alternative;\n}\n\nexport const _ = undefined;\n",
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20
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+
"export function assertNever(x: never): never {\n throw new Error(`Unhandled case: ${x}`)\n}\n"
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21
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+
],
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22
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+
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23
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+
"debugId": "3138F663141CF77564756E2164756E21",
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24
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+
"names": []
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25
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+
}
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@@ -0,0 +1,24 @@
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1
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+
import type { IRender } from "../render/render_interface";
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2
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+
import { type ViewRecord } from "./internal_view";
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3
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+
import type { Wildcard } from "./wildcard";
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4
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+
import { type Maybe } from "../functional/maybe";
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5
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+
import type { Key } from "../functional/key";
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6
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+
import type { Slot, ViewFn } from "../public/view";
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7
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+
export type Scheduler = (callback: () => void) => void;
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8
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+
export declare class Engine {
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9
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+
#private;
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10
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+
renderer: IRender<Wildcard>;
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11
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+
constructor(renderer: IRender<Wildcard>, scheduler?: Scheduler);
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12
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+
newView<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(viewFn: ViewFn<Props, Api>, parent: Maybe<ViewRecord>, props: Props, slot: Maybe<Slot>, userKey: Maybe<Key>): ViewRecord;
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13
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+
view<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(viewFn: ViewFn<Props, Api>, props: Props, slot: Maybe<Slot>, userKey: Maybe<Key>): ViewRecord<Props, Api, RenderRef>;
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14
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+
views(views: Maybe<ViewRecord[]>): void;
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15
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+
initViewBody(view: ViewRecord): void;
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16
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+
createRoot(children: () => void, props: Wildcard): ViewRecord;
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17
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+
markDirty<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(view: ViewRecord<Props, Api, RenderRef>): void;
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18
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+
markMoved<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(view: ViewRecord<Props, Api, RenderRef>): void;
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19
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+
schedule(): void;
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20
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+
nextProps<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard>(view: ViewRecord<Props, Api, RenderRef>, nextProps: Props, nextSlot: Maybe<Slot>, preCollectedSc?: Maybe<ViewRecord[]>): void;
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21
|
+
reconcile(view: ViewRecord): void;
|
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22
|
+
dispose(view: ViewRecord): void;
|
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23
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+
render(): void;
|
|
24
|
+
}
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@@ -0,0 +1,29 @@
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1
|
+
import type { Key } from "../functional/key";
|
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2
|
+
import type { Slot, ViewBody, ViewFn } from "../public/view";
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3
|
+
import type { Maybe } from "../functional/maybe";
|
|
4
|
+
import type { Wildcard } from "./wildcard";
|
|
5
|
+
export type BitFlags = number;
|
|
6
|
+
export declare const F_PENDING = 1;
|
|
7
|
+
export declare const F_DIRTY: number;
|
|
8
|
+
export declare const F_MOVED: number;
|
|
9
|
+
export declare const F_QUICK_RERENDER: number;
|
|
10
|
+
export declare const F_PRIMITIVE: number;
|
|
11
|
+
export declare const F_TEXT_CONTENT: number;
|
|
12
|
+
export type ViewRecord<Props = Wildcard, Api = Wildcard, RenderRef = Wildcard> = {
|
|
13
|
+
viewFn: ViewFn<Props, Api>;
|
|
14
|
+
userKey: Maybe<Key>;
|
|
15
|
+
props: Props;
|
|
16
|
+
slot: Maybe<Slot>;
|
|
17
|
+
body: Maybe<ViewBody<Props, Api>>;
|
|
18
|
+
sc: Maybe<ViewRecord[]>;
|
|
19
|
+
renderRef: Maybe<RenderRef>;
|
|
20
|
+
flags: BitFlags;
|
|
21
|
+
children: Maybe<ViewRecord[]>;
|
|
22
|
+
keyToView: Maybe<Map<Key, ViewRecord>>;
|
|
23
|
+
unsubscribe: Maybe<(() => void)[]>;
|
|
24
|
+
parent: Maybe<ViewRecord>;
|
|
25
|
+
/** The primitive whose .children contains the live sc items after reconcile. */
|
|
26
|
+
scHost: Maybe<ViewRecord>;
|
|
27
|
+
};
|
|
28
|
+
/** Structural change: viewFn, key, or count differs. Does NOT check props. */
|
|
29
|
+
export declare function hasScStructuralChange(prev: Maybe<ViewRecord[]>, next: Maybe<ViewRecord[]>): boolean;
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { Maybe } from "../functional/maybe";
|
|
2
|
+
import type { Engine } from "../internal/engine";
|
|
3
|
+
/**
|
|
4
|
+
* Orchestrator is the high-level class, that handles the oveall operations for the UI engine
|
|
5
|
+
* 1. When View is rendered or updated, orchestrator is responsible of bringing the renderer, virtual dom and engine together
|
|
6
|
+
* 2. Keeps track on current views / stores in the app
|
|
7
|
+
* 3. Keeps track on which views need to be updated, which onces are in updating process
|
|
8
|
+
* 4. Sets the current orchestrator scope (e.g. if the app has several Creo renderers)
|
|
9
|
+
*/
|
|
10
|
+
declare class Orchestrator {
|
|
11
|
+
#private;
|
|
12
|
+
setCurrentEngine(engine: Maybe<Engine>): void;
|
|
13
|
+
currentEngine(): Maybe<Engine>;
|
|
14
|
+
}
|
|
15
|
+
export declare const orchestrator: Orchestrator;
|
|
16
|
+
export {};
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Engine, type Scheduler } from "../internal/engine";
|
|
2
|
+
import type { IRender } from "../render/render_interface";
|
|
3
|
+
import type { Wildcard } from "../internal/wildcard";
|
|
4
|
+
type AppOptions = {
|
|
5
|
+
scheduler?: Scheduler;
|
|
6
|
+
};
|
|
7
|
+
type AppHandle = {
|
|
8
|
+
engine: Engine;
|
|
9
|
+
};
|
|
10
|
+
/**
|
|
11
|
+
* Create a Creo application.
|
|
12
|
+
*
|
|
13
|
+
* createApp(() => App(), new HtmlRender(el)).mount();
|
|
14
|
+
* createApp(() => App(), new HtmlRender(el), { scheduler: requestAnimationFrame }).mount();
|
|
15
|
+
*/
|
|
16
|
+
export declare function createApp(slot: () => void, renderer: IRender<Wildcard>, options?: AppOptions): {
|
|
17
|
+
mount(props?: Wildcard): AppHandle;
|
|
18
|
+
};
|
|
19
|
+
export {};
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import type { Wildcard } from "../internal/wildcard";
|
|
2
|
+
type EventCallback = (...args: Wildcard[]) => void;
|
|
3
|
+
/**
|
|
4
|
+
* Delegate that the renderer provides to wire event subscriptions
|
|
5
|
+
* to the actual output (DOM addEventListener, etc.).
|
|
6
|
+
* Set on the EventHandle after the view's output is created.
|
|
7
|
+
*/
|
|
8
|
+
export type EventDelegate = {
|
|
9
|
+
bind(event: string, callback: EventCallback, once?: boolean): void;
|
|
10
|
+
unbind(event: string, callback: EventCallback): void;
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* Handle returned when calling a primitive in the render stream.
|
|
14
|
+
* Provides on/once/off for event subscription.
|
|
15
|
+
*
|
|
16
|
+
* When a delegate is set (by the renderer after mount), calls are
|
|
17
|
+
* proxied to the renderer — only events the user subscribes to
|
|
18
|
+
* get bound. Before the delegate exists, listeners are stored and
|
|
19
|
+
* flushed once the delegate arrives.
|
|
20
|
+
*/
|
|
21
|
+
export declare class EventHandle<Events> {
|
|
22
|
+
#private;
|
|
23
|
+
on<K extends keyof Events>(event: K, callback: Events[K]): void;
|
|
24
|
+
once<K extends keyof Events>(event: K, callback: Events[K]): void;
|
|
25
|
+
off<K extends keyof Events>(event: K, callback: Events[K]): void;
|
|
26
|
+
/**
|
|
27
|
+
* Called by the renderer after the view's output is created.
|
|
28
|
+
* Flushes any listeners that were added before the delegate existed.
|
|
29
|
+
*/
|
|
30
|
+
setDelegate(delegate: EventDelegate): void;
|
|
31
|
+
}
|
|
32
|
+
export {};
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { Key } from "../functional/key";
|
|
2
|
+
import type { Slot, ViewBody } from "./view";
|
|
3
|
+
/**
|
|
4
|
+
* Maps event type { click: (e: X) => void } to
|
|
5
|
+
* handler props { onClick?: (e: X) => void }.
|
|
6
|
+
*/
|
|
7
|
+
export type EventHandlerProps<Events> = {
|
|
8
|
+
[K in keyof Events as `on${Capitalize<string & K>}`]?: Events[K];
|
|
9
|
+
};
|
|
10
|
+
/**
|
|
11
|
+
* Props passed when calling a primitive in the render stream.
|
|
12
|
+
* Attrs + on* event handler props + optional key.
|
|
13
|
+
*/
|
|
14
|
+
export type PrimitiveProps<Attrs, Events> = Attrs & EventHandlerProps<Events> & {
|
|
15
|
+
key?: Key;
|
|
16
|
+
};
|
|
17
|
+
export declare const $primitive: unique symbol;
|
|
18
|
+
export declare function primitiveViewFn<Props>({ slot, }: {
|
|
19
|
+
slot: Slot;
|
|
20
|
+
}): ViewBody<Props, void>;
|