creator-editing-studio 1.3.2 → 1.3.5

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "creator-editing-studio",
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- "version": "1.3.2",
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+ "version": "1.3.5",
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  "description": "Scaffolds a Creator Editing OS studio — components, scripts and rules for editing video from a plain-English brief.",
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  "license": "UNLICENSED",
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  "type": "module",
@@ -134,6 +134,51 @@ The plan is there to save them a rebuild, not to put a form in front of them.
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  The failure this is guarding against is a whole edit rendered the wrong way. Anything that does
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  not risk that should move fast.
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+ ## What makes motion read as expensive
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+
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+ The twelve motion laws stop an edit looking broken. These seven are what separate motion that
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+ looks competent from motion that looks paid for. They were taken from studying reference edits
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+ frame by frame, and they apply to UI, graphics and footage alike.
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+
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+ **1. Blur anything that moves fast.** In the edits that feel most expensive, nothing travels
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+ sharp. An element crossing the frame in six frames should be a smear that only resolves as it
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+ slows — and that includes digits rolling from one number to another, and a line redrawing on a
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+ chart. Sharp fast motion is the single clearest tell of cheap animation, because real cameras and
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+ real eyes do not work that way. Use the velocity blur helpers rather than deciding per element.
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+
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+ **2. Morph, don't replace.** When something becomes something else, animate the thing itself
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+ rather than fading one out and another in. A row that is clicked and confirmed should stretch and
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+ turn into the confirmation; it should not be covered by a new element that happens to sit in the
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+ same place. An element that exists in two moments travels between them. This is the law that most
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+ reliably makes a sequence feel connected rather than assembled.
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+
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+ **3. Overshoot, then settle.** Things that arrive exactly at their final size and stop look
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+ pasted on. Let an arrival come in slightly too large, or slightly past its mark, and ease back.
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+ The overshoot is small — a few per cent — and it is the difference between landing and being
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+ placed.
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+
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+ **4. Animate the data, not the container.** When a value, a chart or a list changes, hold the
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+ frame still and change only what actually changed. Re-entering the whole panel to show a new
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+ number throws away the viewer's orientation and makes the change read as a new scene instead of
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+ an update.
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+
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+ **5. Reveal one thing at a time.** Rows, cards, icons and bullets arrive in reading order with a
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+ few frames between them, never as a group. If a container also needs to grow, grow it slowly
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+ underneath while the contents arrive — two speeds, not one.
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+
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+ **6. Earn the hard cut.** In a piece built from continuous motion, a single hard cut to a flat
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+ colour lands hard precisely because it is the only one. Bursts of hard cuts are their own beat
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+ and work too, but mixing the two at random wastes both. Decide which the piece is.
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+
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+ **7. Show what is coming.** Small anticipations make an interface feel alive: text typing into a
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+ pill that grows with it, with the next word already faintly present; a cursor that starts moving
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+ before the thing it will click appears. The viewer reads intent, not just motion.
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+
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+ A note on where these come from. Every one of them was found by studying an edit frame by frame
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+ and writing down what it actually did — not by reading about animation. When something looks good
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+ to you, save the clip and the timecode and do the same. That habit is worth more than any list,
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+ including this one.
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+
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  ## Verify the render before you call it done
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  You have not seen the video. The timeline in your head is not evidence. Before you say an
@@ -7,7 +7,7 @@
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  * npm run refs -- --all redo every sheet
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  *
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  * Reads entries shaped like:
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- * ## 4. `farza.mp4` — Farza
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+ * ## 4. `clip-name.mp4` — Creator name
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  * - **00:11–00:14** — what happens...
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  * Writes work/refs/<clip>-<mm.ss>-<mm.ss>.jpg and work/refs/INDEX.md (moment -> sheet), and lists
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  * clips that are in the folder but have no entry yet, or entries whose clip is missing.
@@ -205,7 +205,7 @@ export const CONNECT_SEGMENTS: Segment[] = [
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  {kind: 'plain', text: 'claude mcp add '},
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  {kind: 'flag', text: '--scope user --transport http '},
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  {kind: 'accent', text: 'creator-editing-os'},
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- {kind: 'plain', text: ' https://creator-editing-os.mahipal-231.workers.dev/mcp/'},
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+ {kind: 'plain', text: ' <your connector URL>'},
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  {kind: 'redacted', text: 'XXXX-XXXX-XXXX-XXXX'},
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  ];
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@@ -0,0 +1,103 @@
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+ import React from 'react';
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+ import {useCurrentFrame, useVideoConfig} from 'remotion';
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+ import {EASE} from '../design/motion';
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+ import {progress} from '../lib/animate';
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+
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+ /**
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+ * Live data morph — the chart holds still and only the data moves.
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+ *
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+ * The approved beat. When a value, a line or a list changes, the frame does not reset: the axes,
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+ * the panel and the grid stay exactly where they are, and the line redraws into its new shape and
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+ * recolours as it goes. Re-entering the whole panel to show a new number throws away the viewer's
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+ * orientation and makes an update read as a new scene.
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+ *
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+ * Two series morph into each other point by point, so they must have the same number of points —
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+ * resample before passing them in if they do not. Values are 0..1, bottom to top.
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+ *
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+ * `draw` handles the first appearance: the line is drawn on left to right by a dash offset, which
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+ * is a playhead rather than a motion, so it runs linear in time.
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+ */
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+ export const DataLine: React.FC<{
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+ /** The series it starts on. Values 0..1. */
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+ from: number[];
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+ /** The series it becomes. Same length as `from`. Omit to only draw `from`. */
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+ to?: number[];
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+ /** Frame the morph begins, relative to the enclosing sequence. */
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+ at: number;
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+ /** How long the morph takes. Default 0.6s. */
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+ frames?: number;
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+ /** Frame the line draws itself on. Omit to have it present from the start. */
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+ drawAt?: number;
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+ drawFrames?: number;
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+ width: number;
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+ height: number;
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+ colour: string;
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+ /** Colour it becomes, if the state change carries a colour change too. */
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+ toColour?: string;
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+ strokeWidth?: number;
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+ /** Faint fill under the line. */
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+ fill?: string;
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+ }> = ({from, to, at, frames, drawAt, drawFrames, width, height, colour, toColour, strokeWidth = 5, fill}) => {
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+ const frame = useCurrentFrame();
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+ const {fps} = useVideoConfig();
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+
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+ if (to && to.length !== from.length) {
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+ throw new Error(`DataLine: series must be the same length (${from.length} vs ${to.length}). Resample first.`);
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+ }
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+
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+ const t = to ? progress(frame, at, frames ?? Math.round(0.6 * fps), EASE.inOut) : 0;
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+ const values = from.map((v, i) => (to ? v + (to[i] - v) * t : v));
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+
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+ const pts = values.map((v, i) => {
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+ const x = (i / Math.max(1, values.length - 1)) * width;
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+ const y = height - v * height;
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+ return [x, y] as const;
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+ });
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+
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+ /** A Catmull-Rom style smoothing, so the line curves rather than kinking at every sample. */
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+ const d = pts
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+ .map(([x, y], i) => {
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+ if (i === 0) return `M${x.toFixed(2)} ${y.toFixed(2)}`;
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+ const [px, py] = pts[i - 1];
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+ const cx = (px + x) / 2;
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+ return `C${cx.toFixed(2)} ${py.toFixed(2)} ${cx.toFixed(2)} ${y.toFixed(2)} ${x.toFixed(2)} ${y.toFixed(2)}`;
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+ })
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+ .join(' ');
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+
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+ // Generous over-estimate of the path length; exactness does not matter for a dash wipe.
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+ const LEN = width * 2.2;
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+ const drawn =
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+ drawAt === undefined ? 1 : Math.max(0, Math.min(1, (frame - drawAt) / (drawFrames ?? Math.round(1 * fps))));
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+
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+ const stroke = toColour ? blend(colour, toColour, t) : colour;
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+
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+ return (
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+ <svg width={width} height={height} style={{overflow: 'visible'}}>
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+ {fill ? (
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+ <path d={`${d} L${width} ${height} L0 ${height} Z`} fill={fill} opacity={drawn} stroke="none" />
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+ ) : null}
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+ <path
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+ d={d}
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+ fill="none"
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+ stroke={stroke}
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+ strokeWidth={strokeWidth}
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+ strokeLinecap="round"
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+ strokeLinejoin="round"
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+ strokeDasharray={drawAt === undefined ? undefined : LEN}
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+ strokeDashoffset={drawAt === undefined ? undefined : LEN * (1 - drawn)}
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+ />
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+ </svg>
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+ );
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+ };
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+
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+ /** Straight sRGB blend. Good enough between two brand colours; not a perceptual mix. */
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+ const blend = (a: string, b: string, t: number): string => {
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+ const parse = (h: string) => {
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+ const n = parseInt(h.replace('#', ''), 16);
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+ return [(n >> 16) & 255, (n >> 8) & 255, n & 255];
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+ };
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+ const [r1, g1, b1] = parse(a);
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+ const [r2, g2, b2] = parse(b);
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+ const m = (x: number, y: number) => Math.round(x + (y - x) * t);
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+ return `rgb(${m(r1, r2)}, ${m(g1, g2)}, ${m(b1, b2)})`;
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+ };
@@ -0,0 +1,128 @@
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+ import React, {type CSSProperties} from 'react';
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+ import {useCurrentFrame, useVideoConfig} from 'remotion';
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+ import {EASE} from '../design/motion';
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+ import {perFrame, progress} from '../lib/animate';
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+ import {VelocityBlur} from './VelocityBlur';
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+
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+ /**
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+ * Morph into state — one element becoming its next state, in place.
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+ *
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+ * The approved beat. When something changes meaning — a row that is clicked and confirmed, a
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+ * button that becomes a success pill, a card that becomes a badge — the element itself stretches,
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+ * recolours and swaps its contents. It is never covered by a second element that happens to sit
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+ * in the same place, and it never fades out while a replacement fades in.
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+ *
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+ * This is the single change that most reliably makes a sequence feel connected rather than
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+ * assembled, because the viewer's eye stays on one object for the whole move instead of being
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+ * handed off between two.
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+ *
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+ * What morphs: width, height, corner radius, background and text colour. The children cross-fade
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+ * across the middle of the move — late enough that the shape has already started changing, so the
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+ * swap reads as the same object relabelling itself rather than a cut.
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+ *
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+ * Travel is velocity-blurred, because nothing fast should be sharp.
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+ */
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+
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+ export type MorphFace = {
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+ width: number;
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+ height: number;
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+ radius?: number;
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+ background?: string;
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+ colour?: string;
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+ children?: React.ReactNode;
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+ };
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+
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+ export const MorphState: React.FC<{
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+ /** The state it starts in. */
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+ from: MorphFace;
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+ /** The state it becomes. */
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+ to: MorphFace;
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+ /** Frame the morph begins, relative to the enclosing sequence. */
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+ at: number;
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+ /** How long the morph takes. Default 0.4s — long enough to read, short enough to feel decisive. */
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+ frames?: number;
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+ style?: CSSProperties;
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+ }> = ({from, to, at, frames, style}) => {
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+ const frame = useCurrentFrame();
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+ const {fps} = useVideoConfig();
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+ const dur = frames ?? Math.round(0.4 * fps);
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+
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+ // One curve drives every property, so nothing arrives out of step with anything else.
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+ const p = (f: number) => progress(f, at, dur, EASE.emphasis);
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+ const t = p(frame);
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+
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+ const mix = (a: number, b: number) => a + (b - a) * t;
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+ const width = mix(from.width, to.width);
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+ const height = mix(from.height, to.height);
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+ const radius = mix(from.radius ?? 999, to.radius ?? 999);
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+
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+ /**
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+ * Contents swap across the middle 40% of the move. Swapping at the very start shows the new
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+ * label in the old shape; swapping at the end looks like a glitch on arrival.
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+ */
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+ const swap = Math.max(0, Math.min(1, (t - 0.3) / 0.4));
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+
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+ // Width is what actually travels here, so that is what the blur is sized from.
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+ const vx = perFrame((f) => mix2(from.width, to.width, p(f)), frame);
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+ const vy = perFrame((f) => mix2(from.height, to.height, p(f)), frame);
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+
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+ return (
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+ <VelocityBlur
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+ vx={vx}
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+ vy={vy}
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+ bleed={0.4}
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+ style={{
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+ ...style,
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+ width,
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+ height,
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+ borderRadius: radius,
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+ // Backgrounds cross-fade by stacking, which handles gradients and alpha correctly where
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+ // a numeric colour interpolation would not.
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+ backgroundColor: from.background,
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+ position: 'relative',
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+ overflow: 'hidden',
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+ display: 'grid',
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+ placeItems: 'center',
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+ }}
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+ >
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+ <div
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+ style={{
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+ position: 'absolute',
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+ inset: 0,
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+ backgroundColor: to.background,
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+ opacity: t,
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+ }}
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+ />
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+ <Face opacity={1 - swap} colour={from.colour}>
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+ {from.children}
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+ </Face>
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+ <Face opacity={swap} colour={to.colour}>
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+ {to.children}
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+ </Face>
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+ </VelocityBlur>
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+ );
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+ };
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+
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+ const mix2 = (a: number, b: number, t: number) => a + (b - a) * t;
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+
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+ /** One of the two labels, centred and clipped to the shape. */
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+ const Face: React.FC<{opacity: number; colour?: string; children?: React.ReactNode}> = ({opacity, colour, children}) => {
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+ if (opacity <= 0) return null;
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+ return (
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+ <div
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+ style={{
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+ position: 'absolute',
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+ inset: 0,
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+ display: 'grid',
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+ placeItems: 'center',
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+ opacity,
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+ color: colour,
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+ whiteSpace: 'nowrap',
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+ // Never opacity alone: the outgoing label drifts back slightly as it goes.
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+ transform: `scale(${0.97 + opacity * 0.03})`,
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+ }}
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+ >
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+ {children}
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+ </div>
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+ );
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+ };
@@ -0,0 +1,72 @@
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+ import React, {type CSSProperties} from 'react';
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+ import {useCurrentFrame, useVideoConfig} from 'remotion';
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+ import {EASE} from '../design/motion';
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+ import {progress} from '../lib/animate';
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+
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+ /**
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+ * Ghosted type-ahead — text typing into a container that grows with it, with the words still to
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+ * come already present in pale grey.
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+ *
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+ * The approved beat, and the cheapest way to make an interface feel alive. A plain typewriter
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+ * makes the viewer wait to find out where a sentence is going; showing the rest faintly means
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+ * they read the whole thought immediately and then watch it get committed. The container growing
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+ * with the text is what stops it feeling like a caption pasted over a box.
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+ *
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+ * Typing is linear on purpose. A character count is a count, not a motion, and easing it makes
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+ * the speaker sound like they are slowing down.
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+ */
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+ export const TypeAhead: React.FC<{
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+ text: string;
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+ /** Frame typing starts, relative to the enclosing sequence. */
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+ at: number;
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+ /** Characters per frame. 1.6 reads as fast but followable at 30fps. */
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+ speed?: number;
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+ /** Colour of the committed text. */
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+ colour: string;
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+ /** Colour of the text still to come. Keep it faint — it is a hint, not content. */
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+ ghost: string;
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+ /** The pill behind it. Pass `null` for bare text. */
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+ background?: string | null;
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+ fontSize?: number;
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+ fontFamily?: string;
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+ fontWeight?: number;
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+ style?: CSSProperties;
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+ }> = ({text, at, speed = 1.6, colour, ghost, background = null, fontSize = 40, fontFamily, fontWeight, style}) => {
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+ const frame = useCurrentFrame();
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+ const {fps} = useVideoConfig();
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+
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+ const typed = Math.max(0, Math.min(text.length, Math.floor((frame - at) * speed)));
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+ const written = text.slice(0, typed);
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+ const ahead = text.slice(typed);
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+
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+ /**
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+ * The pill grows in once at the start rather than tracking each character — a container that
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+ * resizes on every frame judders, and the text inside it never settles.
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+ */
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+ const open = progress(frame, at - 2, Math.round(0.26 * fps), EASE.outDecisive);
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+ if (open <= 0) return null;
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+
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+ return (
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+ <div
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+ style={{
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+ ...style,
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+ display: 'inline-flex',
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+ alignItems: 'baseline',
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+ padding: background ? `${fontSize * 0.34}px ${fontSize * 0.58}px` : 0,
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+ borderRadius: 999,
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+ backgroundColor: background ?? undefined,
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+ fontFamily,
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+ fontSize,
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+ fontWeight,
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+ lineHeight: 1.1,
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+ whiteSpace: 'pre',
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+ opacity: open,
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+ transform: `scale(${0.94 + open * 0.06})`,
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+ transformOrigin: 'left center',
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+ }}
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+ >
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+ <span style={{color: colour}}>{written}</span>
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+ <span style={{color: ghost}}>{ahead}</span>
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+ </div>
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+ );
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+ };
@@ -0,0 +1,95 @@
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+ import React from 'react';
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+ import {AbsoluteFill, Sequence} from 'remotion';
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+ import {DataLine} from '../components/DataLine';
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+ import {MorphState} from '../components/MorphState';
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+ import {TypeAhead} from '../components/TypeAhead';
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+ import {FONT, PALETTE, SHADOW, WEIGHT} from '../design/tokens';
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+
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+ /**
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+ * The three beats added from the UI-motion reference, side by side so they can be judged before
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+ * any video uses them. Each runs on a loop of its own so a still at almost any frame shows
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+ * something mid-move rather than at rest.
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+ *
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+ * Render stills with: node scripts/stills.mjs BeatTest --frames=14,30,46,70
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+ */
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+
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+ const LIME = PALETTE.lime400;
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+
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+ const Label: React.FC<{children: React.ReactNode}> = ({children}) => (
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+ <div style={{fontFamily: FONT.sans, fontSize: 24, fontWeight: WEIGHT.semibold, letterSpacing: '0.06em', color: '#8a8880', textTransform: 'uppercase'}}>
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+ {children}
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+ </div>
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+ );
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+
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+ export const BEAT_TEST_FRAMES = 90;
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+
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+ export const BeatTest: React.FC = () => (
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+ <AbsoluteFill style={{backgroundColor: PALETTE.cream, fontFamily: FONT.sans, padding: 80, gap: 56, display: 'flex', flexDirection: 'column'}}>
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+ {/* 1. Morph into state — a payment row becoming its own confirmation. */}
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+ <div style={{display: 'flex', flexDirection: 'column', gap: 16}}>
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+ <Label>Morph into state</Label>
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+ <MorphState
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+ at={10}
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+ style={{boxShadow: SHADOW.pop}}
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+ from={{
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+ width: 620,
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+ height: 104,
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+ radius: 999,
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+ background: PALETTE.white,
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+ colour: PALETTE.ink900,
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+ children: (
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+ <span style={{fontSize: 34, fontWeight: WEIGHT.medium, padding: '0 36px'}}>
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+ Send ₹2,000 to Wise account
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+ </span>
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+ ),
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+ }}
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+ to={{
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+ width: 340,
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+ height: 104,
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+ radius: 999,
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+ background: LIME,
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+ colour: PALETTE.ink900,
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+ children: <span style={{fontSize: 36, fontWeight: WEIGHT.bold}}>Received ✓</span>,
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+ }}
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+ />
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+ </div>
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+
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+ {/* 2. Live data morph — the panel holds still, only the line changes. */}
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+ <div style={{display: 'flex', flexDirection: 'column', gap: 16}}>
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+ <Label>Live data morph</Label>
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+ <div style={{width: 820, height: 260, borderRadius: 24, backgroundColor: PALETTE.white, border: '1px solid rgba(18,18,16,0.10)', padding: 32, boxShadow: SHADOW.pop}}>
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+ <DataLine
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+ width={756}
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+ height={196}
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+ drawAt={2}
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+ drawFrames={26}
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+ at={38}
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+ frames={20}
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+ from={[0.22, 0.44, 0.3, 0.58, 0.41, 0.69, 0.52, 0.78, 0.6, 0.72]}
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+ to={[0.3, 0.26, 0.52, 0.38, 0.72, 0.5, 0.86, 0.62, 0.9, 0.84]}
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+ colour="#3b82f6"
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+ toColour="#e5484d"
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+ fill="rgba(229,72,77,0.07)"
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+ />
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+ </div>
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+ </div>
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+
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+ {/* 3. Ghosted type-ahead — the rest of the sentence is already there, faintly. */}
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+ <div style={{display: 'flex', flexDirection: 'column', gap: 16, alignItems: 'flex-start'}}>
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+ <Label>Ghosted type-ahead</Label>
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+ <Sequence from={0} layout="none">
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+ <TypeAhead
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+ text="cut the gaps and add captions"
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+ at={8}
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+ speed={1.3}
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+ colour={PALETTE.ink900}
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+ ghost="rgba(18,18,16,0.22)"
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+ background={LIME}
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+ fontSize={42}
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+ fontFamily={FONT.sans}
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+ fontWeight={WEIGHT.semibold}
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+ />
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+ </Sequence>
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+ </div>
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+ </AbsoluteFill>
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+ );
@@ -90,3 +90,8 @@ Music: added by me in Premiere / Instagram <!-- or a file name in audio/ -->
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  | Cut to the music | Whole edit built off the track: slow intro, faster build, hardest on the drop |
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  | Film look | Grain, halation, light leak, gate weave (looks: clean, film, super8, cinema) |
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  | Sound pass | Whooshes, impacts and risers placed off the cut list, ducked under the voice |
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+ | Morph into state | An element becomes its next state in place — the row you click turns into the confirmation, instead of one thing fading out and another in |
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+ | Directional blur | Anything moving fast smears and only resolves as it slows, including rolling digits and redrawing lines |
95
+ | Overshoot and settle | Arrivals come in slightly too big, or just past the mark, and ease back |
96
+ | Live data morph | A chart or list updates in place: only the data moves, the panel never re-enters |
97
+ | Ghosted type-ahead | Text types itself into a pill that grows with it, the words still to come already there in pale grey |