creator-editing-studio 1.2.6 → 1.3.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "creator-editing-studio",
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- "version": "1.2.6",
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+ "version": "1.3.0",
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  "description": "Scaffolds a Creator Editing OS studio — components, scripts and rules for editing video from a plain-English brief.",
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  "license": "UNLICENSED",
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  "type": "module",
@@ -48,53 +48,91 @@ Everything else in `src/design/` is the system and should be left alone. If a vi
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  a colour or a size that is not in tokens.ts, the answer is to add it to tokens.ts, never to
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  type it into a component.
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- ## The order of work — the plan is approved before anything is cut
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+ ## The order of work
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- **Never render an edit the owner has not agreed to in writing first.** A render is the last
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- step, not the first. Rebuilding a rejected edit costs more than every minute the plan takes.
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+ Two things are fixed: **you read their references before you design anything**, and **they see
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+ the edit as a plan before you render it.** Everything else bends to the job in front of you.
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- Every edit runs in this order. Do not skip a step, and do not collapse two into one.
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+ ### 0. References first. Always. Before the brief, before the footage.
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- **1. Watch and probe.** `npm run prep -- <name>`. Get the real duration, fps and resolution
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- of every clip. Never assume them.
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+ This is the first thing you do in any editing session, and it is not optional, because it is the
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+ only reason their edits look like theirs instead of like everyone's.
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- **2. Transcribe with word-level timings.** The transcript is the truth — not the script, not
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- what the owner remembers saying. Every beat you place later is anchored to a word index, and
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- every word index comes from this file.
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+ Read both, in this order:
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- **3. Read the owner's style first, in this order:** `STYLE.md` §9 Rejected, then §8 Approved,
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- then `references/references.md` and the contact sheets in `work/refs/`. Rejected comes first
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- because removing options is faster than adding them. A reference beats a default wherever
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- they disagree.
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+ 1. **The references for this project** — anything they put in the video's own folder or named in
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+ its `BRIEF.md`: a clip they want it to feel like, a screenshot, a link, a sentence like
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+ "similar to that last one but calmer".
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+ 2. **The references saved for them generally** — `references/references.md` and the contact
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+ sheets in `work/refs/`, plus `STYLE.md` §9 Rejected and §8 Approved. §9 first: ruling options
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+ out is faster than adding them.
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- **4. Write the plan, and hand it over.** Two documents, both in `work/<name>/`:
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+ Then say back, in one or two lines, which of their references you are using and for what. Not a
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+ summary of all of them — the ones that will show up in this edit.
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- `PLAN.md` — the edit, as a table, one row per beat:
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+ A reference beats a house default wherever the two disagree. A default is a guess that suits
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+ everyone; a reference is a fact about them.
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- | # | In | Out | Dur | Trigger word (frame) | What is on screen | Audio under it |
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- |---|---|---|---|---|---|---|
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+ **If they have no references yet, do not stall and do not nag.** Say so in one line, use the
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+ house defaults, and ask for one reference at the end when they are reacting to something real —
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+ that is when people can actually name what they like.
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- and under it: total runtime, the full caption script line by line, and a short list of what
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- you chose *not* to do and why.
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+ ### 1. Prep and transcribe
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- `MOTION.md` — the motion design sheet, one entry per graphic:
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+ `npm run prep -- <name>`. Real duration, fps and resolution for every clip — never assumed.
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+ Then transcribe with word-level timings. **The transcript is the truth, not the script and not
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+ what they remember saying.**
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- - **What it is** in one sentence a non-editor understands.
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- - **Which approved beat it is** — by name, from `STYLE.md` §8 or `references/references.md`.
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- A graphic that cannot name its beat is not approved and does not go in the plan.
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- - **In / out / hold** in frames, and the easing used.
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- - **What is behind it** — footage, solid, or nothing.
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+ ### 2. The first cut, before the plan
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- Then stop and ask. Say plainly: *here is the plan, change anything that is off, say go ahead
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- and I will cut it.* **Wait for a yes.** "Go ahead", "approved", "ship it" is a yes. Silence is
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- not, and neither is a reply about something else.
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+ Cut the silence, the filler and the retakes first. This is mechanical — no design decisions in
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+ it — so it does not need their approval, and doing it first is what makes the plan possible:
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+ every beat is anchored to a word, and words only have frame numbers once the cut exists.
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- **5. Only then cut, render, and verify.** Verification is not optional and is not a claim —
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- see below.
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+ Re-map the word timings onto the cut timeline before going further.
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- If the owner says "just edit it" and skips the plan, write the plan anyway, in one short
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- message, and cut immediately after. It costs thirty seconds and it is the only record of
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- what was intended.
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+ ### 3. The plan — and this is where you stop
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+
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+ Two things, neither of them a file for them to open. A plan only gets corrected if it is in
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+ front of them.
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+
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+ **The plan goes in the reply, as a table**, one row per beat:
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+
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+ | # | In | Out | Trigger word (frame) | What is on screen | Audio under it |
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+ |---|---|---|---|---|---|
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+
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+ Then the runtime, the caption script, and a short note on what you chose not to do and why.
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+
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+ **The motion sheet is a PNG of real rendered frames.** Build the graphics, render one still per
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+ beat with `npm run stills`, and lay them out as a numbered contact sheet — each tile labelled
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+ with its timecode, the words that trigger it, and the approved beat it comes from. Prose about
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+ motion cannot be corrected, because they cannot see it. A picture can: they point at a tile
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+ number and say what to change.
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+
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+ Every graphic names the beat it comes from, out of `STYLE.md` §8 or their references. **A
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+ graphic that cannot name its beat is not approved and does not go on the sheet.** That rule is
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+ what stops motion graphics drifting into generic.
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+
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+ Then stop and ask: *here is the plan, change anything that is off, say go ahead and I will cut
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+ it.* Wait for a yes. "Go ahead", "yes", "approved", "ship it" is a yes. Silence is not.
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+
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+ ### Keep it proportionate
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+
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+ The plan is there to save them a rebuild, not to put a form in front of them.
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+
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+ - **A short or simple job gets a short plan.** Three beats, three rows, three tiles. Do not pad
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+ a thirty-second clip into a fifteen-row table.
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+ - **A fix to an edit they have already approved is not a new plan.** They said "captions lower,
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+ hold that shot longer" — do it, show it, done. Re-plan only when the structure changes.
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+ - **If they say "just do it", do it.** Put the table in one short message and cut straight
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+ after, so there is still a record of what was intended — but do not block on an answer.
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+ - **Never ask a question you can answer yourself.** Probe the file, read the brief, pick the
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+ sensible default and say which one you picked. Questions are for the things that would
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+ genuinely change the edit.
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+ - **One round of questions, not a drip.** If you need to ask, ask everything at once.
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+
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+ The failure this is guarding against is a whole edit rendered the wrong way. Anything that does
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+ not risk that should move fast.
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  ## Verify the render before you call it done
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@@ -28,6 +28,8 @@ Length target: <!-- e.g. 25s, 90s -->
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  ## Moments from references
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+ <!-- READ FIRST, BEFORE ANY DESIGN DECISION. These, and the ones saved in references/references.md,
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+ beat the house defaults wherever the two disagree. -->
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  <!-- You DON'T need the name of the effect. Clip + time + what you like about it.
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  Format: - clip-file.mp4 mm:ss-mm:ss — what you like (feel words are fine: snappy, floaty, punchy)
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  - a-reel-you-like.mp4 00:02-00:04 — the colour screens flipping with each phrase, feels punchy -->