creator-editing-studio 1.2.6 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/template/CLAUDE.md +71 -33
- package/template/templates/BRIEF.md +2 -0
package/package.json
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package/template/CLAUDE.md
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@@ -48,53 +48,91 @@ Everything else in `src/design/` is the system and should be left alone. If a vi
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a colour or a size that is not in tokens.ts, the answer is to add it to tokens.ts, never to
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type it into a component.
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## The order of work
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## The order of work
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Two things are fixed: **you read their references before you design anything**, and **they see
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the edit as a plan before you render it.** Everything else bends to the job in front of you.
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### 0. References first. Always. Before the brief, before the footage.
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This is the first thing you do in any editing session, and it is not optional, because it is the
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only reason their edits look like theirs instead of like everyone's.
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what the owner remembers saying. Every beat you place later is anchored to a word index, and
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every word index comes from this file.
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Read both, in this order:
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1. **The references for this project** — anything they put in the video's own folder or named in
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its `BRIEF.md`: a clip they want it to feel like, a screenshot, a link, a sentence like
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"similar to that last one but calmer".
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2. **The references saved for them generally** — `references/references.md` and the contact
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sheets in `work/refs/`, plus `STYLE.md` §9 Rejected and §8 Approved. §9 first: ruling options
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out is faster than adding them.
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Then say back, in one or two lines, which of their references you are using and for what. Not a
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summary of all of them — the ones that will show up in this edit.
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A reference beats a house default wherever the two disagree. A default is a guess that suits
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everyone; a reference is a fact about them.
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**If they have no references yet, do not stall and do not nag.** Say so in one line, use the
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house defaults, and ask for one reference at the end when they are reacting to something real —
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that is when people can actually name what they like.
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you chose *not* to do and why.
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### 1. Prep and transcribe
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`
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`npm run prep -- <name>`. Real duration, fps and resolution for every clip — never assumed.
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Then transcribe with word-level timings. **The transcript is the truth, not the script and not
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what they remember saying.**
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- **Which approved beat it is** — by name, from `STYLE.md` §8 or `references/references.md`.
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A graphic that cannot name its beat is not approved and does not go in the plan.
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- **In / out / hold** in frames, and the easing used.
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- **What is behind it** — footage, solid, or nothing.
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### 2. The first cut, before the plan
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Cut the silence, the filler and the retakes first. This is mechanical — no design decisions in
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it — so it does not need their approval, and doing it first is what makes the plan possible:
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every beat is anchored to a word, and words only have frame numbers once the cut exists.
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see below.
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Re-map the word timings onto the cut timeline before going further.
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### 3. The plan — and this is where you stop
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Two things, neither of them a file for them to open. A plan only gets corrected if it is in
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front of them.
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**The plan goes in the reply, as a table**, one row per beat:
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| # | In | Out | Trigger word (frame) | What is on screen | Audio under it |
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|---|---|---|---|---|---|
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Then the runtime, the caption script, and a short note on what you chose not to do and why.
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**The motion sheet is a PNG of real rendered frames.** Build the graphics, render one still per
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beat with `npm run stills`, and lay them out as a numbered contact sheet — each tile labelled
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with its timecode, the words that trigger it, and the approved beat it comes from. Prose about
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motion cannot be corrected, because they cannot see it. A picture can: they point at a tile
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number and say what to change.
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Every graphic names the beat it comes from, out of `STYLE.md` §8 or their references. **A
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graphic that cannot name its beat is not approved and does not go on the sheet.** That rule is
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what stops motion graphics drifting into generic.
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Then stop and ask: *here is the plan, change anything that is off, say go ahead and I will cut
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it.* Wait for a yes. "Go ahead", "yes", "approved", "ship it" is a yes. Silence is not.
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### Keep it proportionate
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The plan is there to save them a rebuild, not to put a form in front of them.
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- **A short or simple job gets a short plan.** Three beats, three rows, three tiles. Do not pad
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a thirty-second clip into a fifteen-row table.
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- **A fix to an edit they have already approved is not a new plan.** They said "captions lower,
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hold that shot longer" — do it, show it, done. Re-plan only when the structure changes.
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- **If they say "just do it", do it.** Put the table in one short message and cut straight
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after, so there is still a record of what was intended — but do not block on an answer.
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- **Never ask a question you can answer yourself.** Probe the file, read the brief, pick the
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sensible default and say which one you picked. Questions are for the things that would
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genuinely change the edit.
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- **One round of questions, not a drip.** If you need to ask, ask everything at once.
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The failure this is guarding against is a whole edit rendered the wrong way. Anything that does
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not risk that should move fast.
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## Verify the render before you call it done
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@@ -28,6 +28,8 @@ Length target: <!-- e.g. 25s, 90s -->
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## Moments from references
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<!-- READ FIRST, BEFORE ANY DESIGN DECISION. These, and the ones saved in references/references.md,
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beat the house defaults wherever the two disagree. -->
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<!-- You DON'T need the name of the effect. Clip + time + what you like about it.
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Format: - clip-file.mp4 mm:ss-mm:ss — what you like (feel words are fine: snappy, floaty, punchy)
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- a-reel-you-like.mp4 00:02-00:04 — the colour screens flipping with each phrase, feels punchy -->
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