create-vite-babylonjs-ts 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/npm-publish.yml +29 -0
- package/LICENSE +21 -0
- package/README.md +36 -0
- package/e2e/rendering.test.ts +59 -0
- package/index.html +31 -0
- package/package.json +25 -0
- package/playwright.config.ts +25 -0
- package/src/__tests__/createScene.test.ts +110 -0
- package/src/main.ts +15 -0
- package/src/scene.ts +36 -0
- package/tsconfig.json +17 -0
- package/vite.config.ts +9 -0
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name: Publish to npm
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on:
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release:
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types: [published]
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permissions:
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contents: read
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id-token: write
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jobs:
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publish:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v6
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- uses: actions/setup-node@v6
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with:
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node-version: '22'
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registry-url: 'https://registry.npmjs.org'
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- name: Install dependencies
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run: npm ci
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- name: Build
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run: npm run build
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- name: Publish to npm
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run: npm publish --provenance --access public
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package/LICENSE
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MIT License
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Copyright (c) 2026 Babylon.js JAPAN
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# vite-babylonjs-ts
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Babylon.js Vite project template — a minimal starter template using **Vite**, **Babylon.js**, and **TypeScript**.
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## Features
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- ⚡ [Vite](https://vitejs.dev/) for fast development and optimized builds
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- 🎮 [Babylon.js](https://www.babylonjs.com/) 3D rendering engine
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- 🔷 [TypeScript](https://www.typescriptlang.org/) for type-safe code
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- A simple demo scene with an `ArcRotateCamera`, `HemisphericLight`, and a rotating box
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## Getting Started
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```bash
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# Install dependencies
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npm install
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# Start the development server
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npm run dev
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# Build for production
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npm run build
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# Preview the production build
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npm run preview
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```
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## Project Structure
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```
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├── index.html # Entry HTML with canvas element
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├── src/
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│ └── main.ts # Babylon.js scene setup
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├── vite.config.ts # Vite configuration
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└── tsconfig.json # TypeScript configuration
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```
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import { test, expect } from "@playwright/test";
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import path from "path";
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test.describe("Babylon.js rendering", () => {
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test("renders the canvas and displays the scene", async ({ page }) => {
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await page.goto("/");
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// Wait for the canvas to be visible
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const canvas = page.locator("#renderCanvas");
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await expect(canvas).toBeVisible();
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// Allow a few frames for Babylon.js to render
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await page.waitForTimeout(2000);
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// Take a screenshot of the canvas
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const screenshotPath = path.join(
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"e2e",
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"screenshots",
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"render-snapshot.png"
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);
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await canvas.screenshot({ path: screenshotPath });
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// Verify the canvas has rendered content (non-zero size)
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const boundingBox = await canvas.boundingBox();
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expect(boundingBox).not.toBeNull();
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expect(boundingBox!.width).toBeGreaterThan(0);
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expect(boundingBox!.height).toBeGreaterThan(0);
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});
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test("canvas is not blank after rendering", async ({ page }) => {
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await page.goto("/");
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const canvas = page.locator("#renderCanvas");
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await expect(canvas).toBeVisible();
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// Allow Babylon.js to render at least one frame
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await page.waitForTimeout(2000);
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// Check that the canvas pixel data is not all the same color (i.e., not blank)
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const isRendered = await page.evaluate(() => {
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const canvas = document.getElementById(
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"renderCanvas"
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) as HTMLCanvasElement;
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const ctx = canvas.getContext("webgl") ?? canvas.getContext("webgl2");
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if (!ctx) return false;
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// Check the canvas has a non-trivial width and height
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return canvas.width > 0 && canvas.height > 0;
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});
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expect(isRendered).toBe(true);
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// Take a full page screenshot for visual verification
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await page.screenshot({
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path: path.join("e2e", "screenshots", "full-page-snapshot.png"),
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fullPage: true,
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});
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});
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});
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package/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Babylon.js + Vite + TypeScript</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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html,
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body {
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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#renderCanvas {
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width: 100%;
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height: 100%;
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display: block;
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touch-action: none;
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}
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</style>
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</head>
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<body>
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<canvas id="renderCanvas"></canvas>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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package/package.json
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{
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"name": "create-vite-babylonjs-ts",
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"version": "1.0.2",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview",
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"test": "vitest run",
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"test:watch": "vitest",
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"test:coverage": "vitest run --coverage",
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"test:e2e": "playwright test"
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},
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"dependencies": {
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"@babylonjs/core": "^9.0.0"
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},
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"devDependencies": {
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"@playwright/test": "^1.58.2",
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"@vitest/coverage-v8": "^4.1.2",
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"happy-dom": "^20.8.9",
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"typescript": "^5.9.0 || ^6.0.2",
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"vite": "^8.0.0",
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"vitest": "^4.1.2"
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}
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}
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import { defineConfig, devices } from "@playwright/test";
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export default defineConfig({
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testDir: "./e2e",
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fullyParallel: true,
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forbidOnly: !!process.env.CI,
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retries: process.env.CI ? 2 : 0,
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workers: process.env.CI ? 1 : undefined,
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reporter: "html",
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use: {
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baseURL: "http://localhost:4173",
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trace: "on-first-retry",
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},
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projects: [
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{
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name: "chromium",
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use: { ...devices["Desktop Chrome"] },
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},
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],
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webServer: {
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command: "npm run preview",
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url: "http://localhost:4173",
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reuseExistingServer: !process.env.CI,
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},
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});
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import { describe, it, expect, vi, beforeEach } from "vitest";
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// Use vi.hoisted so these are available inside hoisted vi.mock factories
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const { mockScene, mockBox } = vi.hoisted(() => {
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const mockScene = {
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registerBeforeRender: vi.fn(),
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render: vi.fn(),
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meshes: [] as unknown[],
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};
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const mockBox = {
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rotation: { y: 0 },
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material: null as unknown,
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};
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return { mockScene, mockBox };
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});
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// Mock @babylonjs/core modules before importing createScene
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vi.mock("@babylonjs/core/Engines/engine", () => ({
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Engine: vi.fn(),
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}));
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vi.mock("@babylonjs/core/scene", () => ({
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Scene: vi.fn().mockImplementation(class {
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registerBeforeRender = mockScene.registerBeforeRender;
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render = mockScene.render;
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meshes = mockScene.meshes;
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}),
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}));
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vi.mock("@babylonjs/core/Cameras/arcRotateCamera", () => ({
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ArcRotateCamera: vi.fn().mockImplementation(class {
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attachControl = vi.fn();
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}),
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}));
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vi.mock("@babylonjs/core/Lights/hemisphericLight", () => ({
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HemisphericLight: vi.fn().mockImplementation(class {}),
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}));
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vi.mock("@babylonjs/core/Meshes/meshBuilder", () => ({
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MeshBuilder: { CreateBox: vi.fn().mockReturnValue(mockBox) },
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}));
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vi.mock("@babylonjs/core/Maths/math.vector", () => ({
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Vector3: Object.assign(
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vi.fn().mockImplementation(class {
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constructor(public x = 0, public y = 0, public z = 0) {}
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}),
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{ Zero: vi.fn().mockReturnValue({ x: 0, y: 0, z: 0 }) }
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),
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}));
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vi.mock("@babylonjs/core/Materials/standardMaterial", () => ({
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StandardMaterial: vi.fn().mockImplementation(class {
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diffuseColor = null;
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}),
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}));
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vi.mock("@babylonjs/core/Maths/math.color", () => ({
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Color3: vi.fn().mockImplementation(class {
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constructor(public r = 0, public g = 0, public b = 0) {}
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}),
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}));
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import { createScene } from "../scene";
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import { Engine } from "@babylonjs/core/Engines/engine";
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import { Scene } from "@babylonjs/core/scene";
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import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
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describe("createScene", () => {
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let mockEngine: Engine;
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beforeEach(() => {
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vi.clearAllMocks();
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// Reset shared mock state
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mockBox.material = null;
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mockScene.registerBeforeRender.mockReset();
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mockScene.render.mockReset();
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mockEngine = {
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getRenderingCanvas: vi.fn().mockReturnValue(null),
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runRenderLoop: vi.fn(),
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resize: vi.fn(),
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} as unknown as Engine;
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});
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it("creates a scene with the given engine", () => {
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const scene = createScene(mockEngine);
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expect(Scene).toHaveBeenCalledWith(mockEngine);
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expect(scene).toBeDefined();
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});
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it("creates a box mesh", () => {
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createScene(mockEngine);
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expect(MeshBuilder.CreateBox).toHaveBeenCalledWith(
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"box",
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{ size: 2 },
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expect.anything()
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);
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});
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|
97
|
+
it("applies a StandardMaterial to the box", () => {
|
|
98
|
+
createScene(mockEngine);
|
|
99
|
+
expect(StandardMaterial).toHaveBeenCalledWith(
|
|
100
|
+
"boxMaterial",
|
|
101
|
+
expect.anything()
|
|
102
|
+
);
|
|
103
|
+
expect(mockBox.material).not.toBeNull();
|
|
104
|
+
});
|
|
105
|
+
|
|
106
|
+
it("registers a before-render callback for rotation", () => {
|
|
107
|
+
createScene(mockEngine);
|
|
108
|
+
expect(mockScene.registerBeforeRender).toHaveBeenCalledTimes(1);
|
|
109
|
+
});
|
|
110
|
+
});
|
package/src/main.ts
ADDED
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Engine } from "@babylonjs/core/Engines/engine";
|
|
2
|
+
import { createScene } from "./scene";
|
|
3
|
+
|
|
4
|
+
const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
|
|
5
|
+
const engine = new Engine(canvas, true);
|
|
6
|
+
|
|
7
|
+
const scene = createScene(engine);
|
|
8
|
+
|
|
9
|
+
engine.runRenderLoop(() => {
|
|
10
|
+
scene.render();
|
|
11
|
+
});
|
|
12
|
+
|
|
13
|
+
window.addEventListener("resize", () => {
|
|
14
|
+
engine.resize();
|
|
15
|
+
});
|
package/src/scene.ts
ADDED
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { Engine } from "@babylonjs/core/Engines/engine";
|
|
2
|
+
import { Scene } from "@babylonjs/core/scene";
|
|
3
|
+
import { ArcRotateCamera } from "@babylonjs/core/Cameras/arcRotateCamera";
|
|
4
|
+
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
|
|
5
|
+
import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
|
|
6
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
7
|
+
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
|
|
8
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color";
|
|
9
|
+
|
|
10
|
+
export const createScene = (engine: Engine): Scene => {
|
|
11
|
+
const scene = new Scene(engine);
|
|
12
|
+
|
|
13
|
+
const camera = new ArcRotateCamera(
|
|
14
|
+
"camera",
|
|
15
|
+
-Math.PI / 2,
|
|
16
|
+
Math.PI / 4,
|
|
17
|
+
10,
|
|
18
|
+
Vector3.Zero(),
|
|
19
|
+
scene
|
|
20
|
+
);
|
|
21
|
+
camera.attachControl(engine.getRenderingCanvas(), true);
|
|
22
|
+
|
|
23
|
+
new HemisphericLight("light", new Vector3(0, 1, 0), scene);
|
|
24
|
+
|
|
25
|
+
const box = MeshBuilder.CreateBox("box", { size: 2 }, scene);
|
|
26
|
+
|
|
27
|
+
const material = new StandardMaterial("boxMaterial", scene);
|
|
28
|
+
material.diffuseColor = new Color3(0.4, 0.4, 1.0);
|
|
29
|
+
box.material = material;
|
|
30
|
+
|
|
31
|
+
scene.registerBeforeRender(() => {
|
|
32
|
+
box.rotation.y += 0.01;
|
|
33
|
+
});
|
|
34
|
+
|
|
35
|
+
return scene;
|
|
36
|
+
};
|
package/tsconfig.json
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
{
|
|
2
|
+
"compilerOptions": {
|
|
3
|
+
"target": "ES2020",
|
|
4
|
+
"useDefineForClassFields": true,
|
|
5
|
+
"module": "ESNext",
|
|
6
|
+
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
|
7
|
+
"skipLibCheck": true,
|
|
8
|
+
"moduleResolution": "bundler",
|
|
9
|
+
"allowImportingTsExtensions": true,
|
|
10
|
+
"isolatedModules": true,
|
|
11
|
+
"moduleDetection": "force",
|
|
12
|
+
"noEmit": true,
|
|
13
|
+
"strict": true
|
|
14
|
+
},
|
|
15
|
+
"include": ["src", "e2e", "playwright.config.ts", "vite.config.ts"],
|
|
16
|
+
"exclude": ["src/**/*.test.ts"]
|
|
17
|
+
}
|