create-vimp-game 0.2.0 → 0.2.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-vimp-game",
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- "version": "0.2.0",
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+ "version": "0.2.1",
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  "description": "Scaffolder for VIMP game plugins",
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  "keywords": [
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  "vimp",
@@ -1,4 +1,4 @@
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  {
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- "engine": "0.16.0",
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+ "engine": "0.17.0",
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  "core": "0.8.4"
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  }
@@ -12,7 +12,6 @@ import { rangeToPattern } from './lib/rangeToPattern.js';
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  // asset steps: it hashes what they produced.
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  // Run: node scripts/build-game-manifest.js (build:manifest)
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- const packageJsonPath = fileURLToPath(new URL('../package.json', import.meta.url));
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  const distPath = fileURLToPath(new URL('../dist/', import.meta.url));
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  const assetsPath = path.join(distPath, 'assets');
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  const mapsPath = path.join(distPath, 'maps');
@@ -55,13 +54,6 @@ const version = createHash('sha256')
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  .digest('hex')
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  .slice(0, 16);
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- // The npm version of this package. `version` above is a bundle hash — useful
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- // to the engine, meaningless to a player; this is what the engine shows in
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- // the #auth footer.
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- const { version: packageVersion } = JSON.parse(
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- fs.readFileSync(packageJsonPath, 'utf8'),
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- );
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-
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  const mapNames = fs
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  .readdirSync(mapsPath)
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  .filter(name => name.endsWith('.json'))
@@ -163,7 +155,6 @@ const manifest = {
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  id: '{{GAME_ID}}',
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  engineApi: ENGINE_API_VERSION,
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  version,
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- packageVersion,
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  title: '{{GAME_TITLE}}',
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  entries: {
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  client: `/games/{{GAME_ID}}/${clientFile}`,