create-smore-game 1.0.0 → 1.2.0

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/templates.js +11 -11
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-smore-game",
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- "version": "1.0.0",
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+ "version": "1.2.0",
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  "type": "module",
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  "bin": {
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  "create-smore-game": "./index.js"
package/templates.js CHANGED
@@ -3,7 +3,7 @@
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  // pnpm-workspace.yaml is no longer generated.
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  // npm workspaces are configured in root package.json instead.
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- const SDK_VERSION = '^1.1.0';
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+ const SDK_VERSION = '^1.3.0';
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  export function rootPackageJson(name) {
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  return JSON.stringify(
@@ -219,8 +219,8 @@ export function App() {
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  // onControllerReconnect: (playerIndex: number, info: ControllerInfo) => void — called when a disconnected player reconnects
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  // onCharacterUpdated: (playerIndex: number, appearance: CharacterAppearance | null) => void — called when a player updates their character appearance
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  // onRateLimited: (event: string) => void — called when client is rate-limited by server
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- // onAllReady: () => void — called when all participants (screen + controllers) are ready. Use for countdown/game start.
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- // autoReady: false set to false to manually control signalReady() (e.g., after loading Phaser assets)
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+ // onReady: () => void — called when all participants are ready. Use for countdown/game start.
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+ // To control autoReady, use: import { configure } from '@smoregg/sdk'; configure({ autoReady: false });
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  onError: (error) => {
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  console.error('SDK Error:', error.message);
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  // Show user-friendly error UI
@@ -409,8 +409,8 @@ export function App() {
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  // onControllerReconnect: (playerIndex: number, info: ControllerInfo) => void — called when a disconnected player reconnects
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  // onCharacterUpdated: (playerIndex: number, appearance: CharacterAppearance | null) => void — called when a player updates their character appearance
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  // onRateLimited: (event: string) => void — called when client is rate-limited by server
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- // onAllReady: () => void — called when all participants (screen + controllers) are ready. Use for countdown/game start.
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- // autoReady: false set to false to manually control signalReady() (e.g., after loading Phaser assets)
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+ // onReady: () => void — called when all participants are ready. Use for countdown/game start.
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+ // To control autoReady, use: import { configure } from '@smoregg/sdk'; configure({ autoReady: false });
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  onError: (error) => {
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  console.error('SDK Error:', error.message);
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  // Show user-friendly error UI
@@ -584,8 +584,8 @@ async function init() {
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  // onControllerReconnect: (playerIndex, info) => { console.log('Player reconnected:', playerIndex); },
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  // onCharacterUpdated: (playerIndex, appearance) => { console.log('Character updated:', playerIndex); },
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  // onRateLimited: (event: string) => { console.warn('Rate limited:', event); },
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- // onAllReady: () => void — called when all participants (screen + controllers) are ready. Use for countdown/game start.
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- // autoReady: false set to false to manually control signalReady() (e.g., after loading Phaser assets)
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+ // onReady: () => void — called when all participants are ready. Use for countdown/game start.
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+ // To control autoReady, use: import { configure } from '@smoregg/sdk'; configure({ autoReady: false });
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  onError: (error) => {
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  console.error('SDK Error:', error.message);
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  // Show user-friendly error UI
@@ -756,8 +756,8 @@ export function App() {
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  // onControllerJoin: (playerIndex: number, info: ControllerInfo) => void — called when any player joins
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  // onControllerLeave: (playerIndex: number) => void — called when any player leaves
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  // onError: (error: SmoreError) => void — called on SDK errors
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- // onAllReady: () => void — called when all participants are ready
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- // autoReady: false set to false to manually control signalReady()
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+ // onReady: () => void — called when all participants are ready
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+ // To control autoReady, use: import { configure } from '@smoregg/sdk'; configure({ autoReady: false });
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  });
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  if (!mounted) {
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  controller.destroy();
@@ -915,8 +915,8 @@ async function init() {
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  // onControllerJoin: (playerIndex, info) => { console.log('Player joined:', playerIndex); },
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  // onControllerLeave: (playerIndex) => { console.log('Player left:', playerIndex); },
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  // onError: (error) => { console.error('SDK Error:', error.message); },
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- // onAllReady: () => void — called when all participants are ready
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- // autoReady: false set to false to manually control signalReady()
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+ // onReady: () => void — called when all participants are ready
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+ // To control autoReady, use: import { configure } from '@smoregg/sdk'; configure({ autoReady: false });
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  });
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  playerInfoEl.textContent = \`Player \${controller.myIndex}\`;