create-okona-game 0.1.2 → 0.1.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-okona-game",
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- "version": "0.1.2",
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+ "version": "0.1.3",
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  "description": "Scaffold a phone-controlled multiplayer HTML5 game for Okona: lobby, join code, six seats, and a game.js to make yours.",
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  "license": "MIT",
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  "homepage": "https://okonaonline.com/developers/docs.html#html5",
@@ -21,4 +21,4 @@ npx okona-cli push . --game <id> --icon icon.png --sandbox # try it with real
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  npx okona-cli push . --game <id> --icon icon.png --publish # → https://play.okonaonline.com/games/?id=<id>
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  ```
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- Docs: https://okonaonline.com/developers/docs.html#html5 · SDK reference: https://okonaonline.com/developers/docs.html#js-sdk · The contract in one line: `Okona.pads()`, `Okona.on('join'|'leave'|'park'|'resume'|'pairing')`, `Okona.drawQr()`, `Okona.players.setIdentity()`, `Okona.rumble()`, `Okona.track()` — and, for a choices-on-the-phone game (the RPG controller, Okona Pro), `Okona.choices.show()` / `picked()` / `clear()`.
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+ Docs: https://okonaonline.com/developers/docs.html#html5 · SDK reference: https://okonaonline.com/developers/docs.html#js-sdk · The contract in one line: `Okona.pads()`, `Okona.on('join'|'leave'|'park'|'resume'|'pairing')`, `Okona.drawQr()`, `Okona.players.setIdentity()`, `Okona.rumble()`, `Okona.track()`.